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2
Combine.sh
Normal file
2
Combine.sh
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||||
1334
CookieMonster.js
1334
CookieMonster.js
File diff suppressed because it is too large
Load Diff
39
README.md
39
README.md
@@ -12,21 +12,21 @@ You can see the current version, and a full history of all versions and what the
|
|||||||
|
|
||||||
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||||
|
|
||||||
* **Base Cost per Income (BCI)**: Indicates how much a building is worth by comparing how much it costs to how much income gained
|
* **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||||
|
|
||||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||||
|
|
||||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||||
|
|
||||||
* Light Blue: (upgrades) This item has a better BCI than any building
|
* Light Blue: (upgrades) This item has a better PP than any building
|
||||||
* Green: This item has the best BCI
|
* Green: This item has the best PP
|
||||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||||
* Red: This item has the worst BCI
|
* Red: This item has the worst PP
|
||||||
* Purple: (upgrades) This item has a worse BCI than any building
|
* Purple: (upgrades) This item has a worse PP than any building
|
||||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||||
|
|
||||||
Note: For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
|
||||||
|
|
||||||
## What it doesn't do
|
## What it doesn't do
|
||||||
|
|
||||||
@@ -54,7 +54,7 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ For beta, use the following instead:
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -81,14 +81,16 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
If you are using the beta, use this instead:
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
@@ -101,14 +103,16 @@ If you are using the beta, use this instead:
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
javascript:(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}());
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
@@ -127,11 +131,12 @@ If the bug is still here, you can submit an issue for it.
|
|||||||
|
|
||||||
All suggestions are welcome, even the smallest ones.
|
All suggestions are welcome, even the smallest ones.
|
||||||
|
|
||||||
#Contributors
|
# Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **Alderi Tokori**: ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||||
|
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
|
||||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||||
82
queue/queue.js
Normal file
82
queue/queue.js
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
Queue.js
|
||||||
|
|
||||||
|
A function to represent a queue
|
||||||
|
|
||||||
|
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
|
||||||
|
the terms of the CC0 1.0 Universal legal code:
|
||||||
|
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/legalcode
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
|
||||||
|
* items are added to the end of the queue and removed from the front.
|
||||||
|
*/
|
||||||
|
function Queue(){
|
||||||
|
|
||||||
|
// initialise the queue and offset
|
||||||
|
var queue = [];
|
||||||
|
var offset = 0;
|
||||||
|
|
||||||
|
// Returns the length of the queue.
|
||||||
|
this.getLength = function(){
|
||||||
|
return (queue.length - offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if the queue is empty, and false otherwise.
|
||||||
|
this.isEmpty = function(){
|
||||||
|
return (queue.length == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Enqueues the specified item. The parameter is:
|
||||||
|
*
|
||||||
|
* item - the item to enqueue
|
||||||
|
*/
|
||||||
|
this.enqueue = function(item){
|
||||||
|
queue.push(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Dequeues an item and returns it. If the queue is empty, the value
|
||||||
|
* 'undefined' is returned.
|
||||||
|
*/
|
||||||
|
this.dequeue = function(){
|
||||||
|
|
||||||
|
// if the queue is empty, return immediately
|
||||||
|
if (queue.length == 0) return undefined;
|
||||||
|
|
||||||
|
// store the item at the front of the queue
|
||||||
|
var item = queue[offset];
|
||||||
|
|
||||||
|
// increment the offset and remove the free space if necessary
|
||||||
|
if (++ offset * 2 >= queue.length){
|
||||||
|
queue = queue.slice(offset);
|
||||||
|
offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the dequeued item
|
||||||
|
return item;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the front of the queue (without dequeuing it). If the
|
||||||
|
* queue is empty then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.peek = function(){
|
||||||
|
return (queue.length > 0 ? queue[offset] : undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Returns the item at the spot specified by place in the queue (without
|
||||||
|
* dequeuing it). If the queue is emprty or the requested place is outside
|
||||||
|
* the queue then undefined is returned.
