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2
Combine.sh
Normal file
2
Combine.sh
Normal file
@@ -0,0 +1,2 @@
|
||||
#!/bin/sh
|
||||
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||
1148
CookieMonster.js
1148
CookieMonster.js
File diff suppressed because it is too large
Load Diff
38
README.md
38
README.md
@@ -12,21 +12,21 @@ You can see the current version, and a full history of all versions and what the
|
||||
|
||||
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||
|
||||
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||
|
||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||
|
||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||
|
||||
* Light Blue: (upgrades) This item has a better ROI than any building
|
||||
* Green: This item has the best ROI
|
||||
* Light Blue: (upgrades) This item has a better PP than any building
|
||||
* Green: This item has the best PP
|
||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||
* Red: This item has the worst ROI
|
||||
* Purple: (upgrades) This item has a worse ROI than any building
|
||||
* Red: This item has the worst PP
|
||||
* Purple: (upgrades) This item has a worse PP than any building
|
||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||
|
||||
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3.
|
||||
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
|
||||
|
||||
## What it doesn't do
|
||||
|
||||
@@ -54,7 +54,7 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
}());
|
||||
```
|
||||
|
||||
@@ -64,7 +64,7 @@ For beta, use the following instead:
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
}());
|
||||
```
|
||||
|
||||
@@ -81,14 +81,16 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
||||
// @grant none
|
||||
// ==/UserScript==
|
||||
|
||||
javascript:(function() {
|
||||
var code = "(" + (function() {
|
||||
var checkReady = setInterval(function() {
|
||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
clearInterval(checkReady);
|
||||
}
|
||||
}, 1000);
|
||||
}());
|
||||
}).toString() + ")()";
|
||||
|
||||
window.eval(code);
|
||||
```
|
||||
If you are using the beta, use this instead:
|
||||
|
||||
@@ -101,14 +103,16 @@ If you are using the beta, use this instead:
|
||||
// @grant none
|
||||
// ==/UserScript==
|
||||
|
||||
javascript:(function() {
|
||||
var code = "(" + (function() {
|
||||
var checkReady = setInterval(function() {
|
||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||
clearInterval(checkReady);
|
||||
}
|
||||
}, 1000);
|
||||
}());
|
||||
}).toString() + ")()";
|
||||
|
||||
window.eval(code);
|
||||
```
|
||||
|
||||
# Bugs and suggestions
|
||||
@@ -127,12 +131,12 @@ If the bug is still here, you can submit an issue for it.
|
||||
|
||||
All suggestions are welcome, even the smallest ones.
|
||||
|
||||
#Contributors
|
||||
# Contributors
|
||||
|
||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation
|
||||
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||
82
queue/queue.js
Normal file
82
queue/queue.js
Normal file
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
|
||||
Queue.js
|
||||
|
||||
A function to represent a queue
|
||||
|
||||
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
|
||||
the terms of the CC0 1.0 Universal legal code:
|
||||
|
||||
http://creativecommons.org/publicdomain/zero/1.0/legalcode
|
||||
|
||||
*/
|
||||
|
||||
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
|
||||
* items are added to the end of the queue and removed from the front.
|
||||
*/
|
||||
function Queue(){
|
||||
|
||||
// initialise the queue and offset
|
||||
var queue = [];
|
||||
var offset = 0;
|
||||
|
||||
// Returns the length of the queue.
|
||||
this.getLength = function(){
|
||||
return (queue.length - offset);
|
||||
}
|
||||
|
||||
// Returns true if the queue is empty, and false otherwise.
|
||||
this.isEmpty = function(){
|
||||
return (queue.length == 0);
|
||||
}
|
||||
|
||||
/* Enqueues the specified item. The parameter is:
|
||||
*
|
||||
* item - the item to enqueue
|
||||
*/
|
||||
this.enqueue = function(item){
|
||||
queue.push(item);
|
||||
}
|
||||
|
||||
/* Dequeues an item and returns it. If the queue is empty, the value
|
||||
* 'undefined' is returned.
|
||||
*/
|
||||
this.dequeue = function(){
|
||||
|
||||
// if the queue is empty, return immediately
|
||||
if (queue.length == 0) return undefined;
|
||||
|
||||
// store the item at the front of the queue
|
||||
var item = queue[offset];
|
||||
|
||||
// increment the offset and remove the free space if necessary
|
||||
if (++ offset * 2 >= queue.length){
|
||||
queue = queue.slice(offset);
|
||||
offset = 0;
|
||||
}
|
||||
|
||||
// return the dequeued item
|
||||
return item;
|
||||
|
||||
}
|
||||
|
||||
/* Returns the item at the front of the queue (without dequeuing it). If the
|
||||
* queue is empty then undefined is returned.
|
||||
*/
|
||||
this.peek = function(){
|
||||
return (queue.length > 0 ? queue[offset] : undefined);
|
||||
}
|
||||
|
||||
/* Returns the item at the spot specified by place in the queue (without
|
||||
* dequeuing it). If the queue is emprty or the requested place is outside
|
||||
* the queue then undefined is returned.
|
||||
*/
|
||||
this.get = function(place){
|
||||
var item = undefined;
|
||||
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
|
||||
item = queue[(offset + place)];
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
}
|
||||
249
src/Cache.js
249
src/Cache.js
@@ -2,6 +2,13 @@
|
||||
* Cache *
|
||||
*********/
|
||||
|
||||
CM.Cache.AddQueue = function() {
|
||||
CM.Cache.Queue = document.createElement('script');
|
||||
CM.Cache.Queue.type = 'text/javascript';
|
||||
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||
document.head.appendChild(CM.Cache.Queue);
|
||||
}
|
||||
|
||||
CM.Cache.NextNumber = function(base) {
|
||||
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while (base == base + count) {
|
||||
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
|
||||
return (base + count);
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsPrices = function() {
|
||||
for (var i in Game.Objects) {
|
||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeIncome = function() {
|
||||
// Simulate Building Buys for 1 amount
|
||||
CM.Sim.BuyBuildings(1, 'Objects');
|
||||
@@ -24,79 +38,104 @@ CM.Cache.RemakeIncome = function() {
|
||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsROI = function() {
|
||||
CM.Cache.RemakeWrinkBank = function() {
|
||||
var totalSucked = 0;
|
||||
for (var i in Game.wrinklers) {
|
||||
var sucked = Game.wrinklers[i].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('scorn');
|
||||
if (godLvl == 1) sucked *= 1.15;
|
||||
else if (godLvl == 2) sucked *= 1.1;
|
||||
else if (godLvl == 3) sucked *= 1.05;
|
||||
}
|
||||
totalSucked += sucked;
|
||||
}
|
||||
CM.Cache.WrinkBank = totalSucked;
|
||||
CM.Cache.WrinkGodBank = totalSucked;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('scorn');
|
||||
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsPP = function() {
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
|
||||
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
|
||||
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||
}
|
||||
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
var color = '';
|
||||
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeUpgradeROI = function() {
|
||||
CM.Cache.RemakeUpgradePP = function() {
|
||||
for (var i in CM.Cache.Upgrades) {
|
||||
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
|
||||
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||
var color = '';
|
||||
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Upgrades[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
|
||||
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||
for (var i in CM.Cache[target]) {
|
||||
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||
var color = '';
|
||||
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache[target][i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeROI = function() {
|
