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58 Commits

Author SHA1 Message Date
DanielNoord
94fe8878fd Release of 2.032.1
Merge of the dev-branch into the master-branch
2020-11-23 18:18:23 +01:00
Daniel van Noord
2e2631fca8 Cleaned up repository 2020-11-23 18:09:12 +01:00
DanielNoord
65b335b853 Version 2.031.1 (#329) 2020-11-23 18:03:20 +01:00
DanielNoord
fc20c8490c Finalized version 2.031 (#327) 2020-11-23 17:56:07 +01:00
bitsandbytes1708
bd98741ffe Merge pull request #222 from jshepler/luckyPrestigeStats
Lucky prestige stats
2020-11-23 11:11:06 -05:00
Rune Tynan
deb309c08f Fix accidental global leakage (#250)
* Fix accidental global leakage
2020-11-23 16:50:32 +01:00
bitsandbytes1708
011698a3c9 Merge pull request #216 from BONNe/lump
Current Sugar Lump Type
2020-11-23 10:46:44 -05:00
bitsandbytes1708
d25af61007 Merge branch 'dev' into lump 2020-11-23 10:46:16 -05:00
DanielNoord
981dc2d1c0 Revert "Extend metric unit prefixes" (#325) 2020-11-23 16:45:09 +01:00
Fabian
bcef69a344 Sort buildings and upgrades by PP (#253) 2020-11-23 16:41:46 +01:00
bitsandbytes1708
cd52377639 Merge pull request #285 from Tydus/patch-1
Extend metric unit prefixes
2020-11-23 10:41:08 -05:00
DanielNoord
7660e6dff3 Config option to make upgrade bar sticky (#323)
Option to make Upgrade Bar sticky
2020-11-23 16:32:27 +01:00
DanielNoord
a061bbb564 Merge pull request #319 from Chorizorro/master
Update to 2.031
2020-11-23 16:02:49 +01:00
Chorizorro
e2ec8a34f2 Add Fortune #018 to Fortunes data.
Add Fortune #018 (Idleverse related fortune cookie) introduced in v2.031
to the list of fortune cookies.
2020-11-05 14:15:54 +01:00
Chorizorro
356b1fec57 Handle Prism heart biscuits from Valentine season
Add Prism heart biscuits to Valentine cookies data.

Update required Valentine upgrade for "Lovely cookies" achievement to
"Prism heart biscuits".
2020-11-05 14:15:40 +01:00
Chorizorro
f69fe11921 Fix grandma Cps gains calculation with Milkhelp®
Add support for the "Milkhelp® lactose intolerance relief tablets"
ascension upgrade, as it isn't computed in the game's Grandma CpS.
2020-11-04 20:30:11 +01:00
Chorizorro
c05071ab6e Add sim gains calculation support up to v2.0.31
Add the Dragon scale upgrade in gains calculation.

Add the following achievements in gains calculation:
- Quincentennial and a half
- Sexcentennial
- Grand design
- Ecumenopolis
- The full picture
- When there's nothing left to add
- Polymath
- Renaissance baker
- Gotta hand it to you
- The devil's workshop
2020-11-04 13:54:52 +01:00
Tydus
2ff37d561c Extend metric unit prefixes
The extra unit prefixes are combinations of basic prefixes (KMGTPEZY) with several Y's, means to combine (multiply) these prefixes.
E.g. KY means 1,000 * Y => 1e27
2019-12-22 00:19:46 +09:00
Aktanusa
a13efd0c5b Change to Version 2.022.1 and fixed for Version 2.022 of Cookie Clicker (Issues #276) 2019-10-20 17:43:12 -04:00
Aktanusa
a920e9e5fb Added stat to show missing Fortune upgrades left to buy (Issue #263 and #271) 2019-10-10 22:22:44 -04:00
Aktanusa
fa6b998f67 Changed default Fortune Cookie sound effect 2019-10-10 20:34:36 -04:00
Aktanusa
244d0342ec Minor code cleanup from merge 2019-10-10 20:23:23 -04:00
Aktanusa
9f649d8806 Merge branch 'Azmaeus-fortune-cookie-effects' into dev 2019-10-10 20:10:05 -04:00
Aktanusa
2e751e966d Merge branch 'fortune-cookie-effects' of https://github.com/Azmaeus/CookieMonster into Azmaeus-fortune-cookie-effects 2019-10-10 20:09:45 -04:00
Aktanusa
06ba2ad000 Change to Version 2.021.2 2019-10-09 21:23:24 -04:00
Aktanusa
cb4b85a594 Fixed for Version 2.021 of Cookie Clicker (Issues #257, #259, and #265) 2019-10-06 22:01:37 -04:00
Eric Olsen
b5eac1ce22 Add [F] to title when Fortune Cookie is present (remove when it's not) 2019-10-05 15:33:36 -06:00
Eric Olsen
431b1e6cd0 cleaned-up whitespace formatting to match the rest (tabs instead of spaces) 2019-10-05 00:29:57 -06:00
Eric Olsen
836804b3f9 combine Fortune Cooke effect commits into CookieMonster.js 2019-10-04 23:58:30 -06:00
Eric Olsen
8af54cfe8c Fortune Cookie checker function and added to the main loop 2019-10-04 23:46:42 -06:00
Eric Olsen
8e2777df0e more Fortune Cookie config stuff 2019-10-04 23:44:33 -06:00
Eric Olsen
3ff3b970a0 Fortune Cookie Effects configuration 2019-10-04 23:42:05 -06:00
Aktanusa
108a0d836d Change to Version 2.021.1 2019-10-04 21:02:37 -04:00
Aktanusa
9937efddb6 Change to Version 2.019.1 2019-04-01 13:26:48 -04:00
Aktanusa
d0f5a5594b Fixed display of cookie clicks being lower after loading Cookie Monster (Issue #238) 2019-03-13 22:45:46 -04:00
Aktanusa
9b0f416a02 Fixed Century Egg tooltip sometimes show wrong income (Issue #232) 2019-03-13 19:04:20 -04:00
Aktanusa
276160bf7b Merge branch 'fofoni-dev' into dev 2019-03-13 18:30:48 -04:00
Aktanusa
cecbeca1fe Merge branch 'dev' of https://github.com/fofoni/CookieMonster into fofoni-dev and applied some minor changes 2019-03-13 18:29:38 -04:00
Aktanusa
f359999f9b Applied pull request #233 patch to the source also 2019-03-13 18:06:09 -04:00
Aktanusa
398db2caf6 Merge branch 'crunk1-master' into dev 2019-03-13 18:04:16 -04:00
Aktanusa
4b90c8a3f0 Merge branch 'master' of https://github.com/crunk1/CookieMonster into crunk1-master 2019-03-13 18:03:52 -04:00
Aktanusa
9a8f1bdb86 Fixed https link in beta userscript in the README 2019-03-13 17:52:05 -04:00
Aktanusa
18e747c3b3 Merge branch 'florensie-patch-1' into dev 2019-03-13 17:50:23 -04:00
Aktanusa
1bb6ae7e9f Merge branch 'patch-1' of https://github.com/florensie/CookieMonster into florensie-patch-1 2019-03-13 17:49:43 -04:00
Aktanusa
1f366430cf Fixed for Version 2.018 of Cookie Clicker (Issue #239 and #241) 2019-03-13 17:44:18 -04:00
Aktanusa
77421c11c0 Change to Version 2.018.1 2019-03-12 20:38:30 -04:00
florensie
7d5e3ee437 Add https inclusion to userscript
The game wouldn't load with the default http include when using https on the cookie clicker page.
2019-02-20 11:24:39 +01:00
Scott Crunkleton
ab7f35e6d9 Change vanilla favicon URLs to https. 2019-02-20 01:15:54 -07:00
Aktanusa
9f2a7cda78 Added notification on garden tick (based on @doorajar code) (Issue #180) and minor code formatting cleanup 2018-12-14 17:50:27 -05:00
Aktanusa
963f950039 Separate the configuration for flash/sound for Golden Cookies and Season Special, rearrange the option menu a little bit, and some code cleanup/formatting 2018-12-12 10:50:58 -05:00
Aktanusa
0255afd75d Change to Version 2.016.2 2018-11-28 13:02:06 -05:00
BONNe
254d1ad34b Merge pull request #2 from Aktanusa/master
Update Lump Tooltips
2018-10-29 18:51:43 +02:00
Jeff Shepler
ac015ab5a8 added stats 2018-09-19 20:57:21 -04:00
BONNe
ea817e3eed Merge branch 'dev' into lump 2018-08-28 13:02:13 +03:00
BONNe1704
5b9d3636db Add possibility to disable Sugar Lump tooltip. 2018-08-28 13:00:50 +03:00
BONNe
7cfba6f80a Improve Sugar lump Tooltip.
Add message that shows current sugar lump type.
2018-08-28 11:59:30 +03:00
Pedro Angelo
eb62576e5f Run Combine.sh 2018-06-06 02:16:36 -03:00
Pedro Angelo
78ec726f4a Change UpBarColor to allow for colors but no bar 2018-06-06 02:16:29 -03:00
8 changed files with 1297 additions and 339 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -77,6 +77,7 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @name Cookie Monster // @name Cookie Monster
// @namespace Cookie // @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/ // @include http://orteil.dashnet.org/cookieclicker/
// @include https://orteil.dashnet.org/cookieclicker/
// @version 1 // @version 1
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==
@@ -99,6 +100,7 @@ If you are using the beta, use this instead:
// @name Cookie Monster Beta // @name Cookie Monster Beta
// @namespace Cookie // @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/beta/ // @include http://orteil.dashnet.org/cookieclicker/beta/
// @include https://orteil.dashnet.org/cookieclicker/beta/
// @version 1 // @version 1
// @grant none // @grant none
// ==/UserScript== // ==/UserScript==

