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809
CookieMonster.js
809
CookieMonster.js
File diff suppressed because it is too large
Load Diff
34
README.md
34
README.md
@@ -1,6 +1,6 @@
|
||||
# Cookie Monster
|
||||
|
||||
Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
|
||||
|
||||
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
|
||||
|
||||
@@ -26,7 +26,7 @@ This index is computed for buildings and upgrades. If the relevant option is ena
|
||||
* Purple : (upgrades) This item has a worse BCI than any building
|
||||
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
|
||||
|
||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting that one with a BCI of 3.
|
||||
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting than one with a BCI of 3.
|
||||
|
||||
## What it doesn't do
|
||||
|
||||
@@ -50,14 +50,11 @@ Do note though that, although these upgrades have no direct value, if buying the
|
||||
|
||||
## Bookmarklet
|
||||
|
||||
Simply use like the previous addon, create a bookmark and set this as the URL. Then when in the game, click on that bookmark.
|
||||
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
var load = document.createElement('script');
|
||||
load.setAttribute('type', 'text/javascript');
|
||||
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
document.head.appendChild(load);
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
}());
|
||||
```
|
||||
|
||||
@@ -76,16 +73,14 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
|
||||
// @grant none
|
||||
// ==/UserScript==
|
||||
|
||||
var init = Game.Init;
|
||||
Game.Init = function() {
|
||||
init();
|
||||
(function () {
|
||||
var load = document.createElement('script');
|
||||
load.setAttribute('type', 'text/javascript');
|
||||
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
document.head.appendChild(load);
|
||||
}());
|
||||
}
|
||||
javascript:(function() {
|
||||
var checkReady = setInterval(function() {
|
||||
if (Game.ready != undefined && Game.ready) {
|
||||
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
|
||||
clearInterval(checkReady);
|
||||
}
|
||||
}, 1000);
|
||||
}());
|
||||
```
|
||||
|
||||
# Bugs and suggestions
|
||||
@@ -96,10 +91,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
|
||||
|
||||
```javascript
|
||||
javascript: (function () {
|
||||
var load = document.createElement('script');
|
||||
load.setAttribute('type', 'text/javascript');
|
||||
load.setAttribute('src', 'https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
document.head.appendChild(load);
|
||||
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
|
||||
}());
|
||||
```
|
||||
|
||||
|
||||
98
src/Cache.js
98
src/Cache.js
@@ -3,11 +3,14 @@
|
||||
*********/
|
||||
|
||||
CM.Cache.RemakeIncome = function() {
|
||||
// Simulate Building Buys
|
||||
CM.Sim.BuyBuildings();
|
||||
// Simulate Building Buys for 1 amount
|
||||
CM.Sim.BuyBuildings(1, 'Objects');
|
||||
|
||||
// Simulate Upgrade Buys
|
||||
CM.Sim.BuyUpgrades();
|
||||
|
||||
// Simulate Building Buys for 10 amount
|
||||
CM.Sim.BuyBuildings(10, 'Objects10');
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildingsBCI = function() {
|
||||
@@ -45,12 +48,31 @@ CM.Cache.RemakeUpgradeBCI = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBuildings10BCI = function() {
|
||||
for (var i in CM.Cache.Objects10) {
|
||||
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
|
||||
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
|
||||
var color = '';
|
||||
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
|
||||
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
|
||||
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
|
||||
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
|
||||
else color = CM.Disp.colorYellow;
|
||||
CM.Cache.Objects10[i].color = color;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeBCI = function() {
|
||||
// Buildings
|
||||
// Buildings for 1 amount
|
||||
CM.Cache.RemakeBuildingsBCI();
|
||||
|
||||
// Upgrades
|
||||
CM.Cache.RemakeUpgradeBCI();
|
||||
|
||||
// Buildings for 10 amount
|
||||
CM.Cache.RemakeBuildings10BCI();
|
||||
}
|
||||
|
||||
CM.Cache.RemakeLucky = function() {
|
||||
@@ -63,6 +85,69 @@ CM.Cache.RemakeLucky = function() {
|
||||
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
|
||||
}
|
||||
|
||||
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
|
||||
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
|
||||
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
||||
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
||||
while (nextMoni < maxPayout) {
|
||||
chain++;
|
||||
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
|
||||
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
|
||||
}
|
||||
return moni;
|
||||
}
|
||||
|
||||
CM.Cache.RemakeChain = function() {
|
||||
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
|
||||
if (Game.frenzy > 0) {
|
||||
maxPayout /= Game.frenzyPower;
|
||||
}
|
||||
|
||||
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
|
||||
|
||||
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
|
||||
|
||||
var base = 0;
|
||||
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
|
||||
base = CM.Cache.ChainReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainWrathReward;
|
||||
