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62 Commits

Author SHA1 Message Date
Daniël van Noord
641471b5bc Merge pull request #692 from Aktanusa/dev
Push 2.031.6 to master
2021-03-18 09:30:30 +01:00
Daniël van Noord
b470d13316 Merge pull request #691 from DanielNoord/randomchance
Last functions for 2.031.6
2021-03-18 09:29:34 +01:00
Daniël van Noord
36534be654 Pushed version number and changelog to 2.031.6 2021-03-18 09:28:49 +01:00
Daniël van Noord
1c3a27bc9a Made description of decimal setting clearer #690 2021-03-18 09:17:08 +01:00
Daniël van Noord
8f5e40d3be Display chance for random drops in stats #25 2021-03-18 09:15:30 +01:00
Daniël van Noord
2c309c04c2 Update bug_report.md 2021-03-18 00:01:59 +01:00
Daniël van Noord
6b2425fa19 Updated CONTRIBUTING.md to reflect new structure 2021-03-18 00:00:23 +01:00
Daniël van Noord
104159e4ac Merge pull request #689 from DanielNoord/update
Update
2021-03-17 23:57:44 +01:00
Daniël van Noord
00edec127c Buttons to hide upgrade and building sections #47 2021-03-17 23:52:23 +01:00
Daniël van Noord
4d716e77e4 Toggle to display PP as time period #625 2021-03-17 23:19:34 +01:00
Daniël van Noord
1a0750e8d7 Regenerated package lock 2021-03-17 00:08:07 +01:00
Daniël van Noord
ff81b4ff02 Renamed commands 2021-03-17 00:05:57 +01:00
Daniël van Noord
f3b0bfa16d Merge pull request #688 from DanielNoord/ppvalues
Number of functions
2021-03-17 00:01:36 +01:00
Daniël van Noord
9c2350a8e3 Fixed elder pledge tooltip #613 2021-03-16 23:53:41 +01:00
Daniël van Noord
b66caab11e Set max length of lines 2021-03-16 23:53:28 +01:00
Daniël van Noord
5390c1af58 Updated max length of lines 2021-03-16 23:13:26 +01:00
Daniël van Noord
af508ceee5 Fix simple tooltips #687 2021-03-16 23:10:33 +01:00
Daniël van Noord
f6b2e70f9b Fixed formatting and flickering of bottom bar #686 2021-03-16 22:55:02 +01:00
Daniël van Noord
6caee4d8fb Changed PP colour coding #683 2021-03-16 22:28:54 +01:00
Daniël van Noord
e3d3f649c3 Moved files into Github folder 2021-03-16 13:34:23 +01:00
Daniël van Noord
f138745a0f Formatting changes 2021-03-16 13:31:30 +01:00
Daniël van Noord
0253e9b80d Merge pull request #685 from DanielNoord/soundtest
Test button for sounds and new Audio() code #630
2021-03-16 13:29:10 +01:00
Daniël van Noord
d35217b6d5 Test button for sounds and new Audio() code #630 2021-03-16 13:27:21 +01:00
Daniël van Noord
b201e15c8e Merge pull request #684 from DanielNoord/code/linting
Code/linting
2021-03-16 09:38:24 +01:00
Daniël van Noord
0a30d8e3e8 Removed unnecessary globals 2021-03-16 09:35:53 +01:00
Daniël van Noord
a65af049b6 Changes according to Eslint 2021-03-16 09:32:50 +01:00
Daniël van Noord
26d8e75935 Merge pull request #682 from DanielNoord/fixdev
Fix dev build
2021-03-15 23:48:27 +01:00
Daniël van Noord
87eac02185 Fix dev build 2021-03-15 23:47:48 +01:00
Daniël van Noord
8ff50fbbb9 Merge pull request #681 from DanielNoord/mastertodev
Mastertodev
2021-03-15 23:46:14 +01:00
Daniël van Noord
c3b1637d08 Merge branch 'dev' into mastertodev 2021-03-15 23:46:03 +01:00
Daniël van Noord
c72e01687f Merge pull request #680 from DanielNoord/fix/font
Fix #677
2021-03-15 23:42:40 +01:00
Daniël van Noord
022b3860eb Fix #677 2021-03-15 23:39:42 +01:00
Daniël van Noord
b09dcd6f47 Merge pull request #679 from DanielNoord/tooltip/pantheon
Added tooltips to Pantheon #597
2021-03-15 23:35:47 +01:00
Daniël van Noord
eee72bceb6 Added tooltips to Pantheon #597 2021-03-15 23:32:52 +01:00
Daniël van Noord
7b3a7816f1 Merge pull request #676 from DanielNoord/hotfix/plant
Hotfix/plant
2021-03-15 22:17:05 +01:00
Daniël van Noord
403eb59cfd Actually fix #675 2021-03-15 21:39:59 +01:00
Daniël van Noord
220b67b440 Fixed #675 2021-03-15 21:37:22 +01:00
Daniël van Noord
b6d9ca8dbb Merge pull request #674 from DanielNoord/fix/hotfix
Create tooltip for wrinkler buttons #628
2021-03-15 12:54:01 +01:00
Daniël van Noord
1c955e5da3 Merge pull request #672 from Aktanusa/master
Push hotfixes to dev
2021-03-15 12:51:49 +01:00
Daniël van Noord
9e9158ce81 Create tooltip for wrinkler buttons #628 2021-03-15 12:51:25 +01:00
Daniël van Noord
71479a05e7 Merge pull request #671 from DanielNoord/fix/hotfix
Apply hotfixes
2021-03-15 09:02:32 +01:00
Daniël van Noord
7ec13d80bd Fix #668 and #669 2021-03-15 09:00:12 +01:00
Daniël van Noord
fd2aa16c60 Fix display of cookies needed tk next HC 2021-03-15 08:57:48 +01:00
Daniël van Noord
7831521bc5 Fix #667 2021-03-15 08:47:59 +01:00
Daniël van Noord
6193fc8d3e Fix #647 2021-03-15 08:30:05 +01:00
Daniël van Noord
f85cde5fea Merge pull request #665 from DanielNoord/fix/hotfix
Hotfix
2021-03-14 19:37:48 +01:00
Daniël van Noord
2f34b26602 Fix #660 2021-03-14 19:35:58 +01:00
Daniël van Noord
189ccbce49 Merge pull request #664 from Aktanusa/master
Master into dev
2021-03-14 19:11:38 +01:00
Daniël van Noord
3e07541fd5 Added prettier to master (#662)
* Bump dev to 2.031.6

* Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
2021-03-14 19:08:36 +01:00
Daniël van Noord
932509a877 Added prettier (#661)
* Added prettier

* Added prettier

* Added prettier
2021-03-14 18:57:07 +01:00
Daniël van Noord
f3e7964262 Merge pull request #656 from DanielNoord/fix/hotfix
Push hot fixes to dev branch
2021-03-14 18:07:25 +01:00
Daniël van Noord
9b0429c141 Merge branch 'dev' into fix/hotfix 2021-03-14 18:06:17 +01:00
Daniël van Noord
5dda8cac55 Merge pull request #658 from DanielNoord/fix/hotfix
Fix #657
2021-03-14 17:24:36 +01:00
Daniël van Noord
d6675fe86d Fix #657 2021-03-14 17:23:55 +01:00
Daniël van Noord
80b8a0b834 Merge pull request #654 from DanielNoord/fix/hotfix
Fixed secondary issues in #648
2021-03-14 16:38:08 +01:00
Daniël van Noord
817c5b0e3c Fixed secondary issues in #648 2021-03-14 16:37:25 +01:00
Daniël van Noord
49b8414edf Merge pull request #652 from DanielNoord/fix/hotfix
Fix #651
2021-03-14 16:22:36 +01:00
Daniël van Noord
99ae657c45 Fix #651 2021-03-14 16:21:58 +01:00
Daniël van Noord
409a8e2911 Merge pull request #649 from DanielNoord/fix/hotfix
Hotfix 1
2021-03-14 16:12:30 +01:00
Daniël van Noord
08c2f99b21 Hotfix 1 2021-03-14 16:10:52 +01:00
Daniël van Noord
3247057394 Merge pull request #646 from DanielNoord/bumpdev
Set up dev for 2.031.6
2021-03-14 14:51:09 +01:00
Daniël van Noord
d1fe5c013c Bump dev to 2.031.6 2021-03-14 14:50:04 +01:00
155 changed files with 9564 additions and 5588 deletions

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@@ -1,40 +1,27 @@
module.exports = {
env: {
browser: true,
es2021: true,
},
globals: {
Game: 'writable',
l: 'readonly',
b64_to_utf8: 'readonly',
utf8_to_b64: 'readonly',
realAudio: 'readonly',
BeautifyAll: 'readonly',
CM: 'writable',
unsafeWindow: 'readonly',
},
extends: 'airbnb-base',
parserOptions: {
ecmaVersion: 12,
},
rules: {
indent: ['error', 'tab'],
'import/no-named-default': 'off',
'import/no-mutable-exports': 'off',
'no-tabs': 'off',
'max-len': 'off',
'no-param-reassign': 'off',
'no-plusplus': 'off',
'no-new-func': 'off',
'no-restricted-syntax': 'off',
'no-mixed-operators': 'off',
'prefer-destructuring': 'off',
'func-names': 'off',
'no-console': 'off',
'no-nested-ternary': 'off',
'prefer-arrow-callback': 'off',
'no-new': 'off',
'no-alert': 'off',
'no-restricted-globals': 'off',
},
env: {
browser: true,
es2021: true,
},
globals: {
Game: 'writable',
l: 'readonly',
b64_to_utf8: 'readonly',
utf8_to_b64: 'readonly',
BeautifyAll: 'readonly',
},
extends: ['airbnb-base', 'plugin:prettier/recommended'],
parserOptions: {
ecmaVersion: 12,
},
rules: {
'import/no-mutable-exports': 'off',
'no-plusplus': ['error', { allowForLoopAfterthoughts: true }],
'no-new-func': 'off',
'func-names': 'off',
'no-console': 'off',
'no-alert': 'off',
'no-restricted-globals': 'off',
'prefer-destructuring': ['error', { object: true, array: false }],
},
};

18
.github/CONTRIBUTING.md vendored Normal file
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@@ -0,0 +1,18 @@
Cookie Monster is written to modify Cookie Clicker as little as possible. This means the data is copied to simulate instead of actually modifying the current values and reverting later. The benefit is that CM should never mess up any data. The downside is that there is an extra overhead to copy and store the copied data.
The following is a short description of the various `src` directories and their contents:
JS | Description
-- | -
Cache | Functions related to creating and storing data cache
Config | Functions related to manipulating CM configuration
Data | Hard coded values
Disp | Functions related to displaying CM's UI
InitSaveLoad | Functions related to registering the CM object with the Game's Modding API
Main | Functions related to the main loop and initializing CM
Sim | Functions related to simulate something
These are some additional guidelines:
- Try to use DOM as much as possible instead of using string manipulation to modify HTML.
- Please be descriptive of your commits. If the commit is related to an issue or PR, please add the issue/PR number to the commit message.
- PR's should target the `dev` branch

View File

@@ -19,5 +19,6 @@ If applicable, add screenshots to help explain your problem.
**Save file**
```
If applicable please copy your save file here
Please add a save file here.
This makes debugging much easier as we do not always have a good test save to debug the issue
```

View File

5
.prettierrc.json Normal file
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@@ -0,0 +1,5 @@
{
"singleQuote": true,
"trailingComma": "all",
"printWidth": 80
}

View File

@@ -1,22 +0,0 @@
The following is a description of the our approach to the project.
Cookie Monster is written to modify Cookie Clicker as little as possible. This means the data is copied to simulate instead of actually modifying the current values and reverting later. The benefit is that CM should never mess up any data. The downside is that there is an extra overhead to copy and store the copied data.
Here is a description of what should be stored in each of the source JS. Make edits to the source file first and then use the combine file to compile the final file:
JS | Description
-- | -
Cache | Functions related to creating and storing data cache
Config | Functions related to manipulating CM configuration
Data | Hard coded values
Disp | Functions related to displaying CM's UI
Footer | The footer of CM's JS (not modified often or ever)
Header | The header of CM's JS (not modified often or ever)
Main | Functions related to the main loop and initializing CM
Sim | Functions related to simulate something
These are some additional guidelines:
- Try to use DOM as much as possible instead of using string manipulation to modify HTML.
- Please be descriptive of your commits. If the commit is related to an issue or PR, please add the issue/PR number to the commit message.
- Try to follow the formatting and annotation as specified by JSCode
- PR's should target the `dev` branch

File diff suppressed because one or more lines are too long

View File

@@ -18,13 +18,13 @@ Cookie Monster also indicates the time left before being able to buy an upgrade
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value:
* Light Blue: (upgrades) This item has a better PP than any building
* Green: This item has the best PP
* Yellow: This item is not the best, but it is closer to best than it is to worst
* Orange: This item is not the worst, but it is closer to worst than it is to best
* Red: This item has the worst PP
* Purple: (upgrades) This item has a worse PP than any building
* Gray: (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
* Light Blue: (upgrades) This item has a better PP than the best building to buy
* Green: This building has the best PP
* Yellow: This building is within the top 10 of best PP's
* Orange: This building is within the top 20 of best PP's
* Red: This building is within the top 30 of best PP's
* Purple: This building is worse than the top 10 of best PP's
* Gray: This item does not have a PP, often this means that there is no change to CPS
Note: For this index, **lower is better**, meaning a building with a PP of 1 is more interesting than one with a PP of 3.

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

2355
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
{
"name": "cookiemonster-mod",
"version": "2.031.5",
"version": "2.031.6",
"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
"main": "CookieMonster.js",
"keywords": [
@@ -11,12 +11,13 @@
"Orteil"
],
"scripts": {
"eslint_src": "eslint src",
"build": "run-s eslint_src pack_prod remove_comment",
"build_test": "run-s pack_dev",
"pack_prod": "webpack --env production",
"pack_dev": "webpack",
"remove_comment": "sed -i '' -e '/\\/\\/# sourceMappingURL.*/d' dist/CookieMonster.js"
"copy-file": "cp dist/CookieMonster.js CookieMonster.js",
"eslint-src": "eslint src",
"build": "run-s eslint-src pack-prod remove-comment copy-file",
"build-test": "run-s pack-dev",
"pack-prod": "webpack --env production",
"pack-dev": "webpack",
"remove-comment": "sed -i '' -e '/\\/\\/# sourceMappingURL.*/d' dist/CookieMonster.js"
},
"repository": {
"type": "git",
@@ -45,8 +46,11 @@
"devDependencies": {
"eslint": "^7.19.0",
"eslint-config-airbnb-base": "^14.2.1",
"eslint-config-prettier": "^8.1.0",
"eslint-plugin-import": "^2.22.1",
"eslint-plugin-prettier": "^3.3.1",
"npm-run-all": "^4.1.5",
"prettier": "2.2.1",
"webpack": "^5.24.4",
"webpack-cli": "^4.5.0"
},

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@@ -1,7 +1,11 @@
/* eslint-disable no-unused-vars */
import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData';
import {
ChoEggDiff, ClicksDiff, CookiesDiff, WrinkDiff, WrinkFattestDiff,
ChoEggDiff,
ClicksDiff,
CookiesDiff,
WrinkDiff,
WrinkFattestDiff,
} from '../VariablesAndData';
/**
@@ -13,34 +17,39 @@ import {
* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
*/
export class CMAvgQueue {
constructor(maxLength) {
this.maxLength = maxLength;
this.queue = [];
}
constructor(maxLength) {
this.maxLength = maxLength;
this.queue = [];
}
addLatest(newValue) {
if (this.queue.push(newValue) > this.maxLength) {
this.queue.shift();
}
}
addLatest(newValue) {
if (this.queue.push(newValue) > this.maxLength) {
this.queue.shift();
}
}
/**
* This functions returns the average of the values in the queue
* @param {number} timePeriod The period in seconds to computer average over
* @returns {number} ret The average
*/
calcAverage(timePeriod) {
if (timePeriod > this.maxLength) timePeriod = this.maxLength;
if (timePeriod > this.queue.length) timePeriod = this.queue.length;
let ret = 0;
for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
ret += this.queue[i];
}
if (ret === 0) {
return 0;
}
return ret / timePeriod;
}
/**
* This functions returns the average of the values in the queue
* @param {number} timePeriod The period in seconds to computer average over
* @returns {number} ret The average
*/
calcAverage(timePeriod) {
let time = timePeriod;
if (time > this.maxLength) time = this.maxLength;
if (time > this.queue.length) time = this.queue.length;
let ret = 0;
for (
let i = this.queue.length - 1;
i >= 0 && i > this.queue.length - 1 - time;
i--
) {
ret += this.queue[i];
}
if (ret === 0) {
return 0;
}
return ret / time;
}
}
/**
@@ -48,9 +57,9 @@ export class CMAvgQueue {
* Called by CM.Cache.InitCache()
*/
export function InitCookiesDiff() {
CookiesDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
WrinkDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
WrinkFattestDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
ChoEggDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
ClicksDiff = new CMAvgQueue(ClickTimes[ClickTimes.length - 1]);
CookiesDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
WrinkDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
WrinkFattestDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
ChoEggDiff = new CMAvgQueue(CookieTimes[CookieTimes.length - 1]);
ClicksDiff = new CMAvgQueue(ClickTimes[ClickTimes.length - 1]);
}

View File

@@ -3,7 +3,28 @@
import { CMOptions } from '../../Config/VariablesAndData';
import { ClickTimes, CookieTimes } from '../../Disp/VariablesAndData';
import {
CacheAverageClicks, CacheAverageCPS, CacheAverageGainBank, CacheAverageGainChoEgg, CacheAverageGainWrink, CacheAverageGainWrinkFattest, CacheAvgCPSWithChoEgg, CacheLastChoEgg, CacheLastClicks, CacheLastCookies, CacheLastCPSCheck, CacheLastWrinkCookies, CacheLastWrinkFattestCookies, CacheRealCookiesEarned, CacheSellForChoEgg, CacheWrinklersFattest, CacheWrinklersTotal, ChoEggDiff, ClicksDiff, CookiesDiff, WrinkDiff, WrinkFattestDiff,
CacheAverageClicks,
CacheAverageCPS,
CacheAverageGainBank,
CacheAverageGainChoEgg,
CacheAverageGainWrink,
CacheAverageGainWrinkFattest,
CacheAvgCPSWithChoEgg,
CacheLastChoEgg,
CacheLastClicks,
CacheLastCookies,
CacheLastCPSCheck,
CacheLastWrinkCookies,
CacheLastWrinkFattestCookies,
CacheRealCookiesEarned,
CacheSellForChoEgg,
CacheWrinklersFattest,
CacheWrinklersTotal,
ChoEggDiff,
ClicksDiff,
CookiesDiff,
WrinkDiff,
WrinkFattestDiff,
} from '../VariablesAndData';
/**
@@ -15,53 +36,63 @@ import {
* @global {number} CM.Cache.AvgCPSChoEgg Average cookies from combination of normal CPS and average Chocolate Cookie CPS
*/
export default function CacheAvgCPS() {
const currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
let choEggTotal = Game.cookies + CacheSellForChoEgg;
if (Game.cpsSucked > 0) choEggTotal += CacheWrinklersTotal;
CacheRealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
choEggTotal *= 0.05;
const currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
let choEggTotal = Game.cookies + CacheSellForChoEgg;
if (Game.cpsSucked > 0) choEggTotal += CacheWrinklersTotal;
CacheRealCookiesEarned = Math.max(Game.cookiesEarned, choEggTotal);
choEggTotal *= 0.05;
// Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastCPSCheck;
const bankDiffAvg = Math.max(0, (Game.cookies - CacheLastCookies)) / timeDiff;
const wrinkDiffAvg = Math.max(0, (CacheWrinklersTotal - CacheLastWrinkCookies)) / timeDiff;
const wrinkFattestDiffAvg = Math.max(0, (CacheWrinklersFattest[0] - CacheLastWrinkFattestCookies)) / timeDiff;
const choEggDiffAvg = Math.max(0, (choEggTotal - CacheLastChoEgg)) / timeDiff;
const clicksDiffAvg = (Game.cookieClicks - CacheLastClicks) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
CookiesDiff.addLatest(bankDiffAvg);
WrinkDiff.addLatest(wrinkDiffAvg);
WrinkFattestDiff.addLatest(wrinkFattestDiffAvg);
ChoEggDiff.addLatest(choEggDiffAvg);
ClicksDiff.addLatest(clicksDiffAvg);
}
// Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastCPSCheck;
const bankDiffAvg = Math.max(0, Game.cookies - CacheLastCookies) / timeDiff;
const wrinkDiffAvg =
Math.max(0, CacheWrinklersTotal - CacheLastWrinkCookies) / timeDiff;
const wrinkFattestDiffAvg =
Math.max(0, CacheWrinklersFattest[0] - CacheLastWrinkFattestCookies) /
timeDiff;
const choEggDiffAvg = Math.max(0, choEggTotal - CacheLastChoEgg) / timeDiff;
const clicksDiffAvg = (Game.cookieClicks - CacheLastClicks) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
CookiesDiff.addLatest(bankDiffAvg);
WrinkDiff.addLatest(wrinkDiffAvg);
WrinkFattestDiff.addLatest(wrinkFattestDiffAvg);
ChoEggDiff.addLatest(choEggDiffAvg);
ClicksDiff.addLatest(clicksDiffAvg);
}
// Store current data for next loop
CacheLastCPSCheck = currDate;
CacheLastCookies = Game.cookies;
CacheLastWrinkCookies = CacheWrinklersTotal;
CacheLastWrinkFattestCookies = CacheWrinklersFattest[0];
CacheLastChoEgg = choEggTotal;
CacheLastClicks = Game.cookieClicks;
// Store current data for next loop
CacheLastCPSCheck = currDate;
CacheLastCookies = Game.cookies;
CacheLastWrinkCookies = CacheWrinklersTotal;
CacheLastWrinkFattestCookies = CacheWrinklersFattest[0];
CacheLastChoEgg = choEggTotal;
CacheLastClicks = Game.cookieClicks;
// Get average gain over period of cpsLength seconds
const cpsLength = CookieTimes[CMOptions.AvgCPSHist];
CacheAverageGainBank = CookiesDiff.calcAverage(cpsLength);
CacheAverageGainWrink = WrinkDiff.calcAverage(cpsLength);
CacheAverageGainWrinkFattest = WrinkFattestDiff.calcAverage(cpsLength);
CacheAverageGainChoEgg = ChoEggDiff.calcAverage(cpsLength);
CacheAverageCPS = CacheAverageGainBank;
if (CMOptions.CalcWrink === 1) CacheAverageCPS += CacheAverageGainWrink;
if (CMOptions.CalcWrink === 2) CacheAverageCPS += CacheAverageGainWrinkFattest;
// Get average gain over period of cpsLength seconds
const cpsLength = CookieTimes[CMOptions.AvgCPSHist];
CacheAverageGainBank = CookiesDiff.calcAverage(cpsLength);
CacheAverageGainWrink = WrinkDiff.calcAverage(cpsLength);
CacheAverageGainWrinkFattest = WrinkFattestDiff.calcAverage(cpsLength);
CacheAverageGainChoEgg = ChoEggDiff.calcAverage(cpsLength);
CacheAverageCPS = CacheAverageGainBank;
if (CMOptions.CalcWrink === 1) CacheAverageCPS += CacheAverageGainWrink;
if (CMOptions.CalcWrink === 2)
CacheAverageCPS += CacheAverageGainWrinkFattest;
const choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
const choEgg =
Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg');
if (choEgg || CMOptions.CalcWrink === 0) {
CacheAvgCPSWithChoEgg = CacheAverageGainBank + CacheAverageGainWrink + (choEgg ? CacheAverageGainChoEgg : 0);
} else CacheAvgCPSWithChoEgg = CacheAverageCPS;
if (choEgg || CMOptions.CalcWrink === 0) {
CacheAvgCPSWithChoEgg =
CacheAverageGainBank +
CacheAverageGainWrink +
(choEgg ? CacheAverageGainChoEgg : 0);
} else CacheAvgCPSWithChoEgg = CacheAverageCPS;
CacheAverageClicks = ClicksDiff.calcAverage(ClickTimes[CMOptions.AvgClicksHist]);
}
CacheAverageClicks = ClicksDiff.calcAverage(
ClickTimes[CMOptions.AvgClicksHist],
);
}
}

View File

@@ -1,6 +1,9 @@
/* eslint-disable no-unused-vars */
import { SimObjects } from '../../Sim/VariablesAndData';
import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAndData';
import {
CacheCurrWrinklerCount,
CacheCurrWrinklerCPSMult,
} from '../VariablesAndData';
/**
* This functions caches the current Wrinkler CPS multiplier
@@ -8,18 +11,23 @@ import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAn
* @global {number} CM.Cache.CurrWrinklerCPSMult Current multiplier of CPS because of wrinklers (excluding their negative sucking effect)
*/
export default function CacheCurrWrinklerCPS() {
CacheCurrWrinklerCPSMult = 0;
let count = 0;
for (const i in Game.wrinklers) {
if (Game.wrinklers[i].phase === 2) count++;
}
let godMult = 1;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) godMult *= 1.15;
else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05;
}
CacheCurrWrinklerCount = count;
CacheCurrWrinklerCPSMult = count * (count * 0.05 * 1.1) * (Game.Has('Sacrilegious corruption') * 0.05 + 1) * (Game.Has('Wrinklerspawn') * 0.05 + 1) * godMult;
CacheCurrWrinklerCPSMult = 0;
let count = 0;
Object.keys(Game.wrinklers).forEach((i) => {
if (Game.wrinklers[i].phase === 2) count += 1;
});
let godMult = 1;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) godMult *= 1.15;
else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05;
}
CacheCurrWrinklerCount = count;
CacheCurrWrinklerCPSMult =
count *
(count * 0.05 * 1.1) *
(Game.Has('Sacrilegious corruption') * 0.05 + 1) *
(Game.Has('Wrinklerspawn') * 0.05 + 1) *
godMult;
}

View File

@@ -3,9 +3,10 @@
* @returns {number} mult The multiplier
*/
export default function GetCPSBuffMult() {
let mult = 1;
for (const i of Object.keys(Game.buffs)) {
if (typeof Game.buffs[i].multCpS !== 'undefined') mult *= Game.buffs[i].multCpS;
}
return mult;
let mult = 1;
Object.keys(Game.buffs).forEach((i) => {
if (typeof Game.buffs[i].multCpS !== 'undefined')
mult *= Game.buffs[i].multCpS;
});
return mult;
}

View File

@@ -8,7 +8,7 @@ import { CacheNoGoldSwitchCookiesPS } from '../VariablesAndData';
* It is called at the end of any functions that simulates certain behaviour
*/
export default function CacheNoGoldSwitchCPS() {
if (Game.Has('Golden switch [off]')) {
CacheNoGoldSwitchCookiesPS = CalcNoGoldSwitchCPS();
} else CacheNoGoldSwitchCookiesPS = Game.cookiesPs;
if (Game.Has('Golden switch [off]')) {
CacheNoGoldSwitchCookiesPS = CalcNoGoldSwitchCPS();
} else CacheNoGoldSwitchCookiesPS = Game.cookiesPs;
}

View File

@@ -8,18 +8,18 @@ import { CacheSellForChoEgg } from '../VariablesAndData';
* @global {number} CM.Cache.SellForChoEgg Total cookies to be gained from selling Chocolate egg
*/
export default function CacheSellAllForChoEgg() {
let sellTotal = 0;
// Compute cookies earned by selling stock market goods
if (Game.Objects.Bank.minigameLoaded) {
const marketGoods = Game.Objects.Bank.minigame.goods;
let goodsVal = 0;
for (const i of Object.keys(marketGoods)) {
const marketGood = marketGoods[i];
goodsVal += marketGood.stock * marketGood.val;
}
sellTotal += goodsVal * Game.cookiesPsRawHighest;
}
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
sellTotal += SellBuildingsForChoEgg();
CacheSellForChoEgg = sellTotal;
let sellTotal = 0;
// Compute cookies earned by selling stock market goods
if (Game.Objects.Bank.minigameLoaded) {
const marketGoods = Game.Objects.Bank.minigame.goods;
let goodsVal = 0;
Object.keys(marketGoods).forEach((i) => {
const marketGood = marketGoods[i];
goodsVal += marketGood.stock * marketGood.val;
});
sellTotal += goodsVal * Game.cookiesPsRawHighest;
}
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
sellTotal += SellBuildingsForChoEgg();
CacheSellForChoEgg = sellTotal;
}

View File

@@ -3,12 +3,18 @@ import { CMAvgQueue, InitCookiesDiff } from './CPS/AverageQueue';
import CacheAvgCPS from './CPS/CPS';
import CacheDragonAuras from './Dragon/CacheDragonAuras';
import CachePP from './PP/PP';
import { CacheBuildingsPrices, CacheIncome } from './PriceAndIncome/PriceAndIncome';
import {
CacheBuildingsPrices,
CacheIncome,
} from './PriceAndIncome/PriceAndIncome';
import { CacheChain } from './Stats/ChainCookies';
import CacheHeavenlyChipsPS from './Stats/HeavenlyChips';
import CacheAllMissingUpgrades from './Stats/MissingUpgrades';
import CacheSeasonSpec from './Stats/Reindeer';
import { CacheGoldenAndWrathCookiesMults, CacheStatsCookies } from './Stats/Stats';
import {
CacheGoldenAndWrathCookiesMults,
CacheStatsCookies,
} from './Stats/Stats';
import { HeavenlyChipsDiff } from './VariablesAndData';
import CacheWrinklers from './Wrinklers/Wrinklers';
@@ -16,18 +22,18 @@ import CacheWrinklers from './Wrinklers/Wrinklers';
* This functions runs all cache-functions to generate all "full" cache
*/
export default function InitCache() {
CacheDragonAuras();
CacheWrinklers();
CacheStatsCookies();
CacheGoldenAndWrathCookiesMults();
CacheChain();
CacheAllMissingUpgrades();
CacheSeasonSpec();
InitCookiesDiff();
HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS()
CacheHeavenlyChipsPS();
CacheAvgCPS();
CacheIncome();
CacheBuildingsPrices();
CachePP();
CacheDragonAuras();
CacheWrinklers();
CacheStatsCookies();
CacheGoldenAndWrathCookiesMults();
CacheChain();
CacheAllMissingUpgrades();
CacheSeasonSpec();
InitCookiesDiff();
HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS()
CacheHeavenlyChipsPS();
CacheAvgCPS();
CacheIncome();
CacheBuildingsPrices();
CachePP();
}

View File

@@ -13,14 +13,19 @@ import CacheWrinklers from './Wrinklers/Wrinklers';
* @global {string} CM.Cache.TimeTillNextPrestige Time requried till next prestige level
*/
export default function LoopCache() {
// Update Wrinkler Bank
CacheWrinklers();
// Update Wrinkler Bank
CacheWrinklers();
CachePP();
CacheCurrWrinklerCPS();
CacheAvgCPS();
CacheHeavenlyChipsPS();
CachePP();
CacheCurrWrinklerCPS();
CacheAvgCPS();
CacheHeavenlyChipsPS();
const cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset);
CacheTimeTillNextPrestige = FormatTime(cookiesToNext / GetCPS());
const cookiesToNext =
Game.HowManyCookiesReset(
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) +
1,
) -
(Game.cookiesEarned + Game.cookiesReset);
CacheTimeTillNextPrestige = FormatTime(cookiesToNext / GetCPS());
}

View File

@@ -5,6 +5,6 @@ import { CacheDragonAura, CacheDragonAura2 } from '../VariablesAndData';
* This functions caches the currently selected Dragon Auras
*/
export default function CacheDragonAuras() {
CacheDragonAura = Game.dragonAura;
CacheDragonAura2 = Game.dragonAura2;
CacheDragonAura = Game.dragonAura;
CacheDragonAura2 = Game.dragonAura2;
}

