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820
CookieMonster.js
820
CookieMonster.js
File diff suppressed because it is too large
Load Diff
21
README.md
21
README.md
@@ -12,25 +12,25 @@ You can see the current version, and a full history of all versions and what the
|
||||
|
||||
At its core, Cookie Monster computes an index on both buildings and upgrades:
|
||||
|
||||
* **Base Cost per Income (BCI)**: Indicates how much a building is worth by comparing how much it costs to how much income gained
|
||||
* **Return On Investment (ROI)**: Indicates how much a building is worth by using the formula max(cost - cookies in bank, 0)/cps + cost/Δ cps
|
||||
|
||||
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
|
||||
|
||||
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
|
||||
|
||||
* Light Blue: (upgrades) This item has a better BCI than any building
|
||||
* Green: This item has the best BCI
|
||||
* Light Blue: (upgrades) This item has a better ROI than any building
|
||||
* Green: This item has the best ROI
|
||||
* Yellow: This item is not the best, but it is closer to best than it is to worst
|
||||
* Orange: This item is not the worst, but it is closer to worst than it is to best
|
||||
* Red: This item has the worst BCI
|
||||
* Purple: (upgrades) This item has a worse BCI than any building
|
||||
* Red: This item has the worst ROI
|
||||
* Purple: (upgrades) This item has a worse ROI than any building
|
||||
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||
|
||||
Note: For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
||||
Note: For this index, **lower is better**, meaning a building with a ROI of 1 is more interesting than one with a ROI of 3.
|
||||
|
||||
## What it doesn't do
|
||||
|
||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
|
||||
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster:
|
||||
|
||||
* Plastic mouse
|
||||
* Iron mouse
|
||||
@@ -119,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
}());
|
||||
```
|
||||
|
||||
@@ -131,5 +131,8 @@ All suggestions are welcome, even the smallest ones.
|
||||
|
||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||
* **Alderi Tokori**: ROI calculations (unused now)
|
||||
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
|
||||
* **[Sandworm](https://github.com/svschouw)**: Modified ROI calculation
|
||||
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer
|
||||
BIN
favicon/goldenCookie.ico
Normal file
BIN
favicon/goldenCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
BIN
favicon/wrathCookie.ico
Normal file
BIN
favicon/wrathCookie.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
150
src/Cache.js
150
src/Cache.js
@@ -19,73 +19,81 @@ CM.Cache.RemakeIncome = function() {
|
||||
|
||||
// Simulate Building Buys for 10 amount
|
||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||
|
||||
// Simulate Building Buys for 100 amount
|
||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsBCI = function() {
|
||||
CM.Disp.min = -1;
|
||||
CM.Disp.max = -1;
|
||||
CM.Disp.mid = -1;
|
||||
CM.Cache.RemakeBuildingsROI = function() {
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
|
||||
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
|
||||
//CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||
CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||
if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
|
||||
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
|
||||
}
|
||||
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
|
||||
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||
for (var i in CM.Cache.Objects) {
|
||||
var color = '';
|
||||
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeUpgradeBCI = function() {
|
||||
CM.Cache.RemakeUpgradeROI = function() {
|
||||
for (var i in CM.Cache.Upgrades) {
|
||||
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity';
|
||||
//CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||
CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
|
||||
var color = '';
|
||||
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Upgrades[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildings10BCI = function() {
|
||||
for (var i in CM.Cache.Objects10) {
|
||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
||||
CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
|
||||
for (var i in CM.Cache[target]) {
|
||||
//CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||
CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||
var color = '';
|
||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects10[i].color = color;
|
||||
CM.Cache[target][i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBCI = function() {
|
||||
CM.Cache.RemakeROI = function() {
|
||||
// Buildings for 1 amount
|
||||
CM.Cache.RemakeBuildingsBCI();
|
||||
CM.Cache.RemakeBuildingsROI();
|
||||
|
||||
// Upgrades
|
||||
CM.Cache.RemakeUpgradeBCI();
|
||||
CM.Cache.RemakeUpgradeROI();
|
||||
|
||||
// Buildings for 10 amount
|
||||
CM.Cache.RemakeBuildings10BCI();
|
||||
CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
|
||||
|
||||
// Buildings for 100 amount
|
||||
CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeLucky = function() {
|
||||
CM.Cache.Lucky = (Game.cookiesPs * 60 * 15) / 0.15;
|
||||
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
||||
if (Game.frenzy > 0) {
|
||||
CM.Cache.Lucky /= Game.frenzyPower;
|
||||
}
|
||||
@@ -107,7 +115,7 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||
}
|
||||
|
||||
CM.Cache.RemakeChain = function() {
|
||||
var maxPayout = Game.cookiesPs * 60 * 60 * 6;
|
||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||
if (Game.frenzy > 0) {
|
||||
maxPayout /= Game.frenzyPower;
|
||||
}
|
||||
@@ -116,35 +124,34 @@ CM.Cache.RemakeChain = function() {
|
||||
|
||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||
