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102 Commits
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0
Combine.sh
Normal file → Executable file
0
Combine.sh
Normal file → Executable file
1979
CookieMonster.js
1979
CookieMonster.js
File diff suppressed because it is too large
Load Diff
16
README.md
16
README.md
@@ -82,16 +82,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
var code = "(" + (function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
const checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}).toString() + ")()";
|
})();
|
||||||
|
|
||||||
window.eval(code);
|
|
||||||
```
|
```
|
||||||
If you are using the beta, use this instead:
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
@@ -105,16 +103,14 @@ If you are using the beta, use this instead:
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
var code = "(" + (function() {
|
(function() {
|
||||||
var checkReady = setInterval(function() {
|
const checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}).toString() + ")()";
|
})();
|
||||||
|
|
||||||
window.eval(code);
|
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
|
|||||||
289
src/Cache.js
289
src/Cache.js
@@ -19,6 +19,7 @@ CM.Cache.NextNumber = function(base) {
|
|||||||
|
|
||||||
CM.Cache.RemakeBuildingsPrices = function() {
|
CM.Cache.RemakeBuildingsPrices = function() {
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
|
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
|
||||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
|
||||||
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
|
||||||
}
|
}
|
||||||
@@ -47,8 +48,8 @@ CM.Cache.RemakeWrinkBank = function() {
|
|||||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
if (Game.hasGod) {
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
var godLvl = Game.hasGod('scorn');
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
if (godLvl == 1) sucked *= 1.15;
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
else if (godLvl == 2) sucked *= 1.1;
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
else if (godLvl == 3) sucked *= 1.05;
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
@@ -57,8 +58,8 @@ CM.Cache.RemakeWrinkBank = function() {
|
|||||||
}
|
}
|
||||||
CM.Cache.WrinkBank = totalSucked;
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
CM.Cache.WrinkGodBank = totalSucked;
|
CM.Cache.WrinkGodBank = totalSucked;
|
||||||
if (Game.hasGod) {
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
var godLvl = Game.hasGod('scorn');
|
var godLvl = CM.Sim.hasGod('scorn');
|
||||||
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||||
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||||
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||||
@@ -69,27 +70,113 @@ CM.Cache.RemakeBuildingsPP = function() {
|
|||||||
CM.Cache.min = -1;
|
CM.Cache.min = -1;
|
||||||
CM.Cache.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Cache.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
for (var i in CM.Cache.Objects) {
|
// Calculate PP and colors when compared to purchase of single optimal building
|
||||||
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
if (CM.Config.ColorPPBulkMode == 0) {
|
||||||
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
for (var i in CM.Cache.Objects) {
|
||||||
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
if (Game.cookiesPs) {
|
||||||
}
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
} else {
|
||||||
for (var i in CM.Cache.Objects) {
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
var color = '';
|
}
|
||||||
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
}
|
||||||
else color = CM.Disp.colorYellow;
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
CM.Cache.Objects[i].color = color;
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects[i].color = color;
|
||||||
|
}
|
||||||
|
// Buildings for 10 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
|
// Buildings for 100 amount
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
// Calculate PP and colors when compared to purchase of selected bulk mode
|
||||||
|
else {
|
||||||
|
if (Game.buyBulk == 1) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 10) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects10[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects10[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects10[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects10[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects10[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
|
}
|
||||||
|
else if (Game.buyBulk == 100) {
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Objects100[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
|
||||||
|
}
|
||||||
|
if (CM.Cache.min == -1 || CM.Cache.Objects100[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects100[i].pp;
|
||||||
|
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
|
||||||
|
}
|
||||||
|
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
var color = '';
|
||||||
|
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
|
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
|
else if (CM.Cache.Objects100[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
|
||||||
|
else color = CM.Disp.colorYellow;
|
||||||
|
CM.Cache.Objects100[i].color = color;
|
||||||
|
}
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
|
||||||
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeUpgradePP = function() {
|
CM.Cache.RemakeUpgradePP = function() {
|
||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
|
}
|
||||||
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
@@ -106,7 +193,11 @@ CM.Cache.RemakeUpgradePP = function() {
|
|||||||
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
||||||
for (var i in CM.Cache[target]) {
|
for (var i in CM.Cache[target]) {
|
||||||
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
if (Game.cookiesPs) {
|
||||||
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
} else {
|
||||||
|
CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
|
}
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
