import { CreateTooltip } from '../../Disp/Tooltips/Tooltip'; import { TooltipUpgradeBackup } from '../VariablesAndData'; /** * This function replaces the original .onmouseover functions of upgrades so that it calls CM.Disp.Tooltip() * CM.Disp.Tooltip() sets the tooltip type to 'u' * It is called by Game.RebuildUpgrades() through CM.Main.ReplaceNative() and is therefore not permanent like the other ReplaceTooltip functions */ export default function ReplaceTooltipUpgrade() { TooltipUpgradeBackup = []; Object.keys(Game.UpgradesInStore).forEach((i) => { if (l(`upgrade${i}`).onmouseover !== null) { TooltipUpgradeBackup[i] = l(`upgrade${i}`).onmouseover; l(`upgrade${i}`).onmouseover = function () { if (!Game.mouseDown) { Game.setOnCrate(this); Game.tooltip.dynamic = 1; Game.tooltip.draw(this, () => CreateTooltip('u', `${i}`), 'store'); Game.tooltip.wobble(); } }; } }); }