import { VersionMajor, VersionMinor } from '../Data/Moddata.ts'; /** * This creates a save function to the CM object. Per Game code/comments: * "use this to store persistent data associated with your mod * return 'a string to be saved';" */ export default function save() { const saveObject = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod; saveObject.version = `${VersionMajor}.${VersionMinor}`; return JSON.stringify(saveObject); }