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55 Commits

Author SHA1 Message Date
Aktanusa
bd2b59efde Added timer to Grimoire spells (Issue #136) with the help from @Hoten pull request (Issue #138) and fixed a very minor tooltip bug 2017-09-12 17:09:24 -04:00
Aktanusa
04549b5e21 Fix Wrinklers typo in description (forgot the source file also) (Issue #142) 2017-09-09 15:17:04 -04:00
Aktanusa
e5039b588b Merge branch 'tayrayb-patch-1' into dev 2017-09-09 15:14:43 -04:00
Aktanusa
5a9dc8b9fe Merge branch 'patch-1' of https://github.com/tayrayb/CookieMonster into tayrayb-patch-1 2017-09-09 15:14:24 -04:00
Tayray
f773a9595a Fix Wrinklers Typo in Description 2017-08-25 13:14:45 +10:00
Aktanusa
362e87610e Changed average CPS to ignore some outliers 2017-08-18 12:28:07 -04:00
Aktanusa
b16510c6ed Optimize reset bonus calculation 2017-08-18 08:04:52 -04:00
Aktanusa
92ff50d3a3 Fix reset bonus stat to sometimes show the wrong number before 100% of potential is unlocked (hopefully) 2017-08-18 00:40:23 -04:00
Aktanusa
1633dfb283 Fixed tooltip placement in minigames 2017-08-17 17:55:47 -04:00
Aktanusa
80bb731f17 Changed default for average CPS/clicks to be 1m/1s since people kept getting confused 2017-08-17 17:28:34 -04:00
Aktanusa
ba387bddc6 Fixed max prestige not always max with fixes to tooltip description also (Issue #131) 2017-08-17 17:24:04 -04:00
Aktanusa
197fceaddc Version change to 2.0042.2 2017-08-17 16:39:55 -04:00
Aktanusa
cad42578a9 Fixed to work with Version 2.0042 (Mostly) (Issue #134) 2017-08-08 20:40:52 -04:00
Aktanusa
446f1e767c Version change to 2.0042.1 2017-08-08 16:22:06 -04:00
Aktanusa
6ac602a067 Fixed very minor bug in average CPS with Chocolate Egg and fixed negative average CPS (maybe?) 2017-08-03 23:31:54 -04:00
Aktanusa
37107ae621 Version change to 2.0034.4 2017-08-03 23:18:33 -04:00
Aktanusa
687cb9a4c9 Fix heavenly chips multiplier (Issue #129) 2017-07-27 21:13:35 -04:00
Aktanusa
2176b9b436 Change the default of calculate with Wrinkler to be off (Issue #91) 2017-07-27 21:02:02 -04:00
Aktanusa
e061caa2e4 Version changed to 2.0034.3 and changed to a faster method of getting current time 2017-07-19 17:33:54 -04:00
Aktanusa
b4157cdbc5 Fixed current date issue (Issue #124) 2017-07-19 16:21:20 -04:00
Aktanusa
c0cd967cc7 Fixed to work with Version 2.0034 (mostly) (Issue #119, #120, and #121) 2017-07-19 14:45:54 -04:00
Aktanusa
c32a364d82 Version change to 2.0034.1 2017-07-18 22:08:07 -04:00
Aktanusa
d82f782f4b Merge branch 'bryant1410-master' 2017-04-16 21:06:27 -04:00
Santiago Castro
22a00ceef0 Fix broken Markdown headings 2017-04-16 20:50:48 -03:00
Aktanusa
b4c0c8de2b Fixed Century Egg Stat was wrong (Issue #102 and #103) and Version change 2016-07-27 23:08:28 -04:00
Aktanusa
991c80d040 Fixed minor bug with version numbers 2016-07-25 20:58:12 -04:00
Aktanusa
6c0ab25894 Merge branch 'beta' into dev to update to Version 2.002.1
Conflicts:
	CookieMonster.js
	src/Main.js
2016-07-25 20:50:32 -04:00
Aktanusa
92575ccd64 Merge branch 'CrackedP0t-master' into dev 2016-07-25 20:40:37 -04:00
Aktanusa
b4da2c69f1 Merge branch 'master' of https://github.com/CrackedP0t/CookieMonster into CrackedP0t-master 2016-07-25 20:38:53 -04:00
CrackedP0t
8802a834d5 Add shell script to make CookieMonster.js 2016-07-24 14:01:06 -06:00
Aktanusa
5a42ae532e Fixed for Version 2.002 Beta (mostly) 2016-06-28 22:32:07 -04:00
Aktanusa
e1c4826605 Copy @DeathOfBalance code (#95) to the correct source and did minor code cleanup (thanks @DeathOfBalance!) 2016-06-28 21:05:21 -04:00
Aktanusa
23232c536a Merge branch 'DeathOfBalance-beta' into beta 2016-06-28 20:58:06 -04:00
Aktanusa
e5f310393f Merge branch 'beta' of https://github.com/DeathOfBalance/CookieMonster into DeathOfBalance-beta 2016-06-28 20:57:27 -04:00
Aktanusa
9fc5b3dbaf Version changed to 2.002.1 2016-06-28 20:50:57 -04:00
Aktanusa
adef849df9 Fixed minor bug with "Cookies To Next Level" stat 2016-06-28 20:38:41 -04:00
DeathOfBalance
d435e215e8 Updated for 2.002 multiplicative egg behavior 2016-06-28 17:51:31 -04:00
Aktanusa
76cc63e510 Changed Done! for new timer format (Issue #85) 2016-05-02 22:58:44 -04:00
Aktanusa
eea4656094 Minor bug forgot to fix for Issue #85 2016-05-02 22:25:23 -04:00
Aktanusa
5a9d378585 Added minor fixes to @JCBourgo's pull (Issue #85) 2016-05-02 22:18:10 -04:00
Aktanusa
4a20c76885 Merge branch 'JCBourgo-patch-1' into dev 2016-05-02 21:22:02 -04:00
Aktanusa
520f72fe77 Merge branch 'patch-1' of https://github.com/JCBourgo/CookieMonster into JCBourgo-patch-1 2016-05-02 21:14:22 -04:00
Jean-Christophe Bourgault
37f4252509 Removed the line, back to the original 2016-05-02 20:45:33 -04:00
Jean-Christophe Bourgault
ae29132175 Made a single second look nicer
Changed the condition so it returns only ":01" when the time is at a second (or less) for the items with format = 1.