View File

@@ -19,8 +19,8 @@ CM.Cache.NextNumber = function(base) {
CM.Cache.RemakeBuildingsPrices = function() { CM.Cache.RemakeBuildingsPrices = function() {
for (var i in Game.Objects) { for (var i in Game.Objects) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10); CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100); CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
} }
} }
@@ -203,11 +203,11 @@ CM.Cache.RemakeSeaSpec = function() {
} }
CM.Cache.RemakeSellForChoEgg = function() { CM.Cache.RemakeSellForChoEgg = function() {
if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) { if (Game.auraMult('Earth Shatterer') == 1.1) {
var sellTotal = 0; var sellTotal = 0;
for (var i in Game.Objects) { for (var i in Game.Objects) {
var me = Game.Objects[i]; var me = Game.Objects[i];
sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0); sellTotal += CM.Sim.BuildingSell(me, me.basePrice, me.amount, me.free, me.amount, 0);
} }
} }
else { else {
@@ -215,17 +215,29 @@ CM.Cache.RemakeSellForChoEgg = function() {
for (var i in Game.Objects) { for (var i in Game.Objects) {
if (Game.Objects[i].amount > 0) highestBuilding = i; if (Game.Objects[i].amount > 0) highestBuilding = i;
} }
var secondHighBuild = '';
if (Game.auraMult('Earth Shatterer') == 0 && highestBuilding != '') {
if (Game.Objects[highestBuilding].amount > 1) {
secondHighBuild = highestBuilding;
}
else {
for (var i in Game.Objects) {
if (i != highestBuilding && Game.Objects[i].amount > 0) secondHighBuild = i;
}
}
}
var sellTotal = 0; var sellTotal = 0;
for (var i in Game.Objects) { for (var i in Game.Objects) {
var me = Game.Objects[i]; var me = Game.Objects[i];
var amount = 0; var amount = me.amount;
if (i == highestBuilding) { if (i == highestBuilding) {
amount = me.amount - 1; amount -= 1;
} }
else { if (i == secondHighBuild) {
amount = me.amount; amount -= 1;
} }
sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1); sellTotal += CM.Sim.BuildingSell(me, me.basePrice, amount, me.free, amount, 1);
} }
} }
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
@@ -357,7 +369,7 @@ CM.Cache.ChainFrenzyWrathReward = 0;
CM.Cache.CentEgg = 0; CM.Cache.CentEgg = 0;
CM.Cache.SellForChoEgg = 0; CM.Cache.SellForChoEgg = 0;
CM.Cache.Title = ''; CM.Cache.Title = '';
CM.Cache.HadFierHoard = false; CM.Cache.HadBuildAura = false;
CM.Cache.RealCookiesEarned = -1; CM.Cache.RealCookiesEarned = -1;
CM.Cache.lastDate = -1; CM.Cache.lastDate = -1;
CM.Cache.lastCookies = -1; CM.Cache.lastCookies = -1;

View File

@@ -119,34 +119,70 @@ CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timer
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Colors/Bar OFF', 'Upgrade Colors with Bar ON', 'Upgrade Colors without Bar ON'], desc: 'Color code upgrades and optionally add a counter bar', toggle: false, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {
desc: {
Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels',
Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels',
Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels',
Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels',
Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels',
Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels',
Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar',
Pink: 'Color Pink. Used for Dragonflight bar',
Brown: 'Color Brown. Used for Dragon Harvest bar'
},
func: function() {CM.Disp.UpdateColors();}
};
CM.ConfigData.UpgradeBarFixedPos = {label: ['Upgrade Bar Fixed Position OFF', 'Upgrade Bar Fixed Position ON'], desc: 'Lock the upgrade bar at top of the screen to prevent it from moving ofscreen when scrolling', toggle: true, func: function() {CM.Disp.ToggleUpgradeBarFixedPos();}};
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true}; CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false}; CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false}; CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 10s', 'Average CPS for past 15s', 'Average CPS for past 30s', 'Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false}; CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.GCFlash = {label: ['Golden Cookie Flash OFF', 'Golden Cookie Flash ON'], desc: 'Flash screen on Golden Cookie', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.GCSound = {label: ['Golden Cookie Sound OFF', 'Golden Cookie Sound ON'], desc: 'Play a sound on Golden Cookie', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.GCVolume = {label: [], desc: 'Volume of the Golden Cookie sound'};
for (var i = 0; i < 101; i++) { for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%'; CM.ConfigData.GCVolume.label[i] = i + '%';
} }
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
CM.ConfigData.FortuneFlash = {label: ['Fortune Cookie Flash OFF', 'Fortune Cookie Flash ON'], desc: 'Flash screen on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneSound = {label: ['Fortune Cookie Sound OFF', 'Fortune Cookie Sound ON'], desc: 'Play a sound on Fortune Cookie', toggle: true};
CM.ConfigData.FortuneVolume = {label: [], desc: 'Volume of the Fortune Cookie sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.FortuneVolume.label[i] = i + '%';
}
CM.ConfigData.FortuneSoundURL = {label: 'Fortune Cookie Sound URL:', desc: 'URL of the sound to be played when the Ticker has a Fortune Cookie'};
CM.ConfigData.SeaFlash = {label: ['Season Special Flash OFF', 'Season Special Flash ON'], desc: 'Flash screen on Season Popup', toggle: true};
CM.ConfigData.SeaSound = {label: ['Season Special Sound OFF', 'Season Special Sound ON'], desc: 'Play a sound on Season Popup', toggle: true};
CM.ConfigData.SeaVolume = {label: [], desc: 'Volume of the Season Special sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.SeaVolume.label[i] = i + '%';
}
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'};
CM.ConfigData.GardFlash = {label: ['Garden Tick Flash OFF', 'Garden Tick Flash ON'], desc: 'Flash screen on Garden Tick', toggle: true};
CM.ConfigData.GardSound = {label: ['Garden Tick Sound OFF', 'Garden Tick Sound ON'], desc: 'Play a sound on Garden Tick', toggle: true};
CM.ConfigData.GardVolume = {label: [], desc: 'Volume of the Garden Tick sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.GardVolume.label[i] = i + '%';
}
CM.ConfigData.GardSoundURL = {label: 'Garden Tick Sound URL:', desc: 'URL of the sound to be played when the garden ticks'};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; CM.ConfigData.TooltipBuildUp = {label: ['Buildings/Upgrades Tooltip Information OFF', 'Buildings/Upgrades Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; CM.ConfigData.TooltipAmor = {label: ['Buildings Tooltip Amortization Information OFF', 'Buildings Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true}; CM.ConfigData.TooltipGrim = {label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
CM.ConfigData.TooltipLump = {label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.ConfigData.SortBuildings = {label: ['Sort Buildings: Default', 'Sort Buildings: PP'], desc: 'Sort the display of buildings in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateBuildings();}};
CM.ConfigData.SortUpgrades = {label: ['Sort Upgrades: Default', 'Sort Upgrades: PP'], desc: 'Sort the display of upgrades in either default order or by PP', toggle: false, func: function () { CM.Disp.UpdateUpgrades();}};

