/* eslint-disable no-unused-vars */ import { SimAchievements, SimAchievementsOwned } from '../VariablesAndData'; /** * This function "wins" an achievement in the current sim data * It functions similarly to Game.Win() * It is not created by CM.Sim.CreateSimFunctions() in order to avoid spamming pop-ups upon winning * @param {string} what Name of the achievement */ export default function SimWin(what) { if (SimAchievements[what]) { if (SimAchievements[what].won === 0) { SimAchievements[what].won = 1; if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1; } } }