View File

@@ -1,3 +1,4 @@
/* eslint-disable no-restricted-syntax */
/* eslint-disable no-unused-vars */
/** Functions related to the Dragon */
@@ -5,54 +6,76 @@ import { Beautify } from '../../Disp/BeautifyAndFormatting/BeautifyFormatting';
import CopyData from '../../Sim/SimulationData/CopyData';
import { SimDoSims, SimObjects } from '../../Sim/VariablesAndData';
import {
CacheCostDragonUpgrade, CacheDragonAura, CacheDragonAura2, CacheLastDragonLevel,
CacheCostDragonUpgrade,
CacheDragonAura,
CacheDragonAura2,
CacheLastDragonLevel,
} from '../VariablesAndData';
/**
* This functions caches the current cost of upgrading the dragon level so it can be displayed in the tooltip
*/
export default function CacheDragonCost() {
if (CacheLastDragonLevel !== Game.dragonLevel || SimDoSims) {
if (Game.dragonLevel < 25 && Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')) {
let target = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/Objects\[(.*)\]/)[1];
const amount = Game.dragonLevels[Game.dragonLevel].buy.toString().match(/sacrifice\((.*?)\)/)[1];
if (target !== 'i') {
target = target.replaceAll("'", '');
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
} else {
let cost = 0;
CopyData();
for (let i = 0; i < amount; i++) {
let price = SimObjects[target].basePrice * Game.priceIncrease ** Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount--;
}
CacheCostDragonUpgrade = `Cost to rebuy: ${(cost)}`;
}
} else {
let cost = 0;
CopyData();
for (const j of Object.keys(Game.Objects)) {
target = j;
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
break;
} else {
for (let i = 0; i < amount; i++) {
let price = SimObjects[target].basePrice * Game.priceIncrease ** Math.max(0, SimObjects[target].amount - 1 - SimObjects[target].free);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount--;
}
}
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
}
}
}
CacheLastDragonLevel = Game.dragonLevel;
}
if (CacheLastDragonLevel !== Game.dragonLevel || SimDoSims) {
if (
Game.dragonLevel < 25 &&
Game.dragonLevels[Game.dragonLevel].buy.toString().includes('sacrifice')
) {
let target = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/Objects\[(.*)\]/)[1];
const amount = Game.dragonLevels[Game.dragonLevel].buy
.toString()
.match(/sacrifice\((.*?)\)/)[1];
if (target !== 'i') {
target = target.replaceAll("'", '');
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
} else {
let cost = 0;
CopyData();
for (let i = 0; i < amount; i++) {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(
0,
SimObjects[target].amount - 1 - SimObjects[target].free,
);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount -= 1;
}
CacheCostDragonUpgrade = `Cost to rebuy: ${cost}`;
}
} else {
let cost = 0;
CopyData();
for (const j of Object.keys(Game.Objects)) {
target = j;
if (Game.Objects[target].amount < amount) {
CacheCostDragonUpgrade = 'Not enough buildings to sell';
break;
} else {
for (let i = 0; i < amount; i++) {
let price =
SimObjects[target].basePrice *
Game.priceIncrease **
Math.max(
0,
SimObjects[target].amount - 1 - SimObjects[target].free,
);
price = Game.modifyBuildingPrice(SimObjects[target], price);
price = Math.ceil(price);
cost += price;
SimObjects[target].amount -= 1;
}
}
CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
}
}
}
CacheLastDragonLevel = Game.dragonLevel;
}
}

View File

@@ -1,10 +1,14 @@
/* eslint-disable no-param-reassign */
/* eslint-disable no-unused-vars */
import { CMOptions } from '../../Config/VariablesAndData';
import GetWrinkConfigBank from '../../Disp/HelperFunctions/GetWrinkConfigBank';
import { ColorGray } from '../../Disp/VariablesAndData';
import {
CacheArrayOfPPs,
CacheMaxPP, CacheMidPP, CacheMinPP, CacheObjects1, CacheObjects10, CacheObjects100,
CacheMinPP,
CacheObjects1,
CacheObjects10,
CacheObjects100,
CachePPArray,
} from '../VariablesAndData';
import ColourOfPP from './ColourOfPP';
@@ -13,14 +17,30 @@ import ColourOfPP from './ColourOfPP';
* It saves all date in CM.Cache.Objects...
* It is called by CM.Cache.CacheBuildingsPP()
*/
function CacheBuildingsBulkPP(target) {
for (const i of Object.keys(target)) {
if (Game.cookiesPs) {
target[i].pp = (Math.max(target[i].price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (target[i].price / target[i].bonus);
} else target[i].pp = (target[i].price / target[i].bonus);
function CacheColor(target, amount) {
Object.keys(target).forEach((i) => {
target[i].color = ColourOfPP(
target[i],
Game.Objects[i].getSumPrice(amount),
);
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (target[i].pp === CachePPArray[j][0]) target[i].color = ColorGray;
}
});
}
target[i].color = ColourOfPP(target[i], target[i].price);
}
function CachePP(target, amount) {
Object.keys(target).forEach((i) => {
const price = Game.Objects[i].getSumPrice(amount);
if (Game.cookiesPs) {
target[i].pp =
Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) /
Game.cookiesPs +
price / target[i].bonus;
} else target[i].pp = price / target[i].bonus;
CachePPArray.push([target[i].pp, amount]);
});
}
/**
@@ -28,74 +48,29 @@ function CacheBuildingsBulkPP(target) {
* It is called by CM.Cache.CachePP()
*/
export default function CacheBuildingsPP() {
CacheMinPP = Infinity;
CacheMaxPP = 1;
CacheArrayOfPPs = [];
if (typeof CMOptions.PPExcludeTop === 'undefined') CMOptions.PPExcludeTop = 0; // Otherwise breaks during initialization
CacheMinPP = Infinity;
CachePPArray = [];
if (typeof CMOptions.PPExcludeTop === 'undefined') CMOptions.PPExcludeTop = 0; // Otherwise breaks during initialization
// Calculate PP and colors when compared to purchase of optimal building in single-purchase mode
if (CMOptions.ColorPPBulkMode === 0 && Game.buyMode > 0) {
for (const i of Object.keys(CacheObjects1)) {
if (Game.cookiesPs) {
CacheObjects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CacheObjects1[i].bonus);
} else CacheObjects1[i].pp = (Game.Objects[i].getPrice() / CacheObjects1[i].bonus);
CacheArrayOfPPs.push([CacheObjects1[i].pp, Game.Objects[i].getPrice()]);
}
// Set CM.Cache.min to best non-excluded buidliung
CacheArrayOfPPs.sort((a, b) => a[0] - b[0]);
if (CMOptions.PPOnlyConsiderBuyable) {
while (CacheArrayOfPPs[0][1] > Game.cookies) {
if (CacheArrayOfPPs.length === 1) {
break;
}
CacheArrayOfPPs.shift();
}
}
CacheMinPP = CacheArrayOfPPs[CMOptions.PPExcludeTop][0];
CacheMaxPP = CacheArrayOfPPs[CacheArrayOfPPs.length - 1][0];
CacheMidPP = ((CacheMaxPP - CacheMinPP) / 2) + CacheMinPP;
for (const i of Object.keys(CacheObjects1)) {
CacheObjects1[i].color = ColourOfPP(CacheObjects1[i], Game.Objects[i].getPrice());
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (CacheObjects1[i].pp === CacheArrayOfPPs[j][0]) CacheObjects1[i].color = ColorGray;
}
}
// Calculate PP of bulk-buy modes
CacheBuildingsBulkPP(CacheObjects10);
CacheBuildingsBulkPP(CacheObjects100);
} else if (Game.buyMode > 0) {
// Calculate PP and colors when compared to purchase of selected bulk mode
let target;
if (Game.buyBulk === 1) target = CacheObjects1;
else if (Game.buyBulk === 10) target = CacheObjects10;
else if (Game.buyBulk === 100) target = CacheObjects100;
for (const i of Object.keys(target)) {
if (Game.cookiesPs) {
target[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / target[i].bonus);
} else target[i].pp = (Game.Objects[i].bulkPrice / target[i].bonus);
CacheArrayOfPPs.push([target[i].pp, Game.Objects[i].bulkPrice]);
}
// Set CM.Cache.min to best non-excluded buidliung
CacheArrayOfPPs.sort((a, b) => a[0] - b[0]);
if (CMOptions.PPOnlyConsiderBuyable) {
while (CacheArrayOfPPs[0][1] > Game.cookies) {
if (CacheArrayOfPPs.length === 1) {
break;
}
CacheArrayOfPPs.shift();
}
}
CacheMinPP = CacheArrayOfPPs[CMOptions.PPExcludeTop][0];
CacheMaxPP = CacheArrayOfPPs[CacheArrayOfPPs.length - 1][0];
CacheMidPP = ((CacheMaxPP - CacheMinPP) / 2) + CacheMinPP;
// Calculate PP and colors
CachePP(CacheObjects1, 1);
CachePP(CacheObjects10, 10);
CachePP(CacheObjects100, 100);
for (const i of Object.keys(CacheObjects1)) {
target[i].color = ColourOfPP(target[i], Game.Objects[i].bulkPrice);
// Colour based on excluding certain top-buildings
for (let j = 0; j < CMOptions.PPExcludeTop; j++) {
if (target[i].pp === CacheArrayOfPPs[j][0]) target[i].color = ColorGray;
}
}
}
// Set CM.Cache.min to best non-excluded buidliung
CachePPArray.sort((a, b) => a[0] - b[0]);
let indexOfMin = 0;
if (CMOptions.PPOnlyConsiderBuyable) {
while (CachePPArray[indexOfMin][1] > Game.cookies) {
indexOfMin += 1;
if (CachePPArray.length === indexOfMin + 1) {
break;
}
}
}
CacheMinPP = CachePPArray[CMOptions.PPExcludeTop][indexOfMin];
CacheColor(CacheObjects1, 1);
CacheColor(CacheObjects10, 10);
CacheColor(CacheObjects100, 100);
}

View File

@@ -1,9 +1,15 @@
import { CMOptions } from '../../Config/VariablesAndData';
import GetCPS from '../../Disp/HelperFunctions/GetCPS';
import {
ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorYellow,
ColorBlue,
ColorGray,
ColorGreen,
ColorOrange,
ColorPurple,
ColorRed,
ColorYellow,
} from '../../Disp/VariablesAndData';
import { CacheMaxPP, CacheMidPP, CacheMinPP } from '../VariablesAndData';
import { CacheMinPP, CachePPArray } from '../VariablesAndData';
/**
* This functions return the colour assosciated with the given pp value
@@ -13,23 +19,24 @@ import { CacheMaxPP, CacheMidPP, CacheMinPP } from '../VariablesAndData';
* @returns {string} color The colour assosciated with the pp value
*/
export default function ColourOfPP(me, price) {
let color = '';
// Colour based on PP
if (me.pp <= 0 || me.pp === Infinity) color = ColorGray;
else if (me.pp < CacheMinPP) color = ColorBlue;
else if (me.pp === CacheMinPP) color = ColorGreen;
else if (me.pp === CacheMaxPP) color = ColorRed;
else if (me.pp > CacheMaxPP) color = ColorPurple;
else if (me.pp > CacheMidPP) color = ColorOrange;
else color = ColorYellow;
let color = '';
// Colour based on PP
if (me.pp <= 0 || me.pp === Infinity) color = ColorGray;
else if (me.pp < CacheMinPP) color = ColorBlue;
else if (me.pp === CacheMinPP) color = ColorGreen;
else if (me.pp < CachePPArray[10][0]) color = ColorYellow;
else if (me.pp < CachePPArray[20][0]) color = ColorOrange;
else if (me.pp > CachePPArray[30][0]) color = ColorRed;
else color = ColorPurple;
// Colour based on price in terms of CPS
if (Number(CMOptions.PPSecondsLowerLimit) !== 0) {
if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit)) color = ColorBlue;
}
// Colour based on being able to purchase
if (CMOptions.PPOnlyConsiderBuyable) {
if (price - Game.cookies > 0) color = ColorRed;
}
return color;
// Colour based on price in terms of CPS
if (Number(CMOptions.PPSecondsLowerLimit) !== 0) {
if (price / GetCPS() < Number(CMOptions.PPSecondsLowerLimit))
color = ColorBlue;
}
// Colour based on being able to purchase
if (CMOptions.PPOnlyConsiderBuyable) {
if (price - Game.cookies > 0) color = ColorRed;
}
return color;
}

View File

@@ -9,6 +9,6 @@ import CacheUpgradePP from './Upgrade';
* It is called by CM.Cache.LoopCache() and CM.Cache.InitCache()
*/
export default function CachePP() {
CacheBuildingsPP();
CacheUpgradePP();
CacheBuildingsPP();
CacheUpgradePP();
}

View File

@@ -7,12 +7,23 @@ import ColourOfPP from './ColourOfPP';
* It is called by CM.Cache.CachePP()
*/
export default function CacheUpgradePP() {
for (const i of Object.keys(CacheUpgrades)) {
if (Game.cookiesPs) {
CacheUpgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus);
} else CacheUpgrades[i].pp = (Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus);
if (Number.isNaN(CacheUpgrades[i].pp)) CacheUpgrades[i].pp = Infinity;
Object.keys(CacheUpgrades).forEach((i) => {
if (Game.cookiesPs) {
CacheUpgrades[i].pp =
Math.max(
Game.Upgrades[i].getPrice() - (Game.cookies + GetWrinkConfigBank()),
0,
) /
Game.cookiesPs +
Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus;
} else
CacheUpgrades[i].pp =
Game.Upgrades[i].getPrice() / CacheUpgrades[i].bonus;
if (Number.isNaN(CacheUpgrades[i].pp)) CacheUpgrades[i].pp = Infinity;
CacheUpgrades[i].color = ColourOfPP(CacheUpgrades[i], Game.Upgrades[i].getPrice());
}
CacheUpgrades[i].color = ColourOfPP(
CacheUpgrades[i],
Game.Upgrades[i].getPrice(),
);
});
}

View File

@@ -0,0 +1,13 @@
import CalculateChangeGod from '../../Sim/SimulationEvents/GodChange';
import { CacheGods } from '../VariablesAndData';
/**
* This functions caches the cps effect of each God in slot 1, 2 or 3
*/
export default function CachePantheonGods() {
for (let god = 0; god < 11; god += 1) {
for (let slot = 0; slot < 3; slot += 1) {
CacheGods[god][slot] = CalculateChangeGod(god, slot);
}
}
}

View File

@@ -1,11 +1,21 @@
/* eslint-disable no-unused-vars */
/** Section: Functions related to caching income */
import { CMOptions } from '../../Config/VariablesAndData';
import GetCPS from '../../Disp/HelperFunctions/GetCPS';
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import BuyBuildingsBonusIncome from '../../Sim/SimulationEvents/BuyBuildingBonusIncome';
import BuyUpgradesBonusIncome from '../../Sim/SimulationEvents/BuyUpgrades';
import {
CacheDoRemakeBuildPrices, CacheObjects1, CacheObjects10, CacheObjects100, CacheUpgrades,
CacheAverageCPS,
CacheAverageGainBank,
CacheAverageGainWrink,
CacheAverageGainWrinkFattest,
CacheDoRemakeBuildPrices,
CacheObjects1,
CacheObjects10,
CacheObjects100,
CacheUpgrades,
} from '../VariablesAndData';
/**
@@ -15,15 +25,15 @@ import {
* @parem {string} target The target Cache object ("Objects1", "Objects10" or "Objects100")
*/
function CacheBuildingIncome(amount, target) {
const result = [];
for (const i of Object.keys(Game.Objects)) {
result[i] = {};
result[i].bonus = BuyBuildingsBonusIncome(i, amount);
if (amount !== 1) {
CacheDoRemakeBuildPrices = 1;
}
}
return result;
const result = [];
Object.keys(Game.Objects).forEach((i) => {
result[i] = {};
result[i].bonus = BuyBuildingsBonusIncome(i, amount);
if (amount !== 1) {
CacheDoRemakeBuildPrices = 1;
}
});
return result;
}
/**
@@ -31,24 +41,51 @@ function CacheBuildingIncome(amount, target) {
* It is called by CM.Cache.CacheIncome()
*/
function CacheUpgradeIncome() {
CacheUpgrades = [];
for (const i of Object.keys(Game.Upgrades)) {
const bonusIncome = BuyUpgradesBonusIncome(i);
CacheUpgrades[i] = {};
if (bonusIncome[0]) CacheUpgrades[i].bonus = bonusIncome[0];
if (bonusIncome[1]) CacheUpgrades[i].bonusMouse = bonusIncome[1];
}
CacheUpgrades = [];
Object.keys(Game.Upgrades).forEach((i) => {
const bonusIncome = BuyUpgradesBonusIncome(i);
if (i === 'Elder Pledge') {
CacheUpgrades[i] = { bonus: Game.cookiesPs - CacheAverageGainBank };
if (CMOptions.CalcWrink === 1)
CacheUpgrades[i].bonus -= CacheAverageGainWrink;
else if (CMOptions.CalcWrink === 2)
CacheUpgrades[i].bonus -= CacheAverageGainWrinkFattest;
if (!Number.isFinite(CacheUpgrades[i].bonus)) CacheUpgrades[i].bonus = 0;
} else {
CacheUpgrades[i] = {};
if (bonusIncome[0]) CacheUpgrades[i].bonus = bonusIncome[0];
if (bonusIncome[1]) CacheUpgrades[i].bonusMouse = bonusIncome[1];
}
});
}
/**
* This functions caches the price of each building and stores it in the cache
*/
export function CacheBuildingsPrices() {
for (const i of Object.keys(Game.Objects)) {
CacheObjects1[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
CacheObjects10[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CacheObjects100[i].price = BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
Object.keys(Game.Objects).forEach((i) => {
CacheObjects1[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
1,
);
CacheObjects10[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
10,
);
CacheObjects100[i].price = BuildingGetPrice(
Game.Objects[i],
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
100,
);
});
}
/**
@@ -56,11 +93,11 @@ export function CacheBuildingsPrices() {
* It is called by CM.Main.Loop() and CM.Cache.InitCache()
*/
export function CacheIncome() {
// Simulate Building Buys for 1, 10 and 100 amount
CacheObjects1 = CacheBuildingIncome(1);
CacheObjects10 = CacheBuildingIncome(10);
CacheObjects100 = CacheBuildingIncome(100);
// Simulate Building Buys for 1, 10 and 100 amount
CacheObjects1 = CacheBuildingIncome(1);
CacheObjects10 = CacheBuildingIncome(10);
CacheObjects100 = CacheBuildingIncome(100);
// Simulate Upgrade Buys
CacheUpgradeIncome();
// Simulate Upgrade Buys
CacheUpgradeIncome();
}

View File

@@ -1,7 +1,22 @@
/* eslint-disable no-unused-vars */
import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
import {
CacheChainFrenzyMaxReward, CacheChainFrenzyRequired, CacheChainFrenzyRequiredNext, CacheChainFrenzyWrathMaxReward, CacheChainFrenzyWrathRequired, CacheChainFrenzyWrathRequiredNext, CacheChainMaxReward, CacheChainRequired, CacheChainRequiredNext, CacheChainWrathMaxReward, CacheChainWrathRequired, CacheChainWrathRequiredNext, CacheDragonsFortuneMultAdjustment, CacheGoldenCookiesMult, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult,
CacheChainFrenzyMaxReward,
CacheChainFrenzyRequired,
CacheChainFrenzyRequiredNext,
CacheChainFrenzyWrathMaxReward,
CacheChainFrenzyWrathRequired,
CacheChainFrenzyWrathRequiredNext,
CacheChainMaxReward,
CacheChainRequired,
CacheChainRequiredNext,
CacheChainWrathMaxReward,
CacheChainWrathRequired,
CacheChainWrathRequiredNext,
CacheDragonsFortuneMultAdjustment,
CacheGoldenCookiesMult,
CacheNoGoldSwitchCookiesPS,
CacheWrathCookiesMult,
} from '../VariablesAndData';
/**
@@ -13,19 +28,32 @@ import {
* @returns [{number, number, number}] Total cookies earned, cookie needed for this and next level
*/
export function MaxChainCookieReward(digit, maxPayout, mult) {
let totalFromChain = 0;
let moni = 0;
let nextMoni = 0;
let nextRequired = 0;
let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
while (nextMoni < maxPayout) {
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** chain * digit * mult), maxPayout * mult));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult), maxPayout * mult));
nextRequired = Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult);
totalFromChain += moni;
chain++;
}
return [totalFromChain, moni, nextRequired];
let totalFromChain = 0;
let moni = 0;
let nextMoni = 0;
let nextRequired = 0;
let chain =
1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
while (nextMoni < maxPayout) {
moni = Math.max(
digit,
Math.min(
Math.floor((1 / 9) * 10 ** chain * digit * mult),
maxPayout * mult,
),
);
nextMoni = Math.max(
digit,
Math.min(
Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult),
maxPayout * mult,
),
);
nextRequired = Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult);
totalFromChain += moni;
chain += 1;
}
return [totalFromChain, moni, nextRequired];
}
/**
@@ -45,25 +73,65 @@ export function MaxChainCookieReward(digit, maxPayout, mult) {
* @global {number} CM.Cache.ChainFrenzyWrathRequiredNext Total cookies needed for next level for wrath frenzy chain
*/
export function CacheChain() {
let maxPayout = CacheNoGoldSwitchCookiesPS * 60 * 60 * 6 * CacheDragonsFortuneMultAdjustment;
// Removes effect of Frenzy etc.
const cpsBuffMult = GetCPSBuffMult();
if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
else maxPayout = 0;
let maxPayout =
CacheNoGoldSwitchCookiesPS *
60 *
60 *
6 *
CacheDragonsFortuneMultAdjustment;
// Removes effect of Frenzy etc.
const cpsBuffMult = GetCPSBuffMult();
if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
else maxPayout = 0;
CacheChainMaxReward = MaxChainCookieReward(7, maxPayout, CacheGoldenCookiesMult);
CacheChainRequired = CacheChainMaxReward[1] * 2 / CacheGoldenCookiesMult;
CacheChainRequiredNext = CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainMaxReward = MaxChainCookieReward(
7,
maxPayout,
CacheGoldenCookiesMult,
);
CacheChainRequired = (CacheChainMaxReward[1] * 2) / CacheGoldenCookiesMult;
CacheChainRequiredNext =
CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainWrathMaxReward = MaxChainCookieReward(6, maxPayout, CacheWrathCookiesMult);
CacheChainWrathRequired = CacheChainWrathMaxReward[1] * 2 / CacheWrathCookiesMult;
CacheChainWrathRequiredNext = CacheChainWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainWrathMaxReward = MaxChainCookieReward(
6,
maxPayout,
CacheWrathCookiesMult,
);
CacheChainWrathRequired =
(CacheChainWrathMaxReward[1] * 2) / CacheWrathCookiesMult;
CacheChainWrathRequiredNext =
CacheChainWrathMaxReward[2] /
60 /
60 /
6 /
CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyMaxReward = MaxChainCookieReward(7, maxPayout * 7, CacheGoldenCookiesMult);
CacheChainFrenzyRequired = CacheChainFrenzyMaxReward[1] * 2 / CacheGoldenCookiesMult;
CacheChainFrenzyRequiredNext = CacheChainFrenzyMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyMaxReward = MaxChainCookieReward(
7,
maxPayout * 7,
CacheGoldenCookiesMult,
);
CacheChainFrenzyRequired =
(CacheChainFrenzyMaxReward[1] * 2) / CacheGoldenCookiesMult;
CacheChainFrenzyRequiredNext =
CacheChainFrenzyMaxReward[2] /
60 /
60 /
6 /
CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(6, maxPayout * 7, CacheWrathCookiesMult);
CacheChainFrenzyWrathRequired = CacheChainFrenzyWrathMaxReward[1] * 2 / CacheWrathCookiesMult;
CacheChainFrenzyWrathRequiredNext = CacheChainFrenzyWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(
6,
maxPayout * 7,
CacheWrathCookiesMult,
);
CacheChainFrenzyWrathRequired =
(CacheChainFrenzyWrathMaxReward[1] * 2) / CacheWrathCookiesMult;
CacheChainFrenzyWrathRequiredNext =
CacheChainFrenzyWrathMaxReward[2] /
60 /
60 /
6 /
CacheDragonsFortuneMultAdjustment;
}

View File

@@ -1,6 +1,9 @@
/* eslint-disable no-unused-vars */
import {
CacheHCPerSecond, CacheLastHeavenlyCheck, CacheLastHeavenlyChips, HeavenlyChipsDiff,
CacheHCPerSecond,
CacheLastHeavenlyCheck,
CacheLastHeavenlyChips,
HeavenlyChipsDiff,
} from '../VariablesAndData';
/**
@@ -9,25 +12,28 @@ import {
* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
*/
export default function CacheHeavenlyChipsPS() {
const currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
const ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
const currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
const ascendNowToOwn = Math.floor(
Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned),
);
const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
// Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastHeavenlyCheck;
const heavenlyChipsDiffAvg = Math.max(0, (ascendNowToGet - CacheLastHeavenlyChips)) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
}
// Add recent gains to AvgQueue's
const timeDiff = currDate - CacheLastHeavenlyCheck;
const heavenlyChipsDiffAvg =
Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
}
// Store current data for next loop
CacheLastHeavenlyCheck = currDate;
CacheLastHeavenlyChips = ascendNowToGet;
// Store current data for next loop
CacheLastHeavenlyCheck = currDate;
CacheLastHeavenlyChips = ascendNowToGet;
// Get average gain over period of 5 seconds
CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5);
}
// Get average gain over period of 5 seconds
CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5);
}
}

View File

@@ -1,6 +1,10 @@
/* eslint-disable no-unused-vars */
import { crateMissing } from '../../Disp/MenuSections/CreateMissingUpgrades';
import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgradesPrestige } from '../VariablesAndData';
import {
CacheMissingUpgrades,
CacheMissingUpgradesCookies,
CacheMissingUpgradesPrestige,
} from '../VariablesAndData';
/**
* This functions caches variables related to missing upgrades
@@ -10,31 +14,36 @@ import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgrades
* @global {string} CM.Cache.MissingUpgradesPrestige String containig the HTML to create the "crates" for missing prestige upgrades
*/
export default function CacheAllMissingUpgrades() {
CacheMissingUpgrades = '';
CacheMissingUpgradesCookies = '';
CacheMissingUpgradesPrestige = '';
const list = [];
// sort the upgrades
for (const i of Object.keys(Game.Upgrades)) {
list.push(Game.Upgrades[i]);
}
const sortMap = function (a, b) {
if (a.order > b.order) return 1;
if (a.order < b.order) return -1;
return 0;
};
list.sort(sortMap);
CacheMissingUpgrades = '';
CacheMissingUpgradesCookies = '';
CacheMissingUpgradesPrestige = '';
const list = [];
// sort the upgrades
Object.keys(Game.Upgrades).forEach((i) => {
list.push(Game.Upgrades[i]);
});
const sortMap = function (a, b) {
if (a.order > b.order) return 1;
if (a.order < b.order) return -1;
return 0;
};
list.sort(sortMap);
for (const i of Object.keys(list)) {
const me = list[i];
Object.keys(list).forEach((i) => {
const me = list[i];
if (me.bought === 0) {
let str = '';
if (me.bought === 0) {
let str = '';
str += crateMissing(me);
if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
else if (me.pool !== 'toggle' && me.pool !== 'unused' && me.pool !== 'debug') CacheMissingUpgrades += str;
}
}
str += crateMissing(me);
if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
else if (
me.pool !== 'toggle' &&
me.pool !== 'unused' &&
me.pool !== 'debug'
)
CacheMissingUpgrades += str;
}
});
}

View File

@@ -7,11 +7,11 @@ import { CacheSeaSpec } from '../VariablesAndData';
* @global {number} CM.Cache.SeaSpec The reward for popping a reindeer
*/
export default function CacheSeasonSpec() {
if (Game.season === 'christmas') {
let val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5;
if (Game.hasBuff('Frenzy')) val *= 0.75;
CacheSeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2;
}
if (Game.season === 'christmas') {
let val = Game.cookiesPs * 60;
if (Game.hasBuff('Elder frenzy')) val *= 0.5;
if (Game.hasBuff('Frenzy')) val *= 0.75;
CacheSeaSpec = Math.max(25, val);
if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2;
}
}

View File

@@ -4,70 +4,88 @@
import SimHas from '../../Sim/ReplacedGameFunctions/SimHas';
import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
import {
CacheConjure, CacheConjureReward, CacheDragonsFortuneMultAdjustment, CacheEdifice, CacheEdificeBuilding, CacheGoldenCookiesMult, CacheLucky, CacheLuckyFrenzy, CacheLuckyReward, CacheLuckyRewardFrenzy, CacheLuckyWrathReward, CacheLuckyWrathRewardFrenzy, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult,
CacheConjure,
CacheConjureReward,
CacheDragonsFortuneMultAdjustment,
CacheEdifice,
CacheEdificeBuilding,
CacheGoldenCookiesMult,
CacheLucky,
CacheLuckyFrenzy,
CacheLuckyReward,
CacheLuckyRewardFrenzy,
CacheLuckyWrathReward,
CacheLuckyWrathRewardFrenzy,
CacheNoGoldSwitchCookiesPS,
CacheWrathCookiesMult,
} from '../VariablesAndData';
/**
* This functions caches variables related to the stats page
*/
export function CacheStatsCookies() {
CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
CacheLucky *= CacheDragonsFortuneMultAdjustment;
const cpsBuffMult = GetCPSBuffMult();
if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
else CacheLucky = 0;
CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
CacheLuckyFrenzy = CacheLucky * 7;
CacheLuckyRewardFrenzy = CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
CacheLuckyWrathRewardFrenzy = CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
CacheConjure = CacheLucky * 2;
CacheConjureReward = CacheConjure * 0.15;
CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
CacheLucky *= CacheDragonsFortuneMultAdjustment;
const cpsBuffMult = GetCPSBuffMult();
if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
else CacheLucky = 0;
CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
CacheLuckyFrenzy = CacheLucky * 7;
CacheLuckyRewardFrenzy =
CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
CacheLuckyWrathRewardFrenzy =
CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
CacheConjure = CacheLucky * 2;
CacheConjureReward = CacheConjure * 0.15;
CacheEdifice = 0;
let max = 0;
let n = 0;
for (const i of Object.keys(Game.Objects)) {
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
if (Game.Objects[i].amount > 0) n++;
}
for (const i of Object.keys(Game.Objects)) {
if ((Game.Objects[i].amount < max || n === 1)
&& Game.Objects[i].amount < 400
&& Game.Objects[i].price * 2 > CacheEdifice) {
CacheEdifice = Game.Objects[i].price * 2;
CacheEdificeBuilding = i;
}
}
CacheEdifice = 0;
let max = 0;
let n = 0;
Object.keys(Game.Objects).forEach((i) => {
if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
if (Game.Objects[i].amount > 0) n += 1;
});
Object.keys(Game.Objects).forEach((i) => {
if (
(Game.Objects[i].amount < max || n === 1) &&
Game.Objects[i].amount < 400 &&
Game.Objects[i].price * 2 > CacheEdifice
) {
CacheEdifice = Game.Objects[i].price * 2;
CacheEdificeBuilding = i;
}
});
}
/**
* This functions calculates the multipliers of Golden and Wrath cookie rewards
*/
export function CacheGoldenAndWrathCookiesMults() {
let goldenMult = 1;
let wrathMult = 1;
let mult = 1;
let goldenMult = 1;
let wrathMult = 1;
let mult = 1;
// Factor auras and upgrade in mults
if (SimHas('Green yeast digestives')) mult *= 1.01;
if (SimHas('Dragon fang')) mult *= 1.03;
// Factor auras and upgrade in mults
if (SimHas('Green yeast digestives')) mult *= 1.01;
if (SimHas('Dragon fang')) mult *= 1.03;
goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
goldenMult *= Game.eff('goldenCookieGain');
wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
wrathMult *= Game.eff('wrathCookieGain');
goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
goldenMult *= Game.eff('goldenCookieGain');
wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
wrathMult *= Game.eff('wrathCookieGain');
// Calculate final golden and wrath multipliers
CacheGoldenCookiesMult = mult * goldenMult;
CacheWrathCookiesMult = mult * wrathMult;
// Calculate final golden and wrath multipliers
CacheGoldenCookiesMult = mult * goldenMult;
CacheWrathCookiesMult = mult * wrathMult;
// Calculate Dragon's Fortune multiplier adjustment:
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
CacheDragonsFortuneMultAdjustment = 1;
if (Game.shimmerTypes.golden.n === 0) {
CacheDragonsFortuneMultAdjustment *= 1 + Game.auraMult('Dragon\'s Fortune') * 1.23;
}
// Calculate Dragon's Fortune multiplier adjustment:
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
CacheDragonsFortuneMultAdjustment = 1;
if (Game.shimmerTypes.golden.n === 0) {
CacheDragonsFortuneMultAdjustment *=
1 + Game.auraMult("Dragon's Fortune") * 1.23;
}
}