|
||||
var base = 0;
|
||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
||||
base = CM.Cache.ChainReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainWrathReward;
|
||||
}
|
||||
if (maxPayout < base) {
|
||||
if (maxPayout < CM.Cache.ChainReward) {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25;
|
||||
CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
|
||||
}
|
||||
if (maxPayout < CM.Cache.ChainWrathReward) {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||
}
|
||||
|
||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||
|
||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||
|
||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
||||
base = CM.Cache.ChainFrenzyReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainFrenzyWrathReward;
|
||||
}
|
||||
if ((maxPayout * 7) < base) {
|
||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25;
|
||||
CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
|
||||
}
|
||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,25 +162,52 @@ CM.Cache.RemakeSeaSpec = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeSellAllTotal = function() {
|
||||
CM.Cache.RemakeSellForChoEgg = function() {
|
||||
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
|
||||
var sellTotal = 0;
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount);
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
|
||||
}
|
||||
CM.Cache.SellAllTotal = sellTotal;
|
||||
}
|
||||
else {
|
||||
var highestBuilding = '';
|
||||
for (var i in Game.Objects) {
|
||||
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
||||
}
|
||||
var sellTotal = 0;
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
var amount = 0;
|
||||
if (i == highestBuilding) {
|
||||
amount = me.amount - 1;
|
||||
}
|
||||
else {
|
||||
amount = me.amount;
|
||||
}
|
||||
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
|
||||
}
|
||||
}
|
||||
CM.Cache.SellForChoEgg = sellTotal;
|
||||
}
|
||||
|
||||
CM.Cache.min = -1;
|
||||
CM.Cache.max = -1;
|
||||
CM.Cache.mid = -1;
|
||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||
CM.Cache.Lucky = 0;
|
||||
CM.Cache.LuckyReward = 0;
|
||||
CM.Cache.LuckyFrenzy = 0;
|
||||
CM.Cache.LuckyRewardFrenzy = 0;
|
||||
CM.Cache.SeaSpec = 0;
|
||||
CM.Cache.Chain = 0;
|
||||
CM.Cache.ChainWrath = 0;
|
||||
CM.Cache.ChainReward = 0;
|
||||
CM.Cache.ChainWrathReward = 0;
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
CM.Cache.ChainFrenzyWrath = 0;
|
||||
CM.Cache.ChainFrenzyReward = 0;
|
||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||
CM.Cache.SellAllTotal = 0;
|
||||
CM.Cache.CentEgg = 0;
|
||||
CM.Cache.SellForChoEgg = 0;
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ CM.LoadConfig = function() {
|
||||
}
|
||||
}
|
||||
else { // Colors
|
||||
for (var j in CM.ConfigDefault.StatsPref) {
|
||||
for (var j in CM.ConfigDefault.Colors) {
|
||||
if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') {
|
||||
mod = true;
|
||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||
@@ -68,6 +68,18 @@ CM.RestoreDefault = function() {
|
||||
Game.UpdateMenu();
|
||||
}
|
||||
|
||||
CM.ToggleConfig = function(config) {
|
||||
CM.ToggleConfigUp(config);
|
||||
if (CM.ConfigData[config].toggle) {
|
||||
if (CM.Config[config] == 0) {
|
||||
l(CM.ConfigPrefix + config).className = 'option off';
|
||||
}
|
||||
else {
|
||||
l(CM.ConfigPrefix + config).className = 'option';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.ToggleConfigUp = function(config) {
|
||||
CM.Config[config]++;
|
||||
if (CM.Config[config] == CM.ConfigData[config].label.length) {
|
||||
@@ -102,30 +114,32 @@ CM.ToggleStatsConfig = function(config) {
|
||||
CM.SaveConfig(CM.Config);
|
||||
}
|
||||
|
||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
|
||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
|
||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
|
||||
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||
for (var i = 0; i < 101; i++) {
|
||||
CM.ConfigData.Volume.label[i] = i + '%';
|
||||
}
|
||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true};
|
||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||
|
||||
|
||||
461
src/Disp.js
461
src/Disp.js
@@ -148,9 +148,9 @@ CM.Disp.CreateBotBar = function() {
|
||||
var bonus = document.createElement('tr');
|
||||
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
|
||||
tbody.appendChild(bonus);
|
||||
var bci = document.createElement('tr');
|
||||
bci.appendChild(firstCol('Base Cost Per Income', CM.Disp.colorBlue));
|
||||
tbody.appendChild(bci);
|
||||
var roi = document.createElement('tr');
|
||||
roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
|
||||
tbody.appendChild(roi);
|
||||
var time = document.createElement('tr');
|
||||
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
|
||||
tbody.appendChild(time);
|
||||
@@ -164,7 +164,7 @@ CM.Disp.CreateBotBar = function() {
|
||||
header.appendChild(document.createTextNode(')'));
|
||||
type.appendChild(header);
|
||||
bonus.appendChild(document.createElement('td'));
|
||||
bci.appendChild(document.createElement('td'));
|
||||
roi.appendChild(document.createElement('td'));
|
||||
time.appendChild(document.createElement('td'));
|
||||
|
||||
}
|
||||
@@ -194,7 +194,7 @@ CM.Disp.UpdateBotBarOther = function() {
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bci, 2);
|
||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -328,11 +328,11 @@ CM.Disp.ToggleTimerBarPos = function() {
|
||||
|
||||
CM.Disp.UpdateTimerBar = function() {
|
||||
if (CM.Config.TimerBar == 1) {
|
||||
// label width: 83 timer width: 26 div margin: 20
|
||||
// label width: 83, timer width: 26, div margin: 20
|
||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 129;
|
||||
var count = 0;
|
||||
|