||||
CM.Cache.RemakePP = function() {
|
||||
// Buildings for 1 amount
|
||||
CM.Cache.RemakeBuildingsROI();
|
||||
CM.Cache.RemakeBuildingsPP();
|
||||
|
||||
// Upgrades
|
||||
CM.Cache.RemakeUpgradeROI();
|
||||
CM.Cache.RemakeUpgradePP();
|
||||
|
||||
// Buildings for 10 amount
|
||||
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
|
||||
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||
|
||||
// Buildings for 100 amount
|
||||
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
|
||||
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeLucky = function() {
|
||||
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||
if (Game.frenzy > 0) {
|
||||
CM.Cache.Lucky /= Game.frenzyPower;
|
||||
}
|
||||
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
|
||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||
@@ -116,9 +155,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||
|
||||
CM.Cache.RemakeChain = function() {
|
||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||
if (Game.frenzy > 0) {
|
||||
maxPayout /= Game.frenzyPower;
|
||||
}
|
||||
maxPayout /= CM.Sim.getCPSBuffMult();
|
||||
|
||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||
|
||||
@@ -128,13 +165,13 @@ CM.Cache.RemakeChain = function() {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||
}
|
||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||
CM.Cache.Chain = 0;
|
||||
CM.Cache.ChainWrath = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||
}
|
||||
|
||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||
@@ -145,19 +182,22 @@ CM.Cache.RemakeChain = function() {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||
}
|
||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
CM.Cache.ChainFrenzyWrath = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeSeaSpec = function() {
|
||||
if (Game.season == 'christmas') {
|
||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
||||
var val = Game.cookiesPs * 60;
|
||||
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||
CM.Cache.SeaSpec = Math.max(25, val);
|
||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||
}
|
||||
}
|
||||
@@ -191,9 +231,114 @@ CM.Cache.RemakeSellForChoEgg = function() {
|
||||
CM.Cache.SellForChoEgg = sellTotal;
|
||||
}
|
||||
|
||||
CM.Cache.InitCookiesDiff = function() {
|
||||
CM.Cache.CookiesDiff = new Queue();
|
||||
CM.Cache.WrinkDiff = new Queue();
|
||||
CM.Cache.ChoEggDiff = new Queue();
|
||||
CM.Cache.ClicksDiff = new Queue();
|
||||
}
|
||||
|
||||
CM.Cache.UpdateAvgCPS = function() {
|
||||
var currDate = Math.floor(Date.now() / 1000);
|
||||
if (CM.Cache.lastDate != currDate) {
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += CM.Cache.WrinkGodBank;
|
||||
}
|
||||
choEggTotal *= 0.05;
|
||||
|
||||
if (CM.Cache.lastDate != -1) {
|
||||
var timeDiff = currDate - CM.Cache.lastDate
|
||||
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||
for (var i = 0; i < timeDiff; i++) {
|
||||
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
||||
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
||||
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
||||
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
||||
}
|
||||
// Assumes the queues are the same length
|
||||
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
||||
CM.Cache.CookiesDiff.dequeue();
|
||||
CM.Cache.WrinkDiff.dequeue();
|
||||
CM.Cache.ClicksDiff.dequeue();
|
||||
}
|
||||
|
||||
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
||||
CM.Cache.ClicksDiff.dequeue();
|
||||
}
|
||||
}
|
||||
CM.Cache.lastDate = currDate;
|
||||
CM.Cache.lastCookies = Game.cookies;
|
||||
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
||||
CM.Cache.lastChoEgg = choEggTotal;
|
||||
CM.Cache.lastClicks = Game.cookieClicks;
|
||||
|
||||
var sortedGainBank = new Array();
|
||||
var sortedGainWrink = new Array();
|
||||
var sortedGainChoEgg = new Array();
|
||||
|
||||
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
||||
|
||||
// Assumes the queues are the same length
|
||||
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||
}
|
||||
|
||||
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||
|
||||
var cut = Math.round(sortedGainBank.length / 10);
|
||||
|
||||
while (cut > 0) {
|
||||
sortedGainBank.shift();
|
||||
sortedGainBank.pop();
|
||||
sortedGainWrink.shift();
|
||||
sortedGainWrink.pop();
|
||||
sortedGainChoEgg.shift();
|
||||
sortedGainChoEgg.pop();
|
||||
cut--;
|
||||
}
|
||||
|
||||
var totalGainBank = 0;
|
||||
var totalGainWrink = 0;
|
||||
var totalGainChoEgg = 0;
|
||||
|
||||
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||
totalGainBank += sortedGainBank[i];
|
||||
totalGainWrink += sortedGainWrink[i];
|
||||
totalGainChoEgg += sortedGainChoEgg[i];
|
||||
}
|
||||
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||
|
||||
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||
}
|
||||
else {
|
||||
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||
}
|
||||
|
||||
var totalClicks = 0;
|
||||
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
|
||||
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||
}
|
||||
CM.Cache.AvgClicks = totalClicks / clicksLength;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
CM.Cache.WrinkBank = -1;
|
||||
CM.Cache.WrinkGodBank = -1;
|
||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||
CM.Cache.Lucky = 0;
|
||||
CM.Cache.LuckyReward = 0;
|
||||
@@ -210,4 +355,18 @@ CM.Cache.ChainFrenzyReward = 0;
|
||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||
CM.Cache.CentEgg = 0;
|
||||
CM.Cache.SellForChoEgg = 0;
|
||||
CM.Cache.Title = '';
|
||||
CM.Cache.HadFierHoard = false;
|
||||
CM.Cache.lastDate = -1;
|
||||
CM.Cache.lastCookies = -1;
|
||||
CM.Cache.lastWrinkCookies = -1;
|
||||
CM.Cache.lastChoEgg = -1;
|
||||
CM.Cache.lastClicks = -1;
|
||||
CM.Cache.CookiesDiff;
|
||||
CM.Cache.WrinkDiff;
|
||||
CM.Cache.ChoEggDiff;
|
||||
CM.Cache.ClicksDiff;
|
||||
CM.Cache.AvgCPS = -1;
|
||||
CM.Cache.AvgCPSChoEgg = -1;
|
||||
CM.Cache.AvgClicks = -1;
|
||||
|
||||
|
||||
@@ -120,7 +120,12 @@ CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||
@@ -130,16 +135,16 @@ for (var i = 0; i < 101; i++) {
|
||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true};
|
||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||
|
||||
|
||||
575
src/Disp.js
575
src/Disp.js
@@ -3,7 +3,37 @@
|
||||
********/
|
||||
|
||||
CM.Disp.FormatTime = function(time, format) {
|
||||
if (time == 'Infinity') return time;
|
||||
if (time == Infinity) return time;
|
||||
if (CM.Config.TimeFormat) {
|
||||
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
|
||||
time = Math.ceil(time);
|
||||
var y = Math.floor(time / 31557600);
|
||||
var d = Math.floor(time % 31557600 / 86400);
|
||||
var h = Math.floor(time % 86400 / 3600);
|
||||
var m = Math.floor(time % 3600 / 60);
|
||||
var s = Math.floor(time % 60);
|
||||
var str = '';
|
||||
if (y < 10) {
|
||||
str += '0';
|
||||
}
|
||||
str += y + ':';
|
||||
if (d < 10) {
|
||||
str += '0';
|
||||
}
|
||||
str += d + ':';
|
||||
if (h < 10) {
|
||||
str += '0';
|
||||
}
|
||||
str += h + ':';
|
||||
if (m < 10) {
|
||||
str += '0';
|
||||
}
|
||||
str += m + ':';
|
||||
if (s < 10) {
|
||||
str += '0';
|
||||
}
|
||||
str += s;
|
||||
} else {
|
||||
if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
|
||||
time = Math.ceil(time);
|
||||
var d = Math.floor(time / 86400);
|
||||
@@ -21,19 +51,29 @@ CM.Disp.FormatTime = function(time, format) {
|
||||
str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
|
||||
}
|
||||
str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
|
||||
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
CM.Disp.GetTimeColor = function(price, bank, cps) {
|
||||
CM.Disp.GetTimeColor = function(price, bank, cps, time) {
|
||||
var color;
|
||||
var text;
|
||||
if (bank >= price) {
|
||||
color = CM.Disp.colorGreen;
|
||||
if (CM.Config.TimeFormat) {
|
||||
text = '00:00:00:00:00';
|
||||
}
|
||||
else {
|
||||
text = 'Done!';
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (typeof time !== 'undefined') {
