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55 Commits
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2
Combine.sh
Normal file
2
Combine.sh
Normal file
@@ -0,0 +1,2 @@
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|||||||
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#!/bin/sh
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||||||
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cat src/*.js > CookieMonster.js
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942
CookieMonster.js
942
CookieMonster.js
File diff suppressed because it is too large
Load Diff
@@ -127,7 +127,7 @@ If the bug is still here, you can submit an issue for it.
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|||||||
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All suggestions are welcome, even the smallest ones.
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All suggestions are welcome, even the smallest ones.
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#Contributors
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# Contributors
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* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
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* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
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* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
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* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
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89
src/Cache.js
89
src/Cache.js
@@ -47,9 +47,22 @@ CM.Cache.RemakeWrinkBank = function() {
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if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
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if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
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sucked *= toSuck;
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (godLvl == 1) sucked *= 1.15;
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else if (godLvl == 2) sucked *= 1.1;
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else if (godLvl == 3) sucked *= 1.05;
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}
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totalSucked += sucked;
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totalSucked += sucked;
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}
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}
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CM.Cache.WrinkBank = totalSucked;
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CM.Cache.WrinkBank = totalSucked;
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CM.Cache.WrinkGodBank = totalSucked;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
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else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
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else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
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}
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}
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}
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CM.Cache.RemakeBuildingsPP = function() {
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CM.Cache.RemakeBuildingsPP = function() {
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@@ -77,9 +90,9 @@ CM.Cache.RemakeUpgradePP = function() {
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for (var i in CM.Cache.Upgrades) {
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for (var i in CM.Cache.Upgrades) {
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//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
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CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
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if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
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if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
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var color = '';
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var color = '';
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if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
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else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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@@ -95,7 +108,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
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//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
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//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
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CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
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CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
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var color = '';
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var color = '';
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if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
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||||||
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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||||||
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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||||||
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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||||||
@@ -122,9 +135,7 @@ CM.Cache.RemakePP = function() {
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||||||
CM.Cache.RemakeLucky = function() {
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CM.Cache.RemakeLucky = function() {
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
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||||||
if (Game.frenzy > 0) {
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CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
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CM.Cache.Lucky /= Game.frenzyPower;
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||||||
}