View File

@@ -33,7 +33,6 @@ export let CacheWrinklersTotal = 0;
export let CacheWrinklersNormal = 0;
export let CacheWrinklersFattest = [0, null];
export let CacheAvgCps = 0;
export let CacheCurrWrinklerCPSMult = 0;
export let CacheCurrWrinklerCount = 0;
@@ -66,10 +65,10 @@ export let CacheSeasonPopShimmer = {};
export let CacheTimeTillNextPrestige = 0;
/** Stores lowest PP value */
export let CacheMinPP = 0;
export let CacheMidPP = 0;
export let CacheMaxPP = 0;
export let CacheArrayOfPPs = [];
/** Stores all PP values of all buildings for all buy settings (1, 10, 100) */
export let CachePPArray = [];
export let CacheGoldenShimmersByID = {};
@@ -100,3 +99,18 @@ export let CacheLastHeavenlyChips;
export let CacheDoRemakeBuildPrices;
export let CacheHadBuildAura;
/** Store the CPS effect of each god if it was put into each slot */
export let CacheGods = {
0: [0, 0, 0],
1: [0, 0, 0],
2: [0, 0, 0],
3: [0, 0, 0],
4: [0, 0, 0],
5: [0, 0, 0],
6: [0, 0, 0],
7: [0, 0, 0],
8: [0, 0, 0],
9: [0, 0, 0],
10: [0, 0, 0],
};

View File

@@ -3,7 +3,9 @@
import { SimObjects } from '../../Sim/VariablesAndData';
import {
CacheWrinklersFattest, CacheWrinklersNormal, CacheWrinklersTotal,
CacheWrinklersFattest,
CacheWrinklersNormal,
CacheWrinklersTotal,
} from '../VariablesAndData';
/**
@@ -14,23 +16,27 @@ import {
* @global {[{number}, {number}]} CM.Cache.WrinklersFattest A list containing the cookies and the id of the fattest non-shiny wrinkler
*/
export default function CacheWrinklers() {
for (let i = 0; i < Game.wrinklers.length; i++) {
let sucked = Game.wrinklers[i].sucked;
let toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type === 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) sucked *= 1.15;
else if (godLvl === 2) sucked *= 1.1;
else if (godLvl === 3) sucked *= 1.05;
}
CacheWrinklersTotal += sucked;
if (Game.wrinklers[i].type === 0) {
CacheWrinklersNormal += sucked;
if (sucked > CacheWrinklersFattest[0]) CacheWrinklersFattest = [sucked, i];
}
}
CacheWrinklersTotal = 0;
CacheWrinklersNormal = 0;
CacheWrinklersFattest = [0, null];
for (let i = 0; i < Game.wrinklers.length; i++) {
let { sucked } = Game.wrinklers[i];
let toSuck = 1.1;
if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
if (Game.wrinklers[i].type === 1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) sucked *= 1.15;
else if (godLvl === 2) sucked *= 1.1;
else if (godLvl === 3) sucked *= 1.05;
}
CacheWrinklersTotal += sucked;
if (Game.wrinklers[i].type === 0) {
CacheWrinklersNormal += sucked;
if (sucked > CacheWrinklersFattest[0])
CacheWrinklersFattest = [sucked, i];
}
}
}

View File

@@ -5,26 +5,26 @@
* @param {number} ToggleOnOff A number indicating whether the option has been turned off (0) or on (1)
*/
function CheckNotificationPermissions(ToggleOnOff) {
if (ToggleOnOff === 1) {
// Check if browser support Promise version of Notification Permissions
const checkNotificationPromise = function () {
try {
Notification.requestPermission().then();
} catch (e) {
return false;
}
return true;
};
if (ToggleOnOff === 1) {
// Check if browser support Promise version of Notification Permissions
const checkNotificationPromise = function () {
try {
Notification.requestPermission().then();
} catch (e) {
return false;
}
return true;
};
// Check if the browser supports notifications and which type
if (!('Notification' in window)) {
console.log('This browser does not support notifications.');
} else if (checkNotificationPromise()) {
Notification.requestPermission().then();
} else {
Notification.requestPermission();
}
}
// Check if the browser supports notifications and which type
if (!('Notification' in window)) {
console.log('This browser does not support notifications.');
} else if (checkNotificationPromise()) {
Notification.requestPermission().then();
} else {
Notification.requestPermission();
}
}
}
export default CheckNotificationPermissions;

View File

@@ -1,5 +1,5 @@
import { default as ConfigDefault } from '../../Data/SettingsDefault';
import { default as ConfigData } from '../../Data/SettingsData';
import ConfigDefault from '../../Data/SettingsDefault';
import ConfigData from '../../Data/SettingsData';
import { CMOptions } from '../VariablesAndData';
import save from '../../InitSaveLoad/save';
import CMLoop from '../../Main/Loop';
@@ -13,12 +13,20 @@ import CMLoop from '../../Main/Loop';
* CM.ToggleConfigVolume() and changes in options with type "url", "color" or "numscale"
*/
export function SaveConfig() {
const saveString = b64_to_utf8(unescape(localStorage.getItem('CookieClickerGame')).split('!END!')[0]);
const CookieMonsterSave = saveString.match(/CookieMonster.*(;|$)/);
if (CookieMonsterSave !== null) {
const newSaveString = saveString.replace(CookieMonsterSave[0], `CookieMonster:${save()}`);
localStorage.setItem('CookieClickerGame', escape(`${utf8_to_b64(newSaveString)}!END!`));
}
const saveString = b64_to_utf8(
unescape(localStorage.getItem('CookieClickerGame')).split('!END!')[0],
);
const CookieMonsterSave = saveString.match(/CookieMonster.*(;|$)/);
if (CookieMonsterSave !== null) {
const newSaveString = saveString.replace(
CookieMonsterSave[0],
`CookieMonster:${save()}`,
);
localStorage.setItem(
'CookieClickerGame',
escape(`${utf8_to_b64(newSaveString)}!END!`),
);
}
}
/**
@@ -26,53 +34,64 @@ export function SaveConfig() {
* It is called by CM.Main.DelayInit() and CM.Config.RestoreDefault()
*/
export function LoadConfig(settings) {
// This removes cookies left from earlier versions of CookieMonster
if (typeof localStorage.CMConfig !== 'undefined') {
delete localStorage.CMConfig;
}
if (settings !== undefined) {
CMOptions = settings;
// This removes cookies left from earlier versions of CookieMonster
if (typeof localStorage.CMConfig !== 'undefined') {
delete localStorage.CMConfig;
}
if (settings !== undefined) {
CMOptions = settings;
// Check values
let mod = false;
for (const i in ConfigDefault) {
if (typeof CMOptions[i] === 'undefined') {
mod = true;
CMOptions[i] = ConfigDefault[i];
} else if (i !== 'Header' && i !== 'Colors') {
if (i.indexOf('SoundURL') === -1) {
if (!(CMOptions[i] > -1 && CMOptions[i] < ConfigData[i].label.length)) {
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (typeof CMOptions[i] !== 'string') { // Sound URLs
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (i === 'Header') {
for (const j in ConfigDefault.Header) {
if (typeof CMOptions[i][j] === 'undefined' || !(CMOptions[i][j] > -1 && CMOptions[i][j] < 2)) {
mod = true;
CMOptions[i][j] = ConfigDefault[i][j];
}
}
} else { // Colors
for (const j in ConfigDefault.Colors) {
if (typeof CMOptions[i][j] === 'undefined' || typeof CMOptions[i][j] !== 'string') {
mod = true;
CMOptions[i][j] = ConfigDefault[i][j];
}
}
}
}
if (mod) SaveConfig();
CMLoop(); // Do loop once
for (const i in ConfigDefault) {
if (i !== 'Header' && typeof ConfigData[i].func !== 'undefined') {
ConfigData[i].func();
}
}
} else { // Default values
LoadConfig(ConfigDefault);
}
// Check values
let mod = false;
Object.keys(ConfigDefault).forEach((i) => {
if (typeof CMOptions[i] === 'undefined') {
mod = true;
CMOptions[i] = ConfigDefault[i];
} else if (i !== 'Header' && i !== 'Colors') {
if (i.indexOf('SoundURL') === -1) {
if (
!(CMOptions[i] > -1 && CMOptions[i] < ConfigData[i].label.length)
) {
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (typeof CMOptions[i] !== 'string') {
// Sound URLs
mod = true;
CMOptions[i] = ConfigDefault[i];
}
} else if (i === 'Header') {
Object.keys(ConfigDefault.Header).forEach((j) => {
if (
typeof CMOptions[i][j] === 'undefined' ||
!(CMOptions[i][j] > -1 && CMOptions[i][j] < 2)
) {
mod = true;
CMOptions[i][j] = ConfigDefault[i][j];
}
});
} else {
// Colors
Object.keys(ConfigDefault.Colors).forEach((j) => {
if (
typeof CMOptions[i][j] === 'undefined' ||
typeof CMOptions[i][j] !== 'string'
) {
mod = true;
CMOptions[i][j] = ConfigDefault[i][j];
}
});
}
});
if (mod) SaveConfig();
CMLoop(); // Do loop once
Object.keys(ConfigDefault).forEach((i) => {
if (i !== 'Header' && typeof ConfigData[i].func !== 'undefined') {
ConfigData[i].func();
}
});
} else {
// Default values
LoadConfig(ConfigDefault);
}
}

View File

@@ -7,48 +7,55 @@ import { CMOptions } from './VariablesAndData';
* This function changes the position of both the bottom and timer bar
*/
export function UpdateBotTimerBarPosition() {
if (CMOptions.BotBar === 1 && CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 1) {
l('CMBotBar').style.bottom = l('CMTimerBar').style.height;
l('game').style.bottom = `${Number(l('CMTimerBar').style.height.replace('px', '')) + 70}px`;
} else if (CMOptions.BotBar === 1) {
l('CMBotBar').style.bottom = '0px';
l('game').style.bottom = '70px';
} else if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 1) {
l('game').style.bottom = l('CMTimerBar').style.height;
} else { // No bars
l('game').style.bottom = '0px';
}
if (
CMOptions.BotBar === 1 &&
CMOptions.TimerBar === 1 &&
CMOptions.TimerBarPos === 1
) {
l('CMBotBar').style.bottom = l('CMTimerBar').style.height;
l('game').style.bottom = `${
Number(l('CMTimerBar').style.height.replace('px', '')) + 70
}px`;
} else if (CMOptions.BotBar === 1) {
l('CMBotBar').style.bottom = '0px';
l('game').style.bottom = '70px';
} else if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 1) {
l('game').style.bottom = l('CMTimerBar').style.height;
} else {
// No bars
l('game').style.bottom = '0px';
}
if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 0) {
l('sectionLeft').style.top = l('CMTimerBar').style.height;
} else {
l('sectionLeft').style.top = '';
}
if (CMOptions.TimerBar === 1 && CMOptions.TimerBarPos === 0) {
l('sectionLeft').style.top = l('CMTimerBar').style.height;
} else {
l('sectionLeft').style.top = '';
}
UpdateBackground();
UpdateBackground();
}
/**
* This function changes the visibility of the timer bar
*/
export function ToggleTimerBar() {
if (CMOptions.TimerBar === 1) l('CMTimerBar').style.display = '';
else l('CMTimerBar').style.display = 'none';
UpdateBotTimerBarPosition();
if (CMOptions.TimerBar === 1) l('CMTimerBar').style.display = '';
else l('CMTimerBar').style.display = 'none';
UpdateBotTimerBarPosition();
}
/**
* This function changes the position of the timer bar
*/
export function ToggleTimerBarPos() {
if (CMOptions.TimerBarPos === 0) {
l('CMTimerBar').style.width = '30%';
l('CMTimerBar').style.bottom = '';
l('game').insertBefore(l('CMTimerBar'), l('sectionLeft'));
} else {
l('CMTimerBar').style.width = '100%';
l('CMTimerBar').style.bottom = '0px';
l('wrapper').appendChild(l('CMTimerBar'));
}
UpdateBotTimerBarPosition();
if (CMOptions.TimerBarPos === 0) {
l('CMTimerBar').style.width = '30%';
l('CMTimerBar').style.bottom = '';
l('game').insertBefore(l('CMTimerBar'), l('sectionLeft'));
} else {
l('CMTimerBar').style.width = '100%';
l('CMTimerBar').style.bottom = '0px';
l('wrapper').appendChild(l('CMTimerBar'));
}
UpdateBotTimerBarPosition();
}

View File

@@ -1,4 +1,4 @@
import { default as ConfigData } from '../Data/SettingsData';
import ConfigData from '../Data/SettingsData';
import { SaveConfig } from './SaveLoadReload/SaveLoadReloadSettings';
import { CMOptions } from './VariablesAndData';
@@ -13,19 +13,21 @@ export const ConfigPrefix = 'CMConfig';
* @param {string} config The name of the option
*/
export function ToggleConfig(config) {
CMOptions[config]++;
CMOptions[config] += 1;
if (CMOptions[config] === ConfigData[config].label.length) {
CMOptions[config] = 0;
if (ConfigData[config].toggle) l(ConfigPrefix + config).className = 'option off';
} else l(ConfigPrefix + config).className = 'option';
if (CMOptions[config] === ConfigData[config].label.length) {
CMOptions[config] = 0;
if (ConfigData[config].toggle)
l(ConfigPrefix + config).className = 'option off';
} else l(ConfigPrefix + config).className = 'option';
if (typeof ConfigData[config].func !== 'undefined') {
ConfigData[config].func();
}
if (typeof ConfigData[config].func !== 'undefined') {
ConfigData[config].func();
}
l(ConfigPrefix + config).innerHTML = ConfigData[config].label[CMOptions[config]];
SaveConfig();
l(ConfigPrefix + config).innerHTML =
ConfigData[config].label[CMOptions[config]];
SaveConfig();
}
/**
@@ -34,11 +36,11 @@ export function ToggleConfig(config) {
* @param {string} config The name of the option
*/
export function ToggleConfigVolume(config) {
if (l(`slider${config}`) !== null) {
l(`slider${config}right`).innerHTML = `${l(`slider${config}`).value}%`;
CMOptions[config] = Math.round(l(`slider${config}`).value);
}
SaveConfig();
if (l(`slider${config}`) !== null) {
l(`slider${config}right`).innerHTML = `${l(`slider${config}`).value}%`;
CMOptions[config] = Math.round(l(`slider${config}`).value);
}
SaveConfig();
}
/**
@@ -47,7 +49,7 @@ export function ToggleConfigVolume(config) {
* @param {string} config The name of the header
*/
export function ToggleHeader(config) {
CMOptions.Header[config]++;
if (CMOptions.Header[config] > 1) CMOptions.Header[config] = 0;
SaveConfig();
CMOptions.Header[config] += 1;
if (CMOptions.Header[config] > 1) CMOptions.Header[config] = 0;
SaveConfig();
}

View File

@@ -7,11 +7,11 @@ import { CMOptions } from '../VariablesAndData';
* It is called by CM.Disp.UpdateAscendState() and a change in CMOptions.BotBar
*/
export default function ToggleBotBar() {
if (CMOptions.BotBar === 1) {
l('CMBotBar').style.display = '';
UpdateBotBar();
} else {
l('CMBotBar').style.display = 'none';
}
UpdateBotTimerBarPosition();
if (CMOptions.BotBar === 1) {
l('CMBotBar').style.display = '';
UpdateBotBar();
} else {
l('CMBotBar').style.display = 'none';
}
UpdateBotTimerBarPosition();
}

View File

@@ -7,6 +7,6 @@ import { CMOptions } from '../VariablesAndData';
* It is called by a change in CM.Options.DetailedTime
*/
export default function ToggleDetailedTime() {
if (CMOptions.DetailedTime === 1) Game.sayTime = CMSayTime;
else Game.sayTime = BackupFunctions.sayTime;
if (CMOptions.DetailedTime === 1) Game.sayTime = CMSayTime;
else Game.sayTime = BackupFunctions.sayTime;
}

View File

@@ -1,3 +1,4 @@
/* eslint-disable no-return-assign */
import { CacheGoldenShimmersByID } from '../../Cache/VariablesAndData';
import { GCTimers } from '../../Disp/VariablesAndData';
import { CMOptions } from '../VariablesAndData';
@@ -7,13 +8,13 @@ import { CMOptions } from '../VariablesAndData';
* It is called by a change in CM.Options.GCTimer
*/
export default function ToggleGCTimer() {
if (CMOptions.GCTimer === 1) {
for (const i of Object.keys(GCTimers)) {
GCTimers[i].style.display = 'block';
GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;
GCTimers[i].style.top = CacheGoldenShimmersByID[i].l.style.top;
}
} else {
for (const i of Object.keys(GCTimers)) GCTimers[i].style.display = 'none';
}
if (CMOptions.GCTimer === 1) {
Object.keys(GCTimers).forEach((i) => {
GCTimers[i].style.display = 'block';
GCTimers[i].style.left = CacheGoldenShimmersByID[i].l.style.left;
GCTimers[i].style.top = CacheGoldenShimmersByID[i].l.style.top;
});
} else {
Object.keys(GCTimers).forEach((i) => (GCTimers[i].style.display = 'none'));
}
}

View File

@@ -0,0 +1,13 @@
import { CMOptions } from '../VariablesAndData';
/**
* This function updates the display setting of the two objects created by CM.Disp.CreateWrinklerButtons()
* It is called by changes in CM.Options.WrinklerButtons
*/
export default function ToggleSectionHideButtons() {
if (CMOptions.HideSectionsButtons) {
l('CMSectionHidButtons').style.display = '';
} else {
l('CMSectionHidButtons').style.display = 'none';
}
}

View File

@@ -6,15 +6,15 @@ import { CMOptions } from '../VariablesAndData';
* and upon creation of the warning tooltip by CM.Disp.UpdateTooltipWarnings()
*/
export default function ToggleToolWarnPos() {
if (l('CMDispTooltipWarningParent') !== null) {
if (CMOptions.ToolWarnPos === 0) {
l('CMDispTooltipWarningParent').style.top = 'auto';
l('CMDispTooltipWarningParent').style.margin = '4px -4px';
l('CMDispTooltipWarningParent').style.padding = '3px 4px';
} else {
l('CMDispTooltipWarningParent').style.right = 'auto';
l('CMDispTooltipWarningParent').style.margin = '4px';
l('CMDispTooltipWarningParent').style.padding = '4px 3px';
}
}
if (l('CMDispTooltipWarningParent') !== null) {
if (CMOptions.ToolWarnPos === 0) {
l('CMDispTooltipWarningParent').style.top = 'auto';
l('CMDispTooltipWarningParent').style.margin = '4px -4px';
l('CMDispTooltipWarningParent').style.padding = '3px 4px';
} else {
l('CMDispTooltipWarningParent').style.right = 'auto';
l('CMDispTooltipWarningParent').style.margin = '4px';
l('CMDispTooltipWarningParent').style.padding = '4px 3px';
}
}
}

View File

@@ -9,14 +9,17 @@ import { CMOptions } from '../VariablesAndData';
* It is called by a change in CM.Options.UpBarColor
*/
export default function ToggleUpgradeBarAndColor() {
if (CMOptions.UpBarColor === 1) { // Colours and bar on
l('CMUpgradeBar').style.display = '';
UpdateUpgrades();
} else if (CMOptions.UpBarColor === 2) { // Colours on and bar off
l('CMUpgradeBar').style.display = 'none';
UpdateUpgrades();
} else { // Colours and bar off
l('CMUpgradeBar').style.display = 'none';
Game.RebuildUpgrades();
}
if (CMOptions.UpBarColor === 1) {
// Colours and bar on
l('CMUpgradeBar').style.display = '';
UpdateUpgrades();
} else if (CMOptions.UpBarColor === 2) {
// Colours on and bar off
l('CMUpgradeBar').style.display = 'none';
UpdateUpgrades();
} else {
// Colours and bar off
l('CMUpgradeBar').style.display = 'none';
Game.RebuildUpgrades();
}
}

View File

@@ -5,10 +5,11 @@ import { CMOptions } from '../VariablesAndData';
* It is called by a change in CM.Options.UpgradeBarFixedPos
*/
export default function ToggleUpgradeBarFixedPos() {
if (CMOptions.UpgradeBarFixedPos === 1) { // Fix to top of screen when scrolling
l('CMUpgradeBar').style.position = 'sticky';
l('CMUpgradeBar').style.top = '0px';
} else {
l('CMUpgradeBar').style.position = ''; // Possible to scroll offscreen
}
if (CMOptions.UpgradeBarFixedPos === 1) {
// Fix to top of screen when scrolling
l('CMUpgradeBar').style.position = 'sticky';
l('CMUpgradeBar').style.top = '0px';
} else {
l('CMUpgradeBar').style.position = ''; // Possible to scroll offscreen
}
}

View File

@@ -5,11 +5,11 @@ import { CMOptions } from '../VariablesAndData';
* It is called by changes in CM.Options.WrinklerButtons
*/
export default function ToggleWrinklerButtons() {
if (CMOptions.WrinklerButtons) {
l('PopAllNormalWrinklerButton').style.display = '';
l('PopFattestWrinklerButton').style.display = '';
} else {
l('PopAllNormalWrinklerButton').style.display = 'none';
l('PopFattestWrinklerButton').style.display = 'none';
}
if (CMOptions.WrinklerButtons) {
l('PopAllNormalWrinklerButton').style.display = '';
l('PopFattestWrinklerButton').style.display = '';
} else {
l('PopAllNormalWrinklerButton').style.display = 'none';
l('PopFattestWrinklerButton').style.display = 'none';
}
}

View File

@@ -4,9 +4,9 @@ import load from './InitSaveLoad/load';
import save from './InitSaveLoad/save';
const CM = {
init,
load,
save,
init,
load,
save,
};
Game.registerMod('CookieMonster', CM);

View File

@@ -2,93 +2,96 @@
/** Array of the names of all fortune cookies obtainable from the ticker */
export const Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104',
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104',
];
/** Array of the names of all Halloween cookies */
export const HalloCookies = [
'Skull cookies',
'Ghost cookies',
'Bat cookies',
'Slime cookies',
'Pumpkin cookies',
'Eyeball cookies',
'Spider cookies',
'Skull cookies',
'Ghost cookies',
'Bat cookies',
'Slime cookies',
'Pumpkin cookies',
'Eyeball cookies',
'Spider cookies',
];
/** Array of the names of all Christmas cookies */
export const ChristCookies = ['Christmas tree biscuits',
'Snowflake biscuits',
'Snowman biscuits',
'Holly biscuits',
'Candy cane biscuits',
'Bell biscuits',
'Present biscuits',
export const ChristCookies = [
'Christmas tree biscuits',
'Snowflake biscuits',
'Snowman biscuits',
'Holly biscuits',
'Candy cane biscuits',
'Bell biscuits',
'Present biscuits',
];
/** Array of the names of all Valentine cookies */
export const ValCookies = ['Pure heart biscuits',
'Ardent heart biscuits',
'Sour heart biscuits',
'Weeping heart biscuits',
'Golden heart biscuits',
'Eternal heart biscuits',
'Prism heart biscuits',
export const ValCookies = [
'Pure heart biscuits',
'Ardent heart biscuits',
'Sour heart biscuits',
'Weeping heart biscuits',
'Golden heart biscuits',
'Eternal heart biscuits',
'Prism heart biscuits',
];
/** Array of the names of all plant drops */
export const PlantDrops = ['Elderwort biscuits',
'Bakeberry cookies',
'Duketater cookies',
'Green yeast digestives',
'Wheat slims',
'Fern tea',
'Ichor syrup',
export const PlantDrops = [
'Elderwort biscuits',
'Bakeberry cookies',
'Duketater cookies',
'Green yeast digestives',
'Wheat slims',
'Fern tea',
'Ichor syrup',
];
/** All possible effects plants and other items can have with a display-title */
export const Effects = {
buildingCost: 'Building prices',
click: 'Cookies per click',
cps: 'Total CPS',
cursorCps: 'Cursor CPS',
goldenCookieDur: 'Golden cookie duration',
goldenCookieEffDur: 'Golden cookie effect duration',
goldenCookieFreq: 'Golden cookie frequency',
goldenCookieGain: 'Golden cookie gains',
grandmaCps: 'Grandma CPS',
itemDrops: 'Random item drop chance',
milk: 'Effect from milk',
reindeerDur: 'Reindeer duration',
reindeerFreq: 'Reindeer frequency',
reindeerGain: 'Reindeer gains',
upgradeCost: 'Upgrade prices',
wrathCookieDur: 'Wrath cookie duration',
wrathCookieEffDur: 'Wrath cookie effect duration',
wrathCookieFreq: 'Wrath cookie frequency',
wrathCookieGain: 'Wrath cookie gains',
wrinklerEat: 'Wrinkler ',
wrinklerSpawn: 'Wrinkler spawn frequency',
buildingCost: 'Building prices',
click: 'Cookies per click',
cps: 'Total CPS',
cursorCps: 'Cursor CPS',
goldenCookieDur: 'Golden cookie duration',
goldenCookieEffDur: 'Golden cookie effect duration',
goldenCookieFreq: 'Golden cookie frequency',
goldenCookieGain: 'Golden cookie gains',
grandmaCps: 'Grandma CPS',
itemDrops: 'Random item drop chance',
milk: 'Effect from milk',
reindeerDur: 'Reindeer duration',
reindeerFreq: 'Reindeer frequency',
reindeerGain: 'Reindeer gains',
upgradeCost: 'Upgrade prices',
wrathCookieDur: 'Wrath cookie duration',
wrathCookieEffDur: 'Wrath cookie effect duration',
wrathCookieFreq: 'Wrath cookie frequency',
wrathCookieGain: 'Wrath cookie gains',
wrinklerEat: 'Wrinkler ',
wrinklerSpawn: 'Wrinkler spawn frequency',
};

View File

@@ -1,7 +1,7 @@
/** Data related directly to Cookie Monster */
export const VersionMajor = '2.031';
export const VersionMinor = '5';
export const VersionMinor = '6';
/** Information about Cookie Monster to be displayed in the info section */
export const ModDescription = `<div class="listing">
@@ -15,15 +15,27 @@ export const ModDescription = `<div class="listing">
/** Latest releasenotes of Cookie Monster to be displayed in the info section */
export const LatestReleaseNotes = `<div class="listing">
The latest update (v 2.031.5) sees a total rehaul of the backend of the mod. It does not introduce any new functions, this is planned for the next release.</br>
We believe we have fixed all bugs related to this new code, but if you find any bugs, please report them on the GitHub!</br>
The latest update (v 2.031.6) has revamped the way PP is colourcoded. In the previous versions this was not always correct and we had some settings that made it even more incorrect. With this update Cookie Monster compares the PP of a building to all other possibilities (also buying 10 or 100) of a building and colors the PP accordingly.</br>
This means that if it is better to buy 10 of a building immediately rather than to buy in increments of 1 Cookie Monster will now show this! In this case the buy 1 option will be yellow, while the buy 10 option will be green.</br>
This also means that you will see some more diverse colors. Rather than coloring according to arbitrary "middle values" Cookie Monster now uses a top 10, 20 and 30. While this might take some getting used to we believe the new system is much better in conveying useful information to the user while also being more correct!</br>
</br>
<b>Besides, this update fixes the following bugs:</b></br>
- Fixed some upgrade tooltips which did not display the full effect of buying the upgrades</br>
- Fixed not always being able to sell when "blocking bulk buy"</br>
- Fixed heavenly chips per second display</br>
- Fixed small display bug when pressing shift and hovering over garden plots</br>
- Fixed some bugs with the display of numbers and formatting of them</br>
This update also implements the following functions:</br>
- Added a tooltip displaying the reward to the extra pop wrinkler buttons</br>
- Added tooltips to the Gods in the Pantheon</br>
- The tooltip for Elder Pledge now displays correctly, although it takes some time to load after Cookie Monster has been loaded</br>
- You can now test the volume and sound of notifications in the settings screen</br>
- The bottom bar will now flicker less and each column has received a bit of padding</br>
- Introduced new colour scheme for PP, see the explanation of colors in the Readme or the settings</br>
- Added option to show buttons that can hide the upgrade and building section</br>
- Added option to display PP as a time unit, note that these are only approximations. PP does not translate directly into time (the name is deceptive, we know...)</br>
- Statistics page now shows chance for random drops when they have not been achieved</br>
</br>
This update fixes the following bugs:</br>
- Incorrect amount for "required for max plant reward" in statistics page</br>
- Fixed the tooltips of the '?' buttons in the statistics page not showing</br>
- Fixed some unclear settings descriptions </br>
</br>
Please submit any bug reports or feature requests to the <a href="https://github.com/Aktanusa/CookieMonster">GitHub page!</a>
</br>
</div>
`;

