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102 Commits

Author SHA1 Message Date
DanielNoord
e6d0774734 Merge pull request #402 from Chorizorro/fix/misc #400
Hotfix for numbers Engineering notation
2020-12-03 15:35:36 +01:00
Chorizorro
17efc10568 Fix numbers Engineering notation #400 2020-12-03 13:32:01 +01:00
DanielNoord
8bbec4c8a4 Merge dev-branch into master for v2.031.2 2020-12-02 14:02:11 +01:00
DanielNoord
e518f25f24 Pushed Dev-branch to version 2.031.2 2020-12-02 13:59:52 +01:00
Daniel van Noord
e644fcb49f Pushed version to 2.031.2 2020-12-02 13:29:27 +01:00
DanielNoord
b9c7a0f154 Avoid crash on double-loading of the mod #252 2020-12-02 13:26:07 +01:00
Daniel van Noord
94745fb013 Avoid crash on double-loading 2020-12-02 13:24:56 +01:00
DanielNoord
a8e3691507 Adjust Lucky/Chain stats for Dragon's Fortune & Reality Bending #289 2020-12-02 12:36:54 +01:00
Chorizorro
cb8114ecfb Adjust Lucky/Chain stats for Dragon's Fortune #289
Add a multiplier adjustment when Dragon's Fortune aura is set
(either via Dragon's Fortune itself or via Reality Bending) and use
it to adjust CPS with 1 golden cookie even if there are no golden
cookies currently on screen
2020-12-02 10:20:03 +01:00
DanielNoord
f864e60e87 Remove Cookes till achievement in tooltip if all are obtained #89 2020-12-01 17:47:57 +01:00
Daniel van Noord
53117009e7 Remove Cookes till achievement if all are got 2020-12-01 17:46:20 +01:00
DanielNoord
5f4dda4adb Added warning for lagginess of "Missing Achievs" (see #386) 2020-12-01 16:44:54 +01:00
Daniel van Noord
63e5ddf1ca Added warning for lagginess of "Missing Achievs" 2020-12-01 16:43:23 +01:00
DanielNoord
8c5ea875bf Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip #384
Fix: Changed CM.Sim.Has to HasAchiev in Building tooltip
2020-12-01 16:28:06 +01:00
Daniel van Noord
af0f210c54 Changed CM.Sim.Has to HasAchiev 2020-12-01 16:26:11 +01:00
DanielNoord
31e701505e Added cookies till achievement in building tooltip #89 2020-12-01 16:11:11 +01:00
Daniel van Noord
cb6b97a269 Added cookies till achievement in building tooltip 2020-12-01 16:10:12 +01:00
DanielNoord
0bebb12808 Fix stats for lucky/chain cookies #379
Fix stats for lucky/chain cookies
2020-12-01 15:10:17 +01:00
Chorizorro
8a3609092d Handle lucky wrath cookies rewards (#379) 2020-12-01 14:40:15 +01:00
Chorizorro
8dc5d4b849 Fix golden and wrath cookies multipliers (#379) 2020-12-01 14:39:52 +01:00
DanielNoord
63a00a2ae1 Added cookies to be gained/lost to Conjure Baked Goods tooltip #130
Added cookies to be gained/lost to Conjure Baked Goods tooltip
2020-12-01 13:40:36 +01:00
Daniel van Noord
71a4407da8 Added cookies to be gained/lost to conjure tooltip 2020-12-01 13:38:49 +01:00
DanielNoord
7cf021ac5d Fixed sorting when PP = Infinity #353
Fixed sorting when PP = Infinity
2020-12-01 12:44:58 +01:00
Daniel van Noord
810c5adfba Fixed sorting when PP = Infinity 2020-12-01 12:44:13 +01:00
DanielNoord
26549a148a Optional display of missing upgrades in stats menu #193
Optional display of missing upgrades in stats menu
2020-12-01 11:44:45 +01:00
Daniel van Noord
f810c42b73 Optional display of missing upgrades to stats 2020-12-01 11:37:03 +01:00
DanielNoord
e3c3c1b1fe Re-base dev-branch to master-branch
Re-base dev-branch to master-branch
2020-12-01 08:48:42 +01:00
DanielNoord
9b87b1d5ad Fixed PP calculation when CPS = 0 #368
Fixed PP calculation when CPS = 0
2020-12-01 08:45:47 +01:00
Daniel van Noord
baf21e888f Fixed PP calculation when CPS = 0 2020-12-01 08:44:23 +01:00
DanielNoord
8a26fc3178 Removed console.log left from debugging
Removed console.log from debugging
2020-11-30 22:28:10 +01:00
Daniel van Noord
a30f07be77 Removed console.log from debugging 2020-11-30 22:27:00 +01:00
DanielNoord
428c000a5a Added 'Seconds till autosave' to Misc. stats #287 2020-11-30 22:09:37 +01:00
Daniel van Noord
42960d9780 Added 'seconds till autosave' to Misc. tats 2020-11-30 22:07:47 +01:00
DanielNoord
27567b3cff Fix building price displayed in sell mode (source code is incorrect) #359
Fix building price displayed in sell mode
2020-11-30 12:35:13 +01:00
Chorizorro
17f13239ca Fix building price in store in sell mode (#359) 2020-11-30 11:42:36 +01:00
Chorizorro
d257830de8 Fix building tooltip in sell mode (#359) 2020-11-30 11:42:35 +01:00
DanielNoord
c87a9d47d0 Fixed notations bugging out #282
Fixed notations bugging out #282
2020-11-30 10:37:37 +01:00
Daniel van Noord
a11f82fce4 Fixed notations bugging out 2020-11-30 10:36:34 +01:00
DanielNoord
786ece6667 Added Game.runModHookOnValue in CalcGains #170
Added Game.runModHookOnValue in CalcGains #170
2020-11-30 08:49:06 +01:00
Daniel van Noord
0ac966a905 Added Game.runModHookOnValue in CalcGains 2020-11-30 08:47:29 +01:00
DanielNoord
0a29e2f4a0 Rewrote GCTimer Code #288
Rewrote GCTimer Code #288
2020-11-29 23:59:47 +01:00
Daniel van Noord
292a80b807 Rewrote GCTimer Code 2020-11-29 23:57:52 +01:00
DanielNoord
32b87738ee Option sections are now collapsable #351 2020-11-29 16:43:47 +01:00
Daniel van Noord
b91d0e1195 Option sections are now collapsable 2020-11-29 16:42:14 +01:00
DanielNoord
5cc08170bc Fixed pp-sort breaking for sell-mode (#364)
Fixed pp-sort breaking for sell-mode (#364)
2020-11-29 14:59:06 +01:00
Daniel van Noord
f7192d1e90 Fixed pp-sort breaking for sell-mode 2020-11-29 14:57:48 +01:00
