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2
Combine.sh
Normal file
2
Combine.sh
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||||
926
CookieMonster.js
926
CookieMonster.js
File diff suppressed because it is too large
Load Diff
24
README.md
24
README.md
@@ -54,7 +54,7 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ For beta, use the following instead:
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -81,14 +81,16 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
})();
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
If you are using the beta, use this instead:
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
@@ -101,14 +103,16 @@ If you are using the beta, use this instead:
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
})();
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
@@ -127,9 +131,9 @@ If the bug is still here, you can submit an issue for it.
|
|||||||
|
|
||||||
All suggestions are welcome, even the smallest ones.
|
All suggestions are welcome, even the smallest ones.
|
||||||
|
|
||||||
#Contributors
|
# Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
|
|||||||
105
src/Cache.js
105
src/Cache.js
@@ -5,7 +5,7 @@
|
|||||||
CM.Cache.AddQueue = function() {
|
CM.Cache.AddQueue = function() {
|
||||||
CM.Cache.Queue = document.createElement('script');
|
CM.Cache.Queue = document.createElement('script');
|
||||||
CM.Cache.Queue.type = 'text/javascript';
|
CM.Cache.Queue.type = 'text/javascript';
|
||||||
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
|
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||||
document.head.appendChild(CM.Cache.Queue);
|
document.head.appendChild(CM.Cache.Queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,9 +47,22 @@ CM.Cache.RemakeWrinkBank = function() {
|
|||||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
totalSucked += sucked;
|
totalSucked += sucked;
|
||||||
}
|
}
|
||||||
CM.Cache.WrinkBank = totalSucked;
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
|
CM.Cache.WrinkGodBank = totalSucked;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||||
|
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||||
|
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsPP = function() {
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
@@ -77,9 +90,9 @@ CM.Cache.RemakeUpgradePP = function() {
|
|||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
@@ -95,7 +108,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
|||||||
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
@@ -122,9 +135,7 @@ CM.Cache.RemakePP = function() {
|
|||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||||
if (Game.frenzy > 0) {
|
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
@@ -144,9 +155,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
|||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
maxPayout /= CM.Sim.getCPSBuffMult();
|
||||||
maxPayout /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||||
|
|
||||||
@@ -156,13 +165,13 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||||
}
|
}
|
||||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
@@ -173,19 +182,22 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||||
}
|
}
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -231,14 +243,15 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
if (CM.Cache.lastDate != currDate) {
|
if (CM.Cache.lastDate != currDate) {
|
||||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
choEggTotal += CM.Cache.WrinkBank;
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
}
|
}
|
||||||
|
CM.Cache.RealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
|
||||||
choEggTotal *= 0.05;
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
if (CM.Cache.lastDate != -1) {
|
if (CM.Cache.lastDate != -1) {
|
||||||
var timeDiff = currDate - CM.Cache.lastDate
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
for (var i = 0; i < timeDiff; i++) {
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
@@ -264,27 +277,57 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
CM.Cache.lastChoEgg = choEggTotal;
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
CM.Cache.lastClicks = Game.cookieClicks;
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var sortedGainBank = new Array();
|
||||||
|
var sortedGainWrink = new Array();
|
||||||
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.cookieTimes[CM.Config.AvgCPSHist]);
|
||||||
|
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||||
|
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||||
|
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||||
|
|
||||||
|
var cut = Math.round(sortedGainBank.length / 10);
|
||||||
|
|
||||||
|
while (cut > 0) {
|
||||||
|
sortedGainBank.shift();
|
||||||
|
sortedGainBank.pop();
|
||||||
|
sortedGainWrink.shift();
|
||||||
|
sortedGainWrink.pop();
|
||||||
|
sortedGainChoEgg.shift();
|
||||||
|
sortedGainChoEgg.pop();
|
||||||
|
cut--;
|
||||||
|
}
|
||||||
|
|
||||||
var totalGainBank = 0;
|
var totalGainBank = 0;
|
||||||
var totalGainWrink = 0;
|
var totalGainWrink = 0;
|
||||||
var totalGainChoEgg = 0;
|
var totalGainChoEgg = 0;
|
||||||
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
|
||||||
// Assumes the queues are the same length
|
|
||||||
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
|
||||||
totalGainBank += CM.Cache.CookiesDiff.get(i);
|
|
||||||
totalGainWrink += CM.Cache.WrinkDiff.get(i);
|
|
||||||
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
|
|
||||||
}
|
|
||||||
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
|
|
||||||
|
|
||||||
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
|
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||||
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
|
totalGainBank += sortedGainBank[i];
|
||||||
|
totalGainWrink += sortedGainWrink[i];
|
||||||
|
totalGainChoEgg += sortedGainChoEgg[i];
|
||||||
|
}
|
||||||
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||||
|
|
||||||
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
|
|
||||||
|
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
var totalClicks = 0;
|
var totalClicks = 0;
|
||||||
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
|
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.clickTimes[CM.Config.AvgClicksHist]);