View File

@@ -1,148 +1,141 @@
/** Data related directly to the scales used by Cookie Monster */
/** Array of abbreviations used in the "Metric" scale */
export const metric = ['',
'',
'M',
'G',
'T',
'P',
'E',
'Z',
'Y',
];
export const metric = ['', '', 'M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
/** Array of abbreviations used in the "Short" scale */
export const shortScale = ['',
'',
'M',
'B',
'Tr',
'Quadr',
'Quint',
'Sext',
'Sept',
'Oct',
'Non',
'Dec',
'Undec',
'Duodec',
'Tredec',
'Quattuordec',
'Quindec',
'Sexdec',
'Septendec',
'Octodec',
'Novemdec',
'Vigint',
'Unvigint',
'Duovigint',
'Trevigint',
'Quattuorvigint',
export const shortScale = [
'',
'',
'M',
'B',
'Tr',
'Quadr',
'Quint',
'Sext',
'Sept',
'Oct',
'Non',
'Dec',
'Undec',
'Duodec',
'Tredec',
'Quattuordec',
'Quindec',
'Sexdec',
'Septendec',
'Octodec',
'Novemdec',
'Vigint',
'Unvigint',
'Duovigint',
'Trevigint',
'Quattuorvigint',
];
/** Array of abbreviations used in the "Abbreviated Short" scale */
export const shortScaleAbbreviated = ['',
'K',
'M',
'B',
'T',
'Qa',
'Qi',
'Sx',
'Sp',
'Oc',
'No',
'De',
'UDe',
'DDe',
'TDe',
'QaDe',
'QiDe',
'SxDe',
'SpDe',
'ODe',
'NDe',
'Vi',
'UVi',
'DVi',
'TVi',
'QaVi',
'QiVi',
'SxVi',
'SpVi',
'OVi',
'NVi',
'Tr',
'UTr',
'DTr',
'TTr',
'QaTr',
'QiTr',
'SxTr',
'SpTr',
'OTr',
'NTr',
'Qaa',
'UQa',
'DQa',
'TQa',
'QaQa',
'QiQa',
'SxQa',
'SpQa',
'OQa',
'NQa',
'Qia',
'UQi',
'DQi',
'TQi',
'QaQi',
'QiQi',
'SxQi',
'SpQi',
'OQi',
'NQi',
'Sxa',
'USx',
'DSx',
'TSx',
'QaSx',
'QiSx',
'SxSx',
'SpSx',
'OSx',
'NSx',
'Spa',
'USp',
'DSp',
'TSp',
'QaSp',
'QiSp',
'SxSp',
'SpSp',
'OSp',
'NSp',
'Oco',
'UOc',
'DOc',
'TOc',
'QaOc',
'QiOc',
'SxOc',
'SpOc',
'OOc',
'NOc',
'Noa',
'UNo',
'DNo',
'TNo',
'QaNo',
'QiNo',
'SxNo',
'SpNo',
'ONo',
'NNo',
'Ct',
'UCt',
export const shortScaleAbbreviated = [
'',
'K',
'M',
'B',
'T',
'Qa',
'Qi',
'Sx',
'Sp',
'Oc',
'No',
'De',
'UDe',
'DDe',
'TDe',
'QaDe',
'QiDe',
'SxDe',
'SpDe',
'ODe',
'NDe',
'Vi',
'UVi',
'DVi',
'TVi',
'QaVi',
'QiVi',
'SxVi',
'SpVi',
'OVi',
'NVi',
'Tr',
'UTr',
'DTr',
'TTr',
'QaTr',
'QiTr',
'SxTr',
'SpTr',
'OTr',
'NTr',
'Qaa',
'UQa',
'DQa',
'TQa',
'QaQa',
'QiQa',
'SxQa',
'SpQa',
'OQa',
'NQa',
'Qia',
'UQi',
'DQi',
'TQi',
'QaQi',
'QiQi',
'SxQi',
'SpQi',
'OQi',
'NQi',
'Sxa',
'USx',
'DSx',
'TSx',
'QaSx',
'QiSx',
'SxSx',
'SpSx',
'OSx',
'NSx',
'Spa',
'USp',
'DSp',
'TSp',
'QaSp',
'QiSp',
'SxSp',
'SpSp',
'OSp',
'NSp',
'Oco',
'UOc',
'DOc',
'TOc',
'QaOc',
'QiOc',
'SxOc',
'SpOc',
'OOc',
'NOc',
'Noa',
'UNo',
'DNo',
'TNo',
'QaNo',
'QiNo',
'SxNo',
'SpNo',
'ONo',
'NNo',
'Ct',
'UCt',
];

View File

@@ -2,23 +2,23 @@
/** Display titles of the headers of the Cookie Monster settings section */
export const ConfigGroups = {
BarsColors: 'Bars/Colors',
Calculation: 'Calculation',
Notification: 'Notification',
Tooltip: 'Tooltips and additional insights',
Statistics: 'Statistics',
Notation: 'Notation',
Miscellaneous: 'Miscellaneous',
BarsColors: 'Bars/Colors',
Calculation: 'Calculation',
Notification: 'Notification',
Tooltip: 'Tooltips and additional insights',
Statistics: 'Statistics',
Notation: 'Notation',
Miscellaneous: 'Miscellaneous',
};
/** Display titles of the headers of the notification section of the Cookie Monster settings */
export const ConfigGroupsNotification = {
NotificationGeneral: 'General Notifications',
NotificationGC: 'Golden Cookie',
NotificationFC: 'Fortune Cookie',
NotificationSea: 'Season Special',
NotificationGard: 'Garden Tick',
NotificationMagi: 'Full Magic Bar',
NotificationWrink: 'Wrinkler',
NotificationWrinkMax: 'Maximum Wrinklers',
NotificationGeneral: 'General Notifications',
NotificationGC: 'Golden Cookie',
NotificationFC: 'Fortune Cookie',
NotificationSea: 'Season Special',
NotificationGard: 'Garden Tick',
NotificationMagi: 'Full Magic Bar',
NotificationWrink: 'Wrinkler',
NotificationWrinkMax: 'Maximum Wrinklers',
};

View File

@@ -3,52 +3,52 @@
/** The basic setting class */
export class Setting {
constructor(type, group) {
this.type = type;
this.group = group;
}
constructor(type, group) {
this.type = type;
this.group = group;
}
}
/** The standard toggle setting class */
export class SettingStandard extends Setting {
constructor(type, group, label, desc, toggle, func = null) {
super(type, group);
this.label = label;
this.desc = desc;
this.toggle = toggle;
if (func) {
this.func = func;
}
}
constructor(type, group, label, desc, toggle, func = null) {
super(type, group);
this.label = label;
this.desc = desc;
this.toggle = toggle;
if (func) {
this.func = func;
}
}
}
/** The colour picker setting class */
export class SettingColours extends Setting {
constructor(type, group, desc, func) {
super(type, group);
this.desc = desc;
this.func = func;
}
constructor(type, group, desc, func) {
super(type, group);
this.desc = desc;
this.func = func;
}
}
/** The volume level setting class */
export class SettingVolume extends Setting {
constructor(type, group, label, desc) {
super(type, group);
this.label = label;
this.desc = desc;
for (let i = 0; i < 101; i++) {
this.label[i] = `${i}%`;
}
}
constructor(type, group, label, desc) {
super(type, group);
this.label = label;
this.desc = desc;
for (let i = 0; i < 101; i++) {
this.label[i] = `${i}%`;
}
}
}
/** The number input setting class */
export class SettingInputNumber extends Setting {
constructor(type, group, label, desc, min, max) {
super(type, group);
this.label = label;
this.desc = desc;
this.min = min;
this.max = max;
}
constructor(type, group, label, desc, min, max) {
super(type, group);
this.label = label;
this.desc = desc;
this.min = min;
this.max = max;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,97 +1,134 @@
/** This array describes all default settings */
const ConfigDefault = {
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
TimerBarOverlay: 2,
BuildColor: 1,
BulkBuildColor: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
ColorPPBulkMode: 1,
PPExcludeTop: 0,
PPSecondsLowerLimit: 0,
PPOnlyConsiderBuyable: 0,
ToolWarnBon: 0,
Title: 1,
GeneralSound: 1,
GCNotification: 0,
GCFlash: 1,
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
FortuneNotification: 0,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
TooltipBuildUpgrade: 1,
TooltipAmor: 0,
ToolWarnLucky: 1,
ToolWarnLuckyFrenzy: 1,
ToolWarnConjure: 1,
ToolWarnConjureFrenzy: 1,
ToolWarnEdifice: 1,
ToolWarnUser: 0,
ToolWarnPos: 1,
TooltipGrim: 1,
TooltipWrink: 1,
TooltipLump: 1,
TooltipPlots: 1,
DragonAuraInfo: 1,
TooltipAscendButton: 1,
Stats: 1,
MissingUpgrades: 1,
UpStats: 1,
TimeFormat: 0,
DetailedTime: 1,
GrimoireBar: 1,
HeavenlyChipsTarget: 1,
ShowMissedGC: 1,
Scale: 2,
ScaleDecimals: 2,
ScaleSeparator: 0,
ScaleCutoff: 999999,
Colors: {
Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513',
},
SortBuildings: 0,
SortUpgrades: 0,
GCTimer: 1,
Favicon: 1,
WrinklerButtons: 1,
BulkBuyBlock: 0,
Header: {
BarsColors: 1, Calculation: 1, Notification: 1, NotificationGeneral: 1, NotificationGC: 1, NotificationFC: 1, NotificationSea: 1, NotificationGard: 1, NotificationMagi: 1, NotificationWrink: 1, NotificationWrinkMax: 1, Tooltip: 1, Statistics: 1, Notation: 1, Miscellaneous: 1, Lucky: 1, Chain: 1, Spells: 1, Garden: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1, InfoTab: 1,
},
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
TimerBarOverlay: 2,
BuildColor: 1,
PPDisplayTime: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
PPExcludeTop: 0,
PPSecondsLowerLimit: 0,
PPOnlyConsiderBuyable: 0,
ToolWarnBon: 1,
Title: 1,
GeneralSound: 1,
GCNotification: 0,
GCFlash: 1,
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
FortuneNotification: 0,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL:
'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL:
'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL:
'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL:
'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL:
'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
TooltipBuildUpgrade: 1,
TooltipAmor: 0,
ToolWarnLucky: 1,
ToolWarnLuckyFrenzy: 1,
ToolWarnConjure: 1,
ToolWarnConjureFrenzy: 1,
ToolWarnEdifice: 1,
ToolWarnUser: 0,
ToolWarnPos: 1,
TooltipGrim: 1,
TooltipWrink: 1,
TooltipLump: 1,
TooltipPlots: 1,
TooltipPantheon: 1,
DragonAuraInfo: 1,
TooltipAscendButton: 1,
Stats: 1,
MissingUpgrades: 1,
UpStats: 1,
TimeFormat: 0,
DetailedTime: 1,
GrimoireBar: 1,
HeavenlyChipsTarget: 1,
ShowMissedGC: 1,
Scale: 2,
ScaleDecimals: 2,
ScaleSeparator: 0,
ScaleCutoff: 999999,
Colors: {
Blue: '#4bb8f0',
Green: '#00ff00',
Yellow: '#ffff00',
Orange: '#ff7f00',
Red: '#ff0000',
Purple: '#ff00ff',
Gray: '#b3b3b3',
Pink: '#ff1493',
Brown: '#8b4513',
},
SortBuildings: 0,
SortUpgrades: 0,
GCTimer: 1,
Favicon: 1,
WrinklerButtons: 1,
HideSectionsButtons: 0,
BulkBuyBlock: 0,
Header: {
BarsColors: 1,
Calculation: 1,
Notification: 1,
NotificationGeneral: 1,
NotificationGC: 1,
NotificationFC: 1,
NotificationSea: 1,
NotificationGard: 1,
NotificationMagi: 1,
NotificationWrink: 1,
NotificationWrinkMax: 1,
Tooltip: 1,
Statistics: 1,
Notation: 1,
Miscellaneous: 1,
Lucky: 1,
Chain: 1,
Spells: 1,
Garden: 1,
Prestige: 1,
Wrink: 1,
Sea: 1,
Misc: 1,
InfoTab: 1,
},
};
export default ConfigDefault;

View File

@@ -1,10 +1,14 @@
/* eslint-disable no-nested-ternary */
/** General functions to format or beautify strings */
import { CMOptions } from '../../Config/VariablesAndData';
import { metric, shortScale, shortScaleAbbreviated } from '../../Data/Scales';
import { BackupFunctions } from '../../Main/VariablesAndData';
import {
ColorGreen, ColorOrange, ColorRed, ColorYellow,
ColorGreen,
ColorOrange,
ColorRed,
ColorYellow,
} from '../VariablesAndData';
/**
@@ -15,53 +19,72 @@ import {
* @returns {string} Formatted number
*/
export function Beautify(num, floats, forced) {
const decimals = CMOptions.ScaleDecimals + 1;
if (num === Infinity) {
return 'Infinity';
} if (typeof num === 'undefined') {
return '0';
} if (CMOptions.Scale === 0) {
return BackupFunctions.Beautify(num, floats);
} if (Number.isFinite(num)) {
let answer = '';
if (num === 0) {
return num.toString();
} if (num > 0.001 && num < CMOptions.ScaleCutoff) {
if (CMOptions.ScaleSeparator) answer = num.toLocaleString('nl');
else answer = num.toLocaleString('en');
return answer;
} if (CMOptions.Scale === 4 && !forced || forced === 4) { // Scientific notation, 123456789 => 1.235E+8
answer = num.toExponential(decimals).toString().replace('e', 'E');
} else {
const exponential = num.toExponential().toString();
const AmountOfTenPowerThree = Math.floor(exponential.slice(exponential.indexOf('e') + 1) / 3);
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(decimals);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if (CMOptions.Scale === 1 && !forced || forced === 1) { // Metric scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
answer += ` ${metric[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 2 && !forced || forced === 2) { // Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 3 && !forced || forced === 3) { // Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScaleAbbreviated.length * 3}`)) {
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if (CMOptions.Scale === 5 && !forced || forced === 5) { // Engineering notation, 123456789 => 123.457E+6
answer += `E${AmountOfTenPowerThree * 3}`;
}
}
if (answer === '') {
console.log(`Could not beautify number with CM.Disp.Beautify: ${num}`);
answer = BackupFunctions.Beautify(num, floats);
}
if (CMOptions.ScaleSeparator) answer = answer.replace('.', ',');
return answer;
}
console.log(`Could not beautify number with CM.Disp.Beautify: ${num}`);
return BackupFunctions.Beautify(num, floats);
const decimals = CMOptions.ScaleDecimals + 1;
if (num === Infinity) {
return 'Infinity';
}
if (typeof num === 'undefined') {
return '0';
}
if (CMOptions.Scale === 0) {
return BackupFunctions.Beautify(num, floats);
}
if (Number.isFinite(num)) {
let answer = '';
if (num === 0) {
return num.toString();
}
if (num > 0.001 && num < CMOptions.ScaleCutoff) {
if (CMOptions.ScaleSeparator) answer = num.toLocaleString('nl');
else answer = num.toLocaleString('en');
return answer;
}
if ((CMOptions.Scale === 4 && !forced) || forced === 4) {
// Scientific notation, 123456789 => 1.235E+8
answer = num.toExponential(decimals).toString().replace('e', 'E');
} else {
const exponential = num.toExponential().toString();
const AmountOfTenPowerThree = Math.floor(
exponential.slice(exponential.indexOf('e') + 1) / 3,
);
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(
decimals,
);
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
if ((CMOptions.Scale === 1 && !forced) || forced === 1) {
// Metric scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
answer += ` ${metric[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 2 && !forced) || forced === 2) {
// Short scale, 123456789 => 123.457 M
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 3 && !forced) || forced === 3) {
// Short scale, 123456789 => 123.457 M
if (
num >= 0.01 &&
num < Number(`1e${shortScaleAbbreviated.length * 3}`)
) {
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
} else if ((CMOptions.Scale === 5 && !forced) || forced === 5) {
// Engineering notation, 123456789 => 123.457E+6
answer += `E${AmountOfTenPowerThree * 3}`;
}
}
if (answer === '') {
console.log(
`Could not beautify number with Cookie Monster Beautify: ${num}`,
);
answer = BackupFunctions.Beautify(num, floats);
}
if (CMOptions.ScaleSeparator) answer = answer.replace('.', ',');
return answer;
}
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`);
return BackupFunctions.Beautify(num, floats);
}
/**
@@ -71,30 +94,39 @@ export function Beautify(num, floats, forced) {
* @returns {string} Formatted time
*/
export function FormatTime(time, longFormat) {
if (time === Infinity) return time;
time = Math.ceil(time);
const y = Math.floor(time / 31557600);
const d = Math.floor(time % 31557600 / 86400);
const h = Math.floor(time % 86400 / 3600);
const m = Math.floor(time % 3600 / 60);
const s = Math.floor(time % 60);
let str = '';
if (CMOptions.TimeFormat) {
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
str += `${(y < 10 ? '0' : '') + y}:`;
str += `${(d < 10 ? '0' : '') + d}:`;
str += `${(h < 10 ? '0' : '') + h}:`;
str += `${(m < 10 ? '0' : '') + m}:`;
str += (s < 10 ? '0' : '') + s;
} else {
if (time > 777600000) return longFormat ? 'Over 9000 days!' : '>9000d';
str += (y > 0 ? `${y + (longFormat ? (y === 1 ? ' year' : ' years') : 'y')}, ` : '');
str += (d > 0 ? `${d + (longFormat ? (d === 1 ? ' day' : ' days') : 'd')}, ` : '');
if (str.length > 0 || h > 0) str += `${h + (longFormat ? (h === 1 ? ' hour' : ' hours') : 'h')}, `;
if (str.length > 0 || m > 0) str += `${m + (longFormat ? (m === 1 ? ' minute' : ' minutes') : 'm')}, `;
str += s + (longFormat ? (s === 1 ? ' second' : ' seconds') : 's');
}
return str;
let formattedTime = time;
if (time === Infinity) return time;
if (time < 0) return 'Negative time period';
formattedTime = Math.ceil(time);
const y = Math.floor(formattedTime / 31557600);
const d = Math.floor((formattedTime % 31557600) / 86400);
const h = Math.floor((formattedTime % 86400) / 3600);
const m = Math.floor((formattedTime % 3600) / 60);
const s = Math.floor(formattedTime % 60);
let str = '';
if (CMOptions.TimeFormat) {
if (formattedTime > 3155760000) return 'XX:XX:XX:XX:XX';
str += `${(y < 10 ? '0' : '') + y}:`;
str += `${(d < 10 ? '0' : '') + d}:`;
str += `${(h < 10 ? '0' : '') + h}:`;
str += `${(m < 10 ? '0' : '') + m}:`;
str += (s < 10 ? '0' : '') + s;
} else {
if (formattedTime > 777600000)
return longFormat ? 'Over 9000 days!' : '>9000d';
str +=
y > 0
? `${y + (longFormat ? (y === 1 ? ' year' : ' years') : 'y')}, `
: '';
str +=
d > 0 ? `${d + (longFormat ? (d === 1 ? ' day' : ' days') : 'd')}, ` : '';
if (str.length > 0 || h > 0)
str += `${h + (longFormat ? (h === 1 ? ' hour' : ' hours') : 'h')}, `;
if (str.length > 0 || m > 0)
str += `${m + (longFormat ? (m === 1 ? ' minute' : ' minutes') : 'm')}, `;
str += s + (longFormat ? (s === 1 ? ' second' : ' seconds') : 's');
}
return str;
}
/**
@@ -103,17 +135,17 @@ export function FormatTime(time, longFormat) {
* @returns {{string, string}} {text, color} Both the formatted time and color as strings in an array
*/
export function GetTimeColor(time) {
let color;
let text;
if (time <= 0) {
if (CMOptions.TimeFormat) text = '00:00:00:00:00';
else text = 'Done!';
color = ColorGreen;
} else {
text = FormatTime(time);
if (time > 300) color = ColorRed;
else if (time > 60) color = ColorOrange;
else color = ColorYellow;
}
return { text, color };
let color;
let text;
if (time <= 0) {
if (CMOptions.TimeFormat) text = '00:00:00:00:00';
else text = 'Done!';
color = ColorGreen;
} else {
text = FormatTime(time);
if (time > 300) color = ColorRed;
else if (time > 60) color = ColorOrange;
else color = ColorYellow;
}
return { text, color };
}

View File

@@ -1,4 +1,9 @@
import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
/* eslint-disable no-nested-ternary */
import {
CacheObjects1,
CacheObjects10,
CacheObjects100,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import BuildingSell from '../../Sim/SimulationEvents/SellBuilding';
import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting';
@@ -14,68 +19,99 @@ import { Colors, LastTargetBuildings } from '../VariablesAndData';
* And by changes in CM.Options.BuildColor, CM.Options.SortBuild & CM.Data.Config.BulkBuildColor
*/
export default function UpdateBuildings() {
let target = Game.buyBulk;
if (Game.buyMode === 1) {
LastTargetBuildings = target;
} else {
target = LastTargetBuildings;
}
if (target === 1) target = CacheObjects1;
else if (target === 10) target = CacheObjects10;
else if (target === 100) target = CacheObjects100;
let target = Game.buyBulk;
if (Game.buyMode === 1) {
LastTargetBuildings = target;
} else {
target = LastTargetBuildings;
}
if (target === 1) target = CacheObjects1;
else if (target === 10) target = CacheObjects10;
else if (target === 100) target = CacheObjects100;
if (Game.buyMode === 1) {
if (CMOptions.BuildColor === 1) {
for (const i of Object.keys(target)) {
l(`productPrice${Game.Objects[i].id}`).style.color = CMOptions.Colors[target[i].color];
}
} else {
for (const i of Object.keys(Game.Objects)) {
l(`productPrice${Game.Objects[i].id}`).style.removeProperty('color');
}
}
} else if (Game.buyMode === -1) {
for (const i of Object.keys(CacheObjects1)) {
const o = Game.Objects[i];
l(`productPrice${o.id}`).style.color = '';
/*
* Fix sell price displayed in the object in the store.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l(`productPrice${o.id}`).innerHTML = Beautify(BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1));
}
}
if (Game.buyMode === 1) {
if (CMOptions.BuildColor === 1) {
Object.keys(target).forEach((i) => {
l(`productPrice${Game.Objects[i].id}`).style.color =
CMOptions.Colors[target[i].color];
});
} else {
Object.keys(Game.Objects).forEach((i) => {
l(`productPrice${Game.Objects[i].id}`).style.removeProperty('color');
});
}
} else if (Game.buyMode === -1) {
Object.keys(CacheObjects1).forEach((i) => {
const o = Game.Objects[i];
l(`productPrice${o.id}`).style.color = '';
/*
* Fix sell price displayed in the object in the store.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l(`productPrice${o.id}`).innerHTML = Beautify(
BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1),
);
});
}
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
// This regulates sorting of buildings
if (Game.buyMode === 1 && CMOptions.SortBuildings) {
const arr = Object.keys(target).map((k) => {
const o = target[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
// This regulates sorting of buildings
if (Game.buyMode === 1 && CMOptions.SortBuildings) {
let arr;
if (CMOptions.SortBuildings === 1) {
arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort(function (a, b) { return (Colors.indexOf(a.color) > Colors.indexOf(b.color) ? 1 : (Colors.indexOf(a.color) < Colors.indexOf(b.color) ? -1 : (a.pp < b.pp) ? -1 : 0)); });
arr.sort(function (a, b) {
return Colors.indexOf(a.color) > Colors.indexOf(b.color)
? 1
: Colors.indexOf(a.color) < Colors.indexOf(b.color)
? -1
: a.pp < b.pp
? -1
: 0;
});
} else if (CMOptions.SortBuildings === 2) {
arr = Object.keys(target).map((k) => {
const o = target[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
}
} else {
const arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort((a, b) => a.id - b.id);
for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
}
}
arr.sort(function (a, b) {
return Colors.indexOf(a.color) > Colors.indexOf(b.color)
? 1
: Colors.indexOf(a.color) < Colors.indexOf(b.color)
? -1
: a.pp < b.pp
? -1
: 0;
});
}
for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
}
} else {
const arr = Object.keys(CacheObjects1).map((k) => {
const o = CacheObjects1[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
arr.sort((a, b) => a.id - b.id);
for (let x = 0; x < arr.length; x++) {
Game.Objects[arr[x].name].l.style.gridRow = `${x + 2}/${x + 2}`;
}
}
}

View File

@@ -1,5 +1,13 @@
import {
ColorBackPre, ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorTextPre, ColorYellow,
ColorBackPre,
ColorBlue,
ColorGray,
ColorGreen,
ColorOrange,
ColorPurple,
ColorRed,
ColorTextPre,
ColorYellow,
} from '../VariablesAndData';
/**
@@ -7,73 +15,90 @@ import {
* @returns {object} legend The legend-object to be added
*/
function CreateUpgradeBarLegend() {
const legend = document.createElement('div');
legend.style.minWidth = '330px';
legend.style.marginBottom = '4px';
const title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.textContent = 'Legend';
legend.appendChild(title);
const legend = document.createElement('div');
legend.style.minWidth = '330px';
legend.style.marginBottom = '4px';
const title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.textContent = 'Legend';
legend.appendChild(title);
const legendLine = function (color, text) {
const div = document.createElement('div');
div.style.verticalAlign = 'middle';
const span = document.createElement('span');
span.className = ColorBackPre + color;
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.marginRight = '4px';
div.appendChild(span);
div.appendChild(document.createTextNode(text));
return div;
};
const legendLine = function (color, text) {
const div = document.createElement('div');
div.style.verticalAlign = 'middle';
const span = document.createElement('span');
span.className = ColorBackPre + color;
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.marginRight = '4px';
div.appendChild(span);
div.appendChild(document.createTextNode(text));
return div;
};
legend.appendChild(legendLine(ColorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(ColorGreen, 'Same as best PP building'));
legend.appendChild(legendLine(ColorYellow, 'Between best and worst PP buildings closer to best'));
legend.appendChild(legendLine(ColorOrange, 'Between best and worst PP buildings closer to worst'));
legend.appendChild(legendLine(ColorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(ColorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(ColorGray, 'Negative or infinity PP'));
return legend;
legend.appendChild(legendLine(ColorBlue, 'Better than best PP building'));
legend.appendChild(legendLine(ColorGreen, 'Same as best PP building'));
legend.appendChild(
legendLine(
ColorYellow,
'Between best and worst PP buildings closer to best',
),
);
legend.appendChild(
legendLine(
ColorOrange,
'Between best and worst PP buildings closer to worst',
),
);
legend.appendChild(legendLine(ColorRed, 'Same as worst PP building'));
legend.appendChild(legendLine(ColorPurple, 'Worse than worst PP building'));
legend.appendChild(legendLine(ColorGray, 'Negative or infinity PP'));
return legend;
}
/**
* This function creates the upgrade bar above the upgrade-section in the right section of the screen
*/
export default function CreateUpgradeBar() {
const UpgradeBar = document.createElement('div');
UpgradeBar.id = 'CMUpgradeBar';
UpgradeBar.style.width = '100%';
UpgradeBar.style.backgroundColor = 'black';
UpgradeBar.style.textAlign = 'center';
UpgradeBar.style.fontWeight = 'bold';
UpgradeBar.style.display = 'none';
UpgradeBar.style.zIndex = '21';
UpgradeBar.onmouseout = function () { Game.tooltip.hide(); };
const UpgradeBar = document.createElement('div');
UpgradeBar.id = 'CMUpgradeBar';
UpgradeBar.style.width = '100%';
UpgradeBar.style.backgroundColor = 'black';
UpgradeBar.style.textAlign = 'center';
UpgradeBar.style.fontWeight = 'bold';
UpgradeBar.style.display = 'none';
UpgradeBar.style.zIndex = '21';
UpgradeBar.onmouseout = function () {
Game.tooltip.hide();
};
const placeholder = document.createElement('div');
placeholder.appendChild(CreateUpgradeBarLegend());
UpgradeBar.onmouseover = function () { Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store'); };
const placeholder = document.createElement('div');
placeholder.appendChild(CreateUpgradeBarLegend());
UpgradeBar.onmouseover = function () {
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');
};
const upgradeNumber = function (id, color) {
const span = document.createElement('span');
span.id = id;
span.className = ColorTextPre + color;
span.style.width = '14.28571428571429%';
span.style.display = 'inline-block';
span.textContent = '0';
return span;
};
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarBlue', ColorBlue));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGreen', ColorGreen));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarYellow', ColorYellow));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarOrange', ColorOrange));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', ColorRed));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', ColorPurple));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', ColorGray));
const upgradeNumber = function (id, color) {
const span = document.createElement('span');
span.id = id;
span.className = ColorTextPre + color;
span.style.width = '14.28571428571429%';
span.style.display = 'inline-block';
span.textContent = '0';
return span;
};
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarBlue', ColorBlue));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGreen', ColorGreen));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarYellow', ColorYellow));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarOrange', ColorOrange));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', ColorRed));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', ColorPurple));
UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', ColorGray));
l('upgrades').parentNode.insertBefore(UpgradeBar, l('upgrades').parentNode.childNodes[3]);
l('upgrades').parentNode.insertBefore(
UpgradeBar,
l('upgrades').parentNode.childNodes[3],
);
}

View File

@@ -1,7 +1,16 @@
/* eslint-disable no-nested-ternary */
import { CacheUpgrades } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import {
ColorBackPre, ColorBlue, ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, Colors, ColorYellow,
ColorBackPre,
ColorBlue,
ColorGray,
ColorGreen,
ColorOrange,
ColorPurple,
ColorRed,
Colors,
ColorYellow,
} from '../VariablesAndData';
/**
@@ -11,72 +20,84 @@ import {
* And by changes in CM.Options.SortUpgrades
*/
export default function UpdateUpgrades() {
// This counts the amount of upgrades for each pp group and updates the Upgrade Bar
if (CMOptions.UpBarColor > 0) {
let blue = 0;
let green = 0;
let yellow = 0;
let orange = 0;
let red = 0;
let purple = 0;
let gray = 0;
// This counts the amount of upgrades for each pp group and updates the Upgrade Bar
if (CMOptions.UpBarColor > 0) {
let blue = 0;
let green = 0;
let yellow = 0;
let orange = 0;
let red = 0;
let purple = 0;
let gray = 0;
for (const i of Object.keys(Game.UpgradesInStore)) {
const me = Game.UpgradesInStore[i];
let addedColor = false;
for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j++) {
if (l(`upgrade${i}`).childNodes[j].className.indexOf(ColorBackPre) !== -1) {
l(`upgrade${i}`).childNodes[j].className = ColorBackPre + CacheUpgrades[me.name].color;
addedColor = true;
break;
}
}
if (!addedColor) {
const div = document.createElement('div');
div.style.width = '10px';
div.style.height = '10px';
div.className = ColorBackPre + CacheUpgrades[me.name].color;
l(`upgrade${i}`).appendChild(div);
}
if (CacheUpgrades[me.name].color === ColorBlue) blue++;
else if (CacheUpgrades[me.name].color === ColorGreen) green++;
else if (CacheUpgrades[me.name].color === ColorYellow) yellow++;
else if (CacheUpgrades[me.name].color === ColorOrange) orange++;
else if (CacheUpgrades[me.name].color === ColorRed) red++;
else if (CacheUpgrades[me.name].color === ColorPurple) purple++;
else if (CacheUpgrades[me.name].color === ColorGray) gray++;
}
Object.keys(Game.UpgradesInStore).forEach((i) => {
const me = Game.UpgradesInStore[i];
let addedColor = false;
for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j += 1) {
if (
l(`upgrade${i}`).childNodes[j].className.indexOf(ColorBackPre) !== -1
) {
l(`upgrade${i}`).childNodes[j].className =
ColorBackPre + CacheUpgrades[me.name].color;
addedColor = true;
break;
}
}
if (!addedColor) {
const div = document.createElement('div');
div.style.width = '10px';
div.style.height = '10px';
div.className = ColorBackPre + CacheUpgrades[me.name].color;
l(`upgrade${i}`).appendChild(div);
}
if (CacheUpgrades[me.name].color === ColorBlue) blue += 1;
else if (CacheUpgrades[me.name].color === ColorGreen) green += 1;
else if (CacheUpgrades[me.name].color === ColorYellow) yellow += 1;
else if (CacheUpgrades[me.name].color === ColorOrange) orange += 1;
else if (CacheUpgrades[me.name].color === ColorRed) red += 1;
else if (CacheUpgrades[me.name].color === ColorPurple) purple += 1;
else if (CacheUpgrades[me.name].color === ColorGray) gray += 1;
});
l('CMUpgradeBarBlue').textContent = blue;
l('CMUpgradeBarGreen').textContent = green;
l('CMUpgradeBarYellow').textContent = yellow;
l('CMUpgradeBarOrange').textContent = orange;
l('CMUpgradeBarRed').textContent = red;
l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray;
}
l('CMUpgradeBarBlue').textContent = blue;
l('CMUpgradeBarGreen').textContent = green;
l('CMUpgradeBarYellow').textContent = yellow;
l('CMUpgradeBarOrange').textContent = orange;
l('CMUpgradeBarRed').textContent = red;
l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray;
}
const arr = [];
// Build array of pointers, sort by pp, set flex positions
// This regulates sorting of upgrades
for (let x = 0; x < Game.UpgradesInStore.length; x++) {
const o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CacheUpgrades[o.name].pp;
arr.push(o);
}
const arr = [];
// Build array of pointers, sort by pp, set flex positions
// This regulates sorting of upgrades
for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
const o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CacheUpgrades[o.name].pp;
arr.push(o);
}
if (CMOptions.SortUpgrades) {
arr.sort(function (a, b) { return (Colors.indexOf(a.color) > Colors.indexOf(b.color) ? 1 : (Colors.indexOf(a.color) < Colors.indexOf(b.color) ? -1 : (a.pp < b.pp) ? -1 : 0)); });
} else {
arr.sort((a, b) => a.price - b.price);
}
if (CMOptions.SortUpgrades) {
arr.sort(function (a, b) {
return Colors.indexOf(a.color) > Colors.indexOf(b.color)
? 1
: Colors.indexOf(a.color) < Colors.indexOf(b.color)
? -1
: a.pp < b.pp
? -1
: 0;
});
} else {
arr.sort((a, b) => a.price - b.price);
}
const nameChecker = function (arr2, upgrade) {
return arr2.findIndex((e) => e.name === upgrade.name);
};
for (let x = 0; x < Game.UpgradesInStore.length; x++) {
l(`upgrade${x}`).style.order = nameChecker(arr, Game.UpgradesInStore[x]) + 1;
}
const nameChecker = function (arr2, upgrade) {
return arr2.findIndex((e) => e.name === upgrade.name);
};
for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
l(`upgrade${x}`).style.order =
nameChecker(arr, Game.UpgradesInStore[x]) + 1;
}
}