@@ -120,46 +211,90 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakePP = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings
|
||||||
CM.Cache.RemakeBuildingsPP();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradePP();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
}
|
||||||
|
|
||||||
// Buildings for 10 amount
|
CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
|
||||||
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
var goldenMult = 1;
|
||||||
|
var wrathMult = 1;
|
||||||
|
var mult = 1;
|
||||||
|
|
||||||
// Buildings for 100 amount
|
// Factor auras and upgrade in mults
|
||||||
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
|
||||||
|
if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
|
||||||
|
|
||||||
|
goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
|
||||||
|
goldenMult *= CM.Sim.eff('goldenCookieGain');
|
||||||
|
wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
|
||||||
|
wrathMult *= CM.Sim.eff('wrathCookieGain');
|
||||||
|
|
||||||
|
// Calculate final golden and wrath multipliers
|
||||||
|
CM.Cache.GoldenCookiesMult = mult * goldenMult;
|
||||||
|
CM.Cache.WrathCookiesMult = mult * wrathMult;
|
||||||
|
|
||||||
|
// Calculate Dragon's Fortune multiplier adjustment:
|
||||||
|
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
|
||||||
|
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
|
||||||
|
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
|
if (Game.shimmerTypes.golden.n === 0) {
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult();
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
|
|
||||||
|
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
|
||||||
|
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) {
|
||||||
|
CM.Cache.Lucky /= cpsBuffMult;
|
||||||
|
} else {
|
||||||
|
CM.Cache.Lucky = 0;
|
||||||
|
}
|
||||||
|
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
|
||||||
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
|
||||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
|
||||||
|
CM.Cache.Conjure = CM.Cache.Lucky * 2;
|
||||||
|
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
|
||||||
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
||||||
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
while (nextMoni < maxPayout) {
|
while (nextMoni < maxPayout) {
|
||||||
chain++;
|
chain++;
|
||||||
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
|
||||||
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
maxPayout /= CM.Sim.getCPSBuffMult();
|
maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
|
||||||
|
var cpsBuffMult = CM.Sim.getCPSBuffMult();
|
||||||
|
if (cpsBuffMult > 0) {
|
||||||
|
maxPayout /= cpsBuffMult;
|
||||||
|
} else {
|
||||||
|
maxPayout = 0;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
var goldenMult = CM.Cache.GoldenCookiesMult;
|
||||||
|
var wrathMult = CM.Cache.WrathCookiesMult;
|
||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
|
||||||
|
|
||||||
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
|
||||||
|
|
||||||
if (maxPayout < CM.Cache.ChainReward) {
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
@@ -174,9 +309,9 @@ CM.Cache.RemakeChain = function() {
|
|||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
|
||||||
|
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
@@ -203,43 +338,19 @@ CM.Cache.RemakeSeaSpec = function() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeSellForChoEgg = function() {
|
CM.Cache.RemakeSellForChoEgg = function() {
|
||||||
if (Game.auraMult('Earth Shatterer') == 1.1) {
|
var sellTotal = 0;
|
||||||
var sellTotal = 0;
|
// Compute cookies earned by selling stock market goods
|
||||||
for (var i in Game.Objects) {
|
if (Game.Objects.Bank.minigameLoaded) {
|
||||||
var me = Game.Objects[i];
|
var marketGoods = Game.Objects.Bank.minigame.goods;
|
||||||
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0);
|
var goodsVal = 0;
|
||||||
}
|
for (var i in marketGoods) {
|
||||||
}
|
var marketGood = marketGoods[i];
|
||||||
else {
|
goodsVal += marketGood.stock * marketGood.val;
|
||||||
var highestBuilding = '';
|
|
||||||
for (var i in Game.Objects) {
|
|
||||||
if (Game.Objects[i].amount > 0) highestBuilding = i;
|
|
||||||
}
|
|
||||||
var secondHighBuild = '';
|
|
||||||
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
|
|
||||||
if (Game.Objects[highestBuilding].amount > 1) {
|
|
||||||
secondHighBuild = highestBuilding;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
for (var i in Game.Objects) {
|
|
||||||
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var sellTotal = 0;
|
|
||||||
for (var i in Game.Objects) {
|
|
||||||
var me = Game.Objects[i];
|
|
||||||
var amount = me.amount;
|
|
||||||
if (i == highestBuilding) {
|
|
||||||
amount -= 1;
|
|
||||||
}
|
|
||||||
if (i == secondHighBuild) {
|
|
||||||
amount -= 1;
|
|
||||||
}
|
|
||||||
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
|
|
||||||
}
|
}
|
||||||
|
sellTotal += goodsVal * Game.cookiesPsRawHighest;
|
||||||
}
|
}
|
||||||
|
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
|
||||||
|
sellTotal += CM.Sim.SellBuildingsForChoEgg();
|
||||||
CM.Cache.SellForChoEgg = sellTotal;
|
CM.Cache.SellForChoEgg = sellTotal;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,16 +458,41 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Cache.CalcMissingUpgrades = function() {
|
||||||
|
var currentMissingUpgrades = []
|
||||||
|
for (var i in CM.Cache.MissingUpgrades) {
|
||||||
|
if ((CM.Cache.MissingUpgrades[i].pool == "" || CM.Cache.MissingUpgrades[i].pool == "tech") && CM.Cache.MissingUpgrades[i].bought != 1) {
|
||||||
|
currentMissingUpgrades.push(CM.Cache.MissingUpgrades[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.MissingUpgrades = currentMissingUpgrades
|
||||||
|
|
||||||
|
var currentMissingCookies = []
|
||||||
|
for (var i in CM.Cache.MissingCookies) {
|
||||||
|
if (CM.Cache.MissingCookies[i].pool == "cookie" && CM.Cache.MissingCookies[i].bought != 1) {
|
||||||
|
currentMissingCookies.push(CM.Cache.MissingCookies[i])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Cache.MissingCookies = currentMissingCookies
