Compare commits

..

42 Commits

Author SHA1 Message Date
Aktanusa
b4157cdbc5 Fixed current date issue (Issue #124) 2017-07-19 16:21:20 -04:00
Aktanusa
c0cd967cc7 Fixed to work with Version 2.0034 (mostly) (Issue #119, #120, and #121) 2017-07-19 14:45:54 -04:00
Aktanusa
c32a364d82 Version change to 2.0034.1 2017-07-18 22:08:07 -04:00
Aktanusa
d82f782f4b Merge branch 'bryant1410-master' 2017-04-16 21:06:27 -04:00
Santiago Castro
22a00ceef0 Fix broken Markdown headings 2017-04-16 20:50:48 -03:00
Aktanusa
b4c0c8de2b Fixed Century Egg Stat was wrong (Issue #102 and #103) and Version change 2016-07-27 23:08:28 -04:00
Aktanusa
991c80d040 Fixed minor bug with version numbers 2016-07-25 20:58:12 -04:00
Aktanusa
6c0ab25894 Merge branch 'beta' into dev to update to Version 2.002.1
Conflicts:
	CookieMonster.js
	src/Main.js
2016-07-25 20:50:32 -04:00
Aktanusa
92575ccd64 Merge branch 'CrackedP0t-master' into dev 2016-07-25 20:40:37 -04:00
Aktanusa
b4da2c69f1 Merge branch 'master' of https://github.com/CrackedP0t/CookieMonster into CrackedP0t-master 2016-07-25 20:38:53 -04:00
CrackedP0t
8802a834d5 Add shell script to make CookieMonster.js 2016-07-24 14:01:06 -06:00
Aktanusa
5a42ae532e Fixed for Version 2.002 Beta (mostly) 2016-06-28 22:32:07 -04:00
Aktanusa
e1c4826605 Copy @DeathOfBalance code (#95) to the correct source and did minor code cleanup (thanks @DeathOfBalance!) 2016-06-28 21:05:21 -04:00
Aktanusa
23232c536a Merge branch 'DeathOfBalance-beta' into beta 2016-06-28 20:58:06 -04:00
Aktanusa
e5f310393f Merge branch 'beta' of https://github.com/DeathOfBalance/CookieMonster into DeathOfBalance-beta 2016-06-28 20:57:27 -04:00
Aktanusa
9fc5b3dbaf Version changed to 2.002.1 2016-06-28 20:50:57 -04:00
Aktanusa
adef849df9 Fixed minor bug with "Cookies To Next Level" stat 2016-06-28 20:38:41 -04:00
DeathOfBalance
d435e215e8 Updated for 2.002 multiplicative egg behavior 2016-06-28 17:51:31 -04:00
Aktanusa
76cc63e510 Changed Done! for new timer format (Issue #85) 2016-05-02 22:58:44 -04:00
Aktanusa
eea4656094 Minor bug forgot to fix for Issue #85 2016-05-02 22:25:23 -04:00
Aktanusa
5a9d378585 Added minor fixes to @JCBourgo's pull (Issue #85) 2016-05-02 22:18:10 -04:00
Aktanusa
4a20c76885 Merge branch 'JCBourgo-patch-1' into dev 2016-05-02 21:22:02 -04:00
Aktanusa
520f72fe77 Merge branch 'patch-1' of https://github.com/JCBourgo/CookieMonster into JCBourgo-patch-1 2016-05-02 21:14:22 -04:00
Jean-Christophe Bourgault
