Compare commits

...

32 Commits
2.2 ... 2.5

Author SHA1 Message Date
Aktanusa
881f5233e9 Forgot to update combo file again 2016-04-25 22:18:41 -04:00
Aktanusa
2a67bc1b61 Copied Wikia changes 2016-04-25 22:13:35 -04:00
Aktanusa
eb3c403fbd Fixed bug with Reset Bonus Income stat, added average CPS stat with options, added average Cookie Clicks stat with options (Issue #10), added the option to calculate with Wrinkers (Issue #34), added the option to calculate with average CPS, and minor cleanup 2016-04-25 22:08:31 -04:00
Aktanusa
5d0958b63a Rename Return On Investment to Payback Period to fit what the number represents better (Issue #68) 2016-03-27 17:57:50 -04:00
Aktanusa
57ab55a2c1 Added title option for pinned tabs to only highlight on Golden Cookie/Season Popup spawns (Issue #44 part 2) and minor bug fixes 2016-03-24 22:13:39 -04:00
Aktanusa
3adf65f766 Update to Version 2.5 2016-03-17 22:03:15 -04:00
Aktanusa
2ed563c995 Added Heavenly Chips stats, changed max prestige calcuation to include wrinklers and chocolate egg (Issue #62) 2016-03-17 20:14:51 -04:00
Aktanusa
00a9ea2cd4 Added Century Egg stat, fixed golden cookie stats to not include Golden Switch boost (Issue #64), changed pop all wrinkler button to only pop wrinklers that has sucked some cookies (Issue #66), and minor cleanup/bug fix 2016-03-13 10:51:10 -04:00
Aktanusa
f0d492ea4a Split/combine "Lucky!" stat when needed (Issue #60) 2016-03-10 21:33:23 -05:00
Aktanusa
dd25067271 Updated README, added option to change bulk buildings colors between the single buildings colors or calculated colors (Issue #59 and #63) 2016-03-10 19:48:42 -05:00
Aktanusa
6c1f08a6c0 Updated README to ROI information and credited @svschouw 2016-03-10 19:27:29 -05:00
Aktanusa
1dcc814fa4 Added back Alderi Tokori to credits with correct link. I confused him with Maxime Fabre 2016-03-06 22:41:37 -05:00
Aktanusa
a09602fecd Changed calculation from Base Cost per Income to Return on Investment (Issue #3 (partly), #28, #52) with the formula from @svschouw and minor README edit 2016-03-06 22:21:35 -05:00
Aktanusa
306c7c24a4 Version change to 2.4 2016-03-05 18:41:31 -05:00
Aktanusa
58e4b7d328 Accounted for Golden Switch in Title and GC bars, Chocolate Egg stats now accounts for aura, fixed buy/sell function to reflect the real price, not the display price 2016-03-05 10:19:12 -05:00
Aktanusa
be4587a905 Added tooltip information and building colors for bulk buying/selling and fixed a bug in Chocolate Egg calculation (it's still wrong, but will fix more in next commit) 2016-03-03 21:26:25 -05:00
Aktanusa
ddd52c9583 Changed the look of CM toggle settings to be like CC, minor code cleanup, added a missing calculation 2016-03-02 16:01:35 -05:00
Aktanusa
bb776eb477 GC calculations account for auras now, added more info on require cookies for Chains (Issue #37), and did some stats cleanup 2016-02-28 23:23:41 -05:00
Aktanusa
c5ddda54c5 Added back prestige statistics (Issue #46) 2016-02-27 23:11:50 -05:00
Aktanusa
cd09bd55fc Added colors for new golden cookie bars and minor cleanup 2016-02-27 19:12:31 -05:00
Aktanusa
c12fcf7344 Updated README to change dev link and add credit 2016-02-20 11:42:52 -05:00
Aktanusa
8bddb28d1d Rename Favicon for Golden Cookies 2016-02-19 23:24:58 -05:00
Aktanusa
3ed7a64344 Added Favicon change on Golden/Wrath Cookies (Issue #44 and #55) 2016-02-19 23:22:56 -05:00
Aktanusa
44447d71c3 Formatting fixes 2016-02-19 21:26:56 -05:00
Aktanusa
c03c1c44d7 Fixed minor bug in load config with checking colors preferences 2016-02-19 20:57:00 -05:00
Aktanusa
67ca329306 Added additional file for previous commit 2016-02-19 20:47:57 -05:00
Aktanusa
ca43950c0c Added favicon for Golden and Wrath Cookies (thanks to @BlackenedGem for the files) for Issue #44 and #55 and fixed issue with the Options menu (thanks to a random person on the Wikia) 2016-02-19 20:47:27 -05:00
Aktanusa
ab721fef7c Forgot one file for previous commit 2016-02-14 13:05:07 -05:00
Aktanusa
e034ee1f44 Added Missing Golden Cookies stat (Issue #41) with code from Alhifar (Pull #53) 2016-02-14 13:04:30 -05:00
Aktanusa
9070a50355 Merge branch 'Alhifar-master' into dev 2016-02-14 12:28:55 -05:00
Aktanusa
440512ddc7 Version change to 2.3 2016-02-14 11:57:56 -05:00
Alhifar
4dd498cc4d Add missed GC clicks stat with preference, create a section header for misc stats 2016-02-14 09:55:39 -05:00
10 changed files with 1694 additions and 699 deletions

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@@ -12,25 +12,25 @@ You can see the current version, and a full history of all versions and what the
At its core, Cookie Monster computes an index on both buildings and upgrades: At its core, Cookie Monster computes an index on both buildings and upgrades:
* **Base Cost per Income (BCI)**: Indicates how much a building is worth by comparing how much it costs to how much income gained * **Payback Period (PP)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value. Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value: This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue: (upgrades) This item has a better BCI than any building * Light Blue: (upgrades) This item has a better PP than any building
* Green: This item has the best BCI * Green: This item has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst * Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best * Orange: This item is not the worst, but it is closer to worst than it is to best
* Red: This item has the worst BCI * Red: This item has the worst PP
* Purple: (upgrades) This item has a worse BCI than any building * Purple: (upgrades) This item has a worse PP than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth. * Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note: For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3. Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
## What it doesn't do ## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster: Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
* Plastic mouse * Plastic mouse
* Iron mouse * Iron mouse
@@ -81,14 +81,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
javascript:(function() { (function() {
var checkReady = setInterval(function() { var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js'); Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}()); })();
``` ```
If you are using the beta, use this instead: If you are using the beta, use this instead:
@@ -101,14 +101,14 @@ If you are using the beta, use this instead:
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
javascript:(function() { (function() {
var checkReady = setInterval(function() { var checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js'); Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}()); })();
``` ```
# Bugs and suggestions # Bugs and suggestions
@@ -119,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript ```javascript
javascript: (function () { javascript: (function () {
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js'); Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}()); }());
``` ```
@@ -131,5 +131,8 @@ All suggestions are welcome, even the smallest ones.