|
||||||
|
}
|
||||||
|
|
||||||
CM.Cache.min = -1;
|
CM.Cache.min = -1;
|
||||||
CM.Cache.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Cache.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
CM.Cache.WrinkBank = -1;
|
CM.Cache.WrinkBank = -1;
|
||||||
CM.Cache.WrinkGodBank = -1;
|
CM.Cache.WrinkGodBank = -1;
|
||||||
|
CM.Cache.GoldenCookiesMult = 1;
|
||||||
|
CM.Cache.WrathCookiesMult = 1;
|
||||||
|
CM.Cache.DragonsFortuneMultAdjustment = 1;
|
||||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
|
CM.Cache.LuckyWrathReward = 0;
|
||||||
CM.Cache.LuckyFrenzy = 0;
|
CM.Cache.LuckyFrenzy = 0;
|
||||||
CM.Cache.LuckyRewardFrenzy = 0;
|
CM.Cache.LuckyRewardFrenzy = 0;
|
||||||
|
CM.Cache.LuckyWrathRewardFrenzy = 0;
|
||||||
|
CM.Cache.Conjure = 0;
|
||||||
|
CM.Cache.ConjureReward = 0;
|
||||||
CM.Cache.SeaSpec = 0;
|
CM.Cache.SeaSpec = 0;
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
CM.Cache.ChainWrath = 0;
|
CM.Cache.ChainWrath = 0;
|
||||||
@@ -383,4 +519,9 @@ CM.Cache.ClicksDiff;
|
|||||||
CM.Cache.AvgCPS = -1;
|
CM.Cache.AvgCPS = -1;
|
||||||
CM.Cache.AvgCPSChoEgg = -1;
|
CM.Cache.AvgCPSChoEgg = -1;
|
||||||
CM.Cache.AvgClicks = -1;
|
CM.Cache.AvgClicks = -1;
|
||||||
|
CM.Cache.MissingUpgrades = Game.Upgrades;
|
||||||
|
CM.Cache.MissingCookies = Game.Upgrades;
|
||||||
|
CM.Cache.UpgradesOwned = -1;
|
||||||
|
CM.Cache.MissingUpgradesString = null;
|
||||||
|
CM.Cache.MissingCookiesString = null;
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ CM.LoadConfig = function() {
|
|||||||
if (mod) CM.SaveConfig(CM.Config);
|
if (mod) CM.SaveConfig(CM.Config);
|
||||||
CM.Loop(); // Do loop once
|
CM.Loop(); // Do loop once
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.ConfigDefault) {
|
||||||
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') {
|
if (i != 'StatsPref' && i != 'MenuPref' && typeof CM.ConfigData[i].func !== 'undefined') {
|
||||||
CM.ConfigData[i].func();
|
CM.ConfigData[i].func();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -114,11 +114,51 @@ CM.ToggleStatsConfig = function(config) {
|
|||||||
CM.SaveConfig(CM.Config);
|
CM.SaveConfig(CM.Config);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ToggleMenuConfig = function(config) {
|
||||||
|
if (CM.Config.MenuPref[config] == 0) {
|
||||||
|
CM.Config.MenuPref[config]++;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Config.MenuPref[config]--;
|
||||||
|
}
|
||||||
|
CM.SaveConfig(CM.Config);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Checks if the browsers has permissions to produce notifications
|
||||||
|
// Should be triggered when Config related to Notifications is toggled on
|
||||||
|
CM.CheckNotificationPermissions = function(ToggleOnOff) {
|
||||||
|
if (ToggleOnOff == 1) {
|
||||||
|
// Check if browser support Promise version of Notification Permissions
|
||||||
|
function checkNotificationPromise() {
|
||||||
|
try {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
} catch(e) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the browser supports notifications and which type
|
||||||
|
if (!('Notification' in window)) {
|
||||||
|
console.log("This browser does not support notifications.");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if(checkNotificationPromise()) {
|
||||||
|
Notification.requestPermission().then();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
Notification.requestPermission();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
|
||||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
|
||||||
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
|
||||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Building Color)', 'Bulk Building Colors (Calculated Bulk Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.ColorPPBulkMode = {label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {
|
CM.ConfigData.Colors = {
|
||||||
desc: {
|
desc: {
|
||||||
@@ -134,11 +174,13 @@ CM.ConfigData.Colors = {
|
|||||||
},
|
},
|
||||||
func: function() {CM.Disp.UpdateColors();}
|
func: function() {CM.Disp.UpdateColors();}
|
||||||
};
|
};
|
||||||
|
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
|
||||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
|
CM.ConfigData.ToolWarnBon = {label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
|
||||||
|
CM.ConfigData.GCNotification = {label: ['Golden Cookie Notification OFF', 'Golden Cookie Notification ON'], desc: 'Create a notification when Golden Cookie spawns', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.GCNotification);}};
|
||||||
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
|
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
|
||||||
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
|
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
|
||||||
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
|
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
|
||||||
@@ -148,6 +190,7 @@ for (var i = 0; i < 101; i++) {
|
|||||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
|
CM.ConfigData.FortuneNotification = {label: ['Fortune Cookie Notification OFF', 'Fortune Cookie Notification ON'], desc: 'Create a notification when Fortune Cookie is on the Ticker', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.FortuneNotification);}};
|
||||||
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
|
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
|
||||||
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
|
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
|
||||||
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
|
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
|
||||||
@@ -155,6 +198,7 @@ for (var i = 0; i < 101; i++) {
|
|||||||
CM.ConfigData.FortuneVolume.label[i] = i + '%';
|
CM.ConfigData.FortuneVolume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
|
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
|
||||||
|
CM.ConfigData.SeaNotification = {label: ['Season Special Notification OFF', 'Season Special Notification ON'], desc: 'Create a notification on Season Popup', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.SeaNotification);}};
|