37f4252509 Removed the line, back to the original 2016-05-02 20:45:33 -04:00
Jean-Christophe Bourgault
ae29132175 Made a single second look nicer
Changed the condition so it returns only ":01" when the time is at a second (or less) for the items with format = 1.
2016-05-02 20:33:48 -04:00
Jean-Christophe Bourgault
5fb084bd12 Added condition for format and time lower than 1 2016-05-02 20:13:12 -04:00
Jean-Christophe Bourgault
c3e85afb85 Added an "if" for the XX:XX:XX:XX:XX time format
Maybe the "if" is constructed backwards... simply a matter of changing the 1 to 0 in the condition. Otherwise I think it's good.
2016-05-01 22:45:55 -04:00
Jean-Christophe Bourgault
3ce5164abb Merge pull request #1 from JCBourgo/patch-2
Merge patches for TimeFormat config
2016-05-01 22:32:28 -04:00
Jean-Christophe Bourgault
6107be18a9 Added listing for TimeFormat 2016-05-01 22:30:24 -04:00
Jean-Christophe Bourgault
ae11e1db73 Added config for "XX:XX:XX:XX:XX" 2016-05-01 22:27:39 -04:00
Aktanusa
ba726ec435 Fixed minor bug (which may never happen anyway) 2016-04-28 17:59:01 -04:00
Aktanusa
4d2287a7ae Change to Version 2.6 2016-04-28 17:56:46 -04:00
Aktanusa
9555e73475 Fixed buff bars (Issue #77) 2016-04-28 17:43:07 -04:00
Aktanusa
e62b7bfe04 Fixed GC CSS hover wasn't showing with GC timer 2016-04-28 10:00:14 -04:00
Aktanusa
91d2ea8df7 Hopefully fix the issue of GC timer not popping GC in Firefox (Issue #81) 2016-04-28 08:48:35 -04:00
Aktanusa
05278149c5 Changed to Version 2.001.1 and fixed for Version 2.001 Beta (mostly) (Issue #77) 2016-04-28 00:22:56 -04:00
Aktanusa
881f5233e9 Forgot to update combo file again 2016-04-25 22:18:41 -04:00
Aktanusa
2a67bc1b61 Copied Wikia changes 2016-04-25 22:13:35 -04:00
Aktanusa
eb3c403fbd Fixed bug with Reset Bonus Income stat, added average CPS stat with options, added average Cookie Clicks stat with options (Issue #10), added the option to calculate with Wrinkers (Issue #34), added the option to calculate with average CPS, and minor cleanup 2016-04-25 22:08:31 -04:00
Aktanusa
5d0958b63a Rename Return On Investment to Payback Period to fit what the number represents better (Issue #68) 2016-03-27 17:57:50 -04:00
Aktanusa
57ab55a2c1 Added title option for pinned tabs to only highlight on Golden Cookie/Season Popup spawns (Issue #44 part 2) and minor bug fixes 2016-03-24 22:13:39 -04:00
Aktanusa
3adf65f766 Update to Version 2.5 2016-03-17 22:03:15 -04:00
9 changed files with 1390 additions and 576 deletions

