import init from './InitSaveLoad/init'; import load from './InitSaveLoad/load'; import save from './InitSaveLoad/save'; const CM = { init, load, save, }; Game.registerMod('CookieMonster', CM); // Game.registerMod also calls CM.load() which calls the loop hook // Thus sounds normally play at start up as Season and Garden states are checked window.cookieMonsterFrameworkData.isInitializing = false;