|
||||
var time = time;
|
||||
}
|
||||
else {
|
||||
var time = (price - bank) / cps;
|
||||
}
|
||||
text = CM.Disp.FormatTime(time);
|
||||
if (time > 300) {
|
||||
color = CM.Disp.colorRed;
|
||||
@@ -85,6 +125,20 @@ CM.Disp.Beautify = function(num, frac) {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.GetWrinkConfigBank = function() {
|
||||
if (CM.Config.CalcWrink)
|
||||
return CM.Cache.WrinkBank;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
CM.Disp.GetCPS = function() {
|
||||
if (CM.Config.CPSMode)
|
||||
return CM.Cache.AvgCPS;
|
||||
else
|
||||
return (Game.cookiesPs * (1 - Game.cpsSucked));
|
||||
}
|
||||
|
||||
CM.Disp.UpdateBackground = function() {
|
||||
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
|
||||
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
|
||||
@@ -99,7 +153,7 @@ CM.Disp.GetConfigDisplay = function(config) {
|
||||
CM.Disp.AddJscolor = function() {
|
||||
CM.Disp.Jscolor = document.createElement('script');
|
||||
CM.Disp.Jscolor.type = 'text/javascript';
|
||||
CM.Disp.Jscolor.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
||||
CM.Disp.Jscolor.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
||||
document.head.appendChild(CM.Disp.Jscolor);
|
||||
}
|
||||
|
||||
@@ -130,6 +184,9 @@ CM.Disp.CreateBotBar = function() {
|
||||
table.style.width = '100%';
|
||||
table.style.textAlign = 'center';
|
||||
table.style.whiteSpace = 'nowrap';
|
||||
// TODO figure a better way
|
||||
//table.style.tableLayout = 'fixed';
|
||||
//table.style.overflow = 'hidden';
|
||||
var tbody = document.createElement('tbody');
|
||||
table.appendChild(tbody);
|
||||
|
||||
@@ -148,9 +205,9 @@ CM.Disp.CreateBotBar = function() {
|
||||
var bonus = document.createElement('tr');
|
||||
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
|
||||
tbody.appendChild(bonus);
|
||||
var roi = document.createElement('tr');
|
||||
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
|
||||
tbody.appendChild(roi);
|
||||
var pp = document.createElement('tr');
|
||||
pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
|
||||
tbody.appendChild(pp);
|
||||
var time = document.createElement('tr');
|
||||
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
|
||||
tbody.appendChild(time);
|
||||
@@ -164,7 +221,7 @@ CM.Disp.CreateBotBar = function() {
|
||||
header.appendChild(document.createTextNode(')'));
|
||||
type.appendChild(header);
|
||||
bonus.appendChild(document.createElement('td'));
|
||||
roi.appendChild(document.createElement('td'));
|
||||
pp.appendChild(document.createElement('td'));
|
||||
time.appendChild(document.createElement('td'));
|
||||
|
||||
}
|
||||
@@ -194,7 +251,7 @@ CM.Disp.UpdateBotBarOther = function() {
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].pp, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -205,7 +262,7 @@ CM.Disp.UpdateBotBarTime = function() {
|
||||
|
||||
for (var i in CM.Cache.Objects) {
|
||||
count++;
|
||||
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
|
||||
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
|
||||
}
|
||||
@@ -236,7 +293,7 @@ CM.Disp.CreateTimerBar = function() {
|
||||
var type = document.createElement('span');
|
||||
type.style.display = 'inline-block';
|
||||
type.style.textAlign = 'right';
|
||||
type.style.width = '78px';
|
||||
type.style.width = '108px';
|
||||
type.style.marginRight = '5px';
|
||||
type.style.verticalAlign = 'text-top';
|
||||
type.textContent = name;
|
||||
@@ -281,23 +338,23 @@ CM.Disp.CreateTimerBar = function() {
|
||||
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
||||
|
||||
CM.Disp.TimerBarFren = document.createElement('div');
|
||||
CM.Disp.TimerBarFren.id = 'CMTimerBarFren';
|
||||
CM.Disp.TimerBarFren.style.height = '12px';
|
||||
CM.Disp.TimerBarFren.style.margin = '0px 10px';
|
||||
CM.Disp.TimerBarFren.style.position = 'relative';
|
||||
CM.Disp.TimerBarFren.appendChild(bar('', [{id: 'CMTimerBarFrenBar'}], 'CMTimerBarFrenTime'));
|
||||
CM.Disp.TimerBarFren.firstChild.firstChild.id = 'CMTimerBarFrenType';
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarFren);
|
||||
CM.Disp.TimerBarBuff1 = document.createElement('div');
|
||||
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
|
||||
CM.Disp.TimerBarBuff1.style.height = '12px';
|
||||
CM.Disp.TimerBarBuff1.style.margin = '0px 10px';
|
||||
CM.Disp.TimerBarBuff1.style.position = 'relative';
|
||||
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
|
||||
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
|
||||
|
||||
CM.Disp.TimerBarCF = document.createElement('div');
|
||||
CM.Disp.TimerBarCF.id = 'CMTimerBarCF';
|
||||
CM.Disp.TimerBarCF.style.height = '12px';
|
||||
CM.Disp.TimerBarCF.style.margin = '0px 10px';
|
||||
CM.Disp.TimerBarCF.style.position = 'relative';
|
||||
CM.Disp.TimerBarCF.appendChild(bar('', [{id: 'CMTimerBarCFBar'}], 'CMTimerBarCFTime'));
|
||||
CM.Disp.TimerBarCF.firstChild.firstChild.id = 'CMTimerBarCFType';
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarCF);
|
||||
CM.Disp.TimerBarBuff2 = document.createElement('div');
|
||||
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
|
||||
CM.Disp.TimerBarBuff2.style.height = '12px';
|
||||
CM.Disp.TimerBarBuff2.style.margin = '0px 10px';
|
||||
CM.Disp.TimerBarBuff2.style.position = 'relative';
|
||||
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
|
||||
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
|
||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
|
||||
|
||||
l('wrapper').appendChild(CM.Disp.TimerBar);
|
||||
}
|
||||
@@ -328,14 +385,14 @@ CM.Disp.ToggleTimerBarPos = function() {
|
||||
|
||||
CM.Disp.UpdateTimerBar = function() {
|
||||
if (CM.Config.TimerBar == 1) {
|
||||
// label width: 83, timer width: 26, div margin: 20
|
||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
|
||||
// label width: 113, timer width: 26, div margin: 20
|
||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
|
||||
var count = 0;
|
||||
|
||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
|
||||
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||
CM.Disp.TimerBarGC.style.display = '';
|
||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
||||
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
|
||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
||||
}
|
||||
@@ -343,75 +400,104 @@ CM.Disp.UpdateTimerBar = function() {
|
||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
|
||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
||||
}
|
||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps);
|
||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||
count++;
|
||||
}
|
||||
else {
|
||||
CM.Disp.TimerBarGC.style.display = 'none';
|
||||
}
|
||||
|
||||
if (Game.season == 'christmas' && Game.seasonPopup.life <= 0 && Game.seasonPopup.toDie == 0) {
|
||||
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||
CM.Disp.TimerBarRen.style.display = '';
|
||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.seasonPopup.minTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.seasonPopup.maxTime - Game.seasonPopup.minTime, Game.seasonPopup.maxTime - Game.seasonPopup.time) * maxWidth / Game.seasonPopup.maxTime) + 'px';
|
||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps);
|
||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||
count++;
|
||||
}
|
||||
else {
|
||||
CM.Disp.TimerBarRen.style.display = 'none';
|
||||
}
|
||||
|
||||
if (Game.frenzy > 0) {
|
||||
CM.Disp.TimerBarFren.style.display = '';
|
||||
if (Game.frenzyPower == 7) {
|
||||
l('CMTimerBarFrenType').textContent = 'Frenzy';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
||||
}
|
||||
else if (Game.frenzyPower == 0.5) {
|
||||
l('CMTimerBarFrenType').textContent = 'Clot';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
||||
}
|
||||
else if (Game.frenzyPower == 15) {
|
||||
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||
var buffCount = 0;
|
||||
for (var i in Game.buffs) {
|
||||
if (Game.buffs[i]) {
|
||||
buffCount++;
|
||||
CM.Disp['TimerBarBuff' + buffCount].style.display = '';
|
||||
