/********** * Config * **********/ CM.SaveConfig = function(config) { localStorage.setItem(CM.ConfigPrefix, JSON.stringify(config)); } CM.LoadConfig = function() { if (localStorage.getItem(CM.ConfigPrefix) != null) { CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix)); // Check values var mod = false; for (var i in CM.ConfigDefault) { if (typeof CM.Config[i] === 'undefined') { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } else if (i != 'StatsPref' && i != 'Colors') { if (i.indexOf('SoundURL') == -1) { if (!(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } } else { // Sound URLs if (typeof CM.Config[i] != 'string') { mod = true; CM.Config[i] = CM.ConfigDefault[i]; } } } else if (i == 'StatsPref') { for (var j in CM.ConfigDefault.StatsPref) { if (typeof CM.Config[i][j] === 'undefined' || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; } } } else { // Colors for (var j in CM.ConfigDefault.StatsPref) { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; } } } } if (mod) CM.SaveConfig(CM.Config); CM.Loop(); // Do loop once for (var i in CM.ConfigDefault) { if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') { CM.ConfigData[i].func(); } } } else { // Default values CM.RestoreDefault(); } } CM.RestoreDefault = function() { CM.Config = {}; CM.SaveConfig(CM.ConfigDefault); CM.LoadConfig(); Game.UpdateMenu(); } CM.ToggleConfigUp = function(config) { CM.Config[config]++; if (CM.Config[config] == CM.ConfigData[config].label.length) { CM.Config[config] = 0; } if (typeof CM.ConfigData[config].func !== 'undefined') { CM.ConfigData[config].func(); } l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config); CM.SaveConfig(CM.Config); } CM.ToggleConfigDown = function(config) { CM.Config[config]--; if (CM.Config[config] < 0) { CM.Config[config] = CM.ConfigData[config].label.length - 1; } if (typeof CM.ConfigData[config].func !== 'undefined') { CM.ConfigData[config].func(); } l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config); CM.SaveConfig(CM.Config); } CM.ToggleStatsConfig = function(config) { if (CM.Config.StatsPref[config] == 0) { CM.Config.StatsPref[config]++; } else { CM.Config.StatsPref[config]--; } CM.SaveConfig(CM.Config); } CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'}; CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.Volume.label[i] = i + '%'; } CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'}; CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'}; CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};