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author * **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer * **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori**: ROI calculations (unused now) * **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Sandworm](https://github.com/svschouw)**: Modified PP calculation
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer * **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

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82
queue/queue.js Normal file
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@@ -0,0 +1,82 @@
/*
Queue.js
A function to represent a queue
Created by Stephen Morley - http://code.stephenmorley.org/ - and released under
the terms of the CC0 1.0 Universal legal code:
http://creativecommons.org/publicdomain/zero/1.0/legalcode
*/
/* Creates a new queue. A queue is a first-in-first-out (FIFO) data structure -
* items are added to the end of the queue and removed from the front.
*/
function Queue(){
// initialise the queue and offset
var queue = [];
var offset = 0;
// Returns the length of the queue.
this.getLength = function(){
return (queue.length - offset);
}
// Returns true if the queue is empty, and false otherwise.
this.isEmpty = function(){
return (queue.length == 0);
}
/* Enqueues the specified item. The parameter is:
*
* item - the item to enqueue
*/
this.enqueue = function(item){
queue.push(item);
}
/* Dequeues an item and returns it. If the queue is empty, the value
* 'undefined' is returned.
*/
this.dequeue = function(){
// if the queue is empty, return immediately
if (queue.length == 0) return undefined;
// store the item at the front of the queue
var item = queue[offset];
// increment the offset and remove the free space if necessary
if (++ offset * 2 >= queue.length){
queue = queue.slice(offset);
offset = 0;
}
// return the dequeued item
return item;
}
/* Returns the item at the front of the queue (without dequeuing it). If the
* queue is empty then undefined is returned.
*/
this.peek = function(){
return (queue.length > 0 ? queue[offset] : undefined);
}
/* Returns the item at the spot specified by place in the queue (without
* dequeuing it). If the queue is emprty or the requested place is outside
* the queue then undefined is returned.
*/
this.get = function(place){
var item = undefined;
if (queue.length > 0 && place < (queue.length - offset) && place >= 0) {
item = queue[(offset + place)];
}
return item;
}
}

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@@ -2,6 +2,13 @@
* Cache * * Cache *
*********/ *********/
CM.Cache.AddQueue = function() {
CM.Cache.Queue = document.createElement('script');
CM.Cache.Queue.type = 'text/javascript';
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
document.head.appendChild(CM.Cache.Queue);
}
CM.Cache.NextNumber = function(base) { CM.Cache.NextNumber = function(base) {
var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1; var count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) { while (base == base + count) {
@@ -10,6 +17,13 @@ CM.Cache.NextNumber = function(base) {
return (base + count); return (base + count);
} }
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
CM.Cache.RemakeIncome = function() { CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount // Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects'); CM.Sim.BuyBuildings(1, 'Objects');
@@ -19,73 +33,95 @@ CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 10 amount // Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10'); CM.Sim.BuyBuildings(10, 'Objects10');
// Simulate Building Buys for 100 amount
CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsBCI = function() { CM.Cache.RemakeWrinkBank = function() {
CM.Disp.min = -1; var totalSucked = 0;
CM.Disp.max = -1; for (var i in Game.wrinklers) {
CM.Disp.mid = -1; var sucked = Game.wrinklers[i].sucked;
for (var i in CM.Cache.Objects) { var toSuck = 1.1;
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci; if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
} }
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min; CM.Cache.WrinkBank = totalSucked;
}
CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
var color = ''; var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeBCI = function() { CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity'; CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildings10BCI = function() { CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache.Objects10) { for (var i in CM.Cache[target]) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10); //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus; CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeBCI = function() { CM.Cache.RemakePP = function() {
// Buildings for 1 amount // Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI(); CM.Cache.RemakeBuildingsPP();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeBCI(); CM.Cache.RemakeUpgradePP();
// Buildings for 10 amount // Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI(); CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15; CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
if (Game.frenzy > 0) { if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower; CM.Cache.Lucky /= Game.frenzyPower;
} }
@@ -107,7 +143,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
} }
CM.Cache.RemakeChain = function() { CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 6; var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
if (Game.frenzy > 0) { if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower; maxPayout /= Game.frenzyPower;
} }
@@ -116,35 +152,34 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout); CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0; if (maxPayout < CM.Cache.ChainReward) {
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
if (maxPayout < base) {
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
} }
else { else {
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25; CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
}
if (maxPayout < CM.Cache.ChainWrathReward) {
CM.Cache.Chain = 0;
}
else {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
} }
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7); CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) { if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
} }
else { else {
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25; CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
}
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
CM.Cache.ChainFrenzy = 0;
}
else {
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
} }
} }
@@ -155,25 +190,140 @@ CM.Cache.RemakeSeaSpec = function() {
} }
} }
CM.Cache.RemakeSellAllTotal = function() { CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
var sellTotal = 0; var sellTotal = 0;
for (var i in Game.Objects) { for (var i in Game.Objects) {
var me = Game.Objects[i]; var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount); sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
} }
CM.Cache.SellAllTotal = sellTotal; }
else {
var highestBuilding = '';
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
if (i == highestBuilding) {
amount = me.amount - 1;
}
else {
amount = me.amount;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.InitCookiesDiff = function() {
CM.Cache.CookiesDiff = new Queue();
CM.Cache.WrinkDiff = new Queue();
CM.Cache.ChoEggDiff = new Queue();
CM.Cache.ClicksDiff = new Queue();
}
CM.Cache.UpdateAvgCPS = function() {
var currDate = Math.floor(Date.now() / 1000);
if (CM.Cache.lastDate != currDate) {
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
if (Game.cpsSucked > 0) {
choEggTotal += CM.Cache.WrinkBank;
}
choEggTotal *= 0.05;
if (CM.Cache.lastDate != -1) {
var timeDiff = currDate - CM.Cache.lastDate
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
for (var i = 0; i < timeDiff; i++) {