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CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
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@@ -144,9 +155,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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CM.Cache.RemakeChain = function() {
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CM.Cache.RemakeChain = function() {
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var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
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var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
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if (Game.frenzy > 0) {
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maxPayout /= CM.Sim.getCPSBuffMult();
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maxPayout /= Game.frenzyPower;
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||||||
}
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||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
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CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
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||||||
@@ -159,7 +168,7 @@ CM.Cache.RemakeChain = function() {
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|||||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
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CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
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||||||
}
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}
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||||||
if (maxPayout < CM.Cache.ChainWrathReward) {
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if (maxPayout < CM.Cache.ChainWrathReward) {
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||||||
CM.Cache.Chain = 0;
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CM.Cache.ChainWrath = 0;
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||||||
}
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}
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||||||
else {
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else {
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||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
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CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
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||||||
@@ -176,7 +185,7 @@ CM.Cache.RemakeChain = function() {
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|||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
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CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||||
}
|
}
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||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
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if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
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||||||
CM.Cache.ChainFrenzy = 0;
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CM.Cache.ChainFrenzyWrath = 0;
|
||||||
}
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}
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||||||
else {
|
else {
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||||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
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CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||||
@@ -185,7 +194,10 @@ CM.Cache.RemakeChain = function() {
|
|||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
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if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -231,14 +243,14 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
if (CM.Cache.lastDate != currDate) {
|
if (CM.Cache.lastDate != currDate) {
|
||||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
choEggTotal += CM.Cache.WrinkBank;
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
}
|
}
|
||||||
choEggTotal *= 0.05;
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
if (CM.Cache.lastDate != -1) {
|
if (CM.Cache.lastDate != -1) {
|
||||||
var timeDiff = currDate - CM.Cache.lastDate
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
for (var i = 0; i < timeDiff; i++) {
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
@@ -264,20 +276,50 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
CM.Cache.lastChoEgg = choEggTotal;
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
CM.Cache.lastClicks = Game.cookieClicks;
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var sortedGainBank = new Array();
|
||||||
|
var sortedGainWrink = new Array();
|
||||||
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
||||||
|
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||||
|
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||||
|
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||||
|
|
||||||
|
var cut = Math.round(sortedGainBank.length / 10);
|
||||||
|
|
||||||
|
while (cut > 0) {
|
||||||
|
sortedGainBank.shift();
|
||||||
|
sortedGainBank.pop();
|
||||||
|
sortedGainWrink.shift();
|
||||||
|
sortedGainWrink.pop();
|
||||||
|
sortedGainChoEgg.shift();
|
||||||
|
sortedGainChoEgg.pop();
|
||||||
|
cut--;
|
||||||
|
}
|
||||||
|
|
||||||
var totalGainBank = 0;
|
var totalGainBank = 0;
|
||||||
var totalGainWrink = 0;
|
var totalGainWrink = 0;
|
||||||
var totalGainChoEgg = 0;
|
var totalGainChoEgg = 0;
|
||||||
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
|
||||||
// Assumes the queues are the same length
|
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||||
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
totalGainBank += sortedGainBank[i];
|
||||||
totalGainBank += CM.Cache.CookiesDiff.get(i);
|
totalGainWrink += sortedGainWrink[i];
|
||||||
totalGainWrink += CM.Cache.WrinkDiff.get(i);
|
totalGainChoEgg += sortedGainChoEgg[i];
|
||||||
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
|
|
||||||
}
|
}
|
||||||
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||||
|
|
||||||
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
|
|
||||||
|
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
@@ -296,6 +338,7 @@ CM.Cache.min = -1;
|
|||||||