|
||||||
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||||
totalClicks += CM.Cache.ClicksDiff.get(i);
|
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||||
}
|
}
|
||||||
@@ -296,6 +339,7 @@ CM.Cache.min = -1;
|
|||||||
CM.Cache.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Cache.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
CM.Cache.WrinkBank = -1;
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.WrinkGodBank = -1;
|
||||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
@@ -314,6 +358,7 @@ CM.Cache.CentEgg = 0;
|
|||||||
CM.Cache.SellForChoEgg = 0;
|
CM.Cache.SellForChoEgg = 0;
|
||||||
CM.Cache.Title = '';
|
CM.Cache.Title = '';
|
||||||
CM.Cache.HadFierHoard = false;
|
CM.Cache.HadFierHoard = false;
|
||||||
|
CM.Cache.RealCookiesEarned = -1;
|
||||||
CM.Cache.lastDate = -1;
|
CM.Cache.lastDate = -1;
|
||||||
CM.Cache.lastCookies = -1;
|
CM.Cache.lastCookies = -1;
|
||||||
CM.Cache.lastWrinkCookies = -1;
|
CM.Cache.lastWrinkCookies = -1;
|
||||||
|
|||||||
@@ -121,9 +121,9 @@ CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON']
|
|||||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||||
@@ -137,13 +137,15 @@ CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of t
|
|||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
|
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
478
src/Disp.js
478
src/Disp.js
@@ -3,7 +3,37 @@
|
|||||||
********/
|
********/
|
||||||
|
|
||||||
CM.Disp.FormatTime = function(time, format) {
|
CM.Disp.FormatTime = function(time, format) {
|
||||||
if (time == 'Infinity') return time;
|
if (time == Infinity) return time;
|
||||||
|
if (CM.Config.TimeFormat) {
|
||||||
|
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
|
||||||
|
time = Math.ceil(time);
|
||||||
|
var y = Math.floor(time / 31557600);
|
||||||
|
var d = Math.floor(time % 31557600 / 86400);
|
||||||
|
var h = Math.floor(time % 86400 / 3600);
|
||||||
|
var m = Math.floor(time % 3600 / 60);
|
||||||
|
var s = Math.floor(time % 60);
|
||||||
|
var str = '';
|
||||||
|
if (y < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += y + ':';
|
||||||
|
if (d < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += d + ':';
|
||||||
|
if (h < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += h + ':';
|
||||||
|
if (m < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += m + ':';
|
||||||
|
if (s < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += s;
|
||||||
|
} else {
|
||||||
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
|
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
|
||||||
time = Math.ceil(time);
|
time = Math.ceil(time);
|
||||||
var d = Math.floor(time / 86400);
|
var d = Math.floor(time / 86400);
|
||||||
@@ -21,19 +51,29 @@ CM.Disp.FormatTime = function(time, format) {
|
|||||||
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
|
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
|
||||||
}
|
}
|
||||||
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
|
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
|
||||||
|
}
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.GetTimeColor = function(price, bank, cps) {
|
CM.Disp.GetTimeColor = function(price, bank, cps, time) {
|
||||||
var color;
|
var color;
|
||||||
var text;
|
var text;
|
||||||
if (bank >= price) {
|
if (bank >= price) {
|
||||||
color = CM.Disp.colorGreen;
|
color = CM.Disp.colorGreen;
|
||||||
|
if (CM.Config.TimeFormat) {
|
||||||
|
text = '00:00:00:00:00';
|
||||||
|
}
|
||||||
|
else {
|
||||||
text = 'Done!';
|
text = 'Done!';
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (typeof time !== 'undefined') {
|
||||||
|
var time = time;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
var time = (price - bank) / cps;
|
var time = (price - bank) / cps;
|
||||||
|
}
|
||||||
text = CM.Disp.FormatTime(time);
|
text = CM.Disp.FormatTime(time);
|
||||||
if (time > 300) {
|
if (time > 300) {
|
||||||
color = CM.Disp.colorRed;
|
color = CM.Disp.colorRed;
|
||||||
@@ -57,20 +97,64 @@ CM.Disp.Beautify = function(num, frac) {
|
|||||||
negative = true;
|
negative = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CM.Config.Scale == 3) {
|
||||||
|
if (num >= 10) {
|
||||||
|
var count = 0;
|
||||||
|
while (num >= 10) {
|
||||||
|
count++;
|
||||||
|
num /= 10;
|
||||||
|
}
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E+' + count;
|
||||||
|
}
|
||||||
|
else if (num < 1 && num != 0) {
|
||||||
|
var count = 0;
|
||||||
|
while (num < 1) {
|
||||||
|
count++;
|
||||||
|
num *= 10;
|
||||||
|
}
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E-' + count;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E+0';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CM.Config.Scale == 4) {
|
||||||
|
if (num >= 1000) {
|
||||||
|
var count = 0;
|
||||||
|
while (num >= 1000) {
|
||||||
|
count++;
|
||||||
|
num /= 1000;
|
||||||
|
}
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E+' + (count * 3);
|
||||||
|
}
|
||||||
|
else if (num < 1 && num != 0) {
|
||||||
|
var count = 0;
|
||||||
|
while (num < 1) {
|
||||||
|
count++;
|
||||||
|
num *= 1000;
|
||||||
|
}
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E-' + (count * 3);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
answer = Math.round(num * 1000) / 1000 + 'E+0';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
|
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
|
||||||
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
|
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
|
||||||
if (num >= Math.pow(1000, i + 2)) {
|
if (num >= Math.pow(1000, i + 2)) {
|
||||||
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i];
|
answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',') + ' ' + CM.Disp.metric[i];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (CM.Config.Scale > 1) {
|
else if (CM.Config.Scale == 2) {
|
||||||
if (num >= Math.pow(1000, i + 2)) {
|
if (num >= Math.pow(1000, i + 2)) {
|
||||||
answer = (Math.floor(num / Math.pow(1000, i + 1)) / 1000) + (CM.Config.Scale == 2 ? (' ' + CM.Disp.shortScale[i]) : ('e+' + ((i + 2) * 3)));
|
answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + ' ' + CM.Disp.shortScale[i];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if (answer == '') {