}
|
||||
var count = 1;
|
||||
if (maxPayout < base) {
|
||||
CM.Cache.Chain = 0;
|
||||
}
|
||||
else {
|
||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while (base == base + count) {
|
||||
count++;
|
||||
}
|
||||
CM.Cache.Chain = (base + count) / 0.25;
|
||||
}
|
||||
|
||||
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
|
||||
|
||||
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
|
||||
|
||||
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
|
||||
base = CM.Cache.ChainFrenzyReward;
|
||||
}
|
||||
else {
|
||||
base = CM.Cache.ChainFrenzyWrathReward;
|
||||
}
|
||||
if ((maxPayout * 7) < base) {
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
}
|
||||
else {
|
||||
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
|
||||
while(base == base + count) {
|
||||
count++;
|
||||
}
|
||||
CM.Cache.ChainFrenzy = (base + count) / 0.25;
|
||||
}
|
||||
}
|
||||
|
||||
CM.Cache.RemakeSeaSpec = function() {
|
||||
if (Game.season == 'christmas') {
|
||||
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
|
||||
@@ -75,4 +160,9 @@ CM.Cache.LuckyReward = 0;
|
||||
CM.Cache.LuckyFrenzy = 0;
|
||||
CM.Cache.LuckyRewardFrenzy = 0;
|
||||
CM.Cache.SeaSpec = 0;
|
||||
|
||||
CM.Cache.Chain = 0;
|
||||
CM.Cache.ChainReward = 0;
|
||||
CM.Cache.ChainWrathReward = 0;
|
||||
CM.Cache.ChainFrenzy = 0;
|
||||
CM.Cache.ChainFrenzyReward = 0;
|
||||
CM.Cache.ChainFrenzyWrathReward = 0;
|
||||
|
||||
@@ -13,15 +13,39 @@ CM.LoadConfig = function() {
|
||||
// Check values
|
||||
var mod = false;
|
||||
for (var i in CM.ConfigDefault) {
|
||||
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
|
||||
mod = true;
|
||||
CM.Config[i] = CM.ConfigDefault[i];
|
||||
if (i != 'StatsPref') {
|
||||
if (i.indexOf('SoundURL') == -1) {
|
||||
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
|
||||
mod = true;
|
||||
CM.Config[i] = CM.ConfigDefault[i];
|
||||
}
|
||||
}
|
||||
else { // Sound URLs
|
||||
if (CM.Config[i] == undefined || typeof CM.Config[i] != 'string') {
|
||||
mod = true;
|
||||
CM.Config[i] = CM.ConfigDefault[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Statistics Preferences
|
||||
if (CM.Config[i] == undefined) {
|
||||
mod = true;
|
||||
CM.Config[i] = CM.ConfigDefault[i];
|
||||
}
|
||||
else {
|
||||
for (var j in CM.ConfigDefault.StatsPref) {
|
||||
if (CM.Config[i][j] == undefined || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
|
||||
mod = true;
|
||||
CM.Config[i][j] = CM.ConfigDefault[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mod) CM.SaveConfig(CM.Config);
|
||||
CM.Loop(); // Do loop once
|
||||
for (var i in CM.ConfigDefault) {
|
||||
if (CM.ConfigData[i].func != undefined) {
|
||||
if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
|
||||
CM.ConfigData[i].func();
|
||||
}
|
||||
}
|
||||
@@ -62,6 +86,16 @@ CM.ToggleConfigDown = function(config) {
|
||||
CM.SaveConfig(CM.Config);
|
||||
}
|
||||
|
||||
CM.ToggleStatsConfig = function(config) {
|
||||
if (CM.Config.StatsPref[config] == 0) {
|
||||
CM.Config.StatsPref[config]++;
|
||||
}
|
||||
else {
|
||||
CM.Config.StatsPref[config]--;
|
||||
}
|
||||
CM.SaveConfig(CM.Config);
|
||||
}
|
||||
|
||||
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
|
||||
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
|
||||
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
|
||||
@@ -72,11 +106,14 @@ CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
|
||||
for (var i = 0; i < 101; i++) {
|
||||
CM.ConfigData.Volume.label[i] = i + '%';
|
||||
}
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'};
|
||||
CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns', func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
|
||||
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
|
||||
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
|
||||
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
|
||||
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
|
||||
CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'};
|
||||
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
|
||||
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
|
||||
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
|
||||
|
||||
624
src/Disp.js
624
src/Disp.js
@@ -595,7 +595,7 @@ CM.Disp.CheckGoldenCookie = function() {
|
||||
}
|
||||
|
||||
CM.Disp.Flash(3);
|
||||
CM.Disp.PlaySound('http://cookie-monster.autopergamene.eu/mp3/bell.mp3');
|
||||
CM.Disp.PlaySound(CM.Config.GCSoundURL);
|
||||
}
|
||||
else if (CM.Config.GCTimer == 1) CM.Disp.GCTimer.style.display = 'none';
|
||||
}
|
||||
@@ -609,7 +609,7 @@ CM.Disp.CheckGoldenCookie = function() {
|
||||
CM.Disp.EmphSeasonPopup = function() {
|
||||
if (Game.season=='christmas') {
|
||||
CM.Disp.Flash(3);
|
||||
CM.Disp.PlaySound('http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3');
|
||||
CM.Disp.PlaySound(CM.Config.SeaSoundURL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -645,14 +645,19 @@ CM.Disp.UpdateTitle = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddMenu = function() {
|
||||
var title = function() {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'title';
|
||||
div.style.color = CM.Disp.colorBlue;
|
||||
div.textContent = 'Cookie Monster Goodies';
|
||||
return div;
|
||||
}
|
||||
CM.Disp.CreateResetTooltip = function() {