|
||||||
|
*/
|
||||||
|
this.get = function(place){
|
||||||
|
var item = undefined;
|
||||||
|
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
|
||||||
|
item = queue[(offset + place)];
|
||||||
|
}
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
266
src/Cache.js
266
src/Cache.js
@@ -2,6 +2,13 @@
|
|||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
|
CM.Cache.AddQueue = function() {
|
||||||
|
CM.Cache.Queue = document.createElement('script');
|
||||||
|
CM.Cache.Queue.type = 'text/javascript';
|
||||||
|
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||||
|
document.head.appendChild(CM.Cache.Queue);
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.NextNumber = function(base) {
|
CM.Cache.NextNumber = function(base) {
|
||||||
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||||
while (base == base + count) {
|
while (base == base + count) {
|
||||||
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
|
|||||||
return (base + count);
|
return (base + count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPrices = function() {
|
||||||
|
for (var i in Game.Objects) {
|
||||||
|
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
|
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeIncome = function() {
|
CM.Cache.RemakeIncome = function() {
|
||||||
// Simulate Building Buys for 1 amount
|
// Simulate Building Buys for 1 amount
|
||||||
CM.Sim.BuyBuildings(1, 'Objects');
|
CM.Sim.BuyBuildings(1, 'Objects');
|
||||||
@@ -24,77 +38,104 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsBCI = function() {
|
CM.Cache.RemakeWrinkBank = function() {
|
||||||
CM.Disp.min = -1;
|
var totalSucked = 0;
|
||||||
CM.Disp.max = -1;
|
for (var i in Game.wrinklers) {
|
||||||
CM.Disp.mid = -1;
|
var sucked = Game.wrinklers[i].sucked;
|
||||||
for (var i in CM.Cache.Objects) {
|
var toSuck = 1.1;
|
||||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
sucked *= toSuck;
|
||||||
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
}
|
}
|
||||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
totalSucked += sucked;
|
||||||
|
}
|
||||||
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
|
CM.Cache.WrinkGodBank = totalSucked;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||||
|
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||||
|
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Objects[i].color = color;
|
CM.Cache.Objects[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradeBCI = function() {
|
CM.Cache.RemakeUpgradePP = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache.Upgrades[i].color = color;
|
CM.Cache.Upgrades[i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) {
|
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||||
for (var i in CM.Cache[target]) {
|
for (var i in CM.Cache[target]) {
|
||||||
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||||
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
else color = CM.Disp.colorYellow;
|
else color = CM.Disp.colorYellow;
|
||||||
CM.Cache[target][i].color = color;
|
CM.Cache[target][i].color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBCI = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings for 1 amount
|
||||||
CM.Cache.RemakeBuildingsBCI();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradeBCI();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
|
||||||
// Buildings for 10 amount
|
// Buildings for 10 amount
|
||||||
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10');
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
// Buildings for 100 amount
|
// Buildings for 100 amount
|
||||||
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100');
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15;
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||||
if (Game.frenzy > 0) {
|
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
|
||||||
CM.Cache.Lucky /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
@@ -113,10 +154,8 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = Game.cookiesPs * 60 * 60 * 6;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
if (Game.frenzy > 0) {
|
maxPayout /= CM.Sim.getCPSBuffMult();
|
||||||
maxPayout /= Game.frenzyPower;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||||
|
|
||||||
@@ -126,13 +165,13 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.5;
|
||||||
}
|
}
|
||||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
@@ -143,19 +182,22 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.5;
|
||||||
}
|
}
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec = function() {