2
Combine.sh Normal file
View File

@@ -0,0 +1,2 @@
#!/bin/sh
cat src/*.js > CookieMonster.js

File diff suppressed because it is too large Load Diff

View File

@@ -12,21 +12,21 @@ You can see the current version, and a full history of all versions and what the
At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue: (upgrades) This item has a better ROI than any building
* Green: This item has the best ROI
* Light Blue: (upgrades) This item has a better PP than any building
* Green: This item has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best
* Red: This item has the worst ROI
* Purple: (upgrades) This item has a worse ROI than any building
* Red: This item has the worst PP
* Purple: (upgrades) This item has a worse PP than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3.
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
## What it doesn't do
@@ -81,14 +81,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none
// ==/UserScript==
javascript:(function() {
(function() {
var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady);
}
}, 1000);
}());
})();
```
If you are using the beta, use this instead:
@@ -101,14 +101,14 @@ If you are using the beta, use this instead:
// @grant none
// ==/UserScript==
javascript:(function() {
(function() {
var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady);
}
}, 1000);
}());
})();
```
# Bugs and suggestions
@@ -127,12 +127,12 @@ If the bug is still here, you can submit an issue for it.
All suggestions are welcome, even the smallest ones.
#Contributors
# Contributors
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

82
queue/queue.js Normal file
View File

@@ -0,0 +1,82 @@
/*
Queue.js
A function to represent a queue
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
the terms of the CC0 1.0 Universal legal code:
http://creativecommons.org/publicdomain/zero/1.0/legalcode
*/
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
* items are added to the end of the queue and removed from the front.
*/
function Queue(){
// initialise the queue and offset
var queue = [];
var offset = 0;
// Returns the length of the queue.
this.getLength = function(){
return (queue.length - offset);
}
// Returns true if the queue is empty, and false otherwise.
this.isEmpty = function(){
return (queue.length == 0);
}
/* Enqueues the specified item. The parameter is:
*
* item - the item to enqueue
*/
this.enqueue = function(item){
queue.push(item);
}
/* Dequeues an item and returns it. If the queue is empty, the value
* 'undefined' is returned.
*/
this.dequeue = function(){
// if the queue is empty, return immediately
if (queue.length == 0) return undefined;
// store the item at the front of the queue
var item = queue[offset];
// increment the offset and remove the free space if necessary
if (++ offset * 2 >= queue.length){
queue = queue.slice(offset);
offset = 0;
}
// return the dequeued item
return item;
}
/* Returns the item at the front of the queue (without dequeuing it). If the
* queue is empty then undefined is returned.
*/
this.peek = function(){
return (queue.length > 0 ? queue[offset] : undefined);
}
/* Returns the item at the spot specified by place in the queue (without
* dequeuing it). If the queue is emprty or the requested place is outside
* the queue then undefined is returned.
*/
this.get = function(place){
var item = undefined;
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
item = queue[(offset + place)];
}
return item;
}
}

View File

@@ -2,6 +2,13 @@
* Cache *
*********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
return (base + count);
}
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects');
@@ -24,79 +38,97 @@ CM.Cache.RemakeIncome = function() {
CM.Sim.BuyBuildings(100, 'Objects100');
}
CM.Cache.RemakeBuildingsROI = function() {
CM.Cache.RemakeWrinkBank = function() {
var totalSucked = 0;
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
totalSucked += sucked;
}
CM.Cache.WrinkBank = totalSucked;
}
CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
}
CM.Cache.RemakeUpgradeROI = function() {
CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = '';
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color;
}
}
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache[target]) {
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = '';
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color;
}
}
CM.Cache.RemakeROI = function() {
CM.Cache.RemakePP = function() {
// Buildings for 1 amount
CM.Cache.RemakeBuildingsROI();
CM.Cache.RemakeBuildingsPP();
// Upgrades
CM.Cache.RemakeUpgradeROI();
CM.Cache.RemakeUpgradePP();
// Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
@@ -116,9 +148,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
CM.Cache.RemakeChain = function() {
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower;
}
maxPayout /= CM.Sim.getCPSBuffMult();
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
@@ -131,7 +161,7 @@ CM.Cache.RemakeChain = function() {
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
@@ -148,7 +178,7 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
@@ -157,7 +187,10 @@ CM.Cache.RemakeChain = function() {
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
var val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
CM.Cache.SeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
}
}
@@ -191,9 +224,83 @@ CM.Cache.RemakeSellForChoEgg = function() {
CM.Cache.SellForChoEgg = sellTotal;
}
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank;
}
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if ((Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) || CM.Config.CalcWrink == 0) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + totalGainChoEgg) / cpsLength;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0;
@@ -210,4 +317,18 @@ CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;