2016-05-02 20:33:48 -04:00
Jean-Christophe Bourgault
5fb084bd12 Added condition for format and time lower than 1 2016-05-02 20:13:12 -04:00
Jean-Christophe Bourgault
c3e85afb85 Added an "if" for the XX:XX:XX:XX:XX time format
Maybe the "if" is constructed backwards... simply a matter of changing the 1 to 0 in the condition. Otherwise I think it's good.
2016-05-01 22:45:55 -04:00
Jean-Christophe Bourgault
3ce5164abb Merge pull request #1 from JCBourgo/patch-2
Merge patches for TimeFormat config
2016-05-01 22:32:28 -04:00
Jean-Christophe Bourgault
6107be18a9 Added listing for TimeFormat 2016-05-01 22:30:24 -04:00
Jean-Christophe Bourgault
ae11e1db73 Added config for "XX:XX:XX:XX:XX" 2016-05-01 22:27:39 -04:00
Aktanusa
ba726ec435 Fixed minor bug (which may never happen anyway) 2016-04-28 17:59:01 -04:00
Aktanusa
4d2287a7ae Change to Version 2.6 2016-04-28 17:56:46 -04:00
Aktanusa
9555e73475 Fixed buff bars (Issue #77) 2016-04-28 17:43:07 -04:00
Aktanusa
e62b7bfe04 Fixed GC CSS hover wasn't showing with GC timer 2016-04-28 10:00:14 -04:00
Aktanusa
91d2ea8df7 Hopefully fix the issue of GC timer not popping GC in Firefox (Issue #81) 2016-04-28 08:48:35 -04:00
Aktanusa
05278149c5 Changed to Version 2.001.1 and fixed for Version 2.001 Beta (mostly) (Issue #77) 2016-04-28 00:22:56 -04:00
8 changed files with 1225 additions and 663 deletions

2
Combine.sh Normal file
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@@ -0,0 +1,2 @@
#!/bin/sh
cat src/*.js > CookieMonster.js

File diff suppressed because it is too large Load Diff

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@@ -47,9 +47,22 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05; if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
totalSucked += sucked; totalSucked += sucked;
} }
CM.Cache.WrinkBank = totalSucked; CM.Cache.WrinkBank = totalSucked;
CM.Cache.WrinkGodBank = totalSucked;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
}
} }
CM.Cache.RemakeBuildingsPP = function() { CM.Cache.RemakeBuildingsPP = function() {
@@ -77,9 +90,9 @@ CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus); CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity'; if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -95,7 +108,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus; //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
@@ -122,9 +135,7 @@ CM.Cache.RemakePP = function() {
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15; CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
if (Game.frenzy > 0) { CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13; CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7; CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13; CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
@@ -144,9 +155,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
CM.Cache.RemakeChain = function() { CM.Cache.RemakeChain = function() {
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6; var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
if (Game.frenzy > 0) { maxPayout /= CM.Sim.getCPSBuffMult();
maxPayout /= Game.frenzyPower;
}
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout); CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
@@ -159,7 +168,7 @@ CM.Cache.RemakeChain = function() {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25; CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
} }
if (maxPayout < CM.Cache.ChainWrathReward) { if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.Chain = 0; CM.Cache.ChainWrath = 0;
} }
else { else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25; CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
@@ -176,7 +185,7 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25; CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
} }
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) { if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzyWrath = 0;
} }
else { else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25; CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
@@ -185,7 +194,10 @@ CM.Cache.RemakeChain = function() {
CM.Cache.RemakeSeaSpec = function() { CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') { if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1); var val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
CM.Cache.SeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2; if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
} }
} }
@@ -231,14 +243,14 @@ CM.Cache.UpdateAvgCPS = function() {
if (CM.Cache.lastDate != currDate) { if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg; var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank; choEggTotal += CM.Cache.WrinkGodBank;
} }
choEggTotal *= 0.05; choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) { if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff; var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff; var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff; var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff; var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) { for (var i = 0; i < timeDiff; i++) {
@@ -264,20 +276,50 @@ CM.Cache.UpdateAvgCPS = function() {
CM.Cache.lastChoEgg = choEggTotal; CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks; CM.Cache.lastClicks = Game.cookieClicks;
var sortedGainBank = new Array();
var sortedGainWrink = new Array();
var sortedGainChoEgg = new Array();
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
}
sortedGainBank.sort(function(a, b) { return a - b; });
sortedGainWrink.sort(function(a, b) { return a - b; });
sortedGainChoEgg.sort(function(a, b) { return a - b; });
var cut = Math.round(sortedGainBank.length / 10);
while (cut > 0) {
sortedGainBank.shift();
sortedGainBank.pop();
sortedGainWrink.shift();
sortedGainWrink.pop();
sortedGainChoEgg.shift();
sortedGainChoEgg.pop();
cut--;
}