||||||
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
|
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
|
||||||
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
|
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
|
||||||
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
|
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
|
||||||
@@ -169,17 +213,45 @@ for (var i = 0; i < 101; i++) {
|
|||||||
CM.ConfigData.GardVolume.label[i] = i + '%';
|
CM.ConfigData.GardVolume.label[i] = i + '%';
|
||||||
}
|
}
|
||||||
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
|
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
|
||||||
|
CM.ConfigData.MagicNotification = {label: ['Magic Max Notification OFF', 'Magic Max Notification ON'], desc: 'Create a notification when magic reaches maximum', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.MagicNotification);}};
|
||||||
|
CM.ConfigData.MagicFlash = {label: ['Magic Max Flash OFF', 'Magic Max Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicSound = {label: ['Magic Max Sound OFF', 'Magic Max Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
|
||||||
|
CM.ConfigData.MagicVolume = {label: [], desc: 'Volume of the Max Magic sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.MagicVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.MagicSoundURL = {label: 'Magic Max Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
|
||||||
|
CM.ConfigData.WrinklerNotification = {label: ['Wrinkler Notification OFF', 'Wrinkler Notification ON'], desc: 'Create a notification when a Wrinkler appears', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerNotification);}};
|
||||||
|
CM.ConfigData.WrinklerFlash = {label: ['Wrinkler Flash OFF', 'Wrinkler Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerSound = {label: ['Wrinkler Sound OFF', 'Wrinkler Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerVolume = {label: [], desc: 'Volume of the Wrinkler sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerSoundURL = {label: 'Wrinkler Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
|
||||||
|
CM.ConfigData.WrinklerMaxNotification = {label: ['Wrinkler Max Notification OFF', 'Wrinkler Max Notification ON'], desc: 'Create a notification when the maximum amount of Wrinklers has appeared', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerMaxNotification);}};
|
||||||
|
CM.ConfigData.WrinklerMaxFlash = {label: ['Wrinkler Max Flash OFF', 'Wrinkler Max Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxSound = {label: ['Wrinkler Max Sound OFF', 'Wrinkler Max Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
|
||||||
|
CM.ConfigData.WrinklerMaxVolume = {label: [], desc: 'Volume of the Wrinkler Max sound'};
|
||||||
|
for (var i = 0; i < 101; i++) {
|
||||||
|
CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
|
||||||
|
}
|
||||||
|
CM.ConfigData.WrinklerMaxSoundURL = {label: 'Wrinkler Max Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.ToolWarnLucky = {label: ['Tooltip Lucky Warning OFF', 'Tooltip Lucky Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnConjure = {label: ['Tooltip Conjure Warning OFF', 'Tooltip Conjure Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Conjure Baked Goods" rewards', toggle: true};
|
||||||
|
CM.ConfigData.ToolWarnPos = {label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
|
||||||
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
|
||||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
|
||||||
|
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
|
||||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
|
||||||
|
CM.ConfigData.MissingUpgrades = {label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
|
||||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
|
||||||
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
|
||||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
|
||||||
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
|
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
|
||||||
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
|
||||||
|
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
|
||||||
|
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ CM.Data.Fortunes = [
|
|||||||
'Fortune #015',
|
'Fortune #015',
|
||||||
'Fortune #016',
|
'Fortune #016',
|
||||||
'Fortune #017',
|
'Fortune #017',
|
||||||
|
'Fortune #018',
|
||||||
'Fortune #100',
|
'Fortune #100',
|
||||||
'Fortune #101',
|
'Fortune #101',
|
||||||
'Fortune #102',
|
'Fortune #102',
|
||||||
@@ -28,5 +29,5 @@ CM.Data.Fortunes = [
|
|||||||
];
|
];
|
||||||
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
|
||||||
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
|
||||||
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
|
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
|
||||||
|
|
||||||
|
|||||||
1179
src/Disp.js
1179
src/Disp.js
File diff suppressed because it is too large
Load Diff
@@ -2,4 +2,8 @@
|
|||||||
* Footer *
|
* Footer *
|
||||||
**********/
|
**********/
|
||||||
|
|
||||||
CM.Init();
|
if (!CM.isRunning) {
|
||||||
|
CM.Init();
|
||||||
|
CM.isRunning = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,20 +1,25 @@
|
|||||||
/**********
|
/**********
|
||||||
* Header *
|
* Header *
|
||||||
**********/
|
**********/
|
||||||
|
RunCookieMonsterHeader = function() {
|
||||||
|
CM = {};
|
||||||
|
|
||||||
CM = {};
|
CM.Backup = {};
|
||||||
|
|
||||||
CM.Backup = {};
|
CM.Cache = {};
|
||||||
|
|
||||||
CM.Cache = {};
|
CM.Config = {};
|
||||||
|
|
||||||
CM.Config = {};
|
CM.ConfigData = {};
|
||||||
|
|
||||||
CM.ConfigData = {};
|
CM.Data = {};
|
||||||
|
|
||||||
CM.Data = {};
|
CM.Disp = {};
|
||||||
|
|
||||||
CM.Disp = {};
|
CM.Sim = {};
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim = {};
|
if (typeof CM == "undefined") {
|
||||||
|
RunCookieMonsterHeader();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
54
src/Main.js
54
src/Main.js
@@ -18,14 +18,14 @@ CM.ReplaceNative = function() {
|
|||||||
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
||||||
Game.tooltip.draw = function(from, text, origin) {
|
Game.tooltip.draw = function(from, text, origin) {