View File

@@ -2,7 +2,32 @@
* Data * * Data *
********/ ********/
CM.Data.Fortunes = [
'Fortune #001',
'Fortune #002',
'Fortune #003',
'Fortune #004',
'Fortune #005',
'Fortune #006',
'Fortune #007',
'Fortune #008',
'Fortune #009',
'Fortune #010',
'Fortune #011',
'Fortune #012',
'Fortune #013',
'Fortune #014',
'Fortune #015',
'Fortune #016',
'Fortune #017',
'Fortune #018',
'Fortune #100',
'Fortune #101',
'Fortune #102',
'Fortune #103',
'Fortune #104'
];
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies']; CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits']; CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits']; CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits', 'Prism heart biscuits'];

View File

@@ -88,6 +88,46 @@ CM.Disp.GetTimeColor = function(price, bank, cps, time) {
return {text: text, color: color}; return {text: text, color: color};
} }
/**
* This function returns Name and Color as object for sugar lump type that is given as input param.
* @param type Sugar Lump Type.
* @returns {{text: string, color: string}}
* @constructor
*/
CM.Disp.GetLumpColor = function(type) {
var name = "";
var color = "";
switch (type) {
case 0:
name = "Normal";
color = CM.Disp.colorGray;
break;
case 1:
name = "Bifurcated";
color = CM.Disp.colorGreen;
break;
case 2:
name = "Golden";
color = CM.Disp.colorYellow;
break;
case 3:
name = "Meaty";
color = CM.Disp.colorOrange;
break;
case 4:
name = "Caramelized";
color = CM.Disp.colorPurple;
break;
default:
name = "Unknown Sugar Lump";
color = CM.Disp.colorRed;
break;
}
return {text: name, color: color};
};
CM.Disp.Beautify = function(num, frac) { CM.Disp.Beautify = function(num, frac) {
if (CM.Config.Scale != 0 && isFinite(num)) { if (CM.Config.Scale != 0 && isFinite(num)) {
var answer = ''; var answer = '';
@@ -206,6 +246,14 @@ CM.Disp.CreateCssArea = function() {
CM.Disp.Css.type = 'text/css'; CM.Disp.Css.type = 'text/css';
document.head.appendChild(CM.Disp.Css); document.head.appendChild(CM.Disp.Css);
// given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
} }
CM.Disp.CreateBotBar = function() { CM.Disp.CreateBotBar = function() {
@@ -593,6 +641,24 @@ CM.Disp.UpdateBuildings = function() {
l('productPrice' + Game.Objects[i].id).style.color = ''; l('productPrice' + Game.Objects[i].id).style.color = '';
} }
} }
// Build array of pointers, sort by pp, use array index (+2) as the grid row number
// (grid rows are 1-based indexing, and row 1 is the bulk buy/sell options)
var arr = Object.keys(CM.Cache.Objects).map(k =>
{
var o = CM.Cache.Objects[k];
o.name = k;
o.id = Game.Objects[k].id;
return o;
});
if (CM.Config.SortBuildings)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.id - b.id);
for (var x = 0; x < arr.length; x++)
Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
} }
CM.Disp.CreateUpgradeBar = function() { CM.Disp.CreateUpgradeBar = function() {
@@ -603,6 +669,7 @@ CM.Disp.CreateUpgradeBar = function() {
CM.Disp.UpgradeBar.style.textAlign = 'center'; CM.Disp.UpgradeBar.style.textAlign = 'center';
CM.Disp.UpgradeBar.style.fontWeight = 'bold'; CM.Disp.UpgradeBar.style.fontWeight = 'bold';
CM.Disp.UpgradeBar.style.display = 'none'; CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpgradeBar.style.zIndex = '21';
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); }; CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -665,6 +732,10 @@ CM.Disp.ToggleUpBarColor = function() {
CM.Disp.UpgradeBar.style.display = ''; CM.Disp.UpgradeBar.style.display = '';
CM.Disp.UpdateUpgrades(); CM.Disp.UpdateUpgrades();
} }
else if (CM.Config.UpBarColor == 2) {
CM.Disp.UpgradeBar.style.display = 'none';
CM.Disp.UpdateUpgrades();
}
else { else {
CM.Disp.UpgradeBar.style.display = 'none'; CM.Disp.UpgradeBar.style.display = 'none';
Game.RebuildUpgrades(); Game.RebuildUpgrades();
@@ -672,7 +743,7 @@ CM.Disp.ToggleUpBarColor = function() {
} }
CM.Disp.UpdateUpgrades = function() { CM.Disp.UpdateUpgrades = function() {
if (CM.Config.UpBarColor == 1) { if (CM.Config.UpBarColor > 0) {
var blue = 0; var blue = 0;
var green = 0; var green = 0;
var yellow = 0; var yellow = 0;
@@ -715,6 +786,25 @@ CM.Disp.UpdateUpgrades = function() {
l('CMUpgradeBarPurple').textContent = purple; l('CMUpgradeBarPurple').textContent = purple;
l('CMUpgradeBarGray').textContent = gray; l('CMUpgradeBarGray').textContent = gray;
} }
// Build array of pointers, sort by pp, set flex positions
var arr = [];
for (var x = 0; x < Game.UpgradesInStore.length; x++){
var o = {};
o.name = Game.UpgradesInStore[x].name;
o.price = Game.UpgradesInStore[x].basePrice;
o.pp = CM.Cache.Upgrades[o.name].pp;
arr.push(o);
}
if (CM.Config.SortUpgrades)
arr.sort((a, b) => a.pp - b.pp);
else
arr.sort((a, b) => a.price - b.price);
for (var x = 0; x < Game.UpgradesInStore.length; x++){
l("upgrade" + x).style.order = arr.findIndex(e => e.name === Game.UpgradesInStore[x].name) + 1
}
} }
CM.Disp.UpdateColors = function() { CM.Disp.UpdateColors = function() {
@@ -732,6 +822,16 @@ CM.Disp.UpdateColors = function() {
CM.Disp.UpdateBuildings(); // Class has been already set CM.Disp.UpdateBuildings(); // Class has been already set
} }
CM.Disp.ToggleUpgradeBarFixedPos = function() {
if (CM.Config.UpgradeBarFixedPos == 1) {
CM.Disp.UpgradeBar.style.position = 'sticky';
CM.Disp.UpgradeBar.style.top = '0px';
}
else {
CM.Disp.UpgradeBar.style.position = '';
}
}
CM.Disp.CreateWhiteScreen = function() { CM.Disp.CreateWhiteScreen = function() {
CM.Disp.WhiteScreen = document.createElement('div'); CM.Disp.WhiteScreen = document.createElement('div');
CM.Disp.WhiteScreen.id = 'CMWhiteScreen'; CM.Disp.WhiteScreen.id = 'CMWhiteScreen';
@@ -745,30 +845,30 @@ CM.Disp.CreateWhiteScreen = function() {
l('wrapper').appendChild(CM.Disp.WhiteScreen); l('wrapper').appendChild(CM.Disp.WhiteScreen);
} }
CM.Disp.Flash = function(mode) { CM.Disp.Flash = function(mode, config) {
if ((CM.Config.Flash == 1 && mode == 3) || mode == 1) { if ((CM.Config[config] == 1 && mode == 3) || mode == 1) {
CM.Disp.WhiteScreen.style.opacity = '0.5'; CM.Disp.WhiteScreen.style.opacity = '0.5';
if (mode == 3) { if (mode == 3) {
CM.Disp.WhiteScreen.style.display = 'inline'; CM.Disp.WhiteScreen.style.display = 'inline';
setTimeout(function() {CM.Disp.Flash(2);}, 1000/Game.fps); setTimeout(function() {CM.Disp.Flash(2, config);}, 1000/Game.fps);
} }
else { else {
setTimeout(function() {CM.Disp.Flash(0);}, 1000/Game.fps); setTimeout(function() {CM.Disp.Flash(0, config);}, 1000/Game.fps);
} }
} }
else if (mode == 2) { else if (mode == 2) {
CM.Disp.WhiteScreen.style.opacity = '1'; CM.Disp.WhiteScreen.style.opacity = '1';
setTimeout(function() {CM.Disp.Flash(1);}, 1000/Game.fps); setTimeout(function() {CM.Disp.Flash(1, config);}, 1000/Game.fps);
} }
else if (mode == 0) { else if (mode == 0) {
CM.Disp.WhiteScreen.style.display = 'none'; CM.Disp.WhiteScreen.style.display = 'none';
} }
} }
CM.Disp.PlaySound = function(url) { CM.Disp.PlaySound = function(url, sndConfig, volConfig) {
if (CM.Config.Sound == 1) { if (CM.Config[sndConfig] == 1) {
var sound = new realAudio(url); var sound = new realAudio(url);
sound.volume = CM.Config.Volume / 100; sound.volume = CM.Config[volConfig] / 100;
sound.play(); sound.play();
} }
} }
@@ -791,7 +891,7 @@ CM.Disp.CreateFavicon = function() {
CM.Disp.Favicon = document.createElement('link'); CM.Disp.Favicon = document.createElement('link');
CM.Disp.Favicon.id = 'CMFavicon'; CM.Disp.Favicon.id = 'CMFavicon';
CM.Disp.Favicon.rel = 'shortcut icon'; CM.Disp.Favicon.rel = 'shortcut icon';
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; CM.Disp.Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon); document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon);