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
}
// Assumes the queues are the same length
while (CM.Cache.CookiesDiff.getLength() > 1800) {
CM.Cache.CookiesDiff.dequeue();
CM.Cache.WrinkDiff.dequeue();
CM.Cache.ClicksDiff.dequeue();
}
while (CM.Cache.ClicksDiff.getLength() > 30) {
CM.Cache.ClicksDiff.dequeue();
}
}
CM.Cache.lastDate = currDate;
CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
CM.Cache.lastChoEgg = choEggTotal;
CM.Cache.lastClicks = Game.cookieClicks;
var totalGainBank = 0;
var totalGainWrink = 0;
var totalGainChoEgg = 0;
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
// Assumes the queues are the same length
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
totalGainBank += CM.Cache.CookiesDiff.get(i);
totalGainWrink += CM.Cache.WrinkDiff.get(i);
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
}
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
}
else {
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
}
var totalClicks = 0;
var clicksLength = Math.min(CM.Cache.ClicksDiff.getLength(), CM.Disp.times[CM.Config.AvgClicksHist]);
for (var i = CM.Cache.ClicksDiff.getLength() - clicksLength; i < CM.Cache.ClicksDiff.getLength(); i++) {
totalClicks += CM.Cache.ClicksDiff.get(i);
}
CM.Cache.AvgClicks = totalClicks / clicksLength;
}
}
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1;
CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0; CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0; CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0;
CM.Cache.ChainReward = 0; CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0; CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyWrath = 0;
CM.Cache.ChainFrenzyReward = 0; CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0; CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.SellAllTotal = 0; CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
CM.Cache.lastWrinkCookies = -1;
CM.Cache.lastChoEgg = -1;
CM.Cache.lastClicks = -1;
CM.Cache.CookiesDiff;
CM.Cache.WrinkDiff;
CM.Cache.ChoEggDiff;
CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1;

View File

@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
} }
} }
else { // Colors else { // Colors
for (var j in CM.ConfigDefault.StatsPref) { for (var j in CM.ConfigDefault.Colors) {
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
mod = true; mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j]; CM.Config[i][j] = CM.ConfigDefault[i][j];
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
Game.UpdateMenu(); Game.UpdateMenu();
} }
CM.ToggleConfig = function(config) {
CM.ToggleConfigUp(config);
if (CM.ConfigData[config].toggle) {
if (CM.Config[config] == 0) {
l(CM.ConfigPrefix + config).className = 'option off';
}
else {
l(CM.ConfigPrefix + config).className = 'option';
}
}
}
CM.ToggleConfigUp = function(config) { CM.ToggleConfigUp = function(config) {
CM.Config[config]++; CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) { if (CM.Config[config] == CM.ConfigData[config].label.length) {
@@ -102,30 +114,36 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config); CM.SaveConfig(CM.Config);
} }
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) { for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%'; CM.ConfigData.Volume.label[i] = i + '%';
} }
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'}; CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -85,6 +85,20 @@ CM.Disp.Beautify = function(num, frac) {
} }
} }
CM.Disp.GetWrinkConfigBank = function() {
if (CM.Config.CalcWrink)
return CM.Cache.WrinkBank;
else
return 0;
}
CM.Disp.GetCPS = function() {
if (CM.Config.CPSMode)
return CM.Cache.AvgCPS;
else
return (Game.cookiesPs * (1 - Game.cpsSucked));
}
CM.Disp.UpdateBackground = function() { CM.Disp.UpdateBackground = function() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth; Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight; Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
@@ -148,9 +162,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr'); var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue)); bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus); tbody.appendChild(bonus);
var bci = document.createElement('tr'); var pp = document.createElement('tr');
bci.appendChild(firstCol('Base Cost Per Income', CM.Disp.colorBlue)); pp.appendChild(firstCol('Payback Period', CM.Disp.colorBlue));
tbody.appendChild(bci); tbody.appendChild(pp);
var time = document.createElement('tr'); var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue)); time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time); tbody.appendChild(time);
@@ -164,7 +178,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.appendChild(header); type.appendChild(header);
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
bci.appendChild(document.createElement('td')); pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
} }
@@ -194,7 +208,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color; CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bci, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].pp, 2);
} }
} }
} }
@@ -205,7 +219,7 @@ CM.Disp.UpdateBotBarTime = function() {
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
count++; count++;
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text; CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
} }
@@ -328,11 +342,11 @@ CM.Disp.ToggleTimerBarPos = function() {
CM.Disp.UpdateTimerBar = function() { CM.Disp.UpdateTimerBar = function() {
if (CM.Config.TimerBar == 1) { if (CM.Config.TimerBar == 1) {
// label width: 83 timer width: 26 div margin: 20 // label width: 83, timer width: 26, div margin: 20
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129; var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
var count = 0; var count = 0;
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) { if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
CM.Disp.TimerBarGC.style.display = ''; CM.Disp.TimerBarGC.style.display = '';
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px'; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) { if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
@@ -374,7 +388,7 @@ CM.Disp.UpdateTimerBar = function() {
} }
else if (Game.frenzyPower == 15) { else if (Game.frenzyPower == 15) {
l('CMTimerBarFrenType').textContent = 'Dragon Harvest'; l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
} }
else { else {
l('CMTimerBarFrenType').textContent = 'Blood Frenzy'; l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
@@ -396,7 +410,7 @@ CM.Disp.UpdateTimerBar = function() {
} }
else { else {
l('CMTimerBarCFType').textContent = 'Dragonflight'; l('CMTimerBarCFType').textContent = 'Dragonflight';
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
} }
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px'; l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps); l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
@@ -443,9 +457,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
} }
CM.Disp.UpdateBuildings = function() { CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1) { if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
for (var i in CM.Cache.Objects) { var target = '';
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color]; if (Game.buyBulk == 10 && CM.Config.BulkBuildColor == 1) {
target = 'Objects10';
}
else if (Game.buyBulk == 100 && CM.Config.BulkBuildColor == 1) {
target = 'Objects100';
}
else {
target = 'Objects';
}
for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
} }
} }
else { else {
@@ -467,7 +491,7 @@ CM.Disp.CreateUpgradeBar = function() {
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
var legend = document.createElement('div'); var legend = document.createElement('div');
legend.style.minWidth = '320px'; legend.style.minWidth = '330px';
legend.style.marginBottom = '4px'; legend.style.marginBottom = '4px';