var totalGainBank = 0; var totalGainBank = 0;
var totalGainWrink = 0; var totalGainWrink = 0;
var totalGainChoEgg = 0; var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) { for (var i = 0; i < sortedGainBank.length; i++) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength; totalGainBank += sortedGainBank[i];
totalGainWrink += sortedGainWrink[i];
totalGainChoEgg += sortedGainChoEgg[i];
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
if (choEgg || CM.Config.CalcWrink == 0) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
} }
else { else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS; CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
@@ -296,6 +338,7 @@ CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1; CM.Cache.WrinkBank = -1;
CM.Cache.WrinkGodBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0; CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;

View File

@@ -121,7 +121,7 @@ CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON']
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
@@ -144,6 +144,7 @@ CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -3,7 +3,37 @@
********/ ********/
CM.Disp.FormatTime = function(time, format) { CM.Disp.FormatTime = function(time, format) {
if (time == 'Infinity') return time; if (time == Infinity) return time;
if (CM.Config.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
time = Math.ceil(time);
var y = Math.floor(time / 31557600);
var d = Math.floor(time % 31557600 / 86400);
var h = Math.floor(time % 86400 / 3600);
var m = Math.floor(time % 3600 / 60);
var s = Math.floor(time % 60);
var str = '';
if (y < 10) {
str += '0';
}
str += y + ':';
if (d < 10) {
str += '0';
}
str += d + ':';
if (h < 10) {
str += '0';
}
str += h + ':';
if (m < 10) {
str += '0';
}
str += m + ':';
if (s < 10) {
str += '0';
}
str += s;
} else {
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d'; if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
time = Math.ceil(time); time = Math.ceil(time);
var d = Math.floor(time / 86400); var d = Math.floor(time / 86400);
@@ -21,19 +51,29 @@ CM.Disp.FormatTime = function(time, format) {
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', '; str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
} }
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's'); str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
}
return str; return str;
} }
CM.Disp.GetTimeColor = function(price, bank, cps) { CM.Disp.GetTimeColor = function(price, bank, cps, time) {
var color; var color;
var text; var text;
if (bank >= price) { if (bank >= price) {
color = CM.Disp.colorGreen; color = CM.Disp.colorGreen;
if (CM.Config.TimeFormat) {
text = '00:00:00:00:00';
}
else {
text = 'Done!'; text = 'Done!';
} }
}
else {
if (typeof time !== 'undefined') {
var time = time;
}
else { else {
var time = (price - bank) / cps; var time = (price - bank) / cps;
}
text = CM.Disp.FormatTime(time); text = CM.Disp.FormatTime(time);
if (time > 300) { if (time > 300) {
color = CM.Disp.colorRed; color = CM.Disp.colorRed;
@@ -250,7 +290,7 @@ CM.Disp.CreateTimerBar = function() {
var type = document.createElement('span'); var type = document.createElement('span');
type.style.display = 'inline-block'; type.style.display = 'inline-block';
type.style.textAlign = 'right'; type.style.textAlign = 'right';
type.style.width = '78px'; type.style.width = '108px';
type.style.marginRight = '5px'; type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top'; type.style.verticalAlign = 'text-top';
type.textContent = name; type.textContent = name;
@@ -295,23 +335,23 @@ CM.Disp.CreateTimerBar = function() {
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime')); CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen); CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
CM.Disp.TimerBarFren = document.createElement('div'); CM.Disp.TimerBarBuff1 = document.createElement('div');
CM.Disp.TimerBarFren.id = 'CMTimerBarFren'; CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
CM.Disp.TimerBarFren.style.height = '12px'; CM.Disp.TimerBarBuff1.style.height = '12px';
CM.Disp.TimerBarFren.style.margin = '0px 10px'; CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
CM.Disp.TimerBarFren.style.position = 'relative'; CM.Disp.TimerBarBuff1.style.position = 'relative';
CM.Disp.TimerBarFren.appendChild(bar('', [{id: 'CMTimerBarFrenBar'}], 'CMTimerBarFrenTime')); CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
CM.Disp.TimerBarFren.firstChild.firstChild.id = 'CMTimerBarFrenType'; CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarFren); CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
CM.Disp.TimerBarCF = document.createElement('div'); CM.Disp.TimerBarBuff2 = document.createElement('div');
CM.Disp.TimerBarCF.id = 'CMTimerBarCF'; CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
CM.Disp.TimerBarCF.style.height = '12px'; CM.Disp.TimerBarBuff2.style.height = '12px';
CM.Disp.TimerBarCF.style.margin = '0px 10px'; CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
CM.Disp.TimerBarCF.style.position = 'relative'; CM.Disp.TimerBarBuff2.style.position = 'relative';
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime')); CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType'; CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF); CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
l('wrapper').appendChild(CM.Disp.TimerBar); l('wrapper').appendChild(CM.Disp.TimerBar);
} }
@@ -342,14 +382,14 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.UpdateTimerBar = function() { CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) { if (CM.Config.TimerBar == 1) {
// label width: 83, timer width: 26, div margin: 20 // label width: 113, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129; var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
var count = 0; var count = 0;