|
if (answer == '') {
|
||||||
answer = CM.Backup.Beautify(num, frac);
|
answer = CM.Backup.Beautify(num, frac);
|
||||||
}
|
}
|
||||||
@@ -113,7 +197,7 @@ CM.Disp.GetConfigDisplay = function(config) {
|
|||||||
CM.Disp.AddJscolor = function() {
|
CM.Disp.AddJscolor = function() {
|
||||||
CM.Disp.Jscolor = document.createElement('script');
|
CM.Disp.Jscolor = document.createElement('script');
|
||||||
CM.Disp.Jscolor.type = 'text/javascript';
|
CM.Disp.Jscolor.type = 'text/javascript';
|
||||||
CM.Disp.Jscolor.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
CM.Disp.Jscolor.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
||||||
document.head.appendChild(CM.Disp.Jscolor);
|
document.head.appendChild(CM.Disp.Jscolor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -144,6 +228,9 @@ CM.Disp.CreateBotBar = function() {
|
|||||||
table.style.width = '100%';
|
table.style.width = '100%';
|
||||||
table.style.textAlign = 'center';
|
table.style.textAlign = 'center';
|
||||||
table.style.whiteSpace = 'nowrap';
|
table.style.whiteSpace = 'nowrap';
|
||||||
|
// TODO figure a better way
|
||||||
|
//table.style.tableLayout = 'fixed';
|
||||||
|
//table.style.overflow = 'hidden';
|
||||||
var tbody = document.createElement('tbody');
|
var tbody = document.createElement('tbody');
|
||||||
table.appendChild(tbody);
|
table.appendChild(tbody);
|
||||||
|
|
||||||
@@ -250,7 +337,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
var type = document.createElement('span');
|
var type = document.createElement('span');
|
||||||
type.style.display = 'inline-block';
|
type.style.display = 'inline-block';
|
||||||
type.style.textAlign = 'right';
|
type.style.textAlign = 'right';
|
||||||
type.style.width = '78px';
|
type.style.width = '108px';
|
||||||
type.style.marginRight = '5px';
|
type.style.marginRight = '5px';
|
||||||
type.style.verticalAlign = 'text-top';
|
type.style.verticalAlign = 'text-top';
|
||||||
type.textContent = name;
|
type.textContent = name;
|
||||||
@@ -295,23 +382,23 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
||||||
|
|
||||||
CM.Disp.TimerBarFren = document.createElement('div');
|
CM.Disp.TimerBarBuff1 = document.createElement('div');
|
||||||
CM.Disp.TimerBarFren.id = 'CMTimerBarFren';
|
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
|
||||||
CM.Disp.TimerBarFren.style.height = '12px';
|
CM.Disp.TimerBarBuff1.style.height = '12px';
|
||||||
CM.Disp.TimerBarFren.style.margin = '0px 10px';
|
CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
|
||||||
CM.Disp.TimerBarFren.style.position = 'relative';
|
CM.Disp.TimerBarBuff1.style.position = 'relative';
|
||||||
CM.Disp.TimerBarFren.appendChild(bar('', [{id: 'CMTimerBarFrenBar'}], 'CMTimerBarFrenTime'));
|
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
|
||||||
CM.Disp.TimerBarFren.firstChild.firstChild.id = 'CMTimerBarFrenType';
|
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarFren);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
|
||||||
|
|
||||||
CM.Disp.TimerBarCF = document.createElement('div');
|
CM.Disp.TimerBarBuff2 = document.createElement('div');
|
||||||
CM.Disp.TimerBarCF.id = 'CMTimerBarCF';
|
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
|
||||||
CM.Disp.TimerBarCF.style.height = '12px';
|
CM.Disp.TimerBarBuff2.style.height = '12px';
|
||||||
CM.Disp.TimerBarCF.style.margin = '0px 10px';
|
CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
|
||||||
CM.Disp.TimerBarCF.style.position = 'relative';
|
CM.Disp.TimerBarBuff2.style.position = 'relative';
|
||||||
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime'));
|
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
|
||||||
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType';
|
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
|
||||||
|
|
||||||
l('wrapper').appendChild(CM.Disp.TimerBar);
|
l('wrapper').appendChild(CM.Disp.TimerBar);
|
||||||
}
|
}
|
||||||
@@ -342,14 +429,14 @@ CM.Disp.ToggleTimerBarPos = function() {
|
|||||||
|
|
||||||
CM.Disp.UpdateTimerBar = function() {
|
CM.Disp.UpdateTimerBar = function() {
|
||||||
if (CM.Config.TimerBar == 1) {
|
if (CM.Config.TimerBar == 1) {
|
||||||
// label width: 83, timer width: 26, div margin: 20
|
// label width: 113, timer width: 26, div margin: 20
|
||||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
|
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
|
||||||
var count = 0;
|
var count = 0;
|
||||||
|
|
||||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
|
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||||
CM.Disp.TimerBarGC.style.display = '';
|
CM.Disp.TimerBarGC.style.display = '';
|
||||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
|
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
||||||
}
|
}
|
||||||
@@ -357,75 +444,104 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
||||||
}
|
}
|
||||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps);
|
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarGC.style.display = 'none';
|
CM.Disp.TimerBarGC.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.season == 'christmas' && Game.seasonPopup.life <= 0 && Game.seasonPopup.toDie == 0) {
|
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||||
CM.Disp.TimerBarRen.style.display = '';
|
CM.Disp.TimerBarRen.style.display = '';
|
||||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.seasonPopup.minTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.seasonPopup.maxTime - Game.seasonPopup.minTime, Game.seasonPopup.maxTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps);
|
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarRen.style.display = 'none';
|
CM.Disp.TimerBarRen.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) {
|
var buffCount = 0;
|
||||||
CM.Disp.TimerBarFren.style.display = '';
|
for (var i in Game.buffs) {
|
||||||
if (Game.frenzyPower == 7) {
|
if (Game.buffs[i]) {
|
||||||
l('CMTimerBarFrenType').textContent = 'Frenzy';
|
buffCount++;
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
CM.Disp['TimerBarBuff' + buffCount].style.display = '';
|
||||||
}
|
l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
|
||||||
else if (Game.frenzyPower == 0.5) {
|
var classColor = '';
|
||||||
l('CMTimerBarFrenType').textContent = 'Clot';