l('CMTimerBarBuff' + buffCount + 'Type').textContent = Game.buffs[i].name;
|
||||
var classColor = '';
|
||||
if (typeof CM.Disp.buffColors[Game.buffs[i].name] !== 'undefined') {
|
||||
classColor = CM.Disp.buffColors[Game.buffs[i].name];
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
||||
classColor = CM.Disp.colorPurple;
|
||||
}
|
||||
l('CMTimerBarFrenBar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
||||
l('CMTimerBarFrenTime').textContent = Math.ceil(Game.frenzy / Game.fps);
|
||||
l('CMTimerBarBuff' + buffCount + 'Bar').className = CM.Disp.colorBackPre + classColor;
|
||||
l('CMTimerBarBuff' + buffCount + 'Bar').style.width = Math.round(Game.buffs[i].time * maxWidth / Game.buffs[i].maxTime) + 'px';
|
||||
l('CMTimerBarBuff' + buffCount + 'Time').textContent = Math.ceil(Game.buffs[i].time / Game.fps);
|
||||
count++;
|
||||
if (buffCount == 2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (buffCount < 2) {
|
||||
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||
if (buffCount < 1) {
|
||||
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
/*if (Game.frenzy > 0) {
|
||||
CM.Disp.TimerBarBuff1.style.display = '';
|
||||
if (Game.frenzyPower == 7) {
|
||||
l('CMTimerBarBuff1Type').textContent = 'Frenzy';
|
||||
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorYellow;
|
||||
}
|
||||
else if (Game.frenzyPower == 0.5) {
|
||||
l('CMTimerBarBuff1Type').textContent = 'Clot';
|
||||
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorRed;
|
||||
}
|
||||
else if (Game.frenzyPower == 15) {
|
||||
l('CMTimerBarBuff1Type').textContent = 'Dragon Harvest';
|
||||
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarBuff1Type').textContent = 'Blood Frenzy';
|
||||
l('CMTimerBarBuff1Bar').className = CM.Disp.colorBackPre + CM.Disp.colorGreen;
|
||||
}
|
||||
l('CMTimerBarBuff1Bar').style.width = Math.round(Game.frenzy * maxWidth / Game.frenzyMax) + 'px';
|
||||
l('CMTimerBarBuff1Time').textContent = Math.ceil(Game.frenzy / Game.fps);
|
||||
count++;
|
||||
}
|
||||
else {
|
||||
CM.Disp.TimerBarFren.style.display = 'none';
|
||||
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||
}
|
||||
|
||||
if (Game.clickFrenzy > 0) {
|
||||
CM.Disp.TimerBarCF.style.display = '';
|
||||
CM.Disp.TimerBarBuff2.style.display = '';
|
||||
if (Game.clickFrenzyPower == 777) {
|
||||
l('CMTimerBarCFType').textContent = 'Click Frenzy';
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
||||
l('CMTimerBarBuff2Type').textContent = 'Click Frenzy';
|
||||
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorBlue;
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarCFType').textContent = 'Dragonflight';
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||
l('CMTimerBarBuff2Type').textContent = 'Dragonflight';
|
||||
l('CMTimerBarBuff2Bar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||
}
|
||||
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||
l('CMTimerBarBuff2Bar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||
l('CMTimerBarBuff2Time').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||
count++;
|
||||
}
|
||||
else {
|
||||
CM.Disp.TimerBarCF.style.display = 'none';
|
||||
}
|
||||
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||
}*/
|
||||
|
||||
if (count != 0) {
|
||||
var height = 48 / count;
|
||||
CM.Disp.TimerBarGC.style.height = height + 'px';
|
||||
CM.Disp.TimerBarRen.style.height = height + 'px';
|
||||
CM.Disp.TimerBarFren.style.height = height + 'px';
|
||||
CM.Disp.TimerBarCF.style.height = height + 'px';
|
||||
CM.Disp.TimerBarBuff1.style.height = height + 'px';
|
||||
CM.Disp.TimerBarBuff2.style.height = height + 'px';
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -499,13 +585,13 @@ CM.Disp.CreateUpgradeBar = function() {
|
||||
return div;
|
||||
}
|
||||
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
|
||||
placeholder.appendChild(legend);
|
||||
|
||||
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
|
||||
@@ -643,6 +729,20 @@ CM.Disp.PlaySound = function(url) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Needed for some of the functions to use the right object
|
||||
*/
|
||||
CM.Disp.FindGoldenShimmer = function() {
|
||||
if (CM.Disp.lastGoldenCookieState) {
|
||||
for (var i in Game.shimmers) {
|
||||
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
|
||||
CM.Disp.goldenShimmer = Game.shimmers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateFavicon = function() {
|
||||
CM.Disp.Favicon = document.createElement('link');
|
||||
CM.Disp.Favicon.id = 'CMFavicon';
|
||||
@@ -652,12 +752,12 @@ CM.Disp.CreateFavicon = function() {
|
||||
}
|
||||
|
||||
CM.Disp.UpdateFavicon = function() {
|
||||
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
|
||||
if (Game.goldenCookie.wrath) {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
|
||||
if (CM.Disp.goldenShimmer.wrath) {
|
||||
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||
}
|
||||
else {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -677,17 +777,19 @@ CM.Disp.CreateGCTimer = function() {
|
||||
CM.Disp.GCTimer.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||
CM.Disp.GCTimer.style.fontSize = '35px';
|
||||
CM.Disp.GCTimer.style.cursor = 'pointer';
|
||||
CM.Disp.GCTimer.onclick = function () {Game.goldenCookie.click(); CM.Disp.GCTimer.style.display = 'none';};
|
||||
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
|
||||
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
|
||||
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
|
||||
|
||||
l('game').appendChild(CM.Disp.GCTimer);
|
||||
}
|
||||
|
||||
CM.Disp.ToggleGCTimer = function() {
|
||||
if (CM.Config.GCTimer == 1) {
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
if (CM.Disp.lastGoldenCookieState) {
|
||||
CM.Disp.GCTimer.style.display = 'block';
|
||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
||||
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -696,14 +798,15 @@ CM.Disp.ToggleGCTimer = function() {
|
||||
}
|
||||
|
||||
CM.Disp.CheckGoldenCookie = function() {
|
||||
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
|
||||
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
|
||||
if (CM.Disp.lastGoldenCookieState != Game.shimmerTypes['golden'].spawned) {
|
||||
CM.Disp.lastGoldenCookieState = Game.shimmerTypes['golden'].spawned;
|
||||
CM.Disp.FindGoldenShimmer();
|
||||
CM.Disp.UpdateFavicon();
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
if (CM.Disp.lastGoldenCookieState) {
|
||||
if (CM.Config.GCTimer == 1) {
|
||||
CM.Disp.GCTimer.style.display = 'block';
|
||||
CM.Disp.GCTimer.style.left = l('goldenCookie').style.left;
|
||||
CM.Disp.GCTimer.style.top = l('goldenCookie').style.top;
|
||||
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||
}
|
||||
|
||||
CM.Disp.Flash(3);
|
||||
@@ -711,62 +814,99 @@ CM.Disp.CheckGoldenCookie = function() {
|
||||
}
|
||||
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
||||
}
|
||||
else if (CM.Config.GCTimer == 1 && l('goldenCookie').style.display != 'none') {
|
||||
CM.Disp.GCTimer.style.opacity = 1 - Math.pow((Game.goldenCookie.life / (Game.fps * Game.goldenCookie.dur)) * 2 - 1, 4);
|
||||
CM.Disp.GCTimer.textContent = Math.ceil(Game.goldenCookie.life / Game.fps);
|
||||
else if (CM.Config.GCTimer == 1 && CM.Disp.lastGoldenCookieState) {
|
||||
CM.Disp.GCTimer.style.opacity = CM.Disp.goldenShimmer.l.style.opacity;
|
||||
CM.Disp.GCTimer.style.transform = CM.Disp.goldenShimmer.l.style.transform;
|
||||
CM.Disp.GCTimer.textContent = Math.ceil(CM.Disp.goldenShimmer.life / Game.fps);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CM.Disp.EmphSeasonPopup = function() {
|
||||
if (Game.season=='christmas') {
|
||||
CM.Disp.CheckSeasonPopup = function() {
|
||||
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
|
||||
CM.Disp.lastSeasonPopupState = Game.shimmerTypes['reindeer'].spawned;
|
||||
if (CM.Disp.lastSeasonPopupState && Game.season=='christmas') {
|
||||
// Needed for some of the functions to use the right object
|
||||
for (var i in Game.shimmers) {
|
||||
if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