CM.Cache.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Cache.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
CM.Cache.WrinkBank = -1;
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.WrinkGodBank = -1;
|
||||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON']
|
|||||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
@@ -144,6 +144,7 @@ CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left
|
|||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
557
src/Disp.js
557
src/Disp.js
@@ -3,37 +3,77 @@
|
|||||||
********/
|
********/
|
||||||
|
|
||||||
CM.Disp.FormatTime = function(time, format) {
|
CM.Disp.FormatTime = function(time, format) {
|
||||||
if (time == 'Infinity') return time;
|
if (time == Infinity) return time;
|
||||||
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
|
if (CM.Config.TimeFormat) {
|
||||||
time = Math.ceil(time);
|
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
|
||||||
var d = Math.floor(time / 86400);
|
time = Math.ceil(time);
|
||||||
var h = Math.floor(time % 86400 / 3600);
|
var y = Math.floor(time / 31557600);
|
||||||
var m = Math.floor(time % 3600 / 60);
|
var d = Math.floor(time % 31557600 / 86400);
|
||||||
var s = Math.floor(time % 60);
|
var h = Math.floor(time % 86400 / 3600);
|
||||||
var str = '';
|
var m = Math.floor(time % 3600 / 60);
|
||||||
if (d > 0) {
|
var s = Math.floor(time % 60);
|
||||||
str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
|
var str = '';
|
||||||
|
if (y < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += y + ':';
|
||||||
|
if (d < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += d + ':';
|
||||||
|
if (h < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += h + ':';
|
||||||
|
if (m < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += m + ':';
|
||||||
|
if (s < 10) {
|
||||||
|
str += '0';
|
||||||
|
}
|
||||||
|
str += s;
|
||||||
|
} else {
|
||||||
|
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
|
||||||
|
time = Math.ceil(time);
|
||||||
|
var d = Math.floor(time / 86400);
|
||||||
|
var h = Math.floor(time % 86400 / 3600);
|
||||||
|
var m = Math.floor(time % 3600 / 60);
|
||||||
|
var s = Math.floor(time % 60);
|
||||||
|
var str = '';
|
||||||
|
if (d > 0) {
|
||||||
|
str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
|
||||||
|
}
|
||||||
|
if (str.length > 0 || h > 0) {
|
||||||
|
str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
|
||||||
|
}
|
||||||
|
if (str.length > 0 || m > 0) {
|
||||||
|
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
|
||||||
|
}
|
||||||
|
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
|
||||||
}
|
}
|
||||||
if (str.length > 0 || h > 0) {
|
|
||||||
str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
|
|
||||||
}
|
|
||||||
if (str.length > 0 || m > 0) {
|
|
||||||
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
|
|
||||||
}
|
|
||||||
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
|
|
||||||
|
|
||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.GetTimeColor = function(price, bank, cps) {
|
CM.Disp.GetTimeColor = function(price, bank, cps, time) {
|
||||||
var color;
|
var color;
|
||||||
var text;
|
var text;
|
||||||
if (bank >= price) {
|
if (bank >= price) {
|
||||||
color = CM.Disp.colorGreen;
|
color = CM.Disp.colorGreen;
|
||||||
text = 'Done!';
|
if (CM.Config.TimeFormat) {
|
||||||
|
text = '00:00:00:00:00';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
text = 'Done!';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
var time = (price - bank) / cps;
|
if (typeof time !== 'undefined') {
|
||||||
|
var time = time;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
var time = (price - bank) / cps;
|
||||||
|
}
|
||||||
text = CM.Disp.FormatTime(time);
|
text = CM.Disp.FormatTime(time);
|
||||||
if (time > 300) {
|
if (time > 300) {
|
||||||
color = CM.Disp.colorRed;
|
color = CM.Disp.colorRed;
|
||||||
@@ -250,7 +290,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
var type = document.createElement('span');
|
var type = document.createElement('span');
|
||||||
type.style.display = 'inline-block';
|
type.style.display = 'inline-block';
|
||||||
type.style.textAlign = 'right';
|
type.style.textAlign = 'right';
|
||||||
type.style.width = '78px';
|
type.style.width = '108px';
|
||||||
type.style.marginRight = '5px';
|
type.style.marginRight = '5px';
|
||||||
type.style.verticalAlign = 'text-top';
|
type.style.verticalAlign = 'text-top';
|
||||||
type.textContent = name;
|
type.textContent = name;
|
||||||
@@ -295,23 +335,23 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
||||||
|
|
||||||
CM.Disp.TimerBarFren = document.createElement('div');
|
CM.Disp.TimerBarBuff1 = document.createElement('div');
|
||||||
CM.Disp.TimerBarFren.id = 'CMTimerBarFren';
|
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
|
||||||
CM.Disp.TimerBarFren.style.height = '12px';
|
CM.Disp.TimerBarBuff1.style.height = '12px';
|
||||||
CM.Disp.TimerBarFren.style.margin = '0px 10px';
|
CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
|
||||||
CM.Disp.TimerBarFren.style.position = 'relative';
|
CM.Disp.TimerBarBuff1.style.position = 'relative';
|
||||||
CM.Disp.TimerBarFren.appendChild(bar('', [{id: 'CMTimerBarFrenBar'}], 'CMTimerBarFrenTime'));
|
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
|
||||||
CM.Disp.TimerBarFren.firstChild.firstChild.id = 'CMTimerBarFrenType';
|
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarFren);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
|
||||||
|
|
||||||
CM.Disp.TimerBarCF = document.createElement('div');
|
CM.Disp.TimerBarBuff2 = document.createElement('div');
|
||||||
CM.Disp.TimerBarCF.id = 'CMTimerBarCF';
|
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
|
||||||
CM.Disp.TimerBarCF.style.height = '12px';
|
CM.Disp.TimerBarBuff2.style.height = '12px';
|
||||||
CM.Disp.TimerBarCF.style.margin = '0px 10px';
|
CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
|
||||||
CM.Disp.TimerBarCF.style.position = 'relative';
|
CM.Disp.TimerBarBuff2.style.position = 'relative';
|
||||||
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime'));
|
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
|
||||||
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType';
|
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
|
||||||
|
|
||||||
l('wrapper').appendChild(CM.Disp.TimerBar);
|