|
if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
classColor = CM.Disp.buffColors[Game.buffs[i].name];
|
||||||
}
|
|
||||||
else if (Game.frenzyPower == 15) {
|
|
||||||
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
|
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
|
classColor = CM.Disp.colorPurple;
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
|
||||||
}
|
}
|
||||||
l('CMTimerBarFrenBar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
|
||||||
l('CMTimerBarFrenTime').textContent = Math.ceil(Game.frenzy / Game.fps);
|
l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
|
||||||
|
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
|
||||||
|
count++;
|
||||||
|
if (buffCount == 2) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (buffCount < 2) {
|
||||||
|
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||||
|
if (buffCount < 1) {
|
||||||
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*if (Game.frenzy > 0) {
|
||||||
|
CM.Disp.TimerBarBuff1.style.display = '';
|
||||||
|
if (Game.frenzyPower == 7) {
|
||||||
|
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
|
||||||
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
||||||
|
}
|
||||||
|
else if (Game.frenzyPower == 0.5) {
|
||||||
|
l('CMTimerBarBuff1Type').textContent = 'Clot';
|
||||||
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
||||||
|
}
|
||||||
|
else if (Game.frenzyPower == 15) {
|
||||||
|
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
|
||||||
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
|
||||||
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
||||||
|
}
|
||||||
|
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
||||||
|
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarFren.style.display = 'none';
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.clickFrenzy > 0) {
|
if (Game.clickFrenzy > 0) {
|
||||||
CM.Disp.TimerBarCF.style.display = '';
|
CM.Disp.TimerBarBuff2.style.display = '';
|
||||||
if (Game.clickFrenzyPower == 777) {
|
if (Game.clickFrenzyPower == 777) {
|
||||||
l('CMTimerBarCFType').textContent = 'Click Frenzy';
|
l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
|
||||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMTimerBarCFType').textContent = 'Dragonflight';
|
l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
|
||||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||||
}
|
}
|
||||||
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||||
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarCF.style.display = 'none';
|
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||||
}
|
}*/
|
||||||
|
|
||||||
if (count != 0) {
|
if (count != 0) {
|
||||||
var height = 48 / count;
|
var height = 48 / count;
|
||||||
CM.Disp.TimerBarGC.style.height = height + 'px';
|
CM.Disp.TimerBarGC.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarRen.style.height = height + 'px';
|
CM.Disp.TimerBarRen.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarFren.style.height = height + 'px';
|
CM.Disp.TimerBarBuff1.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarCF.style.height = height + 'px';
|
CM.Disp.TimerBarBuff2.style.height = height + 'px';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -657,6 +773,20 @@ CM.Disp.PlaySound = function(url) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Needed for some of the functions to use the right object
|
||||||
|
*/
|
||||||
|
CM.Disp.FindGoldenShimmer = function() {
|
||||||
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
|
||||||
|
CM.Disp.goldenShimmer = Game.shimmers[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.CreateFavicon = function() {
|
CM.Disp.CreateFavicon = function() {
|
||||||
CM.Disp.Favicon = document.createElement('link');
|
CM.Disp.Favicon = document.createElement('link');
|
||||||
CM.Disp.Favicon.id = 'CMFavicon';
|
CM.Disp.Favicon.id = 'CMFavicon';
|
||||||
@@ -666,12 +796,12 @@ CM.Disp.CreateFavicon = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateFavicon = function() {
|
CM.Disp.UpdateFavicon = function() {
|
||||||
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
|
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -691,17 +821,19 @@ CM.Disp.CreateGCTimer = function() {
|
|||||||
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||||
CM.Disp.GCTimer.style.fontSize = '35px';
|
CM.Disp.GCTimer.style.fontSize = '35px';
|
||||||
CM.Disp.GCTimer.style.cursor = 'pointer';
|
CM.Disp.GCTimer.style.cursor = 'pointer';
|
||||||
CM.Disp.GCTimer.onclick = function () {Game.goldenCookie.click(); CM.Disp.GCTimer.style.display = 'none';};
|
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
|
||||||
|
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
|
||||||
|
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
|
||||||
|
|
||||||
l('game').appendChild(CM.Disp.GCTimer);
|
l('game').appendChild(CM.Disp.GCTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.ToggleGCTimer = function() {
|
CM.Disp.ToggleGCTimer = function() {
|
||||||
if (CM.Config.GCTimer == 1) {
|
if (CM.Config.GCTimer == 1) {
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
CM.Disp.GCTimer.style.display = 'block';
|
CM.Disp.GCTimer.style.display = 'block';
|
||||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -710,14 +842,15 @@ CM.Disp.ToggleGCTimer = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.CheckGoldenCookie = function() {
|
CM.Disp.CheckGoldenCookie = function() {
|
||||||
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
|
if (CM.Disp.lastGoldenCookieState != Game.shimmerTypes['golden'].spawned) {
|
||||||
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
|
CM.Disp.lastGoldenCookieState = Game.shimmerTypes['golden'].spawned;
|
||||||
|
CM.Disp.FindGoldenShimmer();
|
||||||
CM.Disp.UpdateFavicon();
|
CM.Disp.UpdateFavicon();
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
if (CM.Config.GCTimer == 1) {
|
if (CM.Config.GCTimer == 1) {
|
||||||
CM.Disp.GCTimer.style.display = 'block';
|
CM.Disp.GCTimer.style.display = 'block';
|
||||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.Flash(3);
|
||||||
@@ -725,18 +858,30 @@ CM.Disp.CheckGoldenCookie = function() {
|
|||||||
}
|
}
|
||||||
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
||||||
}
|
}
