import ToggleWrinklerButtons from '../Config/Toggles/ToggleWrinklerButtons';
import { CMOptions } from '../Config/VariablesAndData';
import { Beautify } from './BeautifyAndFormatting/BeautifyFormatting';
import UpdateBuildings from './BuildingsUpgrades/Buildings';
import UpdateUpgrades from './BuildingsUpgrades/Upgrades';
import { UpdateBotBar } from './InfoBars/BottomBar';
import { UpdateTimerBar } from './InfoBars/TimerBar';
import RefreshMenu from './MenuSections/Refreshmenu';
import UpdateTooltips from './Tooltips/UpdateTooltips';
import {
CheckWrinklerTooltip,
UpdateWrinklerTooltip,
} from './Tooltips/WrinklerTooltips';
/**
* This function handles all custom drawing for the Game.Draw() function.
* It is hooked on 'draw' by CM.RegisterHooks()
*/
export default function Draw() {
// Draw autosave timer in stats menu, this must be done here to make it count down correctly
if (
Game.prefs.autosave &&
Game.drawT % 10 === 0 && // with autosave ON and every 10 ticks
Game.onMenu === 'stats' &&
CMOptions.Stats // while being on the stats menu only
) {
const timer = document.getElementById('CMStatsAutosaveTimer');
if (timer) {
timer.innerText = Game.sayTime(
Game.fps * 60 - (Game.T % (Game.fps * 60)),
4,
);
}
}
// Update colors
UpdateBuildings();
UpdateUpgrades();
// Redraw timers
UpdateTimerBar();
// Update Bottom Bar
UpdateBotBar();
// Update Tooltip
UpdateTooltips();
// Update Wrinkler Tooltip
CheckWrinklerTooltip();
UpdateWrinklerTooltip();
// Change menu refresh interval
RefreshMenu();
// Update display of wrinkler buttons, this checks if Elder Pledge has been bought and if they should be disabled
ToggleWrinklerButtons();
// Replace Cookies counter because Orteil uses very weird code to "pad" it...
if (CMOptions.Scale) {
let str = l('cookies').innerHTML.replace(
/.*(?=
)/i,
Beautify(Game.cookies),
);
if (Game.prefs.monospace) str = `${str}`;
l('cookies').innerHTML = str;
}
}