View File

@@ -120,7 +120,12 @@ CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
@@ -130,16 +135,16 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -3,25 +3,55 @@
********/
CM.Disp.FormatTime = function(time, format) {
if (time == 'Infinity') return time;
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
time = Math.ceil(time);
var d = Math.floor(time / 86400);
var h = Math.floor(time % 86400 / 3600);
var m = Math.floor(time % 3600 / 60);
var s = Math.floor(time % 60);
var str = '';
if (d > 0) {
str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
if (time == Infinity) return time;
if (CM.Config.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
time = Math.ceil(time);
var y = Math.floor(time / 31557600);
var d = Math.floor(time % 31557600 / 86400);
var h = Math.floor(time % 86400 / 3600);
var m = Math.floor(time % 3600 / 60);
var s = Math.floor(time % 60);
var str = '';
if (y < 10) {
str += '0';
}
str += y + ':';
if (d < 10) {
str += '0';
}
str += d + ':';
if (h < 10) {
str += '0';
}
str += h + ':';
if (m < 10) {
str += '0';
}
str += m + ':';
if (s < 10) {
str += '0';
}
str += s;
} else {
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
time = Math.ceil(time);
var d = Math.floor(time / 86400);
var h = Math.floor(time % 86400 / 3600);
var m = Math.floor(time % 3600 / 60);
var s = Math.floor(time % 60);
var str = '';
if (d > 0) {
str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
}
if (str.length > 0 || h > 0) {
str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
}
if (str.length > 0 || m > 0) {
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
}
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
}
if (str.length > 0 || h > 0) {
str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
}
if (str.length > 0 || m > 0) {
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
}
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
return str;
}
@@ -30,7 +60,12 @@ CM.Disp.GetTimeColor = function(price, bank, cps) {
var text;
if (bank >= price) {
color = CM.Disp.colorGreen;
text = 'Done!';
if (CM.Config.TimeFormat) {
text = '00:00:00:00:00';
}
else {
text = 'Done!';
}
}
else {
var time = (price - bank) / cps;
@@ -85,6 +120,20 @@ CM.Disp.Beautify = function(num, frac) {
}
}
CM.Disp.GetWrinkConfigBank = function() {
if (CM.Config.CalcWrink)
return CM.Cache.WrinkBank;
else
return 0;
}
CM.Disp.GetCPS = function() {
if (CM.Config.CPSMode)
return CM.Cache.AvgCPS;
else
return (Game.cookiesPs * (1 - Game.cpsSucked));
}
CM.Disp.UpdateBackground = function() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
@@ -148,9 +197,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus);
var roi = document.createElement('tr');
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
tbody.appendChild(roi);
var pp = document.createElement('tr');
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
tbody.appendChild(pp);
var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time);
@@ -164,7 +213,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')'));
type.appendChild(header);
bonus.appendChild(document.createElement('td'));
roi.appendChild(document.createElement('td'));
pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td'));
}
@@ -194,7 +243,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].pp, 2);
}
}
}
@@ -205,7 +254,7 @@ CM.Disp.UpdateBotBarTime = function() {
for (var i in CM.Cache.Objects) {
count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
@@ -236,7 +285,7 @@ CM.Disp.CreateTimerBar = function() {
var type = document.createElement('span');
type.style.display = 'inline-block';
type.style.textAlign = 'right';
type.style.width = '78px';
type.style.width = '108px';
type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top';
type.textContent = name;
@@ -281,23 +330,23 @@ CM.Disp.CreateTimerBar = function() {
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
CM.Disp.TimerBarFren = document.createElement('div');
CM.Disp.TimerBarFren.id = 'CMTimerBarFren';
CM.Disp.TimerBarFren.style.height = '12px';
CM.Disp.TimerBarFren.style.margin = '0px 10px';
CM.Disp.TimerBarFren.style.position = 'relative';
CM.Disp.TimerBarFren.appendChild(bar('', [{id: 'CMTimerBarFrenBar'}], 'CMTimerBarFrenTime'));
CM.Disp.TimerBarFren.firstChild.firstChild.id = 'CMTimerBarFrenType';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarFren);
CM.Disp.TimerBarBuff1 = document.createElement('div');
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
CM.Disp.TimerBarBuff1.style.height = '12px';
CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
CM.Disp.TimerBarBuff1.style.position = 'relative';
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
CM.Disp.TimerBarCF = document.createElement('div');