|
||||||
else if (CM.Config.GCTimer == 1 && l('goldenCookie').style.display != 'none') {
|
else if (CM.Config.GCTimer == 1 && CM.Disp.lastGoldenCookieState) {
|
||||||
CM.Disp.GCTimer.style.opacity = 1 - Math.pow((Game.goldenCookie.life / (Game.fps * Game.goldenCookie.dur)) * 2 - 1, 4);
|
CM.Disp.GCTimer.style.opacity = CM.Disp.goldenShimmer.l.style.opacity;
|
||||||
CM.Disp.GCTimer.textContent = Math.ceil(Game.goldenCookie.life / Game.fps);
|
CM.Disp.GCTimer.style.transform = CM.Disp.goldenShimmer.l.style.transform;
|
||||||
|
CM.Disp.GCTimer.textContent = Math.ceil(CM.Disp.goldenShimmer.life / Game.fps);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
CM.Disp.EmphSeasonPopup = function() {
|
CM.Disp.CheckSeasonPopup = function() {
|
||||||
if (Game.season=='christmas') {
|
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
|
||||||
|
CM.Disp.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
|
||||||
|
if (CM.Disp.lastSeasonPopupState && Game.season=='christmas') {
|
||||||
|
// Needed for some of the functions to use the right object
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
|
||||||
|
CM.Disp.seasonPopShimmer = Game.shimmers[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.Flash(3);
|
||||||
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateTitle = function() {
|
CM.Disp.UpdateTitle = function() {
|
||||||
@@ -748,27 +893,27 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
|
|
||||||
var titleGC;
|
var titleGC;
|
||||||
var titleSP;
|
var titleSP;
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
titleGC = '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
titleGC = '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!Game.Has('Golden switch [off]')) {
|
else if (!Game.Has('Golden switch [off]')) {
|
||||||
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
|
titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleGC = '[GS]'
|
titleGC = '[GS]'
|
||||||
}
|
}
|
||||||
if (Game.season=='christmas') {
|
if (Game.season=='christmas') {
|
||||||
addSP = true;
|
addSP = true;
|
||||||
if (l('seasonPopup').style.display != 'none') {
|
if (CM.Disp.lastSeasonPopupState) {
|
||||||
titleSP = '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
|
titleSP = '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleSP = '[' + Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps) + ']';
|
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -782,17 +927,17 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
else if (CM.Config.Title == 2) {
|
else if (CM.Config.Title == 2) {
|
||||||
var str = '';
|
var str = '';
|
||||||
var spawn = false;
|
var spawn = false;
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
spawn = true;
|
spawn = true;
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
str += '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') {
|
if (Game.season=='christmas' && CM.Disp.lastSeasonPopupState) {
|
||||||
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
|
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||||
spawn = true;
|
spawn = true;
|
||||||
}
|
}
|
||||||
if (spawn) str += ' - ';
|
if (spawn) str += ' - ';
|
||||||
@@ -805,7 +950,7 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
|
|
||||||
CM.Disp.CollectWrinklers = function() {
|
CM.Disp.CollectWrinklers = function() {
|
||||||
for (var i in Game.wrinklers) {
|
for (var i in Game.wrinklers) {
|
||||||
if (Game.wrinklers[i].sucked > 0) {
|
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type == 0) {
|
||||||
Game.wrinklers[i].hp = 0;
|
Game.wrinklers[i].hp = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -947,15 +1092,17 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
frag.appendChild(listing('Favicon'));
|
frag.appendChild(listing('Favicon'));
|
||||||
|
|
||||||
frag.appendChild(header('Tooltip'));
|
frag.appendChild(header('Tooltip'));
|
||||||
frag.appendChild(listing('Tooltip'));
|
frag.appendChild(listing('TooltipBuildUp'));
|
||||||
frag.appendChild(listing('TooltipAmor'));
|
frag.appendChild(listing('TooltipAmor'));
|
||||||
frag.appendChild(listing('ToolWarnCaut'));
|
frag.appendChild(listing('ToolWarnCaut'));
|
||||||
frag.appendChild(listing('ToolWarnCautPos'));
|
frag.appendChild(listing('ToolWarnCautPos'));
|
||||||
|
frag.appendChild(listing('TooltipGrim'));
|
||||||
frag.appendChild(listing('ToolWrink'));
|
frag.appendChild(listing('ToolWrink'));
|
||||||
|
|
||||||
frag.appendChild(header('Statistics'));
|
frag.appendChild(header('Statistics'));
|
||||||
frag.appendChild(listing('Stats'));
|
frag.appendChild(listing('Stats'));
|
||||||
frag.appendChild(listing('UpStats'));
|
frag.appendChild(listing('UpStats'));
|
||||||
|
frag.appendChild(listing('TimeFormat'));
|
||||||
frag.appendChild(listing('SayTime'));
|
frag.appendChild(listing('SayTime'));
|
||||||
|
|
||||||
frag.appendChild(header('Other'));
|
frag.appendChild(header('Other'));
|
||||||
@@ -1108,7 +1255,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
||||||
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
||||||
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
|
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
|
||||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25);
|
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
|
||||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
||||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
||||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||||
@@ -1180,8 +1327,8 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
|
|
||||||
stats.appendChild(header('Prestige', 'Prestige'));
|
stats.appendChild(header('Prestige', 'Prestige'));
|
||||||
if (CM.Config.StatsPref.Prestige) {
|
if (CM.Config.StatsPref.Prestige) {
|
||||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
||||||
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
||||||
|
|
||||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||||
var cookiesNextFrag = document.createDocumentFragment();
|
var cookiesNextFrag = document.createDocumentFragment();
|
||||||
@@ -1209,7 +1356,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
var popAllFrag = document.createDocumentFragment();
|
var popAllFrag = document.createDocumentFragment();
|
||||||
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