||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) {
|
||||
if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) {
|
||||
CM.Disp.TimerBarGC.style.display = '';
|
||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
|
||||
if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
|
||||
@@ -374,7 +374,7 @@ CM.Disp.UpdateTimerBar = function() {
|
||||
}
|
||||
else if (Game.frenzyPower == 15) {
|
||||
l('CMTimerBarFrenType').textContent = 'Dragon Harvest';
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
|
||||
l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown;
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarFrenType').textContent = 'Blood Frenzy';
|
||||
@@ -396,7 +396,7 @@ CM.Disp.UpdateTimerBar = function() {
|
||||
}
|
||||
else {
|
||||
l('CMTimerBarCFType').textContent = 'Dragonflight';
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple;
|
||||
l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink;
|
||||
}
|
||||
l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px';
|
||||
l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps);
|
||||
@@ -443,9 +443,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
|
||||
}
|
||||
|
||||
CM.Disp.UpdateBuildings = function() {
|
||||
if (CM.Config.BuildColor == 1) {
|
||||
for (var i in CM.Cache.Objects) {
|
||||
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color];
|
||||
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
|
||||
var target = '';
|
||||
if (Game.buyBulk == 10 && CM.Config.BulkBuildColor == 1) {
|
||||
target = 'Objects10';
|
||||
}
|
||||
else if (Game.buyBulk == 100 && CM.Config.BulkBuildColor == 1) {
|
||||
target = 'Objects100';
|
||||
}
|
||||
else {
|
||||
target = 'Objects';
|
||||
}
|
||||
for (var i in CM.Cache[target]) {
|
||||
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -467,7 +477,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
||||
|
||||
var placeholder = document.createElement('div');
|
||||
var legend = document.createElement('div');
|
||||
legend.style.minWidth = '320px';
|
||||
legend.style.minWidth = '330px';
|
||||
legend.style.marginBottom = '4px';
|
||||
var title = document.createElement('div');
|
||||
title.className = 'name';
|
||||
@@ -489,13 +499,13 @@ CM.Disp.CreateUpgradeBar = function() {
|
||||
return div;
|
||||
}
|
||||
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst BCI buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst BCI buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst BCI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity BCI'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
|
||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
|
||||
placeholder.appendChild(legend);
|
||||
|
||||
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
|
||||
@@ -559,7 +569,6 @@ CM.Disp.UpdateUpgrades = function() {
|
||||
l('upgrade' + i).appendChild(div);
|
||||
}
|
||||
if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
|
||||
else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
|
||||
@@ -581,13 +590,13 @@ CM.Disp.UpdateUpgrades = function() {
|
||||
CM.Disp.UpdateColors = function() {
|
||||
var str = '';
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }';
|
||||
str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n';
|
||||
}
|
||||
CM.Disp.Css.textContent = str;
|
||||
CM.Disp.UpdateBuildings(); // Class has been already set
|
||||
@@ -634,6 +643,28 @@ CM.Disp.PlaySound = function(url) {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateFavicon = function() {
|
||||
CM.Disp.Favicon = document.createElement('link');
|
||||
CM.Disp.Favicon.id = 'CMFavicon';
|
||||
CM.Disp.Favicon.rel = 'shortcut icon';
|
||||
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
|
||||
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
|
||||
}
|
||||
|
||||
CM.Disp.UpdateFavicon = function() {
|
||||
if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') {
|
||||
if (Game.goldenCookie.wrath) {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||
}
|
||||
else {
|
||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||
}
|
||||
}
|
||||
else {
|
||||
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico';
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateGCTimer = function() {
|
||||
CM.Disp.GCTimer = document.createElement('div');
|
||||
CM.Disp.GCTimer.style.width = '96px';
|
||||
@@ -667,6 +698,7 @@ CM.Disp.ToggleGCTimer = function() {
|
||||
CM.Disp.CheckGoldenCookie = function() {
|
||||
if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) {
|
||||
CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display;
|
||||
CM.Disp.UpdateFavicon();
|
||||
if (l('goldenCookie').style.display != 'none') {
|
||||
if (CM.Config.GCTimer == 1) {
|
||||
CM.Disp.GCTimer.style.display = 'block';
|
||||
@@ -707,9 +739,12 @@ CM.Disp.UpdateTitle = function() {
|
||||
titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']';
|
||||
}
|
||||
}
|
||||
else {
|
||||
else if (!Game.Has('Golden switch [off]')) {
|
||||
titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']';
|
||||
}
|
||||
else {
|
||||
titleGC = '[GS]'
|
||||
}
|
||||
if (Game.season=='christmas') {
|
||||
addSP = true;
|
||||
if (l('seasonPopup').style.display != 'none') {
|
||||
@@ -729,28 +764,24 @@ CM.Disp.UpdateTitle = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateResetTooltip = function() {
|
||||
CM.Disp.ResetTooltipPlaceholder = document.createElement('div');
|
||||
var resetTitleDesc = document.createElement('div');
|
||||
resetTitleDesc.style.minWidth = '260px';
|
||||
resetTitleDesc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
|
||||
resetTitleDesc.appendChild(div);
|
||||
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
|
||||
CM.Disp.CollectWrinklers = function() {
|
||||
for (var i in Game.wrinklers) {
|
||||
if (Game.wrinklers[i].sucked > 0) {
|
||||