DanielNoord
7128df5d50 Simpler readme Userscript code in README
Simpler readme Userscript code
2020-11-28 16:49:04 +01:00
DanielNoord
1398b3fbaf Incorporate effect of garden on Lucky and Chain payouts (#187)
Incorporate effect of garden on Lucky and Chain payouts (#187)
2020-11-28 16:27:41 +01:00
Daniel van Noord
78888e784c Fixed GC rewards not considering garden buffs 2020-11-28 16:20:44 +01:00
DanielNoord
a6863bc8e6 Fix accidentally erasing data if a new building/upgrade/achievement is found
Fix accidentally erasing data if a new building/upgrade/achievement is found
2020-11-28 15:43:42 +01:00
DanielNoord
b6f19737cb Fixed some errors in CalculateGains and added some TODOs
Fixed some errors in CalculateGains and added some TODOs
2020-11-28 15:38:32 +01:00
Daniel van Noord
57cfdad215 Store minigame effects as Sim data 2020-11-28 15:36:41 +01:00
DanielNoord
8e46a55ee5 Fix Lucky/Chain cookies stats when CpS is zero
Fix Lucky/Chain cookies stats when CpS is zero
2020-11-28 14:39:02 +01:00
Daniel van Noord
d7883e7238 Cache gods and implement CM.Sim.hasGodI() 2020-11-28 13:46:39 +01:00
Chorizorro
c458d46d33 Fix Lucky/Chain cookies stats when CpS is zero 2020-11-28 13:37:47 +01:00
Daniel van Noord
9de7591531 Fixed CM.Sim.prestige not resetting 2020-11-28 12:44:32 +01:00
Daniel van Noord
564d136df3 Cleaned up CM.Sim.CalculateGains and added TODOs 2020-11-28 12:41:26 +01:00
DanielNoord
9714e00938 Added correct simulation for selling buildings for chocolate egg (#355)
Fix selling of buildings value in chocolate egg calculation
2020-11-28 10:50:05 +01:00
Chorizorro
44d532146b Update ascension, heavenly chips and chocolate egg tooltips
Update ascension, heavenly chips and chocolate egg tooltips
2020-11-28 10:44:53 +01:00
Static Variable James
8f809cc093 Fix accidentally erasing data if a new building/upgrade/achievement is found. 2020-11-27 11:45:44 -06:00
Chorizorro
291ff1ae6a Add sim for selling buildings for chocolate egg
Add a simulation for selling all buildings with Earth Shatterer +
Reality bending auras, and use it in chocolate egg value calculation
2020-11-27 18:20:56 +01:00
DanielNoord
744ee0dc5e Bottom bar now changes depending on bulk-mode and has a height that fits all info (#354) 2020-11-26 18:56:34 +01:00
staticvariablejames
66ac922ae2 Compatibility with content mods (#350) 2020-11-26 18:01:06 +01:00
DanielNoord
3d965943c0 Optional Sound/Flash/Notif. for (Max) Wrinklers (#349) 2020-11-25 21:44:14 +01:00
Chorizorro
e05db88a72 Compute stock market in chocolate egg value (#345) 2020-11-25 14:06:55 +01:00
DanielNoord
8a98c6f4db Option to colour PP values based on the selected buy mode (#346) 2020-11-25 12:46:47 +01:00
DanielNoord
272f17be71 Fixed warning tooltips not disappearing (#344) 2020-11-25 11:25:56 +01:00
DanielNoord
6922dd0465 Option for notifications for Golden/Fortunes/Season Cookies & full Magic Bar (#341) 2020-11-24 23:32:35 +01:00
DanielNoord
d40f90d233 Sort Building list based on PP of selected buy mode (#340) 2020-11-24 18:35:56 +01:00
DanielNoord
8ea9400a07 Fixed mistake with CopyData (#338) 2020-11-24 15:59:02 +01:00
DanielNoord
eda7514001 Option to play sound at full Grimoire Meter (#337) 2020-11-24 13:29:02 +01:00
DanielNoord
935ce42305 Support for Modded Objects/Upgrades/Achievs (#335) 2020-11-24 12:41:36 +01:00
DanielNoord
c68febd794 Added stats for Conjure Baked Goods (#334) 2020-11-24 11:23:52 +01:00
Daniel van Noord
3c28df38c8 Optional warning for Conjure Baked Goods 2020-11-23 23:20:48 +01:00
Daniel van Noord
f8c1dd9308 Updated warning tooltip code 2020-11-23 22:23:09 +01:00
Daniel van Noord
3721052cc3 Removed all mentiones of warn/caut 2020-11-23 21:46:18 +01:00
DanielNoord
94fe8878fd Release of 2.032.1
Merge of the dev-branch into the master-branch
2020-11-23 18:18:23 +01:00
Daniel van Noord
2e2631fca8 Cleaned up repository 2020-11-23 18:09:12 +01:00
DanielNoord
65b335b853 Version 2.031.1 (#329) 2020-11-23 18:03:20 +01:00
DanielNoord
fc20c8490c Finalized version 2.031 (#327) 2020-11-23 17:56:07 +01:00
bitsandbytes1708
bd98741ffe Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
2020-11-23 11:11:06 -05:00
Rune Tynan
deb309c08f Fix accidental global leakage (#250)
* Fix accidental global leakage
2020-11-23 16:50:32 +01:00
bitsandbytes1708
011698a3c9 Merge pull request #216 from BONNe/lump
Current Sugar Lump Type
2020-11-23 10:46:44 -05:00
bitsandbytes1708
d25af61007 Merge branch 'dev' into lump 2020-11-23 10:46:16 -05:00
DanielNoord
981dc2d1c0 Revert "Extend metric unit prefixes" (#325) 2020-11-23 16:45:09 +01:00
Fabian
bcef69a344 Sort buildings and upgrades by PP (#253) 2020-11-23 16:41:46 +01:00
bitsandbytes1708
cd52377639 Merge pull request #285 from Tydus/patch-1
Extend metric unit prefixes
2020-11-23 10:41:08 -05:00
DanielNoord
7660e6dff3 Config option to make upgrade bar sticky (#323)
Option to make Upgrade Bar sticky
2020-11-23 16:32:27 +01:00
DanielNoord
a061bbb564 Merge pull request #319 from Chorizorro/master
Update to 2.031
2020-11-23 16:02:49 +01:00
Chorizorro
e2ec8a34f2 Add Fortune #018 to Fortunes data.
Add Fortune #018 (Idleverse related fortune cookie) introduced in v2.031
to the list of fortune cookies.
2020-11-05 14:15:54 +01:00
Chorizorro
356b1fec57 Handle Prism heart biscuits from Valentine season
Add Prism heart biscuits to Valentine cookies data.