var title = document.createElement('div'); var title = document.createElement('div');
title.className = 'name'; title.className = 'name';
@@ -489,13 +513,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div; return div;
} }
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best BCI building')); legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best BCI building')); legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst BCI buildings closer to best')); legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst BCI buildings closer to worst')); legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity BCI')); legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
placeholder.appendChild(legend); placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');}; CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -559,7 +583,6 @@ CM.Disp.UpdateUpgrades = function() {
l('upgrade' + i).appendChild(div); l('upgrade' + i).appendChild(div);
} }
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++; if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
@@ -581,13 +604,13 @@ CM.Disp.UpdateUpgrades = function() {
CM.Disp.UpdateColors = function() { CM.Disp.UpdateColors = function() {
var str = ''; var str = '';
for (var i = 0; i < CM.Disp.colors.length; i++) { for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
} }
for (var i = 0; i < CM.Disp.colors.length; i++) { for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
} }
for (var i = 0; i < CM.Disp.colors.length; i++) { for (var i = 0; i < CM.Disp.colors.length; i++) {
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
} }
CM.Disp.Css.textContent = str; CM.Disp.Css.textContent = str;
CM.Disp.UpdateBuildings(); // Class has been already set CM.Disp.UpdateBuildings(); // Class has been already set
@@ -634,6 +657,28 @@ CM.Disp.PlaySound = function(url) {
} }
} }
CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon';
CM.Disp.Favicon.rel = 'shortcut icon';
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
}
CM.Disp.UpdateFavicon = function() {
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
if (Game.goldenCookie.wrath) {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
}
else {
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
}
}
else {
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
}
}
CM.Disp.CreateGCTimer = function() { CM.Disp.CreateGCTimer = function() {
CM.Disp.GCTimer = document.createElement('div'); CM.Disp.GCTimer = document.createElement('div');
CM.Disp.GCTimer.style.width = '96px'; CM.Disp.GCTimer.style.width = '96px';
@@ -667,6 +712,7 @@ CM.Disp.ToggleGCTimer = function() {
CM.Disp.CheckGoldenCookie = function() { CM.Disp.CheckGoldenCookie = function() {
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) { if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display; CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
CM.Disp.UpdateFavicon();
if (l('goldenCookie').style.display != 'none') { if (l('goldenCookie').style.display != 'none') {
if (CM.Config.GCTimer == 1) { if (CM.Config.GCTimer == 1) {
CM.Disp.GCTimer.style.display = 'block'; CM.Disp.GCTimer.style.display = 'block';
@@ -694,7 +740,10 @@ CM.Disp.EmphSeasonPopup = function() {
} }
CM.Disp.UpdateTitle = function() { CM.Disp.UpdateTitle = function() {
if (CM.Config.Title == 1) { if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addSP = false; var addSP = false;
var titleGC; var titleGC;
@@ -707,9 +756,12 @@ CM.Disp.UpdateTitle = function() {
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
} }
} }
else { else if (!Game.Has('Golden switch [off]')) {
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']'; titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
} }
else {
titleGC = '[GS]'
}
if (Game.season=='christmas') { if (Game.season=='christmas') {
addSP = true; addSP = true;
if (l('seasonPopup').style.display != 'none') { if (l('seasonPopup').style.display != 'none') {
@@ -720,37 +772,55 @@ CM.Disp.UpdateTitle = function() {
} }
} }
var str = document.title; var str = CM.Cache.Title;
if (str.charAt(0) == '[') { if (str.charAt(0) == '[') {
str = str.substring(str.lastIndexOf(']') + 1); str = str.substring(str.lastIndexOf(']') + 1);
} }
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str; document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
} }
else if (CM.Config.Title == 2) {
var str = '';
var spawn = false;
if (l('goldenCookie').style.display != 'none') {
spawn = true;
if (Game.goldenCookie.wrath) {
str += '[W ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
else {
str += '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
}
}
if (Game.season=='christmas' && l('seasonPopup').style.display != 'none') {
str += '[R ' + Math.ceil(Game.seasonPopup.life / Game.fps) + ']';
spawn = true;
}
if (spawn) str += ' - ';
var title = 'Cookie Clicker';
if (Game.season == 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
} }
CM.Disp.CreateResetTooltip = function() { CM.Disp.CollectWrinklers = function() {
CM.Disp.ResetTooltipPlaceholder = document.createElement('div'); for (var i in Game.wrinklers) {
var resetTitleDesc = document.createElement('div'); if (Game.wrinklers[i].sucked > 0) {
resetTitleDesc.style.minWidth = '260px'; Game.wrinklers[i].hp = 0;
resetTitleDesc.style.marginBottom = '4px'; }
var div = document.createElement('div'); }
div.style.textAlign = 'left';
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
resetTitleDesc.appendChild(div);
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
} }
CM.Disp.CreateChoEggTooltip = function() { CM.Disp.CreateTooltip = function(placeholder, text, minWidth) {
CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div'); CM.Disp[placeholder] = document.createElement('div');
var choEggTitleDesc = document.createElement('div'); var desc = document.createElement('div');
choEggTitleDesc.style.minWidth = '240px'; desc.style.minWidth = minWidth;
choEggTitleDesc.style.marginBottom = '4px'; desc.style.marginBottom = '4px';
var div = document.createElement('div'); var div = document.createElement('div');
div.style.textAlign = 'left'; div.style.textAlign = 'left';
div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg'; div.textContent = text;
choEggTitleDesc.appendChild(div); desc.appendChild(div);
CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc); CM.Disp[placeholder].appendChild(desc);
} }
CM.Disp.AddMenuPref = function(title) { CM.Disp.AddMenuPref = function(title) {
@@ -773,9 +843,14 @@ CM.Disp.AddMenuPref = function(title) {
var div = document.createElement('div'); var div = document.createElement('div');
div.className = 'listing'; div.className = 'listing';
var a = document.createElement('a'); var a = document.createElement('a');
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
a.className = 'option off';
}
else {
a.className = 'option'; a.className = 'option';
}
a.id = CM.ConfigPrefix + config; a.id = CM.ConfigPrefix + config;
a.onclick = function() {CM.ToggleConfigUp(config);}; a.onclick = function() {CM.ToggleConfig(config);};
a.textContent = CM.Disp.GetConfigDisplay(config); a.textContent = CM.Disp.GetConfigDisplay(config);
div.appendChild(a); div.appendChild(a);
var label = document.createElement('label'); var label = document.createElement('label');
@@ -815,6 +890,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('TimerBar')); frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos')); frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('BuildColor')); frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor')); frag.appendChild(listing('UpBarColor'));
for (var i = 0; i < CM.Disp.colors.length; i++) { for (var i = 0; i < CM.Disp.colors.length; i++) {
var div = document.createElement('div'); var div = document.createElement('div');
@@ -833,6 +909,13 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
frag.appendChild(listing('CPSMode'));
frag.appendChild(listing('AvgCPSHist'));