CM.Disp.TimerBarCF.id = 'CMTimerBarCF';
CM.Disp.TimerBarCF.style.height = '12px';
CM.Disp.TimerBarCF.style.margin = '0px 10px';
CM.Disp.TimerBarCF.style.position = 'relative';
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime'));
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF);
CM.Disp.TimerBarBuff2 = document.createElement('div');
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
CM.Disp.TimerBarBuff2.style.height = '12px';
CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
CM.Disp.TimerBarBuff2.style.position = 'relative';
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
l('wrapper').appendChild(CM.Disp.TimerBar);
}
@@ -328,14 +377,14 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) {
// label width: 83, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
// label width: 113, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
var count = 0;
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
}
@@ -343,75 +392,104 @@ CM.Disp.UpdateTimerBar = function() {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps);
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
count++;
}
else {
CM.Disp.TimerBarGC.style.display = 'none';
}
if (Game.season == 'christmas' && Game.seasonPopup.life <= 0 && Game.seasonPopup.toDie == 0) {
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
CM.Disp.TimerBarRen.style.display = '';
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.seasonPopup.minTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.seasonPopup.maxTime - Game.seasonPopup.minTime, Game.seasonPopup.maxTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps);
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
count++;
}
else {
CM.Disp.TimerBarRen.style.display = 'none';
}
if (Game.frenzy > 0) {
CM.Disp.TimerBarFren.style.display = '';
var buffCount = 0;
for (var i in Game.buffs) {
if (Game.buffs[i]) {
buffCount++;
CM.Disp['TimerBarBuff' + buffCount].style.display = '';
l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
var classColor = '';
if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
classColor = CM.Disp.buffColors[Game.buffs[i].name];
}
else {
classColor = CM.Disp.colorPurple;
}
l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
count++;
if (buffCount == 2) {
break;
}
}
}
if (buffCount < 2) {
CM.Disp.TimerBarBuff2.style.display = 'none';
if (buffCount < 1) {
CM.Disp.TimerBarBuff1.style.display = 'none';
}
}
/*if (Game.frenzy > 0) {
CM.Disp.TimerBarBuff1.style.display = '';
if (Game.frenzyPower == 7) {
l('CMTimerBarFrenType').textContent = 'Frenzy';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
}
else if (Game.frenzyPower == 0.5) {
l('CMTimerBarFrenType').textContent = 'Clot';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
l('CMTimerBarBuff1Type').textContent = 'Clot';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
}
else if (Game.frenzyPower == 15) {
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
}
else {
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
}
l('CMTimerBarFrenBar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
l('CMTimerBarFrenTime').textContent = Math.ceil(Game.frenzy / Game.fps);
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
count++;
}
else {
CM.Disp.TimerBarFren.style.display = 'none';
CM.Disp.TimerBarBuff1.style.display = 'none';
}
if (Game.clickFrenzy > 0) {
CM.Disp.TimerBarCF.style.display = '';
CM.Disp.TimerBarBuff2.style.display = '';
if (Game.clickFrenzyPower == 777) {
l('CMTimerBarCFType').textContent = 'Click Frenzy';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
}
else {
l('CMTimerBarCFType').textContent = 'Dragonflight';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
}
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
count++;
}
else {
CM.Disp.TimerBarCF.style.display = 'none';
}
CM.Disp.TimerBarBuff2.style.display = 'none';
}*/
if (count != 0) {
var height = 48 / count;
CM.Disp.TimerBarGC.style.height = height + 'px';
CM.Disp.TimerBarRen.style.height = height + 'px';
CM.Disp.TimerBarFren.style.height = height + 'px';
CM.Disp.TimerBarCF.style.height = height + 'px';
CM.Disp.TimerBarBuff1.style.height = height + 'px';
CM.Disp.TimerBarBuff2.style.height = height + 'px';
}
}
}
@@ -499,13 +577,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div;
}
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -643,6 +721,20 @@ CM.Disp.PlaySound = function(url) {
}
}
/**
* Needed for some of the functions to use the right object
*/
CM.Disp.FindGoldenShimmer = function() {
if (CM.Disp.lastGoldenCookieState) {
for (var i in Game.shimmers) {
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
CM.Disp.goldenShimmer = Game.shimmers[i];
break;
}
}
}
}
CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon';