Game.wrinklers[i].hp = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateChoEggTooltip = function() {
|
||||
CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div');
|
||||
var choEggTitleDesc = document.createElement('div');
|
||||
choEggTitleDesc.style.minWidth = '240px';
|
||||
choEggTitleDesc.style.marginBottom = '4px';
|
||||
CM.Disp.CreateTooltip = function(placeholder, text, minWidth) {
|
||||
CM.Disp[placeholder] = document.createElement('div');
|
||||
var desc = document.createElement('div');
|
||||
desc.style.minWidth = minWidth;
|
||||
desc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg';
|
||||
choEggTitleDesc.appendChild(div);
|
||||
CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc);
|
||||
div.textContent = text;
|
||||
desc.appendChild(div);
|
||||
CM.Disp[placeholder].appendChild(desc);
|
||||
}
|
||||
|
||||
CM.Disp.AddMenuPref = function(title) {
|
||||
@@ -773,9 +804,14 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var a = document.createElement('a');
|
||||
if (CM.ConfigData[config].toggle && CM.Config[config] == 0) {
|
||||
a.className = 'option off';
|
||||
}
|
||||
else {
|
||||
a.className = 'option';
|
||||
}
|
||||
a.id = CM.ConfigPrefix + config;
|
||||
a.onclick = function() {CM.ToggleConfigUp(config);};
|
||||
a.onclick = function() {CM.ToggleConfig(config);};
|
||||
a.textContent = CM.Disp.GetConfigDisplay(config);
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
@@ -815,6 +851,7 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(listing('TimerBar'));
|
||||
frag.appendChild(listing('TimerBarPos'));
|
||||
frag.appendChild(listing('BuildColor'));
|
||||
frag.appendChild(listing('BulkBuildColor'));
|
||||
frag.appendChild(listing('UpBarColor'));
|
||||
for (var i = 0; i < CM.Disp.colors.length; i++) {
|
||||
var div = document.createElement('div');
|
||||
@@ -861,6 +898,7 @@ CM.Disp.AddMenuPref = function(title) {
|
||||
frag.appendChild(url('SeaSoundURL'));
|
||||
frag.appendChild(listing('GCTimer'));
|
||||
frag.appendChild(listing('Title'));
|
||||
frag.appendChild(listing('Favicon'));
|
||||
|
||||
frag.appendChild(header('Tooltip'));
|
||||
frag.appendChild(listing('Tooltip'));
|
||||
@@ -935,13 +973,51 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
return div;
|
||||
}
|
||||
|
||||
var listingQuest = function(text, placeholder) {
|
||||
var frag = document.createDocumentFragment();
|
||||
frag.appendChild(document.createTextNode(text + ' '));
|
||||
var span = document.createElement('span');
|
||||
span.onmouseout = function() { Game.tooltip.hide(); };
|
||||
span.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp[placeholder].innerHTML));};
|
||||
span.style.cursor = 'default';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '10px';
|
||||
span.style.width = '10px';
|
||||
span.style.borderRadius = '5px';
|
||||
span.style.textAlign = 'center';
|
||||
span.style.backgroundColor = '#C0C0C0';
|
||||
span.style.color = 'black';
|
||||
span.style.fontSize = '9px';
|
||||
span.style.verticalAlign = 'bottom';
|
||||
span.textContent = '?';
|
||||
frag.appendChild(span);
|
||||
return frag;
|
||||
}
|
||||
|
||||
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
||||
if (CM.Config.StatsPref.Lucky) {
|
||||
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13;
|
||||
var luckyCurBase = Math.min(Game.cookies * 0.15, CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) + 13;
|
||||
var luckyRewardMax = CM.Cache.LuckyReward;
|
||||
var luckyRewardMaxWrath = CM.Cache.LuckyReward;
|
||||
var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
|
||||
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
|
||||
var luckyCur = luckyCurBase;
|
||||
var luckyCurWrath = luckyCurBase;
|
||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||
luckyRewardMax *= 1.1;
|
||||
luckyRewardFrenzyMax *= 1.1;
|
||||
luckyCur *= 1.1;
|
||||
}
|
||||
if (Game.hasAura('Unholy Dominion')) {
|
||||
luckyRewardMaxWrath *= 1.1;
|
||||
luckyRewardFrenzyMaxWrath *= 1.1;
|
||||
luckyCurWrath *= 1.1;
|
||||
}
|
||||
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
|
||||
|
||||
var luckyReqFrag = document.createDocumentFragment();
|
||||
var luckyReqSpan = document.createElement('span');
|
||||
@@ -954,7 +1030,7 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
luckyReqSmall.textContent = ' (' + luckyTime + ')';
|
||||
luckyReqFrag.appendChild(luckyReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required', luckyReqFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required', 'GoldCookTooltipPlaceholder'), luckyReqFrag));
|
||||
var luckyReqFrenFrag = document.createDocumentFragment();
|
||||
var luckyReqFrenSpan = document.createElement('span');
|
||||
luckyReqFrenSpan.style.fontWeight = 'bold';
|
||||
@@ -966,10 +1042,10 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
|
||||
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), luckyReqFrenFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardMax) + (luckySplit ? (' / ' + Beautify(luckyRewardMaxWrath)) : ''))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
|
||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
|
||||
}
|
||||
|
||||
stats.appendChild(header('Chain Cookies', 'Chain'));
|
||||
@@ -978,9 +1054,28 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25);
|
||||
var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
|
||||
var chainRewardMax = CM.Cache.ChainReward;
|
||||
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
||||
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
||||
var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
|
||||
var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, Game.cookies * 0.25);
|
||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
||||
if (Game.hasAura('Ancestral Metamorphosis')) {
|
||||
chainRewardMax *= 1.1;
|
||||
chainFrenzyRewardMax *= 1.1;