l('wrapper').appendChild(CM.Disp.TimerBar);
|
||||||
}
|
}
|
||||||
@@ -342,14 +382,14 @@ CM.Disp.ToggleTimerBarPos = function() {
|
|||||||
|
|
||||||
CM.Disp.UpdateTimerBar = function() {
|
CM.Disp.UpdateTimerBar = function() {
|
||||||
if (CM.Config.TimerBar == 1) {
|
if (CM.Config.TimerBar == 1) {
|
||||||
// label width: 83, timer width: 26, div margin: 20
|
// label width: 113, timer width: 26, div margin: 20
|
||||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
|
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
|
||||||
var count = 0;
|
var count = 0;
|
||||||
|
|
||||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
|
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||||
CM.Disp.TimerBarGC.style.display = '';
|
CM.Disp.TimerBarGC.style.display = '';
|
||||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
|
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
||||||
}
|
}
|
||||||
@@ -357,75 +397,104 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
||||||
}
|
}
|
||||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps);
|
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarGC.style.display = 'none';
|
CM.Disp.TimerBarGC.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.season == 'christmas' && Game.seasonPopup.life <= 0 && Game.seasonPopup.toDie == 0) {
|
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||||
CM.Disp.TimerBarRen.style.display = '';
|
CM.Disp.TimerBarRen.style.display = '';
|
||||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.seasonPopup.minTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.seasonPopup.maxTime - Game.seasonPopup.minTime, Game.seasonPopup.maxTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps);
|
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarRen.style.display = 'none';
|
CM.Disp.TimerBarRen.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) {
|
var buffCount = 0;
|
||||||
CM.Disp.TimerBarFren.style.display = '';
|
for (var i in Game.buffs) {
|
||||||
|
if (Game.buffs[i]) {
|
||||||
|
buffCount++;
|
||||||
|
CM.Disp['TimerBarBuff' + buffCount].style.display = '';
|
||||||
|
l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
|
||||||
|
var classColor = '';
|
||||||
|
if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
|
||||||
|
classColor = CM.Disp.buffColors[Game.buffs[i].name];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
classColor = CM.Disp.colorPurple;
|
||||||
|
}
|
||||||
|
l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
|
||||||
|
l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
|
||||||
|
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
|
||||||
|
count++;
|
||||||
|
if (buffCount == 2) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (buffCount < 2) {
|
||||||
|
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||||
|
if (buffCount < 1) {
|
||||||
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*if (Game.frenzy > 0) {
|
||||||
|
CM.Disp.TimerBarBuff1.style.display = '';
|
||||||
if (Game.frenzyPower == 7) {
|
if (Game.frenzyPower == 7) {
|
||||||
l('CMTimerBarFrenType').textContent = 'Frenzy';
|
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
||||||
}
|
}
|
||||||
else if (Game.frenzyPower == 0.5) {
|
else if (Game.frenzyPower == 0.5) {
|
||||||
l('CMTimerBarFrenType').textContent = 'Clot';
|
l('CMTimerBarBuff1Type').textContent = 'Clot';
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
||||||
}
|
}
|
||||||
else if (Game.frenzyPower == 15) {
|
else if (Game.frenzyPower == 15) {
|
||||||
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
|
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
|
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
|
||||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
||||||
}
|
}
|
||||||
l('CMTimerBarFrenBar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
||||||
l('CMTimerBarFrenTime').textContent = Math.ceil(Game.frenzy / Game.fps);
|
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarFren.style.display = 'none';
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.clickFrenzy > 0) {
|
if (Game.clickFrenzy > 0) {
|
||||||
CM.Disp.TimerBarCF.style.display = '';
|
CM.Disp.TimerBarBuff2.style.display = '';
|
||||||
if (Game.clickFrenzyPower == 777) {
|
if (Game.clickFrenzyPower == 777) {
|
||||||
l('CMTimerBarCFType').textContent = 'Click Frenzy';
|
l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
|
||||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMTimerBarCFType').textContent = 'Dragonflight';
|
l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
|
||||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||||
}
|
}
|
||||||
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||||
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarCF.style.display = 'none';
|
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||||
}
|
}*/
|
||||||
|
|
||||||
if (count != 0) {
|
if (count != 0) {
|
||||||
var height = 48 / count;
|
var height = 48 / count;
|
||||||
CM.Disp.TimerBarGC.style.height = height + 'px';
|
CM.Disp.TimerBarGC.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarRen.style.height = height + 'px';
|
CM.Disp.TimerBarRen.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarFren.style.height = height + 'px';
|
CM.Disp.TimerBarBuff1.style.height = height + 'px';
|
||||||
CM.Disp.TimerBarCF.style.height = height + 'px';
|
CM.Disp.TimerBarBuff2.style.height = height + 'px';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -657,6 +726,20 @@ CM.Disp.PlaySound = function(url) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Needed for some of the functions to use the right object
|
||||||
|
*/
|
||||||
|
CM.Disp.FindGoldenShimmer = function() {
|
||||||
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
|
||||||
|
CM.Disp.goldenShimmer = Game.shimmers[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.CreateFavicon = function() {
|
CM.Disp.CreateFavicon = function() {
|
||||||
CM.Disp.Favicon = document.createElement('link');
|
CM.Disp.Favicon = document.createElement('link');
|
||||||
CM.Disp.Favicon.id = 'CMFavicon';
|
CM.Disp.Favicon.id = 'CMFavicon';
|
||||||
@@ -666,8 +749,8 @@ CM.Disp.CreateFavicon = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateFavicon = function() {
|
CM.Disp.UpdateFavicon = function() {
|
||||||
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
