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39 Commits

Author SHA1 Message Date
DanielNoord
94fe8878fd Release of 2.032.1
Merge of the dev-branch into the master-branch
2020-11-23 18:18:23 +01:00
Daniel van Noord
2e2631fca8 Cleaned up repository 2020-11-23 18:09:12 +01:00
DanielNoord
65b335b853 Version 2.031.1 (#329) 2020-11-23 18:03:20 +01:00
DanielNoord
fc20c8490c Finalized version 2.031 (#327) 2020-11-23 17:56:07 +01:00
bitsandbytes1708
bd98741ffe Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
2020-11-23 11:11:06 -05:00
Rune Tynan
deb309c08f Fix accidental global leakage (#250)
* Fix accidental global leakage
2020-11-23 16:50:32 +01:00
bitsandbytes1708
011698a3c9 Merge pull request #216 from BONNe/lump
Current Sugar Lump Type
2020-11-23 10:46:44 -05:00
bitsandbytes1708
d25af61007 Merge branch 'dev' into lump 2020-11-23 10:46:16 -05:00
DanielNoord
981dc2d1c0 Revert "Extend metric unit prefixes" (#325) 2020-11-23 16:45:09 +01:00
Fabian
bcef69a344 Sort buildings and upgrades by PP (#253) 2020-11-23 16:41:46 +01:00
bitsandbytes1708
cd52377639 Merge pull request #285 from Tydus/patch-1
Extend metric unit prefixes
2020-11-23 10:41:08 -05:00
DanielNoord
7660e6dff3 Config option to make upgrade bar sticky (#323)
Option to make Upgrade Bar sticky
2020-11-23 16:32:27 +01:00
DanielNoord
a061bbb564 Merge pull request #319 from Chorizorro/master
Update to 2.031
2020-11-23 16:02:49 +01:00
Chorizorro
e2ec8a34f2 Add Fortune #018 to Fortunes data.
Add Fortune #018 (Idleverse related fortune cookie) introduced in v2.031
to the list of fortune cookies.
2020-11-05 14:15:54 +01:00
Chorizorro
356b1fec57 Handle Prism heart biscuits from Valentine season
Add Prism heart biscuits to Valentine cookies data.

Update required Valentine upgrade for "Lovely cookies" achievement to
"Prism heart biscuits".
2020-11-05 14:15:40 +01:00
Chorizorro
f69fe11921 Fix grandma Cps gains calculation with Milkhelp®
Add support for the "Milkhelp® lactose intolerance relief tablets"
ascension upgrade, as it isn't computed in the game's Grandma CpS.
2020-11-04 20:30:11 +01:00
Chorizorro
c05071ab6e Add sim gains calculation support up to v2.0.31
Add the Dragon scale upgrade in gains calculation.