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) { if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = ''; CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) { if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px'; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
} }
@@ -357,75 +397,104 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = ''; l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = ''; l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
} }
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px'; l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps); l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
count++; count++;
} }
else { else {
CM.Disp.TimerBarGC.style.display = 'none'; CM.Disp.TimerBarGC.style.display = 'none';
} }
if (Game.season == 'christmas' && Game.seasonPopup.life <= 0 && Game.seasonPopup.toDie == 0) { if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBarRen.style.display = ''; CM.Disp.TimerBarRen.style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.seasonPopup.minTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px'; l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.seasonPopup.maxTime - Game.seasonPopup.minTime, Game.seasonPopup.maxTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px'; l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps); l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
count++; count++;
} }
else { else {
CM.Disp.TimerBarRen.style.display = 'none'; CM.Disp.TimerBarRen.style.display = 'none';
} }
if (Game.frenzy > 0) { var buffCount = 0;
CM.Disp.TimerBarFren.style.display = ''; for (var i in Game.buffs) {
if (Game.frenzyPower == 7) { if (Game.buffs[i]) {
l('CMTimerBarFrenType').textContent = 'Frenzy'; buffCount++;
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow; CM.Disp['TimerBarBuff' + buffCount].style.display = '';
} l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
else if (Game.frenzyPower == 0.5) { var classColor = '';
l('CMTimerBarFrenType').textContent = 'Clot'; if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed; classColor = CM.Disp.buffColors[Game.buffs[i].name];
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
} }
else { else {
l('CMTimerBarFrenType').textContent = 'Blood Frenzy'; classColor = CM.Disp.colorPurple;
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
} }
l('CMTimerBarFrenBar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px'; l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
l('CMTimerBarFrenTime').textContent = Math.ceil(Game.frenzy / Game.fps); l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
count++;
if (buffCount == 2) {
break;
}
}
}
if (buffCount < 2) {
CM.Disp.TimerBarBuff2.style.display = 'none';
if (buffCount < 1) {
CM.Disp.TimerBarBuff1.style.display = 'none';
}
}
/*if (Game.frenzy > 0) {
CM.Disp.TimerBarBuff1.style.display = '';
if (Game.frenzyPower == 7) {
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
}
else if (Game.frenzyPower == 0.5) {
l('CMTimerBarBuff1Type').textContent = 'Clot';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
}
else {
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
}
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
count++; count++;
} }
else { else {
CM.Disp.TimerBarFren.style.display = 'none'; CM.Disp.TimerBarBuff1.style.display = 'none';
} }
if (Game.clickFrenzy > 0) { if (Game.clickFrenzy > 0) {
CM.Disp.TimerBarCF.style.display = ''; CM.Disp.TimerBarBuff2.style.display = '';
if (Game.clickFrenzyPower == 777) { if (Game.clickFrenzyPower == 777) {
l('CMTimerBarCFType').textContent = 'Click Frenzy'; l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue; l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
} }
else { else {
l('CMTimerBarCFType').textContent = 'Dragonflight'; l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink; l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
} }
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px'; l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps); l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
count++; count++;
} }
else { else {
CM.Disp.TimerBarCF.style.display = 'none'; CM.Disp.TimerBarBuff2.style.display = 'none';
} }*/
if (count != 0) { if (count != 0) {
var height = 48 / count; var height = 48 / count;
CM.Disp.TimerBarGC.style.height = height + 'px'; CM.Disp.TimerBarGC.style.height = height + 'px';
CM.Disp.TimerBarRen.style.height = height + 'px'; CM.Disp.TimerBarRen.style.height = height + 'px';
CM.Disp.TimerBarFren.style.height = height + 'px'; CM.Disp.TimerBarBuff1.style.height = height + 'px';
CM.Disp.TimerBarCF.style.height = height + 'px'; CM.Disp.TimerBarBuff2.style.height = height + 'px';
} }
} }
} }
@@ -657,6 +726,20 @@ CM.Disp.PlaySound = function(url) {
} }
} }
/**
* Needed for some of the functions to use the right object
*/
CM.Disp.FindGoldenShimmer = function() {
if (CM.Disp.lastGoldenCookieState) {
for (var i in Game.shimmers) {
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
CM.Disp.goldenShimmer = Game.shimmers[i];
break;
}
}
}
}
CM.Disp.CreateFavicon = function() { CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link'); CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon'; CM.Disp.Favicon.id = 'CMFavicon';
@@ -666,8 +749,8 @@ CM.Disp.CreateFavicon = function() {
} }
CM.Disp.UpdateFavicon = function() { CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') { if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
if (Game.goldenCookie.wrath) { if (CM.Disp.goldenShimmer.wrath) {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico'; CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
} }
else { else {
@@ -691,17 +774,19 @@ CM.Disp.CreateGCTimer = function() {
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif'; CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
CM.Disp.GCTimer.style.fontSize = '35px'; CM.Disp.GCTimer.style.fontSize = '35px';