|
||||
chainCur *= 1.1;
|
||||
}
|
||||
if (Game.hasAura('Unholy Dominion')) {
|
||||
chainWrathRewardMax *= 1.1;
|
||||
chainFrenzyWrathRewardMax *= 1.1;
|
||||
chainCurWrath *= 1.1;
|
||||
}
|
||||
|
||||
var chainReqFrag = document.createDocumentFragment();
|
||||
var chainReqSpan = document.createElement('span');
|
||||
@@ -993,7 +1088,19 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
chainReqSmall.textContent = ' (' + chainTime + ')';
|
||||
chainReqFrag.appendChild(chainReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required', 'GoldCookTooltipPlaceholder'), chainReqFrag));
|
||||
var chainWrathReqFrag = document.createDocumentFragment();
|
||||
var chainWrathReqSpan = document.createElement('span');
|
||||
chainWrathReqSpan.style.fontWeight = 'bold';
|
||||
chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor;
|
||||
chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath);
|
||||
chainWrathReqFrag.appendChild(chainWrathReqSpan);
|
||||
if (chainWrathTime != '') {
|
||||
var chainWrathReqSmall = document.createElement('small');
|
||||
chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')';
|
||||
chainWrathReqFrag.appendChild(chainWrathReqSmall);
|
||||
}
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrag));
|
||||
var chainReqFrenFrag = document.createDocumentFragment();
|
||||
var chainReqFrenSpan = document.createElement('span');
|
||||
chainReqFrenSpan.style.fontWeight = 'bold';
|
||||
@@ -1005,49 +1112,64 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
|
||||
chainReqFrenFrag.appendChild(chainReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy)', 'GoldCookTooltipPlaceholder'), chainReqFrenFrag));
|
||||
var chainWrathReqFrenFrag = document.createDocumentFragment();
|
||||
var chainWrathReqFrenFrag = document.createDocumentFragment();
|
||||
var chainWrathReqFrenSpan = document.createElement('span');
|
||||
chainWrathReqFrenSpan.style.fontWeight = 'bold';
|
||||
chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy;
|
||||
chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath);
|
||||
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan);
|
||||
if (chainWrathTimeFrenzy != '') {
|
||||
var chainWrathReqFrenSmall = document.createElement('small');
|
||||
chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')';
|
||||
chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Cookies Required (Frenzy) (Wrath)', 'GoldCookTooltipPlaceholder'), chainWrathReqFrenFrag));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
|
||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
|
||||
}
|
||||
|
||||
// Useless for now; cleanup later
|
||||
/*stats.appendChild(header('Heavenly Chips', 'HC'));
|
||||
if (CM.Config.StatsPref.HC) {
|
||||
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||
var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||
|
||||
var hcMaxFrag = document.createDocumentFragment();
|
||||
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
|
||||
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
|
||||
var hcCurFrag = document.createDocumentFragment();
|
||||
// Remove all chip stats?
|
||||
//hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned)));
|
||||
//stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
||||
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
||||
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||
// Unneeded?
|
||||
var resetTitleFrag = document.createDocumentFragment();
|
||||
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
|
||||
var resetTitleSpan = document.createElement('span');
|
||||
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
|
||||
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ResetTooltipPlaceholder.innerHTML));};
|
||||
resetTitleSpan.style.cursor = 'default';
|
||||
resetTitleSpan.style.display = 'inline-block';
|
||||
resetTitleSpan.style.height = '10px';
|
||||
resetTitleSpan.style.width = '10px';
|
||||
resetTitleSpan.style.borderRadius = '5px';
|
||||
resetTitleSpan.style.textAlign = 'center';
|
||||
resetTitleSpan.style.backgroundColor = '#C0C0C0';
|
||||
resetTitleSpan.style.color = 'black';
|
||||
resetTitleSpan.style.fontSize = '9px';
|
||||
resetTitleSpan.style.verticalAlign = 'bottom';
|
||||
resetTitleSpan.textContent = '?';
|
||||
resetTitleFrag.appendChild(resetTitleSpan);
|
||||
var resetBonus = CM.Sim.ResetBonus();
|
||||
|
||||
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg) || CM.Config.StatsPref.Prestige) {
|
||||
var totalSucked = 0; // Used in Prestige and Chocolate Egg calculation below also
|
||||
for (var i in Game.wrinklers) {
|
||||
var sucked = Game.wrinklers[i].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
totalSucked += sucked;
|
||||
}
|
||||
}
|
||||
|
||||
if (choEgg) {
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += totalSucked;
|
||||
}
|
||||
choEggTotal *= 0.05; // Used in Prestige calculation below also
|
||||
}
|
||||
|
||||
stats.appendChild(header('Prestige', 'Prestige'));
|
||||
if (CM.Config.StatsPref.Prestige) {
|
||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + totalSucked + (choEgg ? choEggTotal : 0)));
|
||||
var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset));
|
||||
var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
|
||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||
var cookiesNextFrag = document.createDocumentFragment();
|
||||
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
|
||||
var cookiesNextSmall = document.createElement('small');
|
||||
cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')';
|
||||
cookiesNextFrag.appendChild(cookiesNextSmall);
|
||||
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
|
||||
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
|
||||
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
|
||||
var resetFrag = document.createDocumentFragment();