View File

@@ -4,32 +4,40 @@ import CacheDragonCost from '../../Cache/Dragon/Dragon';
import { CacheCostDragonUpgrade } from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import CalculateChangeAura from '../../Sim/SimulationEvents/AuraChange';
import { Beautify, FormatTime } from '../BeautifyAndFormatting/BeautifyFormatting';
import {
Beautify,
FormatTime,
} from '../BeautifyAndFormatting/BeautifyFormatting';
/**
* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
* @param {number} aura The number of the aura currently selected by the mouse/user
*/
export function AddAuraInfo(aura) {
if (CMOptions.DragonAuraInfo === 1) {
const [bonusCPS, priceOfChange] = CalculateChangeAura(aura);
const timeToRecover = FormatTime(priceOfChange / (bonusCPS + Game.cookiesPs));
const bonusCPSPercentage = Beautify(bonusCPS / Game.cookiesPs);
if (CMOptions.DragonAuraInfo === 1) {
const [bonusCPS, priceOfChange] = CalculateChangeAura(aura);
const timeToRecover = FormatTime(
priceOfChange / (bonusCPS + Game.cookiesPs),
);
const bonusCPSPercentage = Beautify(bonusCPS / Game.cookiesPs);
l('dragonAuraInfo').style.minHeight = '60px';
l('dragonAuraInfo').style.margin = '8px';
l('dragonAuraInfo').appendChild(document.createElement('div')).className = 'line';
const div = document.createElement('div');
div.style.minWidth = '200px';
div.style.textAlign = 'center';
div.textContent = `Picking this aura will change CPS by ${Beautify(bonusCPS)} (${bonusCPSPercentage}% of current CPS).`;
l('dragonAuraInfo').appendChild(div);
const div2 = document.createElement('div');
div2.style.minWidth = '200px';
div2.style.textAlign = 'center';
div2.textContent = `It will take ${timeToRecover} to recover the cost.`;
l('dragonAuraInfo').appendChild(div2);
}
l('dragonAuraInfo').style.minHeight = '60px';
l('dragonAuraInfo').style.margin = '8px';
l('dragonAuraInfo').appendChild(document.createElement('div')).className =
'line';
const div = document.createElement('div');
div.style.minWidth = '200px';
div.style.textAlign = 'center';
div.textContent = `Picking this aura will change CPS by ${Beautify(
bonusCPS,
)} (${bonusCPSPercentage}% of current CPS).`;
l('dragonAuraInfo').appendChild(div);
const div2 = document.createElement('div');
div2.style.minWidth = '200px';
div2.style.textAlign = 'center';
div2.textContent = `It will take ${timeToRecover} to recover the cost.`;
l('dragonAuraInfo').appendChild(div2);
}
}
/**
@@ -37,18 +45,27 @@ export function AddAuraInfo(aura) {
* It is called by Game.ToggleSpecialMenu() after CM.Main.ReplaceNative()
*/
export function AddDragonLevelUpTooltip() {
// Check if it is the dragon popup that is on screen
if ((l('specialPopup').className.match(/onScreen/) && l('specialPopup').children[0].style.background.match(/dragon/)) !== null) {
for (let i = 0; i < l('specialPopup').childNodes.length; i++) {
if (l('specialPopup').childNodes[i].className === 'optionBox') {
l('specialPopup').children[i].onmouseover = function () {
CacheDragonCost();
Game.tooltip.dynamic = 1;
Game.tooltip.draw(l('specialPopup'), `<div style="min-width:200px;text-align:center;">${CacheCostDragonUpgrade}</div>`, 'this');
Game.tooltip.wobble();
};
l('specialPopup').children[i].onmouseout = function () { Game.tooltip.shouldHide = 1; };
}
}
}
// Check if it is the dragon popup that is on screen
if (
(l('specialPopup').className.match(/onScreen/) &&
l('specialPopup').children[0].style.background.match(/dragon/)) !== null
) {
for (let i = 0; i < l('specialPopup').childNodes.length; i++) {
if (l('specialPopup').childNodes[i].className === 'optionBox') {
l('specialPopup').children[i].onmouseover = function () {
CacheDragonCost();
Game.tooltip.dynamic = 1;
Game.tooltip.draw(
l('specialPopup'),
`<div style="min-width:200px;text-align:center;">${CacheCostDragonUpgrade}</div>`,
'this',
);
Game.tooltip.wobble();
};
l('specialPopup').children[i].onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
}
}
}
}

View File

@@ -5,45 +5,58 @@ import UpdateUpgrades from './BuildingsUpgrades/Upgrades';
import { UpdateBotBar } from './InfoBars/BottomBar';
import { UpdateTimerBar } from './InfoBars/TimerBar';
import RefreshMenu from './MenuSections/Refreshmenu';
import { UpdateTooltips } from './Tooltips/Tooltip';
import { CheckWrinklerTooltip, UpdateWrinklerTooltip } from './Tooltips/WrinklerTooltips';
import UpdateTooltips from './Tooltips/UpdateTooltips';
import {
CheckWrinklerTooltip,
UpdateWrinklerTooltip,
} from './Tooltips/WrinklerTooltips';
/**
* This function handles all custom drawing for the Game.Draw() function.
* It is hooked on 'draw' by CM.RegisterHooks()
*/
export default function Draw() {
// Draw autosave timer in stats menu, this must be done here to make it count down correctly
if (
(Game.prefs.autosave && Game.drawT % 10 === 0) // with autosave ON and every 10 ticks
&& (Game.onMenu === 'stats' && CMOptions.Stats) // while being on the stats menu only
) {
const timer = document.getElementById('CMStatsAutosaveTimer');
if (timer) {
timer.innerText = Game.sayTime(Game.fps * 60 - (Game.T % (Game.fps * 60)), 4);
}
}
// Draw autosave timer in stats menu, this must be done here to make it count down correctly
if (
Game.prefs.autosave &&
Game.drawT % 10 === 0 && // with autosave ON and every 10 ticks
Game.onMenu === 'stats' &&
CMOptions.Stats // while being on the stats menu only
) {
const timer = document.getElementById('CMStatsAutosaveTimer');
if (timer) {
timer.innerText = Game.sayTime(
Game.fps * 60 - (Game.T % (Game.fps * 60)),
4,
);
}
}
// Update colors
UpdateBuildings();
UpdateUpgrades();
// Update colors
UpdateBuildings();
UpdateUpgrades();
// Redraw timers
UpdateTimerBar();
// Redraw timers
UpdateTimerBar();
// Update Bottom Bar
UpdateBotBar();
// Update Bottom Bar
UpdateBotBar();
// Update Tooltip
UpdateTooltips();
// Update Tooltip
UpdateTooltips();
// Update Wrinkler Tooltip
CheckWrinklerTooltip();
UpdateWrinklerTooltip();
// Update Wrinkler Tooltip
CheckWrinklerTooltip();
UpdateWrinklerTooltip();
// Change menu refresh interval
RefreshMenu();
// Change menu refresh interval
RefreshMenu();
// Replace Cookies counter because Orteil uses very weird code to "pad" it...
l('cookies').innerHTML = l('cookies').innerHTML.replace(/.*(?=<br>)/i, Beautify(Game.cookies));
// Replace Cookies counter because Orteil uses very weird code to "pad" it...
let str = l('cookies').innerHTML.replace(
/.*(?=<br>)/i,
Beautify(Game.cookies),
);
if (Game.prefs.monospace) str = `<span class="monospace">${str}</span>`;
l('cookies').innerHTML = str;
}

View File

@@ -1,3 +1,4 @@
/* eslint-disable no-param-reassign */
/** Section: Functions related to the Golden Cookie Timers */
import { CMOptions } from '../../Config/VariablesAndData';
@@ -8,25 +9,35 @@ import { GCTimers } from '../VariablesAndData';
* @param {object} cookie A Golden Cookie object
*/
export default function CreateGCTimer(cookie) {
const GCTimer = document.createElement('div');
GCTimer.id = `GCTimer${cookie.id}`;
GCTimer.style.width = '96px';
GCTimer.style.height = '96px';
GCTimer.style.position = 'absolute';
GCTimer.style.zIndex = '10000000001';
GCTimer.style.textAlign = 'center';
GCTimer.style.lineHeight = '96px';
GCTimer.style.fontFamily = '"Kavoon", Georgia, serif';
GCTimer.style.fontSize = '35px';
GCTimer.style.cursor = 'pointer';
GCTimer.style.display = 'block';
if (CMOptions.GCTimer === 0) GCTimer.style.display = 'none';
GCTimer.style.left = cookie.l.style.left;
GCTimer.style.top = cookie.l.style.top;
GCTimer.onclick = function () { cookie.pop(); };
GCTimer.onmouseover = function () { cookie.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; cookie.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; };
GCTimer.onmouseout = function () { cookie.l.style.filter = ''; cookie.l.style.webkitFilter = ''; };
const GCTimer = document.createElement('div');
GCTimer.id = `GCTimer${cookie.id}`;
GCTimer.style.width = '96px';
GCTimer.style.height = '96px';
GCTimer.style.position = 'absolute';
GCTimer.style.zIndex = '10000000001';
GCTimer.style.textAlign = 'center';
GCTimer.style.lineHeight = '96px';
GCTimer.style.fontFamily = '"Kavoon", Georgia, serif';
GCTimer.style.fontSize = '35px';
GCTimer.style.cursor = 'pointer';
GCTimer.style.display = 'block';
if (CMOptions.GCTimer === 0) GCTimer.style.display = 'none';
GCTimer.style.left = cookie.l.style.left;
GCTimer.style.top = cookie.l.style.top;
GCTimer.onclick = function () {
cookie.pop();
};
GCTimer.onmouseover = function () {
cookie.l.style.filter =
'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';
cookie.l.style.webkitFilter =
'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';
};
GCTimer.onmouseout = function () {
cookie.l.style.filter = '';
cookie.l.style.webkitFilter = '';
};
GCTimers[cookie.id] = GCTimer;
l('shimmers').appendChild(GCTimer);
GCTimers[cookie.id] = GCTimer;
l('shimmers').appendChild(GCTimer);
}

View File

@@ -5,11 +5,16 @@
* @param {number} targetMagic The target magic level
* @returns {number} count / Game.fps The time it takes to reach targetMagic
*/
export default function CalculateGrimoireRefillTime(currentMagic, maxMagic, targetMagic) {
let count = 0;
while (currentMagic < targetMagic) {
currentMagic += Math.max(0.002, (currentMagic / Math.max(maxMagic, 100)) ** 0.5) * 0.002;
count++;
}
return count / Game.fps;
export default function CalculateGrimoireRefillTime(
currentMagic,
maxMagic,
targetMagic,
) {
let magic = currentMagic;
let count = 0;
while (magic < targetMagic) {
magic += Math.max(0.002, (magic / Math.max(maxMagic, 100)) ** 0.5) * 0.002;
count += 1;
}
return count / Game.fps;
}

View File

@@ -1,5 +1,8 @@
import {
CacheAvgCps, CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult, CacheWrinklersFattest,
CacheAverageCPS,
CacheCurrWrinklerCount,
CacheCurrWrinklerCPSMult,
CacheWrinklersFattest,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
@@ -8,14 +11,31 @@ import { CMOptions } from '../../Config/VariablesAndData';
* @returns {number} The average or current cps
*/
export default function GetCPS() {
if (CMOptions.CPSMode) {
return CacheAvgCps;
} if (CMOptions.CalcWrink === 0) {
return (Game.cookiesPs * (1 - Game.cpsSucked));
} if (CMOptions.CalcWrink === 1) {
return Game.cookiesPs * (CacheCurrWrinklerCPSMult + (1 - (CacheCurrWrinklerCount * 0.05)));
} if (CMOptions.CalcWrink === 2 && Game.wrinklers[CacheWrinklersFattest[1]].type === 1) {
return Game.cookiesPs * ((CacheCurrWrinklerCPSMult * 3 / CacheCurrWrinklerCount) + (1 - (CacheCurrWrinklerCount * 0.05)));
}
return Game.cookiesPs * ((CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount) + (1 - (CacheCurrWrinklerCount * 0.05)));
if (CMOptions.CPSMode) {
return CacheAverageCPS;
}
if (CMOptions.CalcWrink === 0) {
return Game.cookiesPs * (1 - Game.cpsSucked);
}
if (CMOptions.CalcWrink === 1) {
return (
Game.cookiesPs *
(CacheCurrWrinklerCPSMult + (1 - CacheCurrWrinklerCount * 0.05))
);
}
if (
CMOptions.CalcWrink === 2 &&
Game.wrinklers[CacheWrinklersFattest[1]].type === 1
) {
return (
Game.cookiesPs *
((CacheCurrWrinklerCPSMult * 3) / CacheCurrWrinklerCount +
(1 - CacheCurrWrinklerCount * 0.05))
);
}
return (
Game.cookiesPs *
(CacheCurrWrinklerCPSMult / CacheCurrWrinklerCount +
(1 - CacheCurrWrinklerCount * 0.05))
);
}

View File

@@ -1,5 +1,10 @@
import {
ColorGray, ColorGreen, ColorOrange, ColorPurple, ColorRed, ColorYellow,
ColorGray,
ColorGreen,
ColorOrange,
ColorPurple,
ColorRed,
ColorYellow,
} from '../VariablesAndData';
/**
@@ -9,16 +14,20 @@ import {
* @returns {{string}, {string}} text, color An array containing the text and display-color of the sugar lump
*/
export default function GetLumpColor(type) {
if (type === 0) {
return { text: 'Normal', color: ColorGray };
} if (type === 1) {
return { text: 'Bifurcated', color: ColorGreen };
} if (type === 2) {
return { text: 'Golden', color: ColorYellow };
} if (type === 3) {
return { text: 'Meaty', color: ColorOrange };
} if (type === 4) {
return { text: 'Caramelized', color: ColorPurple };
}
return { text: 'Unknown Sugar Lump', color: ColorRed };
if (type === 0) {
return { text: 'Normal', color: ColorGray };
}
if (type === 1) {
return { text: 'Bifurcated', color: ColorGreen };
}
if (type === 2) {
return { text: 'Golden', color: ColorYellow };
}
if (type === 3) {
return { text: 'Meaty', color: ColorOrange };
}
if (type === 4) {
return { text: 'Caramelized', color: ColorPurple };
}
return { text: 'Unknown Sugar Lump', color: ColorRed };
}

View File

@@ -1,4 +1,7 @@
import { CacheWrinklersFattest, CacheWrinklersTotal } from '../../Cache/VariablesAndData';
import {
CacheWrinklersFattest,
CacheWrinklersTotal,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
/**
@@ -7,10 +10,11 @@ import { CMOptions } from '../../Config/VariablesAndData';
* @returns {number} 0 or the amount of cookies stored (CM.Cache.WrinklersTotal)
*/
export default function GetWrinkConfigBank() {
if (CMOptions.CalcWrink === 1) {
return CacheWrinklersTotal;
} if (CMOptions.CalcWrink === 2) {
return CacheWrinklersFattest[0];
}
return 0;
if (CMOptions.CalcWrink === 1) {
return CacheWrinklersTotal;
}
if (CMOptions.CalcWrink === 2) {
return CacheWrinklersFattest[0];
}
return 0;
}

View File

@@ -3,9 +3,9 @@
* It is called by a click of the 'pop all' button created by CM.Disp.AddMenuStats()
*/
export default function PopAllNormalWrinklers() {
for (const i of Object.keys(Game.wrinklers)) {
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type === 0) {
Game.wrinklers[i].hp = 0;
}
}
Object.keys(Game.wrinklers).forEach((i) => {
if (Game.wrinklers[i].sucked > 0 && Game.wrinklers[i].type === 0) {
Game.wrinklers[i].hp = 0;
}
});
}

View File

@@ -7,11 +7,11 @@ import { UpdateBotBar } from '../InfoBars/BottomBar';
* It is therefore called by a changes in CM.Options.Scale, CM.Options.ScaleDecimals, CM.Options.ScaleSeparator and CM.Options.ScaleCutoff
*/
export default function RefreshScale() {
BeautifyAll();
Game.RefreshStore();
Game.RebuildUpgrades();
BeautifyAll();
Game.RefreshStore();
Game.RebuildUpgrades();
UpdateBotBar();
UpdateBuildings();
UpdateUpgrades();
UpdateBotBar();
UpdateBuildings();
UpdateUpgrades();
}

View File

@@ -8,13 +8,13 @@ import UpdateBackground from './UpdateBackground';
* It is called by CM.Disp.Draw()
*/
export default function UpdateAscendState() {
if (Game.OnAscend) {
l('game').style.bottom = '0px';
if (CMOptions.BotBar === 1) l('CMBotBar').style.display = 'none';
if (CMOptions.TimerBar === 1) l('CMTimerBar').style.display = 'none';
} else {
ToggleBotBar();
ToggleTimerBar();
}
UpdateBackground();
if (Game.OnAscend) {
l('game').style.bottom = '0px';
if (CMOptions.BotBar === 1) l('CMBotBar').style.display = 'none';
if (CMOptions.TimerBar === 1) l('CMTimerBar').style.display = 'none';
} else {
ToggleBotBar();
ToggleTimerBar();
}
UpdateBackground();
}

View File

@@ -4,8 +4,11 @@
* It is called by CM.Disp.UpdateAscendState() and CM.Disp.UpdateBotTimerBarPosition()
*/
export default function UpdateBackground() {
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height = Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width = Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height = Game.LeftBackground.canvas.parentNode.offsetHeight;
Game.Background.canvas.width = Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height =
Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width =
Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height =
Game.LeftBackground.canvas.parentNode.offsetHeight;
}

View File

@@ -1,7 +1,10 @@
import { CMOptions } from '../../Config/VariablesAndData';
import UpdateBuildings from '../BuildingsUpgrades/Buildings';
import {
ColorBackPre, ColorBorderPre, Colors, ColorTextPre,
ColorBackPre,
ColorBorderPre,
Colors,
ColorTextPre,
} from '../VariablesAndData';
/**
@@ -9,16 +12,22 @@ import {
* The function is therefore called by a change in CM.Options.Colors
*/
export default function UpdateColors() {
let str = '';
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorTextPre}${Colors[i]} { color: ${CMOptions.Colors[Colors[i]]}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBackPre}${Colors[i]} { background-color: ${CMOptions.Colors[Colors[i]]}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBorderPre}${Colors[i]} { border: 1px solid ${CMOptions.Colors[Colors[i]]}; }\n`;
}
l('CMCSS').textContent = str;
UpdateBuildings(); // Class has been already set
let str = '';
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorTextPre}${Colors[i]} { color: ${
CMOptions.Colors[Colors[i]]
}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBackPre}${Colors[i]} { background-color: ${
CMOptions.Colors[Colors[i]]
}; }\n`;
}
for (let i = 0; i < Colors.length; i++) {
str += `.${ColorBorderPre}${Colors[i]} { border: 1px solid ${
CMOptions.Colors[Colors[i]]
}; }\n`;
}
l('CMCSS').textContent = str;
UpdateBuildings(); // Class has been already set
}

View File

@@ -1,13 +1,24 @@
/** Functions related to the Bottom Bar */
import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
import {
CacheObjects1,
CacheObjects10,
CacheObjects100,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import { VersionMajor, VersionMinor } from '../../Data/Moddata';
import { Beautify, GetTimeColor } from '../BeautifyAndFormatting/BeautifyFormatting';
import {
Beautify,
FormatTime,
GetTimeColor,
} from '../BeautifyAndFormatting/BeautifyFormatting';
import GetCPS from '../HelperFunctions/GetCPS';
import GetWrinkConfigBank from '../HelperFunctions/GetWrinkConfigBank';
import {
ColorBlue, ColorTextPre, ColorYellow, LastTargetBotBar,
ColorBlue,
ColorTextPre,
ColorYellow,
LastTargetBotBar,
} from '../VariablesAndData';
import { CreateBotBarBuildingColumn } from './CreateDOMElements';
@@ -15,74 +26,100 @@ import { CreateBotBarBuildingColumn } from './CreateDOMElements';
* This function creates the bottom bar and appends it to l('wrapper')
*/
export function CreateBotBar() {
const BotBar = document.createElement('div');
BotBar.id = 'CMBotBar';
BotBar.style.height = '69px';
BotBar.style.width = '100%';
BotBar.style.position = 'absolute';
BotBar.style.display = 'none';
BotBar.style.backgroundColor = '#262224';
BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
BotBar.style.borderTop = '1px solid black';
BotBar.style.overflow = 'auto';
BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
const BotBar = document.createElement('div');
BotBar.id = 'CMBotBar';
BotBar.style.height = '69px';
BotBar.style.width = '100%';
BotBar.style.position = 'absolute';
BotBar.style.display = 'none';
BotBar.style.backgroundColor = '#262224';
BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
BotBar.style.borderTop = '1px solid black';
BotBar.style.overflow = 'auto';
BotBar.style.textShadow =
'-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
const table = BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
const tbody = table.appendChild(document.createElement('tbody'));
const table = BotBar.appendChild(document.createElement('table'));
table.style.width = '100%';
table.style.textAlign = 'center';
table.style.whiteSpace = 'nowrap';
const tbody = table.appendChild(document.createElement('tbody'));
const firstCol = function (text, color) {
const td = document.createElement('td');
td.style.textAlign = 'right';
td.className = ColorTextPre + color;
td.textContent = text;
return td;
};
const type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColorYellow));
const bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', ColorBlue));
const pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', ColorBlue));
const time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', ColorBlue));
const firstCol = function (text, color) {
const td = document.createElement('td');
td.style.textAlign = 'right';
td.className = ColorTextPre + color;
td.textContent = text;
return td;
};
const type = tbody.appendChild(document.createElement('tr'));
type.style.fontWeight = 'bold';
type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColorYellow));
const bonus = tbody.appendChild(document.createElement('tr'));
bonus.appendChild(firstCol('Bonus Income', ColorBlue));
const pp = tbody.appendChild(document.createElement('tr'));
pp.appendChild(firstCol('Payback Period', ColorBlue));
const time = tbody.appendChild(document.createElement('tr'));
time.appendChild(firstCol('Time Left', ColorBlue));
l('wrapper').appendChild(BotBar);
l('wrapper').appendChild(BotBar);
for (const i of Object.keys(Game.Objects)) {
CreateBotBarBuildingColumn(i);
}
Object.keys(Game.Objects).forEach((i) => {
CreateBotBarBuildingColumn(i);
});
}
/**
* This function updates the bonus-, pp-, and time-rows in the the bottom bar
*/
export function UpdateBotBar() {
if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
let count = 0;
for (const i of Object.keys(CacheObjects1)) {
let target = Game.buyBulk;
if (Game.buyMode === 1) {
LastTargetBotBar = target;
} else {
target = LastTargetBotBar;
}
if (target === 1) target = CacheObjects1;
if (target === 10) target = CacheObjects10;
if (target === 100) target = CacheObjects100;
count++;
l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(target[i].bonus, 2);
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className = ColorTextPre + target[i].color;
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(target[i].pp, 2);
const timeColor = GetTimeColor((Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS());
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].className = ColorTextPre + timeColor.color;
if (timeColor.text === 'Done!' && Game.cookies < Game.Objects[i].bulkPrice) {
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = `${timeColor.text} (with Wrink)`;
} else l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
}
}
if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
let count = 0;
Object.keys(CacheObjects1).forEach((i) => {
let target = Game.buyBulk;
if (Game.buyMode === 1) {
LastTargetBotBar = target;
} else {
target = LastTargetBotBar;
}
if (target === 1) target = CacheObjects1;
if (target === 10) target = CacheObjects10;
if (target === 100) target = CacheObjects100;
count += 1;
l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[
count
].childNodes[1].textContent = Game.Objects[i].amount;
l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[
count
].textContent = Beautify(target[i].bonus, 2);
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[
count
].className = ColorTextPre + target[i].color;
let PPString;
if (CMOptions.PPDisplayTime)
PPString = FormatTime(Math.round(target[i].pp));
else PPString = Beautify(Math.round(target[i].pp), 2);
l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[
count
].textContent = PPString;
const timeColor = GetTimeColor(
(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) /
GetCPS(),
);
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
count
].className = ColorTextPre + timeColor.color;
if (
timeColor.text === 'Done!' &&
Game.cookies < Game.Objects[i].bulkPrice
) {
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
count
].textContent = `${timeColor.text} (with Wrink)`;
} else
l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
count
].textContent = timeColor.text;
});
}
}

View File

@@ -9,58 +9,58 @@ import { ColorBackPre, ColorBlue, ColorTextPre } from '../VariablesAndData';
* @param [{{string}, {string}}, ...] bars ([id, color]) The id and colours of individual parts of the timer
*/
export function CreateTimer(id, name, bars) {
const timerBar = document.createElement('div');
timerBar.id = id;
timerBar.style.height = '12px';
timerBar.style.margin = '0px 10px';
timerBar.style.position = 'relative';
const timerBar = document.createElement('div');
timerBar.id = id;
timerBar.style.height = '12px';
timerBar.style.margin = '0px 10px';
timerBar.style.position = 'relative';
const div = document.createElement('div');
div.style.width = '100%';
div.style.height = '10px';
div.style.margin = 'auto';
div.style.position = 'absolute';
div.style.left = '0px';
div.style.top = '0px';
div.style.right = '0px';
div.style.bottom = '0px';
const div = document.createElement('div');
div.style.width = '100%';
div.style.height = '10px';
div.style.margin = 'auto';
div.style.position = 'absolute';
div.style.left = '0px';
div.style.top = '0px';
div.style.right = '0px';
div.style.bottom = '0px';
const type = document.createElement('span');
type.style.display = 'inline-block';
type.style.textAlign = 'right';
type.style.fontSize = '10px';
type.style.width = '108px';
type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top';
type.textContent = name;
div.appendChild(type);
const type = document.createElement('span');
type.style.display = 'inline-block';
type.style.textAlign = 'right';
type.style.fontSize = '10px';
type.style.width = '108px';
type.style.marginRight = '5px';
type.style.verticalAlign = 'text-top';
type.textContent = name;
div.appendChild(type);
for (let i = 0; i < bars.length; i++) {
const colorBar = document.createElement('span');
colorBar.id = bars[i].id;
colorBar.style.display = 'inline-block';
colorBar.style.height = '10px';
colorBar.style.verticalAlign = 'text-top';
colorBar.style.textAlign = 'center';
if (bars.length - 1 === i) {
colorBar.style.borderTopRightRadius = '10px';
colorBar.style.borderBottomRightRadius = '10px';
}
if (typeof bars[i].color !== 'undefined') {
colorBar.className = ColorBackPre + bars[i].color;
}
div.appendChild(colorBar);
}
for (let i = 0; i < bars.length; i++) {
const colorBar = document.createElement('span');
colorBar.id = bars[i].id;
colorBar.style.display = 'inline-block';
colorBar.style.height = '10px';
colorBar.style.verticalAlign = 'text-top';
colorBar.style.textAlign = 'center';
if (bars.length - 1 === i) {
colorBar.style.borderTopRightRadius = '10px';
colorBar.style.borderBottomRightRadius = '10px';
}
if (typeof bars[i].color !== 'undefined') {
colorBar.className = ColorBackPre + bars[i].color;
}
div.appendChild(colorBar);
}
const timer = document.createElement('span');
timer.id = `${id}Time`;
timer.style.marginLeft = '5px';
timer.style.verticalAlign = 'text-top';
div.appendChild(timer);
const timer = document.createElement('span');
timer.id = `${id}Time`;
timer.style.marginLeft = '5px';
timer.style.verticalAlign = 'text-top';
div.appendChild(timer);
timerBar.appendChild(div);
timerBar.appendChild(div);
return timerBar;
return timerBar;
}
/**
@@ -68,22 +68,30 @@ export function CreateTimer(id, name, bars) {
* @param {string} buildingName Objectname to be added (e.g., "Cursor")
*/
export function CreateBotBarBuildingColumn(buildingName) {
if (l('CMBotBar') !== null) {
const type = l('CMBotBar').firstChild.firstChild.childNodes[0];
const bonus = l('CMBotBar').firstChild.firstChild.childNodes[1];
const pp = l('CMBotBar').firstChild.firstChild.childNodes[2];
const time = l('CMBotBar').firstChild.firstChild.childNodes[3];
if (l('CMBotBar') !== null) {
const type = l('CMBotBar').firstChild.firstChild.childNodes[0];
const bonus = l('CMBotBar').firstChild.firstChild.childNodes[1];
const pp = l('CMBotBar').firstChild.firstChild.childNodes[2];
const time = l('CMBotBar').firstChild.firstChild.childNodes[3];
const i = buildingName;
const header = type.appendChild(document.createElement('td'));
header.appendChild(document.createTextNode(`${i.indexOf(' ') !== -1 ? i.substring(0, i.indexOf(' ')) : i} (`));
const i = buildingName;
const header = type.appendChild(document.createElement('td'));
header.appendChild(
document.createTextNode(
`${i.indexOf(' ') !== -1 ? i.substring(0, i.indexOf(' ')) : i} (`,
),
);
const span = header.appendChild(document.createElement('span'));
span.className = ColorTextPre + ColorBlue;
const span = header.appendChild(document.createElement('span'));
span.className = ColorTextPre + ColorBlue;
header.appendChild(document.createTextNode(')'));
bonus.appendChild(document.createElement('td'));
pp.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td'));
}
header.appendChild(document.createTextNode(')'));
type.lastChild.style.paddingLeft = '8px';
bonus.appendChild(document.createElement('td'));
bonus.lastChild.style.paddingLeft = '8px';
pp.appendChild(document.createElement('td'));
pp.lastChild.style.paddingLeft = '8px';
time.appendChild(document.createElement('td'));
time.lastChild.style.paddingLeft = '2px';
}
}

