Compare commits
50 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5689ffb36e | ||
|
|
3ec7b67c24 | ||
|
|
23abe72564 | ||
|
|
5266d8e4dc | ||
|
|
ebd0e929e2 | ||
|
|
fcd4d9e0fc | ||
|
|
41cd7688ea | ||
|
|
00e0b179a3 | ||
|
|
2600ec040b | ||
|
|
3190d18d23 | ||
|
|
38b3c503fc | ||
|
|
71388411b5 | ||
|
|
67eac9fde2 | ||
|
|
bd0cd9900d | ||
|
|
4ad6cc9fe0 | ||
|
|
e59b69e3f2 | ||
|
|
78df5491a0 | ||
|
|
de0d148dd0 | ||
|
|
f9b4dd4ada | ||
|
|
0f8b5b7da7 | ||
|
|
7295e0ea76 | ||
|
|
010e065dd7 | ||
|
|
816c566442 | ||
|
|
f32b1d5685 | ||
|
|
9df807a4ae | ||
|
|
bd2b59efde | ||
|
|
04549b5e21 | ||
|
|
e5039b588b | ||
|
|
5a9dc8b9fe | ||
|
|
f773a9595a | ||
|
|
362e87610e | ||
|
|
b16510c6ed | ||
|
|
92ff50d3a3 | ||
|
|
1633dfb283 | ||
|
|
80bb731f17 | ||
|
|
ba387bddc6 | ||
|
|
197fceaddc | ||
|
|
cad42578a9 | ||
|
|
446f1e767c | ||
|
|
6ac602a067 | ||
|
|
37107ae621 | ||
|
|
687cb9a4c9 | ||
|
|
2176b9b436 | ||
|
|
e061caa2e4 | ||
|
|
b4157cdbc5 | ||
|
|
c0cd967cc7 | ||
|
|
c32a364d82 | ||
|
|
d82f782f4b | ||
|
|
22a00ceef0 | ||
|
|
b4c0c8de2b |
@@ -1,2 +1,2 @@
|
|||||||
#!/bin/sh
|
#!/bin/sh
|
||||||
cat src/*.js > CookieMonster.js
|
cat ./src/Header.js ./src/Cache.js ./src/Config.js ./src/Data.js ./src/Disp.js ./src/Main.js ./src/Sim.js ./src/Footer.js > CookieMonster.js
|
||||||
|
|||||||
866
CookieMonster.js
866
CookieMonster.js
File diff suppressed because it is too large
Load Diff
24
README.md
24
README.md
@@ -54,7 +54,7 @@ Copy this code and save it as a bookmark. Paste it in the URL section. To activa
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ For beta, use the following instead:
|
|||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
javascript: (function () {
|
javascript: (function () {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
}());
|
}());
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -81,14 +81,16 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
})();
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
If you are using the beta, use this instead:
|
If you are using the beta, use this instead:
|
||||||
|
|
||||||
@@ -101,14 +103,16 @@ If you are using the beta, use this instead:
|
|||||||
// @grant none
|
// @grant none
|
||||||
// ==/UserScript==
|
// ==/UserScript==
|
||||||
|
|
||||||
(function() {
|
var code = "(" + (function() {
|
||||||
var checkReady = setInterval(function() {
|
var checkReady = setInterval(function() {
|
||||||
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
if (typeof Game.ready !== 'undefined' && Game.ready) {
|
||||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
Game.LoadMod('https://aktanusa.github.io/CookieMonster/CookieMonsterBeta.js');
|
||||||
clearInterval(checkReady);
|
clearInterval(checkReady);
|
||||||
}
|
}
|
||||||
}, 1000);
|
}, 1000);
|
||||||
})();
|
}).toString() + ")()";
|
||||||
|
|
||||||
|
window.eval(code);
|
||||||
```
|
```
|
||||||
|
|
||||||
# Bugs and suggestions
|
# Bugs and suggestions
|
||||||
@@ -127,9 +131,9 @@ If the bug is still here, you can submit an issue for it.
|
|||||||
|
|
||||||
All suggestions are welcome, even the smallest ones.
|
All suggestions are welcome, even the smallest ones.
|
||||||
|
|
||||||
#Contributors
|
# Contributors
|
||||||
|
|
||||||
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
* **[Raving_Kumquat](https://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
|
||||||
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
|
||||||
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
* **[Alderi Tokori](http://forum.dashnet.org/profile/Alderi)**: ROI calculations (unused now)
|
||||||
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
|
||||||
|
|||||||
110
src/Cache.js
110
src/Cache.js
@@ -1,11 +1,11 @@
|
|||||||
/*********
|
/*********
|
||||||
* Cache *
|
* Cache *
|
||||||
*********/
|
*********/
|
||||||
|
|
||||||
CM.Cache.AddQueue = function() {
|
CM.Cache.AddQueue = function() {
|
||||||
CM.Cache.Queue = document.createElement('script');
|
CM.Cache.Queue = document.createElement('script');
|
||||||
CM.Cache.Queue.type = 'text/javascript';
|
CM.Cache.Queue.type = 'text/javascript';
|
||||||
CM.Cache.Queue.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/queue/queue.js');
|
CM.Cache.Queue.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/queue/queue.js');
|
||||||
document.head.appendChild(CM.Cache.Queue);
|
document.head.appendChild(CM.Cache.Queue);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,10 +30,10 @@ CM.Cache.RemakeIncome = function() {
|
|||||||
|
|
||||||
// Simulate Upgrade Buys
|
// Simulate Upgrade Buys
|
||||||
CM.Sim.BuyUpgrades();
|
CM.Sim.BuyUpgrades();
|
||||||
|
|
||||||
// Simulate Building Buys for 10 amount
|
// Simulate Building Buys for 10 amount
|
||||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||||
|
|
||||||
// Simulate Building Buys for 100 amount
|
// Simulate Building Buys for 100 amount
|
||||||
CM.Sim.BuyBuildings(100, 'Objects100');
|
CM.Sim.BuyBuildings(100, 'Objects100');
|
||||||
}
|
}
|
||||||
@@ -47,9 +47,22 @@ CM.Cache.RemakeWrinkBank = function() {
|
|||||||
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
totalSucked += sucked;
|
totalSucked += sucked;
|
||||||
}
|
}
|
||||||
CM.Cache.WrinkBank = totalSucked;
|
CM.Cache.WrinkBank = totalSucked;
|
||||||
|
CM.Cache.WrinkGodBank = totalSucked;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 2) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.1;
|
||||||
|
else if (godLvl == 3) CM.Cache.WrinkGodBank = CM.Cache.WrinkGodBank * 1.15 / 1.05;
|
||||||
|
else if (godLvl != 1) CM.Cache.WrinkGodBank *= 1.15;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeBuildingsPP = function() {
|
CM.Cache.RemakeBuildingsPP = function() {
|
||||||
@@ -77,9 +90,9 @@ CM.Cache.RemakeUpgradePP = function() {
|
|||||||
for (var i in CM.Cache.Upgrades) {
|
for (var i in CM.Cache.Upgrades) {
|
||||||
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
|
||||||
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
|
||||||
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
|
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
@@ -95,7 +108,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
|||||||
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
|
||||||
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
|
||||||
var color = '';
|
var color = '';
|
||||||
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
|
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
|
||||||
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
|
||||||
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
|
||||||
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
|
||||||
@@ -109,15 +122,15 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
|
|||||||
CM.Cache.RemakePP = function() {
|
CM.Cache.RemakePP = function() {
|
||||||
// Buildings for 1 amount
|
// Buildings for 1 amount
|
||||||
CM.Cache.RemakeBuildingsPP();
|
CM.Cache.RemakeBuildingsPP();
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
CM.Cache.RemakeUpgradePP();
|
CM.Cache.RemakeUpgradePP();
|
||||||
|
|
||||||
// Buildings for 10 amount
|
// Buildings for 10 amount
|
||||||
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
|
||||||
|
|
||||||
// Buildings for 100 amount
|
// Buildings for 100 amount
|
||||||
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.RemakeLucky = function() {
|
CM.Cache.RemakeLucky = function() {
|
||||||
@@ -143,11 +156,11 @@ CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
|||||||
CM.Cache.RemakeChain = function() {
|
CM.Cache.RemakeChain = function() {
|
||||||
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
var maxPayout = CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6;
|
||||||
maxPayout /= CM.Sim.getCPSBuffMult();
|
maxPayout /= CM.Sim.getCPSBuffMult();
|
||||||
|
|
||||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||||
|
|
||||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||||
|
|
||||||
if (maxPayout < CM.Cache.ChainReward) {
|
if (maxPayout < CM.Cache.ChainReward) {
|
||||||
CM.Cache.Chain = 0;
|
CM.Cache.Chain = 0;
|
||||||
}
|
}
|
||||||
@@ -160,11 +173,11 @@ CM.Cache.RemakeChain = function() {
|
|||||||
else {
|
else {
|
||||||
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||||
|
|
||||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||||
|
|
||||||
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
|
||||||
CM.Cache.ChainFrenzy = 0;
|
CM.Cache.ChainFrenzy = 0;
|
||||||
}
|
}
|
||||||
@@ -183,7 +196,7 @@ CM.Cache.RemakeSeaSpec = function() {
|
|||||||
if (Game.season == 'christmas') {
|
if (Game.season == 'christmas') {
|
||||||
var val = Game.cookiesPs * 60;
|
var val = Game.cookiesPs * 60;
|
||||||
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
if (Game.hasBuff('Elder frenzy')) val *= 0.5; // very sorry
|
||||||
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
if (Game.hasBuff('Frenzy')) val *= 0.75; // I sincerely apologize
|
||||||
CM.Cache.SeaSpec = Math.max(25, val);
|
CM.Cache.SeaSpec = Math.max(25, val);
|
||||||
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
|
||||||
}
|
}
|
||||||
@@ -227,24 +240,24 @@ CM.Cache.InitCookiesDiff = function() {
|
|||||||
|
|
||||||
CM.Cache.UpdateAvgCPS = function() {
|
CM.Cache.UpdateAvgCPS = function() {
|
||||||
var currDate = Math.floor(Date.now() / 1000);
|
var currDate = Math.floor(Date.now() / 1000);
|
||||||
if (CM.Cache.lastDate != currDate) {
|
if (CM.Cache.lastDate != currDate) {
|
||||||
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg;
|
||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
choEggTotal += CM.Cache.WrinkBank;
|
choEggTotal += CM.Cache.WrinkGodBank;
|
||||||
}
|
}
|
||||||
choEggTotal *= 0.05;
|
choEggTotal *= 0.05;
|
||||||
|
|
||||||
if (CM.Cache.lastDate != -1) {
|
if (CM.Cache.lastDate != -1) {
|
||||||
var timeDiff = currDate - CM.Cache.lastDate
|
var timeDiff = currDate - CM.Cache.lastDate
|
||||||
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
|
||||||
var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
|
var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
|
||||||
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
|
||||||
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
|
||||||
for (var i = 0; i < timeDiff; i++) {
|
for (var i = 0; i < timeDiff; i++) {
|
||||||
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
CM.Cache.CookiesDiff.enqueue(bankDiffAvg);
|
||||||
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
CM.Cache.WrinkDiff.enqueue(wrinkDiffAvg);
|
||||||
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
CM.Cache.ChoEggDiff.enqueue(choEggDiffAvg);
|
||||||
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
CM.Cache.ClicksDiff.enqueue(clicksDiffAvg);
|
||||||
}
|
}
|
||||||
// Assumes the queues are the same length
|
// Assumes the queues are the same length
|
||||||
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
while (CM.Cache.CookiesDiff.getLength() > 1800) {
|
||||||
@@ -252,7 +265,7 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
CM.Cache.WrinkDiff.dequeue();
|
CM.Cache.WrinkDiff.dequeue();
|
||||||
CM.Cache.ClicksDiff.dequeue();
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
}
|
}
|
||||||
|
|
||||||
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
while (CM.Cache.ClicksDiff.getLength() > 30) {
|
||||||
CM.Cache.ClicksDiff.dequeue();
|
CM.Cache.ClicksDiff.dequeue();
|
||||||
}
|
}
|
||||||
@@ -262,21 +275,51 @@ CM.Cache.UpdateAvgCPS = function() {
|
|||||||
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
CM.Cache.lastWrinkCookies = CM.Cache.WrinkBank;
|
||||||
CM.Cache.lastChoEgg = choEggTotal;
|
CM.Cache.lastChoEgg = choEggTotal;
|
||||||
CM.Cache.lastClicks = Game.cookieClicks;
|
CM.Cache.lastClicks = Game.cookieClicks;
|
||||||
|
|
||||||
|
var sortedGainBank = new Array();
|
||||||
|
var sortedGainWrink = new Array();
|
||||||
|
var sortedGainChoEgg = new Array();
|
||||||
|
|
||||||
|
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
||||||
|