|
||||
CM.Disp.ResetTooltipPlaceholder = document.createElement('div');
|
||||
var resetTitleDesc = document.createElement('div');
|
||||
resetTitleDesc.style.minWidth = '260px';
|
||||
resetTitleDesc.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'left';
|
||||
div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
|
||||
resetTitleDesc.appendChild(div);
|
||||
CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc);
|
||||
}
|
||||
|
||||
CM.Disp.AddMenuPref = function(title) {
|
||||
var header = function(text) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
@@ -664,130 +669,165 @@ CM.Disp.AddMenu = function() {
|
||||
return div;
|
||||
}
|
||||
|
||||
if (Game.onMenu == 'prefs') {
|
||||
var frag = document.createDocumentFragment();
|
||||
var frag = document.createDocumentFragment();
|
||||
|
||||
frag.appendChild(title());
|
||||
frag.appendChild(title());
|
||||
|
||||
var listing = function(config) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var a = document.createElement('a');
|
||||
a.className = 'option';
|
||||
a.id = CM.ConfigPrefix + config;
|
||||
a.onclick = function() {CM.ToggleConfigUp(config);};
|
||||
a.textContent = CM.Disp.GetConfigDisplay(config);
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
}
|
||||
|
||||
frag.appendChild(header('Bars/Colors'));
|
||||
frag.appendChild(listing('BotBar'));
|
||||
frag.appendChild(listing('TimerBar'));
|
||||
frag.appendChild(listing('BuildColor'));
|
||||
frag.appendChild(listing('UpBarColor'));
|
||||
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
|
||||
frag.appendChild(listing('Flash'));
|
||||
frag.appendChild(listing('Sound'));
|
||||
|
||||
var volConfig = 'Volume';
|
||||
var volume = document.createElement('div');
|
||||
volume.className = 'listing';
|
||||
var minus = document.createElement('a');
|
||||
minus.className = 'option';
|
||||
minus.onclick = function() {CM.ToggleConfigDown(volConfig);};
|
||||
minus.textContent = '-';
|
||||
volume.appendChild(minus);
|
||||
var volText = document.createElement('span');
|
||||
volText.id = CM.ConfigPrefix + volConfig;
|
||||
volText.textContent = CM.Disp.GetConfigDisplay(volConfig);
|
||||
volume.appendChild(volText);
|
||||
var plus = document.createElement('a');
|
||||
plus.className = 'option';
|
||||
plus.onclick = function() {CM.ToggleConfigUp(volConfig);};
|
||||
plus.textContent = '+';
|
||||
volume.appendChild(plus);
|
||||
var volLabel = document.createElement('label');
|
||||
volLabel.textContent = CM.ConfigData[volConfig].desc;
|
||||
volume.appendChild(volLabel);
|
||||
frag.appendChild(volume);
|
||||
|
||||
frag.appendChild(listing('GCTimer'));
|
||||
frag.appendChild(listing('Title'));
|
||||
frag.appendChild(header('Tooltip'));
|
||||
frag.appendChild(listing('Tooltip'));
|
||||
frag.appendChild(listing('ToolWarnCaut'));
|
||||
frag.appendChild(listing('ToolWarnCautPos'));
|
||||
frag.appendChild(header('Statistics'));
|
||||
frag.appendChild(listing('Stats'));
|
||||
frag.appendChild(listing('UpStats'));
|
||||
frag.appendChild(listing('SayTime'));
|
||||
frag.appendChild(header('Other'));
|
||||
frag.appendChild(listing('Scale'));
|
||||
|
||||
var resDef = document.createElement('div');
|
||||
resDef.className = 'listing';
|
||||
var resDefBut = document.createElement('a');
|
||||
resDefBut.className = 'option';
|
||||
resDefBut.onclick = function() {CM.RestoreDefault();};
|
||||
resDefBut.textContent = 'Restore Default';
|
||||
resDef.appendChild(resDefBut);
|
||||
frag.appendChild(resDef);
|
||||
|
||||
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
|
||||
|
||||
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
|
||||
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON'); CM.Disp.RefreshScale();};
|
||||
var listing = function(config) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var a = document.createElement('a');
|
||||
a.className = 'option';
|
||||
a.id = CM.ConfigPrefix + config;
|
||||
a.onclick = function() {CM.ToggleConfigUp(config);};
|
||||
a.textContent = CM.Disp.GetConfigDisplay(config);
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
}
|
||||
else if (CM.Config.Stats == 1 && Game.onMenu == 'stats') {
|
||||
var stats = document.createElement('div');
|
||||
stats.className = 'subsection';
|
||||
|
||||
var url = function(config) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var span = document.createElement('span');
|
||||
span.className = 'option';
|
||||
span.textContent = CM.ConfigData[config].label + ' ';
|
||||
div.appendChild(span);
|
||||
var input = document.createElement('input');
|
||||
input.id = CM.ConfigPrefix + config;
|
||||
input.className = 'option';
|
||||
input.type = 'text';
|
||||
input.value = CM.Config[config];
|
||||
input.style.width = '300px';
|
||||
div.appendChild(input);
|
||||
div.appendChild(document.createTextNode(' '));
|
||||
var a = document.createElement('a');
|
||||
a.className = 'option';
|
||||
a.onclick = function() {CM.Config[config] = l(CM.ConfigPrefix + config).value;CM.SaveConfig(CM.Config);};
|
||||
a.textContent = 'Save';
|
||||
div.appendChild(a);
|
||||
var label = document.createElement('label');
|
||||
label.textContent = CM.ConfigData[config].desc;
|
||||
div.appendChild(label);
|
||||
return div;
|
||||
}
|
||||
|
||||
frag.appendChild(header('Bars/Colors'));