Add the following achievements in gains calculation:
- Quincentennial and a half
- Sexcentennial
- Grand design
- Ecumenopolis
- The full picture
- When there's nothing left to add
- Polymath
- Renaissance baker
- Gotta hand it to you
- The devil's workshop
2020-11-04 13:54:52 +01:00
Tydus
2ff37d561c Extend metric unit prefixes
The extra unit prefixes are combinations of basic prefixes (KMGTPEZY) with several Y's, means to combine (multiply) these prefixes.
E.g. KY means 1,000 * Y => 1e27
2019-12-22 00:19:46 +09:00
Aktanusa
a13efd0c5b Change to Version 2.022.1 and fixed for Version 2.022 of Cookie Clicker (Issues #276) 2019-10-20 17:43:12 -04:00
Aktanusa
a920e9e5fb Added stat to show missing Fortune upgrades left to buy (Issue #263 and #271) 2019-10-10 22:22:44 -04:00
Aktanusa
fa6b998f67 Changed default Fortune Cookie sound effect 2019-10-10 20:34:36 -04:00
Aktanusa
244d0342ec Minor code cleanup from merge 2019-10-10 20:23:23 -04:00
Aktanusa
9f649d8806 Merge branch 'Azmaeus-fortune-cookie-effects' into dev 2019-10-10 20:10:05 -04:00
Aktanusa
2e751e966d Merge branch 'fortune-cookie-effects' of https://github.com/Azmaeus/CookieMonster into Azmaeus-fortune-cookie-effects 2019-10-10 20:09:45 -04:00
Aktanusa
06ba2ad000 Change to Version 2.021.2 2019-10-09 21:23:24 -04:00
Aktanusa
cb4b85a594 Fixed for Version 2.021 of Cookie Clicker (Issues #257, #259, and #265) 2019-10-06 22:01:37 -04:00
Eric Olsen
b5eac1ce22 Add [F] to title when Fortune Cookie is present (remove when it's not) 2019-10-05 15:33:36 -06:00
Eric Olsen
431b1e6cd0 cleaned-up whitespace formatting to match the rest (tabs instead of spaces) 2019-10-05 00:29:57 -06:00
Eric Olsen
836804b3f9 combine Fortune Cooke effect commits into CookieMonster.js 2019-10-04 23:58:30 -06:00
Eric Olsen
8af54cfe8c Fortune Cookie checker function and added to the main loop 2019-10-04 23:46:42 -06:00
Eric Olsen
8e2777df0e more Fortune Cookie config stuff 2019-10-04 23:44:33 -06:00
Eric Olsen
3ff3b970a0 Fortune Cookie Effects configuration 2019-10-04 23:42:05 -06:00
Aktanusa
108a0d836d Change to Version 2.021.1 2019-10-04 21:02:37 -04:00
Aktanusa
9937efddb6 Change to Version 2.019.1 2019-04-01 13:26:48 -04:00
BONNe
254d1ad34b Merge pull request #2 from Aktanusa/master
Update Lump Tooltips
2018-10-29 18:51:43 +02:00
Jeff Shepler
ac015ab5a8 added stats 2018-09-19 20:57:21 -04:00
BONNe
ea817e3eed Merge branch 'dev' into lump 2018-08-28 13:02:13 +03:00
BONNe1704
5b9d3636db Add possibility to disable Sugar Lump tooltip. 2018-08-28 13:00:50 +03:00
BONNe
7cfba6f80a Improve Sugar lump Tooltip.
Add message that shows current sugar lump type.
2018-08-28 11:59:30 +03:00
7 changed files with 924 additions and 218 deletions