|
||||||
|
// Assumes the queues are the same length
|
||||||
|
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
||||||
|
sortedGainBank.push(CM.Cache.CookiesDiff.get(i));
|
||||||
|
sortedGainWrink.push(CM.Cache.WrinkDiff.get(i));
|
||||||
|
sortedGainChoEgg.push(CM.Cache.ChoEggDiff.get(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
sortedGainBank.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainWrink.sort(function(a, b) { return a - b; });
|
||||||
|
sortedGainChoEgg.sort(function(a, b) { return a - b; });
|
||||||
|
|
||||||
|
var cut = Math.round(sortedGainBank.length / 10);
|
||||||
|
|
||||||
|
while (cut > 0) {
|
||||||
|
sortedGainBank.shift();
|
||||||
|
sortedGainBank.pop();
|
||||||
|
sortedGainWrink.shift();
|
||||||
|
sortedGainWrink.pop();
|
||||||
|
sortedGainChoEgg.shift();
|
||||||
|
sortedGainChoEgg.pop();
|
||||||
|
cut--;
|
||||||
|
}
|
||||||
|
|
||||||
var totalGainBank = 0;
|
var totalGainBank = 0;
|
||||||
var totalGainWrink = 0;
|
var totalGainWrink = 0;
|
||||||
var totalGainChoEgg = 0;
|
var totalGainChoEgg = 0;
|
||||||
var cpsLength = Math.min(CM.Cache.CookiesDiff.getLength(), CM.Disp.times[CM.Config.AvgCPSHist] * 60);
|
|
||||||
// Assumes the queues are the same length
|
for (var i = 0; i < sortedGainBank.length; i++) {
|
||||||
for (var i = CM.Cache.CookiesDiff.getLength() - cpsLength; i < CM.Cache.CookiesDiff.getLength(); i++) {
|
totalGainBank += sortedGainBank[i];
|
||||||
totalGainBank += CM.Cache.CookiesDiff.get(i);
|
totalGainWrink += sortedGainWrink[i];
|
||||||
totalGainWrink += CM.Cache.WrinkDiff.get(i);
|
totalGainChoEgg += sortedGainChoEgg[i];
|
||||||
totalGainChoEgg += CM.Cache.ChoEggDiff.get(i);
|
|
||||||
}
|
}
|
||||||
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
|
CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / sortedGainBank.length;
|
||||||
|
|
||||||
if ((Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) || CM.Config.CalcWrink == 0) {
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
|
||||||
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + totalGainChoEgg) / cpsLength;
|
|
||||||
|
if (choEgg || CM.Config.CalcWrink == 0) {
|
||||||
|
CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / sortedGainBank.length;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
|
||||||
@@ -295,6 +338,7 @@ CM.Cache.min = -1;
|
|||||||
CM.Cache.max = -1;
|
CM.Cache.max = -1;
|
||||||
CM.Cache.mid = -1;
|
CM.Cache.mid = -1;
|
||||||
CM.Cache.WrinkBank = -1;
|
CM.Cache.WrinkBank = -1;
|
||||||
|
CM.Cache.WrinkGodBank = -1;
|
||||||
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
CM.Cache.NoGoldSwitchCookiesPS = 0;
|
||||||
CM.Cache.Lucky = 0;
|
CM.Cache.Lucky = 0;
|
||||||
CM.Cache.LuckyReward = 0;
|
CM.Cache.LuckyReward = 0;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ CM.SaveConfig = function(config) {
|
|||||||
CM.LoadConfig = function() {
|
CM.LoadConfig = function() {
|
||||||
if (localStorage.getItem(CM.ConfigPrefix) != null) {
|
if (localStorage.getItem(CM.ConfigPrefix) != null) {
|
||||||
CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix));
|
CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix));
|
||||||
|
|
||||||
// Check values
|
// Check values
|
||||||
var mod = false;
|
var mod = false;
|
||||||
for (var i in CM.ConfigDefault) {
|
for (var i in CM.ConfigDefault) {
|
||||||
@@ -56,8 +56,8 @@ CM.LoadConfig = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Default values
|
else { // Default values
|
||||||
CM.RestoreDefault();
|
CM.RestoreDefault();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -121,7 +121,7 @@ CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON']
|
|||||||
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
CM.ConfigData.BulkBuildColor = {label: ['Bulk Building Colors (Single Buildings Color)', 'Bulk Building Colors (Calculated Color)'], desc: 'Color code bulk buildings based on single buildings color or calculated bulk value color', toggle: false, func: function() {CM.Disp.UpdateBuildings();}};
|
||||||
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
|
||||||
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best PP building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best PP building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst PP buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst PP buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst PP building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst PP building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity PP, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
|
||||||
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinkers', toggle: true};
|
CM.ConfigData.CalcWrink = {label: ['Calculate with Wrinklers OFF', 'Calculate with Wrinklers ON'], desc: 'Calculate times and average Cookies Per Second with Wrinklers', toggle: true};
|
||||||
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
CM.ConfigData.CPSMode = {label: ['Current Cookies Per Second', 'Average Cookies Per Second'], desc: 'Calculate times using current Cookies Per Second or average Cookies Per Second', toggle: false};
|
||||||
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
CM.ConfigData.AvgCPSHist = {label: ['Average CPS for past 1m', 'Average CPS for past 5m', 'Average CPS for past 10m', 'Average CPS for past 15m', 'Average CPS for past 30m'], desc: 'How much time average Cookies Per Second should consider', toggle: false};
|
||||||
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
CM.ConfigData.AvgClicksHist = {label: ['Average Cookie Clicks for past 1s', 'Average Cookie Clicks for past 5s', 'Average Cookie Clicks for past 10s', 'Average Cookie Clicks for past 15s', 'Average Cookie Clicks for past 30s'], desc: 'How much time average Cookie Clicks should consider', toggle: false};
|
||||||
@@ -137,7 +137,7 @@ CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of t
|
|||||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
|
||||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON', 'Title Pinned Tab Highlight'], desc: 'Update title with Golden Cookie/Season Popup timers; pinned tab highlight only changes the title when a Golden Cookie/Season Popup spawns', toggle: true};
|
||||||
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}};
|
||||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true};
|
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades/grimoire', toggle: true};
|
||||||
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true};
|
||||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||||
|
|||||||
424
src/Disp.js
424
src/Disp.js
@@ -3,7 +3,7 @@
|
|||||||
********/
|
********/
|
||||||
|
|
||||||
CM.Disp.FormatTime = function(time, format) {
|
CM.Disp.FormatTime = function(time, format) {
|
||||||
if (time == 'Infinity') return time;
|
if (time == Infinity) return time;
|
||||||
if (CM.Config.TimeFormat) {
|
if (CM.Config.TimeFormat) {
|
||||||
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
|
if (time > 3155760000) return 'XX:XX:XX:XX:XX';
|
||||||
time = Math.ceil(time);
|
time = Math.ceil(time);
|
||||||
@@ -55,7 +55,7 @@ CM.Disp.FormatTime = function(time, format) {
|
|||||||
return str;
|
return str;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.GetTimeColor = function(price, bank, cps) {
|
CM.Disp.GetTimeColor = function(price, bank, cps, time) {
|
||||||
var color;
|
var color;
|
||||||
var text;
|
var text;
|
||||||
if (bank >= price) {
|
if (bank >= price) {
|
||||||
@@ -68,7 +68,12 @@ CM.Disp.GetTimeColor = function(price, bank, cps) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
var time = (price - bank) / cps;
|
if (typeof time !== 'undefined') {
|
||||||
|
var time = time;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
var time = (price - bank) / cps;
|
||||||
|
}
|
||||||
text = CM.Disp.FormatTime(time);
|
text = CM.Disp.FormatTime(time);
|
||||||
if (time > 300) {
|
if (time > 300) {
|
||||||
color = CM.Disp.colorRed;
|
color = CM.Disp.colorRed;
|
||||||
@@ -91,7 +96,7 @@ CM.Disp.Beautify = function(num, frac) {
|
|||||||
num = Math.abs(num);
|
num = Math.abs(num);
|
||||||
negative = true;
|
negative = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
|
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
|
||||||
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
|
if (i < CM.Disp.metric.length && CM.Config.Scale == 1) {
|
||||||
if (num >= Math.pow(1000, i + 2)) {
|
if (num >= Math.pow(1000, i + 2)) {
|
||||||
@@ -109,7 +114,7 @@ CM.Disp.Beautify = function(num, frac) {
|
|||||||
if (answer == '') {
|
if (answer == '') {
|
||||||
answer = CM.Backup.Beautify(num, frac);
|
answer = CM.Backup.Beautify(num, frac);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (negative) {
|
if (negative) {
|
||||||
answer = '-' + answer;
|
answer = '-' + answer;
|
||||||
}
|
}
|
||||||
@@ -148,7 +153,7 @@ CM.Disp.GetConfigDisplay = function(config) {
|
|||||||
CM.Disp.AddJscolor = function() {
|
CM.Disp.AddJscolor = function() {
|
||||||
CM.Disp.Jscolor = document.createElement('script');
|
CM.Disp.Jscolor = document.createElement('script');
|
||||||
CM.Disp.Jscolor.type = 'text/javascript';
|
CM.Disp.Jscolor.type = 'text/javascript';
|
||||||
CM.Disp.Jscolor.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
CM.Disp.Jscolor.setAttribute('src', 'https://aktanusa.github.io/CookieMonster/jscolor/jscolor.js');
|
||||||
document.head.appendChild(CM.Disp.Jscolor);
|
document.head.appendChild(CM.Disp.Jscolor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -174,14 +179,17 @@ CM.Disp.CreateBotBar = function() {
|
|||||||
CM.Disp.BotBar.style.borderTop = '1px solid black';
|
CM.Disp.BotBar.style.borderTop = '1px solid black';
|
||||||
CM.Disp.BotBar.style.overflow = 'auto';
|
CM.Disp.BotBar.style.overflow = 'auto';
|
||||||
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
|
CM.Disp.BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
|
||||||
|
|
||||||
var table = document.createElement('table');
|
var table = document.createElement('table');
|
||||||
table.style.width = '100%';
|
table.style.width = '100%';
|
||||||
table.style.textAlign = 'center';
|
table.style.textAlign = 'center';
|
||||||
table.style.whiteSpace = 'nowrap';
|
table.style.whiteSpace = 'nowrap';
|
||||||
|
// TODO figure a better way
|
||||||
|
//table.style.tableLayout = 'fixed';
|
||||||
|
//table.style.overflow = 'hidden';
|
||||||
var tbody = document.createElement('tbody');
|
var tbody = document.createElement('tbody');
|
||||||
table.appendChild(tbody);
|
table.appendChild(tbody);
|
||||||
|
|
||||||
var firstCol = function(text, color) {
|
var firstCol = function(text, color) {
|
||||||
var td = document.createElement('td');
|
var td = document.createElement('td');
|
||||||
td.style.textAlign = 'right';
|
td.style.textAlign = 'right';
|
||||||
@@ -189,7 +197,7 @@ CM.Disp.CreateBotBar = function() {
|
|||||||
td.textContent = text;
|
td.textContent = text;
|
||||||
return td;
|
return td;
|
||||||
}
|
}
|
||||||
|
|
||||||
var type = document.createElement('tr');
|
var type = document.createElement('tr');
|
||||||
type.style.fontWeight = 'bold';
|
type.style.fontWeight = 'bold';
|
||||||
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
|
type.appendChild(firstCol(CM.VersionMajor + '.' + CM.VersionMinor, CM.Disp.colorYellow));
|
||||||
@@ -203,7 +211,7 @@ CM.Disp.CreateBotBar = function() {
|
|||||||
var time = document.createElement('tr');
|
var time = document.createElement('tr');
|
||||||
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
|
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
|
||||||
tbody.appendChild(time);
|
tbody.appendChild(time);
|
||||||
|
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var header = document.createElement('td');
|
var header = document.createElement('td');
|
||||||
header.appendChild(document.createTextNode((i.indexOf(' ') != -1 ? i.substring(0, i.indexOf(' ')) : i) + ' ('));
|