|
CM.Cache.RemakeSeaSpec = function() {
|
||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
var val = Game.cookiesPs * 60;
|
||||||
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -189,6 +231,115 @@ CM.Cache.RemakeSellForChoEgg = function() {
|
|||||||
CM.Cache.SellForChoEgg = sellTotal;
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.InitCookiesDiff = function() {
|
||||||
|
CM.Cache.CookiesDiff = new Queue();
|
||||||
|
CM.Cache.WrinkDiff = new Queue();
|
||||||
|
CM.Cache.ChoEggDiff = new Queue();
|
||||||
|
CM.Cache.ClicksDiff = new Queue();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.UpdateAvgCPS = function() {
|
||||||
|
var currDate = Math.floor(Date.now() / 1000);
|
||||||
|
if (CM.Cache.lastDate != currDate) {
|
||||||
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
|
if (Game.cpsSucked > 0) {
|
||||||
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
|
}
|
||||||
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
|
if (CM.Cache.lastDate != -1) {
|
||||||
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
|
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
||||||
|
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
||||||
|
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
||||||
|
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
||||||
|
}
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
||||||
|
CM.Cache.CookiesDiff.dequeue();
|
||||||
|
CM.Cache.WrinkDiff.dequeue();
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
||||||
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.lastDate = currDate;
|
||||||
|
CM.Cache.lastCookies = Game.cookies;
|
||||||
|
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
||||||
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var sortedGainBank = new Array();
|
||||||
|
var sortedGainWrink = new Array();
|
||||||
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
||||||
|
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||||
|
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||||
|
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||||
|
|
||||||
|
var cut = Math.round(sortedGainBank.length / 10);
|
||||||
|
|
||||||
|
while (cut > 0) {
|
||||||
|
sortedGainBank.shift();
|
||||||
|
sortedGainBank.pop();
|
||||||
|
sortedGainWrink.shift();
|
||||||
|
sortedGainWrink.pop();
|
||||||
|
sortedGainChoEgg.shift();
|
||||||
|
sortedGainChoEgg.pop();
|
||||||
|
cut--;
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalGainBank = 0;
|
||||||
|
var totalGainWrink = 0;
|
||||||
|
var totalGainChoEgg = 0;
|
||||||
|
|
||||||
|
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||||
|
totalGainBank += sortedGainBank[i];
|
||||||
|
totalGainWrink += sortedGainWrink[i];
|
||||||
|
totalGainChoEgg += sortedGainChoEgg[i];
|
||||||
|
}
|
||||||
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||||
|
|
||||||
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
|
|
||||||
|
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
|
}
|
||||||
|
|
||||||
|
var totalClicks = 0;
|
||||||
|
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
|
||||||
|
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
|
||||||
|
totalClicks += CM.Cache.ClicksDiff.get(i);
|
||||||
|
}
|
||||||
|
CM.Cache.AvgClicks = totalClicks / clicksLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Cache.min = -1;
|
||||||
|
CM.Cache.max = -1;
|
||||||
|
CM.Cache.mid = -1;
|
||||||
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.WrinkGodBank = -1;
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
CM.Cache.LuckyFrenzy = 0;
|
||||||
@@ -202,5 +353,20 @@ CM.Cache.ChainFrenzy = 0;
|
|||||||
CM.Cache.ChainFrenzyWrath = 0;
|
CM.Cache.ChainFrenzyWrath = 0;
|
||||||
CM.Cache.ChainFrenzyReward = 0;
|
CM.Cache.ChainFrenzyReward = 0;
|
||||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||||
|
CM.Cache.CentEgg = 0;
|
||||||
CM.Cache.SellForChoEgg = 0;
|
CM.Cache.SellForChoEgg = 0;
|
||||||
|
CM.Cache.Title = '';
|
||||||
|
CM.Cache.HadFierHoard = false;
|
||||||
|
CM.Cache.lastDate = -1;
|
||||||
|
CM.Cache.lastCookies = -1;
|
||||||
|
CM.Cache.lastWrinkCookies = -1;
|
||||||
|
CM.Cache.lastChoEgg = -1;
|
||||||
|
CM.Cache.lastClicks = -1;
|
||||||
|
CM.Cache.CookiesDiff;
|
||||||
|
CM.Cache.WrinkDiff;
|
||||||
|
CM.Cache.ChoEggDiff;
|
||||||
|
CM.Cache.ClicksDiff;
|
||||||
|
CM.Cache.AvgCPS = -1;
|
||||||
|
CM.Cache.AvgCPSChoEgg = -1;
|
||||||
|
CM.Cache.AvgClicks = -1;
|
||||||
|
|
||||||
|
|||||||
@@ -118,8 +118,14 @@ CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Build
|