|
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
|
||||||
var popAllA = document.createElement('a');
|
var popAllA = document.createElement('a');
|
||||||
popAllA.textContent = 'Pop All';
|
popAllA.textContent = 'Pop All Normal';
|
||||||
popAllA.className = 'option';
|
popAllA.className = 'option';
|
||||||
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
|
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
|
||||||
popAllFrag.appendChild(popAllA);
|
popAllFrag.appendChild(popAllA);
|
||||||
@@ -1309,15 +1456,15 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
||||||
}
|
}
|
||||||
if (centEgg) {
|
if (centEgg) {
|
||||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
|
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stats.appendChild(header('Miscellaneous', 'Misc'));
|
stats.appendChild(header('Miscellaneous', 'Misc'));
|
||||||
if (CM.Config.StatsPref.Misc) {
|
if (CM.Config.StatsPref.Misc) {
|
||||||
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
|
stats.appendChild(listing('Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
|
||||||
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
|
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
|
||||||
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
|
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1398,7 +1545,7 @@ CM.Disp.CreateTooltipWarnCaut = function() {
|
|||||||
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut);
|
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.ToggleToolWarnCaut = function() {
|
CM.Disp.ToggleToolWarnCaut = function() { // Pointless?
|
||||||
if (CM.Config.ToolWarnCaut == 1) {
|
if (CM.Config.ToolWarnCaut == 1) {
|
||||||
CM.Disp.TooltipWarnCaut.style.display = 'block';
|
CM.Disp.TooltipWarnCaut.style.display = 'block';
|
||||||
}
|
}
|
||||||
@@ -1420,6 +1567,15 @@ CM.Disp.ToggleToolWarnCautPos = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
|
||||||
|
var count = 0;
|
||||||
|
while (currentMagic < targetMagic) {
|
||||||
|
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count / Game.fps;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.AddTooltipBuild = function() {
|
CM.Disp.AddTooltipBuild = function() {
|
||||||
CM.Disp.TooltipBuildBack = [];
|
CM.Disp.TooltipBuildBack = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
@@ -1442,6 +1598,18 @@ CM.Disp.AddTooltipUpgrade = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.AddTooltipGrimoire = function() {
|
||||||
|
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
CM.Disp.TooltipGrimoireBack = [];
|
||||||
|
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||||
|
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||||
|
CM.Disp.TooltipGrimoireBack[i] = l('grimoireSpell' + i).onmouseover;
|
||||||
|
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.Tooltip = function(type, name) {
|
CM.Disp.Tooltip = function(type, name) {
|
||||||
if (type == 'b') {
|
if (type == 'b') {
|
||||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||||
@@ -1476,16 +1644,19 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Upgrades
|
else if (type == 'u') {
|
||||||
if (!Game.UpgradesInStore[name]) return '';
|
if (!Game.UpgradesInStore[name]) return '';
|
||||||
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
||||||
}
|
}
|
||||||
|
else { // Grimoire
|
||||||
|
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
|
||||||
|
}
|
||||||
|
|
||||||
var area = document.createElement('div');
|
var area = document.createElement('div');
|
||||||
area.id = 'CMTooltipArea';
|
area.id = 'CMTooltipArea';
|
||||||
l('tooltip').appendChild(area);
|
l('tooltip').appendChild(area);
|
||||||
|
|
||||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
if (CM.Config.TooltipBuildUp == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
|
||||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
var tooltip = document.createElement('div');
|
var tooltip = document.createElement('div');
|
||||||
tooltip.style.border = '1px solid';
|
tooltip.style.border = '1px solid';
|
||||||
@@ -1500,6 +1671,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
div.textContent = text;
|
div.textContent = text;
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
tooltip.appendChild(header('Bonus Income'));
|
tooltip.appendChild(header('Bonus Income'));
|
||||||
var income = document.createElement('div');
|
var income = document.createElement('div');
|
||||||
income.style.marginBottom = '4px';
|
income.style.marginBottom = '4px';
|
||||||
@@ -1516,7 +1688,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
time.id = 'CMTooltipTime';
|
time.id = 'CMTooltipTime';
|
||||||
tooltip.appendChild(time);
|
tooltip.appendChild(time);
|
||||||
|
|
||||||
l('tooltip').appendChild(tooltip);
|
area.appendChild(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.tooltipType = type;
|
CM.Disp.tooltipType = type;
|
||||||
@@ -1528,8 +1700,10 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateTooltip = function() {
|
CM.Disp.UpdateTooltip = function() {
|
||||||
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
if (l('tooltipAnchor').style.display != 'none') {
|
||||||
|
|
||||||
|
if (l('CMTooltipArea') != null) {
|
||||||
|
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
|
||||||
// Error checking
|
// Error checking
|
||||||
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
||||||
return;
|
return;
|
||||||
@@ -1551,7 +1725,7 @@ CM.Disp.UpdateTooltip = function() {
|
|||||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||||
}
|
}
|
||||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
if (CM.Config.TooltipBuildUp == 1 && Game.buyMode == 1) {
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
@@ -1560,13 +1734,13 @@ CM.Disp.UpdateTooltip = function() {
|
|||||||
else { // Upgrades
|
else { // Upgrades
|
||||||
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
||||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||||
if (CM.Config.Tooltip == 1) {
|
if (CM.Config.TooltipBuildUp == 1) {
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
if (CM.Config.TooltipBuildUp == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||||
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
||||||
|
|
||||||
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
||||||