|
||||||
CM.Backup.tooltip.drawMod(from, text, origin);
|
CM.Backup.tooltip.drawMod(from, text, origin);
|
||||||
CM.Disp.DrawTooltipWarnCaut();
|
CM.Disp.DrawTooltipWarn();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarn();
|
||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -132,6 +132,7 @@ CM.Loop = function() {
|
|||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
|
|
||||||
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
|
CM.Cache.RemakeGoldenAndWrathCookiesMults();
|
||||||
CM.Cache.RemakeLucky();
|
CM.Cache.RemakeLucky();
|
||||||
CM.Cache.RemakeChain();
|
CM.Cache.RemakeChain();
|
||||||
|
|
||||||
@@ -195,6 +196,12 @@ CM.Loop = function() {
|
|||||||
// Check Garden Tick
|
// Check Garden Tick
|
||||||
CM.Disp.CheckGardenTick();
|
CM.Disp.CheckGardenTick();
|
||||||
|
|
||||||
|
// Check Grimoire Meter
|
||||||
|
CM.Disp.CheckMagicMeter();
|
||||||
|
|
||||||
|
// Check Wrinklers
|
||||||
|
CM.Disp.CheckWrinklerCount();
|
||||||
|
|
||||||
// Update Average CPS (might need to move)
|
// Update Average CPS (might need to move)
|
||||||
CM.Cache.UpdateAvgCPS()
|
CM.Cache.UpdateAvgCPS()
|
||||||
}
|
}
|
||||||
@@ -225,13 +232,13 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateUpgradeBar();
|
CM.Disp.CreateUpgradeBar();
|
||||||
CM.Disp.CreateWhiteScreen();
|
CM.Disp.CreateWhiteScreen();
|
||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
|
||||||
for (var i in CM.Disp.TooltipText) {
|
for (var i in CM.Disp.TooltipText) {
|
||||||
CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
|
||||||
}
|
}
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarn();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
CM.Disp.AddTooltipGrimoire();
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.Disp.AddTooltipLump();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
@@ -245,6 +252,7 @@ CM.DelayInit = function() {
|
|||||||
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
|
||||||
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
|
||||||
|
|
||||||
|
|
||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -257,22 +265,27 @@ CM.ConfigDefault = {
|
|||||||
TimerBarPos: 0,
|
TimerBarPos: 0,
|
||||||
BuildColor: 1,
|
BuildColor: 1,
|
||||||
BulkBuildColor: 0,
|
BulkBuildColor: 0,
|
||||||
|
ColorPPBulkMode: 0,
|
||||||
UpBarColor: 1,
|
UpBarColor: 1,
|
||||||
|
UpgradeBarFixedPos: 1,
|
||||||
CalcWrink: 0,
|
CalcWrink: 0,
|
||||||
CPSMode: 1,
|
CPSMode: 1,
|
||||||
AvgCPSHist: 3,
|
AvgCPSHist: 3,
|
||||||
AvgClicksHist: 0,
|
AvgClicksHist: 0,
|
||||||
ToolWarnCautBon: 0,
|
ToolWarnBon: 0,
|
||||||
|
GCNotification: 0,
|
||||||
GCFlash: 1,
|
GCFlash: 1,
|
||||||
GCSound: 1,
|
GCSound: 1,
|
||||||
GCVolume: 100,
|
GCVolume: 100,
|
||||||
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
|
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
|
||||||
GCTimer: 1,
|
GCTimer: 1,
|
||||||
Favicon: 1,
|
Favicon: 1,
|
||||||
|
FortuneNotification: 0,
|
||||||
FortuneFlash: 1,
|
FortuneFlash: 1,
|
||||||
FortuneSound: 1,
|
FortuneSound: 1,
|
||||||
FortuneVolume: 100,
|
FortuneVolume: 100,
|
||||||
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
|
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
|
||||||
|
SeaNotification: 0,
|
||||||
SeaFlash: 1,
|
SeaFlash: 1,
|
||||||
SeaSound: 1,
|
SeaSound: 1,
|
||||||
SeaVolume: 100,
|
SeaVolume: 100,
|
||||||
@@ -281,24 +294,45 @@ CM.ConfigDefault = {
|
|||||||
GardSound: 1,
|
GardSound: 1,
|
||||||
GardVolume: 100,
|
GardVolume: 100,
|
||||||
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
|
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
|
||||||
|
MagicNotification: 0,
|
||||||
|
MagicFlash: 1,
|
||||||
|
MagicSound: 1,
|
||||||
|
MagicVolume: 100,
|
||||||
|
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
|
||||||
|
WrinklerNotification: 0,
|
||||||
|
WrinklerFlash: 1,
|
||||||
|
WrinklerSound: 1,
|
||||||
|
WrinklerVolume: 100,
|
||||||
|
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
|
||||||
|
WrinklerMaxNotification: 0,
|
||||||
|
WrinklerMaxFlash: 1,
|
||||||
|
WrinklerMaxSound: 1,
|
||||||
|
WrinklerMaxVolume: 100,
|
||||||
|
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
|
||||||
Title: 1,
|
Title: 1,
|
||||||
TooltipBuildUp: 1,
|
TooltipBuildUp: 1,
|
||||||
TooltipAmor: 0,
|
TooltipAmor: 0,
|
||||||
ToolWarnCaut: 1,
|
ToolWarnLucky: 1,
|
||||||
ToolWarnCautPos: 1,
|
ToolWarnConjure: 1,
|
||||||
|
ToolWarnPos: 1,
|
||||||
TooltipGrim:1,
|
TooltipGrim:1,
|
||||||
ToolWrink: 1,
|
ToolWrink: 1,
|
||||||
|
TooltipLump: 1,
|
||||||
Stats: 1,
|
Stats: 1,
|
||||||
|
MissingUpgrades: 0,
|
||||||
UpStats: 1,
|
UpStats: 1,
|
||||||
TimeFormat: 0,
|
TimeFormat: 0,
|
||||||
SayTime: 1,
|
SayTime: 1,
|
||||||
GrimoireBar: 1,
|
GrimoireBar: 1,
|
||||||
Scale: 2,
|
Scale: 2,
|
||||||
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
|
MenuPref: {BarsColors: 1, Calculation: 1, Notification: 1, Tooltip: 1, Statistics: 1, Other: 1},
|
||||||
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}
|
StatsPref: {Lucky: 1, Conjure: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
|
||||||
|
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
|
||||||
|
SortBuildings: 0,
|
||||||
|
SortUpgrades: 0
|
||||||
};
|
};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2.021';
|
CM.VersionMajor = '2.031';
|
||||||
CM.VersionMinor = '2';
|
CM.VersionMinor = '2';
|
||||||
|
|
||||||
|
|||||||
343
src/Sim.js
343
src/Sim.js
@@ -25,7 +25,7 @@ CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
|
|||||||
return moni;
|
return moni;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
|
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
|
||||||
/*var price=0;
|
/*var price=0;
|
||||||
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
|
||||||
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
|
||||||
@@ -43,18 +43,17 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
|
|||||||
}
|
}
|
||||||
return Math.ceil(price);*/
|
return Math.ceil(price);*/
|
||||||
|
|
||||||
var moni=0;
|
// Calculate money gains from selling buildings
|
||||||
|
// If noSim is set, use Game methods to compute price instead of Sim ones.