|
||||
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
|
||||
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
@@ -1056,37 +1178,22 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||
resetFrag.appendChild(resetSmall);
|
||||
}
|
||||
//stats.appendChild(listing(resetTitleFrag, resetFrag));
|
||||
}*/
|
||||
|
||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
|
||||
}
|
||||
|
||||
if (Game.cpsSucked > 0) {
|
||||
stats.appendChild(header('Wrinklers', 'Wrink'));
|
||||
if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) {
|
||||
var totalSucked = 0;
|
||||
for (var i in Game.wrinklers) {
|
||||
var sucked = Game.wrinklers[i].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
totalSucked += sucked;
|
||||
}
|
||||
|
||||
if (CM.Config.StatsPref.Wrink) {
|
||||
var popAllFrag = document.createDocumentFragment();
|
||||
popAllFrag.appendChild(document.createTextNode(Beautify(totalSucked) + ' '));
|
||||
var popAllA = document.createElement('a');
|
||||
popAllA.textContent = 'Pop All';
|
||||
popAllA.className = 'option';
|
||||
popAllA.onclick = function() {Game.CollectWrinklers();};
|
||||
popAllA.onclick = function() { CM.Disp.CollectWrinklers(); };
|
||||
popAllFrag.appendChild(popAllA);
|
||||
stats.appendChild(listing('Rewards of Popping', popAllFrag));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var specDisp = false;
|
||||
var halloCook = [];
|
||||
@@ -1125,7 +1232,9 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
}
|
||||
}
|
||||
|
||||
if (Game.season == 'christmas' || specDisp || choEgg) {
|
||||
var centEgg = Game.Has('Century egg');
|
||||
|
||||
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
|
||||
stats.appendChild(header('Season Specials', 'Sea'));
|
||||
if (CM.Config.StatsPref.Sea) {
|
||||
if (specDisp) {
|
||||
@@ -1175,33 +1284,19 @@ CM.Disp.AddMenuStats = function(title) {
|
||||
|
||||
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
|
||||
if (choEgg) {
|
||||
var choEggTitleFrag = document.createDocumentFragment();
|
||||
choEggTitleFrag.appendChild(document.createTextNode('Chocolate Egg Cookies '))
|
||||
var choEggTitleSpan = document.createElement('span');
|
||||
choEggTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
|
||||
choEggTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ChoEggTooltipPlaceholder.innerHTML));};
|
||||
choEggTitleSpan.style.cursor = 'default';
|
||||
choEggTitleSpan.style.display = 'inline-block';
|
||||
choEggTitleSpan.style.height = '10px';
|
||||
choEggTitleSpan.style.width = '10px';
|
||||
choEggTitleSpan.style.borderRadius = '5px';
|
||||
choEggTitleSpan.style.textAlign = 'center';
|
||||
choEggTitleSpan.style.backgroundColor = '#C0C0C0';
|
||||
choEggTitleSpan.style.color = 'black';
|
||||
choEggTitleSpan.style.fontSize = '9px';
|
||||
choEggTitleSpan.style.verticalAlign = 'bottom';
|
||||
choEggTitleSpan.textContent = '?';
|
||||
choEggTitleFrag.appendChild(choEggTitleSpan);
|
||||
var choEggTotal = Game.cookies + CM.Cache.SellAllTotal;
|
||||
if (Game.cpsSucked > 0) {
|
||||
choEggTotal += sucked;
|
||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(choEggTotal))));
|
||||
}
|
||||
choEggTotal *= 0.05;
|
||||
stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal))));
|
||||
if (centEgg) {
|
||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode(Beautify(CM.Cache.CentEgg, 1) + '%')));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stats.appendChild(header('Miscellaneous', 'Misc'));
|
||||
if (CM.Config.StatsPref.Misc) {
|
||||
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
|
||||
}
|
||||
|
||||
l('menu').insertBefore(stats, l('menu').childNodes[2]);
|
||||
}
|
||||
|
||||
@@ -1233,7 +1328,7 @@ CM.Disp.UpdateTooltipLocation = function() {
|
||||
}
|
||||
// Kept for future possible use if the code changes again
|
||||
/*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||
//Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
|
||||
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -1323,36 +1418,38 @@ CM.Disp.AddTooltipUpgrade = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddTooltipBuildExtra = function() {
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
|
||||
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
|
||||
l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;};
|
||||
l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;};
|
||||
l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;};
|
||||
l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;};
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.Tooltip = function(type, name) {
|
||||
if (type == 'b') {
|
||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||
if (CM.Config.TooltipAmor == 1) {
|
||||
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount);
|
||||
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
|
||||
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
|
||||
if (amortizeAmount > 0) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>• <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
|
||||
}
|
||||
}
|
||||
if (CM.Disp.TooltipBuy10) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
|
||||
if (Game.buyMode == 1) {
|
||||
var target = '';
|
||||
var change = false;
|
||||
if (Game.buyBulk == 10) {
|
||||
target = 'Objects10';
|
||||
change = true;
|
||||
}
|
||||
if (CM.Disp.TooltipSell) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1)));
|
||||
else if (Game.buyBulk == 100) {
|
||||
target = 'Objects100';
|
||||
change = true;
|
||||
}
|
||||
if (change) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price));
|
||||
}
|
||||
}
|
||||
else if (Game.buyMode == -1) {
|
||||
if (Game.buyBulk == -1) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
|
||||
}
|
||||
else {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
|
||||
}
|