View File

@@ -39,8 +39,8 @@ CM.Cache.NextNumber = function(base) {
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
@@ -223,11 +223,11 @@ CM.Cache.RemakeSeaSpec = function() {
}
CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
if (Game.auraMult('Earth Shatterer') == 1.1) {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0);
}
}
else {
@@ -235,17 +235,29 @@ CM.Cache.RemakeSellForChoEgg = function() {
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var secondHighBuild = '';
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
if (Game.Objects[highestBuilding].amount > 1) {
secondHighBuild = highestBuilding;
}
else {
for (var i in Game.Objects) {
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
}
}
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
var amount = me.amount;
if (i == highestBuilding) {
amount = me.amount - 1;
amount -= 1;
}
else {
amount = me.amount;
if (i == secondHighBuild) {
amount -= 1;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
@@ -377,7 +389,7 @@ CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.HadBuildAura = false;
CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;
@@ -528,6 +540,7 @@ CM.ConfigData.Colors = {
},
func: function() {CM.Disp.UpdateColors();}
};
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
@@ -542,6 +555,13 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.FortuneVolume.label[i] = i + '%';
}
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
@@ -563,20 +583,47 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};
/********
* Data *
********/
CM.Data.Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104'
];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];
/********
* Disp *
@@ -668,6 +715,46 @@ CM.Disp.GetTimeColor = function(price, bank, cps, time) {
return {text: text, color: color};
}
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.Beautify = function(num, frac) {
if (CM.Config.Scale != 0 && isFinite(num)) {
var answer = '';
@@ -786,6 +873,14 @@ CM.Disp.CreateCssArea = function() {
CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
}
CM.Disp.CreateBotBar = function() {
@@ -1173,6 +1268,24 @@ CM.Disp.UpdateBuildings = function() {
l('productPrice' + Game.Objects[i].id).style.color = '';
}
}
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
if (CM.Config.SortBuildings)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++)
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
}
CM.Disp.CreateUpgradeBar = function() {
@@ -1183,6 +1296,7 @@ CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
@@ -1299,6 +1413,25 @@ CM.Disp.UpdateUpgrades = function() {
l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray;
}
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
}
CM.Disp.UpdateColors = function() {
@@ -1316,6 +1449,16 @@ CM.Disp.UpdateColors = function() {
CM.Disp.UpdateBuildings(); // Class has been already set
}
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) {
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = '';
}
}
CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
@@ -1449,6 +1592,15 @@ CM.Disp.CheckGoldenCookie = function() {
}
}
CM.Disp.CheckTickerFortune = function() {
if (CM.Disp.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
CM.Disp.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
if (CM.Disp.lastTickerFortuneState) {
CM.Disp.Flash(3, 'FortuneFlash');
CM.Disp.PlaySound(CM.Config.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
}
}
}
CM.Disp.CheckSeasonPopup = function() {
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
@@ -1483,9 +1635,11 @@ CM.Disp.UpdateTitle = function() {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addFC = false;
var addSP = false;
var titleGC;
var titleFC;
var titleSP;
if (CM.Disp.lastGoldenCookieState) {
if (CM.Disp.goldenShimmer.wrath) {
@@ -1501,6 +1655,10 @@ CM.Disp.UpdateTitle = function() {
else {
titleGC = '[GS]'
}
if (CM.Disp.lastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (Game.season == 'christmas') {
addSP = true;
if (CM.Disp.lastSeasonPopupState) {
@@ -1516,7 +1674,7 @@ CM.Disp.UpdateTitle = function() {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
document.title = titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '') + ' ' + str;
}
else if (CM.Config.Title == 2) {
var str = '';
@@ -1530,6 +1688,10 @@ CM.Disp.UpdateTitle = function() {
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
}
if (CM.Disp.lastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season == 'christmas' && CM.Disp.lastSeasonPopupState) {
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
spawn = true;
@@ -1658,6 +1820,8 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('BotBar'));
frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('SortBuildings'));
frag.appendChild(listing('SortUpgrades'));
frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor'));
@@ -1677,6 +1841,7 @@ CM.Disp.AddMenuPref = function(title) {
div.appendChild(label);
frag.appendChild(div);
}
frag.appendChild(listing('UpgradeBarFixedPos'));
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
@@ -1692,6 +1857,10 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(url('GCSoundURL'));
frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Favicon'));
frag.appendChild(listing('FortuneFlash'));
frag.appendChild(listing('FortuneSound'));
frag.appendChild(vol('FortuneVolume'));
frag.appendChild(url('FortuneSoundURL'));
frag.appendChild(listing('SeaFlash'));
frag.appendChild(listing('SeaSound'));
frag.appendChild(vol('SeaVolume'));
@@ -1709,6 +1878,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink'));
frag.appendChild(listing('TooltipLump'));
frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats'));
@@ -1799,6 +1969,45 @@ CM.Disp.AddMenuStats = function(title) {
return frag;
}
var createMissDisp = function(theMissDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theMissDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theMissDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) {
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
@@ -1812,11 +2021,16 @@ CM.Disp.AddMenuStats = function(title) {
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase;
// Old way
if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1;
}
/*luckyRewardMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyRewardFrenzyMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyCur *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;*/
// Old way
if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1;
@@ -1942,8 +2156,8 @@ CM.Disp.AddMenuStats = function(title) {
if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
@@ -1951,6 +2165,7 @@ CM.Disp.AddMenuStats = function(title) {
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
@@ -1961,6 +2176,57 @@ CM.Disp.AddMenuStats = function(title) {
resetFrag.appendChild(resetSmall);
}
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
}
if (Game.cpsSucked > 0) {
@@ -2020,48 +2286,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Season Specials', 'Sea'));
if (CM.Config.StatsPref.Sea) {
if (specDisp) {
var createSpecDisp = function(theSpecDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theSpecDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theSpecDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createSpecDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createSpecDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createSpecDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createSpecDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createSpecDisp(rareEggs)));