|
||||||
|
noSim = typeof noSim === "undefined" ? 0 : noSim;
|
||||||
|
var moni = 0;
|
||||||
|
if (amount == -1) amount = start;
|
||||||
|
if (!amount) amount = Game.buyBulk;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
price = Game.modifyBuildingPrice(build, price);
|
price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.25;
|
var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
|
||||||
if (emuAura) {
|
|
||||||
giveBack = 0.5;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
giveBack *= 1 + Game.auraMult('Earth Shatterer');
|
|
||||||
}
|
|
||||||
price = Math.floor(price * giveBack);
|
price = Math.floor(price * giveBack);
|
||||||
if (start > 0) {
|
if (start > 0) {
|
||||||
moni += price;
|
moni += price;
|
||||||
@@ -65,8 +64,9 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.Has = function(what) {
|
CM.Sim.Has = function(what) {
|
||||||
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
|
var it = CM.Sim.Upgrades[what];
|
||||||
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
|
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
|
||||||
|
return (it ? it.bought : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -83,6 +83,7 @@ eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Si
|
|||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
|
||||||
|
|
||||||
|
// Check for Pantheon Auras
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
return true;
|
return true;
|
||||||
@@ -90,6 +91,8 @@ CM.Sim.hasAura = function(what) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if multiplier auras are present
|
||||||
|
// Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
|
||||||
CM.Sim.auraMult = function(what) {
|
CM.Sim.auraMult = function(what) {
|
||||||
var n = 0;
|
var n = 0;
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
@@ -99,6 +102,26 @@ CM.Sim.auraMult = function(what) {
|
|||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Sim.hasGod=function(what) {
|
||||||
|
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
|
||||||
|
var god=possibleGods[what];
|
||||||
|
for (var i=0;i<3;i++)
|
||||||
|
{
|
||||||
|
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.eff = function(name) {
|
||||||
|
if (typeof CM.Sim.effs[name]==='undefined') {
|
||||||
|
CM.Sim.effs[name] = 1
|
||||||
|
return CM.Sim.effs[name]
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Game.effs[name];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
|
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
|
||||||
.split('Game.Has').join('CM.Sim.Has')
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
|
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
|
||||||
@@ -119,35 +142,63 @@ CM.Sim.getCPSBuffMult = function() {
|
|||||||
return mult;
|
return mult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Constructs an object with the static properties of a building,
|
||||||
|
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
|
||||||
|
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
|
||||||
|
*
|
||||||
|
* The dynamic properties of the building,
|
||||||
|
* namely level and amount owned,
|
||||||
|
* are set by CM.Sim.CopyData.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitialBuildingData = function(buildingName) {
|
||||||
|
var me = Game.Objects[buildingName];
|
||||||
|
var you = {};
|
||||||
|
eval('you.cps = ' + me.cps.toString()
|
||||||
|
.split('Game.Has').join('CM.Sim.Has')
|
||||||
|
.split('Game.hasAura').join('CM.Sim.hasAura')
|
||||||
|
.split('Game.Objects').join('CM.Sim.Objects')
|
||||||
|
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
|
||||||
|
.split('Game.auraMult').join('CM.Sim.auraMult')
|
||||||
|
);
|
||||||
|
// Below is needed for above eval!
|
||||||
|
you.baseCps = me.baseCps;
|
||||||
|
you.name = me.name;
|
||||||
|
return you;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Similar to the previous function, but for upgrades.
|
||||||
|
* Note: currently no static data is used by Cookie Monster,
|
||||||
|
* so this function just returns an empty object.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitUpgrade = function(upgradeName) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Similar to the previous function, but for achievements.
|
||||||
|
* Note: currently no static data is used by Cookie Monster,
|
||||||
|
* so this function just returns an empty object.
|
||||||
|
*/
|
||||||
|
CM.Sim.InitAchievement = function(achievementName) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
CM.Sim.InitData = function() {
|
CM.Sim.InitData = function() {
|
||||||
// Buildings
|
// Buildings
|
||||||
CM.Sim.Objects = [];
|
CM.Sim.Objects = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
CM.Sim.Objects[i] = {};
|
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||||
var me = Game.Objects[i];
|
|
||||||
var you = CM.Sim.Objects[i];
|
|
||||||
eval('you.cps = ' + me.cps.toString()
|
|
||||||
.split('Game.Has').join('CM.Sim.Has')
|
|
||||||
.split('Game.hasAura').join('CM.Sim.hasAura')
|
|
||||||
.split('Game.Objects').join('CM.Sim.Objects')
|
|
||||||
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
|
|
||||||
.split('Game.auraMult').join('CM.Sim.auraMult')
|
|
||||||
);
|
|
||||||
// Below is needed for above eval!
|
|
||||||
you.baseCps = me.baseCps;
|
|
||||||
you.name = me.name;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Sim.Upgrades = [];
|
CM.Sim.Upgrades = [];
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
CM.Sim.Upgrades[i] = {};
|
CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Achievements
|
// Achievements
|
||||||
CM.Sim.Achievements = [];
|
CM.Sim.Achievements = [];
|
||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
CM.Sim.Achievements[i] = {};
|
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,7 +207,7 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
@@ -165,14 +216,23 @@ CM.Sim.CopyData = function() {
|
|||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
|
if (you == undefined) { // New building!
|
||||||
|
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
|
||||||
|
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
|
||||||
|
}
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
you.level = me.level;
|
you.level = me.level;
|
||||||
|
you.totalCookies = me.totalCookies;
|
||||||
|
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
for (var i in Game.Upgrades) {
|
for (var i in Game.Upgrades) {
|
||||||
var me = Game.Upgrades[i];
|
var me = Game.Upgrades[i];
|
||||||
var you = CM.Sim.Upgrades[i];
|
var you = CM.Sim.Upgrades[i];
|
||||||
|
if (you == undefined) {
|
||||||
|
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
|
||||||
|
}
|
||||||
you.bought = me.bought;
|
you.bought = me.bought;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -180,23 +240,39 @@ CM.Sim.CopyData = function() {
|
|||||||
for (var i in Game.Achievements) {
|
for (var i in Game.Achievements) {
|
||||||
var me = Game.Achievements[i];
|
var me = Game.Achievements[i];
|
||||||
var you = CM.Sim.Achievements[i];
|
var you = CM.Sim.Achievements[i];
|
||||||
|
if (you == undefined) {
|
||||||
|
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
|
||||||
|
}
|
||||||
you.won = me.won;
|
you.won = me.won;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
CM.Sim.CalculateGains = function() {
|
CM.Sim.CalculateGains = function() {
|
||||||
CM.Sim.cookiesPs = 0;
|
CM.Sim.cookiesPs = 0;
|
||||||
var mult = 1;
|
var mult = 1;
|
||||||
|
// Include minigame effects
|
||||||
|
var effs={};
|
||||||
|
for (var i in CM.Cache.Objects) {
|
||||||
|
// TODO Store minigames and effects in Cache
|
||||||
|
// Include possibility of new/modded building and new/modded minigames
|
||||||
|
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
|
||||||
|
var myEffs = CM.Sim.Objects[i].minigame.effs;
|
||||||
|
for (var ii in myEffs) {
|
||||||
|
if (effs[ii]) effs[ii]*=myEffs[ii];
|
||||||
|
else effs[ii]=myEffs[ii];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.Sim.effs = effs;
|
||||||
|
|
||||||
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
|
||||||
|
|
||||||
// TODO Store minigame buffs?