|
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -691,17 +774,19 @@ CM.Disp.CreateGCTimer = function() {
|
|||||||
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||||
CM.Disp.GCTimer.style.fontSize = '35px';
|
CM.Disp.GCTimer.style.fontSize = '35px';
|
||||||
CM.Disp.GCTimer.style.cursor = 'pointer';
|
CM.Disp.GCTimer.style.cursor = 'pointer';
|
||||||
CM.Disp.GCTimer.onclick = function () {Game.goldenCookie.click(); CM.Disp.GCTimer.style.display = 'none';};
|
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
|
||||||
|
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
|
||||||
|
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
|
||||||
|
|
||||||
l('game').appendChild(CM.Disp.GCTimer);
|
l('game').appendChild(CM.Disp.GCTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.ToggleGCTimer = function() {
|
CM.Disp.ToggleGCTimer = function() {
|
||||||
if (CM.Config.GCTimer == 1) {
|
if (CM.Config.GCTimer == 1) {
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
CM.Disp.GCTimer.style.display = 'block';
|
CM.Disp.GCTimer.style.display = 'block';
|
||||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -710,14 +795,15 @@ CM.Disp.ToggleGCTimer = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.CheckGoldenCookie = function() {
|
CM.Disp.CheckGoldenCookie = function() {
|
||||||
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
|
if (CM.Disp.lastGoldenCookieState != Game.shimmerTypes['golden'].spawned) {
|
||||||
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
|
CM.Disp.lastGoldenCookieState = Game.shimmerTypes['golden'].spawned;
|
||||||
|
CM.Disp.FindGoldenShimmer();
|
||||||
CM.Disp.UpdateFavicon();
|
CM.Disp.UpdateFavicon();
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
if (CM.Config.GCTimer == 1) {
|
if (CM.Config.GCTimer == 1) {
|
||||||
CM.Disp.GCTimer.style.display = 'block';
|
CM.Disp.GCTimer.style.display = 'block';
|
||||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.Flash(3);
|
||||||
@@ -725,17 +811,29 @@ CM.Disp.CheckGoldenCookie = function() {
|
|||||||
}
|
}
|
||||||
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
||||||
}
|
}
|
||||||
else if (CM.Config.GCTimer == 1 && l('goldenCookie').style.display != 'none') {
|
else if (CM.Config.GCTimer == 1 && CM.Disp.lastGoldenCookieState) {
|
||||||
CM.Disp.GCTimer.style.opacity = 1 - Math.pow((Game.goldenCookie.life / (Game.fps * Game.goldenCookie.dur)) * 2 - 1, 4);
|
CM.Disp.GCTimer.style.opacity = CM.Disp.goldenShimmer.l.style.opacity;
|
||||||
CM.Disp.GCTimer.textContent = Math.ceil(Game.goldenCookie.life / Game.fps);
|
CM.Disp.GCTimer.style.transform = CM.Disp.goldenShimmer.l.style.transform;
|
||||||
|
CM.Disp.GCTimer.textContent = Math.ceil(CM.Disp.goldenShimmer.life / Game.fps);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
CM.Disp.EmphSeasonPopup = function() {
|
CM.Disp.CheckSeasonPopup = function() {
|
||||||
if (Game.season=='christmas') {
|
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
|
||||||
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
if (CM.Disp.lastSeasonPopupState && Game.season=='christmas') {
|
||||||
|
// Needed for some of the functions to use the right object
|
||||||
|
for (var i in Game.shimmers) {
|
||||||
|
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
|
||||||
|
CM.Disp.seasonPopShimmer = Game.shimmers[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Disp.Flash(3);
|
||||||
|
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -748,27 +846,27 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
|
|
||||||
var titleGC;
|
var titleGC;
|
||||||
var titleSP;
|
var titleSP;
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
titleGC = '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
titleGC = '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!Game.Has('Golden switch [off]')) {
|
else if (!Game.Has('Golden switch [off]')) {
|
||||||
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
|
titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleGC = '[GS]'
|
titleGC = '[GS]'
|
||||||
}
|
}
|
||||||
if (Game.season=='christmas') {
|
if (Game.season=='christmas') {
|
||||||
addSP = true;
|
addSP = true;
|
||||||
if (l('seasonPopup').style.display != 'none') {
|
if (CM.Disp.lastSeasonPopupState) {
|
||||||
titleSP = '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
|
titleSP = '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
titleSP = '[' + Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps) + ']';
|
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -782,17 +880,17 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
else if (CM.Config.Title == 2) {
|
else if (CM.Config.Title == 2) {
|
||||||
var str = '';
|
var str = '';
|
||||||
var spawn = false;
|
var spawn = false;
|
||||||
if (l('goldenCookie').style.display != 'none') {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
spawn = true;
|
spawn = true;
|
||||||
if (Game.goldenCookie.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
str += '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') {
|
if (Game.season=='christmas' && CM.Disp.lastSeasonPopupState) {
|
||||||
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
|
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||||
spawn = true;
|
spawn = true;
|
||||||
}
|
}
|
||||||
if (spawn) str += ' - ';
|
if (spawn) str += ' - ';
|
||||||
@@ -956,6 +1054,7 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
frag.appendChild(header('Statistics'));
|
frag.appendChild(header('Statistics'));
|
||||||
frag.appendChild(listing('Stats'));
|
frag.appendChild(listing('Stats'));
|
||||||
frag.appendChild(listing('UpStats'));
|
frag.appendChild(listing('UpStats'));
|
||||||
|
frag.appendChild(listing('TimeFormat'));
|
||||||
frag.appendChild(listing('SayTime'));
|
frag.appendChild(listing('SayTime'));
|
||||||
|
|
||||||
frag.appendChild(header('Other'));
|
frag.appendChild(header('Other'));
|
||||||
@@ -1180,8 +1279,8 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
|
|
||||||
stats.appendChild(header('Prestige', 'Prestige'));
|
stats.appendChild(header('Prestige', 'Prestige'));
|
||||||
if (CM.Config.StatsPref.Prestige) {
|
if (CM.Config.StatsPref.Prestige) {
|
||||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
||||||
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
||||||
|
|