@@ -652,8 +744,8 @@ CM.Disp.CreateFavicon = function() {
}
CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
if (Game.goldenCookie.wrath) {
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
if (CM.Disp.goldenShimmer.wrath) {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
}
else {
@@ -677,17 +769,19 @@ CM.Disp.CreateGCTimer = function() {
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
CM.Disp.GCTimer.style.fontSize = '35px';
CM.Disp.GCTimer.style.cursor = 'pointer';
CM.Disp.GCTimer.onclick = function () {Game.goldenCookie.click(); CM.Disp.GCTimer.style.display = 'none';};
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
l('game').appendChild(CM.Disp.GCTimer);
}
CM.Disp.ToggleGCTimer = function() {
if (CM.Config.GCTimer == 1) {
if (l('goldenCookie').style.display != 'none') {
if (CM.Disp.lastGoldenCookieState) {
CM.Disp.GCTimer.style.display = 'block';
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
}
}
else {
@@ -696,14 +790,15 @@ CM.Disp.ToggleGCTimer = function() {
}
CM.Disp.CheckGoldenCookie = function() {
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
if (CM.Disp.lastGoldenCookieState != Game.shimmerTypes['golden'].spawned) {
CM.Disp.lastGoldenCookieState = Game.shimmerTypes['golden'].spawned;
CM.Disp.FindGoldenShimmer();
CM.Disp.UpdateFavicon();
if (l('goldenCookie').style.display != 'none') {
if (CM.Disp.lastGoldenCookieState) {
if (CM.Config.GCTimer == 1) {
CM.Disp.GCTimer.style.display = 'block';
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
}
CM.Disp.Flash(3);
@@ -711,57 +806,94 @@ CM.Disp.CheckGoldenCookie = function() {
}
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
}
else if (CM.Config.GCTimer == 1 && l('goldenCookie').style.display != 'none') {
CM.Disp.GCTimer.style.opacity = 1 - Math.pow((Game.goldenCookie.life / (Game.fps * Game.goldenCookie.dur)) * 2 - 1, 4);
CM.Disp.GCTimer.textContent = Math.ceil(Game.goldenCookie.life / Game.fps);
else if (CM.Config.GCTimer == 1 && CM.Disp.lastGoldenCookieState) {
CM.Disp.GCTimer.style.opacity = CM.Disp.goldenShimmer.l.style.opacity;
CM.Disp.GCTimer.style.transform = CM.Disp.goldenShimmer.l.style.transform;
CM.Disp.GCTimer.textContent = Math.ceil(CM.Disp.goldenShimmer.life / Game.fps);
}
}
CM.Disp.EmphSeasonPopup = function() {
if (Game.season=='christmas') {
CM.Disp.Flash(3);
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
CM.Disp.CheckSeasonPopup = function() {
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
CM.Disp.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
if (CM.Disp.lastSeasonPopupState && Game.season=='christmas') {
// Needed for some of the functions to use the right object
for (var i in Game.shimmers) {
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
CM.Disp.seasonPopShimmer = Game.shimmers[i];
break;
}
}
CM.Disp.Flash(3);
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
}
}
}
CM.Disp.UpdateTitle = function() {
if (CM.Config.Title == 1) {
if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addSP = false;
var titleGC;
var titleSP;
if (l('goldenCookie').style.display != 'none') {
if (Game.goldenCookie.wrath) {
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
if (CM.Disp.lastGoldenCookieState) {
if (CM.Disp.goldenShimmer.wrath) {
titleGC = '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
else {
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
titleGC = '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
}
else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
}
else {
titleGC = '[GS]'
}
if (Game.season=='christmas') {
addSP = true;
if (l('seasonPopup').style.display != 'none') {
titleSP = '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
if (CM.Disp.lastSeasonPopupState) {
titleSP = '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
}
else {
titleSP = '[' + Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps) + ']';
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
}
}
var str = document.title;
var str = CM.Cache.Title;
if (str.charAt(0) == '[') {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
}
else if (CM.Config.Title == 2) {
var str = '';
var spawn = false;
if (CM.Disp.lastGoldenCookieState) {
spawn = true;
if (CM.Disp.goldenShimmer.wrath) {
str += '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
else {
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
}
if (Game.season=='christmas' && CM.Disp.lastSeasonPopupState) {
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
spawn = true;
}
if (spawn) str += ' - ';
var title = 'Cookie Clicker';
if (Game.season == 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
}
CM.Disp.CollectWrinklers = function() {
@@ -870,6 +1002,13 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(div);