|
||||
frag.appendChild(listing('BotBar'));
|
||||
frag.appendChild(listing('TimerBar'));
|
||||
frag.appendChild(listing('BuildColor'));
|
||||
frag.appendChild(listing('UpBarColor'));
|
||||
|
||||
frag.appendChild(header('Golden Cookie/Season Popup Emphasis'));
|
||||
frag.appendChild(listing('Flash'));
|
||||
frag.appendChild(listing('Sound'));
|
||||
var volConfig = 'Volume';
|
||||
var volume = document.createElement('div');
|
||||
volume.className = 'listing';
|
||||
var minus = document.createElement('a');
|
||||
minus.className = 'option';
|
||||
minus.onclick = function() {CM.ToggleConfigDown(volConfig);};
|
||||
minus.textContent = '-';
|
||||
volume.appendChild(minus);
|
||||
var volText = document.createElement('span');
|
||||
volText.id = CM.ConfigPrefix + volConfig;
|
||||
volText.textContent = CM.Disp.GetConfigDisplay(volConfig);
|
||||
volume.appendChild(volText);
|
||||
var plus = document.createElement('a');
|
||||
plus.className = 'option';
|
||||
plus.onclick = function() {CM.ToggleConfigUp(volConfig);};
|
||||
plus.textContent = '+';
|
||||
volume.appendChild(plus);
|
||||
var volLabel = document.createElement('label');
|
||||
volLabel.textContent = CM.ConfigData[volConfig].desc;
|
||||
volume.appendChild(volLabel);
|
||||
frag.appendChild(volume);
|
||||
frag.appendChild(url('GCSoundURL'));
|
||||
frag.appendChild(url('SeaSoundURL'));
|
||||
frag.appendChild(listing('GCTimer'));
|
||||
frag.appendChild(listing('Title'));
|
||||
|
||||
frag.appendChild(header('Tooltip'));
|
||||
frag.appendChild(listing('Tooltip'));
|
||||
frag.appendChild(listing('ToolWarnCaut'));
|
||||
frag.appendChild(listing('ToolWarnCautPos'));
|
||||
frag.appendChild(listing('ToolWrink'));
|
||||
|
||||
frag.appendChild(header('Statistics'));
|
||||
frag.appendChild(listing('Stats'));
|
||||
frag.appendChild(listing('UpStats'));
|
||||
frag.appendChild(listing('SayTime'));
|
||||
|
||||
frag.appendChild(header('Other'));
|
||||
frag.appendChild(listing('Scale'));
|
||||
var resDef = document.createElement('div');
|
||||
resDef.className = 'listing';
|
||||
var resDefBut = document.createElement('a');
|
||||
resDefBut.className = 'option';
|
||||
resDefBut.onclick = function() {CM.RestoreDefault();};
|
||||
resDefBut.textContent = 'Restore Default';
|
||||
resDef.appendChild(resDefBut);
|
||||
frag.appendChild(resDef);
|
||||
|
||||
l('menu').childNodes[2].insertBefore(frag, l('menu').childNodes[2].childNodes[l('menu').childNodes[2].childNodes.length - 1]);
|
||||
|
||||
CM.Disp.FormatButtonOnClickBak = l('formatButton').onclick;
|
||||
l('formatButton').onclick = function() {Game.Toggle('format', 'formatButton', 'Short numbers OFF', 'Short numbers ON'); CM.Disp.RefreshScale();};
|
||||
}
|
||||
|
||||
CM.Disp.AddMenuStats = function(title) {
|
||||
var header = function(text, config) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
div.style.padding = '5px 16px';
|
||||
div.style.opacity = '0.7';
|
||||
div.style.fontSize = '17px';
|
||||
div.style.fontFamily = '\"Kavoon\", Georgia, serif';
|
||||
div.appendChild(document.createTextNode(text + ' '));
|
||||
var span = document.createElement('span');
|
||||
span.style.cursor = 'pointer';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '14px';
|
||||
span.style.width = '14px';
|
||||
span.style.borderRadius = '7px';
|
||||
span.style.textAlign = 'center';
|
||||
span.style.backgroundColor = '#C0C0C0';
|
||||
span.style.color = 'black';
|
||||
span.style.fontSize = '13px';
|
||||
span.style.verticalAlign = 'middle';
|
||||
span.textContent = CM.Config.StatsPref[config] ? '-' : '+';
|
||||
span.onclick = function() {CM.ToggleStatsConfig(config); Game.UpdateMenu();};
|
||||
div.appendChild(span);
|
||||
return div;
|
||||
}
|
||||
|
||||
var stats = document.createElement('div');
|
||||
stats.className = 'subsection';
|
||||
|
||||
stats.appendChild(title());
|
||||
|
||||
var listing = function(name, text) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var b = document.createElement('b');
|
||||
if (typeof name == 'string') b.appendChild(document.createTextNode(name));
|
||||
else b.appendChild(name); // fragment
|
||||
b.appendChild(document.createTextNode(' : '));
|
||||
div.appendChild(b);
|
||||
div.appendChild(text);
|
||||
return div;
|
||||
}
|
||||
|
||||
stats.appendChild(header('Lucky Cookies', 'Lucky'));
|
||||
if (CM.Config.StatsPref.Lucky) {
|
||||
var luckyColor = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var luckyCur = Math.min(Game.cookies * 0.1, Game.cookiesPs * 60 * 20) + 13;
|
||||
|
||||
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||
var neededCook = CM.Sim.CookNeedPrest(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
|
||||
var halloCook = 0;
|
||||
for (var i in CM.Data.HalloCookies) {
|
||||
if (Game.Has(CM.Data.HalloCookies[i])) halloCook++;
|
||||
}
|
||||
var christCook = 0;
|
||||
for (var i in CM.Data.ChristCookies) {
|
||||
if (Game.Has(CM.Data.ChristCookies[i])) christCook++;
|
||||
}
|
||||
var valCook = 0;
|
||||
for (var i in CM.Data.ValCookies) {
|
||||
if (Game.Has(CM.Data.ValCookies[i])) valCook++;
|
||||
else break;
|
||||
}
|
||||
var normEggs = 0;
|
||||
for (var i in Game.eggDrops) {
|
||||
if (Game.HasUnlocked(Game.eggDrops[i])) normEggs++;
|
||||
}
|
||||
var rareEggs = 0;
|
||||
