/* eslint-disable no-unused-vars */ import { SimObjects } from '../../Sim/VariablesAndData'; import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAndData'; /** * This functions caches the current Wrinkler CPS multiplier * @global {number} CM.Cache.CurrWrinklerCount Current number of wrinklers * @global {number} CM.Cache.CurrWrinklerCPSMult Current multiplier of CPS because of wrinklers (excluding their negative sucking effect) */ export default function CacheCurrWrinklerCPS() { CacheCurrWrinklerCPSMult = 0; let count = 0; for (const i in Game.wrinklers) { if (Game.wrinklers[i].phase === 2) count++; } let godMult = 1; if (SimObjects.Temple.minigameLoaded) { const godLvl = Game.hasGod('scorn'); if (godLvl === 1) godMult *= 1.15; else if (godLvl === 2) godMult *= 1.1; else if (godLvl === 3) godMult *= 1.05; } CacheCurrWrinklerCount = count; CacheCurrWrinklerCPSMult = count * (count * 0.05 * 1.1) * (Game.Has('Sacrilegious corruption') * 0.05 + 1) * (Game.Has('Wrinklerspawn') * 0.05 + 1) * godMult; }