Update required Valentine upgrade for "Lovely cookies" achievement to
"Prism heart biscuits".
2020-11-05 14:15:40 +01:00
Chorizorro
f69fe11921 Fix grandma Cps gains calculation with Milkhelp®
Add support for the "Milkhelp® lactose intolerance relief tablets"
ascension upgrade, as it isn't computed in the game's Grandma CpS.
2020-11-04 20:30:11 +01:00
Chorizorro
c05071ab6e Add sim gains calculation support up to v2.0.31
Add the Dragon scale upgrade in gains calculation.

Add the following achievements in gains calculation:
- Quincentennial and a half
- Sexcentennial
- Grand design
- Ecumenopolis
- The full picture
- When there's nothing left to add
- Polymath
- Renaissance baker
- Gotta hand it to you
- The devil's workshop
2020-11-04 13:54:52 +01:00
steven nguyen
dc6d643f7d scoping of variables. 2020-07-05 10:58:17 -05:00
steven nguyen
706fb7231e Window.eval()? Var? 2020-07-05 10:50:19 -05:00
Tydus
2ff37d561c Extend metric unit prefixes
The extra unit prefixes are combinations of basic prefixes (KMGTPEZY) with several Y's, means to combine (multiply) these prefixes.
E.g. KY means 1,000 * Y => 1e27
2019-12-22 00:19:46 +09:00
Aktanusa
a13efd0c5b Change to Version 2.022.1 and fixed for Version 2.022 of Cookie Clicker (Issues #276) 2019-10-20 17:43:12 -04:00
BONNe
254d1ad34b Merge pull request #2 from Aktanusa/master
Update Lump Tooltips
2018-10-29 18:51:43 +02:00
Jeff Shepler
ac015ab5a8 added stats 2018-09-19 20:57:21 -04:00
BONNe
ea817e3eed Merge branch 'dev' into lump 2018-08-28 13:02:13 +03:00
BONNe1704
5b9d3636db Add possibility to disable Sugar Lump tooltip. 2018-08-28 13:00:50 +03:00
BONNe
7cfba6f80a Improve Sugar lump Tooltip.
Add message that shows current sugar lump type.
2018-08-28 11:59:30 +03:00
11 changed files with 2972 additions and 1002 deletions

0
Combine.sh Normal file → Executable file
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File diff suppressed because it is too large Load Diff

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@@ -82,16 +82,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
var code = "(" + (function() { (function() {
var checkReady = setInterval(function() { const checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js'); Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}).toString() + ")()"; })();
window.eval(code);
``` ```
If you are using the beta, use this instead: If you are using the beta, use this instead:
@@ -105,16 +103,14 @@ If you are using the beta, use this instead:
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
var code = "(" + (function() { (function() {
var checkReady = setInterval(function() { const checkReady = setInterval(function() {
if (typeof Game.ready !== 'undefined' && Game.ready) { if (typeof Game.ready !== 'undefined' && Game.ready) {
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js'); Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
clearInterval(checkReady); clearInterval(checkReady);
} }
}, 1000); }, 1000);
}).toString() + ")()"; })();
window.eval(code);
``` ```
# Bugs and suggestions # Bugs and suggestions