} }
@@ -805,7 +905,7 @@ CM.Disp.UpdateFavicon = function() {
} }
} }
else { else {
CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; CM.Disp.Favicon.href = 'https://orteil.dashnet.org/cookieclicker/favicon.ico';
} }
} }
@@ -853,8 +953,8 @@ CM.Disp.CheckGoldenCookie = function() {
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top; CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
} }
CM.Disp.Flash(3); CM.Disp.Flash(3, 'GCFlash');
CM.Disp.PlaySound(CM.Config.GCSoundURL); CM.Disp.PlaySound(CM.Config.GCSoundURL, 'GCSound', 'GCVolume');
} }
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none'; else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
} }
@@ -865,6 +965,15 @@ CM.Disp.CheckGoldenCookie = function() {
} }
} }
CM.Disp.CheckTickerFortune = function() {
if (CM.Disp.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
CM.Disp.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
if (CM.Disp.lastTickerFortuneState) {
CM.Disp.Flash(3, 'FortuneFlash');
CM.Disp.PlaySound(CM.Config.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
}
}
}
CM.Disp.CheckSeasonPopup = function() { CM.Disp.CheckSeasonPopup = function() {
if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) { if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
@@ -878,20 +987,32 @@ CM.Disp.CheckSeasonPopup = function() {
} }
} }
CM.Disp.Flash(3); CM.Disp.Flash(3, 'SeaFlash');
CM.Disp.PlaySound(CM.Config.SeaSoundURL); CM.Disp.PlaySound(CM.Config.SeaSoundURL, 'SeaSound', 'SeaVolume');
} }
} }
} }
CM.Disp.CheckGardenTick = function() {
if (Game.Objects['Farm'].minigameLoaded && CM.Disp.lastGardenNextStep != Game.Objects['Farm'].minigame.nextStep) {
if (CM.Disp.lastGardenNextStep != 0 && CM.Disp.lastGardenNextStep < Date.now()) {
CM.Disp.Flash(3, 'GardFlash');
CM.Disp.PlaySound(CM.Config.GardSoundURL, 'GardSound', 'GardVolume');
}
CM.Disp.lastGardenNextStep = Game.Objects['Farm'].minigame.nextStep;
}
}
CM.Disp.UpdateTitle = function() { CM.Disp.UpdateTitle = function() {
if (Game.OnAscend || CM.Config.Title == 0) { if (Game.OnAscend || CM.Config.Title == 0) {
document.title = CM.Cache.Title; document.title = CM.Cache.Title;
} }
else if (CM.Config.Title == 1) { else if (CM.Config.Title == 1) {
var addFC = false;
var addSP = false; var addSP = false;
var titleGC; var titleGC;
var titleFC;
var titleSP; var titleSP;
if (CM.Disp.lastGoldenCookieState) { if (CM.Disp.lastGoldenCookieState) {
if (CM.Disp.goldenShimmer.wrath) { if (CM.Disp.goldenShimmer.wrath) {
@@ -907,6 +1028,10 @@ CM.Disp.UpdateTitle = function() {
else { else {
titleGC = '[GS]' titleGC = '[GS]'
} }
if (CM.Disp.lastTickerFortuneState) {
addFC = true;
titleFC = '[F]';
}
if (Game.season == 'christmas') { if (Game.season == 'christmas') {
addSP = true; addSP = true;
if (CM.Disp.lastSeasonPopupState) { if (CM.Disp.lastSeasonPopupState) {
@@ -922,7 +1047,7 @@ CM.Disp.UpdateTitle = function() {
str = str.substring(str.lastIndexOf(']') + 1); str = str.substring(str.lastIndexOf(']') + 1);
} }
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str; document.title = titleGC + (addFC ? titleFC : '') + (addSP ? titleSP : '') + ' ' + str;
} }
else if (CM.Config.Title == 2) { else if (CM.Config.Title == 2) {
var str = ''; var str = '';
@@ -936,6 +1061,10 @@ CM.Disp.UpdateTitle = function() {
str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']'; str += '[G ' + Math.ceil(CM.Disp.goldenShimmer.life / Game.fps) + ']';
} }
} }
if (CM.Disp.lastTickerFortuneState) {
spawn = true;
str += '[F]';
}
if (Game.season == 'christmas' && CM.Disp.lastSeasonPopupState) { if (Game.season == 'christmas' && CM.Disp.lastSeasonPopupState) {
str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']'; str += '[R ' + Math.ceil(CM.Disp.seasonPopShimmer.life / Game.fps) + ']';
spawn = true; spawn = true;
@@ -1004,6 +1133,30 @@ CM.Disp.AddMenuPref = function(title) {
return div; return div;
} }
var vol = function(config) {
var volConfig = config;
var volume = document.createElement('div');
volume.className = 'listing';
var minus = document.createElement('a');
minus.className = 'option';
minus.onclick = function() {CM.ToggleConfigDown(volConfig);};
minus.textContent = '-';
volume.appendChild(minus);
var volText = document.createElement('span');
volText.id = CM.ConfigPrefix + volConfig;
volText.textContent = CM.Disp.GetConfigDisplay(volConfig);
volume.appendChild(volText);
var plus = document.createElement('a');
plus.className = 'option';
plus.onclick = function() {CM.ToggleConfigUp(volConfig);};
plus.textContent = '+';
volume.appendChild(plus);
var volLabel = document.createElement('label');
volLabel.textContent = CM.ConfigData[volConfig].desc;
volume.appendChild(volLabel);
return volume;
}
var url = function(config) { var url = function(config) {
var div = document.createElement('div'); var div = document.createElement('div');
div.className = 'listing'; div.className = 'listing';
@@ -1040,6 +1193,8 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('BotBar')); frag.appendChild(listing('BotBar'));
frag.appendChild(listing('TimerBar')); frag.appendChild(listing('TimerBar'));
frag.appendChild(listing('TimerBarPos')); frag.appendChild(listing('TimerBarPos'));
frag.appendChild(listing('SortBuildings'));
frag.appendChild(listing('SortUpgrades'));
frag.appendChild(listing('BuildColor')); frag.appendChild(listing('BuildColor'));
frag.appendChild(listing('BulkBuildColor')); frag.appendChild(listing('BulkBuildColor'));
frag.appendChild(listing('UpBarColor')); frag.appendChild(listing('UpBarColor'));
@@ -1059,6 +1214,7 @@ CM.Disp.AddMenuPref = function(title) {
div.appendChild(label); div.appendChild(label);
frag.appendChild(div); frag.appendChild(div);
} }
frag.appendChild(listing('UpgradeBarFixedPos'));
frag.appendChild(header('Calculation')); frag.appendChild(header('Calculation'));
frag.appendChild(listing('CalcWrink')); frag.appendChild(listing('CalcWrink'));
@@ -1067,35 +1223,26 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('AvgClicksHist')); frag.appendChild(listing('AvgClicksHist'));
frag.appendChild(listing('ToolWarnCautBon')); frag.appendChild(listing('ToolWarnCautBon'));
frag.appendChild(header('Golden Cookie/Season Popup Emphasis')); frag.appendChild(header('Notification'));
frag.appendChild(listing('Flash')); frag.appendChild(listing('GCFlash'));
frag.appendChild(listing('Sound')); frag.appendChild(listing('GCSound'));
var volConfig = 'Volume'; frag.appendChild(vol('GCVolume'));
var volume = document.createElement('div');
volume.className = 'listing';
var minus = document.createElement('a');
minus.className = 'option';
minus.onclick = function() {CM.ToggleConfigDown(volConfig);};
minus.textContent = '-';
volume.appendChild(minus);
var volText = document.createElement('span');
volText.id = CM.ConfigPrefix + volConfig;
volText.textContent = CM.Disp.GetConfigDisplay(volConfig);
volume.appendChild(volText);
var plus = document.createElement('a');
plus.className = 'option';
plus.onclick = function() {CM.ToggleConfigUp(volConfig);};
plus.textContent = '+';
volume.appendChild(plus);
var volLabel = document.createElement('label');
volLabel.textContent = CM.ConfigData[volConfig].desc;
volume.appendChild(volLabel);
frag.appendChild(volume);
frag.appendChild(url('GCSoundURL')); frag.appendChild(url('GCSoundURL'));
frag.appendChild(url('SeaSoundURL'));
frag.appendChild(listing('GCTimer')); frag.appendChild(listing('GCTimer'));
frag.appendChild(listing('Title'));
frag.appendChild(listing('Favicon')); frag.appendChild(listing('Favicon'));
frag.appendChild(listing('FortuneFlash'));
frag.appendChild(listing('FortuneSound'));
frag.appendChild(vol('FortuneVolume'));
frag.appendChild(url('FortuneSoundURL'));