CM.Disp.GCTimer.style.cursor = 'pointer'; CM.Disp.GCTimer.style.cursor = 'pointer';
CM.Disp.GCTimer.onclick = function () {Game.goldenCookie.click(); CM.Disp.GCTimer.style.display = 'none';}; CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
l('game').appendChild(CM.Disp.GCTimer); l('game').appendChild(CM.Disp.GCTimer);
} }
CM.Disp.ToggleGCTimer = function() { CM.Disp.ToggleGCTimer = function() {
if (CM.Config.GCTimer == 1) { if (CM.Config.GCTimer == 1) {
if (l('goldenCookie').style.display != 'none') { if (CM.Disp.lastGoldenCookieState) {
CM.Disp.GCTimer.style.display = 'block'; CM.Disp.GCTimer.style.display = 'block';
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left; CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top; CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
} }
} }
else { else {
@@ -710,14 +795,15 @@ CM.Disp.ToggleGCTimer = function() {
} }
CM.Disp.CheckGoldenCookie = function() { CM.Disp.CheckGoldenCookie = function() {
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) { if (CM.Disp.lastGoldenCookieState != Game.shimmerTypes['golden'].spawned) {
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display; CM.Disp.lastGoldenCookieState = Game.shimmerTypes['golden'].spawned;
CM.Disp.FindGoldenShimmer();
CM.Disp.UpdateFavicon(); CM.Disp.UpdateFavicon();
if (l('goldenCookie').style.display != 'none') { if (CM.Disp.lastGoldenCookieState) {
if (CM.Config.GCTimer == 1) { if (CM.Config.GCTimer == 1) {
CM.Disp.GCTimer.style.display = 'block'; CM.Disp.GCTimer.style.display = 'block';
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left; CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top; CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
} }
CM.Disp.Flash(3); CM.Disp.Flash(3);
@@ -725,19 +811,31 @@ CM.Disp.CheckGoldenCookie = function() {
} }
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none'; else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
} }
else if (CM.Config.GCTimer == 1 && l('goldenCookie').style.display != 'none') { else if (CM.Config.GCTimer == 1 && CM.Disp.lastGoldenCookieState) {
CM.Disp.GCTimer.style.opacity = 1 - Math.pow((Game.goldenCookie.life / (Game.fps * Game.goldenCookie.dur)) * 2 - 1, 4); CM.Disp.GCTimer.style.opacity = CM.Disp.goldenShimmer.l.style.opacity;
CM.Disp.GCTimer.textContent = Math.ceil(Game.goldenCookie.life / Game.fps); CM.Disp.GCTimer.style.transform = CM.Disp.goldenShimmer.l.style.transform;
CM.Disp.GCTimer.textContent = Math.ceil(CM.Disp.goldenShimmer.life / Game.fps);
} }
} }
CM.Disp.EmphSeasonPopup = function() { CM.Disp.CheckSeasonPopup = function() {
if (Game.season=='christmas') { if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
CM.Disp.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
if (CM.Disp.lastSeasonPopupState && Game.season=='christmas') {
// Needed for some of the functions to use the right object
for (var i in Game.shimmers) {
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
CM.Disp.seasonPopShimmer = Game.shimmers[i];
break;
}
}
CM.Disp.Flash(3); CM.Disp.Flash(3);
CM.Disp.PlaySound(CM.Config.SeaSoundURL); CM.Disp.PlaySound(CM.Config.SeaSoundURL);
} }
} }
}
CM.Disp.UpdateTitle = function() { CM.Disp.UpdateTitle = function() {
if (Game.OnAscend || CM.Config.Title == 0) { if (Game.OnAscend || CM.Config.Title == 0) {
@@ -748,27 +846,27 @@ CM.Disp.UpdateTitle = function() {
var titleGC; var titleGC;
var titleSP; var titleSP;
if (l('goldenCookie').style.display != 'none') { if (CM.Disp.lastGoldenCookieState) {
if (Game.goldenCookie.wrath) { if (CM.Disp.goldenShimmer.wrath) {
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; titleGC = '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
} }
else { else {
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; titleGC = '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
} }
} }
else if (!Game.Has('Golden switch [off]')) { else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']'; titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
} }
else { else {
titleGC = '[GS]' titleGC = '[GS]'
} }
if (Game.season=='christmas') { if (Game.season=='christmas') {
addSP = true; addSP = true;
if (l('seasonPopup').style.display != 'none') { if (CM.Disp.lastSeasonPopupState) {
titleSP = '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']'; titleSP = '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
} }
else { else {
titleSP = '[' + Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps) + ']'; titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
} }
} }
@@ -782,17 +880,17 @@ CM.Disp.UpdateTitle = function() {
else if (CM.Config.Title == 2) { else if (CM.Config.Title == 2) {
var str = ''; var str = '';
var spawn = false; var spawn = false;
if (l('goldenCookie').style.display != 'none') { if (CM.Disp.lastGoldenCookieState) {
spawn = true; spawn = true;
if (Game.goldenCookie.wrath) { if (CM.Disp.goldenShimmer.wrath) {
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; str += '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
} }
else { else {
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
} }
} }
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') { if (Game.season=='christmas' && CM.Disp.lastSeasonPopupState) {
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']'; str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
spawn = true; spawn = true;
} }
if (spawn) str += ' - '; if (spawn) str += ' - ';
@@ -956,6 +1054,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats')); frag.appendChild(listing('Stats'));
frag.appendChild(listing('UpStats')); frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime')); frag.appendChild(listing('SayTime'));
frag.appendChild(header('Other')); frag.appendChild(header('Other'));
@@ -1180,8 +1279,8 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Prestige', 'Prestige')); stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
