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5 Commits

Author SHA1 Message Date
Aktanusa
f429888727 Added a tooltip for reset bonus income. Also added a tooltip per wrinkler that shows the amount it will give on pop (#9) 2014-07-08 23:38:21 -04:00
Aktanusa
4ae550e4ab Updated README to match Wikia 2014-07-07 23:06:04 -04:00
Aktanusa
952ee91f7c Updated README to match Wikia 2014-07-07 22:59:45 -04:00
Aktanusa
a9fe2df233 Added increase reset bonus % in stats 2014-07-07 17:15:50 -04:00
Aktanusa
d453499014 Updated version/tiny refactoring of a global variable 2014-06-21 22:40:46 -04:00
4 changed files with 267 additions and 40 deletions

View File

@@ -1051,7 +1051,7 @@ CM.Disp.AddMenuStats = function(title) {
div.style.fontSize = '17px';
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
div.appendChild(document.createTextNode(text + ' '));
span = document.createElement('span');
var span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
@@ -1077,7 +1077,9 @@ CM.Disp.AddMenuStats = function(title) {
var div = document.createElement('div');
div.className = 'listing';
var b = document.createElement('b');
b.textContent = name + ' : ';
if (typeof name == 'string') b.appendChild(document.createTextNode(name));
else b.appendChild(name); // fragment
b.appendChild(document.createTextNode(' : '));
div.appendChild(b);
div.appendChild(text);
return div;
@@ -1181,7 +1183,42 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
stats.appendChild(listing('Reset Bonus Income', document.createTextNode(Beautify(CM.Sim.ResetBonus()))));
var resetTitleFrag = document.createDocumentFragment();
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
var resetTitleSpan = document.createElement('span');
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
var resetTitlePlaceholder = document.createElement('div');
var resetTitleDesc = document.createElement('div');
resetTitleDesc.style.minWidth = '260px';
resetTitleDesc.style.marginBottom = '4px';
var resetTitleDiv = document.createElement('div');
resetTitleDiv.style.textAlign = 'left';
resetTitleDiv.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
resetTitleDesc.appendChild(resetTitleDiv);
resetTitlePlaceholder.appendChild(resetTitleDesc);
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(resetTitlePlaceholder.innerHTML));};
resetTitleSpan.style.cursor = 'default';
resetTitleSpan.style.display = 'inline-block';
resetTitleSpan.style.height = '10px';
resetTitleSpan.style.width = '10px';
resetTitleSpan.style.borderRadius = '5px';
resetTitleSpan.style.textAlign = 'center';
resetTitleSpan.style.backgroundColor = '#C0C0C0';
resetTitleSpan.style.color = 'black';
resetTitleSpan.style.fontSize = '9px';
resetTitleSpan.style.verticalAlign = 'bottom';
resetTitleSpan.textContent = '?';
resetTitleFrag.appendChild(resetTitleSpan);
var resetBonus = CM.Sim.ResetBonus();
var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) {
var resetSmall = document.createElement('small');
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall);
}
stats.appendChild(listing(resetTitleFrag, resetFrag));
}
if (Game.cpsSucked > 0) {
@@ -1240,7 +1277,7 @@ CM.Disp.AddMenuStats = function(title) {
var createSpecDisp = function(theSpecDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
span = document.createElement('span');
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
@@ -1396,15 +1433,15 @@ CM.Disp.AddTooltipUpgrade = function() {
CM.Disp.AddTooltipBuild10 = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.Buy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.Buy10 = false;};
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
}
}
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Disp.Buy10) {
if (CM.Disp.TooltipBuy10) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
}
}
@@ -1465,7 +1502,7 @@ CM.Disp.UpdateTooltip = function() {
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
if (!CM.Disp.Buy10) {
if (!CM.Disp.TooltipBuy10) {
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
price = Game.Objects[CM.Disp.tooltipName].getPrice();
if (CM.Config.Tooltip == 1) {
@@ -1561,6 +1598,76 @@ CM.Disp.UpdateTooltipWarnCaut = function() {
}
}
CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide();
for (var i = 0; i < 10; i++) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
};
}
CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) {
var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div');
var wrinkler = document.createElement('div');
wrinkler.style.minWidth = '120px';
wrinkler.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'center';
div.id = 'CMTooltipWrinkler';
wrinkler.appendChild(div);
placeholder.appendChild(wrinkler);
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
CM.Disp.TooltipWrinkler = i;
CM.Disp.TooltipWrinklerCache[i] = 1;
}
showingTooltip = true;
}
else {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
}
if (!showingTooltip) {
Game.tooltip.hide();
}
}
}
CM.Disp.UpdateWrinklerTooltip = function() {
if (l('CMTooltipWrinkler') != null) {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
sucked *= 1.1;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}
CM.Disp.UpdateTooltipWrinklerLocation = function() {
if (Game.tooltip.origin == 'wrink') {
Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 20) + 'px';
Game.tooltip.tta.style.right = 'auto';
}
}
CM.Disp.ToggleSayTime = function() {
if (CM.Config.SayTime == 1) {
Game.sayTime = CM.Disp.sayTime;
@@ -1595,7 +1702,14 @@ CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.Buy10 = false;
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
/********
* Main *
@@ -1632,6 +1746,7 @@ CM.ReplaceNative = function() {
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWrinklerLocation();
CM.Disp.UpdateTooltipWarnCaut();
}
@@ -1682,6 +1797,10 @@ CM.Loop = function() {
// Update Tooltip
CM.Disp.UpdateTooltip();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
@@ -1706,6 +1825,7 @@ CM.Init = function() {
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipBuild10();
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
@@ -1721,7 +1841,7 @@ CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash:
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '7';
CM.VersionMinor = '8';
/*******
* Sim *