|
mult *= CM.Sim.eff('cps');
|
||||||
mult *= Game.eff('cps');
|
|
||||||
|
|
||||||
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
|
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
|
||||||
|
|
||||||
var cookieMult = 0;
|
// TODO: Make function call cached function where Game.Has is replaced with CM.Has
|
||||||
|
// Related to valentine cookies
|
||||||
for (var i in Game.cookieUpgrades) {
|
for (var i in Game.cookieUpgrades) {
|
||||||
var me = Game.cookieUpgrades[i];
|
var me = Game.cookieUpgrades[i];
|
||||||
if (CM.Sim.Has(me.name)) {
|
if (CM.Sim.Has(me.name)) {
|
||||||
@@ -204,7 +280,6 @@ CM.Sim.CalculateGains = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mult *= (1 + 0.01 * cookieMult);
|
|
||||||
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
|
||||||
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
|
||||||
@@ -220,29 +295,33 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
|
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
|
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
|
||||||
|
|
||||||
|
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
|
||||||
|
|
||||||
|
// Check effect of chosen Gods
|
||||||
var buildMult = 1;
|
var buildMult = 1;
|
||||||
if (Game.hasGod) {
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
var godLvl = Game.hasGod('asceticism');
|
var godLvl = CM.Sim.hasGod('asceticism');
|
||||||
if (godLvl == 1) mult *= 1.15;
|
if (godLvl == 1) mult *= 1.15;
|
||||||
else if (godLvl == 2) mult *= 1.1;
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
else if (godLvl == 3) mult *= 1.05;
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
var godLvl = Game.hasGod('ages');
|
// TODO: What does DateAges do?
|
||||||
|
var godLvl = CM.Sim.hasGod('ages');
|
||||||
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
var godLvl = Game.hasGod('decadence');
|
var godLvl = CM.Sim.hasGod('decadence');
|
||||||
if (godLvl == 1) buildMult *= 0.93;
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
else if (godLvl == 2) buildMult *= 0.95;
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
else if (godLvl == 3) buildMult *= 0.98;
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
var godLvl = Game.hasGod('industry');
|
var godLvl = CM.Sim.hasGod('industry');
|
||||||
if (godLvl == 1) buildMult *= 1.1;
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
else if (godLvl == 2) buildMult *= 1.06;
|
else if (godLvl == 2) buildMult *= 1.06;
|
||||||
else if (godLvl == 3) buildMult *= 1.03;
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
var godLvl = Game.hasGod('labor');
|
var godLvl = CM.Sim.hasGod('labor');
|
||||||
if (godLvl == 1) buildMult *= 0.97;
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
else if (godLvl == 2) buildMult *= 0.98;
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
else if (godLvl == 3) buildMult *= 0.99;
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
@@ -250,45 +329,47 @@ CM.Sim.CalculateGains = function() {
|
|||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
var milkProgress = CM.Sim.AchievementsOwned / 25;
|
||||||
var me = CM.Sim.Objects[i];
|
var milkMult = 1;
|
||||||
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
|
||||||
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
|
||||||
CM.Sim.cookiesPs += me.amount * storedCps;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
|
||||||
|
|
||||||
var milkMult=1;
|
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
|
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
|
||||||
if (Game.hasGod) {
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
var godLvl = Game.hasGod('mother');
|
var godLvl = CM.Sim.hasGod('mother');
|
||||||
if (godLvl == 1) milkMult *= 1.1;
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
else if (godLvl == 2) milkMult *= 1.05;
|
else if (godLvl == 2) milkMult *= 1.05;
|
||||||
else if (godLvl == 3) milkMult *= 1.03;
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
}
|
}
|
||||||
// TODO Store minigame buffs?
|
// TODO Store minigame buffs?
|
||||||
milkMult *= Game.eff('milk');
|
milkMult *= CM.Sim.eff('milk');
|
||||||
|
|
||||||
var catMult = 1;
|
var catMult = 1;
|
||||||
|
|
||||||
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.115 * milkMult);
|
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
|
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
|
||||||
|
|
||||||
|
for (var i in CM.Sim.Objects) {
|
||||||
|
var me = CM.Sim.Objects[i];
|
||||||
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp® lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
|
||||||
|
|
||||||
mult *= catMult;
|
mult *= catMult;
|
||||||
|
|
||||||
@@ -320,26 +401,25 @@ CM.Sim.CalculateGains = function() {
|
|||||||
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
|
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
|
||||||
|
|
||||||
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
|
|
||||||
var n = Game.shimmerTypes['golden'].n;
|
|
||||||
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
|
|
||||||
for (var i = 0; i < n; i++) {
|
|
||||||
mult *= 1 + auraMult * 1.23;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
|
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
mult *= CM.Sim.getCPSBuffMult();
|
CM.Sim.cookiesPsRaw=rawCookiesPs;
|
||||||
|
|
||||||
// Pointless?