||||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||||
var cookiesNextFrag = document.createDocumentFragment();
|
var cookiesNextFrag = document.createDocumentFragment();
|
||||||
@@ -1309,7 +1408,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
||||||
}
|
}
|
||||||
if (centEgg) {
|
if (centEgg) {
|
||||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
|
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1420,6 +1519,15 @@ CM.Disp.ToggleToolWarnCautPos = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
|
||||||
|
var count = 0;
|
||||||
|
while (currentMagic < targetMagic) {
|
||||||
|
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count / Game.fps;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.AddTooltipBuild = function() {
|
CM.Disp.AddTooltipBuild = function() {
|
||||||
CM.Disp.TooltipBuildBack = [];
|
CM.Disp.TooltipBuildBack = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
@@ -1442,6 +1550,18 @@ CM.Disp.AddTooltipUpgrade = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.AddTooltipGrimoire = function() {
|
||||||
|
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
CM.Disp.TooltipGrimoireBack = [];
|
||||||
|
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||||
|
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||||
|
CM.Disp.TooltipGrimoireBack[i] = l('grimoireSpell' + i).onmouseover;
|
||||||
|
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.Tooltip = function(type, name) {
|
CM.Disp.Tooltip = function(type, name) {
|
||||||
if (type == 'b') {
|
if (type == 'b') {
|
||||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||||
@@ -1476,16 +1596,19 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Upgrades
|
else if (type == 'u') {
|
||||||
if (!Game.UpgradesInStore[name]) return '';
|
if (!Game.UpgradesInStore[name]) return '';
|
||||||
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
||||||
}
|
}
|
||||||
|
else { // Grimoire
|
||||||
|
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
|
||||||
|
}
|
||||||
|
|
||||||
var area = document.createElement('div');
|
var area = document.createElement('div');
|
||||||
area.id = 'CMTooltipArea';
|
area.id = 'CMTooltipArea';
|
||||||
l('tooltip').appendChild(area);
|
l('tooltip').appendChild(area);
|
||||||
|
|
||||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
|
||||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
var tooltip = document.createElement('div');
|
var tooltip = document.createElement('div');
|
||||||
tooltip.style.border = '1px solid';
|
tooltip.style.border = '1px solid';
|
||||||
@@ -1500,6 +1623,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
div.textContent = text;
|
div.textContent = text;
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
tooltip.appendChild(header('Bonus Income'));
|
tooltip.appendChild(header('Bonus Income'));
|
||||||
var income = document.createElement('div');
|
var income = document.createElement('div');
|
||||||
income.style.marginBottom = '4px';
|
income.style.marginBottom = '4px';
|
||||||
@@ -1516,7 +1640,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
time.id = 'CMTooltipTime';
|
time.id = 'CMTooltipTime';
|
||||||
tooltip.appendChild(time);
|
tooltip.appendChild(time);
|
||||||
|
|
||||||
l('tooltip').appendChild(tooltip);
|
area.appendChild(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.tooltipType = type;
|
CM.Disp.tooltipType = type;
|
||||||
@@ -1530,94 +1654,141 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
CM.Disp.UpdateTooltip = function() {
|
CM.Disp.UpdateTooltip = function() {
|
||||||
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
||||||
|
|
||||||
// Error checking
|
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
|
||||||
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
// Error checking
|
||||||
return;
|
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
||||||
}
|
return;
|
||||||
var price;
|
|
||||||
var bonus;
|
|
||||||
if (CM.Disp.tooltipType == 'b') {
|
|
||||||
var target = '';
|
|
||||||
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
|
||||||
target = 'Objects10';
|
|
||||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
|
||||||
}
|
}
|
||||||
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
var price;
|
||||||
target = 'Objects100';
|
var bonus;
|
||||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
if (CM.Disp.tooltipType == 'b') {
|
||||||
}
|
var target = '';
|
||||||
else {
|
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
||||||
target = 'Objects';
|
target = 'Objects10';
|
||||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||||
}
|
|
||||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
|
||||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else { // Upgrades
|
|
||||||
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
|
||||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
|
||||||
if (CM.Config.Tooltip == 1) {
|
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
|
||||||
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
|
||||||
|
|
||||||
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
|
||||||
if (isFinite(increase) && increase != 0) {
|
|
||||||
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
|
||||||
}
|
|
||||||
|
|
||||||
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
|
||||||
l('CMTooltipTime').textContent = timeColor.text;
|
|
||||||
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CM.Config.ToolWarnCaut == 1) {
|
|
||||||
var warn = CM.Cache.Lucky;
|
|
||||||
if (CM.Config.ToolWarnCautBon == 1) {
|
|
||||||
var bonusNoFren = bonus;
|
|
||||||
if (Game.frenzy > 0) {
|
|
||||||
bonusNoFren /= Game.frenzyPower;
|
|
||||||
}
|
}
|
||||||
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
||||||
}
|
target = 'Objects100';
|
||||||
var caut = warn * 7;
|
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||||
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
|
|
||||||
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
|
||||||
if (CM.Config.ToolWarnCautPos == 0) {
|
|
||||||
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight) + 'px';
|
target = 'Objects';
|
||||||
|
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||||
}
|
}
|
||||||
CM.Disp.TooltipWarnCaut.style.width = (l('tooltip').offsetWidth - 6) + 'px';
|
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||||
|