View File

@@ -3,8 +3,12 @@
import { UpdateBotTimerBarPosition } from '../../Config/SpecificToggles';
import { CMOptions } from '../../Config/VariablesAndData';
import {
BuffColors,
ColorBackPre, ColorGray, ColorOrange, ColorPurple, LastNumberOfTimers,
BuffColors,
ColorBackPre,
ColorGray,
ColorOrange,
ColorPurple,
LastNumberOfTimers,
} from '../VariablesAndData';
import { CreateTimer } from './CreateDOMElements';
@@ -12,107 +16,191 @@ import { CreateTimer } from './CreateDOMElements';
* This function creates the TimerBar and appends it to l('wrapper')
*/
export function CreateTimerBar() {
const TimerBar = document.createElement('div');
TimerBar.id = 'CMTimerBar';
TimerBar.style.position = 'absolute';
TimerBar.style.display = 'none';
TimerBar.style.height = '0px';
TimerBar.style.fontSize = '10px';
TimerBar.style.fontWeight = 'bold';
TimerBar.style.backgroundColor = 'black';
const TimerBar = document.createElement('div');
TimerBar.id = 'CMTimerBar';
TimerBar.style.position = 'absolute';
TimerBar.style.display = 'none';
TimerBar.style.height = '0px';
TimerBar.style.fontSize = '10px';
TimerBar.style.fontWeight = 'bold';
TimerBar.style.backgroundColor = 'black';
// Create standard Golden Cookie bar
const CMTimerBarGC = CreateTimer('CMTimerBarGC',
'Next Cookie',
[{ id: 'CMTimerBarGCMinBar', color: ColorGray }, { id: 'CMTimerBarGCBar', color: ColorPurple }]);
TimerBar.appendChild(CMTimerBarGC);
// Create standard Golden Cookie bar
const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
{ id: 'CMTimerBarGCMinBar', color: ColorGray },
{ id: 'CMTimerBarGCBar', color: ColorPurple },
]);
TimerBar.appendChild(CMTimerBarGC);
// Create standard Reindeer bar
const CMTimerBarRen = CreateTimer('CMTimerBarRen',
'Next Reindeer',
[{ id: 'CMTimerBarRenMinBar', color: ColorGray }, { id: 'CMTimerBarRenBar', color: ColorOrange }]);
TimerBar.appendChild(CMTimerBarRen);
// Create standard Reindeer bar
const CMTimerBarRen = CreateTimer('CMTimerBarRen', 'Next Reindeer', [
{ id: 'CMTimerBarRenMinBar', color: ColorGray },
{ id: 'CMTimerBarRenBar', color: ColorOrange },
]);
TimerBar.appendChild(CMTimerBarRen);
const TimerBarBuffTimers = document.createElement('div');
TimerBarBuffTimers.id = 'CMTimerBarBuffTimers';
TimerBar.appendChild(TimerBarBuffTimers);
l('wrapper').appendChild(TimerBar);
l('wrapper').appendChild(TimerBar);
}
/**
* This function updates indivudual timers in the timer bar
*/
export function UpdateTimerBar() {
if (CMOptions.TimerBar === 1) {
// label width: 113, timer width: 30, div margin: 20
const maxWidthTwoBar = l('CMTimerBar').offsetWidth - 163;
// label width: 113, div margin: 20, calculate timer width at runtime
const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
let numberOfTimers = 0;
if (CMOptions.TimerBar === 1) {
// label width: 113, timer width: 30, div margin: 20
const maxWidthTwoBar = l('CMTimerBar').offsetWidth - 163;
// label width: 113, div margin: 20, calculate timer width at runtime
const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
let numberOfTimers = 0;
// Regulates visibility of Golden Cookie timer
if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
l('CMTimerBarGC').style.display = '';
l('CMTimerBarGCMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`;
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps);
else l('CMTimerBarGCMinBar').textContent = '';
if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
} else {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`;
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps);
else l('CMTimerBarGCBar').textContent = '';
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps);
numberOfTimers++;
} else l('CMTimerBarGC').style.display = 'none';
// Regulates visibility of Golden Cookie timer
if (
Game.shimmerTypes.golden.spawned === 0 &&
!Game.Has('Golden switch [off]')
) {
l('CMTimerBarGC').style.display = '';
l('CMTimerBarGCMinBar').style.width = `${Math.round(
(Math.max(
0,
Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarGCMinBar').textContent = Math.ceil(
(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) /
Game.fps,
);
else l('CMTimerBarGCMinBar').textContent = '';
if (
Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime
) {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
} else {
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
}
l('CMTimerBarGCBar').style.width = `${Math.round(
(Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.golden.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarGCBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
) / Game.fps,
);
else l('CMTimerBarGCBar').textContent = '';
l('CMTimerBarGCTime').textContent = Math.ceil(
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) /
Game.fps,
);
numberOfTimers += 1;
} else l('CMTimerBarGC').style.display = 'none';
// Regulates visibility of Reindeer timer
if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) {
l('CMTimerBarRen').style.display = '';
l('CMTimerBarRenMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`;
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps);
else l('CMTimerBarRenMinBar').textContent = '';
l('CMTimerBarRenBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`;
if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps);
else l('CMTimerBarRenBar').textContent = '';
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps);
numberOfTimers++;
} else {
l('CMTimerBarRen').style.display = 'none';
}
// Regulates visibility of Reindeer timer
if (
Game.season === 'christmas' &&
Game.shimmerTypes.reindeer.spawned === 0
) {
l('CMTimerBarRen').style.display = '';
l('CMTimerBarRenMinBar').style.width = `${Math.round(
(Math.max(
0,
Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenMinBar').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.minTime -
Game.shimmerTypes.reindeer.time) /
Game.fps,
);
else l('CMTimerBarRenMinBar').textContent = '';
l('CMTimerBarRenBar').style.width = `${Math.round(
(Math.min(
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
) *
maxWidthTwoBar) /
Game.shimmerTypes.reindeer.maxTime,
)}px`;
if (CMOptions.TimerBarOverlay >= 1)
l('CMTimerBarRenBar').textContent = Math.ceil(
Math.min(
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.minTime,
Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.time,
) / Game.fps,
);
else l('CMTimerBarRenBar').textContent = '';
l('CMTimerBarRenTime').textContent = Math.ceil(
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) /
Game.fps,
);
numberOfTimers += 1;
} else {
l('CMTimerBarRen').style.display = 'none';
}
// On every frame all buff-timers are deleted and re-created
const BuffTimerBars = {};
for (const i of Object.keys(Game.buffs)) {
if (Game.buffs[i]) {
const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [{ id: `${Game.buffs[i].name}Bar` }]);
timer.style.display = '';
let classColor = '';
// Gives specific timers specific colors
if (typeof BuffColors[Game.buffs[i].name] !== 'undefined') {
classColor = BuffColors[Game.buffs[i].name];
} else classColor = ColorPurple;
timer.lastChild.children[1].className = ColorBackPre + classColor;
timer.lastChild.children[1].style.color = 'black';
if (CMOptions.TimerBarOverlay === 2) timer.lastChild.children[1].textContent = `${Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime))}%`;
else timer.lastChild.children[1].textContent = '';
timer.lastChild.children[1].style.width = `${Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime)}px`;
timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
numberOfTimers++;
BuffTimerBars[Game.buffs[i].name] = timer;
}
}
for (const i of Object.keys(BuffTimerBars)) {
l('CMTimerBar').appendChild(BuffTimerBars[i]);
}
// On every frame all buff-timers are deleted and re-created
const BuffTimerBars = {};
l('CMTimerBarBuffTimers').innerHTML = '';
Object.keys(Game.buffs).forEach((i) => {
if (Game.buffs[i]) {
const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [
{ id: `${Game.buffs[i].name}Bar` },
]);
timer.style.display = '';
let classColor = '';
// Gives specific timers specific colors
if (typeof BuffColors[Game.buffs[i].name] !== 'undefined') {
classColor = BuffColors[Game.buffs[i].name];
} else classColor = ColorPurple;
timer.lastChild.children[1].className = ColorBackPre + classColor;
timer.lastChild.children[1].style.color = 'black';
if (CMOptions.TimerBarOverlay === 2)
timer.lastChild.children[1].textContent = `${Math.round(
100 * (Game.buffs[i].time / Game.buffs[i].maxTime),
)}%`;
else timer.lastChild.children[1].textContent = '';
timer.lastChild.children[1].style.width = `${Math.round(
(Game.buffs[i].time *
(maxWidthOneBar -
Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
Game.buffs[i].maxTime,
)}px`;
timer.lastChild.children[2].textContent = Math.ceil(
Game.buffs[i].time / Game.fps,
);
numberOfTimers += 1;
BuffTimerBars[Game.buffs[i].name] = timer;
}
});
Object.keys(BuffTimerBars).forEach((i) => {
l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
});
if (numberOfTimers !== 0) {
l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
}
if (LastNumberOfTimers !== numberOfTimers) {
LastNumberOfTimers = numberOfTimers;
UpdateBotTimerBarPosition();
}
}
if (numberOfTimers !== 0) {
l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
}
if (LastNumberOfTimers !== numberOfTimers) {
LastNumberOfTimers = numberOfTimers;
UpdateBotTimerBarPosition();
}
}
}

View File

@@ -0,0 +1,38 @@
/**
* This function creates two objects at the top of the right column that allowing hiding the upgrade and building section
*/
export default function CreateSectionHideButtons() {
const div = document.createElement('div');
div.id = 'CMSectionHidButtons';
div.style.textAlign = 'center';
const a = document.createElement('a');
a.className = 'option';
a.onclick = function () {
if (l('upgrades').style.display === 'flex') {
l('upgrades').style.display = 'none';
l('toggleUpgrades').style.display = 'none';
l('techUpgrades').style.display = 'none';
l('vaultUpgrades').style.display = 'none';
} else {
l('upgrades').style.display = 'flex';
if (l('toggleUpgrades').children.length !== 0)
l('toggleUpgrades').style.display = 'block';
if (l('techUpgrades').children.length !== 0)
l('techUpgrades').style.display = 'block';
if (l('vaultUpgrades').children.length !== 0)
l('vaultUpgrades').style.display = 'block';
}
};
a.textContent = 'Hide/Show Upgrades';
div.appendChild(a);
const b = document.createElement('a');
b.className = 'option';
b.onclick = function () {
if (l('products').style.display === 'grid')
l('products').style.display = 'none';
else l('products').style.display = 'grid';
};
b.textContent = 'Hide/Show Buildings';
div.appendChild(b);
l('store').insertBefore(div, l('store').childNodes[2]);
}

View File

@@ -1,20 +1,54 @@
import { CacheWrinklersFattest } from '../../Cache/VariablesAndData';
import PopAllNormalWrinklers from '../HelperFunctions/PopWrinklers';
import { CreateTooltip } from '../Tooltips/Tooltip';
/**
* This function creates two objects at the bottom of the left column that allowing popping of wrinklers
*/
export default function CreateWrinklerButtons() {
const popAllA = document.createElement('a');
popAllA.id = 'PopAllNormalWrinklerButton';
popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option';
popAllA.onclick = function () { PopAllNormalWrinklers(); };
l('sectionLeftExtra').children[0].append(popAllA);
const popFattestA = document.createElement('a');
popFattestA.id = 'PopFattestWrinklerButton';
popFattestA.textContent = 'Pop Single Fattest';
popFattestA.className = 'option';
popFattestA.onclick = function () { if (CacheWrinklersFattest[1] !== null) Game.wrinklers[CacheWrinklersFattest[1]].hp = 0; };
l('sectionLeftExtra').children[0].append(popFattestA);
const popAllA = document.createElement('a');
popAllA.id = 'PopAllNormalWrinklerButton';
popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option';
popAllA.onclick = function () {
PopAllNormalWrinklers();
};
popAllA.onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
popAllA.onmouseover = function () {
Game.tooltip.dynamic = 1;
Game.tooltip.draw(
this,
function () {
return CreateTooltip('wb', 'PopAll');
},
'this',
);
Game.tooltip.wobble();
};
l('sectionLeftExtra').children[0].append(popAllA);
const popFattestA = document.createElement('a');
popFattestA.id = 'PopFattestWrinklerButton';
popFattestA.textContent = 'Pop Single Fattest';
popFattestA.className = 'option';
popFattestA.onclick = function () {
if (CacheWrinklersFattest[1] !== null)
Game.wrinklers[CacheWrinklersFattest[1]].hp = 0;
};
popFattestA.onmouseout = function () {
Game.tooltip.shouldHide = 1;
};
popFattestA.onmouseover = function () {
Game.tooltip.dynamic = 1;
Game.tooltip.draw(
this,
function () {
return CreateTooltip('wb', 'PopFattest');
},
'this',
);
Game.tooltip.wobble();
};
l('sectionLeftExtra').children[0].append(popFattestA);
}

View File

@@ -5,9 +5,9 @@ import { DispCSS } from '../VariablesAndData';
*/
export default function CreateCssArea() {
DispCSS = document.createElement('style');
DispCSS.type = 'text/css';
DispCSS.id = 'CMCSS';
DispCSS = document.createElement('style');
DispCSS.type = 'text/css';
DispCSS.id = 'CMCSS';
document.head.appendChild(DispCSS);
document.head.appendChild(DispCSS);
}

View File

@@ -2,9 +2,9 @@
* This function updates the style of the building and upgrade sections to make these sortable
*/
export default function UpdateBuildingUpgradeStyle() {
l('products').style.display = 'grid';
l('storeBulk').style.gridRow = '1/1';
l('products').style.display = 'grid';
l('storeBulk').style.gridRow = '1/1';
l('upgrades').style.display = 'flex';
l('upgrades').style['flex-wrap'] = 'wrap';
l('upgrades').style.display = 'flex';
l('upgrades').style['flex-wrap'] = 'wrap';
}

View File

@@ -2,13 +2,13 @@
* This function creates a white square over the full screen and appends it to l('wrapper')
*/
export default function CreateWhiteScreen() {
const WhiteScreen = document.createElement('div');
WhiteScreen.id = 'CMWhiteScreen';
WhiteScreen.style.width = '100%';
WhiteScreen.style.height = '100%';
WhiteScreen.style.backgroundColor = 'white';
WhiteScreen.style.display = 'none';
WhiteScreen.style.zIndex = '9999999999';
WhiteScreen.style.position = 'absolute';
l('wrapper').appendChild(WhiteScreen);
const WhiteScreen = document.createElement('div');
WhiteScreen.id = 'CMWhiteScreen';
WhiteScreen.style.width = '100%';
WhiteScreen.style.height = '100%';
WhiteScreen.style.backgroundColor = 'white';
WhiteScreen.style.display = 'none';
WhiteScreen.style.zIndex = '9999999999';
WhiteScreen.style.position = 'absolute';
l('wrapper').appendChild(WhiteScreen);
}

View File

@@ -7,19 +7,19 @@ import AddMenuPref from './SettingsPage';
* This function adds the calll the functions to add extra info to the stats and options pages
*/
export default function AddMenu() {
const title = document.createElement('div');
title.className = 'title';
const title = document.createElement('div');
title.className = 'title';
if (Game.onMenu === 'prefs') {
title.textContent = 'Cookie Monster Settings';
AddMenuPref(title);
} else if (Game.onMenu === 'stats') {
if (CMOptions.Stats) {
title.textContent = 'Cookie Monster Statistics';
AddMenuStats(title);
}
} else if (Game.onMenu === 'log') {
title.textContent = 'Cookie Monster '; // To create space between name and button
AddMenuInfo(title);
}
if (Game.onMenu === 'prefs') {
title.textContent = 'Cookie Monster Settings';
AddMenuPref(title);
} else if (Game.onMenu === 'stats') {
if (CMOptions.Stats) {
title.textContent = 'Cookie Monster Statistics';
AddMenuStats(title);
}
} else if (Game.onMenu === 'log') {
title.textContent = 'Cookie Monster '; // To create space between name and button
AddMenuInfo(title);
}
}

View File

@@ -7,7 +7,10 @@ import * as GameData from '../../Data/Gamedata';
import { CMOptions } from '../../Config/VariablesAndData';
import {
CacheAverageClicks, CacheCentEgg, CacheLastChoEgg, CacheSeaSpec, CacheWrinklersFattest, CacheWrinklersNormal, CacheWrinklersTotal,
CacheAverageClicks,
CacheWrinklersFattest,
CacheWrinklersNormal,
CacheWrinklersTotal,
} from '../../Cache/VariablesAndData';
import PopAllNormalWrinklers from '../HelperFunctions/PopWrinklers';
import { ClickTimes, CookieTimes } from '../VariablesAndData';
@@ -20,156 +23,156 @@ import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting';
* @param {object} title On object that includes the title of the menu
*/
export default function AddMenuStats(title) {
const stats = document.createElement('div');
stats.className = 'subsection';
stats.appendChild(title);
const stats = document.createElement('div');
stats.className = 'subsection';
stats.appendChild(title);
stats.appendChild(CreateElements.StatsHeader('Lucky Cookies', 'Lucky'));
if (CMOptions.Header.Lucky) {
stats.appendChild(CreateSections.LuckySection());
}
stats.appendChild(CreateElements.StatsHeader('Lucky Cookies', 'Lucky'));
if (CMOptions.Header.Lucky) {
stats.appendChild(CreateSections.LuckySection());
}
stats.appendChild(CreateElements.StatsHeader('Chain Cookies', 'Chain'));
if (CMOptions.Header.Chain) {
stats.appendChild(CreateSections.ChainSection());
}
stats.appendChild(CreateElements.StatsHeader('Chain Cookies', 'Chain'));
if (CMOptions.Header.Chain) {
stats.appendChild(CreateSections.ChainSection());
}
if (Game.Objects['Wizard tower'].minigameLoaded) {
stats.appendChild(CreateElements.StatsHeader('Spells', 'Spells'));
if (CMOptions.Header.Spells) {
stats.appendChild(CreateSections.SpellsSection());
}
}
if (Game.Objects['Wizard tower'].minigameLoaded) {
stats.appendChild(CreateElements.StatsHeader('Spells', 'Spells'));
if (CMOptions.Header.Spells) {
stats.appendChild(CreateSections.SpellsSection());
}
}
if (Game.Objects.Farm.minigameLoaded) {
stats.appendChild(CreateElements.StatsHeader('Garden', 'Garden'));
if (CMOptions.Header.Garden) {
stats.appendChild(CreateSections.GardenSection());
}
}
if (Game.Objects.Farm.minigameLoaded) {
stats.appendChild(CreateElements.StatsHeader('Garden', 'Garden'));
if (CMOptions.Header.Garden) {
stats.appendChild(CreateSections.GardenSection());
}
}
stats.appendChild(CreateElements.StatsHeader('Prestige', 'Prestige'));
if (CMOptions.Header.Prestige) {
stats.appendChild(CreateSections.PrestigeSection());
}
stats.appendChild(CreateElements.StatsHeader('Prestige', 'Prestige'));
if (CMOptions.Header.Prestige) {
stats.appendChild(CreateSections.PrestigeSection());
}
if (Game.cpsSucked > 0) {
stats.appendChild(CreateElements.StatsHeader('Wrinklers', 'Wrink'));
if (CMOptions.Header.Wrink) {
const popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(document.createTextNode(`${Beautify(CacheWrinklersTotal)} / ${Beautify(CacheWrinklersNormal)} `));
const popAllA = document.createElement('a');
popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option';
popAllA.onclick = function () { PopAllNormalWrinklers(); };
popAllFrag.appendChild(popAllA);
stats.appendChild(CreateElements.StatsListing('basic', 'Rewards of Popping (All/Normal)', popAllFrag));
const popFattestFrag = document.createDocumentFragment();
popFattestFrag.appendChild(document.createTextNode(`${Beautify(CacheWrinklersFattest[0])} `));
const popFattestA = document.createElement('a');
popFattestA.textContent = 'Pop Single Fattest';
popFattestA.className = 'option';
popFattestA.onclick = function () { if (CacheWrinklersFattest[1] !== null) Game.wrinklers[CacheWrinklersFattest[1]].hp = 0; };
popFattestFrag.appendChild(popFattestA);
stats.appendChild(CreateElements.StatsListing('basic', `Rewards of Popping Single Fattest Non-Shiny Wrinkler (id: ${CacheWrinklersFattest[1] !== null ? CacheWrinklersFattest[1] : 'None'})`, popFattestFrag));
}
}
if (Game.cpsSucked > 0) {
stats.appendChild(CreateElements.StatsHeader('Wrinklers', 'Wrink'));
if (CMOptions.Header.Wrink) {
const popAllFrag = document.createDocumentFragment();
popAllFrag.appendChild(
document.createTextNode(
`${Beautify(CacheWrinklersTotal)} / ${Beautify(
CacheWrinklersNormal,
)} `,
),
);
const popAllA = document.createElement('a');
popAllA.textContent = 'Pop All Normal';
popAllA.className = 'option';
popAllA.onclick = function () {
PopAllNormalWrinklers();
};
popAllFrag.appendChild(popAllA);
stats.appendChild(
CreateElements.StatsListing(
'basic',
'Rewards of Popping (All/Normal)',
popAllFrag,
),
);
const popFattestFrag = document.createDocumentFragment();
popFattestFrag.appendChild(
document.createTextNode(`${Beautify(CacheWrinklersFattest[0])} `),
);
const popFattestA = document.createElement('a');
popFattestA.textContent = 'Pop Single Fattest';
popFattestA.className = 'option';
popFattestA.onclick = function () {
if (CacheWrinklersFattest[1] !== null)
Game.wrinklers[CacheWrinklersFattest[1]].hp = 0;
};
popFattestFrag.appendChild(popFattestA);
stats.appendChild(
CreateElements.StatsListing(
'basic',
`Rewards of Popping Single Fattest Non-Shiny Wrinkler (id: ${
CacheWrinklersFattest[1] !== null
? CacheWrinklersFattest[1]
: 'None'
})`,
popFattestFrag,
),
);
}
}
let specDisp = false;
const missingHalloweenCookies = [];
for (const i of Object.keys(GameData.HalloCookies)) {
if (!Game.Has(GameData.HalloCookies[i])) {
missingHalloweenCookies.push(GameData.HalloCookies[i]);
specDisp = true;
}
}
const missingChristmasCookies = [];
for (const i of Object.keys(GameData.ChristCookies)) {
if (!Game.Has(GameData.ChristCookies[i])) {
missingChristmasCookies.push(GameData.ChristCookies[i]);
specDisp = true;
}
}
const missingValentineCookies = [];
for (const i of Object.keys(GameData.ValCookies)) {
if (!Game.Has(GameData.ValCookies[i])) {
missingValentineCookies.push(GameData.ValCookies[i]);
specDisp = true;
}
}
const missingNormalEggs = [];
for (const i of Object.keys(Game.eggDrops)) {
if (!Game.HasUnlocked(Game.eggDrops[i])) {
missingNormalEggs.push(Game.eggDrops[i]);
specDisp = true;
}
}
const missingRareEggs = [];
for (const i of Object.keys(Game.rareEggDrops)) {
if (!Game.HasUnlocked(Game.rareEggDrops[i])) {
missingRareEggs.push(Game.rareEggDrops[i]);
specDisp = true;
}
}
const missingPlantDrops = [];
for (const i of Object.keys(GameData.PlantDrops)) {
if (!Game.HasUnlocked(GameData.PlantDrops[i])) {
missingPlantDrops.push(GameData.PlantDrops[i]);
specDisp = true;
}
}
const choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
const centEgg = Game.Has('Century egg');
stats.appendChild(CreateSections.SeasonSection());
if (Game.season === 'christmas' || specDisp || choEgg || centEgg) {
stats.appendChild(CreateElements.StatsHeader('Season Specials', 'Sea'));
if (CMOptions.Header.Sea) {
if (missingHalloweenCookies.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Halloween Cookies Left to Buy', CreateElements.StatsMissDisp(missingHalloweenCookies)));
if (missingChristmasCookies.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Christmas Cookies Left to Buy', CreateElements.StatsMissDisp(missingChristmasCookies)));
if (missingValentineCookies.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Valentine Cookies Left to Buy', CreateElements.StatsMissDisp(missingValentineCookies)));
if (missingNormalEggs.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Normal Easter Eggs Left to Unlock', CreateElements.StatsMissDisp(missingNormalEggs)));
if (missingRareEggs.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Rare Easter Eggs Left to Unlock', CreateElements.StatsMissDisp(missingRareEggs)));
if (missingPlantDrops.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Rare Plant Drops Left to Unlock', CreateElements.StatsMissDisp(missingPlantDrops)));
stats.appendChild(CreateElements.StatsHeader('Miscellaneous', 'Misc'));
if (CMOptions.Header.Misc) {
stats.appendChild(
CreateElements.StatsListing(
'basic',
`Average Cookies Per Second (Past ${
CookieTimes[CMOptions.AvgCPSHist] < 60
? `${CookieTimes[CMOptions.AvgCPSHist]} seconds`
: CookieTimes[CMOptions.AvgCPSHist] / 60 +
(CMOptions.AvgCPSHist === 3 ? ' minute' : ' minutes')
})`,
document.createTextNode(Beautify(GetCPS(), 3)),
),
);
stats.appendChild(
CreateElements.StatsListing(
'basic',
`Average Cookie Clicks Per Second (Past ${
ClickTimes[CMOptions.AvgClicksHist]
}${CMOptions.AvgClicksHist === 0 ? ' second' : ' seconds'})`,
document.createTextNode(Beautify(CacheAverageClicks, 1)),
),
);
if (Game.Has('Fortune cookies')) {
const fortunes = [];
Object.keys(GameData.Fortunes).forEach((i) => {
if (!Game.Has(GameData.Fortunes[i])) {
fortunes.push(GameData.Fortunes[i]);
}
});
if (fortunes.length !== 0)
stats.appendChild(
CreateElements.StatsListing(
'basic',
'Fortune Upgrades Left to Buy',
CreateElements.StatsMissDisp(fortunes),
),
);
}
if (CMOptions.ShowMissedGC) {
stats.appendChild(
CreateElements.StatsListing(
'basic',
'Missed Golden Cookies',
document.createTextNode(Beautify(Game.missedGoldenClicks)),
),
);
}
if (Game.prefs.autosave) {
const timer = document.createElement('span');
timer.id = 'CMStatsAutosaveTimer';
timer.innerText = Game.sayTime(
Game.fps * 60 - (Game.OnAscend ? 0 : Game.T % (Game.fps * 60)),
4,
);
stats.appendChild(
CreateElements.StatsListing('basic', 'Time till autosave', timer),
);
}
}
if (Game.season === 'christmas') stats.appendChild(CreateElements.StatsListing('basic', 'Reindeer Reward', document.createTextNode(Beautify(CacheSeaSpec))));
if (choEgg) {
stats.appendChild(CreateElements.StatsListing('withTooltip', 'Chocolate Egg Cookies', document.createTextNode(Beautify(CacheLastChoEgg)), 'ChoEggTooltipPlaceholder'));
}
if (centEgg) {
stats.appendChild(CreateElements.StatsListing('basic', 'Century Egg Multiplier', document.createTextNode(`${Math.round((CacheCentEgg - 1) * 10000) / 100}%`)));
}
}
}
l('menu').insertBefore(stats, l('menu').childNodes[2]);
stats.appendChild(CreateElements.StatsHeader('Miscellaneous', 'Misc'));
if (CMOptions.Header.Misc) {
stats.appendChild(CreateElements.StatsListing('basic',
`Average Cookies Per Second (Past ${CookieTimes[CMOptions.AvgCPSHist] < 60 ? (`${CookieTimes[CMOptions.AvgCPSHist]} seconds`) : ((CookieTimes[CMOptions.AvgCPSHist] / 60) + (CMOptions.AvgCPSHist === 3 ? ' minute' : ' minutes'))})`,
document.createTextNode(Beautify(GetCPS(), 3))));
stats.appendChild(CreateElements.StatsListing('basic', `Average Cookie Clicks Per Second (Past ${ClickTimes[CMOptions.AvgClicksHist]}${CMOptions.AvgClicksHist === 0 ? ' second' : ' seconds'})`, document.createTextNode(Beautify(CacheAverageClicks, 1))));
if (Game.Has('Fortune cookies')) {
const fortunes = [];
for (const i of Object.keys(GameData.Fortunes)) {
if (!Game.Has(GameData.Fortunes[i])) {
fortunes.push(GameData.Fortunes[i]);
}
}
if (fortunes.length !== 0) stats.appendChild(CreateElements.StatsListing('basic', 'Fortune Upgrades Left to Buy', CreateElements.StatsMissDisp(fortunes)));
}
if (CMOptions.ShowMissedGC) {
stats.appendChild(CreateElements.StatsListing('basic', 'Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
if (Game.prefs.autosave) {
const timer = document.createElement('span');
timer.id = 'CMStatsAutosaveTimer';
timer.innerText = Game.sayTime(Game.fps * 60 - (Game.OnAscend ? 0 : (Game.T % (Game.fps * 60))), 4);
stats.appendChild(CreateElements.StatsListing('basic', 'Time till autosave', timer));
}
}
l('menu').insertBefore(stats, l('menu').childNodes[2]);
if (CMOptions.MissingUpgrades) {
AddMissingUpgrades();
}
if (CMOptions.MissingUpgrades) {
AddMissingUpgrades();
}
}

View File

@@ -2,7 +2,7 @@
import { ToggleHeader } from '../../Config/ToggleSetting';
import { CMOptions } from '../../Config/VariablesAndData';
import { TooltipText } from '../VariablesAndData';
import { SimpleTooltipElements } from '../VariablesAndData';
/**
* This function creates a header-object for the stats page
@@ -12,28 +12,31 @@ import { TooltipText } from '../VariablesAndData';
* @returns {object} div The header object
*/
export function StatsHeader(text, config) {
const div = document.createElement('div');
div.className = 'title';
div.style.padding = '0px 16px';
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.style.fontFamily = '"Kavoon", Georgia, serif';
div.appendChild(document.createTextNode(`${text} `));
const span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header[config] ? '-' : '+';
span.onclick = function () { ToggleHeader(config); Game.UpdateMenu(); };
div.appendChild(span);
return div;
const div = document.createElement('div');
div.className = 'title';
div.style.padding = '0px 16px';
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.style.fontFamily = '"Kavoon", Georgia, serif';
div.appendChild(document.createTextNode(`${text} `));
const span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header[config] ? '-' : '+';
span.onclick = function () {
ToggleHeader(config);
Game.UpdateMenu();
};
div.appendChild(span);
return div;
}
/**
@@ -46,35 +49,42 @@ export function StatsHeader(text, config) {
* @returns {object} div The option object
*/
export function StatsListing(type, name, text, placeholder) {
const div = document.createElement('div');
div.className = 'listing';
const div = document.createElement('div');
div.className = 'listing';
const listingName = document.createElement('b');
listingName.textContent = name;
div.appendChild(listingName);
if (type === 'withTooltip') {
div.className = 'listing';
div.appendChild(document.createTextNode(' '));
const listingName = document.createElement('b');
listingName.textContent = name;
div.appendChild(listingName);
if (type === 'withTooltip') {
div.className = 'listing';
div.appendChild(document.createTextNode(' '));
const tooltip = document.createElement('span');
tooltip.onmouseout = function () { Game.tooltip.hide(); };
tooltip.onmouseover = function () { Game.tooltip.draw(this, escape(TooltipText[placeholder].innerHTML)); };
tooltip.style.cursor = 'default';
tooltip.style.display = 'inline-block';
tooltip.style.height = '10px';
tooltip.style.width = '10px';
tooltip.style.borderRadius = '5px';
tooltip.style.textAlign = 'center';
tooltip.style.backgroundColor = '#C0C0C0';
tooltip.style.color = 'black';
tooltip.style.fontSize = '9px';
tooltip.style.verticalAlign = 'bottom';
tooltip.textContent = '?';
div.appendChild(tooltip);
}
div.appendChild(document.createTextNode(': '));
div.appendChild(text);
return div;
const tooltip = document.createElement('span');
tooltip.onmouseout = function () {
Game.tooltip.hide();
};
tooltip.onmouseover = function () {
Game.tooltip.draw(
this,
escape(SimpleTooltipElements[placeholder].innerHTML),
);
};
tooltip.style.cursor = 'default';
tooltip.style.display = 'inline-block';
tooltip.style.height = '10px';
tooltip.style.width = '10px';
tooltip.style.borderRadius = '5px';
tooltip.style.textAlign = 'center';
tooltip.style.backgroundColor = '#C0C0C0';
tooltip.style.color = 'black';
tooltip.style.fontSize = '9px';
tooltip.style.verticalAlign = 'bottom';
tooltip.textContent = '?';
div.appendChild(tooltip);
}
div.appendChild(document.createTextNode(': '));
div.appendChild(text);
return div;
}
/**
@@ -83,39 +93,43 @@ export function StatsListing(type, name, text, placeholder) {
* @returns {object} frag The tooltip object
*/
export function StatsMissDisp(theMissDisp) {
const frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(`${theMissDisp.length} `));
const span = document.createElement('span');
span.onmouseout = function () { Game.tooltip.hide(); };
const placeholder = document.createElement('div');
const missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
const title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (const i of Object.keys(theMissDisp)) {
const div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function () { Game.tooltip.draw(this, escape(placeholder.innerHTML)); };
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
const frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(`${theMissDisp.length} `));
const span = document.createElement('span');
span.onmouseout = function () {
Game.tooltip.hide();
};
const placeholder = document.createElement('div');
const missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
const title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
Object.keys(theMissDisp).forEach((i) => {
const div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
});
placeholder.appendChild(missing);
span.onmouseover = function () {
Game.tooltip.draw(this, escape(placeholder.innerHTML));
};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}