frag.appendChild(listing('AvgClicksHist'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(header('Golden Cookie/Season Popup Emphasis')); frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
frag.appendChild(listing('Flash')); frag.appendChild(listing('Flash'));
frag.appendChild(listing('Sound')); frag.appendChild(listing('Sound'));
@@ -861,13 +944,13 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(url('SeaSoundURL')); frag.appendChild(url('SeaSoundURL'));
frag.appendChild(listing('GCTimer')); frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Title')); frag.appendChild(listing('Title'));
frag.appendChild(listing('Favicon'));
frag.appendChild(header('Tooltip')); frag.appendChild(header('Tooltip'));
frag.appendChild(listing('Tooltip')); frag.appendChild(listing('Tooltip'));
frag.appendChild(listing('TooltipAmor')); frag.appendChild(listing('TooltipAmor'));
frag.appendChild(listing('ToolWarnCaut')); frag.appendChild(listing('ToolWarnCaut'));
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
@@ -935,13 +1018,51 @@ CM.Disp.AddMenuStats = function(title) {
return div; return div;
} }
var listingQuest = function(text, placeholder) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(text + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
span.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp[placeholder].innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
stats.appendChild(header('Lucky Cookies', 'Lucky')); stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) { if (CM.Config.StatsPref.Lucky) {
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13; var luckyCurBase = Math.min((Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
var luckyRewardMax = CM.Cache.LuckyReward;
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase;
if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1;
luckyCurWrath *= 1.1;
}
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
var luckyReqFrag = document.createDocumentFragment(); var luckyReqFrag = document.createDocumentFragment();
var luckyReqSpan = document.createElement('span'); var luckyReqSpan = document.createElement('span');
@@ -954,7 +1075,7 @@ CM.Disp.AddMenuStats = function(title) {
luckyReqSmall.textContent = ' (' + luckyTime + ')'; luckyReqSmall.textContent = ' (' + luckyTime + ')';
luckyReqFrag.appendChild(luckyReqSmall); luckyReqFrag.appendChild(luckyReqSmall);
} }
stats.appendChild(listing('\"Lucky!\" Cookies Required', luckyReqFrag)); stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required', 'GoldCookTooltipPlaceholder'), luckyReqFrag));
var luckyReqFrenFrag = document.createDocumentFragment(); var luckyReqFrenFrag = document.createDocumentFragment();
var luckyReqFrenSpan = document.createElement('span'); var luckyReqFrenSpan = document.createElement('span');
luckyReqFrenSpan.style.fontWeight = 'bold'; luckyReqFrenSpan.style.fontWeight = 'bold';
@@ -966,21 +1087,40 @@ CM.Disp.AddMenuStats = function(title) {
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')'; luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
luckyReqFrenFrag.appendChild(luckyReqFrenSmall); luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
} }
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag)); stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), luckyReqFrenFrag));
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward)))); stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardMax) + (luckySplit ? (' / ' + Beautify(luckyRewardMaxWrath)) : ''))));
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy)))); stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur)))); stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
} }
stats.appendChild(header('Chain Cookies', 'Chain')); stats.appendChild(header('Chain Cookies', 'Chain'));
if (CM.Config.StatsPref.Chain) { if (CM.Config.StatsPref.Chain) {
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25); var chainWrathColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
var chainRewardMax = CM.Cache.ChainReward;
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.25);
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
if (Game.hasAura('Ancestral Metamorphosis')) {
chainRewardMax *= 1.1;
chainFrenzyRewardMax *= 1.1;
chainCur *= 1.1;
}
if (Game.hasAura('Unholy Dominion')) {
chainWrathRewardMax *= 1.1;
chainFrenzyWrathRewardMax *= 1.1;
chainCurWrath *= 1.1;
}
var chainReqFrag = document.createDocumentFragment(); var chainReqFrag = document.createDocumentFragment();
var chainReqSpan = document.createElement('span'); var chainReqSpan = document.createElement('span');
@@ -993,7 +1133,19 @@ CM.Disp.AddMenuStats = function(title) {
chainReqSmall.textContent = ' (' + chainTime + ')'; chainReqSmall.textContent = ' (' + chainTime + ')';
chainReqFrag.appendChild(chainReqSmall); chainReqFrag.appendChild(chainReqSmall);
} }
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag)); stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required', 'GoldCookTooltipPlaceholder'), chainReqFrag));
var chainWrathReqFrag = document.createDocumentFragment();
var chainWrathReqSpan = document.createElement('span');
chainWrathReqSpan.style.fontWeight = 'bold';
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
chainWrathReqFrag.appendChild(chainWrathReqSpan);
if (chainWrathTime != '') {
var chainWrathReqSmall = document.createElement('small');
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
chainWrathReqFrag.appendChild(chainWrathReqSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrag));
var chainReqFrenFrag = document.createDocumentFragment(); var chainReqFrenFrag = document.createDocumentFragment();
var chainReqFrenSpan = document.createElement('span'); var chainReqFrenSpan = document.createElement('span');
chainReqFrenSpan.style.fontWeight = 'bold'; chainReqFrenSpan.style.fontWeight = 'bold';
@@ -1005,49 +1157,41 @@ CM.Disp.AddMenuStats = function(title) {
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')'; chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
chainReqFrenFrag.appendChild(chainReqFrenSmall); chainReqFrenFrag.appendChild(chainReqFrenSmall);
} }
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag)); stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), chainReqFrenFrag));
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward)))); var chainWrathReqFrenFrag = document.createDocumentFragment();
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward)))); var chainWrathReqFrenFrag = document.createDocumentFragment();
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward)))); var chainWrathReqFrenSpan = document.createElement('span');
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward)))); chainWrathReqFrenSpan.style.fontWeight = 'bold';
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur)))); chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath)))); chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
if (chainWrathTimeFrenzy != '') {
var chainWrathReqFrenSmall = document.createElement('small');
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
}
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy) (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrenFrag));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
} }
// Useless for now; cleanup later var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
/*stats.appendChild(header('Heavenly Chips', 'HC'));
if (CM.Config.StatsPref.HC) {
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
var hcMaxFrag = document.createDocumentFragment(); stats.appendChild(header('Prestige', 'Prestige'));
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC))); if (CM.Config.StatsPref.Prestige) {
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag)); var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var hcCurFrag = document.createDocumentFragment(); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
// Remove all chip stats?
//hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
//stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag)); var cookiesNextFrag = document.createDocumentFragment();
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook)))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)))); var cookiesNextSmall = document.createElement('small');
// Unneeded? cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / CM.Cache.AvgCPSChoEgg, 1)) + ')';
var resetTitleFrag = document.createDocumentFragment(); cookiesNextFrag.appendChild(cookiesNextSmall);
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income ')) stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
var resetTitleSpan = document.createElement('span'); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); }; var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ResetTooltipPlaceholder.innerHTML));};
resetTitleSpan.style.cursor = 'default';
resetTitleSpan.style.display = 'inline-block';
resetTitleSpan.style.height = '10px';
resetTitleSpan.style.width = '10px';
resetTitleSpan.style.borderRadius = '5px';
resetTitleSpan.style.textAlign = 'center';
resetTitleSpan.style.backgroundColor = '#C0C0C0';
resetTitleSpan.style.color = 'black';
resetTitleSpan.style.fontSize = '9px';
resetTitleSpan.style.verticalAlign = 'bottom';
resetTitleSpan.textContent = '?';
resetTitleFrag.appendChild(resetTitleSpan);
var resetBonus = CM.Sim.ResetBonus();
var resetFrag = document.createDocumentFragment(); var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus))); resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
var increase = Math.round(resetBonus / Game.cookiesPs * 10000); var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
@@ -1056,37 +1200,22 @@ CM.Disp.AddMenuStats = function(title) {
resetSmall.textContent = ' (' + (increase / 100) + '% of income)'; resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall); resetFrag.appendChild(resetSmall);
} }
//stats.appendChild(listing(resetTitleFrag, resetFrag)); stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
}*/ }
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
stats.appendChild(header('Wrinklers', 'Wrink')); stats.appendChild(header('Wrinklers', 'Wrink'));
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) {
var totalSucked = 0;
for (var i in Game.wrinklers) {
var sucked = Game.wrinklers[i].sucked;
var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
totalSucked += sucked;
}
if (CM.Config.StatsPref.Wrink) { if (CM.Config.StatsPref.Wrink) {
var popAllFrag = document.createDocumentFragment(); var popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' ')); popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
var popAllA = document.createElement('a'); var popAllA = document.createElement('a');
popAllA.textContent = 'Pop All'; popAllA.textContent = 'Pop All';
popAllA.className = 'option'; popAllA.className = 'option';
popAllA.onclick = function() {Game.CollectWrinklers();}; popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
popAllFrag.appendChild(popAllA); popAllFrag.appendChild(popAllA);
stats.appendChild(listing('Rewards of Popping', popAllFrag)); stats.appendChild(listing('Rewards of Popping', popAllFrag));
} }
} }
}
var specDisp = false; var specDisp = false;
var halloCook = []; var halloCook = [];
@@ -1125,7 +1254,9 @@ CM.Disp.AddMenuStats = function(title) {
} }
} }
if (Game.season == 'christmas' || specDisp || choEgg) { var centEgg = Game.Has('Century egg');
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
stats.appendChild(header('Season Specials', 'Sea')); stats.appendChild(header('Season Specials', 'Sea'));
if (CM.Config.StatsPref.Sea) { if (CM.Config.StatsPref.Sea) {
if (specDisp) { if (specDisp) {
@@ -1175,33 +1306,21 @@ CM.Disp.AddMenuStats = function(title) {
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec)))); if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
if (choEgg) { if (choEgg) {
var choEggTitleFrag = document.createDocumentFragment(); stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
choEggTitleFrag.appendChild(document.createTextNode('Chocolate Egg Cookies '))
var choEggTitleSpan = document.createElement('span');
choEggTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
choEggTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ChoEggTooltipPlaceholder.innerHTML));};
choEggTitleSpan.style.cursor = 'default';
choEggTitleSpan.style.display = 'inline-block';
choEggTitleSpan.style.height = '10px';
choEggTitleSpan.style.width = '10px';
choEggTitleSpan.style.borderRadius = '5px';
choEggTitleSpan.style.textAlign = 'center';
choEggTitleSpan.style.backgroundColor = '#C0C0C0';
choEggTitleSpan.style.color = 'black';
choEggTitleSpan.style.fontSize = '9px';
choEggTitleSpan.style.verticalAlign = 'bottom';
choEggTitleSpan.textContent = '?';
choEggTitleFrag.appendChild(choEggTitleSpan);
var choEggTotal = Game.cookies + CM.Cache.SellAllTotal;
if (Game.cpsSucked > 0) {
choEggTotal += sucked;
} }
choEggTotal *= 0.05; if (centEgg) {
stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal)))); stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
} }
} }
} }
stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.times[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
l('menu').insertBefore(stats, l('menu').childNodes[2]); l('menu').insertBefore(stats, l('menu').childNodes[2]);
} }
@@ -1222,7 +1341,7 @@ CM.Disp.AddMenu = function() {
} }
CM.Disp.RefreshMenu = function() { CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 5) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
@@ -1233,7 +1352,7 @@ CM.Disp.UpdateTooltipLocation = function() {
} }
// Kept for future possible use if the code changes again // Kept for future possible use if the code changes again
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { /*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
//Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px'; Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
}*/ }*/
} }
@@ -1323,36 +1442,38 @@ CM.Disp.AddTooltipUpgrade = function() {
} }
} }
CM.Disp.AddTooltipBuildExtra = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;};
l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;};
l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;};
l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;};
}
}
CM.Disp.Tooltip = function(type, name) { CM.Disp.Tooltip = function(type, name) {
if (type == 'b') { if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip(); l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) { if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount); var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies; var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) { if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>'); l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
} }
} }
if (CM.Disp.TooltipBuy10) { if (Game.buyMode == 1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price)); var target = '';
var change = false;
if (Game.buyBulk == 10) {
target = 'Objects10';
change = true;
} }
if (CM.Disp.TooltipSell) { else if (Game.buyBulk == 100) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1))); target = 'Objects100';
change = true;
}
if (change) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