@@ -1580,12 +1754,11 @@ CM.Disp.UpdateTooltip = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Config.ToolWarnCaut == 1) {
|
if (CM.Config.ToolWarnCaut == 1) {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.display = 'block';
|
||||||
var warn = CM.Cache.Lucky;
|
var warn = CM.Cache.Lucky;
|
||||||
if (CM.Config.ToolWarnCautBon == 1) {
|
if (CM.Config.ToolWarnCautBon == 1) {
|
||||||
var bonusNoFren = bonus;
|
var bonusNoFren = bonus;
|
||||||
if (Game.frenzy > 0) {
|
bonusNoFren /= CM.Sim.getCPSBuffMult();
|
||||||
bonusNoFren /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
||||||
}
|
}
|
||||||
var caut = warn * 7;
|
var caut = warn * 7;
|
||||||
@@ -1620,6 +1793,62 @@ CM.Disp.UpdateTooltip = function() {
|
|||||||
l('CMDispTooltipCaut').style.display = 'none';
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else { // Grimoire
|
||||||
|
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||||
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
|
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
|
||||||
|
|
||||||
|
if (CM.Config.TooltipGrim == 1 && spellCost <= minigame.magicM) {
|
||||||
|
l('CMTooltipArea').innerHTML = '';
|
||||||
|
|
||||||
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
|
var tooltip = document.createElement('div');
|
||||||
|
tooltip.style.border = '1px solid';
|
||||||
|
tooltip.style.padding = '4px';
|
||||||
|
tooltip.style.margin = '0px -4px';
|
||||||
|
tooltip.id = 'CMTooltipBorder';
|
||||||
|
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
|
||||||
|
|
||||||
|
var header = function(text) {
|
||||||
|
var div = document.createElement('div');
|
||||||
|
div.style.fontWeight = 'bold';
|
||||||
|
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||||
|
div.textContent = text;
|
||||||
|
return div;
|
||||||
|
}
|
||||||
|
|
||||||
|
tooltip.appendChild(header('Time Left'));
|
||||||
|
var time = document.createElement('div');
|
||||||
|
time.id = 'CMTooltipTime';
|
||||||
|
tooltip.appendChild(time);
|
||||||
|
var timeColor = CM.Disp.GetTimeColor(spellCost, minigame.magic, undefined, CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
|
||||||
|
time.textContent = timeColor.text;
|
||||||
|
time.className = CM.Disp.colorTextPre + timeColor.color;
|
||||||
|
|
||||||
|
if (spellCost <= minigame.magic) {
|
||||||
|
tooltip.appendChild(header('Recover Time'));
|
||||||
|
var recover = document.createElement('div');
|
||||||
|
recover.id = 'CMTooltipRecover';
|
||||||
|
tooltip.appendChild(recover);
|
||||||
|
var recoverColor = CM.Disp.GetTimeColor(minigame.magic, Math.max(0, minigame.magic - spellCost), undefined, CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
|
||||||
|
recover.textContent = recoverColor.text;
|
||||||
|
recover.className = CM.Disp.colorTextPre + recoverColor.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
l('CMTooltipArea').appendChild(tooltip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1700,6 +1929,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
|
|||||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1750,13 +1985,18 @@ CM.Disp.colorGray = 'Gray';
|
|||||||
CM.Disp.colorPink = 'Pink';
|
CM.Disp.colorPink = 'Pink';
|
||||||
CM.Disp.colorBrown = 'Brown';
|
CM.Disp.colorBrown = 'Brown';
|
||||||
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
||||||
CM.Disp.lastGoldenCookieState = 'none';
|
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
|
||||||
|
CM.Disp.lastGoldenCookieState = 0;
|
||||||
|
CM.Disp.lastSeasonPopupState = 0;
|
||||||
|
CM.Disp.goldenShimmer;
|
||||||
|
CM.Disp.seasonPopShimmer;
|
||||||
CM.Disp.lastAscendState = -1;
|
CM.Disp.lastAscendState = -1;
|
||||||
|
|
||||||
CM.Disp.times = [1, 5, 10, 15, 30];
|
CM.Disp.cookieTimes = [10, 15, 30, 60, 300, 600, 900, 1800];
|
||||||
|
CM.Disp.clickTimes = [1, 5, 10, 15, 30];
|
||||||
|
|
||||||
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec', 'Quattuordec', 'Quindec', 'Sexdec', 'Septendec', 'Octodec', 'Novemdec', 'Vigint', 'Unvigint', 'Duovigint', 'Trevigint', 'Quattuorvigint'];
|
||||||
|
|
||||||
CM.Disp.TooltipWrinklerArea = 0;
|
CM.Disp.TooltipWrinklerArea = 0;
|
||||||
CM.Disp.TooltipWrinkler = -1;
|
CM.Disp.TooltipWrinkler = -1;
|
||||||
|
|||||||
80
src/Main.js
80
src/Main.js
@@ -7,18 +7,10 @@ CM.ReplaceNative = function() {
|
|||||||
Beautify = CM.Disp.Beautify;
|
Beautify = CM.Disp.Beautify;
|
||||||
|
|
||||||
CM.Backup.CalculateGains = Game.CalculateGains;
|
CM.Backup.CalculateGains = Game.CalculateGains;
|
||||||
|
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day'));
|
||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGainsMod();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -30,7 +22,7 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarnCaut();
|
||||||
@@ -50,6 +42,14 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.AddTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
@@ -87,6 +87,40 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -151,6 +185,9 @@ CM.Loop = function() {
|
|||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
|
// Check Season Popup
|
||||||
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
// Update Average CPS (might need to move)
|
// Update Average CPS (might need to move)
|
||||||
CM.Cache.UpdateAvgCPS()
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
@@ -183,16 +220,18 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
||||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
||||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
||||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
||||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -205,9 +244,12 @@ CM.DelayInit = function() {
|
|||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2';
|
CM.VersionMajor = '2.0109';
|
||||||
CM.VersionMinor = '5';
|
CM.VersionMinor = '1';
|
||||||
|
|
||||||
|
|||||||
251
src/Sim.js
251
src/Sim.js
@@ -17,13 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni+=price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
@@ -38,7 +34,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
if (Game.Has('Faberge egg')) price*=0.99;
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
if (Game.Has('Divine discount')) price*=0.99;
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
price *= 0.85;