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createMissDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createMissDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createMissDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createMissDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createMissDisp(rareEggs)));
}
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
@@ -2081,6 +2310,15 @@ CM.Disp.AddMenuStats = function(title) {
document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))
));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
if (Game.Has('Fortune cookies')) {
var fortunes = [];
for (var i in CM.Data.Fortunes) {
if (!Game.Has(CM.Data.Fortunes[i])) {
fortunes.push(CM.Data.Fortunes[i]);
}
}
if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes)));
}
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
@@ -2238,11 +2476,22 @@ CM.Disp.AddTooltipGrimoire = function() {
}
}
/**
* This function improves Sugar Lump tooltip by adding extra infromation.
* @constructor
*/
CM.Disp.AddTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBack = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name], Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML
@@ -2267,10 +2516,10 @@ CM.Disp.Tooltip = function(type, name) {
}
else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
}
else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
}
}
}
@@ -2278,6 +2527,10 @@ CM.Disp.Tooltip = function(type, name) {
if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
}
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
}
@@ -2427,6 +2680,40 @@ CM.Disp.UpdateTooltip = function() {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
}
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
@@ -2606,6 +2893,7 @@ CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.lastGoldenCookieState = 0;
CM.Disp.lastTickerFortuneState = 0;
CM.Disp.lastSeasonPopupState = 0;
CM.Disp.lastGardenNextStep = 0;
CM.Disp.goldenShimmer;
@@ -2627,11 +2915,11 @@ for (var i in Game.wrinklers) {
CM.Disp.TooltipText = [
['GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '380px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '320px'],
['NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '330px'],
['ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px'],
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '280px']
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and then buying Chocolate egg', '300px']
];
/********
@@ -2778,13 +3066,13 @@ CM.Loop = function() {
}
// Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
if (!CM.Cache.HadBuildAura && hasBuildAura) {
CM.Cache.HadBuildAura = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
CM.Cache.HadBuildAura = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
@@ -2822,6 +3110,9 @@ CM.Loop = function() {
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Check Fortune Cookies
CM.Disp.CheckTickerFortune();
// Check Season Popup
CM.Disp.CheckSeasonPopup();
@@ -2865,6 +3156,7 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative();
@@ -2891,6 +3183,7 @@ CM.ConfigDefault = {
BuildColor: 1,
BulkBuildColor: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
@@ -2902,6 +3195,10 @@ CM.ConfigDefault = {
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
GCTimer: 1,
Favicon: 1,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
@@ -2917,6 +3214,7 @@ CM.ConfigDefault = {
ToolWarnCautPos: 1,
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
Stats: 1,
UpStats: 1,
TimeFormat: 0,
@@ -2924,18 +3222,20 @@ CM.ConfigDefault = {
GrimoireBar: 1,
Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.018';
CM.VersionMajor = '2.031';
CM.VersionMinor = '1';
/*******
* Sim *
*******/
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
/*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -2950,7 +3250,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
moni += price;
start++;
@@ -2958,7 +3258,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
return moni;
}
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
/*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -2979,10 +3279,15 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
if (emuAura) {
giveBack = 0.5;
}
else {
giveBack *= 1 + Game.auraMult('Earth Shatterer');
}
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
@@ -2993,8 +3298,9 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
}
CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
var it = CM.Sim.Upgrades[what];
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
}
@@ -3009,7 +3315,7 @@ CM.Sim.Win = function(what) {
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -3018,6 +3324,15 @@ CM.Sim.hasAura = function(what) {
return false;
}
CM.Sim.auraMult = function(what) {
var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
n = 1;
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
n += 0.1;
return n;
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
@@ -3027,6 +3342,7 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('me.grandma').join('Game.Objects[me.name].grandma')
.split('me.id').join('Game.Objects[me.name].id')
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
.split('me.fortune').join('Game.Objects[me.name].fortune')
);
CM.Sim.getCPSBuffMult = function() {
@@ -3044,7 +3360,13 @@ CM.Sim.InitData = function() {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult'));
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
@@ -3129,6 +3451,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
var buildMult = 1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
@@ -3159,18 +3486,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult=1;
var milkProgress = CM.Sim.AchievementsOwned / 25;
var milkMult = 1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
@@ -3182,19 +3502,31 @@ CM.Sim.CalculateGains = function() {
var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult;
@@ -3223,12 +3555,14 @@ CM.Sim.CalculateGains = function() {
// TODO Store lumps?
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (Game.hasAura('Dragon\'s Fortune')) {
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) {
mult *= 2.23;
mult *= 1 + auraMult * 1.23;
}
}
@@ -3241,7 +3575,7 @@ CM.Sim.CalculateGains = function() {
mult *= CM.Sim.getCPSBuffMult();
// Pointless?
name = Game.bakeryName.toLowerCase();
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
@@ -3306,19 +3640,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -3333,6 +3673,15 @@ CM.Sim.CheckOtherAchiev = function() {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
}
if (hasAllChristCook) CM.Sim.Win('Let it snow');
if (CM.Sim.Has('Fortune cookies')) {
var list = Game.Tiers['fortune'].upgrades;
var fortunes = 0;
for (var i in list) {
if (CM.Sim.Has(list[i].name)) fortunes++;
}
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
}
}
CM.Sim.BuyBuildings = function(amount, target) {
@@ -3352,6 +3701,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
}
else {
for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -3395,7 +3746,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm')
}
else if (i == 'Eternal heart biscuits') {
else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies');
}
else if (i == 'Heavenly key') {
@@ -3465,6 +3816,8 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;