View File

@@ -1,58 +1,88 @@
/** Functions related to displaying the missing upgrades in the Statistics page */
import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgradesPrestige } from '../../Cache/VariablesAndData';
import {
CacheMissingUpgrades,
CacheMissingUpgradesCookies,
CacheMissingUpgradesPrestige,
} from '../../Cache/VariablesAndData';
/**
* This function creates the missing upgrades sections for prestige, normal and cookie upgrades
*/
export function AddMissingUpgrades() {
for (const menuSection of (l('menu').children)) {
if (menuSection.children[0]) {
if (menuSection.children[0].innerHTML === 'Prestige' && CacheMissingUpgradesPrestige) {
const prestigeUpgradesMissing = CacheMissingUpgradesPrestige.match(new RegExp('div', 'g') || []).length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesPrestigeTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing Prestige upgrades:</b> ${prestigeUpgradesMissing}/${Game.PrestigeUpgrades.length} (${Math.floor((prestigeUpgradesMissing / Game.PrestigeUpgrades.length) * 100)}%)`;
title.appendChild(titlefrag);
menuSection.appendChild(title);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgradesPrestige;
menuSection.appendChild(upgrades);
} else if (menuSection.children[0].innerHTML === 'Upgrades') {
if (CacheMissingUpgrades) {
const normalUpgradesMissing = CacheMissingUpgrades.match(new RegExp('div', 'g') || []).length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing normal upgrades:</b> ${normalUpgradesMissing}/${Game.UpgradesByPool[''].length + Game.UpgradesByPool.tech.length} (${Math.floor((normalUpgradesMissing / (Game.UpgradesByPool[''].length + Game.UpgradesByPool.tech.length)) * 100)}%)`;
title.appendChild(titlefrag);
menuSection.insertBefore(title, menuSection.childNodes[3]);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgrades;
menuSection.insertBefore(upgrades, document.getElementById('CMMissingUpgradesTitle').nextSibling);
}
if (CacheMissingUpgradesCookies) {
const cookieUpgradesMissing = CacheMissingUpgradesCookies.match(new RegExp('div', 'g') || []).length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesCookiesTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing Cookie upgrades:</b> ${cookieUpgradesMissing}/${Game.UpgradesByPool.cookie.length} (${Math.floor((cookieUpgradesMissing / Game.UpgradesByPool.cookie.length) * 100)}%)`;
title.appendChild(titlefrag);
menuSection.appendChild(title);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgradesCookies;
menuSection.appendChild(upgrades);
}
}
}
}
l('menu').childNodes.forEach((menuSection) => {
if (menuSection.children[0]) {
if (
menuSection.children[0].innerHTML === 'Prestige' &&
CacheMissingUpgradesPrestige
) {
const prestigeUpgradesMissing =
CacheMissingUpgradesPrestige.match(new RegExp('div', 'g') || [])
.length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesPrestigeTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing Prestige upgrades:</b> ${prestigeUpgradesMissing}/${
Game.PrestigeUpgrades.length
} (${Math.floor(
(prestigeUpgradesMissing / Game.PrestigeUpgrades.length) * 100,
)}%)`;
title.appendChild(titlefrag);
menuSection.appendChild(title);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgradesPrestige;
menuSection.appendChild(upgrades);
} else if (menuSection.children[0].innerHTML === 'Upgrades') {
if (CacheMissingUpgrades) {
const normalUpgradesMissing =
CacheMissingUpgrades.match(new RegExp('div', 'g') || []).length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing normal upgrades:</b> ${normalUpgradesMissing}/${
Game.UpgradesByPool[''].length + Game.UpgradesByPool.tech.length
} (${Math.floor(
(normalUpgradesMissing /
(Game.UpgradesByPool[''].length +
Game.UpgradesByPool.tech.length)) *
100,
)}%)`;
title.appendChild(titlefrag);
menuSection.insertBefore(title, menuSection.childNodes[3]);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgrades;
menuSection.insertBefore(
upgrades,
document.getElementById('CMMissingUpgradesTitle').nextSibling,
);
}
if (CacheMissingUpgradesCookies) {
const cookieUpgradesMissing =
CacheMissingUpgradesCookies.match(new RegExp('div', 'g') || [])
.length / 2;
const title = document.createElement('div');
title.id = 'CMMissingUpgradesCookiesTitle';
title.className = 'listing';
const titlefrag = document.createElement('div');
titlefrag.innerHTML = `<b>Missing Cookie upgrades:</b> ${cookieUpgradesMissing}/${
Game.UpgradesByPool.cookie.length
} (${Math.floor(
(cookieUpgradesMissing / Game.UpgradesByPool.cookie.length) * 100,
)}%)`;
title.appendChild(titlefrag);
menuSection.appendChild(title);
const upgrades = document.createElement('div');
upgrades.className = 'listing crateBox';
upgrades.innerHTML = CacheMissingUpgradesCookies;
menuSection.appendChild(upgrades);
}
}
}
});
}
/**
@@ -62,18 +92,20 @@ export function AddMissingUpgrades() {
* @returns {string} ? The HTML string that creates the icon.
*/
export function crateMissing(me) {
let classes = 'crate upgrade missing';
if (me.pool === 'prestige') classes += ' heavenly';
let classes = 'crate upgrade missing';
if (me.pool === 'prestige') classes += ' heavenly';
let noFrame = 0;
if (!Game.prefs.crates) noFrame = 1;
if (noFrame) classes += ' noFrame';
let noFrame = 0;
if (!Game.prefs.crates) noFrame = 1;
if (noFrame) classes += ' noFrame';
let icon = me.icon;
if (me.iconFunction) icon = me.iconFunction();
const tooltip = `function() {return Game.crateTooltip(Game.UpgradesById[${me.id}], 'stats');}`;
return `<div class="${classes}"
let { icon } = me;
if (me.iconFunction) icon = me.iconFunction();
const tooltip = `function() {return Game.crateTooltip(Game.UpgradesById[${me.id}], 'stats');}`;
return `<div class="${classes}"
${Game.getDynamicTooltip(tooltip, 'top', true)}
style = "${(`${icon[2] ? `background-image: url(${icon[2]});` : ''}background-position:${-icon[0] * 48}px ${-icon[1] * 48}px`)};">
style = "${`${
icon[2] ? `background-image: url(${icon[2]});` : ''
}background-position:${-icon[0] * 48}px ${-icon[1] * 48}px`};">
</div>`;
}

File diff suppressed because it is too large Load Diff

View File

@@ -9,34 +9,37 @@ import { LatestReleaseNotes, ModDescription } from '../../Data/Moddata';
* @param {object} title On object that includes the title of the menu
*/
export default function AddMenuInfo(title) {
const info = document.createElement('div');
info.className = 'subsection';
const info = document.createElement('div');
info.className = 'subsection';
const span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header.InfoTab ? '-' : '+';
span.onclick = function () { ToggleHeader('InfoTab'); Game.UpdateMenu(); };
title.appendChild(span);
info.appendChild(title);
const span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header.InfoTab ? '-' : '+';
span.onclick = function () {
ToggleHeader('InfoTab');
Game.UpdateMenu();
};
title.appendChild(span);
info.appendChild(title);
if (CMOptions.Header.InfoTab) {
const description = document.createElement('div');
description.innerHTML = ModDescription;
info.appendChild(description);
const notes = document.createElement('div');
notes.innerHTML = LatestReleaseNotes;
info.appendChild(notes);
}
if (CMOptions.Header.InfoTab) {
const description = document.createElement('div');
description.innerHTML = ModDescription;
info.appendChild(description);
const notes = document.createElement('div');
notes.innerHTML = LatestReleaseNotes;
info.appendChild(notes);
}
const menu = l('menu').children[1];
menu.insertBefore(info, menu.children[1]);
const menu = l('menu').children[1];
menu.insertBefore(info, menu.children[1]);
}

View File

@@ -5,5 +5,11 @@ import { CMOptions } from '../../Config/VariablesAndData';
* It is called by CM.Disp.Draw()
*/
export default function RefreshMenu() {
if (CMOptions.UpStats && Game.onMenu === 'stats' && (Game.drawT - 1) % (Game.fps * 5) !== 0 && (Game.drawT - 1) % Game.fps === 0) Game.UpdateMenu();
if (
CMOptions.UpStats &&
Game.onMenu === 'stats' &&
(Game.drawT - 1) % (Game.fps * 5) !== 0 &&
(Game.drawT - 1) % Game.fps === 0
)
Game.UpdateMenu();
}

View File

@@ -1,16 +1,26 @@
/** Functions related to the Options/Preferences page */
import jscolor, * as JsColor from '@eastdesire/jscolor';
import { LoadConfig, SaveConfig } from '../../Config/SaveLoadReload/SaveLoadReloadSettings';
import {
ConfigPrefix, ToggleConfig, ToggleConfigVolume, ToggleHeader,
LoadConfig,
SaveConfig,
} from '../../Config/SaveLoadReload/SaveLoadReloadSettings';
import {
ConfigPrefix,
ToggleConfig,
ToggleConfigVolume,
ToggleHeader,
} from '../../Config/ToggleSetting';
import { CMOptions } from '../../Config/VariablesAndData';
import { ConfigGroups, ConfigGroupsNotification } from '../../Data/Sectionheaders';
import {
ConfigGroups,
ConfigGroupsNotification,
} from '../../Data/Sectionheaders';
import Config from '../../Data/SettingsData';
import ConfigDefault from '../../Data/SettingsDefault';
import RefreshScale from '../HelperFunctions/RefreshScale';
import UpdateColors from '../HelperFunctions/UpdateColors';
import PlaySound from '../Notifications/Sound';
import { Colors } from '../VariablesAndData';
/**
@@ -20,27 +30,30 @@ import { Colors } from '../VariablesAndData';
* @returns {object} div The header object
*/
function CreatePrefHeader(config, text) {
const div = document.createElement('div');
div.className = 'title';
const div = document.createElement('div');
div.className = 'title';
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.appendChild(document.createTextNode(`${text} `));
const span = document.createElement('span'); // Creates the +/- button
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header[config] ? '-' : '+';
span.onclick = function () { ToggleHeader(config); Game.UpdateMenu(); };
div.appendChild(span);
return div;
div.style.opacity = '0.7';
div.style.fontSize = '17px';
div.appendChild(document.createTextNode(`${text} `));
const span = document.createElement('span'); // Creates the +/- button
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
span.style.width = '14px';
span.style.borderRadius = '7px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '13px';
span.style.verticalAlign = 'middle';
span.textContent = CMOptions.Header[config] ? '-' : '+';
span.onclick = function () {
ToggleHeader(config);
Game.UpdateMenu();
};
div.appendChild(span);
return div;
}
/**
@@ -49,129 +62,163 @@ function CreatePrefHeader(config, text) {
* @returns {object} div The option object
*/
function CreatePrefOption(config) {
const div = document.createElement('div');
div.className = 'listing';
if (Config[config].type === 'bool') {
const a = document.createElement('a');
if (Config[config].toggle && CMOptions[config] === 0) {
a.className = 'option off';
} else {
a.className = 'option';
}
a.id = ConfigPrefix + config;
a.onclick = function () { ToggleConfig(config); };
a.textContent = Config[config].label[CMOptions[config]];
div.appendChild(a);
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
} if (Config[config].type === 'vol') {
const volume = document.createElement('div');
volume.className = 'sliderBox';
const title = document.createElement('div');
title.style.float = 'left';
title.innerHTML = Config[config].desc;
volume.appendChild(title);
const percent = document.createElement('div');
percent.id = `slider${config}right`;
percent.style.float = 'right';
percent.innerHTML = `${CMOptions[config]}%`;
volume.appendChild(percent);
const slider = document.createElement('input');
slider.className = 'slider';
slider.id = `slider${config}`;
slider.style.clear = 'both';
slider.type = 'range';
slider.min = '0';
slider.max = '100';
slider.step = '1';
slider.value = CMOptions[config];
slider.oninput = function () { ToggleConfigVolume(config); };
slider.onchange = function () { ToggleConfigVolume(config); };
volume.appendChild(slider);
div.appendChild(volume);
return div;
} if (Config[config].type === 'url') {
const span = document.createElement('span');
span.className = 'option';
span.textContent = `${Config[config].label} `;
div.appendChild(span);
const input = document.createElement('input');
input.id = ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.readOnly = true;
input.setAttribute('value', CMOptions[config]);
input.style.width = '300px';
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
const inputPrompt = document.createElement('input');
inputPrompt.id = `${ConfigPrefix + config}Prompt`;
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CMOptions[config]);
const a = document.createElement('a');
a.className = 'option';
a.onclick = function () {
Game.Prompt(inputPrompt.outerHTML, [['Save', function () { CMOptions[`${config}`] = l(`${ConfigPrefix}${config}Prompt`).value; SaveConfig(); Game.ClosePrompt(); Game.UpdateMenu(); }], 'Cancel']);
};
a.textContent = 'Edit';
div.appendChild(a);
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
} if (Config[config].type === 'color') {
div.className = '';
for (let i = 0; i < Colors.length; i++) {
const innerDiv = document.createElement('div');
innerDiv.className = 'listing';
const input = document.createElement('input');
input.id = Colors[i];
input.style.width = '65px';
input.setAttribute('value', CMOptions.Colors[Colors[i]]);
innerDiv.appendChild(input);
const change = function () {
CMOptions.Colors[this.targetElement.id] = this.toHEXString();
UpdateColors();
SaveConfig();
Game.UpdateMenu();
};
new JsColor(input, { hash: true, position: 'right', onInput: change });
const label = document.createElement('label');
label.textContent = Config.Colors.desc[Colors[i]];
innerDiv.appendChild(label);
div.appendChild(innerDiv);
}
jscolor.init();
return div;
} if (Config[config].type === 'numscale') {
const span = document.createElement('span');
span.className = 'option';
span.textContent = `${Config[config].label} `;
div.appendChild(span);
const input = document.createElement('input');
input.id = ConfigPrefix + config;
input.className = 'option';
input.type = 'number';
input.value = (CMOptions[config]);
input.min = Config[config].min;
input.max = Config[config].max;
input.oninput = function () {
if (this.value > this.max) console.log('TEST');
CMOptions[config] = this.value;
SaveConfig();
RefreshScale();
};
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
}
return div;
const div = document.createElement('div');
div.className = 'listing';
if (Config[config].type === 'bool') {
const a = document.createElement('a');
if (Config[config].toggle && CMOptions[config] === 0) {
a.className = 'option off';
} else {
a.className = 'option';
}
a.id = ConfigPrefix + config;
a.onclick = function () {
ToggleConfig(config);
};
a.textContent = Config[config].label[CMOptions[config]];
div.appendChild(a);
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
}
if (Config[config].type === 'vol') {
const volume = document.createElement('div');
volume.className = 'sliderBox';
const title = document.createElement('div');
title.style.float = 'left';
title.innerHTML = Config[config].desc;
volume.appendChild(title);
const percent = document.createElement('div');
percent.id = `slider${config}right`;
percent.style.float = 'right';
percent.innerHTML = `${CMOptions[config]}%`;
volume.appendChild(percent);
const slider = document.createElement('input');
slider.className = 'slider';
slider.id = `slider${config}`;
slider.style.clear = 'both';
slider.type = 'range';
slider.min = '0';
slider.max = '100';
slider.step = '1';
slider.value = CMOptions[config];
slider.oninput = function () {
ToggleConfigVolume(config);
};
slider.onchange = function () {
ToggleConfigVolume(config);
};
volume.appendChild(slider);
div.appendChild(volume);
const a = document.createElement('a');
a.className = 'option';
a.onclick = function () {
PlaySound(
CMOptions[config.replace('Volume', 'SoundURL')],
config.replace('Volume', 'Sound'),
config,
true,
);
};
a.textContent = 'Test sound';
div.appendChild(a);
return div;
}
if (Config[config].type === 'url') {
const span = document.createElement('span');
span.className = 'option';
span.textContent = `${Config[config].label} `;
div.appendChild(span);
const input = document.createElement('input');
input.id = ConfigPrefix + config;
input.className = 'option';
input.type = 'text';
input.readOnly = true;
input.setAttribute('value', CMOptions[config]);
input.style.width = '300px';
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
const inputPrompt = document.createElement('input');
inputPrompt.id = `${ConfigPrefix + config}Prompt`;
inputPrompt.className = 'option';
inputPrompt.type = 'text';
inputPrompt.setAttribute('value', CMOptions[config]);
const a = document.createElement('a');
a.className = 'option';
a.onclick = function () {
Game.Prompt(inputPrompt.outerHTML, [
[
'Save',
function () {
CMOptions[`${config}`] = l(`${ConfigPrefix}${config}Prompt`).value;
SaveConfig();
Game.ClosePrompt();
Game.UpdateMenu();
},
],
'Cancel',
]);
};
a.textContent = 'Edit';
div.appendChild(a);
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
}
if (Config[config].type === 'color') {
div.className = '';
for (let i = 0; i < Colors.length; i++) {
const innerDiv = document.createElement('div');
innerDiv.className = 'listing';
const input = document.createElement('input');
input.id = Colors[i];
input.style.width = '65px';
input.setAttribute('value', CMOptions.Colors[Colors[i]]);
innerDiv.appendChild(input);
const change = function () {
CMOptions.Colors[this.targetElement.id] = this.toHEXString();
UpdateColors();
SaveConfig();
Game.UpdateMenu();
};
// eslint-disable-next-line no-new
new JsColor(input, { hash: true, position: 'right', onInput: change });
const label = document.createElement('label');
label.textContent = Config.Colors.desc[Colors[i]];
innerDiv.appendChild(label);
div.appendChild(innerDiv);
}
jscolor.init();
return div;
}
if (Config[config].type === 'numscale') {
const span = document.createElement('span');
span.className = 'option';
span.textContent = `${Config[config].label} `;
div.appendChild(span);
const input = document.createElement('input');
input.id = ConfigPrefix + config;
input.className = 'option';
input.type = 'number';
input.value = CMOptions[config];
input.min = Config[config].min;
input.max = Config[config].max;
input.oninput = function () {
if (this.value > this.max) console.log('TEST');
CMOptions[config] = this.value;
SaveConfig();
RefreshScale();
};
div.appendChild(input);
div.appendChild(document.createTextNode(' '));
const label = document.createElement('label');
label.textContent = Config[config].desc;
div.appendChild(label);
return div;
}
return div;
}
/**
@@ -180,42 +227,55 @@ function CreatePrefOption(config) {
* @param {object} title On object that includes the title of the menu
*/
export default function AddMenuPref(title) {
const frag = document.createDocumentFragment();
frag.appendChild(title);
const frag = document.createDocumentFragment();
frag.appendChild(title);
for (const group of Object.keys(ConfigGroups)) {
const groupObject = CreatePrefHeader(group, ConfigGroups[group]); // (group, display-name of group)
frag.appendChild(groupObject);
if (CMOptions.Header[group]) { // 0 is show, 1 is collapsed
// Make sub-sections of Notification section
if (group === 'Notification') {
for (const subGroup of Object.keys(ConfigGroupsNotification)) {
const subGroupObject = CreatePrefHeader(subGroup, ConfigGroupsNotification[subGroup]); // (group, display-name of group)
subGroupObject.style.fontSize = '15px';
subGroupObject.style.opacity = '0.5';
frag.appendChild(subGroupObject);
if (CMOptions.Header[subGroup]) {
for (const option in Config) {
if (Config[option].group === subGroup) frag.appendChild(CreatePrefOption(option));
}
}
}
} else {
for (const option of Object.keys(Config)) {
if (Config[option].group === group) frag.appendChild(CreatePrefOption(option));
}
}
}
}
Object.keys(ConfigGroups).forEach((group) => {
const groupObject = CreatePrefHeader(group, ConfigGroups[group]); // (group, display-name of group)
frag.appendChild(groupObject);
if (CMOptions.Header[group]) {
// 0 is show, 1 is collapsed
// Make sub-sections of Notification section
if (group === 'Notification') {
Object.keys(ConfigGroupsNotification).forEach((subGroup) => {
const subGroupObject = CreatePrefHeader(
subGroup,
ConfigGroupsNotification[subGroup],
); // (group, display-name of group)
subGroupObject.style.fontSize = '15px';
subGroupObject.style.opacity = '0.5';
frag.appendChild(subGroupObject);
if (CMOptions.Header[subGroup]) {
Object.keys(Config).forEach((option) => {
if (Config[option].group === subGroup)
frag.appendChild(CreatePrefOption(option));
});
}
});
} else {
Object.keys(Config).forEach((option) => {
if (Config[option].group === group)
frag.appendChild(CreatePrefOption(option));
});
}
}
});
const resDef = document.createElement('div');
resDef.className = 'listing';
const resDefBut = document.createElement('a');
resDefBut.className = 'option';
resDefBut.onclick = function () { LoadConfig(ConfigDefault); };
resDefBut.textContent = 'Restore Default';
resDef.appendChild(resDefBut);
frag.appendChild(resDef);
const resDef = document.createElement('div');
resDef.className = 'listing';
const resDefBut = document.createElement('a');
resDefBut.className = 'option';
resDefBut.onclick = function () {
LoadConfig(ConfigDefault);
};
resDefBut.textContent = 'Restore Default';
resDef.appendChild(resDefBut);
frag.appendChild(resDef);
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
l('menu').childNodes[2].insertBefore(
frag,
l('menu').childNodes[2].childNodes[
l('menu').childNodes[2].childNodes.length - 1
],
);
}

View File

@@ -9,17 +9,26 @@ import { isInitializing } from '../../InitSaveLoad/Variables';
* @param {string} config The setting in CM.Options that is checked before creating the flash
*/
export default function Flash(mode, config) {
// The arguments check makes the sound not play upon initialization of the mod
if ((CMOptions[config] === 1 && mode === 3 && isInitializing === false) || mode === 1) {
l('CMWhiteScreen').style.opacity = '0.5';
if (mode === 3) {
l('CMWhiteScreen').style.display = 'inline';
setTimeout(function () { Flash(2, config); }, 1000 / Game.fps);
} else {
setTimeout(function () { Flash(0, config); }, 1000 / Game.fps);
}
} else if (mode === 2) {
l('CMWhiteScreen').style.opacity = '1';
setTimeout(function () { Flash(1, config); }, 1000 / Game.fps);
} else if (mode === 0) l('CMWhiteScreen').style.display = 'none';
// The arguments check makes the sound not play upon initialization of the mod
if (
(CMOptions[config] === 1 && mode === 3 && isInitializing === false) ||
mode === 1
) {
l('CMWhiteScreen').style.opacity = '0.5';
if (mode === 3) {
l('CMWhiteScreen').style.display = 'inline';
setTimeout(function () {
Flash(2, config);
}, 1000 / Game.fps);
} else {
setTimeout(function () {
Flash(0, config);
}, 1000 / Game.fps);
}
} else if (mode === 2) {
l('CMWhiteScreen').style.opacity = '1';
setTimeout(function () {
Flash(1, config);
}, 1000 / Game.fps);
} else if (mode === 0) l('CMWhiteScreen').style.display = 'none';
}

View File

@@ -10,10 +10,15 @@ import { isInitializing } from '../../InitSaveLoad/Variables';
* @param {string} title The title of the to-be created notifications
* @param {string} message The text of the to-be created notifications
*/
export default function Notification(notifyConfig, title, message) {
// The arguments check makes the sound not play upon initialization of the mod
if (CMOptions[notifyConfig] === 1 && document.visibilityState === 'hidden' && isInitializing === false) {
const CookieIcon = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
new Notification(title, { body: message, badge: CookieIcon });
}
export default function CreateNotification(notifyConfig, title, message) {
// The arguments check makes the sound not play upon initialization of the mod
if (
CMOptions[notifyConfig] === 1 &&
document.visibilityState === 'hidden' &&
isInitializing === false
) {
const CookieIcon = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
// eslint-disable-next-line no-new
new Notification(title, { body: message, badge: CookieIcon });
}
}

View File

@@ -7,14 +7,16 @@ import { isInitializing } from '../../InitSaveLoad/Variables';
* @param {variable} url A variable that gives the url for the sound (e.g., CM.Options.GCSoundURL)
* @param {string} sndConfig The setting in CM.Options that is checked before creating the sound
* @param {string} volConfig The setting in CM.Options that is checked to determine volume
* @param {bool} forced Whether the sound should play regardless of settings, used to test the sound
*/
export default function PlaySound(url, sndConfig, volConfig) {
// The arguments check makes the sound not play upon initialization of the mod
if (CMOptions[sndConfig] === 1 && isInitializing === false) {
// eslint-disable-next-line new-cap
const sound = new realAudio(url);
if (CMOptions.GeneralSound) sound.volume = (CMOptions[volConfig] / 100) * (Game.volume / 100);
else sound.volume = (CMOptions[volConfig] / 100);
sound.play();
}
export default function PlaySound(url, sndConfig, volConfig, forced) {
// The arguments check makes the sound not play upon initialization of the mod
if ((CMOptions[sndConfig] === 1 || forced) && isInitializing === false) {
// eslint-disable-next-line new-cap
const sound = new Audio(url);
if (CMOptions.GeneralSound)
sound.volume = (CMOptions[volConfig] / 100) * (Game.volume / 100);
else sound.volume = CMOptions[volConfig] / 100;
sound.play();
}
}

View File

@@ -6,11 +6,11 @@ import { LastGoldenCookieState } from '../../Main/VariablesAndData';
* This function creates the Favicon, it is called by CM.Main.DelayInit()
*/
export function CreateFavicon() {
const Favicon = document.createElement('link');
Favicon.id = 'CMFavicon';
Favicon.rel = 'shortcut icon';
Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(Favicon);
const Favicon = document.createElement('link');
Favicon.id = 'CMFavicon';
Favicon.rel = 'shortcut icon';
Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(Favicon);
}
/**
@@ -18,8 +18,14 @@ export function CreateFavicon() {
* By relying on CM.Cache.spawnedGoldenShimmer it only changes for non-user spawned cookie
*/
export function UpdateFavicon() {
if (CMOptions.Favicon === 1 && LastGoldenCookieState > 0) {
if (CacheSpawnedGoldenShimmer.wrath) l('CMFavicon').href = 'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
else l('CMFavicon').href = 'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
} else l('CMFavicon').href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
if (CMOptions.Favicon === 1 && LastGoldenCookieState > 0) {
if (CacheSpawnedGoldenShimmer.wrath)
l('CMFavicon').href =
'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
else
l('CMFavicon').href =
'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
} else
l('CMFavicon').href =
'https://orteil.dashnet.org/cookieclicker/favicon.ico';
}

View File

@@ -1,8 +1,14 @@
/** Functions related to updating the tab in the browser's tab-bar */
import { CacheSeasonPopShimmer, CacheSpawnedGoldenShimmer } from '../../Cache/VariablesAndData';
import {
CacheSeasonPopShimmer,
CacheSpawnedGoldenShimmer,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import { LastSeasonPopupState, LastTickerFortuneState } from '../../Main/VariablesAndData';
import {
LastSeasonPopupState,
LastTickerFortuneState,
} from '../../Main/VariablesAndData';
import { Title } from '../VariablesAndData';
/**
@@ -10,61 +16,78 @@ import { Title } from '../VariablesAndData';
* It is called on every loop by Game.Logic() which also sets CM.Disp.Title to Game.cookies
*/
export default function UpdateTitle() {
if (Game.OnAscend || CMOptions.Title === 0) {
document.title = Title;
} else if (CMOptions.Title === 1) {
let addFC = false;
let addSP = false;
let titleGC;
let titleFC;
let titleSP;
if (Game.OnAscend || CMOptions.Title === 0) {
document.title = Title;
} else if (CMOptions.Title === 1) {
let addFC = false;
let addSP = false;
let titleGC;
let titleFC;
let titleSP;
if (CacheSpawnedGoldenShimmer) {
if (CacheSpawnedGoldenShimmer.wrath) titleGC = `[W${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
else titleGC = `[G${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
} else if (!Game.Has('Golden switch [off]')) {
titleGC = `[${Number(l('CMTimerBarGCMinBar').textContent) < 0 ? '!' : ''}${Math.ceil((Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps)}]`;
} else titleGC = '[GS]';
if (CacheSpawnedGoldenShimmer) {
if (CacheSpawnedGoldenShimmer.wrath)
titleGC = `[W${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
else
titleGC = `[G${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
} else if (!Game.Has('Golden switch [off]')) {
titleGC = `[${
Number(l('CMTimerBarGCMinBar').textContent) < 0 ? '!' : ''
}${Math.ceil(
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) /
Game.fps,
)}]`;
} else titleGC = '[GS]';
if (LastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (LastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (Game.season === 'christmas') {
addSP = true;
if (LastSeasonPopupState) titleSP = `[R${Math.ceil(CacheSeasonPopShimmer.life / Game.fps)}]`;
else {
titleSP = `[${Number(l('CMTimerBarRenMinBar').textContent) < 0 ? '!' : ''}${Math.ceil((Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps)}]`;
}
}
if (Game.season === 'christmas') {
addSP = true;
if (LastSeasonPopupState)
titleSP = `[R${Math.ceil(CacheSeasonPopShimmer.life / Game.fps)}]`;
else {
titleSP = `[${
Number(l('CMTimerBarRenMinBar').textContent) < 0 ? '!' : ''
}${Math.ceil(
(Game.shimmerTypes.reindeer.maxTime -
Game.shimmerTypes.reindeer.time) /
Game.fps,
)}]`;
}
}
// Remove previous timers and add current cookies
let str = Title;
if (str.charAt(0) === '[') {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = `${titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '')} ${str}`;
} else if (CMOptions.Title === 2) {
let str = '';
let spawn = false;
if (CacheSpawnedGoldenShimmer) {
spawn = true;
if (CacheSpawnedGoldenShimmer.wrath) str += `[W${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
else str += `[G${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
}
if (LastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season === 'christmas' && LastSeasonPopupState) {
str += `[R${Math.ceil(CacheSeasonPopShimmer.life / Game.fps)}]`;
spawn = true;
}
if (spawn) str += ' - ';
let title = 'Cookie Clicker';
if (Game.season === 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
// Remove previous timers and add current cookies
let str = Title;
if (str.charAt(0) === '[') {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = `${
titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '')
} ${str}`;
} else if (CMOptions.Title === 2) {
let str = '';
let spawn = false;
if (CacheSpawnedGoldenShimmer) {
spawn = true;
if (CacheSpawnedGoldenShimmer.wrath)
str += `[W${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
else str += `[G${Math.ceil(CacheSpawnedGoldenShimmer.life / Game.fps)}]`;
}
if (LastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season === 'christmas' && LastSeasonPopupState) {
str += `[R${Math.ceil(CacheSeasonPopShimmer.life / Game.fps)}]`;
spawn = true;
}
if (spawn) str += ' - ';
let title = 'Cookie Clicker';
if (Game.season === 'fools') title = 'Cookie Baker';
str += title;
document.title = str;
}
}