|
price *= 0.85;
|
||||||
}
|
}
|
||||||
@@ -50,14 +46,10 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
var moni=0;
|
var moni=0;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = 0.25;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5;
|
||||||
price = Math.floor(price * giveBack);
|
price = Math.floor(price * giveBack);
|
||||||
if (start > 0) {
|
if (start > 0) {
|
||||||
moni += price;
|
moni += price;
|
||||||
@@ -84,7 +76,7 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
||||||
|
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
|
|||||||
|
|
||||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||||
|
|
||||||
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
|
var mult = 1;
|
||||||
|
for (var i in Game.buffs) {
|
||||||
|
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||||
|
}
|
||||||
|
return mult;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.InitData = function() {
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
@@ -128,7 +128,7 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
|
|||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
|
you.level = me.level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
@@ -162,11 +163,14 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
mult *= Game.eff('cps');
|
||||||
|
|
||||||
var cookieMult = 0;
|
var cookieMult = 0;
|
||||||
for (var i in CM.Sim.Upgrades) {
|
for (var i in Game.cookieUpgrades) {
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = Game.cookieUpgrades[i];
|
||||||
if (me.bought > 0) {
|
if (CM.Sim.Has(me.name)) {
|
||||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,11 +187,41 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
|
var buildMult=1;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('asceticism');
|
||||||
|
if (godLvl == 1) mult *= 1.15;
|
||||||
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('ages');
|
||||||
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('decadence');
|
||||||
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('industry');
|
||||||
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
|
else if (godLvl == 2) buildMult *= 1.06;
|
||||||
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('labor');
|
||||||
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||||
@@ -195,46 +229,74 @@ CM.Sim.CalculateGains = function() {
|
|||||||
var milkMult=1;
|
var milkMult=1;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (Game.hasGod) {
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
var godLvl = Game.hasGod('mother');
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
else if (godLvl == 2) milkMult *= 1.05;
|
||||||
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
}
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
// TODO Store minigame buffs?
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
milkMult *= Game.eff('milk');
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
|
||||||
|
|
||||||
var eggMult = 0;
|
var catMult = 1;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
|
||||||
if (CM.Sim.Has('Duck egg')) eggMult++;
|
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Turkey egg')) eggMult++;
|
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Quail egg')) eggMult++;
|
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
if (CM.Sim.Has('Robin egg')) eggMult++;
|
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||||
if (CM.Sim.Has('Ostrich egg')) eggMult++;
|
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Cassowary egg')) eggMult++;
|
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Salmon roe')) eggMult++;
|
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Frogspawn')) eggMult++;
|
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Shark egg')) eggMult++;
|
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Turtle egg')) eggMult++;
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||||
if (CM.Sim.Has('Ant larva')) eggMult++;
|
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
|
|
||||||
|
mult *= catMult;
|
||||||
|
|
||||||
|
var eggMult = 1;
|
||||||
|
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day, 100);
|
||||||
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
eggMult += CM.Cache.CentEgg;
|
eggMult *= CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= (1 + 0.01 * eggMult);
|
mult *= eggMult;
|
||||||
|
|
||||||
|
// TODO Store lumps?
|
||||||
|
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
|
||||||
|
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||||
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 2.23;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
|
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
// Pointless?
|
// Pointless?
|
||||||
name = Game.bakeryName.toLowerCase();
|
name = Game.bakeryName.toLowerCase();
|
||||||
@@ -246,7 +308,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
@@ -255,10 +317,13 @@ CM.Sim.CalculateGains = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
|
// TODO remove?
|
||||||
|
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas=0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||||
@@ -271,6 +336,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
@@ -294,11 +360,16 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
|
||||||
|
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||||
|
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||||
|
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
@@ -419,78 +490,44 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
|
|
||||||
// Calculate CPS with all Heavenly upgrades
|
// Calculate CPS with all Heavenly upgrades
|
||||||
var curCPS = Game.cookiesPs;
|
var curCPS = Game.cookiesPs;
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
|
||||||
CM.Sim.CalculateGains();
|
|
||||||
}
|
|
||||||
|
|
||||||
curCPS = CM.Sim.cookiesPs;
|
curCPS = CM.Sim.cookiesPs;
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
}
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (CM.Cache.RealCookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (CM.Cache.RealCookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
|
||||||
|
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.prestige = possiblePresMax;
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user