}
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
frag.appendChild(listing('CPSMode'));
frag.appendChild(listing('AvgCPSHist'));
frag.appendChild(listing('AvgClicksHist'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
frag.appendChild(listing('Flash'));
frag.appendChild(listing('Sound'));
@@ -905,12 +1044,12 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats'));
frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime'));
frag.appendChild(header('Other'));
@@ -996,11 +1135,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) {
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
@@ -1050,20 +1189,20 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Chain Cookies', 'Chain'));
if (CM.Config.StatsPref.Chain) {
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25);
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) {
@@ -1133,39 +1272,16 @@ CM.Disp.AddMenuStats = function(title) {
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
}
if (choEgg) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += totalSucked;
}
choEggTotal *= 0.05; // Used in Prestige calculation below also
}
stats.appendChild(header('Prestige', 'Prestige'));
if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0)));
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
@@ -1185,7 +1301,7 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink) {
var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' '));
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All';
popAllA.className = 'option';
@@ -1284,16 +1400,18 @@ CM.Disp.AddMenuStats = function(title) {
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
if (choEgg) {
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal))));
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
}
if (centEgg) {
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%')));
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
}
}
}
stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
@@ -1317,7 +1435,7 @@ CM.Disp.AddMenu = function() {
}
CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
}
CM.Disp.UpdateTooltipLocation = function() {
@@ -1482,11 +1600,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white';
income.id = 'CMTooltipIncome';
tooltip.appendChild(income);
tooltip.appendChild(header('Return On Investment'));
var roi = document.createElement('div');
roi.style.marginBottom = '4px';
roi.id = 'CMTooltipROI';
tooltip.appendChild(roi);
tooltip.appendChild(header('Payback Period'));
var pp = document.createElement('div');
pp.style.marginBottom = '4px';
pp.id = 'CMTooltipPP';
tooltip.appendChild(pp);
tooltip.appendChild(header('Time Left'));
var time = document.createElement('div');
time.id = 'CMTooltipTime';
@@ -1505,6 +1623,11 @@ CM.Disp.Tooltip = function(type, name) {
CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
// Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return;
}
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
@@ -1524,8 +1647,8 @@ CM.Disp.UpdateTooltip = function() {
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
}
}
else { // Upgrades
@@ -1533,8 +1656,8 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
}
}
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
@@ -1545,7 +1668,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
}
var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
}
@@ -1554,13 +1677,11 @@ CM.Disp.UpdateTooltip = function() {
var warn = CM.Cache.Lucky;
if (CM.Config.ToolWarnCautBon == 1) {
var bonusNoFren = bonus;
if (Game.frenzy > 0) {
bonusNoFren /= Game.frenzyPower;
}
bonusNoFren /= CM.Sim.getCPSBuffMult();
warn += ((bonusNoFren * 60 * 15) / 0.15);
}
var caut = warn * 7;
var amount = Game.cookies - price;
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px';
@@ -1572,13 +1693,13 @@ CM.Disp.UpdateTooltip = function() {
if (amount < warn) {
l('CMDispTooltipWarn').style.display = '';
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
}
else if (amount < caut) {
l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarn').style.display = 'none';
}
else {
@@ -1613,7 +1734,7 @@ CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide();
for (var i = 0; i < 10; i++) {
for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
};
@@ -1671,6 +1792,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05;
}
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}
@@ -1721,18 +1848,22 @@ CM.Disp.colorGray = 'Gray';
CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.lastGoldenCookieState = 0;
CM.Disp.lastSeasonPopupState = 0;
CM.Disp.goldenShimmer;
CM.Disp.seasonPopShimmer;
CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) {
for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}