View File

@@ -19,6 +19,7 @@ CM.Cache.NextNumber = function(base) {
CM.Cache.RemakeBuildingsPrices = function() { CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) { for (var i in Game.Objects) {
CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10); CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100); CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
} }
@@ -47,8 +48,8 @@ CM.Cache.RemakeWrinkBank = function() {
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
sucked *= toSuck; sucked *= toSuck;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05; if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
if (Game.hasGod) { if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = Game.hasGod('scorn'); var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 1) sucked *= 1.15; if (godLvl == 1) sucked *= 1.15;
else if (godLvl == 2) sucked *= 1.1; else if (godLvl == 2) sucked *= 1.1;
else if (godLvl == 3) sucked *= 1.05; else if (godLvl == 3) sucked *= 1.05;
@@ -57,8 +58,8 @@ CM.Cache.RemakeWrinkBank = function() {
} }
CM.Cache.WrinkBank = totalSucked; CM.Cache.WrinkBank = totalSucked;
CM.Cache.WrinkGodBank = totalSucked; CM.Cache.WrinkGodBank = totalSucked;
if (Game.hasGod) { if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = Game.hasGod('scorn'); var godLvl = CM.Sim.hasGod('scorn');
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1; if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05; else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15; else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
@@ -69,9 +70,15 @@ CM.Cache.RemakeBuildingsPP = function() {
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
// Calculate PP and colors when compared to purchase of single optimal building
if (CM.Config.ColorPPBulkMode == 0) {
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; //CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus); CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp; if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp; if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
} }
@@ -84,12 +91,92 @@ CM.Cache.RemakeBuildingsPP = function() {
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
// Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
// Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
// Calculate PP and colors when compared to purchase of selected bulk mode
else {
if (Game.buyBulk == 1) {
for (var i in CM.Cache.Objects) {
//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
} else {
CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 10) {
for (var i in CM.Cache.Objects) {
if (Game.cookiesPs) {
CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
} else {
CM.Cache.Objects10[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects10[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects10[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
}
else if (Game.buyBulk == 100) {
for (var i in CM.Cache.Objects) {
if (Game.cookiesPs) {
CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
} else {
CM.Cache.Objects100[i].pp = (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
}
if (CM.Cache.min == -1 || CM.Cache.Objects100[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects100[i].pp;
if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects100[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects100[i].color = color;
}
CM.Cache.RemakeBuildingsOtherPP(1, 'Objects');
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
}
}
} }
CM.Cache.RemakeUpgradePP = function() { CM.Cache.RemakeUpgradePP = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (Game.cookiesPs) {
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus); CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
} else {
CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
}
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity; if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
@@ -106,7 +193,11 @@ CM.Cache.RemakeUpgradePP = function() {
CM.Cache.RemakeBuildingsOtherPP = function(amount, target) { CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus; //CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
if (Game.cookiesPs) {
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
} else {
CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
}
var color = ''; var color = '';
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray; if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
@@ -120,46 +211,90 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
} }
CM.Cache.RemakePP = function() { CM.Cache.RemakePP = function() {
// Buildings for 1 amount // Buildings
CM.Cache.RemakeBuildingsPP(); CM.Cache.RemakeBuildingsPP();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradePP(); CM.Cache.RemakeUpgradePP();
}
// Buildings for 10 amount CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10'); var goldenMult = 1;
var wrathMult = 1;
var mult = 1;
// Buildings for 100 amount // Factor auras and upgrade in mults
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100'); if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
goldenMult *= CM.Sim.eff('goldenCookieGain');
wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
wrathMult *= CM.Sim.eff('wrathCookieGain');
// Calculate final golden and wrath multipliers
CM.Cache.GoldenCookiesMult = mult * goldenMult;
CM.Cache.WrathCookiesMult = mult * wrathMult;
// Calculate Dragon's Fortune multiplier adjustment:
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
CM.Cache.DragonsFortuneMultAdjustment = 1;
if (Game.shimmerTypes.golden.n === 0) {
CM.Cache.DragonsFortuneMultAdjustment *= 1 + CM.Sim.auraMult('Dragon\'s Fortune') * 1.23;
}
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15; var goldenMult = CM.Cache.GoldenCookiesMult;
CM.Cache.Lucky /= CM.Sim.getCPSBuffMult(); var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
CM.Cache.Lucky *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
CM.Cache.Lucky /= cpsBuffMult;
} else {
CM.Cache.Lucky = 0;
}
CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyWrathReward = wrathMult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7; CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13; CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyWrathRewardFrenzy = wrathMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.Conjure = CM.Cache.Lucky * 2;
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
} }
CM.Cache.MaxChainMoni = function(digit, maxPayout) { CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10); var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout)); var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout)); var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
while (nextMoni < maxPayout) { while (nextMoni < maxPayout) {
chain++; chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout)); moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout)); nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
} }
return moni; return moni;
} }
CM.Cache.RemakeChain = function() { CM.Cache.RemakeChain = function() {
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6; var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
maxPayout /= CM.Sim.getCPSBuffMult(); maxPayout *= CM.Cache.DragonsFortuneMultAdjustment;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
maxPayout /= cpsBuffMult;
} else {
maxPayout = 0;
}
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout); var goldenMult = CM.Cache.GoldenCookiesMult;
var wrathMult = CM.Cache.WrathCookiesMult;
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout); CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
if (maxPayout < CM.Cache.ChainReward) { if (maxPayout < CM.Cache.ChainReward) {
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
@@ -174,9 +309,9 @@ CM.Cache.RemakeChain = function() {
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5; CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
} }
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7); CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) { if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
CM.Cache.ChainFrenzy = 0; CM.Cache.ChainFrenzy = 0;
@@ -203,43 +338,19 @@ CM.Cache.RemakeSeaSpec = function() {
} }
CM.Cache.RemakeSellForChoEgg = function() { CM.Cache.RemakeSellForChoEgg = function() {
if (Game.auraMult('Earth Shatterer') == 1.1) {
var sellTotal = 0; var sellTotal = 0;
for (var i in Game.Objects) { // Compute cookies earned by selling stock market goods
var me = Game.Objects[i]; if (Game.Objects.Bank.minigameLoaded) {
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0); var marketGoods = Game.Objects.Bank.minigame.goods;
} var goodsVal = 0;
} for (var i in marketGoods) {
else { var marketGood = marketGoods[i];
var highestBuilding = ''; goodsVal += marketGood.stock * marketGood.val;
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var secondHighBuild = '';
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
if (Game.Objects[highestBuilding].amount > 1) {
secondHighBuild = highestBuilding;
}
else {
for (var i in Game.Objects) {
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
}
}
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = me.amount;
if (i == highestBuilding) {
amount -= 1;
}
if (i == secondHighBuild) {
amount -= 1;
}
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
} }
sellTotal += goodsVal * Game.cookiesPsRawHighest;
} }
// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
sellTotal += CM.Sim.SellBuildingsForChoEgg();
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
} }
@@ -347,16 +458,41 @@ CM.Cache.UpdateAvgCPS = function() {
} }
} }
CM.Cache.CalcMissingUpgrades = function() {
var currentMissingUpgrades = []
for (var i in CM.Cache.MissingUpgrades) {
if ((CM.Cache.MissingUpgrades[i].pool == "" || CM.Cache.MissingUpgrades[i].pool == "tech") && CM.Cache.MissingUpgrades[i].bought != 1) {
currentMissingUpgrades.push(CM.Cache.MissingUpgrades[i])
}
}
CM.Cache.MissingUpgrades = currentMissingUpgrades
var currentMissingCookies = []
for (var i in CM.Cache.MissingCookies) {
if (CM.Cache.MissingCookies[i].pool == "cookie" && CM.Cache.MissingCookies[i].bought != 1) {
currentMissingCookies.push(CM.Cache.MissingCookies[i])
}
}
CM.Cache.MissingCookies = currentMissingCookies
}
CM.Cache.min = -1; CM.Cache.min = -1;
CM.Cache.max = -1; CM.Cache.max = -1;
CM.Cache.mid = -1; CM.Cache.mid = -1;
CM.Cache.WrinkBank = -1; CM.Cache.WrinkBank = -1;
CM.Cache.WrinkGodBank = -1; CM.Cache.WrinkGodBank = -1;
CM.Cache.GoldenCookiesMult = 1;
CM.Cache.WrathCookiesMult = 1;
CM.Cache.DragonsFortuneMultAdjustment = 1;
CM.Cache.NoGoldSwitchCookiesPS = 0; CM.Cache.NoGoldSwitchCookiesPS = 0;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
CM.Cache.LuckyWrathReward = 0;
CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0; CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.LuckyWrathRewardFrenzy = 0;
CM.Cache.Conjure = 0;
CM.Cache.ConjureReward = 0;
CM.Cache.SeaSpec = 0; CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0; CM.Cache.Chain = 0;
CM.Cache.ChainWrath = 0; CM.Cache.ChainWrath = 0;
@@ -383,4 +519,9 @@ CM.Cache.ClicksDiff;
CM.Cache.AvgCPS = -1; CM.Cache.AvgCPS = -1;
CM.Cache.AvgCPSChoEgg = -1; CM.Cache.AvgCPSChoEgg = -1;
CM.Cache.AvgClicks = -1; CM.Cache.AvgClicks = -1;
CM.Cache.MissingUpgrades = Game.Upgrades;
CM.Cache.MissingCookies = Game.Upgrades;
CM.Cache.UpgradesOwned = -1;
CM.Cache.MissingUpgradesString = null;
CM.Cache.MissingCookiesString = null;