header.appendChild(document.createTextNode((i.indexOf(' ') != -1 ? i.substring(0, i.indexOf(' ')) : i) + ' ('));
|
||||||
@@ -215,11 +223,11 @@ CM.Disp.CreateBotBar = function() {
|
|||||||
bonus.appendChild(document.createElement('td'));
|
bonus.appendChild(document.createElement('td'));
|
||||||
pp.appendChild(document.createElement('td'));
|
pp.appendChild(document.createElement('td'));
|
||||||
time.appendChild(document.createElement('td'));
|
time.appendChild(document.createElement('td'));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.BotBar.appendChild(table);
|
CM.Disp.BotBar.appendChild(table);
|
||||||
|
|
||||||
l('wrapper').appendChild(CM.Disp.BotBar);
|
l('wrapper').appendChild(CM.Disp.BotBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -237,7 +245,7 @@ CM.Disp.ToggleBotBar = function() {
|
|||||||
CM.Disp.UpdateBotBarOther = function() {
|
CM.Disp.UpdateBotBarOther = function() {
|
||||||
if (CM.Config.BotBar == 1) {
|
if (CM.Config.BotBar == 1) {
|
||||||
var count = 0;
|
var count = 0;
|
||||||
|
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
count++;
|
count++;
|
||||||
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
|
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
|
||||||
@@ -251,7 +259,7 @@ CM.Disp.UpdateBotBarOther = function() {
|
|||||||
CM.Disp.UpdateBotBarTime = function() {
|
CM.Disp.UpdateBotBarTime = function() {
|
||||||
if (CM.Config.BotBar == 1) {
|
if (CM.Config.BotBar == 1) {
|
||||||
var count = 0;
|
var count = 0;
|
||||||
|
|
||||||
for (var i in CM.Cache.Objects) {
|
for (var i in CM.Cache.Objects) {
|
||||||
count++;
|
count++;
|
||||||
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
||||||
@@ -270,7 +278,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBar.style.fontSize = '10px';
|
CM.Disp.TimerBar.style.fontSize = '10px';
|
||||||
CM.Disp.TimerBar.style.fontWeight = 'bold';
|
CM.Disp.TimerBar.style.fontWeight = 'bold';
|
||||||
CM.Disp.TimerBar.style.backgroundColor = 'black';
|
CM.Disp.TimerBar.style.backgroundColor = 'black';
|
||||||
|
|
||||||
var bar = function(name, bars, time) {
|
var bar = function(name, bars, time) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.style.width = '100%';
|
div.style.width = '100%';
|
||||||
@@ -281,7 +289,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
div.style.top = '0px';
|
div.style.top = '0px';
|
||||||
div.style.right = '0px';
|
div.style.right = '0px';
|
||||||
div.style.bottom = '0px';
|
div.style.bottom = '0px';
|
||||||
|
|
||||||
var type = document.createElement('span');
|
var type = document.createElement('span');
|
||||||
type.style.display = 'inline-block';
|
type.style.display = 'inline-block';
|
||||||
type.style.textAlign = 'right';
|
type.style.textAlign = 'right';
|
||||||
@@ -290,7 +298,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
type.style.verticalAlign = 'text-top';
|
type.style.verticalAlign = 'text-top';
|
||||||
type.textContent = name;
|
type.textContent = name;
|
||||||
div.appendChild(type);
|
div.appendChild(type);
|
||||||
|
|
||||||
for (var i = 0; i < bars.length; i++) {
|
for (var i = 0; i < bars.length; i++) {
|
||||||
var colorBar = document.createElement('span');
|
var colorBar = document.createElement('span');
|
||||||
colorBar.id = bars[i].id
|
colorBar.id = bars[i].id
|
||||||
@@ -305,7 +313,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
}
|
}
|
||||||
div.appendChild(colorBar);
|
div.appendChild(colorBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
var timer = document.createElement('span');
|
var timer = document.createElement('span');
|
||||||
timer.id = time;
|
timer.id = time;
|
||||||
timer.style.marginLeft = '5px';
|
timer.style.marginLeft = '5px';
|
||||||
@@ -313,7 +321,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
div.appendChild(timer);
|
div.appendChild(timer);
|
||||||
return div
|
return div
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.TimerBarGC = document.createElement('div');
|
CM.Disp.TimerBarGC = document.createElement('div');
|
||||||
CM.Disp.TimerBarGC.id = 'CMTimerBarGC';
|
CM.Disp.TimerBarGC.id = 'CMTimerBarGC';
|
||||||
CM.Disp.TimerBarGC.style.height = '12px';
|
CM.Disp.TimerBarGC.style.height = '12px';
|
||||||
@@ -321,7 +329,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarGC.style.position = 'relative';
|
CM.Disp.TimerBarGC.style.position = 'relative';
|
||||||
CM.Disp.TimerBarGC.appendChild(bar('Next Cookie', [{id: 'CMTimerBarGCMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarGCBar', color: CM.Disp.colorPurple}], 'CMTimerBarGCTime'));
|
CM.Disp.TimerBarGC.appendChild(bar('Next Cookie', [{id: 'CMTimerBarGCMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarGCBar', color: CM.Disp.colorPurple}], 'CMTimerBarGCTime'));
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarGC);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarGC);
|
||||||
|
|
||||||
CM.Disp.TimerBarRen = document.createElement('div');
|
CM.Disp.TimerBarRen = document.createElement('div');
|
||||||
CM.Disp.TimerBarRen.id = 'CMTimerBarRen';
|
CM.Disp.TimerBarRen.id = 'CMTimerBarRen';
|
||||||
CM.Disp.TimerBarRen.style.height = '12px';
|
CM.Disp.TimerBarRen.style.height = '12px';
|
||||||
@@ -329,7 +337,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarRen.style.position = 'relative';
|
CM.Disp.TimerBarRen.style.position = 'relative';
|
||||||
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
CM.Disp.TimerBarRen.appendChild(bar('Next Reindeer', [{id: 'CMTimerBarRenMinBar', color: CM.Disp.colorGray}, {id: 'CMTimerBarRenBar', color: CM.Disp.colorOrange}], 'CMTimerBarRenTime'));
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarRen);
|
||||||
|
|
||||||
CM.Disp.TimerBarBuff1 = document.createElement('div');
|
CM.Disp.TimerBarBuff1 = document.createElement('div');
|
||||||
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
|
CM.Disp.TimerBarBuff1.id = 'CMTimerBarBuff1';
|
||||||
CM.Disp.TimerBarBuff1.style.height = '12px';
|
CM.Disp.TimerBarBuff1.style.height = '12px';
|
||||||
@@ -338,7 +346,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
|
CM.Disp.TimerBarBuff1.appendChild(bar('', [{id: 'CMTimerBarBuff1Bar'}], 'CMTimerBarBuff1Time'));
|
||||||
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
|
CM.Disp.TimerBarBuff1.firstChild.firstChild.id = 'CMTimerBarBuff1Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff1);
|
||||||
|
|
||||||
CM.Disp.TimerBarBuff2 = document.createElement('div');
|
CM.Disp.TimerBarBuff2 = document.createElement('div');
|
||||||
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
|
CM.Disp.TimerBarBuff2.id = 'CMTimerBarBuff2';
|
||||||
CM.Disp.TimerBarBuff2.style.height = '12px';
|
CM.Disp.TimerBarBuff2.style.height = '12px';
|
||||||
@@ -347,7 +355,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
|
CM.Disp.TimerBarBuff2.appendChild(bar('', [{id: 'CMTimerBarBuff2Bar'}], 'CMTimerBarBuff2Time'));
|
||||||
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
|
CM.Disp.TimerBarBuff2.firstChild.firstChild.id = 'CMTimerBarBuff2Type';
|
||||||
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
|
CM.Disp.TimerBar.appendChild(CM.Disp.TimerBarBuff2);
|
||||||
|
|
||||||
l('wrapper').appendChild(CM.Disp.TimerBar);
|
l('wrapper').appendChild(CM.Disp.TimerBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -380,7 +388,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
// label width: 113, timer width: 26, div margin: 20
|
// label width: 113, timer width: 26, div margin: 20
|
||||||
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
|
var maxWidth = CM.Disp.TimerBar.offsetWidth - 159;
|
||||||
var count = 0;
|
var count = 0;
|
||||||
|
|
||||||
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||||
CM.Disp.TimerBarGC.style.display = '';
|
CM.Disp.TimerBarGC.style.display = '';
|
||||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
@@ -399,7 +407,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarGC.style.display = 'none';
|
CM.Disp.TimerBarGC.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||||
CM.Disp.TimerBarRen.style.display = '';
|
CM.Disp.TimerBarRen.style.display = '';
|
||||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
@@ -410,7 +418,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarRen.style.display = 'none';
|
CM.Disp.TimerBarRen.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
var buffCount = 0;
|
var buffCount = 0;
|
||||||
for (var i in Game.buffs) {
|
for (var i in Game.buffs) {
|
||||||
if (Game.buffs[i]) {
|
if (Game.buffs[i]) {
|
||||||
@@ -439,7 +447,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
CM.Disp.TimerBarBuff1.style.display = 'none';
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if (Game.frenzy > 0) {
|
/*if (Game.frenzy > 0) {
|
||||||
CM.Disp.TimerBarBuff1.style.display = '';
|
CM.Disp.TimerBarBuff1.style.display = '';
|
||||||
if (Game.frenzyPower == 7) {
|
if (Game.frenzyPower == 7) {
|
||||||
@@ -465,7 +473,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarBuff1.style.display = 'none';
|
CM.Disp.TimerBarBuff1.style.display = 'none';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.clickFrenzy > 0) {
|
if (Game.clickFrenzy > 0) {
|
||||||
CM.Disp.TimerBarBuff2.style.display = '';
|
CM.Disp.TimerBarBuff2.style.display = '';
|
||||||
if (Game.clickFrenzyPower == 777) {
|
if (Game.clickFrenzyPower == 777) {
|
||||||
@@ -483,7 +491,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
else {
|
else {
|
||||||
CM.Disp.TimerBarBuff2.style.display = 'none';
|
CM.Disp.TimerBarBuff2.style.display = 'none';
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
if (count != 0) {
|
if (count != 0) {
|
||||||
var height = 48 / count;
|
var height = 48 / count;
|
||||||
CM.Disp.TimerBarGC.style.height = height + 'px';
|
CM.Disp.TimerBarGC.style.height = height + 'px';
|
||||||
@@ -509,14 +517,14 @@ CM.Disp.UpdateBotTimerBarDisplay = function() {
|
|||||||
else { // No bars
|
else { // No bars
|
||||||
l('game').style.bottom = '0px';
|
l('game').style.bottom = '0px';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||||
l('sectionLeft').style.top = '48px';
|
l('sectionLeft').style.top = '48px';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('sectionLeft').style.top = '';
|
l('sectionLeft').style.top = '';
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateBackground();
|
CM.Disp.UpdateBackground();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -552,7 +560,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
|||||||
CM.Disp.UpgradeBar.style.fontWeight = 'bold';
|
CM.Disp.UpgradeBar.style.fontWeight = 'bold';
|
||||||
CM.Disp.UpgradeBar.style.display = 'none';
|
CM.Disp.UpgradeBar.style.display = 'none';
|
||||||
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
|
CM.Disp.UpgradeBar.onmouseout = function() { Game.tooltip.hide(); };
|
||||||
|
|
||||||
var placeholder = document.createElement('div');
|
var placeholder = document.createElement('div');
|
||||||
var legend = document.createElement('div');
|
var legend = document.createElement('div');
|
||||||
legend.style.minWidth = '330px';
|
legend.style.minWidth = '330px';
|
||||||
@@ -562,7 +570,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
|||||||
title.style.marginBottom = '4px';
|
title.style.marginBottom = '4px';
|
||||||
title.textContent = 'Legend';
|
title.textContent = 'Legend';
|
||||||
legend.appendChild(title);
|
legend.appendChild(title);
|
||||||
|
|
||||||
var legendLine = function(color, text) {
|
var legendLine = function(color, text) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.style.verticalAlign = 'middle';
|
div.style.verticalAlign = 'middle';
|
||||||
@@ -576,7 +584,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
|||||||
div.appendChild(document.createTextNode(text));
|
div.appendChild(document.createTextNode(text));
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
|
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best PP building'));
|
||||||
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
|
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best PP building'));
