Compare commits

..

18 Commits

Author SHA1 Message Date
Aktanusa
f429888727 Added a tooltip for reset bonus income. Also added a tooltip per wrinkler that shows the amount it will give on pop (#9) 2014-07-08 23:38:21 -04:00
Aktanusa
4ae550e4ab Updated README to match Wikia 2014-07-07 23:06:04 -04:00
Aktanusa
952ee91f7c Updated README to match Wikia 2014-07-07 22:59:45 -04:00
Aktanusa
a9fe2df233 Added increase reset bonus % in stats 2014-07-07 17:15:50 -04:00
Aktanusa
d453499014 Updated version/tiny refactoring of a global variable 2014-06-21 22:40:46 -04:00
Aktanusa
9395bebd46 Added buy 10 building tooltip/fixed minor bug with pref config loading 2014-06-21 22:07:28 -04:00
Aktanusa
75c52362b9 Fixed silly mistake of swtiching + and - 2014-06-21 19:05:25 -04:00
Aktanusa
448922dbda Added 1 extra stat in chain/added expand/collape config to stats/reorganize menu code 2014-06-21 13:51:44 -04:00
Aktanusa
686238e6e5 Optimize how Chain Stats are calculated 2014-06-16 08:57:04 -04:00
Aktanusa
d9c21a43bf Fix minor bug with the chain stats 2014-06-14 17:17:12 -04:00
Aktanusa
93f87913b4 Change how chain and missing cookies/eggs stats work 2014-06-09 21:22:37 -04:00
Aktanusa
ddf70d1aaa Fix bug with statistics for Lucky and Chain 2014-06-08 09:30:54 -04:00
Aktanusa
1091d6b666 Added Chain Cookies Statistics and did some minor code optimization on statistics 2014-06-07 23:21:43 -04:00
Aktanusa
734ecdae1b Added back reset bonus income stat 2014-06-02 16:09:10 -04:00
Aktanusa
07907265b9 Addition to previous commit 2014-06-01 01:31:57 -04:00
Aktanusa
f6afe67f31 Complete refactoring to convert all innerHTML to pure DOM + file organization 2014-06-01 01:30:57 -04:00
Aktanusa
7fbe7bc3f9 Fix multi click Golden Cookie issue (issue 5) 2014-05-30 14:19:00 -04:00
Aktanusa
fd71845140 Minor text changes 2014-05-30 09:59:45 -04:00
11 changed files with 4128 additions and 1215 deletions

2
Combine.bat Normal file
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@ECHO OFF
COPY /B /Y .\src\Header.js + .\src\Cache.js + .\src\Config.js + .\src\Data.js + .\src\Disp.js + .\src\Main.js + .\src\Sim.js + .\src\Footer.js CookieMonster.js