}
}
else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
}
else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
} }
if (CM.Disp.TooltipSellAll) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount)));
} }
} }
else { // Upgrades else { // Upgrades
@@ -1364,7 +1485,7 @@ CM.Disp.Tooltip = function(type, name) {
area.id = 'CMTooltipArea'; area.id = 'CMTooltipArea';
l('tooltip').appendChild(area); l('tooltip').appendChild(area);
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
l('tooltip').firstChild.style.paddingBottom = '4px'; l('tooltip').firstChild.style.paddingBottom = '4px';
var tooltip = document.createElement('div'); var tooltip = document.createElement('div');
tooltip.style.border = '1px solid'; tooltip.style.border = '1px solid';
@@ -1385,11 +1506,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white'; income.style.color = 'white';
income.id = 'CMTooltipIncome'; income.id = 'CMTooltipIncome';
tooltip.appendChild(income); tooltip.appendChild(income);
tooltip.appendChild(header('Base Cost Per Income')); tooltip.appendChild(header('Payback Period'));
var bci = document.createElement('div'); var pp = document.createElement('div');
bci.style.marginBottom = '4px'; pp.style.marginBottom = '4px';
bci.id = 'CMTooltipBCI'; pp.id = 'CMTooltipPP';
tooltip.appendChild(bci); tooltip.appendChild(pp);
tooltip.appendChild(header('Time Left')); tooltip.appendChild(header('Time Left'));
var time = document.createElement('div'); var time = document.createElement('div');
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
@@ -1408,26 +1529,32 @@ CM.Disp.Tooltip = function(type, name) {
CM.Disp.UpdateTooltip = function() { CM.Disp.UpdateTooltip = function() {
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) { if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
// Error checking
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
return;
}
var price; var price;
var bonus; var bonus;
if (CM.Disp.tooltipType == 'b') { if (CM.Disp.tooltipType == 'b') {
if (!CM.Disp.TooltipBuy10) { var target = '';
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus; if (Game.buyMode == 1 && Game.buyBulk == 10) {
price = Game.Objects[CM.Disp.tooltipName].getPrice(); target = 'Objects10';
if (CM.Config.Tooltip == 1) { price = CM.Cache[target][CM.Disp.tooltipName].price;
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
} }
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
target = 'Objects100';
price = CM.Cache[target][CM.Disp.tooltipName].price;
} }
else { else {
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus; target = 'Objects';
price = CM.Cache.Objects10[CM.Disp.tooltipName].price; price = Game.Objects[CM.Disp.tooltipName].getPrice();
if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
} }
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
} }
else { // Upgrades else { // Upgrades
@@ -1435,11 +1562,11 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bci, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
l('CMTooltipIncome').textContent = Beautify(bonus, 2); l('CMTooltipIncome').textContent = Beautify(bonus, 2);
var increase = Math.round(bonus / Game.cookiesPs * 10000); var increase = Math.round(bonus / Game.cookiesPs * 10000);
@@ -1447,7 +1574,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)'; l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
} }
var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked))); var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
l('CMTooltipTime').textContent = timeColor.text; l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color; l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
} }
@@ -1462,8 +1589,8 @@ CM.Disp.UpdateTooltip = function() {
warn += ((bonusNoFren * 60 * 15) / 0.15); warn += ((bonusNoFren * 60 * 15) / 0.15);
} }
var caut = warn * 7; var caut = warn * 7;
var amount = Game.cookies - price; var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
if (amount < warn || amount < caut) { if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
if (CM.Config.ToolWarnCautPos == 0) { if (CM.Config.ToolWarnCautPos == 0) {
CM.Disp.TooltipWarnCaut.style.right = '0px'; CM.Disp.TooltipWarnCaut.style.right = '0px';
} }
@@ -1474,13 +1601,13 @@ CM.Disp.UpdateTooltip = function() {
if (amount < warn) { if (amount < warn) {
l('CMDispTooltipWarn').style.display = ''; l('CMDispTooltipWarn').style.display = '';
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
} }
else if (amount < caut) { else if (amount < caut) {
l('CMDispTooltipCaut').style.display = ''; l('CMDispTooltipCaut').style.display = '';
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / (Game.cookiesPs * (1 - Game.cpsSucked))) + ')'; l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
} }
else { else {
@@ -1515,7 +1642,7 @@ CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseout = function() { l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide(); Game.tooltip.hide();
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }
}; };
@@ -1570,7 +1697,7 @@ CM.Disp.UpdateWrinklerTooltip = function() {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked; var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
var toSuck = 1.1; var toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05; if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
l('CMTooltipWrinkler').textContent = Beautify(sucked); l('CMTooltipWrinkler').textContent = Beautify(sucked);
@@ -1610,9 +1737,6 @@ CM.Disp.RefreshScale = function() {
CM.Disp.UpdateUpgrades(); CM.Disp.UpdateUpgrades();
} }
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
CM.Disp.colorTextPre = 'CMText'; CM.Disp.colorTextPre = 'CMText';
CM.Disp.colorBackPre = 'CMBack'; CM.Disp.colorBackPre = 'CMBack';
CM.Disp.colorBorderPre = 'CMBorder'; CM.Disp.colorBorderPre = 'CMBorder';
@@ -1623,21 +1747,21 @@ CM.Disp.colorOrange = 'Orange';
CM.Disp.colorRed = 'Red'; CM.Disp.colorRed = 'Red';
CM.Disp.colorPurple = 'Purple'; CM.Disp.colorPurple = 'Purple';
CM.Disp.colorGray = 'Gray'; CM.Disp.colorGray = 'Gray';
CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray]; CM.Disp.colorPink = 'Pink';
CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.times = [1, 5, 10, 15, 30];
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipSell = false;
CM.Disp.TooltipSellAll = false;
CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1; CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = []; CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) { for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }

View File

@@ -76,6 +76,15 @@ CM.ReplaceNative = function() {
CM.Backup.Loop(); CM.Backup.Loop();
CM.Loop(); CM.Loop();
} }
CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
Game.Logic = function() {
CM.Backup.LogicMod();
// Update Title
CM.Disp.UpdateTitle();
}
} }
CM.Loop = function() { CM.Loop = function() {
@@ -86,19 +95,44 @@ CM.Loop = function() {
if (!Game.OnAscend && Game.AscendTimer == 0) { if (!Game.OnAscend && Game.AscendTimer == 0) {
if (CM.Sim.DoSims) { if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome(); CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
CM.Cache.RemakeLucky(); CM.Cache.RemakeLucky();
CM.Cache.RemakeChain(); CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellAllTotal();