|
||||||
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
|
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst PP buildings closer to best'));
|
||||||
@@ -585,9 +593,9 @@ CM.Disp.CreateUpgradeBar = function() {
|
|||||||
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
|
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst PP building'));
|
||||||
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
|
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity PP'));
|
||||||
placeholder.appendChild(legend);
|
placeholder.appendChild(legend);
|
||||||
|
|
||||||
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
|
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
|
||||||
|
|
||||||
var upgradeNumber = function(id, color) {
|
var upgradeNumber = function(id, color) {
|
||||||
var span = document.createElement('span');
|
var span = document.createElement('span');
|
||||||
span.id = id;
|
span.id = id;
|
||||||
@@ -604,7 +612,7 @@ CM.Disp.CreateUpgradeBar = function() {
|
|||||||
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', CM.Disp.colorRed));
|
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarRed', CM.Disp.colorRed));
|
||||||
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', CM.Disp.colorPurple));
|
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarPurple', CM.Disp.colorPurple));
|
||||||
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', CM.Disp.colorGray));
|
CM.Disp.UpgradeBar.appendChild(upgradeNumber('CMUpgradeBarGray', CM.Disp.colorGray));
|
||||||
|
|
||||||
l('upgrades').parentNode.insertBefore(CM.Disp.UpgradeBar, l('upgrades').parentNode.childNodes[3]);
|
l('upgrades').parentNode.insertBefore(CM.Disp.UpgradeBar, l('upgrades').parentNode.childNodes[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -689,7 +697,7 @@ CM.Disp.CreateWhiteScreen = function() {
|
|||||||
CM.Disp.WhiteScreen.style.display = 'none';
|
CM.Disp.WhiteScreen.style.display = 'none';
|
||||||
CM.Disp.WhiteScreen.style.zIndex = '9999999999';
|
CM.Disp.WhiteScreen.style.zIndex = '9999999999';
|
||||||
CM.Disp.WhiteScreen.style.position = 'absolute';
|
CM.Disp.WhiteScreen.style.position = 'absolute';
|
||||||
|
|
||||||
l('wrapper').appendChild(CM.Disp.WhiteScreen);
|
l('wrapper').appendChild(CM.Disp.WhiteScreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -746,10 +754,10 @@ CM.Disp.CreateFavicon = function() {
|
|||||||
CM.Disp.UpdateFavicon = function() {
|
CM.Disp.UpdateFavicon = function() {
|
||||||
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
|
if (CM.Config.Favicon == 1 && CM.Disp.lastGoldenCookieState) {
|
||||||
if (CM.Disp.goldenShimmer.wrath) {
|
if (CM.Disp.goldenShimmer.wrath) {
|
||||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico';
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
CM.Disp.Favicon.href = 'https://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -772,7 +780,7 @@ CM.Disp.CreateGCTimer = function() {
|
|||||||
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
|
CM.Disp.GCTimer.onclick = function () {CM.Disp.goldenShimmer.pop(); CM.Disp.GCTimer.style.display = 'none';};
|
||||||
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
|
CM.Disp.GCTimer.onmouseover = function() {CM.Disp.goldenShimmer.l.style.filter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))'; CM.Disp.goldenShimmer.l.style.webkitFilter = 'brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1))';};
|
||||||
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
|
CM.Disp.GCTimer.onmouseout = function() {CM.Disp.goldenShimmer.l.style.filter = ''; CM.Disp.goldenShimmer.l.style.webkitFilter = '';};
|
||||||
|
|
||||||
l('game').appendChild(CM.Disp.GCTimer);
|
l('game').appendChild(CM.Disp.GCTimer);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -800,7 +808,7 @@ CM.Disp.CheckGoldenCookie = function() {
|
|||||||
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
CM.Disp.GCTimer.style.left = CM.Disp.goldenShimmer.l.style.left;
|
||||||
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
CM.Disp.GCTimer.style.top = CM.Disp.goldenShimmer.l.style.top;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.Flash(3);
|
||||||
CM.Disp.PlaySound(CM.Config.GCSoundURL);
|
CM.Disp.PlaySound(CM.Config.GCSoundURL);
|
||||||
}
|
}
|
||||||
@@ -825,7 +833,7 @@ CM.Disp.CheckSeasonPopup = function() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.Flash(3);
|
CM.Disp.Flash(3);
|
||||||
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
||||||
}
|
}
|
||||||
@@ -838,7 +846,7 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
}
|
}
|
||||||
else if (CM.Config.Title == 1) {
|
else if (CM.Config.Title == 1) {
|
||||||
var addSP = false;
|
var addSP = false;
|
||||||
|
|
||||||
var titleGC;
|
var titleGC;
|
||||||
var titleSP;
|
var titleSP;
|
||||||
if (CM.Disp.lastGoldenCookieState) {
|
if (CM.Disp.lastGoldenCookieState) {
|
||||||
@@ -864,12 +872,12 @@ CM.Disp.UpdateTitle = function() {
|
|||||||
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
|
titleSP = '[' + Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps) + ']';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var str = CM.Cache.Title;
|
var str = CM.Cache.Title;
|
||||||
if (str.charAt(0) == '[') {
|
if (str.charAt(0) == '[') {
|
||||||
str = str.substring(str.lastIndexOf(']') + 1);
|
str = str.substring(str.lastIndexOf(']') + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
|
document.title = titleGC + (addSP ? titleSP : '') + ' ' + str;
|
||||||
}
|
}
|
||||||
else if (CM.Config.Title == 2) {
|
else if (CM.Config.Title == 2) {
|
||||||
@@ -929,9 +937,9 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var frag = document.createDocumentFragment();
|
var frag = document.createDocumentFragment();
|
||||||
|
|
||||||
frag.appendChild(title());
|
frag.appendChild(title());
|
||||||
|
|
||||||
var listing = function(config) {
|
var listing = function(config) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.className = 'listing';
|
div.className = 'listing';
|
||||||
@@ -951,7 +959,7 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
div.appendChild(label);
|
div.appendChild(label);
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
var url = function(config) {
|
var url = function(config) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.className = 'listing';
|
div.className = 'listing';
|
||||||
@@ -977,7 +985,7 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
div.appendChild(label);
|
div.appendChild(label);
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
frag.appendChild(header('Bars/Colors'));
|
frag.appendChild(header('Bars/Colors'));
|
||||||
frag.appendChild(listing('BotBar'));
|
frag.appendChild(listing('BotBar'));
|
||||||
frag.appendChild(listing('TimerBar'));
|
frag.appendChild(listing('TimerBar'));
|
||||||
@@ -1001,7 +1009,7 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
div.appendChild(label);
|
div.appendChild(label);
|
||||||
frag.appendChild(div);
|
frag.appendChild(div);
|
||||||
}
|
}
|
||||||
|
|
||||||
frag.appendChild(header('Calculation'));
|
frag.appendChild(header('Calculation'));
|
||||||
frag.appendChild(listing('CalcWrink'));
|
frag.appendChild(listing('CalcWrink'));
|
||||||
frag.appendChild(listing('CPSMode'));
|
frag.appendChild(listing('CPSMode'));
|
||||||
@@ -1011,7 +1019,7 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
|
|
||||||
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
|
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
|
||||||
frag.appendChild(listing('Flash'));
|
frag.appendChild(listing('Flash'));
|
||||||
frag.appendChild(listing('Sound'));
|
frag.appendChild(listing('Sound'));
|
||||||
var volConfig = 'Volume';
|
var volConfig = 'Volume';
|
||||||
var volume = document.createElement('div');
|
var volume = document.createElement('div');
|
||||||
volume.className = 'listing';
|
volume.className = 'listing';
|
||||||
@@ -1038,22 +1046,22 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
frag.appendChild(listing('GCTimer'));
|
frag.appendChild(listing('GCTimer'));
|
||||||
frag.appendChild(listing('Title'));
|
frag.appendChild(listing('Title'));
|
||||||
frag.appendChild(listing('Favicon'));
|
frag.appendChild(listing('Favicon'));
|
||||||
|
|
||||||
frag.appendChild(header('Tooltip'));
|
frag.appendChild(header('Tooltip'));
|
||||||
frag.appendChild(listing('Tooltip'));
|
frag.appendChild(listing('Tooltip'));
|
||||||
frag.appendChild(listing('TooltipAmor'));
|
frag.appendChild(listing('TooltipAmor'));
|
||||||
frag.appendChild(listing('ToolWarnCaut'));
|
frag.appendChild(listing('ToolWarnCaut'));
|
||||||
frag.appendChild(listing('ToolWarnCautPos'));
|
frag.appendChild(listing('ToolWarnCautPos'));
|
||||||
frag.appendChild(listing('ToolWrink'));
|
frag.appendChild(listing('ToolWrink'));
|
||||||
|
|
||||||
frag.appendChild(header('Statistics'));
|
frag.appendChild(header('Statistics'));
|
||||||
frag.appendChild(listing('Stats'));
|
frag.appendChild(listing('Stats'));
|
||||||
frag.appendChild(listing('UpStats'));
|
frag.appendChild(listing('UpStats'));
|
||||||
frag.appendChild(listing('TimeFormat'));
|
frag.appendChild(listing('TimeFormat'));
|
||||||
frag.appendChild(listing('SayTime'));
|
frag.appendChild(listing('SayTime'));
|
||||||
|
|
||||||
frag.appendChild(header('Other'));
|
frag.appendChild(header('Other'));
|
||||||
frag.appendChild(listing('Scale'));
|
frag.appendChild(listing('Scale'));
|
||||||
var resDef = document.createElement('div');
|
var resDef = document.createElement('div');
|
||||||
resDef.className = 'listing';
|
resDef.className = 'listing';
|
||||||
var resDefBut = document.createElement('a');
|
var resDefBut = document.createElement('a');
|
||||||
@@ -1062,9 +1070,9 @@ CM.Disp.AddMenuPref = function(title) {
|
|||||||
resDefBut.textContent = 'Restore Default';
|
resDefBut.textContent = 'Restore Default';
|
||||||
resDef.appendChild(resDefBut);
|
resDef.appendChild(resDefBut);
|
||||||
frag.appendChild(resDef);
|
frag.appendChild(resDef);
|
||||||
|
|
||||||
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
|
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
|
||||||
|
|
||||||
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
|
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
|
||||||
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();};
|
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON', '1'); PlaySound('snd/tick.mp3'); CM.Disp.RefreshScale();};
|
||||||
}
|
}
|
||||||
@@ -1094,12 +1102,12 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
div.appendChild(span);
|
div.appendChild(span);
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
var stats = document.createElement('div');
|
var stats = document.createElement('div');
|
||||||
stats.className = 'subsection';
|
stats.className = 'subsection';
|
||||||
|
|
||||||
stats.appendChild(title());
|
stats.appendChild(title());
|
||||||
|
|
||||||
var listing = function(name, text) {
|
var listing = function(name, text) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.className = 'listing';
|
div.className = 'listing';
|
||||||
@@ -1111,7 +1119,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
div.appendChild(text);
|
div.appendChild(text);
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
var listingQuest = function(text, placeholder) {
|
var listingQuest = function(text, placeholder) {
|
||||||
var frag = document.createDocumentFragment();
|
var frag = document.createDocumentFragment();
|
||||||
frag.appendChild(document.createTextNode(text + ' '));
|
frag.appendChild(document.createTextNode(text + ' '));
|
||||||
@@ -1132,7 +1140,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
frag.appendChild(span);
|
frag.appendChild(span);
|
||||||
return frag;
|
return frag;
|
||||||
}
|
}
|
||||||
|
|
||||||
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
||||||
if (CM.Config.StatsPref.Lucky) {
|
if (CM.Config.StatsPref.Lucky) {
|
||||||
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
var luckyColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||||
@@ -1157,7 +1165,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
luckyCurWrath *= 1.1;
|
luckyCurWrath *= 1.1;
|
||||||
}
|
}
|
||||||
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
|
var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
|
||||||
|
|
||||||
var luckyReqFrag = document.createDocumentFragment();
|
var luckyReqFrag = document.createDocumentFragment();
|
||||||
var luckyReqSpan = document.createElement('span');
|
var luckyReqSpan = document.createElement('span');
|
||||||
luckyReqSpan.style.fontWeight = 'bold';
|
luckyReqSpan.style.fontWeight = 'bold';
|
||||||
@@ -1186,7 +1194,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
|
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (MAX) (Frenzy)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyRewardFrenzyMax) + (luckySplit ? (' / ' + Beautify(luckyRewardFrenzyMaxWrath)) : ''))));
|
||||||
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
|
stats.appendChild(listing(listingQuest('\"Lucky!\" Reward (CUR)' + (luckySplit ? ' (Golden / Wrath)' : ''), 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(luckyCur) + (luckySplit ? (' / ' + Beautify(luckyCurWrath)) : ''))));
|
||||||
}
|
}
|
||||||
|
|
||||||
stats.appendChild(header('Chain Cookies', 'Chain'));
|
stats.appendChild(header('Chain Cookies', 'Chain'));
|
||||||
if (CM.Config.StatsPref.Chain) {
|
if (CM.Config.StatsPref.Chain) {
|
||||||
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
var chainColor = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||||
@@ -1197,7 +1205,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
var chainWrathTime = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||||
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
var chainWrathColorFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||||
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
var chainWrathTimeFrenzy = ((Game.cookies + CM.Disp.GetWrinkConfigBank()) < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - (Game.cookies + CM.Disp.GetWrinkConfigBank())) / CM.Disp.GetCPS()) : '';
|
||||||
|
|
||||||
var chainRewardMax = CM.Cache.ChainReward;
|
var chainRewardMax = CM.Cache.ChainReward;
|
||||||
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
var chainWrathRewardMax = CM.Cache.ChainWrathReward;
|
||||||
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
|
||||||
@@ -1209,13 +1217,13 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
chainRewardMax *= 1.1;
|
chainRewardMax *= 1.1;
|
||||||
chainFrenzyRewardMax *= 1.1;
|
chainFrenzyRewardMax *= 1.1;
|
||||||
chainCur *= 1.1;
|
chainCur *= 1.1;
|
||||||
}
|
}
|
||||||
if (Game.hasAura('Unholy Dominion')) {
|
if (Game.hasAura('Unholy Dominion')) {
|
||||||
chainWrathRewardMax *= 1.1;
|
chainWrathRewardMax *= 1.1;
|
||||||
chainFrenzyWrathRewardMax *= 1.1;
|
chainFrenzyWrathRewardMax *= 1.1;
|
||||||
chainCurWrath *= 1.1;
|
chainCurWrath *= 1.1;
|
||||||
}
|
}
|
||||||
|
|
||||||
var chainReqFrag = document.createDocumentFragment();
|
var chainReqFrag = document.createDocumentFragment();
|
||||||
var chainReqSpan = document.createElement('span');
|
var chainReqSpan = document.createElement('span');
|
||||||
chainReqSpan.style.fontWeight = 'bold';
|
chainReqSpan.style.fontWeight = 'bold';
|
||||||
@@ -1269,13 +1277,13 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
|
stats.appendChild(listing(listingQuest('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax))));
|
||||||
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
|
stats.appendChild(listing(listingQuest('\"Chain\" Reward (CUR) (Golden / Wrath)', 'GoldCookTooltipPlaceholder'), document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath))));
|
||||||
}
|
}
|
||||||
|
|
||||||
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below
|
||||||
|
|
||||||
stats.appendChild(header('Prestige', 'Prestige'));
|
stats.appendChild(header('Prestige', 'Prestige'));
|
||||||
if (CM.Config.StatsPref.Prestige) {
|
if (CM.Config.StatsPref.Prestige) {
|
||||||
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
var possiblePresMax = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0)));
|
||||||
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
var neededCook = Game.HowManyCookiesReset(possiblePresMax + 1) - (Game.cookiesEarned + Game.cookiesReset + CM.Cache.WrinkGodBank + (choEgg ? CM.Cache.lastChoEgg : 0));
|
||||||
|
|
||||||
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
stats.appendChild(listing(listingQuest('Prestige Level (CUR / MAX)', 'PrestMaxTooltipPlaceholder'), document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePresMax))));
|
||||||
var cookiesNextFrag = document.createDocumentFragment();
|
var cookiesNextFrag = document.createDocumentFragment();
|
||||||
@@ -1296,9 +1304,9 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
}
|
}
|
||||||
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
|
stats.appendChild(listing(listingQuest('Reset Bonus Income', 'ResetTooltipPlaceholder'), resetFrag));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.cpsSucked > 0) {
|
if (Game.cpsSucked > 0) {
|
||||||
stats.appendChild(header('Wrinklers', 'Wrink'));
|
stats.appendChild(header('Wrinklers', 'Wrink'));
|
||||||
if (CM.Config.StatsPref.Wrink) {
|
if (CM.Config.StatsPref.Wrink) {
|
||||||
var popAllFrag = document.createDocumentFragment();
|
var popAllFrag = document.createDocumentFragment();
|
||||||
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
|
popAllFrag.appendChild(document.createTextNode(Beautify(CM.Cache.WrinkBank) + ' '));
|
||||||
@@ -1310,7 +1318,7 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing('Rewards of Popping', popAllFrag));
|
stats.appendChild(listing('Rewards of Popping', popAllFrag));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var specDisp = false;
|
var specDisp = false;
|
||||||
var halloCook = [];
|
var halloCook = [];
|
||||||
for (var i in CM.Data.HalloCookies) {
|
for (var i in CM.Data.HalloCookies) {
|
||||||
@@ -1347,9 +1355,9 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
specDisp = true;
|
specDisp = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var centEgg = Game.Has('Century egg');
|
var centEgg = Game.Has('Century egg');
|
||||||
|
|
||||||
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
|
if (Game.season == 'christmas' || specDisp || choEgg || centEgg) {
|
||||||
stats.appendChild(header('Season Specials', 'Sea'));
|
stats.appendChild(header('Season Specials', 'Sea'));
|
||||||
if (CM.Config.StatsPref.Sea) {
|
if (CM.Config.StatsPref.Sea) {
|
||||||
@@ -1403,11 +1411,11 @@ CM.Disp.AddMenuStats = function(title) {
|
|||||||
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
|
||||||
}
|
}
|
||||||
if (centEgg) {
|
if (centEgg) {
|
||||||
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
|
stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stats.appendChild(header('Miscellaneous', 'Misc'));
|
stats.appendChild(header('Miscellaneous', 'Misc'));
|
||||||
if (CM.Config.StatsPref.Misc) {
|
if (CM.Config.StatsPref.Misc) {
|
||||||
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
|
stats.appendChild(listing('Average Cookies Per Second (Past ' + CM.Disp.times[CM.Config.AvgCPSHist] + (CM.Config.AvgCPSHist == 0 ? ' minute' : ' minutes') + ')', document.createTextNode(Beautify(CM.Cache.AvgCPS, 3))));
|
||||||
@@ -1425,7 +1433,7 @@ CM.Disp.AddMenu = function() {
|
|||||||
div.textContent = 'Cookie Monster Goodies';
|
div.textContent = 'Cookie Monster Goodies';
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Game.onMenu == 'prefs') {
|
if (Game.onMenu == 'prefs') {
|
||||||
CM.Disp.AddMenuPref(title);
|
CM.Disp.AddMenuPref(title);
|
||||||
}
|
}
|
||||||
@@ -1456,7 +1464,7 @@ CM.Disp.CreateTooltipWarnCaut = function() {
|
|||||||
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
CM.Disp.TooltipWarnCaut.style.display = 'none';
|
||||||
CM.Disp.TooltipWarnCaut.style.left = 'auto';
|
CM.Disp.TooltipWarnCaut.style.left = 'auto';
|
||||||
CM.Disp.TooltipWarnCaut.style.bottom = 'auto';
|
CM.Disp.TooltipWarnCaut.style.bottom = 'auto';
|
||||||
|
|
||||||
var create = function(boxId, color, labelTextFront, labelTextBack, deficitId) {
|
var create = function(boxId, color, labelTextFront, labelTextBack, deficitId) {
|
||||||
var box = document.createElement('div');
|
var box = document.createElement('div');
|
||||||
box.id = boxId;
|
box.id = boxId;
|
||||||
@@ -1514,6 +1522,15 @@ CM.Disp.ToggleToolWarnCautPos = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.CalculateGrimoireRefillTime = function(currentMagic, maxMagic, targetMagic) {
|
||||||
|
var count = 0;
|
||||||
|
while (currentMagic < targetMagic) {
|
||||||
|
currentMagic += Math.max(0.002, Math.pow(currentMagic / Math.max(maxMagic, 100), 0.5)) * 0.002;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return count / Game.fps;
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.AddTooltipBuild = function() {
|
CM.Disp.AddTooltipBuild = function() {
|
||||||
CM.Disp.TooltipBuildBack = [];
|
CM.Disp.TooltipBuildBack = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
@@ -1536,6 +1553,18 @@ CM.Disp.AddTooltipUpgrade = function() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.Disp.AddTooltipGrimoire = function() {
|
||||||
|
if (Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
CM.Disp.TooltipGrimoireBack = [];
|
||||||
|
for (var i in Game.Objects['Wizard tower'].minigame.spellsById) {
|
||||||
|
if (l('grimoireSpell' + i).onmouseover != null) {
|
||||||
|
CM.Disp.TooltipGrimoireBack[i] = l('grimoireSpell' + i).onmouseover;
|
||||||
|
eval('l(\'grimoireSpell\' + i).onmouseover = function() {Game.tooltip.dynamic = 1; Game.tooltip.draw(this, function() {return CM.Disp.Tooltip(\'g\', \'' + i + '\');}, \'this\'); Game.tooltip.wobble();}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.Tooltip = function(type, name) {
|
CM.Disp.Tooltip = function(type, name) {
|
||||||
if (type == 'b') {
|
if (type == 'b') {
|
||||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||||
@@ -1543,7 +1572,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
|
var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount);
|
||||||
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
|
var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
|
||||||
if (amortizeAmount > 0) {
|
if (amortizeAmount > 0) {
|
||||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>• <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
|
l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>• <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')</div>');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Game.buyMode == 1) {
|
if (Game.buyMode == 1) {
|
||||||
@@ -1570,23 +1599,26 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else { // Upgrades
|
else if (type == 'u') {
|
||||||
if (!Game.UpgradesInStore[name]) return '';
|
if (!Game.UpgradesInStore[name]) return '';
|
||||||
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
l('tooltip').innerHTML = Game.crate(Game.UpgradesInStore[name], 'store', undefined, undefined, 1)();
|
||||||
}
|
}
|
||||||
|
else { // Grimoire
|
||||||
|
l('tooltip').innerHTML = Game.Objects['Wizard tower'].minigame.spellTooltip(name)();
|
||||||
|
}
|
||||||
|
|
||||||
var area = document.createElement('div');
|
var area = document.createElement('div');
|
||||||
area.id = 'CMTooltipArea';
|
area.id = 'CMTooltipArea';
|
||||||
l('tooltip').appendChild(area);
|
l('tooltip').appendChild(area);
|
||||||
|
|
||||||
if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) {
|
if (CM.Config.Tooltip == 1 && (type == 'u' || (type == 'b' && Game.buyMode == 1))) {
|
||||||
l('tooltip').firstChild.style.paddingBottom = '4px';
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
var tooltip = document.createElement('div');
|
var tooltip = document.createElement('div');
|
||||||
tooltip.style.border = '1px solid';
|
tooltip.style.border = '1px solid';
|