|
||||
CM.Disp.seasonPopShimmer = Game.shimmers[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.Flash(3);
|
||||
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTitle = function() {
|
||||
if (CM.Config.Title == 1) {
|
||||
if (Game.OnAscend || CM.Config.Title == 0) {
|
||||
document.title = CM.Cache.Title;
|
||||
}
|
||||
else if (CM.Config.Title == 1) {
|
||||
var addSP = false;
|
||||
|
||||
var titleGC;
|
||||
var titleSP;
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
if (Game.goldenCookie.wrath) {
|
||||
titleGC = '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
if (CM.Disp.lastGoldenCookieState) {
|
||||
if (CM.Disp.goldenShimmer.wrath) {
|
||||
titleGC = '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
titleGC = '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||
}
|
||||
}
|
||||
else if (!Game.Has('Golden switch [off]')) {
|
||||
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
|
||||
titleGC = '[' + Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleGC = '[GS]'
|
||||
}
|
||||
if (Game.season=='christmas') {
|
||||
addSP = true;
|
||||
if (l('seasonPopup').style.display != 'none') {
|
||||
titleSP = '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
|
||||
if (CM.Disp.lastSeasonPopupState) {
|
||||
titleSP = '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleSP = '[' + Math.ceil((Game.seasonPopup.maxTime - Game.seasonPopup.time) / Game.fps) + ']';
|
||||
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
|
||||
}
|
||||
}
|
||||
|
||||
var str = document.title;
|
||||
var str = CM.Cache.Title;
|
||||
if (str.charAt(0) == '[') {
|
||||
str = str.substring(str.lastIndexOf(']') + 1);
|
||||
}
|
||||
|
||||
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
|
||||
}
|
||||
else if (CM.Config.Title == 2) {
|
||||
var str = '';
|
||||
var spawn = false;
|
||||
if (CM.Disp.lastGoldenCookieState) {
|
||||
spawn = true;
|
||||
if (CM.Disp.goldenShimmer.wrath) {
|
||||
str += '[W ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
|
||||
}
|
||||
}
|
||||
if (Game.season=='christmas' && CM.Disp.lastSeasonPopupState) {
|
||||
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
|
||||
spawn = true;
|
||||
}
|
||||
if (spawn) str += ' - ';
|
||||
var title = 'Cookie Clicker';
|
||||
if (Game.season == 'fools') title = 'Cookie Baker';
|
||||
str += title;
|
||||
document.title = str;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CollectWrinklers = function() {
|
||||
for (var i in Game.wrinklers) {
|
||||
if (Game.wrinklers[i].sucked > 0) {
|
||||
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type == 0) {
|
||||
Game.wrinklers[i].hp = 0;
|
||||
}
|
||||
}
|
||||
@@ -870,6 +1010,13 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(div);
|
||||
}
|
||||
|
||||
frag.appendChild(header('Calculation'));
|
||||
frag.appendChild(listing('CalcWrink'));
|
||||
frag.appendChild(listing('CPSMode'));
|
||||
frag.appendChild(listing('AvgCPSHist'));
|
||||
frag.appendChild(listing('AvgClicksHist'));
|
||||
frag.appendChild(listing('ToolWarnCautBon'));
|
||||
|
||||
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
|
||||
frag.appendChild(listing('Flash'));
|
||||
frag.appendChild(listing('Sound'));
|
||||
@@ -905,12 +1052,12 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(listing('TooltipAmor'));
|
||||
frag.appendChild(listing('ToolWarnCaut'));
|
||||
frag.appendChild(listing('ToolWarnCautPos'));
|
||||
frag.appendChild(listing('ToolWarnCautBon'));
|
||||
frag.appendChild(listing('ToolWrink'));
|
||||
|
||||
frag.appendChild(header('Statistics'));
|
||||
frag.appendChild(listing('Stats'));
|
||||
frag.appendChild(listing('UpStats'));
|
||||
frag.appendChild(listing('TimeFormat'));
|
||||
frag.appendChild(listing('SayTime'));
|
||||
|
||||
frag.appendChild(header('Other'));
|
||||
@@ -996,11 +1143,11 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
||||
if (CM.Config.StatsPref.Lucky) {
|
||||
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
|
||||
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
|
||||
var luckyRewardMax = CM.Cache.LuckyReward;
|
||||
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
|
||||
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
|
||||
@@ -1050,20 +1197,20 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
stats.appendChild(header('Chain Cookies', 'Chain'));
|
||||
if (CM.Config.StatsPref.Chain) {
|
||||
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||
|
||||
var chainRewardMax = CM.Cache.ChainReward;
|
||||
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
||||
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
||||
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
|
||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25);
|
||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
|
||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||
@@ -1133,39 +1280,16 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||
|
||||
|
||||
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
|
||||
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
|
||||
for (var i in Game.wrinklers) {
|
||||
var sucked = Game.wrinklers[i].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
totalSucked += sucked;
|
||||
}
|
||||
}
|
||||
|
||||
if (choEgg) {
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += totalSucked;
|
||||
}
|
||||
choEggTotal *= 0.05; // Used in Prestige calculation below also
|
||||
}
|
||||
|
||||
stats.appendChild(header('Prestige', 'Prestige'));
|
||||
if (CM.Config.StatsPref.Prestige) {
|
||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0)));
|
||||
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
|
||||
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
||||
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
||||
|
||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||
var cookiesNextFrag = document.createDocumentFragment();
|
||||
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
|
||||
var cookiesNextSmall = document.createElement('small');
|
||||
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
|
||||
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
|
||||
cookiesNextFrag.appendChild(cookiesNextSmall);
|
||||
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
|
||||
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
|
||||
@@ -1185,9 +1309,9 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
stats.appendChild(header('Wrinklers', 'Wrink'));
|
||||
if (CM.Config.StatsPref.Wrink) {
|
||||
var popAllFrag = document.createDocumentFragment();
|
||||
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' '));
|
||||
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
|
||||
var popAllA = document.createElement('a');
|
||||
popAllA.textContent = 'Pop All';
|
||||
popAllA.textContent = 'Pop All Normal';
|
||||
popAllA.className = 'option';
|
||||
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
|
||||
popAllFrag.appendChild(popAllA);
|
||||
@@ -1284,16 +1408,18 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
|
||||
if (choEgg) {
|
||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal))));
|
||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
||||
}
|
||||
if (centEgg) {
|
||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%')));
|
||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stats.appendChild(header('Miscellaneous', 'Misc'));
|
||||
if (CM.Config.StatsPref.Misc) {
|
||||
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
|
||||
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
|
||||
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
|
||||
}
|
||||
|
||||
@@ -1317,7 +1443,7 @@ CM.Disp.AddMenu = function() {
|
||||
}
|
||||
|
||||
CM.Disp.RefreshMenu = function() {
|
||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTooltipLocation = function() {
|
||||
@@ -1374,7 +1500,7 @@ CM.Disp.CreateTooltipWarnCaut = function() {
|
||||
l('tooltipAnchor').appendChild(CM.Disp.TooltipWarnCaut);
|
||||
}
|
||||
|
||||
CM.Disp.ToggleToolWarnCaut = function() {
|
||||
CM.Disp.ToggleToolWarnCaut = function() { // Pointless?