|||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
|
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||||
@@ -129,16 +135,16 @@ for (var i = 0; i < 101; i++) {
|
|||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
|
||||||
|
|||||||
714
src/Disp.js
714
src/Disp.js
File diff suppressed because it is too large
Load Diff
136
src/Main.js
136
src/Main.js
@@ -10,15 +10,7 @@ CM.ReplaceNative = function() {
|
|||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGains();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
CM.Sim.Date = Date.now();
|
||||||
}
|
|
||||||
|
|
||||||
CM.Backup.seasonPopup = {};
|
|
||||||
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
|
|
||||||
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
|
|
||||||
Game.seasonPopup.spawn = function() {
|
|
||||||
CM.Backup.seasonPopup.spawnMod();
|
|
||||||
CM.Disp.EmphSeasonPopup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
@@ -30,7 +22,7 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarnCaut();
|
||||||
@@ -50,6 +42,14 @@ CM.ReplaceNative = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.AddTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
@@ -76,6 +76,49 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.Loop();
|
CM.Backup.Loop();
|
||||||
CM.Loop();
|
CM.Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Backup.Logic = Game.Logic;
|
||||||
|
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||||
|
Game.Logic = function() {
|
||||||
|
CM.Backup.LogicMod();
|
||||||
|
|
||||||
|
// Update Title
|
||||||
|
CM.Disp.UpdateTitle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
@@ -86,32 +129,43 @@ CM.Loop = function() {
|
|||||||
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
CM.Cache.RemakeBCI();
|
|
||||||
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
CM.Cache.RemakeLucky();
|
CM.Cache.RemakeLucky();
|
||||||
CM.Cache.RemakeChain();
|
CM.Cache.RemakeChain();
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec();
|
CM.Cache.RemakeSeaSpec();
|
||||||
CM.Cache.RemakeSellForChoEgg();
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
|
|
||||||
CM.Disp.UpdateBotBarOther();
|
|
||||||
CM.Disp.UpdateBuildings();
|
|
||||||
CM.Disp.UpdateUpgrades();
|
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
CM.Sim.DoSims = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update Buildings Color for different buy/sell modes
|
// Check for aura change to recalculate buildings prices
|
||||||
var updateBuildings = false;
|
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
||||||
if (CM.Disp.lastBuyMode != Game.buyMode) {
|
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
||||||
CM.Disp.lastBuyMode = Game.buyMode;
|
CM.Cache.HadFierHoard = true;
|
||||||
updateBuildings = true;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
|
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
|
||||||
CM.Disp.lastBuyBulk = Game.buyBulk;
|
CM.Cache.HadFierHoard = false;
|
||||||
updateBuildings = true;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
if (updateBuildings) {
|
|
||||||
|
if (CM.Cache.DoRemakeBuildPrices) {
|
||||||
|
CM.Cache.RemakeBuildingsPrices();
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update Wrinkler Bank
|
||||||
|
CM.Cache.RemakeWrinkBank();
|
||||||
|
|
||||||
|
// Calculate PP
|
||||||
|
CM.Cache.RemakePP();
|
||||||
|
|
||||||
|
// Update colors
|
||||||
|
CM.Disp.UpdateBotBarOther();
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Disp.UpdateBuildings();
|
||||||
}
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
// Redraw timers
|
// Redraw timers
|
||||||
CM.Disp.UpdateBotBarTime();
|
CM.Disp.UpdateBotBarTime();
|
||||||
@@ -124,15 +178,18 @@ CM.Loop = function() {
|
|||||||
CM.Disp.CheckWrinklerTooltip();
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
CM.Disp.UpdateWrinklerTooltip();
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
// Update Title
|
|
||||||
CM.Disp.UpdateTitle();
|
|
||||||
|
|
||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
|
// Check Season Popup
|
||||||
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
|
// Update Average CPS (might need to move)
|
||||||
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Init = function() {
|
CM.Init = function() {
|
||||||
@@ -141,10 +198,11 @@ CM.Init = function() {
|
|||||||
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
|
||||||
}
|
}
|
||||||
if (proceed) {
|
if (proceed) {
|
||||||
|
CM.Cache.AddQueue();
|
||||||
CM.Disp.AddJscolor();
|
CM.Disp.AddJscolor();
|
||||||
|
|
||||||
var delay = setInterval(function() {
