import CalculateGains from '../Calculations/CalculateGains'; import CheckOtherAchiev from '../Calculations/CheckOtherAchiev'; import CopyData from '../SimulationData/CopyData'; import { SimAchievementsOwned, SimCookiesPs, SimGod1, SimGod2, SimGod3 } from '../VariablesAndData'; /** * This functions calculates the cps and cost of changing a Dragon Aura * It is called by CM.Disp.AddAuraInfo() * @param {number} god The number of the slot to be swapped in * @param {number slot The slot the god will go to * @returns {number} CM.Sim.cookiesPs - Game.cookiesPs The bonus cps and the price of the change */ export default function CalculateChangeGod(god, slot) { if (!Game.Objects.Temple.minigameLoaded) return 0; CopyData(); const { minigame } = Game.Objects.Temple; const CurrentSlot = minigame.godsById[god].slot; if (CurrentSlot === '0') SimGod1 = minigame.slot[slot]; else if (CurrentSlot === '1') SimGod2 = minigame.slot[slot]; else if (CurrentSlot === '2') SimGod3 = minigame.slot[slot]; /* eslint-disable no-unused-vars */ if (slot === 0) SimGod1 = god; else if (slot === 1) SimGod2 = god; else if (slot === 2) SimGod3 = god; /* eslint-enable no-unused-vars */ const lastAchievementsOwned = SimAchievementsOwned; CalculateGains(); CheckOtherAchiev(); if (lastAchievementsOwned !== SimAchievementsOwned) { CalculateGains(); } return SimCookiesPs - Game.cookiesPs; }