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
||||||
if (amount < warn) {
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
l('CMDispTooltipWarn').style.display = '';
|
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
||||||
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
l('CMDispTooltipCaut').style.display = '';
|
|
||||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
|
||||||
}
|
}
|
||||||
else if (amount < caut) {
|
}
|
||||||
l('CMDispTooltipCaut').style.display = '';
|
else { // Upgrades
|
||||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||||
|
if (CM.Config.Tooltip == 1) {
|
||||||
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
|
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
||||||
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||||
|
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
||||||
|
|
||||||
|
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
||||||
|
if (isFinite(increase) && increase != 0) {
|
||||||
|
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
||||||
|
}
|
||||||
|
|
||||||
|
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
||||||
|
l('CMTooltipTime').textContent = timeColor.text;
|
||||||
|
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CM.Config.ToolWarnCaut == 1) {
|
||||||
|
var warn = CM.Cache.Lucky;
|
||||||
|
if (CM.Config.ToolWarnCautBon == 1) {
|
||||||
|
var bonusNoFren = bonus;
|
||||||
|
bonusNoFren /= CM.Sim.getCPSBuffMult();
|
||||||
|
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
||||||
|
}
|
||||||
|
var caut = warn * 7;
|
||||||
|
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
|
||||||
|
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||||
|
if (CM.Config.ToolWarnCautPos == 0) {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight) + 'px';
|
||||||
|
}
|
||||||
|
CM.Disp.TooltipWarnCaut.style.width = (l('tooltip').offsetWidth - 6) + 'px';
|
||||||
|
|
||||||
|
if (amount < warn) {
|
||||||
|
l('CMDispTooltipWarn').style.display = '';
|
||||||
|
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
l('CMDispTooltipCaut').style.display = '';
|
||||||
|
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
}
|
||||||
|
else if (amount < caut) {
|
||||||
|
l('CMDispTooltipCaut').style.display = '';
|
||||||
|
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
l('CMDispTooltipCaut').style.display = 'none';
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
}
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
else { // Grimoire
|
||||||
l('CMDispTooltipCaut').style.display = 'none';
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
|
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
|
||||||
|
|
||||||
|
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) {
|
||||||
|
l('CMTooltipArea').innerHTML = '';
|
||||||
|
|
||||||
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
|
var tooltip = document.createElement('div');
|
||||||
|
tooltip.style.border = '1px solid';
|
||||||
|
tooltip.style.padding = '4px';
|
||||||
|
tooltip.style.margin = '0px -4px';
|
||||||
|
tooltip.id = 'CMTooltipBorder';
|
||||||
|
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
|
||||||
|
|
||||||
|
var header = function(text) {
|
||||||
|
var div = document.createElement('div');
|
||||||
|
div.style.fontWeight = 'bold';
|
||||||
|
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||||
|
div.textContent = text;
|
||||||
|
return div;
|
||||||
|
}
|
||||||
|
|
||||||
|
tooltip.appendChild(header('Time Left'));
|
||||||
|
var time = document.createElement('div');
|
||||||
|
time.id = 'CMTooltipTime';
|
||||||
|
tooltip.appendChild(time);
|
||||||
|
var timeColor = CM.Disp.GetTimeColor(spellCost, minigame.magic, undefined, CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
|
||||||
|
time.textContent = timeColor.text;
|
||||||
|
time.className = CM.Disp.colorTextPre + timeColor.color;
|
||||||
|
|
||||||
|
if (spellCost <= minigame.magic) {
|
||||||
|
tooltip.appendChild(header('Recover Time'));
|
||||||
|
var recover = document.createElement('div');
|
||||||
|
recover.id = 'CMTooltipRecover';
|
||||||
|
tooltip.appendChild(recover);
|
||||||
|
var recoverColor = CM.Disp.GetTimeColor(minigame.magic, Math.max(0, minigame.magic - spellCost), undefined, CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
|
||||||
|
recover.textContent = recoverColor.text;
|
||||||
|
recover.className = CM.Disp.colorTextPre + recoverColor.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
l('CMTooltipArea').appendChild(tooltip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1700,6 +1871,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
|
|||||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1750,7 +1927,11 @@ CM.Disp.colorGray = 'Gray';
|
|||||||
CM.Disp.colorPink = 'Pink';
|
CM.Disp.colorPink = 'Pink';
|
||||||
CM.Disp.colorBrown = 'Brown';
|
CM.Disp.colorBrown = 'Brown';
|
||||||
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
||||||
CM.Disp.lastGoldenCookieState = 'none';
|
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
|
||||||
|
CM.Disp.lastGoldenCookieState = 0;
|
||||||
|
CM.Disp.lastSeasonPopupState = 0;
|
||||||
|
CM.Disp.goldenShimmer;
|
||||||
|
CM.Disp.seasonPopShimmer;
|
||||||
CM.Disp.lastAscendState = -1;
|
CM.Disp.lastAscendState = -1;
|
||||||
|
|
||||||
CM.Disp.times = [1, 5, 10, 15, 30];
|
CM.Disp.times = [1, 5, 10, 15, 30];
|
||||||
|
|||||||
80
src/Main.js
80
src/Main.js
@@ -10,15 +10,7 @@ CM.ReplaceNative = function() {
|
|||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGains();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
CM.Sim.Date = Date.now();
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -30,7 +22,7 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarnCaut();
|
||||||
@@ -49,7 +41,15 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.UpdateSpecial();
|
CM.Backup.UpdateSpecial();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.AddTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
@@ -87,6 +87,40 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -151,6 +185,9 @@ CM.Loop = function() {
|
|||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
|
// Check Season Popup
|
||||||
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
// Update Average CPS (might need to move)
|
// Update Average CPS (might need to move)