@@ -1309,7 +1408,7 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg)))); stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
} }
if (centEgg) { if (centEgg) {
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%'))); stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
} }
} }
} }
@@ -1420,6 +1519,15 @@ CM.Disp.ToggleToolWarnCautPos = function() {
} }
} }
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
var count = 0;
while (currentMagic < targetMagic) {
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
count++;
}
return count / Game.fps;
}
CM.Disp.AddTooltipBuild = function() { CM.Disp.AddTooltipBuild = function() {
CM.Disp.TooltipBuildBack = []; CM.Disp.TooltipBuildBack = [];
for (var i in Game.Objects) { for (var i in Game.Objects) {
@@ -1442,6 +1550,18 @@ CM.Disp.AddTooltipUpgrade = function() {
} }
} }
CM.Disp.AddTooltipGrimoire = function() {
if (Game.Objects['Wizard tower'].minigameLoaded) {
CM.Disp.TooltipGrimoireBack = [];
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
if (l('grimoireSpell' + i).onmouseover != null) {
CM.Disp.TooltipGrimoireBack[i] = l('grimoireSpell' + i).onmouseover;
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
}
}
}
}
CM.Disp.Tooltip = function(type, name) { CM.Disp.Tooltip = function(type, name) {
if (type == 'b') { if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip(); l('tooltip').innerHTML = Game.Objects[name].tooltip();
@@ -1476,16 +1596,19 @@ CM.Disp.Tooltip = function(type, name) {
} }
} }
} }
else { // Upgrades else if (type == 'u') {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)(); l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
} }
else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
}
var area = document.createElement('div'); var area = document.createElement('div');
area.id = 'CMTooltipArea'; area.id = 'CMTooltipArea';
l('tooltip').appendChild(area); l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) { if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div'); var tooltip = document.createElement('div');
tooltip.style.border = '1px solid'; tooltip.style.border = '1px solid';
@@ -1500,6 +1623,7 @@ CM.Disp.Tooltip = function(type, name) {
div.textContent = text; div.textContent = text;
return div; return div;
} }
tooltip.appendChild(header('Bonus Income')); tooltip.appendChild(header('Bonus Income'));
var income = document.createElement('div'); var income = document.createElement('div');
income.style.marginBottom = '4px'; income.style.marginBottom = '4px';
@@ -1516,7 +1640,7 @@ CM.Disp.Tooltip = function(type, name) {
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
tooltip.appendChild(time); tooltip.appendChild(time);
l('tooltip').appendChild(tooltip); area.appendChild(tooltip);
} }
CM.Disp.tooltipType = type; CM.Disp.tooltipType = type;
@@ -1530,6 +1654,7 @@ CM.Disp.Tooltip = function(type, name) {
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
// Error checking // Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) { if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return; return;
@@ -1583,9 +1708,7 @@ CM.Disp.UpdateTooltip = function() {
var warn = CM.Cache.Lucky; var warn = CM.Cache.Lucky;
if (CM.Config.ToolWarnCautBon == 1) { if (CM.Config.ToolWarnCautBon == 1) {
var bonusNoFren = bonus; var bonusNoFren = bonus;
if (Game.frenzy > 0) { bonusNoFren /= CM.Sim.getCPSBuffMult();
bonusNoFren /= Game.frenzyPower;
}
warn += ((bonusNoFren * 60 * 15) / 0.15); warn += ((bonusNoFren * 60 * 15) / 0.15);
} }
var caut = warn * 7; var caut = warn * 7;
@@ -1621,6 +1744,54 @@ CM.Disp.UpdateTooltip = function() {
} }
} }
} }
else { // Grimoire
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
var minigame = Game.Objects['Wizard tower'].minigame;
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div');
tooltip.style.border = '1px solid';
tooltip.style.padding = '4px';
tooltip.style.margin = '0px -4px';
tooltip.id = 'CMTooltipBorder';
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var header = function(text) {
var div = document.createElement('div');
div.style.fontWeight = 'bold';
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
div.textContent = text;
return div;
}
tooltip.appendChild(header('Time Left'));
var time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltip.appendChild(time);
var timeColor = CM.Disp.GetTimeColor(spellCost, minigame.magic, undefined, CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
time.textContent = timeColor.text;
time.className = CM.Disp.colorTextPre + timeColor.color;
if (spellCost <= minigame.magic) {
tooltip.appendChild(header('Recover Time'));
var recover = document.createElement('div');
recover.id = 'CMTooltipRecover';
tooltip.appendChild(recover);
var recoverColor = CM.Disp.GetTimeColor(minigame.magic, Math.max(0, minigame.magic - spellCost), undefined, CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
recover.textContent = recoverColor.text;
recover.className = CM.Disp.colorTextPre + recoverColor.color;
}
l('CMTooltipArea').appendChild(tooltip);
}
}
}
} }
CM.Disp.DrawTooltipWarnCaut = function() { CM.Disp.DrawTooltipWarnCaut = function() {
@@ -1700,6 +1871,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05; if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
l('CMTooltipWrinkler').textContent = Beautify(sucked); l('CMTooltipWrinkler').textContent = Beautify(sucked);
} }
} }
@@ -1750,7 +1927,11 @@ CM.Disp.colorGray = 'Gray';
CM.Disp.colorPink = 'Pink'; CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown'; CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.lastGoldenCookieState = 0;
CM.Disp.lastSeasonPopupState = 0;
CM.Disp.goldenShimmer;
CM.Disp.seasonPopShimmer;
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30]; CM.Disp.times = [1, 5, 10, 15, 30];

View File

@@ -10,15 +10,7 @@ CM.ReplaceNative = function() {
Game.CalculateGains = function() { Game.CalculateGains = function() {