||||||
tooltip.style.padding = '4px';
|
tooltip.style.padding = '4px';
|
||||||
tooltip.style.margin = '0px -4px';
|
tooltip.style.margin = '0px -4px';
|
||||||
tooltip.id = 'CMTooltipBorder';
|
tooltip.id = 'CMTooltipBorder';
|
||||||
|
|
||||||
var header = function(text) {
|
var header = function(text) {
|
||||||
var div = document.createElement('div');
|
var div = document.createElement('div');
|
||||||
div.style.fontWeight = 'bold';
|
div.style.fontWeight = 'bold';
|
||||||
@@ -1594,6 +1626,7 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
div.textContent = text;
|
div.textContent = text;
|
||||||
return div;
|
return div;
|
||||||
}
|
}
|
||||||
|
|
||||||
tooltip.appendChild(header('Bonus Income'));
|
tooltip.appendChild(header('Bonus Income'));
|
||||||
var income = document.createElement('div');
|
var income = document.createElement('div');
|
||||||
income.style.marginBottom = '4px';
|
income.style.marginBottom = '4px';
|
||||||
@@ -1609,107 +1642,156 @@ CM.Disp.Tooltip = function(type, name) {
|
|||||||
var time = document.createElement('div');
|
var time = document.createElement('div');
|
||||||
time.id = 'CMTooltipTime';
|
time.id = 'CMTooltipTime';
|
||||||
tooltip.appendChild(time);
|
tooltip.appendChild(time);
|
||||||
|
|
||||||
l('tooltip').appendChild(tooltip);
|
area.appendChild(tooltip);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.tooltipType = type;
|
CM.Disp.tooltipType = type;
|
||||||
CM.Disp.tooltipName = name;
|
CM.Disp.tooltipName = name;
|
||||||
|
|
||||||
CM.Disp.UpdateTooltip();
|
CM.Disp.UpdateTooltip();
|
||||||
|
|
||||||
return l('tooltip').innerHTML;
|
return l('tooltip').innerHTML;
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Disp.UpdateTooltip = function() {
|
CM.Disp.UpdateTooltip = function() {
|
||||||
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
if (l('tooltipAnchor').style.display != 'none' && l('CMTooltipArea') != null) {
|
||||||
|
|
||||||
// Error checking
|
if (CM.Disp.tooltipType == 'b' || CM.Disp.tooltipType == 'u') {
|
||||||
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
// Error checking
|
||||||
return;
|
if (CM.Disp.tooltipType == 'u' && (typeof Game.UpgradesInStore[CM.Disp.tooltipName] === 'undefined' || typeof CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name] === 'undefined')) {
|
||||||
}
|
return;
|
||||||
var price;
|
|
||||||
var bonus;
|
|
||||||
if (CM.Disp.tooltipType == 'b') {
|
|
||||||
var target = '';
|
|
||||||
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
|
||||||
target = 'Objects10';
|
|
||||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
|
||||||
}
|
}
|
||||||
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
var price;
|
||||||
target = 'Objects100';
|
var bonus;
|
||||||
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
if (CM.Disp.tooltipType == 'b') {
|
||||||
}
|
var target = '';
|
||||||
else {
|
if (Game.buyMode == 1 && Game.buyBulk == 10) {
|
||||||
target = 'Objects';
|
target = 'Objects10';
|
||||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||||
}
|
}
|
||||||
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
else if (Game.buyMode == 1 && Game.buyBulk == 100) {
|
||||||
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
target = 'Objects100';
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
price = CM.Cache[target][CM.Disp.tooltipName].price;
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else { // Upgrades
|
|
||||||
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
|
||||||
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
|
||||||
if (CM.Config.Tooltip == 1) {
|
|
||||||
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
|
||||||
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
|
||||||
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
|
||||||
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
|
||||||
|
|
||||||
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
|
||||||
if (isFinite(increase) && increase != 0) {
|
|
||||||
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
|
||||||
}
|
|
||||||
|
|
||||||
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
|
||||||
l('CMTooltipTime').textContent = timeColor.text;
|
|
||||||
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CM.Config.ToolWarnCaut == 1) {
|
|
||||||
var warn = CM.Cache.Lucky;
|
|
||||||
if (CM.Config.ToolWarnCautBon == 1) {
|
|
||||||
var bonusNoFren = bonus;
|
|
||||||
bonusNoFren /= CM.Sim.getCPSBuffMult();
|
|
||||||
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
|
||||||
}
|
|
||||||
var caut = warn * 7;
|
|
||||||
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
|
|
||||||
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
|
||||||
if (CM.Config.ToolWarnCautPos == 0) {
|
|
||||||
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight) + 'px';
|
target = 'Objects';
|
||||||
|
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||||
}
|
}
|
||||||
CM.Disp.TooltipWarnCaut.style.width = (l('tooltip').offsetWidth - 6) + 'px';
|
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
|
||||||
|
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
|
||||||
if (amount < warn) {
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
l('CMDispTooltipWarn').style.display = '';
|
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
|
||||||
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
|
||||||
l('CMDispTooltipCaut').style.display = '';
|
|
||||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
|
||||||
}
|
}
|
||||||
else if (amount < caut) {
|
}
|
||||||
l('CMDispTooltipCaut').style.display = '';
|
else { // Upgrades
|
||||||
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
bonus = CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bonus;
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
|
||||||
|
if (CM.Config.Tooltip == 1) {
|
||||||
|
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
|
l('CMTooltipPP').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].pp, 2);
|
||||||
|
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||||
|
l('CMTooltipIncome').textContent = Beautify(bonus, 2);
|
||||||
|
|
||||||
|
var increase = Math.round(bonus / Game.cookiesPs * 10000);
|
||||||
|
if (isFinite(increase) && increase != 0) {
|
||||||
|
l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
|
||||||
|
}
|
||||||
|
|
||||||
|
var timeColor = CM.Disp.GetTimeColor(price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS());
|
||||||
|
l('CMTooltipTime').textContent = timeColor.text;
|
||||||
|
l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CM.Config.ToolWarnCaut == 1) {
|
||||||
|
var warn = CM.Cache.Lucky;
|
||||||
|
if (CM.Config.ToolWarnCautBon == 1) {
|
||||||
|
var bonusNoFren = bonus;
|
||||||
|
bonusNoFren /= CM.Sim.getCPSBuffMult();
|
||||||
|
warn += ((bonusNoFren * 60 * 15) / 0.15);
|
||||||
|
}
|
||||||
|
var caut = warn * 7;
|
||||||
|
var amount = (Game.cookies + CM.Disp.GetWrinkConfigBank()) - price;
|
||||||
|
if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
|
||||||
|
if (CM.Config.ToolWarnCautPos == 0) {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.right = '0px';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Disp.TooltipWarnCaut.style.top = (l('tooltip').offsetHeight) + 'px';
|
||||||
|
}
|
||||||
|
CM.Disp.TooltipWarnCaut.style.width = (l('tooltip').offsetWidth - 6) + 'px';
|
||||||
|
|
||||||
|
if (amount < warn) {
|
||||||
|
l('CMDispTooltipWarn').style.display = '';
|
||||||
|
l('CMDispTooltipWarnText').textContent = Beautify(warn - amount) + ' (' + CM.Disp.FormatTime((warn - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
l('CMDispTooltipCaut').style.display = '';
|
||||||
|
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
}
|
||||||
|
else if (amount < caut) {
|
||||||
|
l('CMDispTooltipCaut').style.display = '';
|
||||||
|
l('CMDispTooltipCautText').textContent = Beautify(caut - amount) + ' (' + CM.Disp.FormatTime((caut - amount) / CM.Disp.GetCPS()) + ')';
|
||||||
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
l('CMDispTooltipCaut').style.display = 'none';
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
}
|
||||||
l('CMDispTooltipWarn').style.display = 'none';
|
else { // Grimoire
|
||||||
l('CMDispTooltipCaut').style.display = 'none';
|
l('CMDispTooltipWarn').style.display = 'none';
|
||||||
|
l('CMDispTooltipCaut').style.display = 'none';
|
||||||
|
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
var spellCost = minigame.getSpellCost(minigame.spellsById[CM.Disp.tooltipName]);
|
||||||
|
|
||||||
|
if (CM.Config.Tooltip == 1 && spellCost <= minigame.magicM) {
|
||||||
|
l('CMTooltipArea').innerHTML = '';
|
||||||
|
|
||||||
|
l('tooltip').firstChild.style.paddingBottom = '4px';
|
||||||
|
var tooltip = document.createElement('div');
|
||||||
|
tooltip.style.border = '1px solid';
|
||||||
|
tooltip.style.padding = '4px';
|
||||||
|
tooltip.style.margin = '0px -4px';
|
||||||
|
tooltip.id = 'CMTooltipBorder';
|
||||||
|
tooltip.className = CM.Disp.colorTextPre + CM.Disp.colorGray;
|
||||||
|
|
||||||
|
var header = function(text) {
|
||||||
|
var div = document.createElement('div');
|
||||||
|
div.style.fontWeight = 'bold';
|
||||||
|
div.className = CM.Disp.colorTextPre + CM.Disp.colorBlue;
|
||||||
|
div.textContent = text;
|
||||||
|
return div;
|
||||||
|
}
|
||||||
|
|
||||||
|
tooltip.appendChild(header('Time Left'));
|
||||||
|
var time = document.createElement('div');
|
||||||
|
time.id = 'CMTooltipTime';
|
||||||
|
tooltip.appendChild(time);
|
||||||
|
var timeColor = CM.Disp.GetTimeColor(spellCost, minigame.magic, undefined, CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, spellCost));
|
||||||
|
time.textContent = timeColor.text;
|
||||||
|
time.className = CM.Disp.colorTextPre + timeColor.color;
|
||||||
|
|
||||||
|
if (spellCost <= minigame.magic) {
|
||||||
|
tooltip.appendChild(header('Recover Time'));
|
||||||
|
var recover = document.createElement('div');
|
||||||
|
recover.id = 'CMTooltipRecover';
|
||||||
|
tooltip.appendChild(recover);
|
||||||
|
var recoverColor = CM.Disp.GetTimeColor(minigame.magic, Math.max(0, minigame.magic - spellCost), undefined, CM.Disp.CalculateGrimoireRefillTime(Math.max(0, minigame.magic - spellCost), minigame.magicM, minigame.magic));
|
||||||
|
recover.textContent = recoverColor.text;
|
||||||
|
recover.className = CM.Disp.colorTextPre + recoverColor.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
l('CMTooltipArea').appendChild(tooltip);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1792,6 +1874,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
|
|||||||
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
|
||||||
sucked *= toSuck;
|
sucked *= toSuck;
|
||||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('scorn');
|
||||||
|
if (godLvl == 1) sucked *= 1.15;
|
||||||
|
else if (godLvl == 2) sucked *= 1.1;
|
||||||
|
else if (godLvl == 3) sucked *= 1.05;
|
||||||
|
}
|
||||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
113
src/Main.js
113
src/Main.js
@@ -1,7 +1,7 @@
|
|||||||
/********
|
/********
|
||||||
* Main *
|
* Main *
|
||||||
********/
|
********/
|
||||||
|
|
||||||
CM.ReplaceNative = function() {
|
CM.ReplaceNative = function() {
|
||||||
CM.Backup.Beautify = Beautify;
|
CM.Backup.Beautify = Beautify;
|
||||||
Beautify = CM.Disp.Beautify;
|
Beautify = CM.Disp.Beautify;
|
||||||
@@ -10,9 +10,9 @@ CM.ReplaceNative = function() {
|
|||||||
Game.CalculateGains = function() {
|
Game.CalculateGains = function() {
|
||||||
CM.Backup.CalculateGains();
|
CM.Backup.CalculateGains();
|
||||||
CM.Sim.DoSims = 1;
|
CM.Sim.DoSims = 1;
|
||||||
CM.Sim.Date = new Date().getTime();
|
CM.Sim.Date = Date.now();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip = {};
|
CM.Backup.tooltip = {};
|
||||||
CM.Backup.tooltip.draw = Game.tooltip.draw;
|
CM.Backup.tooltip.draw = Game.tooltip.draw;
|
||||||
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
|
||||||