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# Cookie Monster
Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
**Cookie Monster** is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
@@ -50,14 +50,11 @@ Do note though that, although these upgrades have no direct value, if buying the
## Bookmarklet
Simply use like the previous addon, create a bookmark and set this as the URL. Then when in the game, click on that bookmark.
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game's open.
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
```
@@ -76,16 +73,9 @@ If you'd rather use the addon as a script via per example *Greasemonkey* or *Tam
// @grant none
// ==/UserScript==
var init = Game.Init;
Game.Init = function() {
init();
(function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
}());
}
(function () {
Game.LoadMod('http://aktanusa.github.io/CookieMonster/CookieMonster.js');
}());
```
# Bugs and suggestions
@@ -96,10 +86,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
document.head.appendChild(load);
Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
}());
```

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/*********
* Cache *
*********/
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys for 1 amount
CM.Sim.BuyBuildings(1, 'Objects');
// Simulate Upgrade Buys
CM.Sim.BuyUpgrades();
// Simulate Building Buys for 10 amount
CM.Sim.BuyBuildings(10, 'Objects10');
}
CM.Cache.RemakeBuildingsBCI = function() {
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
for (var i in CM.Cache.Objects) {
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
}
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
}
CM.Cache.RemakeUpgradeBCI = function() {
for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color;
}
}
CM.Cache.RemakeBuildings10BCI = function() {
for (var i in CM.Cache.Objects10) {
CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
var color = '';
if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects10[i].color = color;
}
}
CM.Cache.RemakeBCI = function() {
// Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI();
// Upgrades
CM.Cache.RemakeUpgradeBCI();
// Buildings for 10 amount
CM.Cache.RemakeBuildings10BCI();
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
}
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
}
return moni;
}
CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower;
}
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0;
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
var count = 1;
if (maxPayout < base) {
CM.Cache.Chain = 0;
}
else {
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while (base == base + count) {
count++;
}
CM.Cache.Chain = (base + count) / 0.25;
}
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) {
base = CM.Cache.ChainFrenzyReward;
}
else {
base = CM.Cache.ChainFrenzyWrathReward;
}
if ((maxPayout * 7) < base) {
CM.Cache.ChainFrenzy = 0;
}
else {
count = base > Math.pow(2, 53) ? Math.pow(2, Math.floor(Math.log(base) / Math.log(2)) - 53) : 1;
while(base == base + count) {
count++;
}
CM.Cache.ChainFrenzy = (base + count) / 0.25;
}
}
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
}
}
CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0;
CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyReward = 0;
CM.Cache.ChainFrenzyWrathReward = 0;

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/**********
* Config *
**********/
CM.SaveConfig = function(config) {
localStorage.setItem(CM.ConfigPrefix, JSON.stringify(config));
}
CM.LoadConfig = function() {
if (localStorage.getItem(CM.ConfigPrefix) != null) {
CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix));
// Check values
var mod = false;
for (var i in CM.ConfigDefault) {
if (i != 'StatsPref') {
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
else { // Statistics Preferences
if (CM.Config[i] == undefined) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
else {
for (var j in CM.ConfigDefault.StatsPref) {
if (CM.Config[i][j] == undefined || !(CM.Config[i][j] > -1 && CM.Config[i][j] < 2)) {
mod = true;
CM.Config[i][j] = CM.ConfigDefault[i][j];
}
}
}
}
}
if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) {
if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
CM.ConfigData[i].func();
}
}
}
else { // Default values
CM.RestoreDefault();
}
}
CM.RestoreDefault = function() {
CM.Config = {};
CM.SaveConfig(CM.ConfigDefault);
CM.LoadConfig();
Game.UpdateMenu();
}
CM.ToggleConfigUp = function(config) {
CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) {
CM.Config[config] = 0;
}
if (CM.ConfigData[config].func != undefined) {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
CM.SaveConfig(CM.Config);
}
CM.ToggleConfigDown = function(config) {
CM.Config[config]--;
if (CM.Config[config] < 0) {
CM.Config[config] = CM.ConfigData[config].label.length - 1;
}
if (CM.ConfigData[config].func != undefined) {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
CM.SaveConfig(CM.Config);
}
CM.ToggleStatsConfig = function(config) {
if (CM.Config.StatsPref[config] == 0) {
CM.Config.StatsPref[config]++;
}
else {
CM.Config.StatsPref[config]--;
}
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};

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/********
* Data *
********/
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];

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/**********
* Footer *
**********/
CM.Init();

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/**********
* Header *
**********/
CM = {};
CM.Backup = {};
CM.Cache = {};
CM.Config = {};
CM.ConfigData = {};
CM.Data = {};
CM.Disp = {};
CM.Sim = {};

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/********
* Main *
********/
CM.ReplaceNative = function() {
CM.Backup.Beautify = Beautify;
Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains;
Game.CalculateGains = function() {
CM.Backup.CalculateGains();
CM.Sim.DoSims = 1;
CM.Sim.Date = new Date().getTime();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
}
CM.Backup.tooltip = {};
CM.Backup.tooltip.draw = Game.tooltip.draw;