CM.Backup.CalculateGains(); CM.Backup.CalculateGains();
CM.Sim.DoSims = 1; CM.Sim.DoSims = 1;
CM.Sim.Date = new Date().getTime(); CM.Sim.Date = Date.now();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
} }
CM.Backup.tooltip = {}; CM.Backup.tooltip = {};
@@ -30,7 +22,7 @@ CM.ReplaceNative = function() {
} }
CM.Backup.tooltip.update = Game.tooltip.update; CM.Backup.tooltip.update = Game.tooltip.update;
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip')); eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
Game.tooltip.update = function() { Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod(); CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWarnCaut(); CM.Disp.UpdateTooltipWarnCaut();
@@ -50,6 +42,14 @@ CM.ReplaceNative = function() {
} }
} }
// Probably better to load per minigame
CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) {
CM.Backup.scriptLoaded(who, script);
CM.Disp.AddTooltipGrimoire()
CM.ReplaceNativeGrimoire();
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades; CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() { Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades(); CM.Backup.RebuildUpgrades();
@@ -87,6 +87,40 @@ CM.ReplaceNative = function() {
} }
} }
CM.ReplaceNativeGrimoire = function() {
CM.ReplaceNativeGrimoireLaunch();
CM.ReplaceNativeGrimoireDraw();
}
CM.ReplaceNativeGrimoireLaunch = function() {
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
var minigame = Game.Objects['Wizard tower'].minigame;
CM.Backup.GrimoireLaunch = minigame.launch;
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
Game.Objects['Wizard tower'].minigame.launch = function() {
CM.Backup.GrimoireLaunchMod();
CM.Disp.AddTooltipGrimoire();
CM.HasReplaceNativeGrimoireDraw = false;
CM.ReplaceNativeGrimoireDraw();
}
CM.HasReplaceNativeGrimoireLaunch = true;
}
}
CM.ReplaceNativeGrimoireDraw = function() {
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
var minigame = Game.Objects['Wizard tower'].minigame;
CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
}
}
CM.HasReplaceNativeGrimoireDraw = true;
}
}
CM.Loop = function() { CM.Loop = function() {
if (CM.Disp.lastAscendState != Game.OnAscend) { if (CM.Disp.lastAscendState != Game.OnAscend) {
CM.Disp.lastAscendState = Game.OnAscend; CM.Disp.lastAscendState = Game.OnAscend;
@@ -151,6 +185,9 @@ CM.Loop = function() {
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Check Season Popup
CM.Disp.CheckSeasonPopup();
// Update Average CPS (might need to move) // Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS() CM.Cache.UpdateAvgCPS()
} }
@@ -183,16 +220,18 @@ CM.DelayInit = function() {
CM.Disp.CreateFavicon(); CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer(); CM.Disp.CreateGCTimer();
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'); CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px'); CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px'); CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px'); CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px'); CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px'); CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamind slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
CM.ReplaceNativeGrimoire();
Game.CalculateGains(); Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created! CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend; CM.Disp.lastAscendState = Game.OnAscend;
@@ -205,9 +244,12 @@ CM.DelayInit = function() {
Game.Win('Third-party'); Game.Win('Third-party');
} }
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2'; CM.VersionMajor = '2.0042';
CM.VersionMinor = '5'; CM.VersionMinor = '2';

View File

@@ -17,11 +17,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0; var moni = 0;
for (var i = 0; i < increase; i++) { for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99; price = Game.modifyBuildingPrice(null, price);
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price); price = Math.ceil(price);
moni += price; moni += price;
start++; start++;
@@ -50,11 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0; var moni=0;
for (var i = 0; i < amount; i++) { for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99; price = Game.modifyBuildingPrice(null, price);
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.5; var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85; if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
@@ -84,7 +76,7 @@ CM.Sim.Win = function(what) {
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim')); eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim')); eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
CM.Sim.hasAura = function(what) { CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what) if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')); eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.getCPSBuffMult = function() {
var mult = 1;
for (var i in Game.buffs) {
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
}
return mult;
}
CM.Sim.InitData = function() { CM.Sim.InitData = function() {
// Buildings // Buildings
CM.Sim.Objects = []; CM.Sim.Objects = [];
@@ -128,7 +128,7 @@ CM.Sim.CopyData = function() {
CM.Sim.UpgradesOwned = Game.UpgradesOwned; CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges; CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned; CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
CM.Sim.prestige = Game.prestige; CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura; CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2; CM.Sim.dragonAura2 = Game.dragonAura2;
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
var me = Game.Objects[i]; var me = Game.Objects[i];
var you = CM.Sim.Objects[i]; var you = CM.Sim.Objects[i];
you.amount = me.amount; you.amount = me.amount;
you.level = me.level;
} }
// Upgrades // Upgrades
