import { saveAndLoadingFunctions } from '@cookiemonsterteam/cookiemonsterframework/src/index'; import headers from '../Data/headers'; import { VersionMajor, VersionMinor } from '../Data/Moddata.ts'; import settings from '../Data/settings'; import UpdateColours from '../Disp/HelperFunctions/UpdateColours'; import CMLoopHook from '../Main/LoopHook'; import InitData from '../Sim/InitializeData/InitData'; /** * This creates a load function to the CM object. Per Game code/comments: * "do stuff with the string data you saved previously" */ export default function load(str) { InitData(); // Load saveData saveAndLoadingFunctions.loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook); if ( typeof Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.lockedMinigames === 'undefined' ) { Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.lockedMinigames = []; } // Update display with colours and locking of minigames UpdateColours(); for ( let index = 0; index < Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.lockedMinigames.length; index++ ) { const buildingIndex = Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.lockedMinigames[index]; l(`row${buildingIndex}`).style.pointerEvents = 'none'; l(`row${buildingIndex}`).style.opacity = '0.4'; l(`productLock${buildingIndex}`).innerHTML = 'Unlock'; l(`productLock${buildingIndex}`).style.pointerEvents = 'auto'; } // Notify of update if ( typeof Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !== 'undefined' && Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !== `${VersionMajor}.${VersionMinor}` ) { if (Game.prefs.popups) Game.Popup( 'A new version of Cookie Monster has been loaded, check out the release notes in the info tab!', ); else Game.Notify( 'A new version of Cookie Monster has been loaded, check out the release notes in the info tab!', '', '', 0, 1, ); } }