View File

@@ -19,8 +19,8 @@ CM.Cache.NextNumber = function(base) {
CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
}
}
@@ -203,11 +203,11 @@ CM.Cache.RemakeSeaSpec = function() {
}
CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) {
if (Game.auraMult('Earth Shatterer') == 1.1) {
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0);
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0);
}
}
else {
@@ -215,17 +215,29 @@ CM.Cache.RemakeSellForChoEgg = function() {
for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i;
}
var secondHighBuild = '';
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
if (Game.Objects[highestBuilding].amount > 1) {
secondHighBuild = highestBuilding;
}
else {
for (var i in Game.Objects) {
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
}
}
}
var sellTotal = 0;
for (var i in Game.Objects) {
var me = Game.Objects[i];
var amount = 0;
var amount = me.amount;
if (i == highestBuilding) {
amount = me.amount - 1;
amount -= 1;
}
else {
amount = me.amount;
if (i == secondHighBuild) {
amount -= 1;
}
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1);
sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
}
}
CM.Cache.SellForChoEgg = sellTotal;
@@ -357,7 +369,7 @@ CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = '';
CM.Cache.HadFierHoard = false;
CM.Cache.HadBuildAura = false;
CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1;

View File

@@ -134,6 +134,7 @@ CM.ConfigData.Colors = {
},
func: function() {CM.Disp.UpdateColors();}
};
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
@@ -148,6 +149,13 @@ for (var i = 0; i < 101; i++) {
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.FortuneVolume.label[i] = i + '%';
}
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
@@ -169,10 +177,12 @@ CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Wa
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};

View File

@@ -2,7 +2,32 @@
* Data *
********/
CM.Data.Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104'
];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];