|
||||
if (CM.Config.ToolWarnCaut == 1) {
|
||||
CM.Disp.TooltipWarnCaut.style.display = 'block';
|
||||
}
|
||||
@@ -1396,6 +1522,15 @@ CM.Disp.ToggleToolWarnCautPos = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
|
||||
var count = 0;
|
||||
while (currentMagic < targetMagic) {
|
||||
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
|
||||
count++;
|
||||
}
|
||||
return count / Game.fps;
|
||||
}
|
||||
|
||||
CM.Disp.AddTooltipBuild = function() {
|
||||
CM.Disp.TooltipBuildBack = [];
|
||||
for (var i in Game.Objects) {
|
||||
@@ -1418,6 +1553,18 @@ CM.Disp.AddTooltipUpgrade = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddTooltipGrimoire = function() {
|
||||
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||
CM.Disp.TooltipGrimoireBack = [];
|
||||
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||
CM.Disp.TooltipGrimoireBack[i] = l('grimoireSpell' + i).onmouseover;
|
||||
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.Tooltip = function(type, name) {
|
||||
if (type == 'b') {
|
||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||
@@ -1452,16 +1599,19 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
else if (type == 'u') {
|
||||
if (!Game.UpgradesInStore[name]) return '';
|
||||
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
||||
}
|
||||
else { // Grimoire
|
||||
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
|
||||
}
|
||||
|
||||
var area = document.createElement('div');
|
||||
area.id = 'CMTooltipArea';
|
||||
l('tooltip').appendChild(area);
|
||||
|
||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
||||
if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
|
||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||
var tooltip = document.createElement('div');
|
||||
tooltip.style.border = '1px solid';
|
||||
@@ -1476,23 +1626,24 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
div.textContent = text;
|
||||
return div;
|
||||
}
|
||||
|
||||
tooltip.appendChild(header('Bonus Income'));
|
||||
var income = document.createElement('div');
|
||||
income.style.marginBottom = '4px';
|
||||
income.style.color = 'white';
|
||||
income.id = 'CMTooltipIncome';
|
||||
tooltip.appendChild(income);
|
||||
tooltip.appendChild(header('Return On Investment'));
|
||||
var roi = document.createElement('div');
|
||||
roi.style.marginBottom = '4px';
|
||||
roi.id = 'CMTooltipROI';
|
||||
tooltip.appendChild(roi);
|
||||
tooltip.appendChild(header('Payback Period'));
|
||||
var pp = document.createElement('div');
|
||||
pp.style.marginBottom = '4px';
|
||||
pp.id = 'CMTooltipPP';
|
||||
tooltip.appendChild(pp);
|
||||
tooltip.appendChild(header('Time Left'));
|
||||
var time = document.createElement('div');
|
||||
time.id = 'CMTooltipTime';
|
||||
tooltip.appendChild(time);
|
||||
|
||||
l('tooltip').appendChild(tooltip);
|
||||
area.appendChild(tooltip);
|
||||
}
|
||||
|
||||
CM.Disp.tooltipType = type;
|
||||
@@ -1504,7 +1655,14 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTooltip = function() {
|
||||
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
||||
if (l('tooltipAnchor').style.display != 'none') {
|
||||
|
||||
if (l('CMTooltipArea') != null) {
|
||||
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
|
||||
// Error checking
|
||||
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
||||
return;
|
||||
}
|
||||
var price;
|
||||
var bonus;
|
||||
if (CM.Disp.tooltipType == 'b') {
|
||||
@@ -1524,8 +1682,8 @@ CM.Disp.UpdateTooltip = function() {
|
||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
@@ -1533,8 +1691,8 @@ CM.Disp.UpdateTooltip = function() {
|
||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
}
|
||||
}
|
||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
@@ -1545,22 +1703,21 @@ CM.Disp.UpdateTooltip = function() {
|
||||
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
||||
}
|
||||
|
||||
var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
|
||||
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
||||
l('CMTooltipTime').textContent = timeColor.text;
|
||||
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
|
||||
}
|
||||
|
||||
if (CM.Config.ToolWarnCaut == 1) {
|
||||
CM.Disp.TooltipWarnCaut.style.display = 'block';
|
||||
var warn = CM.Cache.Lucky;
|
||||
if (CM.Config.ToolWarnCautBon == 1) {
|
||||
var bonusNoFren = bonus;
|
||||
if (Game.frenzy > 0) {
|
||||
bonusNoFren /= Game.frenzyPower;
|
||||
}
|
||||
bonusNoFren /= CM.Sim.getCPSBuffMult();
|
||||
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
||||
}
|
||||
var caut = warn * 7;
|
||||
var amount = Game.cookies - price;
|
||||
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
|
||||
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
if (CM.Config.ToolWarnCautPos == 0) {
|
||||
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
||||
@@ -1572,13 +1729,13 @@ CM.Disp.UpdateTooltip = function() {
|
||||
|
||||
if (amount < warn) {
|
||||
l('CMDispTooltipWarn').style.display = '';
|
||||
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
|
||||
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
|
||||
l('CMDispTooltipCaut').style.display = '';
|
||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
|
||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||
}
|
||||
else if (amount < caut) {
|
||||
l('CMDispTooltipCaut').style.display = '';
|
||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')';
|
||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||
l('CMDispTooltipWarn').style.display = 'none';
|
||||
}
|
||||
else {
|
||||
@@ -1591,6 +1748,62 @@ CM.Disp.UpdateTooltip = function() {
|
||||
l('CMDispTooltipCaut').style.display = 'none';
|
||||
}
|
||||
}
|
||||
else {
|
||||
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||
}
|
||||
}
|
||||
else { // Grimoire
|
||||
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||
l('CMDispTooltipWarn').style.display = 'none';
|
||||
l('CMDispTooltipCaut').style.display = 'none';
|
||||
|
||||
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
|
||||
|
||||
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) {
|
||||
l('CMTooltipArea').innerHTML = '';
|
||||
|
||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||
var tooltip = document.createElement('div');
|
||||
tooltip.style.border = '1px solid';
|
||||
tooltip.style.padding = '4px';
|
||||
tooltip.style.margin = '0px -4px';
|
||||
tooltip.id = 'CMTooltipBorder';
|
||||
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
|
||||
|
||||
var header = function(text) {
|
||||
var div = document.createElement('div');
|
||||
div.style.fontWeight = 'bold';
|
||||
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||
div.textContent = text;
|
||||
return div;
|
||||
}
|
||||
|
||||
tooltip.appendChild(header('Time Left'));
|
||||
var time = document.createElement('div');
|
||||
time.id = 'CMTooltipTime';
|
||||
tooltip.appendChild(time);
|
||||
var timeColor = CM.Disp.GetTimeColor(spellCost, minigame.magic, undefined, CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
|
||||
time.textContent = timeColor.text;
|
||||
time.className = CM.Disp.colorTextPre + timeColor.color;
|
||||
|
||||
if (spellCost <= minigame.magic) {
|
||||
tooltip.appendChild(header('Recover Time'));