|
if (CM.Sim.hasAura('Dragon\'s Fortune')) {
|
||||||
name = Game.bakeryName.toLowerCase();
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 1.23;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var name = Game.bakeryName.toLowerCase();
|
||||||
if (name == 'orteil') mult *= 0.99;
|
if (name == 'orteil') mult *= 0.99;
|
||||||
else if (name == 'ortiel') mult *= 0.98; //or so help me
|
else if (name == 'ortiel') mult *= 0.98;
|
||||||
|
|
||||||
|
// TODO: Move CalcWink option and calculation here from CM.Disp
|
||||||
|
|
||||||
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
||||||
|
|
||||||
@@ -358,13 +438,16 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
|
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
|
||||||
mult *= 1 + veilMult;
|
mult *= 1 + veilMult;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Removed debug upgrades
|
// Removed debug upgrades
|
||||||
|
|
||||||
|
// TODO: Check if this is handled correctly
|
||||||
|
CM.Sim.cookiesPs = Game.runModHookOnValue('cps', CM.Sim.cookiesPs);
|
||||||
|
|
||||||
// Removed buffs
|
mult *= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
CM.Sim.cookiesPs *= mult;
|
CM.Sim.cookiesPs *= mult;
|
||||||
|
|
||||||
// TODO remove?
|
|
||||||
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -402,19 +485,25 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
|
||||||
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
|
||||||
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
|
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
|
||||||
|
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
|
||||||
|
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
|
||||||
|
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
|
||||||
|
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
|
||||||
|
|
||||||
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
|
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
|
||||||
|
|
||||||
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
@@ -457,6 +546,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
if (me.amount >= 400) CM.Sim.Win('Dr. T');
|
||||||
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
|
||||||
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
|
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
|
||||||
|
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
|
||||||
|
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
@@ -500,7 +591,7 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
else if (i == 'Elder Covenant') {
|
else if (i == 'Elder Covenant') {
|
||||||
CM.Sim.Win('Elder calm')
|
CM.Sim.Win('Elder calm')
|
||||||
}
|
}
|
||||||
else if (i == 'Eternal heart biscuits') {
|
else if (i == 'Prism heart biscuits') {
|
||||||
CM.Sim.Win('Lovely cookies');
|
CM.Sim.Win('Lovely cookies');
|
||||||
}
|
}
|
||||||
else if (i == 'Heavenly key') {
|
else if (i == 'Heavenly key') {
|
||||||
@@ -591,6 +682,84 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
return (CM.Sim.cookiesPs - curCPS);
|
var ResetCPS = CM.Sim.cookiesPs - curCPS
|
||||||
|
|
||||||
|
// Reset Pretige level after calculation
|
||||||
|
CM.Sim.prestige = Game.prestige;
|
||||||
|
|
||||||
|
return (ResetCPS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Sim.getSellMultiplier = function() {
|
||||||
|
var giveBack = 0.25;
|
||||||
|
giveBack *= 1 + CM.Sim.auraMult('Earth Shatterer');
|
||||||
|
return giveBack;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.modifyBuildingPrice = function(building,price) {
|
||||||
|
if (CM.Sim.Has('Season savings')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Santa\'s dominion')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Faberge egg')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Divine discount')) price *= 0.99;
|
||||||
|
if (CM.Sim.Has('Fortune #100')) price *= 0.99;
|
||||||
|
//if (CM.Sim.hasAura('Fierce Hoarder')) price *= 0.98;
|
||||||
|
price *= 1 - CM.Sim.auraMult('Fierce Hoarder') * 0.02;
|
||||||
|
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
||||||
|
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
|
||||||
|
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
|
||||||
|
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
|
||||||
|
price *= CM.Sim.eff('buildingCost');
|
||||||
|
if (CM.Sim.Objects.Temple.minigameLoaded) {
|
||||||
|
var godLvl = CM.Sim.hasGod('creation');
|
||||||
|
if (godLvl == 1) price *= 0.93;
|
||||||
|
else if (godLvl == 2) price *= 0.95;
|
||||||
|
else if (godLvl == 3) price *= 0.98;
|
||||||
|
}
|
||||||
|
return price;
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Sim.SellBuildingsForChoEgg = function() {
|
||||||
|
var sellTotal = 0;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
|
|
||||||
|
// Change auras to Earth Shatterer + Reality bending to optimize money made by selling
|
||||||
|
var buildingsToSacrifice = 2;
|
||||||
|
if (CM.Sim.dragonAura === 5 || CM.Sim.dragonAura === 18) {
|
||||||
|
--buildingsToSacrifice;
|
||||||
|
}
|
||||||
|
if (CM.Sim.dragonAura2 === 5 || CM.Sim.dragonAura2 === 18) {
|
||||||
|
--buildingsToSacrifice;
|
||||||
|
}
|
||||||
|
CM.Sim.dragonAura = 5;
|
||||||
|
CM.Sim.dragonAura2 = 18;
|
||||||
|
// Sacrifice highest buildings for the aura switch
|
||||||
|
for (var i = 0; i < buildingsToSacrifice; ++i) {
|
||||||
|
var highestBuilding = 0;
|
||||||
|
for (var j in CM.Sim.Objects) {
|
||||||
|
if (CM.Sim.Objects[j].amount > 0) {
|
||||||
|
highestBuilding = CM.Sim.Objects[j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
highestBuilding.amount--;
|
||||||
|
CM.Sim.buildingsOwned--;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get money made by selling all remaining buildings
|
||||||
|
for (var i in CM.Sim.Objects) {
|
||||||
|
var me = CM.Sim.Objects[i];
|
||||||
|
sellTotal += CM.Sim.BuildingSell(Game.Objects[me.name], Game.Objects[i].basePrice, me.amount, Game.Objects[i].free, me.amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// CM.Sim.CalculateGains();
|
||||||
|
|
||||||
|
// CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
|
// if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
|
// CM.Sim.CalculateGains();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
|
|
||||||
|
return sellTotal;
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user