View File

@@ -0,0 +1,65 @@
import {
CacheHCPerSecond,
CacheLastHeavenlyChips,
CacheTimeTillNextPrestige,
} from '../../Cache/VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import { Beautify } from '../BeautifyAndFormatting/BeautifyFormatting';
/**
* This function creates a header object for tooltips.
* @param {string} text Title of header
* @returns {object} div An object containing the stylized header
*/
export default function ReplaceAscendTooltip() {
const cookiesToNext = Math.max(
0,
Game.HowManyCookiesReset(
Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) +
1,
) -
(Game.cookiesEarned + Game.cookiesReset),
);
const startDate = Game.sayTime(
((Date.now() - Game.startDate) / 1000) * Game.fps,
-1,
);
let str = '';
str += `You've been on this run for <b>${
startDate === '' ? 'not very long' : startDate
}</b>.<br>`;
str += '<div class="line"></div>';
if (Game.prestige > 0) {
str += `Your prestige level is currently <b>${Beautify(
Game.prestige,
)}</b>.<br>(CpS +${Beautify(Game.prestige)}%)`;
str += '<div class="line"></div>';
}
if (CacheLastHeavenlyChips < 1)
str += 'Ascending now would grant you no prestige.';
else if (CacheLastHeavenlyChips < 2)
str +=
'Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.';
else
str += `Ascending now would grant you<br><b>${Beautify(
CacheLastHeavenlyChips,
)} prestige levels</b> (+${Beautify(
CacheLastHeavenlyChips,
)}% CpS)<br>and <b>${Beautify(
CacheLastHeavenlyChips,
)} heavenly chips</b> to spend.`;
str += '<div class="line"></div>';
str += `You need <b>${Beautify(
cookiesToNext,
)} more cookies</b> for the next level.<br>`;
str += `${
CMOptions.TooltipAscendButton
? `<div class='line'></div>It takes ${CacheTimeTillNextPrestige} to reach the next level and you are making ${Beautify(
CacheHCPerSecond,
2,
)} chips on average in the last 5 seconds.<br>`
: ''
}`;
l('ascendTooltip').innerHTML = str;
}

View File

@@ -1,6 +1,14 @@
/* eslint-disable no-param-reassign */
import { CMOptions } from '../../Config/VariablesAndData';
import {
ColorTextPre, ColorBorderPre, ColorGray, ColorBlue, ColorRed, ColorYellow, ColorPurple, TooltipType,
ColorTextPre,
ColorBorderPre,
ColorGray,
ColorBlue,
ColorRed,
ColorYellow,
ColorPurple,
TooltipType,
} from '../VariablesAndData';
/** Creates various sections of tooltips */
@@ -10,14 +18,14 @@ import {
* @returns {object} div An object containing the stylized box
*/
export function TooltipCreateTooltipBox() {
l('tooltip').firstChild.style.paddingBottom = '4px'; // Sets padding on base-tooltip
const tooltipBox = document.createElement('div');
tooltipBox.style.border = '1px solid';
tooltipBox.style.padding = '4px';
tooltipBox.style.margin = '0px -4px';
tooltipBox.id = 'CMTooltipBorder';
tooltipBox.className = ColorTextPre + ColorGray;
return tooltipBox;
l('tooltip').firstChild.style.paddingBottom = '4px'; // Sets padding on base-tooltip
const tooltipBox = document.createElement('div');
tooltipBox.style.border = '1px solid';
tooltipBox.style.padding = '4px';
tooltipBox.style.margin = '0px -4px';
tooltipBox.id = 'CMTooltipBorder';
tooltipBox.className = ColorTextPre + ColorGray;
return tooltipBox;
}
/**
@@ -26,12 +34,12 @@ export function TooltipCreateTooltipBox() {
* @returns {object} div An object containing the stylized header
*/
export function TooltipCreateHeader(text) {
const div = document.createElement('div');
div.style.fontWeight = 'bold';
div.id = `${text}Title`;
div.className = ColorTextPre + ColorBlue;
div.textContent = text;
return div;
const div = document.createElement('div');
div.style.fontWeight = 'bold';
div.id = `${text}Title`;
div.className = ColorTextPre + ColorBlue;
div.textContent = text;
return div;
}
/**
@@ -40,51 +48,105 @@ export function TooltipCreateHeader(text) {
* @returns {object} TooltipWarn The Warnings-tooltip object
*/
export function TooltipCreateWarningSection() {
const TooltipWarn = document.createElement('div');
TooltipWarn.style.position = 'absolute';
TooltipWarn.style.display = 'block';
TooltipWarn.style.left = 'auto';
TooltipWarn.style.bottom = 'auto';
TooltipWarn.id = 'CMDispTooltipWarningParent';
const TooltipWarn = document.createElement('div');
TooltipWarn.style.position = 'absolute';
TooltipWarn.style.display = 'block';
TooltipWarn.style.left = 'auto';
TooltipWarn.style.bottom = 'auto';
TooltipWarn.id = 'CMDispTooltipWarningParent';
const create = function (boxId, color, labelTextFront, labelTextBack, deficitId) {
const box = document.createElement('div');
box.id = boxId;
box.style.display = 'none';
box.style.transition = 'opacity 0.1s ease-out';
box.className = ColorBorderPre + color;
box.style.padding = '2px';
box.style.background = '#000 url(img/darkNoise.png)';
const labelDiv = document.createElement('div');
box.appendChild(labelDiv);
const labelSpan = document.createElement('span');
labelSpan.className = ColorTextPre + color;
labelSpan.style.fontWeight = 'bold';
labelSpan.textContent = labelTextFront;
labelDiv.appendChild(labelSpan);
labelDiv.appendChild(document.createTextNode(labelTextBack));
const deficitDiv = document.createElement('div');
box.appendChild(deficitDiv);
const deficitSpan = document.createElement('span');
deficitSpan.id = deficitId;
deficitDiv.appendChild(document.createTextNode('Deficit: '));
deficitDiv.appendChild(deficitSpan);
return box;
};
const create = function (
boxId,
color,
labelTextFront,
labelTextBack,
deficitId,
) {
const box = document.createElement('div');
box.id = boxId;
box.style.display = 'none';
box.style.transition = 'opacity 0.1s ease-out';
box.className = ColorBorderPre + color;
box.style.padding = '2px';
box.style.background = '#000 url(img/darkNoise.png)';
const labelDiv = document.createElement('div');
box.appendChild(labelDiv);
const labelSpan = document.createElement('span');
labelSpan.className = ColorTextPre + color;
labelSpan.style.fontWeight = 'bold';
labelSpan.textContent = labelTextFront;
labelDiv.appendChild(labelSpan);
labelDiv.appendChild(document.createTextNode(labelTextBack));
const deficitDiv = document.createElement('div');
box.appendChild(deficitDiv);
const deficitSpan = document.createElement('span');
deficitSpan.id = deficitId;
deficitDiv.appendChild(document.createTextNode('Deficit: '));
deficitDiv.appendChild(deficitSpan);
return box;
};
TooltipWarn.appendChild(create('CMDispTooltipWarnLucky', ColorRed, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Lucky!"', 'CMDispTooltipWarnLuckyText'));
TooltipWarn.firstChild.style.marginBottom = '4px';
TooltipWarn.appendChild(create('CMDispTooltipWarnLuckyFrenzy', ColorYellow, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Lucky!" (Frenzy)', 'CMDispTooltipWarnLuckyFrenzyText'));
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(create('CMDispTooltipWarnConjure', ColorPurple, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Conjure Baked Goods"', 'CMDispTooltipWarnConjureText'));
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(create('CMDispTooltipWarnConjureFrenzy', ColorPurple, 'Warning: ', 'Purchase of this item will put you under the number of Cookies required for "Conjure Baked Goods" (Frenzy)', 'CMDispTooltipWarnConjureFrenzyText'));
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(create('CMDispTooltipWarnEdifice', ColorPurple, 'Warning: ', 'Purchase of this item will put you under the number of Cookies needed for "Spontaneous Edifice" to possibly give you your most expensive building"', 'CMDispTooltipWarnEdificeText'));
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(create('CMDispTooltipWarnUser', ColorRed, 'Warning: ', `Purchase of this item will put you under the number of Cookies equal to ${CMOptions.ToolWarnUser} seconds of CPS`, 'CMDispTooltipWarnUserText'));
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnLucky',
ColorRed,
'Warning: ',
'Purchase of this item will put you under the number of Cookies required for "Lucky!"',
'CMDispTooltipWarnLuckyText',
),
);
TooltipWarn.firstChild.style.marginBottom = '4px';
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnLuckyFrenzy',
ColorYellow,
'Warning: ',
'Purchase of this item will put you under the number of Cookies required for "Lucky!" (Frenzy)',
'CMDispTooltipWarnLuckyFrenzyText',
),
);
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnConjure',
ColorPurple,
'Warning: ',
'Purchase of this item will put you under the number of Cookies required for "Conjure Baked Goods"',
'CMDispTooltipWarnConjureText',
),
);
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnConjureFrenzy',
ColorPurple,
'Warning: ',
'Purchase of this item will put you under the number of Cookies required for "Conjure Baked Goods" (Frenzy)',
'CMDispTooltipWarnConjureFrenzyText',
),
);
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnEdifice',
ColorPurple,
'Warning: ',
'Purchase of this item will put you under the number of Cookies needed for "Spontaneous Edifice" to possibly give you your most expensive building"',
'CMDispTooltipWarnEdificeText',
),
);
TooltipWarn.lastChild.style.marginBottom = '4px';
TooltipWarn.appendChild(
create(
'CMDispTooltipWarnUser',
ColorRed,
'Warning: ',
`Purchase of this item will put you under the number of Cookies equal to ${CMOptions.ToolWarnUser} seconds of CPS`,
'CMDispTooltipWarnUserText',
),
);
return TooltipWarn;
return TooltipWarn;
}
/**
@@ -93,38 +155,40 @@ export function TooltipCreateWarningSection() {
* @param {object} tooltip Object of a TooltipBox, normally created by a call to CM.Disp.TooltipCreateTooltipBox()
*/
export function TooltipCreateCalculationSection(tooltip) {
tooltip.appendChild(TooltipCreateHeader('Bonus Income'));
const income = document.createElement('div');
income.style.marginBottom = '4px';
income.style.color = 'white';
income.id = 'CMTooltipIncome';
tooltip.appendChild(income);
tooltip.appendChild(TooltipCreateHeader('Bonus Income'));
const income = document.createElement('div');
income.style.marginBottom = '4px';
income.style.color = 'white';
income.id = 'CMTooltipIncome';
tooltip.appendChild(income);
tooltip.appendChild(TooltipCreateHeader('Bonus Cookies per Click'));
tooltip.lastChild.style.display = 'none';
const click = document.createElement('div');
click.style.marginBottom = '4px';
click.style.color = 'white';
click.style.display = 'none';
click.id = 'CMTooltipCookiePerClick';
tooltip.appendChild(click);
tooltip.appendChild(TooltipCreateHeader('Bonus Cookies per Click'));
tooltip.lastChild.style.display = 'none';
const click = document.createElement('div');
click.style.marginBottom = '4px';
click.style.color = 'white';
click.style.display = 'none';
click.id = 'CMTooltipCookiePerClick';
tooltip.appendChild(click);
tooltip.appendChild(TooltipCreateHeader('Payback Period'));
const pp = document.createElement('div');
pp.style.marginBottom = '4px';
pp.id = 'CMTooltipPP';
tooltip.appendChild(pp);
tooltip.appendChild(TooltipCreateHeader('Payback Period'));
const pp = document.createElement('div');
pp.style.marginBottom = '4px';
pp.id = 'CMTooltipPP';
tooltip.appendChild(pp);
tooltip.appendChild(TooltipCreateHeader('Time Left'));
const time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltip.appendChild(time);
tooltip.appendChild(TooltipCreateHeader('Time Left'));
const time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltip.appendChild(time);
if (TooltipType === 'b') {
tooltip.appendChild(TooltipCreateHeader('Production left till next achievement'));
tooltip.lastChild.id = 'CMTooltipProductionHeader'; // Assign a id in order to hid when no achiev's are left
const production = document.createElement('div');
production.id = 'CMTooltipProduction';
tooltip.appendChild(production);
}
if (TooltipType === 'b') {
tooltip.appendChild(
TooltipCreateHeader('Production left till next achievement'),
);
tooltip.lastChild.id = 'CMTooltipProductionHeader'; // Assign a id in order to hid when no achiev's are left
const production = document.createElement('div');
production.id = 'CMTooltipProduction';
tooltip.appendChild(production);
}
}

View File

@@ -5,15 +5,26 @@ import { CMOptions } from '../../Config/VariablesAndData';
* It is called by Game.tooltip.update() because of CM.Main.ReplaceNative()
*/
export default function UpdateTooltipLocation() {
if (Game.tooltip.origin === 'store') {
let warnOffset = 0;
if (CMOptions.ToolWarnLucky === 1 && CMOptions.ToolWarnPos === 1 && l('CMDispTooltipWarningParent') !== null) {
warnOffset = l('CMDispTooltipWarningParent').clientHeight - 4;
}
Game.tooltip.tta.style.top = `${Math.min(parseInt(Game.tooltip.tta.style.top, 10), (l('game').clientHeight + l('topBar').clientHeight) - Game.tooltip.tt.clientHeight - warnOffset - 46)}px`;
}
// Kept for future possible use if the code changes again
/* else if (!Game.onCrate && !Game.OnAscend && CM.Options.TimerBar === 1 && CM.Options.TimerBarPos === 0) {
if (Game.tooltip.origin === 'store') {
let warnOffset = 0;
if (
CMOptions.ToolWarnLucky === 1 &&
CMOptions.ToolWarnPos === 1 &&
l('CMDispTooltipWarningParent') !== null
) {
warnOffset = l('CMDispTooltipWarningParent').clientHeight - 4;
}
Game.tooltip.tta.style.top = `${Math.min(
parseInt(Game.tooltip.tta.style.top, 10),
l('game').clientHeight +
l('topBar').clientHeight -
Game.tooltip.tt.clientHeight -
warnOffset -
46,
)}px`;
}
// Kept for future possible use if the code changes again
/* else if (!Game.onCrate && !Game.OnAscend && CM.Options.TimerBar === 1 && CM.Options.TimerBarPos === 0) {
Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px';
} */
}

View File

@@ -1,9 +1,16 @@
/* eslint-disable no-unused-vars */
import * as UpdateTooltip from './UpdateTooltips';
import UpdateTooltips, * as UpdateTooltip from './UpdateTooltips';
import { TooltipCreateTooltipBox } from './CreateTooltip';
import { Beautify, GetTimeColor } from '../BeautifyAndFormatting/BeautifyFormatting';
import {
Beautify,
GetTimeColor,
} from '../BeautifyAndFormatting/BeautifyFormatting';
import CopyData from '../../Sim/SimulationData/CopyData';
import { TooltipName, TooltipType } from '../VariablesAndData';
import {
SimpleTooltipElements,
TooltipName,
TooltipType,
} from '../VariablesAndData';
import { CMOptions } from '../../Config/VariablesAndData';
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
@@ -17,47 +24,17 @@ import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
* @param {string} minWidth The minimum width of the tooltip
*/
export function CreateSimpleTooltip(placeholder, text, minWidth) {
const Tooltip = document.createElement('div');
Tooltip.id = placeholder;
const desc = document.createElement('div');
desc.style.minWidth = minWidth;
desc.style.marginBottom = '4px';
const div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = text;
desc.appendChild(div);
Tooltip.appendChild(desc);
}
/**
* This function updates the sections of the tooltips created by CookieMonster
*/
export function UpdateTooltips() {
CopyData();
if (l('tooltipAnchor').style.display !== 'none' && l('CMTooltipArea')) {
l('CMTooltipArea').innerHTML = '';
const tooltipBox = TooltipCreateTooltipBox();
l('CMTooltipArea').appendChild(tooltipBox);
if (TooltipType === 'b') {
UpdateTooltip.Building();
} else if (TooltipType === 'u') {
UpdateTooltip.Upgrade();
} else if (TooltipType === 's') {
UpdateTooltip.SugarLump();
} else if (TooltipType === 'g') {
UpdateTooltip.Grimoire();
} else if (TooltipType === 'p') {
UpdateTooltip.GardenPlots();
} else if (TooltipType === 'ha') {
UpdateTooltip.HarvestAll();
}
UpdateTooltip.Warnings();
} else if (l('CMTooltipArea') === null) { // Remove warnings if its a basic tooltip
if (l('CMDispTooltipWarningParent') !== null) {
l('CMDispTooltipWarningParent').remove();
}
}
const Tooltip = document.createElement('div');
Tooltip.id = placeholder;
const desc = document.createElement('div');
desc.style.minWidth = minWidth;
desc.style.marginBottom = '4px';
const div = document.createElement('div');
div.style.textAlign = 'left';
div.textContent = text;
desc.appendChild(div);
Tooltip.appendChild(desc);
SimpleTooltipElements[placeholder] = Tooltip;
}
/**
@@ -68,49 +45,108 @@ export function UpdateTooltips() {
* @returns {string} l('tooltip').innerHTML The HTML of the l('tooltip')-object
*/
export function CreateTooltip(type, name) {
if (type === 'b') { // Buildings
l('tooltip').innerHTML = Game.Objects[name].tooltip();
// Adds amortization info to the list of info per building
if (CMOptions.TooltipAmor === 1) {
const buildPrice = BuildingGetPrice(Game.Objects[name], Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
const amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML
.split('so far</div>')
.join(`so far<br/>&bull; <b>${Beautify(amortizeAmount)}</b> ${Math.floor(amortizeAmount) === 1 ? 'cookie' : 'cookies'} left to amortize (${GetTimeColor((buildPrice - Game.Objects[name].totalCookies) / (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text})</div>`);
}
}
if (Game.buyMode === -1) {
/*
* Fix sell price displayed in the object tooltip.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].bulkPrice)).join(Beautify((Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 1)));
}
} else if (type === 'u') { // Upgrades
if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} else if (type === 's') l('tooltip').innerHTML = Game.lumpTooltip(); // Sugar Lumps
else if (type === 'g') l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); // Grimoire
else if (type === 'p') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(name[0], name[1])(); // Garden plots
else if (type === 'ha') l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)(); // Harvest all button in garden
if (type === 'b') {
// Buildings
l('tooltip').innerHTML = Game.Objects[name].tooltip();
// Adds amortization info to the list of info per building
if (CMOptions.TooltipAmor === 1) {
const buildPrice = BuildingGetPrice(
Game.Objects[name],
Game.Objects[name].basePrice,
0,
Game.Objects[name].free,
Game.Objects[name].amount,
);
const amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip')
.innerHTML.split('so far</div>')
.join(
`so far<br/>&bull; <b>${Beautify(amortizeAmount)}</b> ${
Math.floor(amortizeAmount) === 1 ? 'cookie' : 'cookies'
} left to amortize (${
GetTimeColor(
(buildPrice - Game.Objects[name].totalCookies) /
(Game.Objects[name].storedTotalCps * Game.globalCpsMult),
).text
})</div>`,
);
}
}
if (Game.buyMode === -1) {
/*
* Fix sell price displayed in the object tooltip.
*
* The buildings sell price displayed by the game itself (without any mod) is incorrect.
* The following line of code fixes this issue, and can be safely removed when the game gets fixed.
*
* This issue is extensively detailed here: https://github.com/Aktanusa/CookieMonster/issues/359#issuecomment-735658262
*/
l('tooltip').innerHTML = l('tooltip')
.innerHTML.split(Beautify(Game.Objects[name].bulkPrice))
.join(
Beautify(
(Game.Objects[name],
Game.Objects[name].basePrice,
Game.Objects[name].amount,
Game.Objects[name].free,
Game.buyBulk,
1),
),
);
}
} else if (type === 'u') {
// Upgrades
if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(
Game.UpgradesInStore[name],
'store',
);
} else if (type === 's') l('tooltip').innerHTML = Game.lumpTooltip();
// Sugar Lumps
else if (type === 'g')
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(
name,
)();
// Grimoire
else if (type === 'p')
l('tooltip').innerHTML = Game.ObjectsById[2].minigame.tileTooltip(
name[0],
name[1],
)();
// Harvest all button in garden
else if (type === 'ha')
l('tooltip').innerHTML = Game.ObjectsById[2].minigame.toolTooltip(1)();
else if (type === 'wb') l('tooltip').innerHTML = '';
else if (type === 'pag')
l('tooltip').innerHTML = Game.Objects.Temple.minigame.godTooltip(name)();
else if (type === 'pas')
l('tooltip').innerHTML = Game.Objects.Temple.minigame.slotTooltip(
name[0],
)();
// Adds area for extra tooltip-sections
if ((type === 'b' && Game.buyMode === 1) || type === 'u' || type === 's' || type === 'g' || (type === 'p' && !Game.keys[16]) || type === 'ha') {
const area = document.createElement('div');
area.id = 'CMTooltipArea';
l('tooltip').appendChild(area);
}
// Adds area for extra tooltip-sections
if (
(type === 'b' && Game.buyMode === 1) ||
type === 'u' ||
type === 's' ||
type === 'g' ||
(type === 'p' && !Game.keys[16]) ||
type === 'ha' ||
type === 'wb' ||
type === 'pag' ||
(type === 'pas' && name[1] !== -1)
) {
const area = document.createElement('div');
area.id = 'CMTooltipArea';
l('tooltip').appendChild(area);
}
// Sets global variables used by CM.Disp.UpdateTooltip()
TooltipType = type;
TooltipName = name;
// Sets global variables used by CM.Disp.UpdateTooltip()
TooltipType = type;
TooltipName = name;
UpdateTooltips();
UpdateTooltips();
return l('tooltip').innerHTML;
return l('tooltip').innerHTML;
}

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/* eslint-disable no-restricted-syntax */
import {
CacheObjects1,
CacheObjects10,
CacheObjects100,
} from '../../../Cache/VariablesAndData';
import { CMOptions } from '../../../Config/VariablesAndData';
import { SimObjects } from '../../../Sim/VariablesAndData';
import {
Beautify,
FormatTime,
GetTimeColor,
} from '../../BeautifyAndFormatting/BeautifyFormatting';
import GetCPS from '../../HelperFunctions/GetCPS';
import GetWrinkConfigBank from '../../HelperFunctions/GetWrinkConfigBank';
import {
ColorTextPre,
LastTargetTooltipBuilding,
TooltipBonusIncome,
TooltipName,
TooltipPrice,
} from '../../VariablesAndData';
import * as Create from '../CreateTooltip';
/**
* This function adds extra info to the Building tooltips
*/
export default function Building() {
if (CMOptions.TooltipBuildUpgrade === 1 && Game.buyMode === 1) {
const tooltipBox = l('CMTooltipBorder');
Create.TooltipCreateCalculationSection(tooltipBox);
let target;
if (Game.buyMode === 1) {
LastTargetTooltipBuilding = target;
} else {
target = LastTargetTooltipBuilding;
}
if (Game.buyBulk === 1) target = CacheObjects1;
else if (Game.buyBulk === 10) target = CacheObjects10;
else if (Game.buyBulk === 100) target = CacheObjects100;
TooltipPrice = Game.Objects[TooltipName].bulkPrice;
TooltipBonusIncome = target[TooltipName].bonus;
if (CMOptions.TooltipBuildUpgrade === 1 && Game.buyMode === 1) {
l('CMTooltipIncome').textContent = Beautify(TooltipBonusIncome, 2);
const increase = Math.round(
(TooltipBonusIncome / Game.cookiesPs) * 10000,
);
if (Number.isFinite(increase) && increase !== 0) {
l('CMTooltipIncome').textContent += ` (${increase / 100}% of income)`;
} else {
l('CMTooltipIncome').textContent += ` (<0${
CMOptions.ScaleSeparator ? ',' : '.'
}01% of income)`;
}
l('CMTooltipBorder').className = ColorTextPre + target[TooltipName].color;
if (CMOptions.PPDisplayTime)
l('CMTooltipPP').textContent = FormatTime(target[TooltipName].pp);
else l('CMTooltipPP').textContent = Beautify(target[TooltipName].pp, 2);
l('CMTooltipPP').className = ColorTextPre + target[TooltipName].color;
const timeColor = GetTimeColor(
(TooltipPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS(),
);
l('CMTooltipTime').textContent = timeColor.text;
if (
timeColor.text === 'Done!' &&
Game.cookies < target[TooltipName].price
) {
l('CMTooltipTime').textContent = `${timeColor.text} (with Wrink)`;
} else l('CMTooltipTime').textContent = timeColor.text;
l('CMTooltipTime').className = ColorTextPre + timeColor.color;
}
// Add "production left till next achievement"-bar
l('CMTooltipProductionHeader').style.display = 'none';
l('CMTooltipTime').style.marginBottom = '0px';
for (const i of Object.keys(Game.Objects[TooltipName].productionAchievs)) {
if (
!Game.HasAchiev(
Game.Objects[TooltipName].productionAchievs[i].achiev.name,
)
) {
const nextProductionAchiev =
Game.Objects[TooltipName].productionAchievs[i];
l('CMTooltipTime').style.marginBottom = '4px';
l('CMTooltipProductionHeader').style.display = '';
l('CMTooltipProduction').className = `ProdAchievement${TooltipName}`;
l('CMTooltipProduction').textContent = Beautify(
nextProductionAchiev.pow - SimObjects[TooltipName].totalCookies,
15,
);
l('CMTooltipProduction').style.color = 'white';
break;
}
}
} else l('CMTooltipArea').style.display = 'none';
}

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import { CMOptions } from '../../../Config/VariablesAndData';
import { Beautify } from '../../BeautifyAndFormatting/BeautifyFormatting';
import { TooltipName } from '../../VariablesAndData';
import * as Create from '../CreateTooltip';
/**
* This function adds extra info to the Garden plots tooltips
* It adds to the additional information to l('CMTooltipArea')
*/
export default function GardenPlots() {
const { minigame } = Game.Objects.Farm;
if (
CMOptions.TooltipPlots &&
minigame.plot[TooltipName[1]][TooltipName[0]][0] !== 0
) {
const mature =
minigame.plot[TooltipName[1]][TooltipName[0]][1] >
minigame.plantsById[minigame.plot[TooltipName[1]][TooltipName[0]][0] - 1]
.matureBase;
const plantName =
minigame.plantsById[minigame.plot[TooltipName[1]][TooltipName[0]][0] - 1]
.name;
l('CMTooltipBorder').appendChild(
Create.TooltipCreateHeader('Reward (Current / Maximum)'),
);
const reward = document.createElement('div');
reward.id = 'CMTooltipPlantReward';
l('CMTooltipBorder').appendChild(reward);
if (plantName === 'Bakeberry') {
l('CMTooltipPlantReward').textContent = `${
mature
? Beautify(Math.min(Game.cookies * 0.03, Game.cookiesPs * 60 * 30))
: '0'
} / ${Beautify(Game.cookiesPs * 60 * 30)}`;
} else if (plantName === 'Chocoroot' || plantName === 'White chocoroot') {
l('CMTooltipPlantReward').textContent = `${
mature
? Beautify(Math.min(Game.cookies * 0.03, Game.cookiesPs * 60 * 3))
: '0'
} / ${Beautify(Game.cookiesPs * 60 * 3)}`;
} else if (plantName === 'Queenbeet') {
l('CMTooltipPlantReward').textContent = `${
mature
? Beautify(Math.min(Game.cookies * 0.04, Game.cookiesPs * 60 * 60))
: '0'
} / ${Beautify(Game.cookiesPs * 60 * 60)}`;
} else if (plantName === 'Duketater') {
l('CMTooltipPlantReward').textContent = `${
mature
? Beautify(Math.min(Game.cookies * 0.08, Game.cookiesPs * 60 * 120))
: '0'
} / ${Beautify(Game.cookiesPs * 60 * 120)}`;
} else l('CMTooltipArea').style.display = 'none';
} else l('CMTooltipArea').style.display = 'none';
}

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import { CacheNoGoldSwitchCookiesPS } from '../../../Cache/VariablesAndData';
import { CMOptions } from '../../../Config/VariablesAndData';
import {
Beautify,
GetTimeColor,
} from '../../BeautifyAndFormatting/BeautifyFormatting';
import CalculateGrimoireRefillTime from '../../HelperFunctions/CalculateGrimoireRefillTime';
import GetWrinkConfigBank from '../../HelperFunctions/GetWrinkConfigBank';
import { ColorTextPre, TooltipName } from '../../VariablesAndData';
import * as Create from '../CreateTooltip';
/**
* This function adds extra info to the Grimoire tooltips
* It adds to the additional information to l('CMTooltipArea')
*/
export default function Grimoire() {
const { minigame } = Game.Objects['Wizard tower'];
const spellCost = minigame.getSpellCost(minigame.spellsById[TooltipName]);
if (CMOptions.TooltipGrim === 1 && spellCost <= minigame.magicM) {
const tooltipBox = l('CMTooltipBorder');
// Time left till enough magic for spell
tooltipBox.appendChild(Create.TooltipCreateHeader('Time Left'));
const time = document.createElement('div');
time.id = 'CMTooltipTime';
tooltipBox.appendChild(time);
const timeColor = GetTimeColor(
CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost),
);
time.textContent = timeColor.text;
time.className = ColorTextPre + timeColor.color;
// Time left untill magic spent is recovered
if (spellCost <= minigame.magic) {
tooltipBox.appendChild(Create.TooltipCreateHeader('Recover Time'));
const recover = document.createElement('div');
recover.id = 'CMTooltipRecover';
tooltipBox.appendChild(recover);
const recoverColor = GetTimeColor(
CalculateGrimoireRefillTime(
Math.max(0, minigame.magic - spellCost),
minigame.magicM,
minigame.magic,
),
);
recover.textContent = recoverColor.text;
recover.className = ColorTextPre + recoverColor.color;
}
// Extra information on cookies gained when spell is Conjure Baked Goods (Name === 0)
if (TooltipName === '0') {
tooltipBox.appendChild(
Create.TooltipCreateHeader('Cookies to be gained/lost'),
);
const conjure = document.createElement('div');
conjure.id = 'x';
tooltipBox.appendChild(conjure);
const reward = document.createElement('span');
reward.style.color = '#33FF00';
reward.textContent = Beautify(
Math.min(
(Game.cookies + GetWrinkConfigBank()) * 0.15,
CacheNoGoldSwitchCookiesPS * 60 * 30,
),
2,
);
conjure.appendChild(reward);
const seperator = document.createElement('span');
seperator.textContent = ' / ';
conjure.appendChild(seperator);
const loss = document.createElement('span');
loss.style.color = 'red';
loss.textContent = Beautify(CacheNoGoldSwitchCookiesPS * 60 * 15, 2);
conjure.appendChild(loss);
}
l('CMTooltipArea').appendChild(tooltipBox);
} else l('CMTooltipArea').style.display = 'none';
}

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import { CMOptions } from '../../../Config/VariablesAndData';
import { Beautify } from '../../BeautifyAndFormatting/BeautifyFormatting';
import * as Create from '../CreateTooltip';
/**
* This function adds extra info to the Garden Harvest All tooltip
* It is called when the Harvest All tooltip is created or refreshed by CM.Disp.UpdateTooltip()
* It adds to the additional information to l('CMTooltipArea')
*/
export default function HarvestAll() {
const { minigame } = Game.Objects.Farm;
if (CMOptions.TooltipLump) {
l('CMTooltipBorder').appendChild(
Create.TooltipCreateHeader('Cookies gained from harvesting:'),
);
let totalGain = 0;
let mortal = 0;
if (Game.keys[16] && Game.keys[17]) mortal = 1;
for (let y = 0; y < 6; y++) {
for (let x = 0; x < 6; x++) {
if (minigame.plot[y][x][0] >= 1) {
const tile = minigame.plot[y][x];
const me = minigame.plantsById[tile[0] - 1];
const plantName = me.name;
let count = true;
if (mortal && me.immortal) count = false;
if (tile[1] < me.matureBase) count = false;
if (count && plantName === 'Bakeberry') {
totalGain += Math.min(
Game.cookies * 0.03,
Game.cookiesPs * 60 * 30,
);
} else if (
(count && plantName === 'Chocoroot') ||
plantName === 'White chocoroot'
) {
totalGain += Math.min(Game.cookies * 0.03, Game.cookiesPs * 60 * 3);
} else if (count && plantName === 'Queenbeet') {
totalGain += Math.min(
Game.cookies * 0.04,
Game.cookiesPs * 60 * 60,
);
} else if (count && plantName === 'Duketater') {
totalGain += Math.min(
Game.cookies * 0.08,
Game.cookiesPs * 60 * 120,
);
}
}
}
}
l('CMTooltipBorder').appendChild(
document.createTextNode(Beautify(totalGain)),
);
} else l('CMTooltipArea').style.display = 'none';
}

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