|
var delay = setInterval(function() {
|
||||||
if (typeof jscolor !== 'undefined') {
|
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
||||||
CM.DelayInit();
|
CM.DelayInit();
|
||||||
clearInterval(delay);
|
clearInterval(delay);
|
||||||
}
|
}
|
||||||
@@ -161,12 +219,19 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateResetTooltip();
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
CM.Disp.CreateChoEggTooltip();
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
||||||
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
||||||
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
||||||
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
||||||
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -179,9 +244,12 @@ CM.DelayInit = function() {
|
|||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2';
|
CM.VersionMajor = '2.0106';
|
||||||
CM.VersionMinor = '3';
|
CM.VersionMinor = '1';
|
||||||
|
|
||||||
|
|||||||
204
src/Sim.js
204
src/Sim.js
@@ -17,13 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni+=price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
@@ -38,7 +34,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||||
if (Game.Has('Faberge egg')) price*=0.99;
|
if (Game.Has('Faberge egg')) price*=0.99;
|
||||||
if (Game.Has('Divine discount')) price*=0.99;
|
if (Game.Has('Divine discount')) price*=0.99;
|
||||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||||
price *= 0.85;
|
price *= 0.85;
|
||||||
}
|
}
|
||||||
@@ -50,11 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
var moni=0;
|
var moni=0;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = 0.5;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||||
@@ -84,7 +76,7 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
||||||
|
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
@@ -97,6 +89,14 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game
|
|||||||
|
|
||||||
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
eval('CM.Sim.getGrandmaSynergyUpgradeMultiplier = ' + Game.getGrandmaSynergyUpgradeMultiplier.toString().split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']'));
|
||||||
|
|
||||||
|
CM.Sim.getCPSBuffMult = function() {
|
||||||
|
var mult = 1;
|
||||||
|
for (var i in Game.buffs) {
|
||||||
|
if (typeof Game.buffs[i].multCpS != 'undefined') mult *= Game.buffs[i].multCpS;
|
||||||
|
}
|
||||||
|
return mult;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.InitData = function() {
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
@@ -128,7 +128,7 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
@@ -138,6 +138,7 @@ CM.Sim.CopyData = function() {
|
|||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
|
you.level = me.level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
@@ -162,11 +163,14 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
mult *= Game.eff('cps');
|
||||||
|
|
||||||
var cookieMult = 0;
|
var cookieMult = 0;
|
||||||
for (var i in CM.Sim.Upgrades) {
|
for (var i in Game.cookieUpgrades) {
|
||||||
var me = CM.Sim.Upgrades[i];
|
var me = Game.cookieUpgrades[i];
|
||||||
if (me.bought > 0) {
|
if (CM.Sim.Has(me.name)) {
|
||||||
if (Game.Upgrades[i].pool == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult *= (1 + (typeof(Game.Upgrades[i].power) == 'function' ? Game.Upgrades[i].power(Game.Upgrades[i]) : Game.Upgrades[i].power) * 0.01);
|
mult *= (1 + (typeof(me.power) == 'function' ? me.power(me) : me.power) * 0.01);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,11 +187,41 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
|
var buildMult=1;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('asceticism');
|
||||||
|
if (godLvl == 1) mult *= 1.15;
|
||||||
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('ages');
|
||||||
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('decadence');
|
||||||
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('industry');
|
||||||
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
|
else if (godLvl == 2) buildMult *= 1.06;
|
||||||
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('labor');
|
||||||
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||||
@@ -195,6 +229,15 @@ CM.Sim.CalculateGains = function() {
|
|||||||
var milkMult=1;
|
var milkMult=1;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('mother');
|
||||||
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
|
else if (godLvl == 2) milkMult *= 1.05;
|
||||||
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
|
}
|
||||||
|
// TODO Store minigame buffs?