View File

@@ -88,6 +88,46 @@ CM.Disp.GetTimeColor = function(price, bank, cps, time) {
return {text: text, color: color};
}
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.Beautify = function(num, frac) {
if (CM.Config.Scale != 0 && isFinite(num)) {
var answer = '';
@@ -206,6 +246,14 @@ CM.Disp.CreateCssArea = function() {
CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
}
CM.Disp.CreateBotBar = function() {
@@ -593,6 +641,24 @@ CM.Disp.UpdateBuildings = function() {
l('productPrice' + Game.Objects[i].id).style.color = '';
}
}
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
if (CM.Config.SortBuildings)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++)
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
}
CM.Disp.CreateUpgradeBar = function() {
@@ -603,6 +669,7 @@ CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
@@ -719,6 +786,25 @@ CM.Disp.UpdateUpgrades = function() {
l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray;
}
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
}
CM.Disp.UpdateColors = function() {
@@ -736,6 +822,16 @@ CM.Disp.UpdateColors = function() {
CM.Disp.UpdateBuildings(); // Class has been already set
}
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) {
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = '';
}
}
CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
@@ -869,6 +965,15 @@ CM.Disp.CheckGoldenCookie = function() {
}
}
CM.Disp.CheckTickerFortune = function() {
if (CM.Disp.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
CM.Disp.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
if (CM.Disp.lastTickerFortuneState) {
CM.Disp.Flash(3, 'FortuneFlash');
CM.Disp.PlaySound(CM.Config.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
}
}
}
CM.Disp.CheckSeasonPopup = function() {
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
@@ -903,9 +1008,11 @@ CM.Disp.UpdateTitle = function() {
document.title = CM.Cache.Title;
}
else if (CM.Config.Title == 1) {
var addFC = false;
var addSP = false;
var titleGC;
var titleFC;
var titleSP;
if (CM.Disp.lastGoldenCookieState) {
if (CM.Disp.goldenShimmer.wrath) {
@@ -921,6 +1028,10 @@ CM.Disp.UpdateTitle = function() {
else {
titleGC = '[GS]'
}
if (CM.Disp.lastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (Game.season == 'christmas') {
addSP = true;
if (CM.Disp.lastSeasonPopupState) {
@@ -936,7 +1047,7 @@ CM.Disp.UpdateTitle = function() {
str = str.substring(str.lastIndexOf(']') + 1);
}
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
document.title = titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '') + ' ' + str;
}
else if (CM.Config.Title == 2) {
var str = '';
@@ -950,6 +1061,10 @@ CM.Disp.UpdateTitle = function() {
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
}
}
if (CM.Disp.lastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season == 'christmas' && CM.Disp.lastSeasonPopupState) {
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
spawn = true;
@@ -1078,6 +1193,8 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('BotBar'));
frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('SortBuildings'));
frag.appendChild(listing('SortUpgrades'));
frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor'));
@@ -1097,6 +1214,7 @@ CM.Disp.AddMenuPref = function(title) {
div.appendChild(label);
frag.appendChild(div);
}
frag.appendChild(listing('UpgradeBarFixedPos'));
frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink'));
@@ -1112,6 +1230,10 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(url('GCSoundURL'));
frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Favicon'));
frag.appendChild(listing('FortuneFlash'));
frag.appendChild(listing('FortuneSound'));
frag.appendChild(vol('FortuneVolume'));
frag.appendChild(url('FortuneSoundURL'));
frag.appendChild(listing('SeaFlash'));
frag.appendChild(listing('SeaSound'));
frag.appendChild(vol('SeaVolume'));
@@ -1129,6 +1251,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink'));
frag.appendChild(listing('TooltipLump'));
frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats'));
@@ -1219,6 +1342,45 @@ CM.Disp.AddMenuStats = function(title) {
return frag;
}
var createMissDisp = function(theMissDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theMissDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theMissDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) {
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
@@ -1232,11 +1394,16 @@ CM.Disp.AddMenuStats = function(title) {
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase;
// Old way
if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1;
}
/*luckyRewardMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyRewardFrenzyMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyCur *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;*/
// Old way
if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1;
@@ -1362,8 +1529,8 @@ CM.Disp.AddMenuStats = function(title) {
if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small');
@@ -1371,6 +1538,7 @@ CM.Disp.AddMenuStats = function(title) {
cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
@@ -1381,6 +1549,57 @@ CM.Disp.AddMenuStats = function(title) {
resetFrag.appendChild(resetSmall);
}
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
}
if (Game.cpsSucked > 0) {
@@ -1440,48 +1659,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Season Specials', 'Sea'));
if (CM.Config.StatsPref.Sea) {
if (specDisp) {
var createSpecDisp = function(theSpecDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theSpecDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theSpecDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createSpecDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createSpecDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createSpecDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createSpecDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createSpecDisp(rareEggs)));
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createMissDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createMissDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createMissDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createMissDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createMissDisp(rareEggs)));
}
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
@@ -1501,6 +1683,15 @@ CM.Disp.AddMenuStats = function(title) {
document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))
));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
if (Game.Has('Fortune cookies')) {
var fortunes = [];
for (var i in CM.Data.Fortunes) {
if (!Game.Has(CM.Data.Fortunes[i])) {
fortunes.push(CM.Data.Fortunes[i]);
}
}
if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes)));
}
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
@@ -1658,11 +1849,22 @@ CM.Disp.AddTooltipGrimoire = function() {
}
}
/**
* This function improves Sugar Lump tooltip by adding extra infromation.
* @constructor
*/
CM.Disp.AddTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBack = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name], Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML
@@ -1687,10 +1889,10 @@ CM.Disp.Tooltip = function(type, name) {
}
else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
}
else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
}
}
}
@@ -1698,6 +1900,10 @@ CM.Disp.Tooltip = function(type, name) {
if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
}
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
}
@@ -1847,6 +2053,40 @@ CM.Disp.UpdateTooltip = function() {
CM.Disp.TooltipWarnCaut.style.display = 'none';
}
}
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
@@ -2026,6 +2266,7 @@ CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.lastGoldenCookieState = 0;
CM.Disp.lastTickerFortuneState = 0;
CM.Disp.lastSeasonPopupState = 0;
CM.Disp.lastGardenNextStep = 0;
CM.Disp.goldenShimmer;
@@ -2047,10 +2288,10 @@ for (var i in Game.wrinklers) {
CM.Disp.TooltipText = [
['GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '380px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '320px'],
['NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '330px'],
['ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px'],
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '280px']
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and then buying Chocolate egg', '300px']
];

