import { VersionMajor, VersionMinor } from '../Data/Moddata.ts'; import CMDrawHook from '../Disp/DrawHook'; import CMClickHook from '../Main/ClickHook'; import InitializeCookieMonster from '../Main/Initialization'; import CMLoopHook from '../Main/LoopHook'; import { isInitializing } from './Variables'; /** * This creates a init function for the CM object. Per Game code/comments: * "this function is called as soon as the mod is registered * declare hooks here" * It starts the further initialization of CookieMonster and registers hooks */ export default function init() { isInitializing = true; let proceed = true; if (Game.version !== Number(VersionMajor)) { // eslint-disable-next-line no-restricted-globals, no-alert proceed = confirm( `Cookie Monster version ${VersionMajor}.${VersionMinor} is meant for Game version ${VersionMajor}. Loading a different version may cause errors. Do you still want to load Cookie Monster?`, ); } if (proceed) { InitializeCookieMonster(); Game.registerHook('click', CMClickHook); Game.registerHook('draw', CMDrawHook); Game.registerHook('logic', CMLoopHook); isInitializing = false; // eslint-disable-line no-unused-vars } }