CM.Disp.UpdateBotBarOther(); CM.Cache.RemakeSeaSpec();
CM.Disp.UpdateBuildings(); CM.Cache.RemakeSellForChoEgg();
CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0; CM.Sim.DoSims = 0;
} }
// Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
if (CM.Cache.DoRemakeBuildPrices) {
CM.Cache.RemakeBuildingsPrices();
CM.Cache.DoRemakeBuildPrices = 0;
}
// Update Wrinkler Bank
CM.Cache.RemakeWrinkBank();
// Calculate PP
CM.Cache.RemakePP();
// Update colors
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
// Redraw timers // Redraw timers
CM.Disp.UpdateBotBarTime(); CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar(); CM.Disp.UpdateTimerBar();
@@ -110,15 +144,15 @@ CM.Loop = function() {
CM.Disp.CheckWrinklerTooltip(); CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip(); CM.Disp.UpdateWrinklerTooltip();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval // Change menu refresh interval
CM.Disp.RefreshMenu(); CM.Disp.RefreshMenu();
} }
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS()
} }
CM.Init = function() { CM.Init = function() {
@@ -127,10 +161,11 @@ CM.Init = function() {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?'); proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
} }
if (proceed) { if (proceed) {
CM.Cache.AddQueue();
CM.Disp.AddJscolor(); CM.Disp.AddJscolor();
var delay = setInterval(function() { var delay = setInterval(function() {
if (typeof jscolor !== 'undefined') { if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
CM.DelayInit(); CM.DelayInit();
clearInterval(delay); clearInterval(delay);
} }
@@ -145,17 +180,24 @@ CM.DelayInit = function() {
CM.Disp.CreateTimerBar(); CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar(); CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen(); CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer(); CM.Disp.CreateGCTimer();
CM.Disp.CreateResetTooltip(); CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
CM.Disp.CreateChoEggTooltip(); CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
//CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
Game.CalculateGains(); Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created! CM.LoadConfig(); // Must be after all things are created!
CM.Disp.lastAscendState = Game.OnAscend; CM.Disp.lastAscendState = Game.OnAscend;
CM.Disp.lastBuyMode = Game.buyMode;
CM.Disp.lastBuyBulk = Game.buyBulk;
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!'); if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1); else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
@@ -163,9 +205,9 @@ CM.DelayInit = function() {
Game.Win('Third-party'); Game.Win('Third-party');
} }
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2'; CM.VersionMajor = '2';
CM.VersionMinor = '2'; CM.VersionMinor = '5';

View File

@@ -2,32 +2,69 @@
* Sim * * Sim *
*******/ *******/
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) { CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var totalPrice = 0; /*var price=0;
var count = 0; for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
while(count < increase) { price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
var price = basePrice * Math.pow(Game.priceIncrease, start + count); }
if (Game.Has('Season savings')) price *= 0.99; if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99; if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99; if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99; if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98; if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
totalPrice += Math.ceil(price); return Math.ceil(price);*/
count++;
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
moni+=price;
start++;
} }
return totalPrice; return moni;
} }
CM.Sim.BuildingSell = function(basePrice, start, amount) { CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var totalMoni = 0; /*var price=0;
while (amount > 0) { for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
var giveBack = 0.5; price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
start--;
amount--;
} }
return totalMoni; if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
if (Game.hasAura('Earth Shatterer') || emuAura) {
price *= 0.85;
}
else {
price *= 0.5;
}
return Math.ceil(price);*/
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
if (Game.Has('Divine discount')) price *= 0.99;
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
price = Math.ceil(price);
var giveBack = 0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
start--;
}
}
return moni;
} }
CM.Sim.Has = function(what) { CM.Sim.Has = function(what) {
@@ -185,7 +222,8 @@ CM.Sim.CalculateGains = function() {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day // The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24; var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100); day = Math.min(day,100);
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10; CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
eggMult += CM.Cache.CentEgg;
} }
mult *= (1 + 0.01 * eggMult); mult *= (1 + 0.01 * eggMult);
@@ -230,9 +268,11 @@ CM.Sim.CheckOtherAchiev = function() {
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++; if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++; if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++; if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (CM.Sim.Has('Banker grandmas')) grandmas++;
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
if (CM.Sim.Has('Witch grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
// Redo?
var buildingsOwned = 0; var buildingsOwned = 0;
var mathematician = 1; var mathematician = 1;
var base10 = 1; var base10 = 1;
@@ -318,6 +358,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache.DoRemakeBuildPrices = 1;
}
} }
} }
@@ -361,7 +404,59 @@ CM.Sim.BuyUpgrades = function() {
} }
} }
CM.Sim.ResetBonus = function() { CM.Sim.NoGoldSwitchCookiesPS = function() {
if (Game.Has('Golden switch [off]')) {
CM.Sim.CopyData();
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
CM.Sim.CalculateGains();
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
}
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
}
CM.Sim.ResetBonus = function(possiblePresMax) {
var lastAchievementsOwned = -1;
// Calculate CPS with all Heavenly upgrades
var curCPS = Game.cookiesPs;
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.CopyData();
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
curCPS = CM.Sim.cookiesPs;
}
CM.Sim.CopyData(); CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice'); if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
@@ -375,14 +470,40 @@ CM.Sim.ResetBonus = function() {
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
var lastAchievementsOwned = CM.Sim.AchievementsOwned; if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
CM.Sim.UpgradesOwned++;
}
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
CM.Sim.Upgrades['Heavenly key'].bought = 1;
CM.Sim.UpgradesOwned++;
CM.Sim.Win('Wholesome');
}
CM.Sim.prestige = possiblePresMax;
lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) { if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
} }
return (CM.Sim.cookiesPs - Game.cookiesPs); return (CM.Sim.cookiesPs - curCPS);
} }