View File

@@ -142,13 +142,13 @@ CM.Loop = function() {
}
// Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder');
if (!CM.Cache.HadFierHoard && hasFierHoard) {
CM.Cache.HadFierHoard = true;
var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
if (!CM.Cache.HadBuildAura && hasBuildAura) {
CM.Cache.HadBuildAura = true;
CM.Cache.DoRemakeBuildPrices = 1;
}
else if (CM.Cache.HadFierHoard && !hasFierHoard) {
CM.Cache.HadFierHoard = false;
else if (CM.Cache.HadBuildAura && !hasBuildAura) {
CM.Cache.HadBuildAura = false;
CM.Cache.DoRemakeBuildPrices = 1;
}
@@ -186,6 +186,9 @@ CM.Loop = function() {
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Check Fortune Cookies
CM.Disp.CheckTickerFortune();
// Check Season Popup
CM.Disp.CheckSeasonPopup();
@@ -229,6 +232,7 @@ CM.DelayInit = function() {
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff();
CM.ReplaceNative();
@@ -255,6 +259,7 @@ CM.ConfigDefault = {
BuildColor: 1,
BulkBuildColor: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
@@ -266,6 +271,10 @@ CM.ConfigDefault = {
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
GCTimer: 1,
Favicon: 1,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
@@ -281,6 +290,7 @@ CM.ConfigDefault = {
ToolWarnCautPos: 1,
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
Stats: 1,
UpStats: 1,
TimeFormat: 0,
@@ -288,10 +298,12 @@ CM.ConfigDefault = {
GrimoireBar: 1,
Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.018';
CM.VersionMajor = '2.031';
CM.VersionMinor = '1';

View File

@@ -2,7 +2,7 @@
* Sim *
*******/
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
/*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -17,7 +17,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0;
for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
moni += price;
start++;
@@ -25,7 +25,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
return moni;
}
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
/*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -46,10 +46,15 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0;
for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price);
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
if (emuAura) {
giveBack = 0.5;
}
else {
giveBack *= 1 + Game.auraMult('Earth Shatterer');
}
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
@@ -60,8 +65,9 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
}
CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0;
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0);
var it = CM.Sim.Upgrades[what];
if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
}
@@ -76,7 +82,7 @@ CM.Sim.Win = function(what) {
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -85,6 +91,15 @@ CM.Sim.hasAura = function(what) {
return false;
}
CM.Sim.auraMult = function(what) {
var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
n = 1;
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
n += 0.1;
return n;
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
@@ -94,6 +109,7 @@ eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('me.grandma').join('Game.Objects[me.name].grandma')
.split('me.id').join('Game.Objects[me.name].id')
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
.split('me.fortune').join('Game.Objects[me.name].fortune')
);
CM.Sim.getCPSBuffMult = function() {
@@ -111,7 +127,13 @@ CM.Sim.InitData = function() {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult'));
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
@@ -196,6 +218,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
var buildMult = 1;
if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism');
@@ -226,18 +253,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult=1;
var milkProgress = CM.Sim.AchievementsOwned / 25;
var milkMult = 1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
//if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) {
var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1;
@@ -249,19 +269,31 @@ CM.Sim.CalculateGains = function() {
var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult;
@@ -290,12 +322,14 @@ CM.Sim.CalculateGains = function() {
// TODO Store lumps?
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
//if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (Game.hasAura('Dragon\'s Fortune')) {
if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) {
mult *= 2.23;
mult *= 1 + auraMult * 1.23;
}
}
@@ -308,7 +342,7 @@ CM.Sim.CalculateGains = function() {
mult *= CM.Sim.getCPSBuffMult();
// Pointless?
name = Game.bakeryName.toLowerCase();
var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me
@@ -373,19 +407,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -400,6 +440,15 @@ CM.Sim.CheckOtherAchiev = function() {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
}
if (hasAllChristCook) CM.Sim.Win('Let it snow');
if (CM.Sim.Has('Fortune cookies')) {
var list = Game.Tiers['fortune'].upgrades;
var fortunes = 0;
for (var i in list) {
if (CM.Sim.Has(list[i].name)) fortunes++;
}
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
}
}
CM.Sim.BuyBuildings = function(amount, target) {
@@ -419,6 +468,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
}
else {
for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -462,7 +513,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm')
}
else if (i == 'Eternal heart biscuits') {
else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies');
}
else if (i == 'Heavenly key') {
@@ -532,6 +583,8 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;