View File

@@ -51,7 +51,7 @@ CM.LoadConfig = function() {
if (mod) CM.SaveConfig(CM.Config); if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) { for (var i in CM.ConfigDefault) {
if (i != 'StatsPref' && typeof CM.ConfigData[i].func !== 'undefined') { if (i != 'StatsPref' && i != 'MenuPref' && typeof CM.ConfigData[i].func !== 'undefined') {
CM.ConfigData[i].func(); CM.ConfigData[i].func();
} }
} }
@@ -114,11 +114,51 @@ CM.ToggleStatsConfig = function(config) {
CM.SaveConfig(CM.Config); CM.SaveConfig(CM.Config);
} }
CM.ToggleMenuConfig = function(config) {
if (CM.Config.MenuPref[config] == 0) {
CM.Config.MenuPref[config]++;
}
else {
CM.Config.MenuPref[config]--;
}
CM.SaveConfig(CM.Config);
}
// Checks if the browsers has permissions to produce notifications
// Should be triggered when Config related to Notifications is toggled on
CM.CheckNotificationPermissions = function(ToggleOnOff) {
if (ToggleOnOff == 1) {
// Check if browser support Promise version of Notification Permissions
function checkNotificationPromise() {
try {
Notification.requestPermission().then();
} catch(e) {
return false;
}
return true;
}
// Check if the browser supports notifications and which type
if (!('Notification' in window)) {
console.log("This browser does not support notifications.");
}
else {
if(checkNotificationPromise()) {
Notification.requestPermission().then();
}
else {
Notification.requestPermission();
}
}
}
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Building Color)', 'Bulk Building Colors (Calculated Bulk Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.ColorPPBulkMode = {label: ['Color of PP (Compared to Single)', 'Color of PP (Compared to Bulk)'], desc: 'Color PP-values based on comparison with single purchase or with selected bulk-buy mode', toggle: false};
CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = { CM.ConfigData.Colors = {
desc: { desc: {
@@ -134,11 +174,13 @@ CM.ConfigData.Colors = {
}, },
func: function() {CM.Disp.UpdateColors();} func: function() {CM.Disp.UpdateColors();}
}; };
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; CM.ConfigData.ToolWarnBon = {label: ['Calculate Tooltip Warning With Bonus CPS OFF', 'Calculate Tooltip Warning With Bonus CPS ON'], desc: 'Calculate the warning with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.GCNotification = {label: ['Golden Cookie Notification OFF', 'Golden Cookie Notification ON'], desc: 'Create a notification when Golden Cookie spawns', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.GCNotification);}};
CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true}; CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true}; CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'}; CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
@@ -148,6 +190,7 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.FortuneNotification = {label: ['Fortune Cookie Notification OFF', 'Fortune Cookie Notification ON'], desc: 'Create a notification when Fortune Cookie is on the Ticker', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.FortuneNotification);}};
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true}; CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true}; CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'}; CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
@@ -155,6 +198,7 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.FortuneVolume.label[i] = i + '%'; CM.ConfigData.FortuneVolume.label[i] = i + '%';
} }
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'}; CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
CM.ConfigData.SeaNotification = {label: ['Season Special Notification OFF', 'Season Special Notification ON'], desc: 'Create a notification on Season Popup', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.SeaNotification);}};
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true}; CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true}; CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'}; CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
@@ -169,17 +213,45 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GardVolume.label[i] = i + '%'; CM.ConfigData.GardVolume.label[i] = i + '%';
} }
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'}; CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
CM.ConfigData.MagicNotification = {label: ['Magic Max Notification OFF', 'Magic Max Notification ON'], desc: 'Create a notification when magic reaches maximum', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.MagicNotification);}};
CM.ConfigData.MagicFlash = {label: ['Magic Max Flash OFF', 'Magic Max Flash ON'], desc: 'Flash screen when magic reaches maximum', toggle: true};
CM.ConfigData.MagicSound = {label: ['Magic Max Sound OFF', 'Magic Max Sound ON'], desc: 'Play a sound when magic reaches maximum', toggle: true};
CM.ConfigData.MagicVolume = {label: [], desc: 'Volume of the Max Magic sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.MagicVolume.label[i] = i + '%';
}
CM.ConfigData.MagicSoundURL = {label: 'Magic Max Sound URL:', desc: 'URL of the sound to be played when magic reaches maxium'};
CM.ConfigData.WrinklerNotification = {label: ['Wrinkler Notification OFF', 'Wrinkler Notification ON'], desc: 'Create a notification when a Wrinkler appears', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerNotification);}};
CM.ConfigData.WrinklerFlash = {label: ['Wrinkler Flash OFF', 'Wrinkler Flash ON'], desc: 'Flash screen when a Wrinkler appears', toggle: true};
CM.ConfigData.WrinklerSound = {label: ['Wrinkler Sound OFF', 'Wrinkler Sound ON'], desc: 'Play a sound when a Wrinkler appears', toggle: true};
CM.ConfigData.WrinklerVolume = {label: [], desc: 'Volume of the Wrinkler sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.WrinklerVolume.label[i] = i + '%';
}
CM.ConfigData.WrinklerSoundURL = {label: 'Wrinkler Sound URL:', desc: 'URL of the sound to be played when a Wrinkler appears'};
CM.ConfigData.WrinklerMaxNotification = {label: ['Wrinkler Max Notification OFF', 'Wrinkler Max Notification ON'], desc: 'Create a notification when the maximum amount of Wrinklers has appeared', toggle: true, func: function () {CM.CheckNotificationPermissions(CM.Config.WrinklerMaxNotification);}};
CM.ConfigData.WrinklerMaxFlash = {label: ['Wrinkler Max Flash OFF', 'Wrinkler Max Flash ON'], desc: 'Flash screen when the maximum amount of Wrinklers has appeared', toggle: true};
CM.ConfigData.WrinklerMaxSound = {label: ['Wrinkler Max Sound OFF', 'Wrinkler Max Sound ON'], desc: 'Play a sound when the maximum amount of Wrinklers has appeared', toggle: true};
CM.ConfigData.WrinklerMaxVolume = {label: [], desc: 'Volume of the Wrinkler Max sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.WrinklerMaxVolume.label[i] = i + '%';
}
CM.ConfigData.WrinklerMaxSoundURL = {label: 'Wrinkler Max Sound URL:', desc: 'URL of the sound to be played when the maximum amount of Wrinklers has appeared'};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true}; CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnLucky = {label: ['Tooltip Lucky Warning OFF', 'Tooltip Lucky Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnConjure = {label: ['Tooltip Conjure Warning OFF', 'Tooltip Conjure Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for max "Conjure Baked Goods" rewards', toggle: true};
CM.ConfigData.ToolWarnPos = {label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true}; CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.MissingUpgrades = {label: ['Missing Upgrades OFF', 'Missing Upgrades ON'], desc: 'Shows Missing upgrades in Stats Menu. This feature can be laggy for users with a low amount of unlocked achievements.', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};

View File

@@ -20,6 +20,7 @@ CM.Data.Fortunes = [
'Fortune #015', 'Fortune #015',
'Fortune #016', 'Fortune #016',
'Fortune #017', 'Fortune #017',
'Fortune #018',
'Fortune #100', 'Fortune #100',
'Fortune #101', 'Fortune #101',
'Fortune #102', 'Fortune #102',
@@ -28,5 +29,5 @@ CM.Data.Fortunes = [
]; ];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies']; CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits']; CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits']; CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];

File diff suppressed because it is too large Load Diff

View File

@@ -2,4 +2,8 @@
* Footer * * Footer *
**********/ **********/
CM.Init(); if (!CM.isRunning) {
CM.Init();
CM.isRunning = 1
}

View File

@@ -1,20 +1,25 @@
/********** /**********
* Header * * Header *
**********/ **********/
RunCookieMonsterHeader = function() {
CM = {};
CM = {}; CM.Backup = {};
CM.Backup = {}; CM.Cache = {};
CM.Cache = {}; CM.Config = {};
CM.Config = {}; CM.ConfigData = {};
CM.ConfigData = {}; CM.Data = {};
CM.Data = {}; CM.Disp = {};
CM.Disp = {}; CM.Sim = {};
}
CM.Sim = {}; if (typeof CM == "undefined") {
RunCookieMonsterHeader();
}