|
||||||
|
milkMult *= Game.eff('milk');
|
||||||
|
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
@@ -203,37 +246,52 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten marketeers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
|
|
||||||
var eggMult = 0;
|
var eggMult = 1;
|
||||||
if (CM.Sim.Has('Chicken egg')) eggMult++;
|
if (CM.Sim.Has('Chicken egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Duck egg')) eggMult++;
|
if (CM.Sim.Has('Duck egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turkey egg')) eggMult++;
|
if (CM.Sim.Has('Turkey egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Quail egg')) eggMult++;
|
if (CM.Sim.Has('Quail egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Robin egg')) eggMult++;
|
if (CM.Sim.Has('Robin egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ostrich egg')) eggMult++;
|
if (CM.Sim.Has('Ostrich egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Cassowary egg')) eggMult++;
|
if (CM.Sim.Has('Cassowary egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Salmon roe')) eggMult++;
|
if (CM.Sim.Has('Salmon roe')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Frogspawn')) eggMult++;
|
if (CM.Sim.Has('Frogspawn')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Shark egg')) eggMult++;
|
if (CM.Sim.Has('Shark egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Turtle egg')) eggMult++;
|
if (CM.Sim.Has('Turtle egg')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Ant larva')) eggMult++;
|
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
|
||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day, 100);
|
||||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
|
eggMult *= CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= (1 + 0.01 * eggMult);
|
mult *= eggMult;
|
||||||
|
|
||||||
|
// TODO Store lumps?
|
||||||
|
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
|
||||||
|
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||||
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 2.23;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
|
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.frenzy > 0) mult *= Game.frenzyPower;
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
// Pointless?
|
// Pointless?
|
||||||
name = Game.bakeryName.toLowerCase();
|
name = Game.bakeryName.toLowerCase();
|
||||||
@@ -245,7 +303,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
@@ -254,10 +312,13 @@ CM.Sim.CalculateGains = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
|
// TODO remove?
|
||||||
|
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas=0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||||
@@ -270,6 +331,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
@@ -293,11 +355,15 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
if (minAmount >= 350) CM.Sim.Win('Tricentennial and a half');
|
||||||
|
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||||
|
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
@@ -357,6 +423,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
|
|
||||||
CM.Cache[target][i] = {};
|
CM.Cache[target][i] = {};
|
||||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
|
if (amount != 1) {
|
||||||
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -400,8 +469,37 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.ResetBonus = function() {
|
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||||
|
if (Game.Has('Golden switch [off]')) {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
|
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||||
|
}
|
||||||
|
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||||
|
var lastAchievementsOwned = -1;
|
||||||
|
|
||||||
|
// Calculate CPS with all Heavenly upgrades
|
||||||
|
var curCPS = Game.cookiesPs;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
|
|
||||||
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
curCPS = CM.Sim.cookiesPs;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
}
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
@@ -413,31 +511,21 @@ CM.Sim.ResetBonus = function() {
|
|||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000000) CM.Sim.Win('You get nothing');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000) CM.Sim.Win('Humble rebeginnings');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
|
||||||
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
@@ -447,6 +535,6 @@ CM.Sim.ResetBonus = function() {
|
|||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (CM.Sim.cookiesPs - Game.cookiesPs);
|
return (CM.Sim.cookiesPs - curCPS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user