for (var i in Game.rareEggDrops) {
|
||||
if (Game.HasUnlocked(Game.rareEggDrops[i])) rareEggs++;
|
||||
}
|
||||
|
||||
var listing = function(name, text) {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'listing';
|
||||
var b = document.createElement('b');
|
||||
b.textContent = name;
|
||||
div.appendChild(b);
|
||||
div.appendChild(text);
|
||||
return div;
|
||||
}
|
||||
stats.appendChild(title());
|
||||
stats.appendChild(header('Lucky Cookies'));
|
||||
var luckyReqFrag = document.createDocumentFragment();
|
||||
var luckyReqSpan = document.createElement('span');
|
||||
luckyReqSpan.style.fontWeight = 'bold';
|
||||
@@ -799,7 +839,7 @@ CM.Disp.AddMenu = function() {
|
||||
luckyReqSmall.textContent = ' (' + luckyTime + ')';
|
||||
luckyReqFrag.appendChild(luckyReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required : ', luckyReqFrag));
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required', luckyReqFrag));
|
||||
var luckyReqFrenFrag = document.createDocumentFragment();
|
||||
var luckyReqFrenSpan = document.createElement('span');
|
||||
luckyReqFrenSpan.style.fontWeight = 'bold';
|
||||
@@ -811,47 +851,220 @@ CM.Disp.AddMenu = function() {
|
||||
luckyReqFrenSmall.textContent = ' (' + luckyTimeFrenzy + ')';
|
||||
luckyReqFrenFrag.appendChild(luckyReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy) : ', luckyReqFrenFrag));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX) : ', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy) : ', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (CUR) : ', document.createTextNode(Beautify(luckyCur))));
|
||||
stats.appendChild(header('Heavenly Chips'));
|
||||
stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy))));
|
||||
stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur))));
|
||||
}
|
||||
|
||||
stats.appendChild(header('Chain Cookies', 'Chain'));
|
||||
if (CM.Config.StatsPref.Chain) {
|
||||
var chainColor = (Game.cookies < CM.Cache.Chain) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen;
|
||||
var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : '';
|
||||
var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 3, Game.cookies * 0.25);
|
||||
var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
|
||||
var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
|
||||
|
||||
var chainReqFrag = document.createDocumentFragment();
|
||||
var chainReqSpan = document.createElement('span');
|
||||
chainReqSpan.style.fontWeight = 'bold';
|
||||
chainReqSpan.style.color = chainColor;
|
||||
chainReqSpan.textContent = Beautify(CM.Cache.Chain);
|
||||
chainReqFrag.appendChild(chainReqSpan);
|
||||
if (chainTime != '') {
|
||||
var chainReqSmall = document.createElement('small');
|
||||
chainReqSmall.textContent = ' (' + chainTime + ')';
|
||||
chainReqFrag.appendChild(chainReqSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag));
|
||||
var chainReqFrenFrag = document.createDocumentFragment();
|
||||
var chainReqFrenSpan = document.createElement('span');
|
||||
chainReqFrenSpan.style.fontWeight = 'bold';
|
||||
chainReqFrenSpan.style.color = chainColorFrenzy;
|
||||
chainReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzy);
|
||||
chainReqFrenFrag.appendChild(chainReqFrenSpan);
|
||||
if (chainTimeFrenzy != '') {
|
||||
var chainReqFrenSmall = document.createElement('small');
|
||||
chainReqFrenSmall.textContent = ' (' + chainTimeFrenzy + ')';
|
||||
chainReqFrenFrag.appendChild(chainReqFrenSmall);
|
||||
}
|
||||
stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur))));
|
||||
stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath))));
|
||||
}
|
||||
|
||||
stats.appendChild(header('Heavenly Chips', 'HC'));
|
||||
if (CM.Config.StatsPref.HC) {
|
||||
var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
|
||||
var neededCook = CM.Sim.CookNeedPrest(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset);
|
||||
|
||||
var hcMaxFrag = document.createDocumentFragment();
|
||||
hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC)));
|
||||
var hcMaxSmall = document.createElement('small');
|
||||
hcMaxSmall.textContent = ' (' + Beautify((possibleHC * 2)) + '%)';
|
||||
hcMaxFrag.appendChild(hcMaxSmall);
|
||||
stats.appendChild(listing('Heavenly Chips (MAX) : ', hcMaxFrag));
|
||||
stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag));
|
||||
var hcCurFrag = document.createDocumentFragment();
|
||||
hcCurFrag.appendChild(document.createTextNode(Beautify(Game.prestige['Heavenly chips'])));
|
||||
var hcCurSmall = document.createElement('small');
|
||||
hcCurSmall.textContent = ' (' + Beautify((Game.prestige['Heavenly chips'] * 2)) + '%)';
|
||||
hcCurFrag.appendChild(hcCurSmall);
|
||||
stats.appendChild(listing('Heavenly Chips (CUR) : ', hcCurFrag));
|
||||
stats.appendChild(listing('Cookies To Next Chip : ', document.createTextNode(Beautify(neededCook))));
|
||||
stats.appendChild(listing('Time To Next Chip : ', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||
stats.appendChild(listing('Reset Bonus Income : ', document.createTextNode(Beautify(CM.Sim.ResetBonus()))));
|
||||
if (Game.cpsSucked > 0) {
|
||||
stats.appendChild(header('Wrinklers'));
|
||||
stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
|
||||
stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
|
||||
stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
|
||||
var resetTitleFrag = document.createDocumentFragment();
|
||||
resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
|
||||
var resetTitleSpan = document.createElement('span');
|
||||
resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
|
||||
resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(CM.Disp.ResetTooltipPlaceholder.innerHTML));};
|
||||
resetTitleSpan.style.cursor = 'default';
|
||||
resetTitleSpan.style.display = 'inline-block';
|
||||
resetTitleSpan.style.height = '10px';
|
||||
resetTitleSpan.style.width = '10px';
|
||||
resetTitleSpan.style.borderRadius = '5px';
|
||||
resetTitleSpan.style.textAlign = 'center';
|
||||
resetTitleSpan.style.backgroundColor = '#C0C0C0';
|
||||
resetTitleSpan.style.color = 'black';
|
||||
resetTitleSpan.style.fontSize = '9px';
|
||||
resetTitleSpan.style.verticalAlign = 'bottom';
|
||||
resetTitleSpan.textContent = '?';
|
||||
resetTitleFrag.appendChild(resetTitleSpan);
|
||||
var resetBonus = CM.Sim.ResetBonus();
|
||||
var resetFrag = document.createDocumentFragment();
|
||||
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
|
||||
var increase = Math.round(resetBonus / Game.cookiesPs * 10000);
|
||||
if (isFinite(increase) && increase != 0) {
|
||||
var resetSmall = document.createElement('small');
|
||||
resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
|
||||
resetFrag.appendChild(resetSmall);
|
||||
}
|
||||
stats.appendChild(listing(resetTitleFrag, resetFrag));
|
||||
}
|
||||
|
||||
if (Game.cpsSucked > 0) {
|
||||
stats.appendChild(header('Wrinklers', 'Wrink'));
|
||||
if (CM.Config.StatsPref.Wrink) {
|
||||
var sucked = 0;
|
||||
for (var i in Game.wrinklers) {
|
||||
sucked += Game.wrinklers[i].sucked;
|
||||
}
|
||||
sucked *= 1.1;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
stats.appendChild(listing('Rewards of Popping : ', document.createTextNode(Beautify(sucked))));
|
||||
}
|
||||
stats.appendChild(header('Season Specials'));
|
||||
stats.appendChild(listing('Halloween Cookies Bought : ', document.createTextNode(halloCook + ' of ' + CM.Data.HalloCookies.length)));
|
||||
stats.appendChild(listing('Christmas Cookies Bought : ', document.createTextNode(christCook + ' of ' + CM.Data.ChristCookies.length)));
|
||||
stats.appendChild(listing('Valentine Cookies Bought : ', document.createTextNode(valCook + ' of ' + CM.Data.ValCookies.length)));
|
||||
stats.appendChild(listing('Normal Easter Eggs Unlocked : ', document.createTextNode(normEggs + ' of ' + Game.eggDrops.length)));
|
||||
stats.appendChild(listing('Rare Easter Eggs Unlocked : ', document.createTextNode(rareEggs + ' of ' + Game.rareEggDrops.length)));
|
||||
if (Game.season == 'christmas') {
|
||||
stats.appendChild(listing('Reindeer Reward : ', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
|
||||
stats.appendChild(listing('Rewards of Popping', document.createTextNode(Beautify(sucked))));
|
||||
}
|
||||
}
|
||||
|
||||
l('menu').insertBefore(stats, l('menu').childNodes[2]);
|
||||
var specDisp = false;
|
||||
var halloCook = [];
|
||||
for (var i in CM.Data.HalloCookies) {
|
||||
if (!Game.Has(CM.Data.HalloCookies[i])) {
|
||||
halloCook.push(CM.Data.HalloCookies[i]);
|
||||
specDisp = true;
|
||||
}
|
||||
}
|
||||
var christCook = [];
|
||||
for (var i in CM.Data.ChristCookies) {
|
||||
if (!Game.Has(CM.Data.ChristCookies[i])) {
|
||||
christCook.push(CM.Data.ChristCookies[i]);
|
||||
specDisp = true;
|
||||
}
|
||||
}
|
||||
var valCook = [];
|
||||
for (var i in CM.Data.ValCookies) {
|
||||
if (!Game.Has(CM.Data.ValCookies[i])) {
|
||||
valCook.push(CM.Data.ValCookies[i]);
|
||||
specDisp = true;
|
||||
}
|
||||
}
|
||||
var normEggs = [];
|
||||
for (var i in Game.eggDrops) {
|
||||
if (!Game.HasUnlocked(Game.eggDrops[i])) {
|
||||
normEggs.push(Game.eggDrops[i]);
|
||||
specDisp = true;
|
||||
}
|
||||
}
|
||||
var rareEggs = [];
|
||||
for (var i in Game.rareEggDrops) {
|
||||
if (!Game.HasUnlocked(Game.rareEggDrops[i])) {
|
||||
rareEggs.push(Game.rareEggDrops[i]);
|
||||
specDisp = true;
|
||||
}
|
||||
}
|
||||
if (Game.season == 'christmas' || specDisp) {
|
||||
stats.appendChild(header('Season Specials', 'Sea'));
|
||||
if (CM.Config.StatsPref.Sea) {
|
||||
if (specDisp) {
|
||||
var createSpecDisp = function(theSpecDisp) {
|
||||
var frag = document.createDocumentFragment();
|
||||
frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
|
||||
var span = document.createElement('span');
|
||||
span.onmouseout = function() { Game.tooltip.hide(); };
|
||||
var placeholder = document.createElement('div');
|
||||
var missing = document.createElement('div');
|
||||
missing.style.minWidth = '140px';
|
||||
missing.style.marginBottom = '4px';
|
||||
var title = document.createElement('div');
|
||||
title.className = 'name';
|
||||
title.style.marginBottom = '4px';
|
||||
title.style.textAlign = 'center';
|
||||
title.textContent = 'Missing';
|
||||
missing.appendChild(title);
|
||||
for (var i in theSpecDisp) {
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'center';
|
||||
div.appendChild(document.createTextNode(theSpecDisp[i]));
|
||||
missing.appendChild(div);
|
||||
}
|
||||
placeholder.appendChild(missing);
|
||||
span.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML));};
|
||||