|
||||||
CM.Cache.UpdateAvgCPS()
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
@@ -183,16 +220,18 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
||||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
||||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
||||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
||||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -205,9 +244,12 @@ CM.DelayInit = function() {
|
|||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2';
|
CM.VersionMajor = '2.0042';
|
||||||
CM.VersionMinor = '5';
|
CM.VersionMinor = '2';
|
||||||
|
|
||||||
|
|||||||
213
src/Sim.js
213
src/Sim.js
@@ -17,13 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni+=price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
@@ -50,11 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
var moni=0;
|
var moni=0;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = 0.5;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||||
@@ -84,7 +76,7 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
||||||
|
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
|
|||||||
|
|
||||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||||
|
|
||||||
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
|
var mult = 1;
|
||||||
|
for (var i in Game.buffs) {
|
||||||
|
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||||
|
}
|
||||||
|
return mult;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.InitData = function() {
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
@@ -128,7 +128,7 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
|
|||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
|
you.level = me.level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
@@ -163,10 +164,10 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
var cookieMult = 0;
|
var cookieMult = 0;
|
||||||
for (var i in CM.Sim.Upgrades) {
|
for (var i in Game.cookieUpgrades) {
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = Game.cookieUpgrades[i];
|
||||||
if (me.bought > 0) {
|
if (CM.Sim.Has(me.name)) {
|
||||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,11 +184,41 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
|
var buildMult=1;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('asceticism');
|
||||||
|
if (godLvl == 1) mult *= 1.15;
|
||||||
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('ages');
|
||||||
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('decadence');
|
||||||
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('industry');
|
||||||
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
|
else if (godLvl == 2) buildMult *= 1.05;
|
||||||
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('labor');
|
||||||
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||||
@@ -195,6 +226,12 @@ CM.Sim.CalculateGains = function() {
|
|||||||
var milkMult=1;
|
var milkMult=1;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('mother');
|
||||||
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
|
else if (godLvl == 2) milkMult *= 1.06;
|
||||||
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
|
}
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
@@ -203,39 +240,49 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
|
|
||||||
var eggMult = 0;
|
var eggMult = 1;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Duck egg')) eggMult++;
|
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turkey egg')) eggMult++;
|
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Quail egg')) eggMult++;
|
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Robin egg')) eggMult++;
|
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ostrich egg')) eggMult++;
|
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Cassowary egg')) eggMult++;
|
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Salmon roe')) eggMult++;
|
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Frogspawn')) eggMult++;
|
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Shark egg')) eggMult++;
|
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turtle egg')) eggMult++;
|
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ant larva')) eggMult++;
|
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day, 100);
|
||||||
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
eggMult += CM.Cache.CentEgg;
|
eggMult *= CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= (1 + 0.01 * eggMult);
|
mult *= eggMult;
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
|
||||||
|
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||||
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 2.11;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
|
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
// Pointless?
|
// Pointless?
|
||||||
name = Game.bakeryName.toLowerCase();
|
name = Game.bakeryName.toLowerCase();
|
||||||
if (name == 'orteil') mult *= 0.99;
|
if (name == 'orteil') mult *= 0.99;
|
||||||
@@ -246,7 +293,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
@@ -254,11 +301,14 @@ CM.Sim.CalculateGains = function() {
|
|||||||
mult *= goldenSwitchMult;
|
mult *= goldenSwitchMult;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
|
// TODO remove?
|
||||||
|
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas=0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||||
@@ -271,6 +321,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
@@ -294,11 +345,12 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
@@ -419,46 +471,23 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
|
|
||||||
// Calculate CPS with all Heavenly upgrades
|
// Calculate CPS with all Heavenly upgrades
|
||||||
var curCPS = Game.cookiesPs;
|
var curCPS = Game.cookiesPs;
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.CopyData();
|
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
|
||||||
CM.Sim.CalculateGains();
|
|
||||||
}
|
|
||||||
|
|
||||||
curCPS = CM.Sim.cookiesPs;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
curCPS = CM.Sim.cookiesPs;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
}
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
@@ -470,27 +499,11 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
}
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.prestige = possiblePresMax;
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user