|
||||
var recover = document.createElement('div');
|
||||
recover.id = 'CMTooltipRecover';
|
||||
tooltip.appendChild(recover);
|
||||
var recoverColor = CM.Disp.GetTimeColor(minigame.magic, Math.max(0, minigame.magic - spellCost), undefined, CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
|
||||
recover.textContent = recoverColor.text;
|
||||
recover.className = CM.Disp.colorTextPre + recoverColor.color;
|
||||
}
|
||||
|
||||
l('CMTooltipArea').appendChild(tooltip);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1613,7 +1826,7 @@ CM.Disp.AddWrinklerAreaDetect = function() {
|
||||
l('backgroundLeftCanvas').onmouseout = function() {
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
Game.tooltip.hide();
|
||||
for (var i = 0; i < 10; i++) {
|
||||
for (var i in Game.wrinklers) {
|
||||
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||
}
|
||||
};
|
||||
@@ -1671,6 +1884,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
|
||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('scorn');
|
||||
if (godLvl == 1) sucked *= 1.15;
|
||||
else if (godLvl == 2) sucked *= 1.1;
|
||||
else if (godLvl == 3) sucked *= 1.05;
|
||||
}
|
||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||
}
|
||||
}
|
||||
@@ -1721,18 +1940,22 @@ CM.Disp.colorGray = 'Gray';
|
||||
CM.Disp.colorPink = 'Pink';
|
||||
CM.Disp.colorBrown = 'Brown';
|
||||
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
||||
CM.Disp.lastGoldenCookieState = 'none';
|
||||
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
|
||||
CM.Disp.lastGoldenCookieState = 0;
|
||||
CM.Disp.lastSeasonPopupState = 0;
|
||||
CM.Disp.goldenShimmer;
|
||||
CM.Disp.seasonPopShimmer;
|
||||
CM.Disp.lastAscendState = -1;
|
||||
|
||||
CM.Disp.times = [1, 5, 10, 15, 30];
|
||||
|
||||
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
||||
|
||||
CM.Disp.TooltipBuy10 = false;
|
||||
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
CM.Disp.TooltipWrinkler = -1;
|
||||
CM.Disp.TooltipWrinklerCache = [];
|
||||
for (var i = 0; i < 10; i++) {
|
||||
for (var i in Game.wrinklers) {
|
||||
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||
}
|
||||
|
||||
|
||||
120
src/Main.js
120
src/Main.js
@@ -10,15 +10,7 @@ CM.ReplaceNative = function() {
|
||||
Game.CalculateGains = function() {
|
||||
CM.Backup.CalculateGains();
|
||||
CM.Sim.DoSims = 1;
|
||||
CM.Sim.Date = new Date().getTime();
|
||||
}
|
||||
|
||||
CM.Backup.seasonPopup = {};
|
||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
||||
Game.seasonPopup.spawn = function() {
|
||||
CM.Backup.seasonPopup.spawnMod();
|
||||
CM.Disp.EmphSeasonPopup();
|
||||
CM.Sim.Date = Date.now();
|
||||
}
|
||||
|
||||
CM.Backup.tooltip = {};
|
||||
@@ -30,7 +22,7 @@ CM.ReplaceNative = function() {
|
||||
}
|
||||
|
||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||
Game.tooltip.update = function() {
|
||||
CM.Backup.tooltip.updateMod();
|
||||
CM.Disp.UpdateTooltipWarnCaut();
|
||||
@@ -50,6 +42,14 @@ CM.ReplaceNative = function() {
|
||||
}
|
||||
}
|
||||
|
||||
// Probably better to load per minigame
|
||||
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||
Game.scriptLoaded = function(who, script) {
|
||||
CM.Backup.scriptLoaded(who, script);
|
||||
CM.Disp.AddTooltipGrimoire()
|
||||
CM.ReplaceNativeGrimoire();
|
||||
}
|
||||
|
||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||
Game.RebuildUpgrades = function() {
|
||||
CM.Backup.RebuildUpgrades();
|
||||
@@ -76,6 +76,49 @@ CM.ReplaceNative = function() {
|
||||
CM.Backup.Loop();
|
||||
CM.Loop();
|
||||
}
|
||||
|
||||
CM.Backup.Logic = Game.Logic;
|
||||
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||
Game.Logic = function() {
|
||||
CM.Backup.LogicMod();
|
||||
|
||||
// Update Title
|
||||
CM.Disp.UpdateTitle();
|
||||
}
|
||||
}
|
||||
|
||||
CM.ReplaceNativeGrimoire = function() {
|
||||
CM.ReplaceNativeGrimoireLaunch();
|
||||
CM.ReplaceNativeGrimoireDraw();
|
||||
}
|
||||
|
||||
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||
CM.Backup.GrimoireLaunchMod();
|
||||
CM.Disp.AddTooltipGrimoire();
|
||||
CM.HasReplaceNativeGrimoireDraw = false;
|
||||
CM.ReplaceNativeGrimoireDraw();
|
||||
}
|
||||
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||
}
|
||||
}
|
||||
|
||||
CM.ReplaceNativeGrimoireDraw = function() {
|
||||
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||
CM.Backup.GrimoireDraw = minigame.draw;
|
||||
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||
CM.Backup.GrimoireDraw();
|
||||
if (minigame.magic < minigame.magicM) {
|
||||
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||
}
|
||||
}
|
||||
CM.HasReplaceNativeGrimoireDraw = true;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Loop = function() {
|
||||
@@ -97,8 +140,27 @@ CM.Loop = function() {
|
||||
CM.Sim.DoSims = 0;
|
||||
}
|
||||
|
||||
// Calculate ROI
|
||||
CM.Cache.RemakeROI();
|
||||
// Check for aura change to recalculate buildings prices
|
||||
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
||||
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
||||
CM.Cache.HadFierHoard = true;
|
||||
CM.Cache.DoRemakeBuildPrices = 1;
|
||||
}
|
||||
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
|
||||
CM.Cache.HadFierHoard = false;
|
||||
CM.Cache.DoRemakeBuildPrices = 1;
|
||||
}
|
||||
|
||||
if (CM.Cache.DoRemakeBuildPrices) {
|
||||
CM.Cache.RemakeBuildingsPrices();
|
||||
CM.Cache.DoRemakeBuildPrices = 0;
|
||||
}
|
||||
|
||||
// Update Wrinkler Bank
|
||||
CM.Cache.RemakeWrinkBank();
|
||||
|
||||
// Calculate PP
|
||||
CM.Cache.RemakePP();
|
||||
|
||||
// Update colors
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
@@ -116,15 +178,18 @@ CM.Loop = function() {
|
||||
CM.Disp.CheckWrinklerTooltip();
|
||||
CM.Disp.UpdateWrinklerTooltip();
|
||||
|
||||
// Update Title
|
||||
CM.Disp.UpdateTitle();
|
||||
|
||||
// Change menu refresh interval
|
||||
CM.Disp.RefreshMenu();
|
||||
}
|
||||
|
||||
// Check Golden Cookies
|
||||
CM.Disp.CheckGoldenCookie();
|
||||
|
||||
// Check Season Popup
|
||||
CM.Disp.CheckSeasonPopup();
|
||||
|
||||
// Update Average CPS (might need to move)
|
||||
CM.Cache.UpdateAvgCPS()
|
||||
}
|
||||
|
||||
CM.Init = function() {
|
||||
@@ -133,10 +198,11 @@ CM.Init = function() {
|
||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||
}
|
||||
if (proceed) {
|
||||
CM.Cache.AddQueue();
|
||||
CM.Disp.AddJscolor();
|
||||
|
||||
var delay = setInterval(function() {
|
||||
if (typeof jscolor !== 'undefined') {
|
||||
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
||||
CM.DelayInit();
|
||||
clearInterval(delay);
|
||||
}
|
||||
@@ -154,15 +220,18 @@ CM.DelayInit = function() {
|
||||
CM.Disp.CreateFavicon();
|
||||
CM.Disp.CreateGCTimer();
|
||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px');
|
||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
||||
CM.Disp.CreateTooltipWarnCaut();
|
||||
CM.Disp.AddTooltipBuild();
|
||||
CM.Disp.AddTooltipGrimoire();
|
||||
CM.Disp.AddWrinklerAreaDetect();
|
||||
CM.Cache.InitCookiesDiff();
|
||||
CM.ReplaceNative();
|
||||
CM.ReplaceNativeGrimoire();
|
||||
Game.CalculateGains();
|
||||
CM.LoadConfig(); // Must be after all things are created!