@@ -20,15 +20,15 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.tooltip.drawMod(from, text, origin);
|
CM.Backup.tooltip.drawMod(from, text, origin);
|
||||||
CM.Disp.DrawTooltipWarnCaut();
|
CM.Disp.DrawTooltipWarnCaut();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.tooltip.update = Game.tooltip.update;
|
CM.Backup.tooltip.update = Game.tooltip.update;
|
||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this.').join('Game.tooltip.'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarnCaut();
|
||||||
CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
Game.UpdateSpecial = function() {
|
Game.UpdateSpecial = function() {
|
||||||
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
||||||
@@ -41,14 +41,22 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Backup.UpdateSpecial();
|
CM.Backup.UpdateSpecial();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Probably better to load per minigame
|
||||||
|
CM.Backup.scriptLoaded = Game.scriptLoaded;
|
||||||
|
Game.scriptLoaded = function(who, script) {
|
||||||
|
CM.Backup.scriptLoaded(who, script);
|
||||||
|
CM.Disp.AddTooltipGrimoire()
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
|
}
|
||||||
|
|
||||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||||
Game.RebuildUpgrades = function() {
|
Game.RebuildUpgrades = function() {
|
||||||
CM.Backup.RebuildUpgrades();
|
CM.Backup.RebuildUpgrades();
|
||||||
CM.Disp.AddTooltipUpgrade();
|
CM.Disp.AddTooltipUpgrade();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
CM.Backup.UpdateMenu = Game.UpdateMenu;
|
||||||
Game.UpdateMenu = function() {
|
Game.UpdateMenu = function() {
|
||||||
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
|
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
|
||||||
@@ -56,48 +64,82 @@ CM.ReplaceNative = function() {
|
|||||||
CM.Disp.AddMenu();
|
CM.Disp.AddMenu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.sayTime = Game.sayTime;
|
CM.Backup.sayTime = Game.sayTime;
|
||||||
CM.Disp.sayTime = function(time, detail) {
|
CM.Disp.sayTime = function(time, detail) {
|
||||||
if (isNaN(time) || time <= 0) return CM.Backup.sayTime(time, detail);
|
if (isNaN(time) || time <= 0) return CM.Backup.sayTime(time, detail);
|
||||||
else return CM.Disp.FormatTime(time / Game.fps, 1);
|
else return CM.Disp.FormatTime(time / Game.fps, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.Loop = Game.Loop;
|
CM.Backup.Loop = Game.Loop;
|
||||||
Game.Loop = function() {
|
Game.Loop = function() {
|
||||||
CM.Backup.Loop();
|
CM.Backup.Loop();
|
||||||
CM.Loop();
|
CM.Loop();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Backup.Logic = Game.Logic;
|
CM.Backup.Logic = Game.Logic;
|
||||||
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
eval('CM.Backup.LogicMod = ' + Game.Logic.toString().split('document.title').join('CM.Cache.Title'));
|
||||||
Game.Logic = function() {
|
Game.Logic = function() {
|
||||||
CM.Backup.LogicMod();
|
CM.Backup.LogicMod();
|
||||||
|
|
||||||
// Update Title
|
// Update Title
|
||||||
CM.Disp.UpdateTitle();
|
CM.Disp.UpdateTitle();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoire = function() {
|
||||||
|
CM.ReplaceNativeGrimoireLaunch();
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireLaunch = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireLaunch && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireLaunch = minigame.launch;
|
||||||
|
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
|
||||||
|
Game.Objects['Wizard tower'].minigame.launch = function() {
|
||||||
|
CM.Backup.GrimoireLaunchMod();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
CM.ReplaceNativeGrimoireDraw();
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireLaunch = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.ReplaceNativeGrimoireDraw = function() {
|
||||||
|
if (!CM.HasReplaceNativeGrimoireDraw && Game.Objects['Wizard tower'].minigameLoaded) {
|
||||||
|
var minigame = Game.Objects['Wizard tower'].minigame;
|
||||||
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
|
CM.Backup.GrimoireDraw();
|
||||||
|
if (minigame.magic < minigame.magicM) {
|
||||||
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Loop = function() {
|
CM.Loop = function() {
|
||||||
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
if (CM.Disp.lastAscendState != Game.OnAscend) {
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
CM.Disp.UpdateAscendState();
|
CM.Disp.UpdateAscendState();
|
||||||
}
|
}
|
||||||
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
if (!Game.OnAscend && Game.AscendTimer == 0) {
|
||||||
if (CM.Sim.DoSims) {
|
if (CM.Sim.DoSims) {
|
||||||
CM.Cache.RemakeIncome();
|
CM.Cache.RemakeIncome();
|
||||||
|
|
||||||
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
|
||||||
CM.Cache.RemakeLucky();
|
CM.Cache.RemakeLucky();
|
||||||
CM.Cache.RemakeChain();
|
CM.Cache.RemakeChain();
|
||||||
|
|
||||||
CM.Cache.RemakeSeaSpec();
|
CM.Cache.RemakeSeaSpec();
|
||||||
CM.Cache.RemakeSellForChoEgg();
|
CM.Cache.RemakeSellForChoEgg();
|
||||||
|
|
||||||
CM.Sim.DoSims = 0;
|
CM.Sim.DoSims = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for aura change to recalculate buildings prices
|
// Check for aura change to recalculate buildings prices
|
||||||
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
var hasFierHoard = Game.hasAura('Fierce Hoarder');
|
||||||
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
if (!CM.Cache.HadFierHoard && hasFierHoard) {
|
||||||
@@ -108,15 +150,15 @@ CM.Loop = function() {
|
|||||||
CM.Cache.HadFierHoard = false;
|
CM.Cache.HadFierHoard = false;
|
||||||
CM.Cache.DoRemakeBuildPrices = 1;
|
CM.Cache.DoRemakeBuildPrices = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Cache.DoRemakeBuildPrices) {
|
if (CM.Cache.DoRemakeBuildPrices) {
|
||||||
CM.Cache.RemakeBuildingsPrices();
|
CM.Cache.RemakeBuildingsPrices();
|
||||||
CM.Cache.DoRemakeBuildPrices = 0;
|
CM.Cache.DoRemakeBuildPrices = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update Wrinkler Bank
|
// Update Wrinkler Bank
|
||||||
CM.Cache.RemakeWrinkBank();
|
CM.Cache.RemakeWrinkBank();
|
||||||
|
|
||||||
// Calculate PP
|
// Calculate PP
|
||||||
CM.Cache.RemakePP();
|
CM.Cache.RemakePP();
|
||||||
|
|
||||||
@@ -124,11 +166,11 @@ CM.Loop = function() {
|
|||||||
CM.Disp.UpdateBotBarOther();
|
CM.Disp.UpdateBotBarOther();
|
||||||
CM.Disp.UpdateBuildings();
|
CM.Disp.UpdateBuildings();
|
||||||
CM.Disp.UpdateUpgrades();
|
CM.Disp.UpdateUpgrades();
|
||||||
|
|
||||||
// Redraw timers
|
// Redraw timers
|
||||||
CM.Disp.UpdateBotBarTime();
|
CM.Disp.UpdateBotBarTime();
|
||||||
CM.Disp.UpdateTimerBar();
|
CM.Disp.UpdateTimerBar();
|
||||||
|
|
||||||
// Update Tooltip
|
// Update Tooltip
|
||||||
CM.Disp.UpdateTooltip();
|
CM.Disp.UpdateTooltip();
|
||||||
|
|
||||||
@@ -139,10 +181,10 @@ CM.Loop = function() {
|
|||||||
// Change menu refresh interval
|
// Change menu refresh interval
|
||||||
CM.Disp.RefreshMenu();
|
CM.Disp.RefreshMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
|
|
||||||
// Check Season Popup
|
// Check Season Popup
|
||||||
CM.Disp.CheckSeasonPopup();
|
CM.Disp.CheckSeasonPopup();
|
||||||
|
|
||||||
@@ -158,7 +200,7 @@ CM.Init = function() {
|
|||||||
if (proceed) {
|
if (proceed) {
|
||||||
CM.Cache.AddQueue();
|
CM.Cache.AddQueue();
|
||||||
CM.Disp.AddJscolor();
|
CM.Disp.AddJscolor();
|
||||||
|
|
||||||
var delay = setInterval(function() {
|
var delay = setInterval(function() {
|
||||||
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
if (typeof Queue !== 'undefined' && typeof jscolor !== 'undefined') {
|
||||||
CM.DelayInit();
|
CM.DelayInit();
|
||||||
@@ -178,16 +220,18 @@ CM.DelayInit = function() {
|
|||||||
CM.Disp.CreateFavicon();
|
CM.Disp.CreateFavicon();
|
||||||
CM.Disp.CreateGCTimer();
|
CM.Disp.CreateGCTimer();
|
||||||
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
CM.Disp.CreateTooltip('GoldCookTooltipPlaceholder', 'Calculated with Golden Switch off', '200px');
|
||||||
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('PrestMaxTooltipPlaceholder', 'The MAX prestige is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '370px');
|
||||||
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Not calculated with cookies gained from wrinklers or Chocolate egg', '200px');
|
CM.Disp.CreateTooltip('NextPrestTooltipPlaceholder', 'Calculated with cookies gained from wrinklers and Chocolate egg', '200px');
|
||||||
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '310px');
|
CM.Disp.CreateTooltip('HeavenChipMaxTooltipPlaceholder', 'The MAX heavenly chips is calculated with the cookies gained from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and buying Chocolate egg', '390px');
|
||||||
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '340px');
|
CM.Disp.CreateTooltip('ResetTooltipPlaceholder', 'The bonus income you would get from new prestige levels unlocked at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset', '370px');
|
||||||
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '300px');
|
CM.Disp.CreateTooltip('ChoEggTooltipPlaceholder', 'The amount of cookies you would get from popping all wrinklers with Skruuia god in Diamond slot, selling all buildings with Earth Shatterer aura, and then buying Chocolate egg', '360px');
|
||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
|
CM.Disp.AddTooltipGrimoire();
|
||||||
CM.Disp.AddWrinklerAreaDetect();
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.Cache.InitCookiesDiff();
|
CM.Cache.InitCookiesDiff();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
|
CM.ReplaceNativeGrimoire();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
CM.Disp.lastAscendState = Game.OnAscend;
|
CM.Disp.lastAscendState = Game.OnAscend;
|
||||||
@@ -200,9 +244,12 @@ CM.DelayInit = function() {
|
|||||||
Game.Win('Third-party');
|
Game.Win('Third-party');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 0, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2.002';
|
CM.VersionMajor = '2.0045';
|
||||||
CM.VersionMinor = '1';
|
CM.VersionMinor = '1';
|
||||||
|
|
||||||
|
|||||||
209
src/Sim.js
209
src/Sim.js
@@ -17,14 +17,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
|
|||||||
var moni = 0;
|
var moni = 0;
|
||||||
for (var i = 0; i < increase; i++) {
|
for (var i = 0; i < increase; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
moni+=price;
|
moni += price;
|
||||||
start++;
|
start++;
|
||||||
}
|
}
|
||||||
return moni;
|
return moni;
|
||||||
@@ -51,12 +46,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
var moni=0;
|
var moni=0;
|
||||||
for (var i = 0; i < amount; i++) {
|
for (var i = 0; i < amount; i++) {
|
||||||
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
|
||||||
if (Game.Has('Season savings')) price *= 0.99;
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
|
||||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
|
||||||
if (Game.Has('Divine discount')) price *= 0.99;
|
|
||||||
if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
|
|
||||||
if (Game.hasBuff('Everything must go')) price *= 0.95;
|
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.5;
|
var giveBack = 0.5;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
|
||||||
@@ -86,11 +76,11 @@ CM.Sim.Win = function(what) {
|
|||||||
|
|
||||||
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
|
||||||
|
|
||||||
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
|
eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
|
||||||
|
|
||||||
CM.Sim.hasAura = function(what) {
|
CM.Sim.hasAura = function(what) {
|
||||||
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -138,16 +128,17 @@ CM.Sim.CopyData = function() {
|
|||||||
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
|
||||||
CM.Sim.pledges = Game.pledges;
|
CM.Sim.pledges = Game.pledges;
|
||||||
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
|
||||||
CM.Sim.heavenlyPower = Game.heavenlyPower;
|
CM.Sim.heavenlyPower = Game.heavenlyPower; // Unneeded?