frag.appendChild(listing('SeaFlash'));
frag.appendChild(listing('SeaSound'));
frag.appendChild(vol('SeaVolume'));
frag.appendChild(url('SeaSoundURL'));
frag.appendChild(listing('GardFlash'));
frag.appendChild(listing('GardSound'));
frag.appendChild(vol('GardVolume'));
frag.appendChild(url('GardSoundURL'));
frag.appendChild(listing('Title'));
frag.appendChild(header('Tooltip')); frag.appendChild(header('Tooltip'));
frag.appendChild(listing('TooltipBuildUp')); frag.appendChild(listing('TooltipBuildUp'));
@@ -1104,6 +1251,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('ToolWarnCautPos')); frag.appendChild(listing('ToolWarnCautPos'));
frag.appendChild(listing('TooltipGrim')); frag.appendChild(listing('TooltipGrim'));
frag.appendChild(listing('ToolWrink')); frag.appendChild(listing('ToolWrink'));
frag.appendChild(listing('TooltipLump'));
frag.appendChild(header('Statistics')); frag.appendChild(header('Statistics'));
frag.appendChild(listing('Stats')); frag.appendChild(listing('Stats'));
@@ -1126,7 +1274,8 @@ CM.Disp.AddMenuPref = function(title) {
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]); l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick; CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();}; eval('l(\'formatButton\').onclick = ' + l('formatButton').onclick.toString().split('mp3\');').join('mp3\'); CM.Disp.RefreshScale();'));
//l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();};
} }
CM.Disp.AddMenuStats = function(title) { CM.Disp.AddMenuStats = function(title) {
@@ -1193,6 +1342,45 @@ CM.Disp.AddMenuStats = function(title) {
return frag; return frag;
} }
var createMissDisp = function(theMissDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theMissDisp.length + ' '));
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theMissDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theMissDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
stats.appendChild(header('Lucky Cookies', 'Lucky')); stats.appendChild(header('Lucky Cookies', 'Lucky'));
if (CM.Config.StatsPref.Lucky) { if (CM.Config.StatsPref.Lucky) {
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
@@ -1206,11 +1394,16 @@ CM.Disp.AddMenuStats = function(title) {
var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy; var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
var luckyCur = luckyCurBase; var luckyCur = luckyCurBase;
var luckyCurWrath = luckyCurBase; var luckyCurWrath = luckyCurBase;
// Old way
if (Game.hasAura('Ancestral Metamorphosis')) { if (Game.hasAura('Ancestral Metamorphosis')) {
luckyRewardMax *= 1.1; luckyRewardMax *= 1.1;
luckyRewardFrenzyMax *= 1.1; luckyRewardFrenzyMax *= 1.1;
luckyCur *= 1.1; luckyCur *= 1.1;
} }
/*luckyRewardMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyRewardFrenzyMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
luckyCur *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;*/
// Old way
if (Game.hasAura('Unholy Dominion')) { if (Game.hasAura('Unholy Dominion')) {
luckyRewardMaxWrath *= 1.1; luckyRewardMaxWrath *= 1.1;
luckyRewardFrenzyMaxWrath *= 1.1; luckyRewardFrenzyMaxWrath *= 1.1;
@@ -1336,8 +1529,8 @@ CM.Disp.AddMenuStats = function(title) {
if (CM.Config.StatsPref.Prestige) { if (CM.Config.StatsPref.Prestige) {
var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0))); var possiblePresMax = Math.floor(Game.HowMuchPrestige(CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)); var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (CM.Cache.RealCookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax)))); stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
var cookiesNextFrag = document.createDocumentFragment(); var cookiesNextFrag = document.createDocumentFragment();
cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook)));
var cookiesNextSmall = document.createElement('small'); var cookiesNextSmall = document.createElement('small');
@@ -1345,6 +1538,7 @@ CM.Disp.AddMenuStats = function(title) {
cookiesNextFrag.appendChild(cookiesNextSmall); cookiesNextFrag.appendChild(cookiesNextSmall);
stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag)); stats.appendChild(listing(listingQuest('Cookies To Next Level', 'NextPrestTooltipPlaceholder'), cookiesNextFrag));
stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)))); stats.appendChild(listing(listingQuest('Heavenly Chips (CUR / MAX)', 'HeavenChipMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips))));
var resetBonus = CM.Sim.ResetBonus(possiblePresMax); var resetBonus = CM.Sim.ResetBonus(possiblePresMax);
var resetFrag = document.createDocumentFragment(); var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus))); resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
@@ -1355,6 +1549,57 @@ CM.Disp.AddMenuStats = function(title) {
resetFrag.appendChild(resetSmall); resetFrag.appendChild(resetSmall);
} }
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag)); stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
var currentPrestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
var willHave = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
var willGet = willHave - currentPrestige;
var addCommas = (n) =>
{
var s1 = n.toString();
var s2 = '';
for (var i in s1)
{
if ((s1.length - i) % 3 == 0 && i > 0)
s2 += ',';
s2 += s1[i];
}
return s2;
};
if (!Game.Has('Lucky digit'))
{
var delta7 = 7 - (willHave % 10);
if (delta7 < 0) delta7 += 10;
var next7Reset = willGet + delta7;
var next7Total = willHave + delta7;
var frag7 = document.createDocumentFragment();
frag7.appendChild(document.createTextNode(addCommas(next7Total) + " / " + addCommas(next7Reset) + " (+" + delta7 + ")"));
stats.appendChild(listing('Next "Lucky Digit" (total / reset)', frag7));
}
if (!Game.Has('Lucky number'))
{
var delta777 = 777 - (willHave % 1000);
if (delta777 < 0) delta777 += 1000;
var next777Reset = willGet + delta777;
var next777Total = willHave + delta777;
var frag777 = document.createDocumentFragment();
frag777.appendChild(document.createTextNode(addCommas(next777Total) + " / " + addCommas(next777Reset) + " (+" + delta777 + ")"));
stats.appendChild(listing('Next "Lucky Number" (total / reset)', frag777));
}
if (!Game.Has('Lucky payout'))
{
var delta777777 = 777777 - (willHave % 1000000);
if (delta777777 < 0) delta777777 += 1000000;
var next777777Reset = willGet + delta777777;
var next777777Total = willHave + delta777777;
var frag777777 = document.createDocumentFragment();
frag777777.appendChild(document.createTextNode(addCommas(next777777Total) + " / " + addCommas(next777777Reset) + " (+" + delta777777 + ")"));
stats.appendChild(listing('Next "Lucky Payout" (total / reset)', frag777777));
}
} }
if (Game.cpsSucked > 0) { if (Game.cpsSucked > 0) {
@@ -1414,48 +1659,11 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Season Specials', 'Sea')); stats.appendChild(header('Season Specials', 'Sea'));
if (CM.Config.StatsPref.Sea) { if (CM.Config.StatsPref.Sea) {
if (specDisp) { if (specDisp) {
var createSpecDisp = function(theSpecDisp) { if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createMissDisp(halloCook)));
var frag = document.createDocumentFragment(); if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createMissDisp(christCook)));
frag.appendChild(document.createTextNode(theSpecDisp.length + ' ')); if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createMissDisp(valCook)));
var span = document.createElement('span'); if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createMissDisp(normEggs)));
span.onmouseout = function() { Game.tooltip.hide(); }; if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createMissDisp(rareEggs)));
var placeholder = document.createElement('div');