@@ -163,10 +164,10 @@ CM.Sim.CalculateGains = function() {
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier(); if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
var cookieMult = 0; var cookieMult = 0;
for (var i in CM.Sim.Upgrades) { for (var i in Game.cookieUpgrades) {
var me = CM.Sim.Upgrades[i]; var me = Game.cookieUpgrades[i];
if (me.bought > 0) { if (CM.Sim.Has(me.name)) {
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01); mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
} }
} }
@@ -183,11 +184,41 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01; if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2; if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var buildMult=1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03; if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) { for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i]; var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps); var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
} }
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg" if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
@@ -195,6 +226,12 @@ CM.Sim.CalculateGains = function() {
var milkMult=1; var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05; if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05; if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06;
else if (godLvl == 3) milkMult *= 1.03;
}
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
@@ -203,38 +240,48 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
var eggMult = 0; var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult++; if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
if (CM.Sim.Has('Duck egg')) eggMult++; if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turkey egg')) eggMult++; if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
if (CM.Sim.Has('Quail egg')) eggMult++; if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
if (CM.Sim.Has('Robin egg')) eggMult++; if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ostrich egg')) eggMult++; if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
if (CM.Sim.Has('Cassowary egg')) eggMult++; if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
if (CM.Sim.Has('Salmon roe')) eggMult++; if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
if (CM.Sim.Has('Frogspawn')) eggMult++; if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
if (CM.Sim.Has('Shark egg')) eggMult++; if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turtle egg')) eggMult++; if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ant larva')) eggMult++; if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) { if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day, 100); day = Math.min(day, 100);
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10; CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult += CM.Cache.CentEgg; eggMult *= CM.Cache.CentEgg;
} }
mult *= (1 + 0.01 * eggMult); mult *= eggMult;
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2; if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
if (Game.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) {
mult *= 2.11;
}
}
var rawCookiesPs = CM.Sim.cookiesPs * mult; var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i in Game.CpsAchievements) { for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name); if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
} }
if (Game.frenzy > 0) mult *= Game.frenzyPower; mult *= CM.Sim.getCPSBuffMult();
// Pointless? // Pointless?
name = Game.bakeryName.toLowerCase(); name = Game.bakeryName.toLowerCase();
@@ -246,7 +293,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) { if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5; var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) { if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate']; var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
for (var i in upgrades) { for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1; if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
} }
@@ -255,6 +302,9 @@ CM.Sim.CalculateGains = function() {
} }
CM.Sim.cookiesPs *= mult; CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
}; };
CM.Sim.CheckOtherAchiev = function() { CM.Sim.CheckOtherAchiev = function() {
@@ -271,6 +321,7 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Banker grandmas')) grandmas++; if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++; if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++; if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
var buildingsOwned = 0; var buildingsOwned = 0;
@@ -294,11 +345,12 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 150) CM.Sim.Win('Centennial and a half'); if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial'); if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half'); if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
@@ -419,45 +471,22 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
// Calculate CPS with all Heavenly upgrades // Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs; var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData(); CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) { if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.Upgrades['Heavenly key'].bought = 1; CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs; curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData(); CM.Sim.CopyData();
}
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion'); if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
@@ -470,27 +499,11 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1; CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1; CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1; CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
CM.Sim.prestige = possiblePresMax; CM.Sim.prestige = possiblePresMax;