span.style.cursor = 'default';
|
||||
span.style.display = 'inline-block';
|
||||
span.style.height = '10px';
|
||||
span.style.width = '10px';
|
||||
span.style.borderRadius = '5px';
|
||||
span.style.textAlign = 'center';
|
||||
span.style.backgroundColor = '#C0C0C0';
|
||||
span.style.color = 'black';
|
||||
span.style.fontSize = '9px';
|
||||
span.style.verticalAlign = 'bottom';
|
||||
span.textContent = '?';
|
||||
frag.appendChild(span);
|
||||
return frag;
|
||||
}
|
||||
if (halloCook.length != 0) stats.appendChild(listing('Halloween Cookies Left to Buy', createSpecDisp(halloCook)));
|
||||
if (christCook.length != 0) stats.appendChild(listing('Christmas Cookies Left to Buy', createSpecDisp(christCook)));
|
||||
if (valCook.length != 0) stats.appendChild(listing('Valentine Cookies Left to Buy', createSpecDisp(valCook)));
|
||||
if (normEggs.length != 0) stats.appendChild(listing('Normal Easter Eggs Left to Unlock', createSpecDisp(normEggs)));
|
||||
if (rareEggs.length != 0) stats.appendChild(listing('Rare Easter Eggs Left to Unlock', createSpecDisp(rareEggs)));
|
||||
}
|
||||
|
||||
if (Game.season == 'christmas') stats.appendChild(listing('Reindeer Reward', document.createTextNode(Beautify(CM.Cache.SeaSpec))));
|
||||
}
|
||||
}
|
||||
|
||||
l('menu').insertBefore(stats, l('menu').childNodes[2]);
|
||||
}
|
||||
|
||||
CM.Disp.AddMenu = function() {
|
||||
var title = function() {
|
||||
var div = document.createElement('div');
|
||||
div.className = 'title';
|
||||
div.style.color = CM.Disp.colorBlue;
|
||||
div.textContent = 'Cookie Monster Goodies';
|
||||
return div;
|
||||
}
|
||||
|
||||
if (Game.onMenu == 'prefs') {
|
||||
CM.Disp.AddMenuPref(title);
|
||||
}
|
||||
else if (CM.Config.Stats == 1 && Game.onMenu == 'stats') {
|
||||
CM.Disp.AddMenuStats(title);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -859,6 +1072,14 @@ CM.Disp.RefreshMenu = function() {
|
||||
if (CM.Config.UpStats && Game.onMenu == 'stats' && Game.drawT % (Game.fps * 3) != 0 && Game.drawT % Game.fps == 0) Game.UpdateMenu();
|
||||
}
|
||||
|
||||
CM.Disp.UpdateTooltipLocation = function() {
|
||||
Game.tooltip.tta.style.top = Math.max(0, Math.min((l('game').clientHeight + l('topBar').clientHeight) - Game.tooltip.tt.clientHeight - CM.Disp.TooltipWarnCaut.clientHeight - 64, Game.mouseY - 48)) + 'px';
|
||||
if (Game.tooltip.origin == 'wrink') {
|
||||
Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 25) + 'px';
|
||||
Game.tooltip.tta.style.right = 'auto';
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.CreateTooltipWarnCaut = function() {
|
||||
CM.Disp.TooltipWarnCaut = document.createElement('div');
|
||||
CM.Disp.TooltipWarnCaut.style.position = 'absolute';
|
||||
@@ -943,9 +1164,20 @@ CM.Disp.AddTooltipUpgrade = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddTooltipBuild10 = function() {
|
||||
for (var i in Game.Objects) {
|
||||
var me = Game.Objects[i];
|
||||
l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;};
|
||||
l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;};
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.Tooltip = function(type, name) {
|
||||
if (type == 'b') {
|
||||
l('tooltip').innerHTML = Game.Objects[name].tooltip();
|
||||
if (CM.Disp.TooltipBuy10) {
|
||||
l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
CM.Disp.TooltipUpgradeBack[name]();
|
||||
@@ -1004,12 +1236,23 @@ CM.Disp.UpdateTooltip = function() {
|
||||
var price;
|
||||
var bonus;
|
||||
if (CM.Disp.tooltipType == 'b') {
|
||||
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
if (!CM.Disp.TooltipBuy10) {
|
||||
bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
|
||||
price = Game.Objects[CM.Disp.tooltipName].getPrice();
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
|
||||
}
|
||||
}
|
||||
else {
|
||||
bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
|
||||
price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
|
||||
if (CM.Config.Tooltip == 1) {
|
||||
l('CMTooltipBorder').style.color = CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
|
||||
l('CMTooltipBCI').style.color = CM.Cache.Objects10[CM.Disp.tooltipName].color;
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Upgrades
|
||||
@@ -1089,6 +1332,70 @@ CM.Disp.UpdateTooltipWarnCaut = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.AddWrinklerAreaDetect = function() {
|
||||
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
|
||||
l('backgroundLeftCanvas').onmouseout = function() {
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
Game.tooltip.hide();
|
||||
for (var i = 0; i < 10; i++) {
|
||||
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
CM.Disp.CheckWrinklerTooltip = function() {
|
||||
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
|
||||
var showingTooltip = false;
|
||||
var mouseInWrinkler = function (x, y, rect) {
|
||||
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
|
||||
var h1 = Math.sqrt(dx * dx + dy * dy);
|
||||
var currA = Math.atan2(dy, dx);
|
||||
var newA = currA - rect.r;
|
||||
var x2 = Math.cos(newA) * h1;
|
||||
var y2 = Math.sin(newA) * h1;
|
||||
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
|
||||
return false;
|
||||
}
|
||||
for (var i in Game.wrinklers) {
|
||||
var me = Game.wrinklers[i];
|
||||
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