|
||||||
CM.Sim.prestige = Game.prestige;
|
CM.Sim.prestige = Game.prestige;
|
||||||
CM.Sim.dragonAura = Game.dragonAura;
|
CM.Sim.dragonAura = Game.dragonAura;
|
||||||
CM.Sim.dragonAura2 = Game.dragonAura2;
|
CM.Sim.dragonAura2 = Game.dragonAura2;
|
||||||
|
|
||||||
// Buildings
|
// Buildings
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
var me = Game.Objects[i];
|
var me = Game.Objects[i];
|
||||||
var you = CM.Sim.Objects[i];
|
var you = CM.Sim.Objects[i];
|
||||||
you.amount = me.amount;
|
you.amount = me.amount;
|
||||||
|
you.level = me.level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upgrades
|
// Upgrades
|
||||||
@@ -193,11 +184,41 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
|
||||||
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
|
||||||
|
|
||||||
|
var buildMult=1;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('asceticism');
|
||||||
|
if (godLvl == 1) mult *= 1.15;
|
||||||
|
else if (godLvl == 2) mult *= 1.1;
|
||||||
|
else if (godLvl == 3) mult *= 1.05;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('ages');
|
||||||
|
if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
|
||||||
|
else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
|
||||||
|
else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('decadence');
|
||||||
|
if (godLvl == 1) buildMult *= 0.93;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.95;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.98;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('industry');
|
||||||
|
if (godLvl == 1) buildMult *= 1.1;
|
||||||
|
else if (godLvl == 2) buildMult *= 1.05;
|
||||||
|
else if (godLvl == 3) buildMult *= 1.03;
|
||||||
|
|
||||||
|
var godLvl = Game.hasGod('labor');
|
||||||
|
if (godLvl == 1) buildMult *= 0.97;
|
||||||
|
else if (godLvl == 2) buildMult *= 0.98;
|
||||||
|
else if (godLvl == 3) buildMult *= 0.99;
|
||||||
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
|
||||||
|
|
||||||
for (var i in CM.Sim.Objects) {
|
for (var i in CM.Sim.Objects) {
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
|
||||||
|
if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
|
||||||
|
CM.Sim.cookiesPs += me.amount * storedCps;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||||
@@ -205,6 +226,12 @@ CM.Sim.CalculateGains = function() {
|
|||||||
var milkMult=1;
|
var milkMult=1;
|
||||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||||
|
if (Game.hasGod) {
|
||||||
|
var godLvl = Game.hasGod('mother');
|
||||||
|
if (godLvl == 1) milkMult *= 1.1;
|
||||||
|
else if (godLvl == 2) milkMult *= 1.06;
|
||||||
|
else if (godLvl == 3) milkMult *= 1.03;
|
||||||
|
}
|
||||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||||
@@ -213,6 +240,8 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
|
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||||
|
|
||||||
var eggMult = 1;
|
var eggMult = 1;
|
||||||
@@ -231,15 +260,26 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Century egg')) {
|
if (CM.Sim.Has('Century egg')) {
|
||||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||||
day = Math.min(day,100);
|
day = Math.min(day, 100);
|
||||||
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||||
eggMult *= CM.Cache.CentEgg;
|
eggMult *= CM.Cache.CentEgg;
|
||||||
}
|
}
|
||||||
mult *= eggMult;
|
mult *= eggMult;
|
||||||
|
|
||||||
|
// TODO Store lumps?
|
||||||
|
if (CM.Sim.Has('Sugar baking')) mult *= (1 + Math.min(100, Game.lumps) * 0.01);
|
||||||
|
|
||||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||||
|
|
||||||
|
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||||
|
var n = Game.shimmerTypes['golden'].n;
|
||||||
|
for (var i = 0; i < n; i++) {
|
||||||
|
mult *= 2.11;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||||
|
|
||||||
for (var i in Game.CpsAchievements) {
|
for (var i in Game.CpsAchievements) {
|
||||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||||
}
|
}
|
||||||
@@ -256,7 +296,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
if (CM.Sim.Has('Golden switch [off]')) {
|
if (CM.Sim.Has('Golden switch [off]')) {
|
||||||
var goldenSwitchMult = 1.5;
|
var goldenSwitchMult = 1.5;
|
||||||
if (CM.Sim.Has('Residual luck')) {
|
if (CM.Sim.Has('Residual luck')) {
|
||||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||||
for (var i in upgrades) {
|
for (var i in upgrades) {
|
||||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||||
}
|
}
|
||||||
@@ -271,7 +311,7 @@ CM.Sim.CalculateGains = function() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev = function() {
|
CM.Sim.CheckOtherAchiev = function() {
|
||||||
var grandmas=0;
|
var grandmas = 0;
|
||||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||||
@@ -284,6 +324,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||||
|
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||||
|
|
||||||
var buildingsOwned = 0;
|
var buildingsOwned = 0;
|
||||||
@@ -307,21 +348,22 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||||
|
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||||
|
|
||||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||||
|
|
||||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||||
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
|
||||||
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
if (CM.Sim.UpgradesOwned >= 200) CM.Sim.Win('Lord of Progress');
|
||||||
|
|
||||||
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
if (buildingsOwned >= 3000 && CM.Sim.UpgradesOwned >= 300) CM.Sim.Win('Polymath');
|
||||||
|
|
||||||
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
if (CM.Sim.Objects['Cursor'].amount + CM.Sim.Objects['Grandma'].amount >= 777) CM.Sim.Win('The elder scrolls');
|
||||||
|
|
||||||
var hasAllHalloCook = true;
|
var hasAllHalloCook = true;
|
||||||
for (var i in CM.Data.HalloCookies) {
|
for (var i in CM.Data.HalloCookies) {
|
||||||
if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
|
if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
|
||||||
@@ -335,13 +377,13 @@ CM.Sim.CheckOtherAchiev = function() {
|
|||||||
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.BuyBuildings = function(amount, target) {
|
CM.Sim.BuyBuildings = function(amount, target) {
|
||||||
CM.Cache[target] = [];
|
CM.Cache[target] = [];
|
||||||
for (var i in Game.Objects) {
|
for (var i in Game.Objects) {
|
||||||
CM.Sim.CopyData();
|
CM.Sim.CopyData();
|
||||||
var me = CM.Sim.Objects[i];
|
var me = CM.Sim.Objects[i];
|
||||||
me.amount += amount;
|
me.amount += amount;
|
||||||
|
|
||||||
if (i == 'Cursor') {
|
if (i == 'Cursor') {
|
||||||
if (me.amount >= 1) CM.Sim.Win('Click');
|
if (me.amount >= 1) CM.Sim.Win('Click');
|
||||||
if (me.amount >= 2) CM.Sim.Win('Double-click');
|
if (me.amount >= 2) CM.Sim.Win('Double-click');
|
||||||
@@ -354,21 +396,21 @@ CM.Sim.BuyBuildings = function(amount, target) {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
for (var j in Game.Objects[me.name].tieredAchievs) {
|
for (var j in Game.Objects[me.name].tieredAchievs) {
|
||||||
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock)
|
||||||
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
CM.Sim.Win(Game.Objects[me.name].tieredAchievs[j].name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache[target][i] = {};
|
CM.Cache[target][i] = {};
|
||||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
if (amount != 1) {
|
if (amount != 1) {
|
||||||
@@ -400,17 +442,17 @@ CM.Sim.BuyUpgrades = function() {
|
|||||||
else if (i == 'Heavenly key') {
|
else if (i == 'Heavenly key') {
|
||||||
CM.Sim.Win('Wholesome');
|
CM.Sim.Win('Wholesome');
|
||||||
}
|
}
|
||||||
|
|
||||||
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Cache.Upgrades[i] = {};
|
CM.Cache.Upgrades[i] = {};
|
||||||
CM.Cache.Upgrades[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
CM.Cache.Upgrades[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||||
}
|
}
|
||||||
@@ -429,49 +471,26 @@ CM.Sim.NoGoldSwitchCookiesPS = function() {
|
|||||||
|
|
||||||
CM.Sim.ResetBonus = function(possiblePresMax) {
|
CM.Sim.ResetBonus = function(possiblePresMax) {
|
||||||
var lastAchievementsOwned = -1;
|
var lastAchievementsOwned = -1;
|
||||||
|
|
||||||
// Calculate CPS with all Heavenly upgrades
|
// Calculate CPS with all Heavenly upgrades
|
||||||
var curCPS = Game.cookiesPs;
|
var curCPS = Game.cookiesPs;
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0 || CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0 || CM.Sim.Upgrades['Heavenly bakery'].bought == 0 || CM.Sim.Upgrades['Heavenly confectionery'].bought == 0 || CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.CopyData();
|
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
CM.Sim.CopyData();
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
||||||
}
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
}
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
|
||||||
CM.Sim.CalculateGains();
|
|
||||||
}
|
|
||||||
|
|
||||||
curCPS = CM.Sim.cookiesPs;
|
curCPS = CM.Sim.cookiesPs;
|
||||||
|
|
||||||
|
CM.Sim.CopyData();
|
||||||
}
|
}
|
||||||
|
|
||||||
CM.Sim.CopyData();
|
|
||||||
|
|
||||||
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
|
||||||
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
|
||||||
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
|
||||||
@@ -482,37 +501,21 @@ CM.Sim.ResetBonus = function(possiblePresMax) {
|
|||||||
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
|
||||||
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?');
|
||||||
|
|
||||||
if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) {
|
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly chip secret'].bought = 1;
|
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
||||||
CM.Sim.UpgradesOwned++;
|
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
||||||
}
|
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
||||||
if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) {
|
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
||||||
CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly bakery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly confectionery'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
}
|
|
||||||
if (CM.Sim.Upgrades['Heavenly key'].bought == 0) {
|
|
||||||
CM.Sim.Upgrades['Heavenly key'].bought = 1;
|
|
||||||
CM.Sim.UpgradesOwned++;
|
|
||||||
CM.Sim.Win('Wholesome');
|
|
||||||
}
|
|
||||||
|
|
||||||
CM.Sim.prestige = possiblePresMax;
|
CM.Sim.prestige = possiblePresMax;
|
||||||
|
|
||||||
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
lastAchievementsOwned = CM.Sim.AchievementsOwned;
|
||||||
|
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
|
|
||||||
CM.Sim.CheckOtherAchiev();
|
CM.Sim.CheckOtherAchiev();
|
||||||
|
|
||||||
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
|
||||||
CM.Sim.CalculateGains();
|
CM.Sim.CalculateGains();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user