var missing = document.createElement('div');
missing.style.minWidth = '140px';
missing.style.marginBottom = '4px';
var title = document.createElement('div');
title.className = 'name';
title.style.marginBottom = '4px';
title.style.textAlign = 'center';
title.textContent = 'Missing';
missing.appendChild(title);
for (var i in theSpecDisp) {
var div = document.createElement('div');
div.style.textAlign = 'center';
div.appendChild(document.createTextNode(theSpecDisp[i]));
missing.appendChild(div);
}
placeholder.appendChild(missing);
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
span.style.cursor = 'default';
span.style.display = 'inline-block';
span.style.height = '10px';
span.style.width = '10px';
span.style.borderRadius = '5px';
span.style.textAlign = 'center';
span.style.backgroundColor = '#C0C0C0';
span.style.color = 'black';
span.style.fontSize = '9px';
span.style.verticalAlign = 'bottom';
span.textContent = '?';
frag.appendChild(span);
return frag;
}
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createSpecDisp(halloCook)));
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createSpecDisp(christCook)));
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createSpecDisp(valCook)));
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createSpecDisp(normEggs)));
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createSpecDisp(rareEggs)));
} }
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec)))); if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
@@ -1470,8 +1678,20 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(header('Miscellaneous', 'Misc')); stats.appendChild(header('Miscellaneous', 'Misc'));
if (CM.Config.StatsPref.Misc) { if (CM.Config.StatsPref.Misc) {
stats.appendChild(listing('Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3)))); stats.appendChild(listing(
'Average Cookies Per Second (Past ' + (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] < 60 ? (CM.Disp.cookieTimes[CM.Config.AvgCPSHist] + ' seconds') : ((CM.Disp.cookieTimes[CM.Config.AvgCPSHist] / 60) + (CM.Config.AvgCPSHist == 3 ? ' minute' : ' minutes'))) + ')',
document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))
));
stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1)))); stats.appendChild(listing('Average Cookie Clicks Per Second (Past ' + CM.Disp.clickTimes[CM.Config.AvgClicksHist] + (CM.Config.AvgClicksHist == 0 ? ' second' : ' seconds') + ')', document.createTextNode(Beautify(CM.Cache.AvgClicks, 1))));
if (Game.Has('Fortune cookies')) {
var fortunes = [];
for (var i in CM.Data.Fortunes) {
if (!Game.Has(CM.Data.Fortunes[i])) {
fortunes.push(CM.Data.Fortunes[i]);
}
}
if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes)));
}
stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
} }
@@ -1629,14 +1849,27 @@ CM.Disp.AddTooltipGrimoire = function() {
} }
} }
/**
* This function improves Sugar Lump tooltip by adding extra infromation.
* @constructor
*/
CM.Disp.AddTooltipLump = function() {
if (Game.canLumps()) {
CM.Disp.TooltipLumpBack = l('lumps').onmouseover;
eval('l(\'lumps\').onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'s\', \'Lump\');}, \'this\'); Game.tooltip.wobble();}');
}
};
CM.Disp.Tooltip = function(type, name) { CM.Disp.Tooltip = function(type, name) {
if (type == 'b') { if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip(); l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Config.TooltipAmor == 1) { if (CM.Config.TooltipAmor == 1) {
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount); var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name], Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies; var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
if (amortizeAmount > 0) { if (amortizeAmount > 0) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>'); l('tooltip').innerHTML = l('tooltip').innerHTML
.split('so far</div>')
.join('so far<br/>&bull; <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
} }
} }
if (Game.buyMode == 1) { if (Game.buyMode == 1) {
@@ -1656,10 +1889,10 @@ CM.Disp.Tooltip = function(type, name) {
} }
else if (Game.buyMode == -1) { else if (Game.buyMode == -1) {
if (Game.buyBulk == -1) { if (Game.buyBulk == -1) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0))); l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0)));
} }
else { else {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0))); l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name], Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0)));
} }
} }
} }
@@ -1667,6 +1900,10 @@ CM.Disp.Tooltip = function(type, name) {
if (!Game.UpgradesInStore[name]) return ''; if (!Game.UpgradesInStore[name]) return '';
l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store'); l('tooltip').innerHTML = Game.crateTooltip(Game.UpgradesInStore[name], 'store');
} }
else if (type === 's') {
// Sugar Lump
l('tooltip').innerHTML = Game.lumpTooltip();
}
else { // Grimoire else { // Grimoire
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)(); l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
} }
@@ -1816,6 +2053,40 @@ CM.Disp.UpdateTooltip = function() {
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
} }
} }
else if (CM.Disp.tooltipType === 's') {
// Adding information about Sugar Lumps.
CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none';
l('CMDispTooltipCaut').style.display = 'none';
if (CM.Config.TooltipLump === 1) {
l('CMTooltipArea').innerHTML = '';
l('tooltip').firstChild.style.paddingBottom = '4px';
var lumpTooltip = document.createElement('div');
lumpTooltip.style.border = '1px solid';
lumpTooltip.style.padding = '4px';
lumpTooltip.style.margin = '0px -4px';
lumpTooltip.id = 'CMTooltipBorder';
lumpTooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
var lumpHeader = document.createElement('div');
lumpHeader.style.fontWeight = 'bold';
lumpHeader.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
lumpHeader.textContent = 'Current Sugar Lump';
lumpTooltip.appendChild(lumpHeader);
var lumpType = document.createElement('div');
lumpType.id = 'CMTooltipTime';
lumpTooltip.appendChild(lumpType);
var lumpColor = CM.Disp.GetLumpColor(Game.lumpCurrentType);
lumpType.textContent = lumpColor.text;
lumpType.className = CM.Disp.colorTextPre + lumpColor.color;
l('CMTooltipArea').appendChild(lumpTooltip);
}
}
else { // Grimoire else { // Grimoire
CM.Disp.TooltipWarnCaut.style.display = 'none'; CM.Disp.TooltipWarnCaut.style.display = 'none';
l('CMDispTooltipWarn').style.display = 'none'; l('CMDispTooltipWarn').style.display = 'none';
@@ -1995,7 +2266,9 @@ CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink}; CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
CM.Disp.lastGoldenCookieState = 0; CM.Disp.lastGoldenCookieState = 0;
CM.Disp.lastTickerFortuneState = 0;
CM.Disp.lastSeasonPopupState = 0; CM.Disp.lastSeasonPopupState = 0;
CM.Disp.lastGardenNextStep = 0;
CM.Disp.goldenShimmer; CM.Disp.goldenShimmer;
CM.Disp.seasonPopShimmer; CM.Disp.seasonPopShimmer;
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
@@ -2013,3 +2286,12 @@ for (var i in Game.wrinklers) {
CM.Disp.TooltipWrinklerCache[i] = 0; CM.Disp.TooltipWrinklerCache[i] = 0;
} }
CM.Disp.TooltipText = [
['GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'],
['PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '320px'],
['NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px'],
['HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and buying Chocolate egg', '330px'],
['ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px'],
['ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer and Reality Bending auras, and then buying Chocolate egg', '300px']
];