|
||||
CM.Disp.lastAscendState = Game.OnAscend;
|
||||
@@ -175,9 +244,12 @@ CM.DelayInit = function() {
|
||||
Game.Win('Third-party');
|
||||
}
|
||||
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||
CM.HasReplaceNativeGrimoireDraw = false;
|
||||
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||
CM.ConfigPrefix = 'CMConfig';
|
||||
|
||||
CM.VersionMajor = '2';
|
||||
CM.VersionMinor = '4';
|
||||
CM.VersionMajor = '2.0106';
|
||||
CM.VersionMinor = '1';
|
||||
|
||||
|
||||
191
src/Sim.js
191
src/Sim.js
@@ -17,13 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
||||
var moni = 0;
|
||||
for (var i = 0; i < increase; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Game.modifyBuildingPrice(null, price);
|
||||
price = Math.ceil(price);
|
||||
moni+=price;
|
||||
moni += price;
|
||||
start++;
|
||||
}
|
||||
return moni;
|
||||
@@ -38,7 +34,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||
if (Game.Has('Faberge egg')) price*=0.99;
|
||||
if (Game.Has('Divine discount')) price*=0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||
price *= 0.85;
|
||||
}
|
||||
@@ -50,11 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||
var moni=0;
|
||||
for (var i = 0; i < amount; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Game.modifyBuildingPrice(null, price);
|
||||
price = Math.ceil(price);
|
||||
var giveBack = 0.5;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||
@@ -84,7 +76,7 @@ CM.Sim.Win = function(what) {
|
||||
|
||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||
|
||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
||||
|
||||
CM.Sim.hasAura = function(what) {
|
||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
|
||||
|
||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||
|
||||
CM.Sim.getCPSBuffMult = function() {
|
||||
var mult = 1;
|
||||
for (var i in Game.buffs) {
|
||||
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||
}
|
||||
return mult;
|
||||
}
|
||||
|
||||
CM.Sim.InitData = function() {
|
||||
// Buildings
|
||||
CM.Sim.Objects = [];
|
||||
@@ -128,7 +128,7 @@ CM.Sim.CopyData = function() {
|
||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||
CM.Sim.pledges = Game.pledges;
|
||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
||||
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
||||
CM.Sim.prestige = Game.prestige;
|
||||
CM.Sim.dragonAura = Game.dragonAura;
|
||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
|
||||
var me = Game.Objects[i];
|
||||
var you = CM.Sim.Objects[i];
|
||||
you.amount = me.amount;
|
||||
you.level = me.level;
|
||||
}
|
||||
|
||||
// Upgrades
|
||||
@@ -162,11 +163,14 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||
|
||||
// TODO Store minigame buffs?
|
||||
mult *= Game.eff('cps');
|
||||
|
||||
var cookieMult = 0;
|
||||
for (var i in CM.Sim.Upgrades) {
|
||||
var me = CM.Sim.Upgrades[i];
|
||||
if (me.bought > 0) {
|
||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
||||
for (var i in Game.cookieUpgrades) {
|
||||
var me = Game.cookieUpgrades[i];
|
||||
if (CM.Sim.Has(me.name)) {
|
||||
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,11 +187,41 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||
|
||||
var buildMult=1;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('asceticism');
|
||||
if (godLvl == 1) mult *= 1.15;
|
||||
else if (godLvl == 2) mult *= 1.1;
|
||||
else if (godLvl == 3) mult *= 1.05;
|
||||
|
||||
var godLvl = Game.hasGod('ages');
|
||||
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||
|
||||
var godLvl = Game.hasGod('decadence');
|
||||
if (godLvl == 1) buildMult *= 0.93;
|
||||
else if (godLvl == 2) buildMult *= 0.95;
|
||||
else if (godLvl == 3) buildMult *= 0.98;
|
||||
|
||||
var godLvl = Game.hasGod('industry');
|
||||
if (godLvl == 1) buildMult *= 1.1;
|
||||
else if (godLvl == 2) buildMult *= 1.06;
|
||||
else if (godLvl == 3) buildMult *= 1.03;
|
||||
|
||||
var godLvl = Game.hasGod('labor');
|
||||
if (godLvl == 1) buildMult *= 0.97;
|
||||
else if (godLvl == 2) buildMult *= 0.98;
|
||||
else if (godLvl == 3) buildMult *= 0.99;
|
||||
}
|
||||
|
||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||
|
||||
for (var i in CM.Sim.Objects) {
|
||||
var me = CM.Sim.Objects[i];
|
||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||
}
|
||||
|
||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||
@@ -195,6 +229,15 @@ CM.Sim.CalculateGains = function() {
|
||||
var milkMult=1;
|
||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('mother');
|
||||
if (godLvl == 1) milkMult *= 1.1;
|
||||
else if (godLvl == 2) milkMult *= 1.05;
|
||||
else if (godLvl == 3) milkMult *= 1.03;
|
||||
}
|
||||
// TODO Store minigame buffs?
|
||||
milkMult *= Game.eff('milk');
|
||||
|
||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||
@@ -203,38 +246,52 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||
if (CM.Sim.Has('Kitten marketeers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
|
||||
var eggMult = 0;
|
||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
||||
if (CM.Sim.Has('Duck egg')) eggMult++;
|
||||
if (CM.Sim.Has('Turkey egg')) eggMult++;
|
||||
if (CM.Sim.Has('Quail egg')) eggMult++;
|
||||
if (CM.Sim.Has('Robin egg')) eggMult++;
|
||||
if (CM.Sim.Has('Ostrich egg')) eggMult++;
|
||||
if (CM.Sim.Has('Cassowary egg')) eggMult++;
|
||||
if (CM.Sim.Has('Salmon roe')) eggMult++;
|
||||
if (CM.Sim.Has('Frogspawn')) eggMult++;
|
||||
if (CM.Sim.Has('Shark egg')) eggMult++;
|
||||
if (CM.Sim.Has('Turtle egg')) eggMult++;
|
||||
if (CM.Sim.Has('Ant larva')) eggMult++;
|
||||
var eggMult = 1;
|
||||
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||
if (CM.Sim.Has('Century egg')) {
|
||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||
day = Math.min(day,100);
|
||||
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||
eggMult += CM.Cache.CentEgg;
|
||||
day = Math.min(day, 100);
|
||||
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||
eggMult *= CM.Cache.CentEgg;
|
||||
}
|
||||
mult *= (1 + 0.01 * eggMult);
|
||||
mult *= eggMult;
|
||||
|
||||
// TODO Store lumps?
|
||||
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||
|
||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||
|
||||
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||
var n = Game.shimmerTypes['golden'].n;
|
||||
for (var i = 0; i < n; i++) {
|
||||
mult *= 2.23;
|
||||
}
|
||||
}
|
||||
|
||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||
|
||||
for (var i in Game.CpsAchievements) {
|
||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||
}
|
||||
|
||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
||||
mult *= CM.Sim.getCPSBuffMult();
|
||||
|
||||
// Pointless?
|
||||
name = Game.bakeryName.toLowerCase();
|
||||
@@ -246,7 +303,7 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Golden switch [off]')) {
|
||||
var goldenSwitchMult = 1.5;
|
||||
if (CM.Sim.Has('Residual luck')) {
|
||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||
for (var i in upgrades) {
|
||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||
}
|
||||
@@ -255,10 +312,13 @@ CM.Sim.CalculateGains = function() {
|
||||
}
|
||||
|
||||
CM.Sim.cookiesPs *= mult;
|
||||
|
||||
// TODO remove?
|
||||
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||
};
|
||||
|
||||
CM.Sim.CheckOtherAchiev = function() {
|
||||
var grandmas=0;
|
||||
var grandmas = 0;
|
||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||
@@ -271,6 +331,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||
|
||||
var buildingsOwned = 0;
|
||||
@@ -294,11 +355,15 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
|
||||
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||
|
||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||
|
||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||
@@ -359,7 +424,7 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
CM.Cache[target][i] = {};
|
||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||
if (amount != 1) {
|
||||
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
||||
CM.Cache.DoRemakeBuildPrices = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -415,8 +480,27 @@ CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||
}
|
||||
|
||||
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||
var lastAchievementsOwned = -1;
|
||||
|
||||
// Calculate CPS with all Heavenly upgrades
|
||||
var curCPS = Game.cookiesPs;
|
||||
|
||||
CM.Sim.CopyData();
|
||||
|
||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||
|
||||
CM.Sim.CalculateGains();
|
||||
|
||||
curCPS = CM.Sim.cookiesPs;
|
||||
|
||||
CM.Sim.CopyData();
|
||||
}
|
||||
|
||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||
@@ -427,32 +511,21 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
|
||||
|
||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
CM.Sim.Win('Wholesome');
|
||||
}
|
||||
|
||||
CM.Sim.prestige = possiblePresMax;
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
|
||||
CM.Sim.CalculateGains();
|
||||
|
||||
@@ -462,6 +535,6 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||
CM.Sim.CalculateGains();
|
||||
}
|
||||
|
||||
return (CM.Sim.cookiesPs - Game.cookiesPs);
|
||||
return (CM.Sim.cookiesPs - curCPS);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user