View File

@@ -13,14 +13,6 @@ CM.ReplaceNative = function() {
CM.Sim.Date = new Date().getTime();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
}
CM.Backup.tooltip = {};
CM.Backup.tooltip.draw = Game.tooltip.draw;
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
@@ -76,6 +68,15 @@ CM.ReplaceNative = function() {
CM.Backup.Loop();
CM.Loop();
}
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
}
CM.Loop = function() {
@@ -97,8 +98,27 @@ CM.Loop = function() {
CM.Sim.DoSims = 0;
}
// Calculate ROI
CM.Cache.RemakeROI();
// Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther();
@@ -116,15 +136,18 @@ CM.Loop = function() {
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval
CM.Disp.RefreshMenu();
}
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Check Season Popup
CM.Disp.CheckSeasonPopup();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
}
CM.Init = function() {
@@ -133,10 +156,11 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
}
if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor();
var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') {
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit();
clearInterval(delay);
}
@@ -158,10 +182,11 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
@@ -175,9 +200,9 @@ CM.DelayInit = function() {
Game.Win('Third-party');
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2';
CM.VersionMinor = '4';
CM.VersionMajor = '2.0034';
CM.VersionMinor = '2';

View File

@@ -17,13 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
moni+=price;
moni += price;
start++;
}
return moni;
@@ -50,11 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
CM.Sim.getCPSBuffMult = function() {
var mult = 1;
for (var i in Game.buffs) {
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
}
return mult;
}
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
you.level = me.level;
}
// Upgrades
@@ -163,10 +164,10 @@ CM.Sim.CalculateGains = function() {
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
var cookieMult = 0;
for (var i in CM.Sim.Upgrades) {
var me = CM.Sim.Upgrades[i];
if (me.bought > 0) {
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i];
if (CM.Sim.Has(me.name)) {
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
}
}
@@ -183,11 +184,41 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
var buildMult=1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.05;
else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99;
}
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
@@ -195,6 +226,12 @@ CM.Sim.CalculateGains = function() {
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.06;
else if (godLvl == 3) milkMult *= 1.03;
}
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
@@ -205,27 +242,27 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
var eggMult = 0;
if (CM.Sim.Has('Chicken egg')) eggMult++;
if (CM.Sim.Has('Duck egg')) eggMult++;
if (CM.Sim.Has('Turkey egg')) eggMult++;
if (CM.Sim.Has('Quail egg')) eggMult++;
if (CM.Sim.Has('Robin egg')) eggMult++;
if (CM.Sim.Has('Ostrich egg')) eggMult++;
if (CM.Sim.Has('Cassowary egg')) eggMult++;
if (CM.Sim.Has('Salmon roe')) eggMult++;
if (CM.Sim.Has('Frogspawn')) eggMult++;
if (CM.Sim.Has('Shark egg')) eggMult++;
if (CM.Sim.Has('Turtle egg')) eggMult++;
if (CM.Sim.Has('Ant larva')) eggMult++;
var eggMult = 1;
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100);
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
eggMult += CM.Cache.CentEgg;
day = Math.min(day, 100);
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
eggMult *= CM.Cache.CentEgg;
}
mult *= (1 + 0.01 * eggMult);
mult *= eggMult;
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
@@ -234,8 +271,8 @@ CM.Sim.CalculateGains = function() {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
}
if (Game.frenzy > 0) mult *= Game.frenzyPower;
mult *= CM.Sim.getCPSBuffMult();
// Pointless?
name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
@@ -246,7 +283,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Golden switch [off]')) {
var goldenSwitchMult = 1.5;
if (CM.Sim.Has('Residual luck')) {
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
for (var i in upgrades) {
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
}
@@ -254,7 +291,10 @@ CM.Sim.CalculateGains = function() {
mult *= goldenSwitchMult;
}
CM.Sim.cookiesPs *= mult;
CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
};
CM.Sim.CheckOtherAchiev = function() {
@@ -294,11 +334,12 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
@@ -359,7 +400,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
CM.Cache.DoRemakeBuildPrices = 1;
}
}
}
@@ -415,6 +456,48 @@ CM.Sim.NoGoldSwitchCookiesPS = function() {
}
CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
@@ -452,7 +535,7 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.prestige = possiblePresMax;
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
@@ -462,6 +545,6 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - Game.cookiesPs);
return (CM.Sim.cookiesPs - curCPS);
}