View File

@@ -7,7 +7,7 @@ CM.ReplaceNative = function() {
Beautify = CM.Disp.Beautify; Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains; CM.Backup.CalculateGains = Game.CalculateGains;
eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day')); eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('if (Game.Has(\'Century').join('CM.Sim.DateCentury = Date.now();if (Game.Has(\'Century'));
Game.CalculateGains = function() { Game.CalculateGains = function() {
CM.Backup.CalculateGainsMod(); CM.Backup.CalculateGainsMod();
CM.Sim.DoSims = 1; CM.Sim.DoSims = 1;
@@ -39,6 +39,10 @@ CM.ReplaceNative = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial); CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
} }
// Assumes newer browsers
l('bigCookie').removeEventListener('click', Game.ClickCookie, false);
l('bigCookie').addEventListener('click', function() { CM.Disp.FixMouseY(Game.ClickCookie); }, false);
// Probably better to load per minigame // Probably better to load per minigame
CM.Backup.scriptLoaded = Game.scriptLoaded; CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) { Game.scriptLoaded = function(who, script) {
@@ -138,13 +142,13 @@ CM.Loop = function() {
} }
// Check for aura change to recalculate buildings prices // Check for aura change to recalculate buildings prices
var hasFierHoard = Game.hasAura('Fierce Hoarder'); var hasBuildAura = Game.auraMult('Fierce Hoarder') > 0;
if (!CM.Cache.HadFierHoard && hasFierHoard) { if (!CM.Cache.HadBuildAura && hasBuildAura) {
CM.Cache.HadFierHoard = true; CM.Cache.HadBuildAura = true;
CM.Cache.DoRemakeBuildPrices = 1; CM.Cache.DoRemakeBuildPrices = 1;
} }
else if (CM.Cache.HadFierHoard && !hasFierHoard) { else if (CM.Cache.HadBuildAura && !hasBuildAura) {
CM.Cache.HadFierHoard = false; CM.Cache.HadBuildAura = false;
CM.Cache.DoRemakeBuildPrices = 1; CM.Cache.DoRemakeBuildPrices = 1;
} }
@@ -182,9 +186,15 @@ CM.Loop = function() {
// Check Golden Cookies // Check Golden Cookies
CM.Disp.CheckGoldenCookie(); CM.Disp.CheckGoldenCookie();
// Check Fortune Cookies
CM.Disp.CheckTickerFortune();
// Check Season Popup // Check Season Popup
CM.Disp.CheckSeasonPopup(); CM.Disp.CheckSeasonPopup();
// Check Garden Tick
CM.Disp.CheckGardenTick();
// Update Average CPS (might need to move) // Update Average CPS (might need to move)
CM.Cache.UpdateAvgCPS() CM.Cache.UpdateAvgCPS()
} }
@@ -216,15 +226,13 @@ CM.DelayInit = function() {
CM.Disp.CreateWhiteScreen(); CM.Disp.CreateWhiteScreen();
CM.Disp.CreateFavicon(); CM.Disp.CreateFavicon();
CM.Disp.CreateGCTimer(); CM.Disp.CreateGCTimer();
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px'); for (var i in CM.Disp.TooltipText) {
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px'); CM.Disp.CreateTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px'); }
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
CM.Disp.CreateTooltipWarnCaut(); CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild(); CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipGrimoire(); CM.Disp.AddTooltipGrimoire();
CM.Disp.AddTooltipLump();
CM.Disp.AddWrinklerAreaDetect(); CM.Disp.AddWrinklerAreaDetect();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.ReplaceNative(); CM.ReplaceNative();
@@ -244,9 +252,58 @@ CM.DelayInit = function() {
CM.HasReplaceNativeGrimoireLaunch = false; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false; CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, GrimoireBar: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {
BotBar: 1,
TimerBar: 1,
TimerBarPos: 0,
BuildColor: 1,
BulkBuildColor: 0,
UpBarColor: 1,
UpgradeBarFixedPos: 1,
CalcWrink: 0,
CPSMode: 1,
AvgCPSHist: 3,
AvgClicksHist: 0,
ToolWarnCautBon: 0,
GCFlash: 1,
GCSound: 1,
GCVolume: 100,
GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3',
GCTimer: 1,
Favicon: 1,
FortuneFlash: 1,
FortuneSound: 1,
FortuneVolume: 100,
FortuneSoundURL: 'https://freesound.org/data/previews/174/174027_3242494-lq.mp3',
SeaFlash: 1,
SeaSound: 1,
SeaVolume: 100,
SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3',
GardFlash: 1,
GardSound: 1,
GardVolume: 100,
GardSoundURL: 'https://freesound.org/data/previews/103/103046_861714-lq.mp3',
Title: 1,
TooltipBuildUp: 1,
TooltipAmor: 0,
ToolWarnCaut: 1,
ToolWarnCautPos: 1,
TooltipGrim:1,
ToolWrink: 1,
TooltipLump: 1,
Stats: 1,
UpStats: 1,
TimeFormat: 0,
SayTime: 1,
GrimoireBar: 1,
Scale: 2,
StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1},
Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'},
SortBuildings: 0,
SortUpgrades: 0
};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.016'; CM.VersionMajor = '2.031';
CM.VersionMinor = '1'; CM.VersionMinor = '1';