||||
if (CM.Disp.TooltipSellAll) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount)));
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
@@ -1364,7 +1461,7 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
area.id = 'CMTooltipArea';
|
||||
l('tooltip').appendChild(area);
|
||||
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||
var tooltip = document.createElement('div');
|
||||
tooltip.style.border = '1px solid';
|
||||
@@ -1385,11 +1482,11 @@ CM.Disp.Tooltip = function(type, name) {
|
||||
income.style.color = 'white';
|
||||
income.id = 'CMTooltipIncome';
|
||||
tooltip.appendChild(income);
|
||||
tooltip.appendChild(header('Base Cost Per Income'));
|
||||
var bci = document.createElement('div');
|
||||
bci.style.marginBottom = '4px';
|
||||
bci.id = 'CMTooltipBCI';
|
||||
tooltip.appendChild(bci);
|
||||
tooltip.appendChild(header('Return On Investment'));
|
||||
var roi = document.createElement('div');
|
||||
roi.style.marginBottom = '4px';
|
||||
roi.id = 'CMTooltipROI';
|
||||
tooltip.appendChild(roi);
|
||||
tooltip.appendChild(header('Time Left'));
|
||||
var time = document.createElement('div');
|
||||
time.id = 'CMTooltipTime';
|
||||
@@ -1411,23 +1508,24 @@ CM.Disp.UpdateTooltip = function() {
|
||||
var price;
|
||||
var bonus;
|
||||
if (CM.Disp.tooltipType == 'b') {
|
||||
if (!CM.Disp.TooltipBuy10) {
|
||||
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
var target = '';
|
||||
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
||||
target = 'Objects10';
|
||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||
}
|
||||
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
||||
target = 'Objects100';
|
||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||
}
|
||||
else {
|
||||
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
|
||||
price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
target = 'Objects';
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
}
|
||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
@@ -1435,11 +1533,11 @@ CM.Disp.UpdateTooltip = function() {
|
||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bci, 2);
|
||||
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
|
||||
l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||
}
|
||||
}
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
||||
|
||||
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
||||
@@ -1463,7 +1561,7 @@ CM.Disp.UpdateTooltip = function() {
|
||||
}
|
||||
var caut = warn * 7;
|
||||
var amount = Game.cookies - price;
|
||||
if (amount < warn || amount < caut) {
|
||||
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||
if (CM.Config.ToolWarnCautPos == 0) {
|
||||
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
||||
}
|
||||
@@ -1570,7 +1668,7 @@ CM.Disp.UpdateWrinklerTooltip = function() {
|
||||
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
||||
var toSuck = 1.1;
|
||||
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
|
||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed
|
||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||
sucked *= toSuck;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||
@@ -1610,9 +1708,6 @@ CM.Disp.RefreshScale = function() {
|
||||
CM.Disp.UpdateUpgrades();
|
||||
}
|
||||
|
||||
CM.Disp.min = -1;
|
||||
CM.Disp.max = -1;
|
||||
CM.Disp.mid = -1;
|
||||
CM.Disp.colorTextPre = 'CMText';
|
||||
CM.Disp.colorBackPre = 'CMBack';
|
||||
CM.Disp.colorBorderPre = 'CMBorder';
|
||||
@@ -1623,7 +1718,9 @@ CM.Disp.colorOrange = 'Orange';
|
||||
CM.Disp.colorRed = 'Red';
|
||||
CM.Disp.colorPurple = 'Purple';
|
||||
CM.Disp.colorGray = 'Gray';
|
||||
CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray];
|
||||
CM.Disp.colorPink = 'Pink';
|
||||
CM.Disp.colorBrown = 'Brown';
|
||||
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
|
||||
CM.Disp.lastGoldenCookieState = 'none';
|
||||
CM.Disp.lastAscendState = -1;
|
||||
|
||||
@@ -1631,8 +1728,6 @@ CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
||||
|
||||
CM.Disp.TooltipBuy10 = false;
|
||||
CM.Disp.TooltipSell = false;
|
||||
CM.Disp.TooltipSellAll = false;
|
||||
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
CM.Disp.TooltipWrinkler = -1;
|
||||
|
||||
34
src/Main.js
34
src/Main.js
@@ -86,19 +86,25 @@ CM.Loop = function() {
|
||||
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||
if (CM.Sim.DoSims) {
|
||||
CM.Cache.RemakeIncome();
|
||||
CM.Cache.RemakeBCI();
|
||||
|
||||
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||
CM.Cache.RemakeLucky();
|
||||
CM.Cache.RemakeChain();
|
||||
CM.Cache.RemakeSeaSpec();
|
||||
CM.Cache.RemakeSellAllTotal();
|
||||
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
CM.Disp.UpdateBuildings();
|
||||
CM.Disp.UpdateUpgrades();
|
||||
CM.Cache.RemakeSeaSpec();
|
||||
CM.Cache.RemakeSellForChoEgg();
|
||||
|
||||
CM.Sim.DoSims = 0;
|
||||
}
|
||||
|
||||
// Calculate ROI
|
||||
CM.Cache.RemakeROI();
|
||||
|
||||
// Update colors
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
CM.Disp.UpdateBuildings();
|
||||
CM.Disp.UpdateUpgrades();
|
||||
|
||||
// Redraw timers
|
||||
CM.Disp.UpdateBotBarTime();
|
||||
CM.Disp.UpdateTimerBar();
|
||||
@@ -145,17 +151,23 @@ CM.DelayInit = function() {
|
||||
CM.Disp.CreateTimerBar();
|
||||
CM.Disp.CreateUpgradeBar();
|
||||
CM.Disp.CreateWhiteScreen();
|
||||
CM.Disp.CreateFavicon();
|
||||
CM.Disp.CreateGCTimer();
|
||||
CM.Disp.CreateResetTooltip();
|
||||
CM.Disp.CreateChoEggTooltip();
|
||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '290px');
|
||||
CM.Disp.CreateTooltipWarnCaut();
|
||||
CM.Disp.AddTooltipBuild();
|
||||
//CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed
|
||||
CM.Disp.AddWrinklerAreaDetect();
|
||||
CM.ReplaceNative();
|
||||
Game.CalculateGains();
|
||||
CM.LoadConfig(); // Must be after all things are created!