View File

@@ -18,14 +18,14 @@ CM.ReplaceNative = function() {
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip')); eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
Game.tooltip.draw = function(from, text, origin) { Game.tooltip.draw = function(from, text, origin) {
CM.Backup.tooltip.drawMod(from, text, origin); CM.Backup.tooltip.drawMod(from, text, origin);
CM.Disp.DrawTooltipWarnCaut(); CM.Disp.DrawTooltipWarn();
} }
CM.Backup.tooltip.update = Game.tooltip.update; CM.Backup.tooltip.update = Game.tooltip.update;
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.')); eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
Game.tooltip.update = function() { Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod(); CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWarnCaut(); CM.Disp.UpdateTooltipWarn();
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
@@ -132,6 +132,7 @@ CM.Loop = function() {
CM.Cache.RemakeIncome(); CM.Cache.RemakeIncome();
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
CM.Cache.RemakeGoldenAndWrathCookiesMults();
CM.Cache.RemakeLucky(); CM.Cache.RemakeLucky();
CM.Cache.RemakeChain(); CM.Cache.RemakeChain();
@@ -195,6 +196,12 @@ CM.Loop = function() {
// Check Garden Tick // Check Garden Tick
CM.Disp.CheckGardenTick(); CM.Disp.CheckGardenTick();
// Check Grimoire Meter
CM.Disp.CheckMagicMeter();
// Check Wrinklers
CM.Disp.CheckWrinklerCount();
// Update Average CPS (might need to move) // Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS() CM.Cache.UpdateAvgCPS()
} }
@@ -225,13 +232,13 @@ CM.DelayInit = function() {
CM.Disp.CreateUpgradeBar(); CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen(); CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon(); CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer();
for (var i in CM.Disp.TooltipText) { for (var i in CM.Disp.TooltipText) {
CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]); CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
} }
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarn();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire(); CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
@@ -245,6 +252,7 @@ CM.DelayInit = function() {
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!'); if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1); else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
Game.Win('Third-party'); Game.Win('Third-party');
} }
@@ -257,22 +265,27 @@ CM.ConfigDefault = {
TimerBarPos: 0, TimerBarPos: 0,
BuildColor: 1, BuildColor: 1,
BulkBuildColor: 0, BulkBuildColor: 0,
ColorPPBulkMode: 0,
UpBarColor: 1, UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0, CalcWrink: 0,
CPSMode: 1, CPSMode: 1,
AvgCPSHist: 3, AvgCPSHist: 3,
AvgClicksHist: 0, AvgClicksHist: 0,
ToolWarnCautBon: 0, ToolWarnBon: 0,
GCNotification: 0,
GCFlash: 1, GCFlash: 1,
GCSound: 1, GCSound: 1,
GCVolume: 100, GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
GCTimer: 1, GCTimer: 1,
Favicon: 1, Favicon: 1,
FortuneNotification: 0,
FortuneFlash: 1, FortuneFlash: 1,
FortuneSound: 1, FortuneSound: 1,
FortuneVolume: 100, FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3', FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaNotification: 0,
SeaFlash: 1, SeaFlash: 1,
SeaSound: 1, SeaSound: 1,
SeaVolume: 100, SeaVolume: 100,
@@ -281,24 +294,45 @@ CM.ConfigDefault = {
GardSound: 1, GardSound: 1,
GardVolume: 100, GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3', GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
MagicNotification: 0,
MagicFlash: 1,
MagicSound: 1,
MagicVolume: 100,
MagicSoundURL: 'https://freesound.org/data/previews/221/221683_1015240-lq.mp3',
WrinklerNotification: 0,
WrinklerFlash: 1,
WrinklerSound: 1,
WrinklerVolume: 100,
WrinklerSoundURL: 'https://freesound.org/data/previews/124/124186_8043-lq.mp3',
WrinklerMaxNotification: 0,
WrinklerMaxFlash: 1,
WrinklerMaxSound: 1,
WrinklerMaxVolume: 100,
WrinklerMaxSoundURL: 'https://freesound.org/data/previews/152/152743_15663-lq.mp3',
Title: 1, Title: 1,
TooltipBuildUp: 1, TooltipBuildUp: 1,
TooltipAmor: 0, TooltipAmor: 0,
ToolWarnCaut: 1, ToolWarnLucky: 1,
ToolWarnCautPos: 1, ToolWarnConjure: 1,
ToolWarnPos: 1,
TooltipGrim:1, TooltipGrim:1,
ToolWrink: 1, ToolWrink: 1,
TooltipLump: 1,
Stats: 1, Stats: 1,
MissingUpgrades: 0,
UpStats: 1, UpStats: 1,
TimeFormat: 0, TimeFormat: 0,
SayTime: 1, SayTime: 1,
GrimoireBar: 1, GrimoireBar: 1,
Scale: 2, Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, MenuPref: {BarsColors: 1, Calculation: 1, Notification: 1, Tooltip: 1, Statistics: 1, Other: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'} StatsPref: {Lucky: 1, Conjure: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
}; };
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.021'; CM.VersionMajor = '2.031';
CM.VersionMinor = '2'; CM.VersionMinor = '2';