View File

@@ -1,6 +1,6 @@
# Cookie Monster
Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
@@ -50,14 +50,11 @@ Do note though that, although these upgrades have no direct value, if buying the
## Bookmarklet
Simply use like the previous addon, create a bookmark and set this as the URL. Then when in the game, click on that bookmark.
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
```
@@ -76,16 +73,9 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none
// ==/UserScript==
var init = Game.Init;
Game.Init = function() {
init();
(function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
}
```
# Bugs and suggestions
@@ -96,10 +86,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}());
```

View File

@@ -745,7 +745,7 @@ CM.Disp.AddMenuStats = function(title) {
div.style.fontSize = '17px';
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
div.appendChild(document.createTextNode(text + ' '));
span = document.createElement('span');
var span = document.createElement('span');
span.style.cursor = 'pointer';
span.style.display = 'inline-block';
span.style.height = '14px';
@@ -771,7 +771,9 @@ CM.Disp.AddMenuStats = function(title) {
var div = document.createElement('div');
div.className = 'listing';
var b = document.createElement('b');
b.textContent = name + ' : ';
if (typeof name == 'string') b.appendChild(document.createTextNode(name));
else b.appendChild(name); // fragment
b.appendChild(document.createTextNode(' : '));
div.appendChild(b);
div.appendChild(text);
return div;
@@ -875,7 +877,42 @@ CM.Disp.AddMenuStats = function(title) {
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
stats.appendChild(listing('Reset Bonus Income', document.createTextNode(Beautify(CM.Sim.ResetBonus()))));
var resetTitleFrag = document.createDocumentFragment();
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
var resetTitleSpan = document.createElement('span');
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
var resetTitlePlaceholder = document.createElement('div');
var resetTitleDesc = document.createElement('div');
resetTitleDesc.style.minWidth = '260px';
resetTitleDesc.style.marginBottom = '4px';
var resetTitleDiv = document.createElement('div');
resetTitleDiv.style.textAlign = 'left';
resetTitleDiv.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
resetTitleDesc.appendChild(resetTitleDiv);
resetTitlePlaceholder.appendChild(resetTitleDesc);
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(resetTitlePlaceholder.innerHTML));};
resetTitleSpan.style.cursor = 'default';
resetTitleSpan.style.display = 'inline-block';
resetTitleSpan.style.height = '10px';
resetTitleSpan.style.width = '10px';
resetTitleSpan.style.borderRadius = '5px';
resetTitleSpan.style.textAlign = 'center';
resetTitleSpan.style.backgroundColor = '#C0C0C0';
resetTitleSpan.style.color = 'black';
resetTitleSpan.style.fontSize = '9px';
resetTitleSpan.style.verticalAlign = 'bottom';
resetTitleSpan.textContent = '?';
resetTitleFrag.appendChild(resetTitleSpan);
var resetBonus = CM.Sim.ResetBonus();
var resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
if (isFinite(increase) && increase != 0) {
var resetSmall = document.createElement('small');
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
resetFrag.appendChild(resetSmall);
}
stats.appendChild(listing(resetTitleFrag, resetFrag));
}
if (Game.cpsSucked > 0) {
@@ -934,7 +971,7 @@ CM.Disp.AddMenuStats = function(title) {
var createSpecDisp = function(theSpecDisp) {
var frag = document.createDocumentFragment();
frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
span = document.createElement('span');
var span = document.createElement('span');
span.onmouseout = function() { Game.tooltip.hide(); };
var placeholder = document.createElement('div');
var missing = document.createElement('div');
@@ -1090,15 +1127,15 @@ CM.Disp.AddTooltipUpgrade = function() {
CM.Disp.AddTooltipBuild10 = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.Buy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.Buy10 = false;};
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
}
}
CM.Disp.Tooltip = function(type, name) {
if (type == 'b') {
l('tooltip').innerHTML = Game.Objects[name].tooltip();
if (CM.Disp.Buy10) {
if (CM.Disp.TooltipBuy10) {
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
}
}
@@ -1159,7 +1196,7 @@ CM.Disp.UpdateTooltip = function() {
var price;
var bonus;
if (CM.Disp.tooltipType == 'b') {
if (!CM.Disp.Buy10) {
if (!CM.Disp.TooltipBuy10) {
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
price = Game.Objects[CM.Disp.tooltipName].getPrice();
if (CM.Config.Tooltip == 1) {
@@ -1255,6 +1292,76 @@ CM.Disp.UpdateTooltipWarnCaut = function() {
}
}
CM.Disp.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
l('backgroundLeftCanvas').onmouseout = function() {
CM.Disp.TooltipWrinklerArea = 0;
Game.tooltip.hide();
for (var i = 0; i < 10; i++) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
};
}
CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) {
var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div');
var wrinkler = document.createElement('div');
wrinkler.style.minWidth = '120px';
wrinkler.style.marginBottom = '4px';
var div = document.createElement('div');
div.style.textAlign = 'center';
div.id = 'CMTooltipWrinkler';
wrinkler.appendChild(div);
placeholder.appendChild(wrinkler);
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
CM.Disp.TooltipWrinkler = i;
CM.Disp.TooltipWrinklerCache[i] = 1;
}
showingTooltip = true;
}
else {
CM.Disp.TooltipWrinklerCache[i] = 0;
}
}
if (!showingTooltip) {
Game.tooltip.hide();
}
}
}
CM.Disp.UpdateWrinklerTooltip = function() {
if (l('CMTooltipWrinkler') != null) {
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
sucked *= 1.1;
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
l('CMTooltipWrinkler').textContent = Beautify(sucked);
}
}
CM.Disp.UpdateTooltipWrinklerLocation = function() {
if (Game.tooltip.origin == 'wrink') {
Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 20) + 'px';
Game.tooltip.tta.style.right = 'auto';
}
}
CM.Disp.ToggleSayTime = function() {
if (CM.Config.SayTime == 1) {
Game.sayTime = CM.Disp.sayTime;
@@ -1289,5 +1396,12 @@ CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
CM.Disp.Buy10 = false;
CM.Disp.TooltipBuy10 = false;
CM.Disp.TooltipWrinklerArea = 0;
CM.Disp.TooltipWrinkler = -1;
CM.Disp.TooltipWrinklerCache = [];
for (var i = 0; i < 10; i++) {
CM.Disp.TooltipWrinklerCache[i] = 0;
}

View File

@@ -33,6 +33,7 @@ CM.ReplaceNative = function() {
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWrinklerLocation();
CM.Disp.UpdateTooltipWarnCaut();
}
@@ -83,6 +84,10 @@ CM.Loop = function() {
// Update Tooltip
CM.Disp.UpdateTooltip();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
@@ -107,6 +112,7 @@ CM.Init = function() {
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipBuild10();
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
@@ -122,5 +128,5 @@ CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash:
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '7';
CM.VersionMinor = '8';