|
||||
CM.Disp.lastAscendState = Game.OnAscend;
|
||||
CM.Disp.lastBuyMode = Game.buyMode;
|
||||
CM.Disp.lastBuyBulk = Game.buyBulk;
|
||||
|
||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||
@@ -163,9 +175,9 @@ CM.DelayInit = function() {
|
||||
Game.Win('Third-party');
|
||||
}
|
||||
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}};
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||
CM.ConfigPrefix = 'CMConfig';
|
||||
|
||||
CM.VersionMajor = '2';
|
||||
CM.VersionMinor = '2';
|
||||
CM.VersionMinor = '4';
|
||||
|
||||
|
||||
119
src/Sim.js
119
src/Sim.js
@@ -2,32 +2,69 @@
|
||||
* Sim *
|
||||
*******/
|
||||
|
||||
CM.Sim.BuildingGetPrice = function(basePrice, start, increase) {
|
||||
var totalPrice = 0;
|
||||
var count = 0;
|
||||
while(count < increase) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
|
||||
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
totalPrice += Math.ceil(price);
|
||||
count++;
|
||||
return Math.ceil(price);*/
|
||||
|
||||
var moni = 0;
|
||||
for (var i = 0; i < increase; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Math.ceil(price);
|
||||
moni+=price;
|
||||
start++;
|
||||
}
|
||||
return totalPrice;
|
||||
return moni;
|
||||
}
|
||||
|
||||
CM.Sim.BuildingSell = function(basePrice, start, amount) {
|
||||
var totalMoni = 0;
|
||||
while (amount > 0) {
|
||||
var giveBack = 0.5;
|
||||
if (Game.hasAura('Earth Shatterer')) giveBack = 0.85;
|
||||
totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack);
|
||||
start--;
|
||||
amount--;
|
||||
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
||||
/*var price=0;
|
||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||
}
|
||||
return totalMoni;
|
||||
if (Game.Has('Season savings')) price*=0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price*=0.99;
|
||||
if (Game.Has('Faberge egg')) price*=0.99;
|
||||
if (Game.Has('Divine discount')) price*=0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price*=0.98;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) {
|
||||
price *= 0.85;
|
||||
}
|
||||
else {
|
||||
price *= 0.5;
|
||||
}
|
||||
return Math.ceil(price);*/
|
||||
|
||||
var moni=0;
|
||||
for (var i = 0; i < amount; i++) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
if (Game.Has('Divine discount')) price *= 0.99;
|
||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||
price = Math.ceil(price);
|
||||
var giveBack = 0.5;
|
||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||
price = Math.floor(price * giveBack);
|
||||
if (start > 0) {
|
||||
moni += price;
|
||||
start--;
|
||||
}
|
||||
}
|
||||
return moni;
|
||||
}
|
||||
|
||||
CM.Sim.Has = function(what) {
|
||||
@@ -185,7 +222,8 @@ CM.Sim.CalculateGains = function() {
|
||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||
day = Math.min(day,100);
|
||||
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||
CM.Cache.CentEgg = (1 - Math.pow(1 - day / 100, 3)) * 10;
|
||||
eggMult += CM.Cache.CentEgg;
|
||||
}
|
||||
mult *= (1 + 0.01 * eggMult);
|
||||
|
||||
@@ -230,9 +268,11 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Antigrandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||
|
||||
// Redo?
|
||||
var buildingsOwned = 0;
|
||||
var mathematician = 1;
|
||||
var base10 = 1;
|
||||
@@ -318,6 +358,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
||||
|
||||
CM.Cache[target][i] = {};
|
||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||
if (amount != 1) {
|
||||
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -361,7 +404,17 @@ CM.Sim.BuyUpgrades = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Sim.ResetBonus = function() {
|
||||
CM.Sim.NoGoldSwitchCookiesPS = function() {
|
||||
if (Game.Has('Golden switch [off]')) {
|
||||
CM.Sim.CopyData();
|
||||
CM.Sim.Upgrades['Golden switch [off]'].bought = 0;
|
||||
CM.Sim.CalculateGains();
|
||||
CM.Cache.NoGoldSwitchCookiesPS = CM.Sim.cookiesPs;
|
||||
}
|
||||
else CM.Cache.NoGoldSwitchCookiesPS = Game.cookiesPs;
|
||||
}
|
||||
|
||||
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||
CM.Sim.CopyData();
|
||||
|
||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||
@@ -375,10 +428,36 @@ CM.Sim.ResetBonus = function() {
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||
|
||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
}
|
||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||
CM.Sim.UpgradesOwned++;
|
||||
CM.Sim.Win('Wholesome');
|
||||
}
|
||||
|
||||
CM.Sim.prestige = possiblePresMax;
|
||||
|
||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||
|
||||
CM.Sim.CalculateGains();
|
||||
|
||||
CM.Sim.CheckOtherAchiev();
|
||||
|
||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||
CM.Sim.CalculateGains();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user