View File

@@ -25,7 +25,7 @@ CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
return moni; return moni;
} }
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) { CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
/*var price=0; /*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) { for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -43,18 +43,17 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
} }
return Math.ceil(price);*/ return Math.ceil(price);*/
var moni=0; // Calculate money gains from selling buildings
// If noSim is set, use Game methods to compute price instead of Sim ones.
noSim = typeof noSim === "undefined" ? 0 : noSim;
var moni = 0;
if (amount == -1) amount = start;
if (!amount) amount = Game.buyBulk;
for (var i = 0; i < amount; i++) { for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(build, price); price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.25; var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
if (emuAura) {
giveBack = 0.5;
}
else {
giveBack *= 1 + Game.auraMult('Earth Shatterer');
}
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;
@@ -65,8 +64,9 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
} }
CM.Sim.Has = function(what) { CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0; var it = CM.Sim.Upgrades[what];
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0); if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
} }
@@ -83,6 +83,7 @@ eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Si
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult')); eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
// Check for Pantheon Auras
CM.Sim.hasAura = function(what) { CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what) if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
return true; return true;
@@ -90,6 +91,8 @@ CM.Sim.hasAura = function(what) {
return false; return false;
} }
// Check if multiplier auras are present
// Used as CM.Sim.auraMult('Aura') * mult, i.e. CM.Sim.auraMult('Dragon God) * 0.05
CM.Sim.auraMult = function(what) { CM.Sim.auraMult = function(what) {
var n = 0; var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what) if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -99,6 +102,26 @@ CM.Sim.auraMult = function(what) {
return n; return n;
} }
CM.Sim.hasGod=function(what) {
var possibleGods = CM.Sim.Objects.Temple.minigame.gods
var god=possibleGods[what];
for (var i=0;i<3;i++)
{
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
}
return false;
}
CM.Sim.eff = function(name) {
if (typeof CM.Sim.effs[name]==='undefined') {
CM.Sim.effs[name] = 1
return CM.Sim.effs[name]
}
else {
return Game.effs[name];
}
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString() eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has') .split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades') .split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
@@ -119,13 +142,17 @@ CM.Sim.getCPSBuffMult = function() {
return mult; return mult;
} }
CM.Sim.InitData = function() { /* Constructs an object with the static properties of a building,
// Buildings * but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
CM.Sim.Objects = []; * (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
for (var i in Game.Objects) { *
CM.Sim.Objects[i] = {}; * The dynamic properties of the building,
var me = Game.Objects[i]; * namely level and amount owned,
var you = CM.Sim.Objects[i]; * are set by CM.Sim.CopyData.
*/
CM.Sim.InitialBuildingData = function(buildingName) {
var me = Game.Objects[buildingName];
var you = {};
eval('you.cps = ' + me.cps.toString() eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has') .split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura') .split('Game.hasAura').join('CM.Sim.hasAura')
@@ -136,18 +163,42 @@ CM.Sim.InitData = function() {
// Below is needed for above eval! // Below is needed for above eval!
you.baseCps = me.baseCps; you.baseCps = me.baseCps;
you.name = me.name; you.name = me.name;
return you;
}
/* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitUpgrade = function(upgradeName) {
return {};
}
/* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitAchievement = function(achievementName) {
return {};
}
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
} }
// Upgrades // Upgrades
CM.Sim.Upgrades = []; CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) { for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {}; CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
} }
// Achievements // Achievements
CM.Sim.Achievements = []; CM.Sim.Achievements = [];
for (var i in Game.Achievements) { for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {}; CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
} }
} }
@@ -156,7 +207,7 @@ CM.Sim.CopyData = function() {
CM.Sim.UpgradesOwned = Game.UpgradesOwned; CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges; CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned; CM.Sim.AchievementsOwned = Game.AchievementsOwned;
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded? > Might be modded
CM.Sim.prestige = Game.prestige; CM.Sim.prestige = Game.prestige;
CM.Sim.dragonAura = Game.dragonAura; CM.Sim.dragonAura = Game.dragonAura;
CM.Sim.dragonAura2 = Game.dragonAura2; CM.Sim.dragonAura2 = Game.dragonAura2;
@@ -165,14 +216,23 @@ CM.Sim.CopyData = function() {
for (var i in Game.Objects) { for (var i in Game.Objects) {
var me = Game.Objects[i]; var me = Game.Objects[i];
var you = CM.Sim.Objects[i]; var you = CM.Sim.Objects[i];
if (you == undefined) { // New building!
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
}
you.amount = me.amount; you.amount = me.amount;
you.level = me.level; you.level = me.level;
you.totalCookies = me.totalCookies;
if (me.minigameLoaded) you.minigameLoaded = me.minigameLoaded; you.minigame = me.minigame;
} }
// Upgrades // Upgrades
for (var i in Game.Upgrades) { for (var i in Game.Upgrades) {
var me = Game.Upgrades[i]; var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i]; var you = CM.Sim.Upgrades[i];
if (you == undefined) {
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
you.bought = me.bought; you.bought = me.bought;
} }
@@ -180,23 +240,39 @@ CM.Sim.CopyData = function() {
for (var i in Game.Achievements) { for (var i in Game.Achievements) {
var me = Game.Achievements[i]; var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i]; var you = CM.Sim.Achievements[i];
if (you == undefined) {
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
you.won = me.won; you.won = me.won;
} }
}; };
CM.Sim.CalculateGains = function() { CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0; CM.Sim.cookiesPs = 0;
var mult = 1; var mult = 1;
// Include minigame effects
var effs={};
for (var i in CM.Cache.Objects) {
// TODO Store minigames and effects in Cache
// Include possibility of new/modded building and new/modded minigames
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
var myEffs = CM.Sim.Objects[i].minigame.effs;
for (var ii in myEffs) {
if (effs[ii]) effs[ii]*=myEffs[ii];
else effs[ii]=myEffs[ii];
}
}
}
CM.Sim.effs = effs;
if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier(); if (Game.ascensionMode != 1) mult += parseFloat(CM.Sim.prestige) * 0.01 * CM.Sim.heavenlyPower * CM.Sim.GetHeavenlyMultiplier();
// TODO Store minigame buffs? mult *= CM.Sim.eff('cps');
mult *= Game.eff('cps');
if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds; if (CM.Sim.Has('Heralds') && Game.ascensionMode != 1) mult *= 1 + 0.01 * Game.heralds;
var cookieMult = 0; // TODO: Make function call cached function where Game.Has is replaced with CM.Has
// Related to valentine cookies
for (var i in Game.cookieUpgrades) { for (var i in Game.cookieUpgrades) {
var me = Game.cookieUpgrades[i]; var me = Game.cookieUpgrades[i];
if (CM.Sim.Has(me.name)) { if (CM.Sim.Has(me.name)) {
@@ -204,7 +280,6 @@ CM.Sim.CalculateGains = function() {
} }
} }
mult *= (1 + 0.01 * cookieMult);
if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01; if (CM.Sim.Has('Specialized chocolate chips')) mult *= 1.01;
if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02; if (CM.Sim.Has('Designer cocoa beans')) mult *= 1.02;