View File

@@ -2,7 +2,7 @@
* Sim * * Sim *
*******/ *******/
CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) { CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
/*var price=0; /*var price=0;
for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) { for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -17,7 +17,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
var moni = 0; var moni = 0;
for (var i = 0; i < increase; i++) { for (var i = 0; i < increase; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price); price = Math.ceil(price);
moni += price; moni += price;
start++; start++;
@@ -25,7 +25,7 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
return moni; return moni;
} }
CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) { CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, emuAura) {
/*var price=0; /*var price=0;
for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) { for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) {
price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free));
@@ -46,10 +46,15 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
var moni=0; var moni=0;
for (var i = 0; i < amount; i++) { for (var i = 0; i < amount; i++) {
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.25; var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5; if (emuAura) {
giveBack = 0.5;
}
else {
giveBack *= 1 + Game.auraMult('Earth Shatterer');
}
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;
@@ -60,8 +65,9 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
} }
CM.Sim.Has = function(what) { CM.Sim.Has = function(what) {
if (Game.ascensionMode == 1 && Game.Upgrades[what].pool == 'prestige') return 0; var it = CM.Sim.Upgrades[what];
return (CM.Sim.Upgrades[what] ? CM.Sim.Upgrades[what].bought : 0); if (Game.ascensionMode == 1 && (it.pool == 'prestige' || it.tier == 'fortune')) return 0;
return (it ? it.bought : 0);
} }
@@ -76,7 +82,7 @@ CM.Sim.Win = function(what) {
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim')); eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura')); eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.auraMult').join('CM.Sim.auraMult'));
CM.Sim.hasAura = function(what) { CM.Sim.hasAura = function(what) {
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what) if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
@@ -85,7 +91,26 @@ CM.Sim.hasAura = function(what) {
return false; return false;
} }
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString().split('Game.Has').join('CM.Sim.Has').split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades').split('me.synergies').join('Game.Objects[me.name].synergies').split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount').split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount').split('me.grandma').join('Game.Objects[me.name].grandma').split('me.id').join('Game.Objects[me.name].id').split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')); CM.Sim.auraMult = function(what) {
var n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
n = 1;
if (Game.dragonAuras[CM.Sim.dragonAura].name == 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name == 'Reality Bending')
n += 0.1;
return n;
}
eval('CM.Sim.GetTieredCpsMult = ' + Game.GetTieredCpsMult.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('me.tieredUpgrades').join('Game.Objects[me.name].tieredUpgrades')
.split('me.synergies').join('Game.Objects[me.name].synergies')
.split('syn.buildingTie1.amount').join('CM.Sim.Objects[syn.buildingTie1.name].amount')
.split('syn.buildingTie2.amount').join('CM.Sim.Objects[syn.buildingTie2.name].amount')
.split('me.grandma').join('Game.Objects[me.name].grandma')
.split('me.id').join('Game.Objects[me.name].id')
.split('Game.Objects[\'Grandma\']').join('CM.Sim.Objects[\'Grandma\']')
.split('me.fortune').join('Game.Objects[me.name].fortune')
);
CM.Sim.getCPSBuffMult = function() { CM.Sim.getCPSBuffMult = function() {
var mult = 1; var mult = 1;
@@ -102,7 +127,13 @@ CM.Sim.InitData = function() {
CM.Sim.Objects[i] = {}; CM.Sim.Objects[i] = {};
var me = Game.Objects[i]; var me = Game.Objects[i];
var you = CM.Sim.Objects[i]; var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura').split('Game.Objects').join('CM.Sim.Objects').split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')); eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval! // Below is needed for above eval!
you.baseCps = me.baseCps; you.baseCps = me.baseCps;
you.name = me.name; you.name = me.name;
@@ -187,6 +218,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01; if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2; if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
if (CM.Sim.Has('Fortune #100')) mult *= 1.01;
if (CM.Sim.Has('Fortune #101')) mult *= 1.07;
if (CM.Sim.Has('Dragon scale')) mult *= 1.03;
var buildMult = 1; var buildMult = 1;
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('asceticism'); var godLvl = Game.hasGod('asceticism');
@@ -217,18 +253,11 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03; if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
for (var i in CM.Sim.Objects) { var milkProgress = CM.Sim.AchievementsOwned / 25;
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult = 1; var milkMult = 1;
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05; if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05; //if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
milkMult *= 1 + CM.Sim.auraMult('Breath of Milk') * 0.05;
if (Game.hasGod) { if (Game.hasGod) {
var godLvl = Game.hasGod('mother'); var godLvl = Game.hasGod('mother');
if (godLvl == 1) milkMult *= 1.1; if (godLvl == 1) milkMult *= 1.1;
@@ -240,19 +269,31 @@ CM.Sim.CalculateGains = function() {
var catMult = 1; var catMult = 1;
if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten helpers')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Kitten workers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten workers')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten engineers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten overseers')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten managers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten managers')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten accountants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten specialists')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten experts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten experts')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult); if (CM.Sim.Has('Kitten consultants')) catMult *= (1 + milkProgress * 0.2 * milkMult);
if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.175 * milkMult); if (CM.Sim.Has('Kitten assistants to the regional manager')) catMult *= (1 + milkProgress * 0.175 * milkMult);
if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult); if (CM.Sim.Has('Kitten marketeers')) catMult *= (1 + milkProgress * 0.15 * milkMult);
if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult); if (CM.Sim.Has('Kitten analysts')) catMult *= (1 + milkProgress * 0.125 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult); if (CM.Sim.Has('Kitten executives')) catMult *= (1 + milkProgress * 0.115 * milkMult);
if (CM.Sim.Has('Kitten angels')) catMult *= (1 + milkProgress * 0.1 * milkMult);
if (CM.Sim.Has('Fortune #103')) catMult *= (1 + milkProgress * 0.05 * milkMult);
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
if (me.name == "Grandma" && CM.Sim.Has('Milkhelp&reg; lactose intolerance relief tablets')) storedCps *= 1 + 0.05 * milkProgress * milkMult;
CM.Sim.cookiesPs += me.amount * storedCps;
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9;//"egg"
mult *= catMult; mult *= catMult;
@@ -281,12 +322,14 @@ CM.Sim.CalculateGains = function() {
// TODO Store lumps? // TODO Store lumps?
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01); if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2; //if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
mult *= 1 + CM.Sim.auraMult('Radiant Appetite');
if (Game.hasAura('Dragon\'s Fortune')) { if (true) { // || CM.Sim.hasAura('Dragon\'s Fortune')) {
var n = Game.shimmerTypes['golden'].n; var n = Game.shimmerTypes['golden'].n;
var auraMult = CM.Sim.auraMult('Dragon\'s Fortune');
for (var i = 0; i < n; i++) { for (var i = 0; i < n; i++) {
mult *= 2.23; mult *= 1 + auraMult * 1.23;
} }
} }
@@ -299,7 +342,7 @@ CM.Sim.CalculateGains = function() {
mult *= CM.Sim.getCPSBuffMult(); mult *= CM.Sim.getCPSBuffMult();
// Pointless? // Pointless?
name = Game.bakeryName.toLowerCase(); var name = Game.bakeryName.toLowerCase();
if (name == 'orteil') mult *= 0.99; if (name == 'orteil') mult *= 0.99;
else if (name == 'ortiel') mult *= 0.98; //or so help me else if (name == 'ortiel') mult *= 0.98; //or so help me
@@ -315,7 +358,11 @@ CM.Sim.CalculateGains = function() {
} }
mult *= goldenSwitchMult; mult *= goldenSwitchMult;
} }
if (CM.Sim.Has('Shimmering veil [off]')) mult *= 1.5; if (CM.Sim.Has('Shimmering veil [off]')) {
var veilMult = 0.5;
if (CM.Sim.Has('Reinforced membrane')) veilMult += 0.1;
mult *= 1 + veilMult;
}
// Removed debug upgrades // Removed debug upgrades
// Removed buffs // Removed buffs
@@ -360,19 +407,25 @@ CM.Sim.CheckOtherAchiev = function() {
if (minAmount >= 400) CM.Sim.Win('Quadricentennial'); if (minAmount >= 400) CM.Sim.Win('Quadricentennial');
if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half'); if (minAmount >= 450) CM.Sim.Win('Quadricentennial and a half');
if (minAmount >= 500) CM.Sim.Win('Quincentennial'); if (minAmount >= 500) CM.Sim.Win('Quincentennial');
if (minAmount >= 550) CM.Sim.Win('Quincentennial and a half');
if (minAmount >= 600) CM.Sim.Win('Sexcentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder'); if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 500) CM.Sim.Win('Architect'); if (buildingsOwned >= 500) CM.Sim.Win('Architect');
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer'); if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs'); if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
if (buildingsOwned >= 4000) CM.Sim.Win('Grand design');
if (buildingsOwned >= 8000) CM.Sim.Win('Ecumenopolis');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer'); if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter'); if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader'); if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress'); if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
if (CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('The full picture');
if (CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('When there\'s nothing left to add');
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath'); if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
if (buildingsOwned >= 4000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker'); if (buildingsOwned >= 8000 && CM.Sim.UpgradesOwned >= 400) CM.Sim.Win('Renaissance baker');
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls'); if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
@@ -387,6 +440,15 @@ CM.Sim.CheckOtherAchiev = function() {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false; if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
} }
if (hasAllChristCook) CM.Sim.Win('Let it snow'); if (hasAllChristCook) CM.Sim.Win('Let it snow');
if (CM.Sim.Has('Fortune cookies')) {
var list = Game.Tiers['fortune'].upgrades;
var fortunes = 0;
for (var i in list) {
if (CM.Sim.Has(list[i].name)) fortunes++;
}
if (fortunes >= list.length) CM.Sim.Win('O Fortuna');
}
} }
CM.Sim.BuyBuildings = function(amount, target) { CM.Sim.BuyBuildings = function(amount, target) {
@@ -406,6 +468,8 @@ CM.Sim.BuyBuildings = function(amount, target) {
if (me.amount >= 400) CM.Sim.Win('Dr. T'); if (me.amount >= 400) CM.Sim.Win('Dr. T');
if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals'); if (me.amount >= 500) CM.Sim.Win('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb'); if (me.amount >= 600) CM.Sim.Win('With her finger and her thumb');
if (me.amount >= 700) CM.Sim.Win('Gotta hand it to you');
if (me.amount >= 800) CM.Sim.Win('The devil\'s workshop');
} }
else { else {
for (var j in Game.Objects[me.name].tieredAchievs) { for (var j in Game.Objects[me.name].tieredAchievs) {
@@ -449,7 +513,7 @@ CM.Sim.BuyUpgrades = function() {
else if (i == 'Elder Covenant') { else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm') CM.Sim.Win('Elder calm')
} }
else if (i == 'Eternal heart biscuits') { else if (i == 'Prism heart biscuits') {
CM.Sim.Win('Lovely cookies'); CM.Sim.Win('Lovely cookies');
} }
else if (i == 'Heavenly key') { else if (i == 'Heavenly key') {
@@ -519,6 +583,8 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000) CM.Sim.Win('The end of the world');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000) CM.Sim.Win('Oh, you\'re back');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus'); if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000) CM.Sim.Win('Lazarus');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000) CM.Sim.Win('Smurf account');
if (CM.Cache.RealCookiesEarned >= 1000000000000000000000000000000000000000000000000000000) CM.Sim.Win('If at first you don\'t succeed');
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;