|
||||
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
|
||||
showingTooltip = true;
|
||||
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
|
||||
var placeholder = document.createElement('div');
|
||||
var wrinkler = document.createElement('div');
|
||||
wrinkler.style.minWidth = '120px';
|
||||
wrinkler.style.marginBottom = '4px';
|
||||
var div = document.createElement('div');
|
||||
div.style.textAlign = 'center';
|
||||
div.id = 'CMTooltipWrinkler';
|
||||
wrinkler.appendChild(div);
|
||||
placeholder.appendChild(wrinkler);
|
||||
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
|
||||
CM.Disp.TooltipWrinkler = i;
|
||||
CM.Disp.TooltipWrinklerCache[i] = 1;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
else {
|
||||
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||
}
|
||||
}
|
||||
if (!showingTooltip) {
|
||||
Game.tooltip.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.UpdateWrinklerTooltip = function() {
|
||||
if (CM.Config.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
|
||||
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
||||
sucked *= 1.1;
|
||||
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||
}
|
||||
}
|
||||
|
||||
CM.Disp.ToggleSayTime = function() {
|
||||
if (CM.Config.SayTime == 1) {
|
||||
Game.sayTime = CM.Disp.sayTime;
|
||||
@@ -1123,3 +1430,12 @@ CM.Disp.lastGoldenCookieState = 'none';
|
||||
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
|
||||
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
|
||||
|
||||
CM.Disp.TooltipBuy10 = false;
|
||||
|
||||
CM.Disp.TooltipWrinklerArea = 0;
|
||||
CM.Disp.TooltipWrinkler = -1;
|
||||
CM.Disp.TooltipWrinklerCache = [];
|
||||
for (var i = 0; i < 10; i++) {
|
||||
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||
}
|
||||
|
||||
|
||||
13
src/Main.js
13
src/Main.js
@@ -34,6 +34,7 @@ CM.ReplaceNative = function() {
|
||||
Game.tooltip.update = function() {
|
||||
CM.Backup.tooltip.updateMod();
|
||||
CM.Disp.UpdateTooltipWarnCaut();
|
||||
CM.Disp.UpdateTooltipLocation();
|
||||
}
|
||||
|
||||
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
|
||||
@@ -66,6 +67,7 @@ CM.Loop = function() {
|
||||
CM.Cache.RemakeIncome();
|
||||
CM.Cache.RemakeBCI();
|
||||
CM.Cache.RemakeLucky();
|
||||
CM.Cache.RemakeChain();
|
||||
CM.Cache.RemakeSeaSpec();
|
||||
|
||||
CM.Disp.UpdateBotBarOther();
|
||||
@@ -82,6 +84,10 @@ CM.Loop = function() {
|
||||
// Update Tooltip
|
||||
CM.Disp.UpdateTooltip();
|
||||
|
||||
// Update Wrinkler Tooltip
|
||||
CM.Disp.CheckWrinklerTooltip();
|
||||
CM.Disp.UpdateWrinklerTooltip();
|
||||
|
||||
// Check Golden Cookies
|
||||
CM.Disp.CheckGoldenCookie();
|
||||
|
||||
@@ -103,8 +109,11 @@ CM.Init = function() {
|
||||
CM.Disp.CreateUpgradeBar();
|
||||
CM.Disp.CreateWhiteScreen();
|
||||
CM.Disp.CreateGCTimer();
|
||||
CM.Disp.CreateResetTooltip();
|
||||
CM.Disp.CreateTooltipWarnCaut();
|
||||
CM.Disp.AddTooltipBuild();
|
||||
CM.Disp.AddTooltipBuild10();
|
||||
CM.Disp.AddWrinklerAreaDetect();
|
||||
CM.ReplaceNative();
|
||||
Game.CalculateGains();
|
||||
CM.LoadConfig(); // Must be after all things are created!
|
||||
@@ -116,9 +125,9 @@ CM.Init = function() {
|
||||
}
|
||||
}
|
||||
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 0, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2};
|
||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}};
|
||||
CM.ConfigPrefix = 'CMConfig';
|
||||
|
||||
CM.VersionMajor = '1.0465';
|
||||
CM.VersionMinor = '5';
|
||||
CM.VersionMinor = '9';
|
||||
|
||||
|
||||
27
src/Sim.js
27
src/Sim.js
@@ -2,6 +2,20 @@
|
||||
* Sim *
|
||||
*******/
|
||||
|
||||
CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
|
||||
var totalPrice = 0;
|
||||
var count = 0;
|
||||
while(count < increase) {
|
||||
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
|
||||
if (Game.Has('Season savings')) price *= 0.99;
|
||||
if (Game.Has('Santa\'s dominion')) price *= 0.99;
|
||||
if (Game.Has('Faberge egg')) price *= 0.99;
|
||||
totalPrice += Math.ceil(price);
|
||||
count++;
|
||||
}
|
||||
return totalPrice;
|
||||
}
|
||||
|
||||
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
|
||||
|
||||
CM.Sim.Win = function(what) {
|
||||
@@ -132,8 +146,7 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
|
||||
|
||||
CM.Sim.globalCpsMult = mult;
|
||||
CM.Sim.cookiesPs *= CM.Sim.globalCpsMult;
|
||||
CM.Sim.cookiesPs *= mult;
|
||||
};
|
||||
|
||||
CM.Sim.CheckOtherAchiev = function() {
|
||||
@@ -207,12 +220,12 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (hasAllChristCook) CM.Sim.Win('Let it snow');
|
||||
}
|
||||
|
||||
CM.Sim.BuyBuildings = function() {
|
||||
CM.Cache.Objects = [];
|
||||
CM.Sim.BuyBuildings = function(amount, target) {
|
||||
CM.Cache[target] = [];
|
||||
for (var i in Game.Objects) {
|
||||
CM.Sim.CopyData();
|
||||
var me = CM.Sim.Objects[i];
|
||||
me.amount++;
|
||||
me.amount += amount;
|
||||
|
||||
if (i == 'Cursor') {
|
||||
if (me.amount >= 1) CM.Sim.Win('Click');
|
||||
@@ -305,8 +318,8 @@ CM.Sim.BuyBuildings = function() {
|
||||
CM.Sim.CalculateGains();
|
||||
}
|
||||
|
||||
CM.Cache.Objects[i] = {};
|
||||
CM.Cache.Objects[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||
CM.Cache[target][i] = {};
|
||||
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user