if (CM.Sim.Has('Underworld ovens')) mult *= 1.03; if (CM.Sim.Has('Underworld ovens')) mult *= 1.03;
@@ -220,29 +295,33 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Fortune #100')) mult *= 1.01; if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07; if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
// Check effect of chosen Gods
var buildMult = 1; var buildMult = 1;
if (Game.hasGod) { if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = Game.hasGod('asceticism'); var godLvl = CM.Sim.hasGod('asceticism');
if (godLvl == 1) mult *= 1.15; if (godLvl == 1) mult *= 1.15;
else if (godLvl == 2) mult *= 1.1; else if (godLvl == 2) mult *= 1.1;
else if (godLvl == 3) mult *= 1.05; else if (godLvl == 3) mult *= 1.05;
var godLvl = Game.hasGod('ages'); // TODO: What does DateAges do?
var godLvl = CM.Sim.hasGod('ages');
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2); if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2); else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2); else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
var godLvl = Game.hasGod('decadence'); var godLvl = CM.Sim.hasGod('decadence');
if (godLvl == 1) buildMult *= 0.93; if (godLvl == 1) buildMult *= 0.93;
else if (godLvl == 2) buildMult *= 0.95; else if (godLvl == 2) buildMult *= 0.95;
else if (godLvl == 3) buildMult *= 0.98; else if (godLvl == 3) buildMult *= 0.98;
var godLvl = Game.hasGod('industry'); var godLvl = CM.Sim.hasGod('industry');
if (godLvl == 1) buildMult *= 1.1; if (godLvl == 1) buildMult *= 1.1;
else if (godLvl == 2) buildMult *= 1.06; else if (godLvl == 2) buildMult *= 1.06;
else if (godLvl == 3) buildMult *= 1.03; else if (godLvl == 3) buildMult *= 1.03;
var godLvl = Game.hasGod('labor'); var godLvl = CM.Sim.hasGod('labor');
if (godLvl == 1) buildMult *= 0.97; if (godLvl == 1) buildMult *= 0.97;
else if (godLvl == 2) buildMult *= 0.98; else if (godLvl == 2) buildMult *= 0.98;
else if (godLvl == 3) buildMult *= 0.99; else if (godLvl == 3) buildMult *= 0.99;
@@ -250,45 +329,47 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03; if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) { var milkProgress = CM.Sim.AchievementsOwned / 25;
var me = CM.Sim.Objects[i]; var milkMult = 1;
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult=1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05; if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05; //if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05; milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) { if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = Game.hasGod('mother'); var godLvl = CM.Sim.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1; if (godLvl == 1) milkMult *= 1.1;
else if (godLvl == 2) milkMult *= 1.05; else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03; else if (godLvl == 3) milkMult *= 1.03;
} }
// TODO Store minigame buffs? // TODO Store minigame buffs?
milkMult *= Game.eff('milk'); milkMult *= CM.Sim.eff('milk');
var catMult = 1; var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.115 * milkMult); if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult); if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult; mult *= catMult;
@@ -320,26 +401,25 @@ CM.Sim.CalculateGains = function() {
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2; //if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite'); mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) {
mult *= 1 + auraMult * 1.23;
}
}
var rawCookiesPs = CM.Sim.cookiesPs * mult; var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i in Game.CpsAchievements) { for (var i in Game.CpsAchievements) {
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name); if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
} }
mult *= CM.Sim.getCPSBuffMult(); CM.Sim.cookiesPsRaw=rawCookiesPs;
// Pointless? if (CM.Sim.hasAura('Dragon\'s Fortune')) {
name = Game.bakeryName.toLowerCase(); var n = Game.shimmerTypes['golden'].n;
for (var i = 0; i < n; i++) {
mult *= 1.23;
}
}
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99; if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me else if (name == 'ortiel') mult *= 0.98;
// TODO: Move CalcWink option and calculation here from CM.Disp
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95; if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
@@ -358,13 +438,16 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1; if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
mult *= 1 + veilMult; mult *= 1 + veilMult;
} }
// Removed debug upgrades // Removed debug upgrades
// Removed buffs // TODO: Check if this is handled correctly
CM.Sim.cookiesPs = Game.runModHookOnValue('cps', CM.Sim.cookiesPs);
mult *= CM.Sim.getCPSBuffMult();
CM.Sim.cookiesPs *= mult; CM.Sim.cookiesPs *= mult;
// TODO remove?
// if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0; // if (Game.hasBuff('Cursed finger')) Game.cookiesPs = 0;
}; };
@@ -402,19 +485,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial'); if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half'); if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial'); if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader'); if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker'); if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -457,6 +546,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb'); if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -500,7 +591,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') { else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm') CM.Sim.Win('Elder calm')
} }
else if (i == 'Eternal heart biscuits') { else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies'); CM.Sim.Win('Lovely cookies');
} }
else if (i == 'Heavenly key') { else if (i == 'Heavenly key') {
@@ -591,6 +682,84 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
CM.Sim.CalculateGains(); CM.Sim.CalculateGains();
} }
return (CM.Sim.cookiesPs - curCPS); var ResetCPS = CM.Sim.cookiesPs - curCPS
// Reset Pretige level after calculation
CM.Sim.prestige = Game.prestige;
return (ResetCPS);
} }
CM.Sim.getSellMultiplier = function() {
var giveBack = 0.25;
giveBack *= 1 + CM.Sim.auraMult('Earth Shatterer');
return giveBack;
}
CM.Sim.modifyBuildingPrice = function(building,price) {
if (CM.Sim.Has('Season savings')) price *= 0.99;
if (CM.Sim.Has('Santa\'s dominion')) price *= 0.99;
if (CM.Sim.Has('Faberge egg')) price *= 0.99;
if (CM.Sim.Has('Divine discount')) price *= 0.99;
if (CM.Sim.Has('Fortune #100')) price *= 0.99;
//if (CM.Sim.hasAura('Fierce Hoarder')) price *= 0.98;
price *= 1 - CM.Sim.auraMult('Fierce Hoarder') * 0.02;
if (Game.hasBuff('Everything must go')) price *= 0.95;
if (Game.hasBuff('Crafty pixies')) price *= 0.98;
if (Game.hasBuff('Nasty goblins')) price *= 1.02;
if (building.fortune && CM.Sim.Has(building.fortune.name)) price *= 0.93;
price *= CM.Sim.eff('buildingCost');
if (CM.Sim.Objects.Temple.minigameLoaded) {
var godLvl = CM.Sim.hasGod('creation');
if (godLvl == 1) price *= 0.93;
else if (godLvl == 2) price *= 0.95;
else if (godLvl == 3) price *= 0.98;
}
return price;
}
CM.Sim.SellBuildingsForChoEgg = function() {
var sellTotal = 0;
CM.Sim.CopyData();
// Change auras to Earth Shatterer + Reality bending to optimize money made by selling
var buildingsToSacrifice = 2;
if (CM.Sim.dragonAura === 5 || CM.Sim.dragonAura === 18) {
--buildingsToSacrifice;
}
if (CM.Sim.dragonAura2 === 5 || CM.Sim.dragonAura2 === 18) {
--buildingsToSacrifice;
}
CM.Sim.dragonAura = 5;
CM.Sim.dragonAura2 = 18;
// Sacrifice highest buildings for the aura switch
for (var i = 0; i < buildingsToSacrifice; ++i) {
var highestBuilding = 0;
for (var j in CM.Sim.Objects) {
if (CM.Sim.Objects[j].amount > 0) {
highestBuilding = CM.Sim.Objects[j];
}
}
highestBuilding.amount--;
CM.Sim.buildingsOwned--;
}
// Get money made by selling all remaining buildings
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
sellTotal += CM.Sim.BuildingSell(Game.Objects[me.name], Game.Objects[i].basePrice, me.amount, Game.Objects[i].free, me.amount);
}
// CM.Sim.CalculateGains();
// CM.Sim.CheckOtherAchiev();
// if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
// CM.Sim.CalculateGains();
// }
// CM.Cache.DoRemakeBuildPrices = 1;
return sellTotal;
}