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
Game.tooltip.draw = function(from, text, origin) {
CM.Backup.tooltip.drawMod(from, text, origin);
CM.Disp.DrawTooltipWarnCaut();
}
CM.Backup.tooltip.update = Game.tooltip.update;
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWrinklerLocation();
CM.Disp.UpdateTooltipWarnCaut();
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
CM.Backup.UpdateMenu();
CM.Disp.AddMenu();
}
CM.Backup.sayTime = Game.sayTime;
CM.Disp.sayTime = function(time, detail) {
if (isNaN(time) || time <= 0) return CM.Backup.sayTime(time, detail);
else return CM.Disp.FormatTime(time / Game.fps, 1);
}
CM.Backup.Loop = Game.Loop;
Game.Loop = function() {
CM.Backup.Loop();
CM.Loop();
}
}
CM.Loop = function() {
if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0;
}
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Tooltip
CM.Disp.UpdateTooltip();
// Update Wrinkler Tooltip
CM.Disp.CheckWrinklerTooltip();
CM.Disp.UpdateWrinklerTooltip();
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval
CM.Disp.RefreshMenu();
}
CM.Init = function() {
var proceed = true;
if (Game.version != CM.VersionMajor) {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
}
if (proceed) {
CM.Disp.CreateBotBar();
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateGCTimer();
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.Disp.AddTooltipBuild10();
CM.Disp.AddWrinklerAreaDetect();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
Game.Win('Third-party');
}
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 0, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '8';

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/*******
* Sim *
*******/
CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
var totalPrice = 0;
var count = 0;
while(count < increase) {
var price = basePrice * Math.pow(Game.priceIncrease, start + count);
if (Game.Has('Season savings')) price *= 0.99;
if (Game.Has('Santa\'s dominion')) price *= 0.99;
if (Game.Has('Faberge egg')) price *= 0.99;
totalPrice += Math.ceil(price);
count++;
}
return totalPrice;
}
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
CM.Sim.Win = function(what) {
if (CM.Sim.Achievements[what]) {
if (CM.Sim.Achievements[what].won == 0) {
CM.Sim.Achievements[what].won = 1;
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
}
}
}
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
CM.Sim.CookNeedPrest = function(prestige) {
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.prestige = Game.prestige['Heavenly chips'];
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
you.name = me.name; // Needed for above eval!
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
you.won = me.won;
}
};
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
for (var i in CM.Sim.Upgrades) {
var me = CM.Sim.Upgrades[i];
if (me.bought > 0) {
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
}
}
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
mult += CM.Sim.Has('Underworld ovens') * 0.03;
mult += CM.Sim.Has('Exotic nuts') * 0.04;
mult += CM.Sim.Has('Arcane sugar') * 0.05;
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
var heavenlyMult = 0;
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
var eggMult = 0;
if (CM.Sim.Has('Chicken egg')) eggMult++;
if (CM.Sim.Has('Duck egg')) eggMult++;
if (CM.Sim.Has('Turkey egg')) eggMult++;
if (CM.Sim.Has('Quail egg')) eggMult++;
if (CM.Sim.Has('Robin egg')) eggMult++;
if (CM.Sim.Has('Ostrich egg')) eggMult++;
if (CM.Sim.Has('Cassowary egg')) eggMult++;
if (CM.Sim.Has('Salmon roe')) eggMult++;
if (CM.Sim.Has('Frogspawn')) eggMult++;
if (CM.Sim.Has('Shark egg')) eggMult++;
if (CM.Sim.Has('Turtle egg')) eggMult++;
if (CM.Sim.Has('Ant larva')) eggMult++;
if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100);
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
}
mult *= (1 + 0.01 * eggMult);
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
}
if (Game.frenzy > 0) mult *= Game.frenzyPower;
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
CM.Sim.cookiesPs *= mult;
};
CM.Sim.CheckOtherAchiev = function() {
var grandmas=0;
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
if (CM.Sim.Has('Worker grandmas')) grandmas++;
if (CM.Sim.Has('Miner grandmas')) grandmas++;
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
if (CM.Sim.Has('Altered grandmas')) grandmas++;
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
var buildingsOwned = 0;
var oneOfEach = 1;
var mathematician = 1;
var base10 = 1;
var centennial = 1;
var centennialhalf = 1;
var bicentennial = 1;
for (var i in CM.Sim.Objects) {
buildingsOwned += CM.Sim.Objects[i].amount;
if (!CM.Sim.HasAchiev('One with everything')) {
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
}
if (!CM.Sim.HasAchiev('Mathematician')) {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
}
if (!CM.Sim.HasAchiev('Centennial')) {
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
}
if (!CM.Sim.HasAchiev('Centennial and a half')) {
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
}
if (!CM.Sim.HasAchiev('Bicentennial')) {
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
}
}
if (oneOfEach == 1) CM.Sim.Win('One with everything');
if (mathematician == 1) CM.Sim.Win('Mathematician');
if (base10 == 1) CM.Sim.Win('Base 10');
if (centennial == 1) CM.Sim.Win('Centennial');
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
var hasAllHalloCook = true;
for (var i in CM.Data.HalloCookies) {
if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
}
if (hasAllHalloCook) CM.Sim.Win('Spooky cookies');
var hasAllChristCook = true;
for (var i in CM.Data.ChristCookies) {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
}
if (hasAllChristCook) CM.Sim.Win('Let it snow');
}
CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target] = [];
for (var i in Game.Objects) {
CM.Sim.CopyData();
var me = CM.Sim.Objects[i];
me.amount += amount;
if (i == 'Cursor') {
if (me.amount >= 1) CM.Sim.Win('Click');
if (me.amount >= 2) CM.Sim.Win('Double-click');
if (me.amount >= 50) CM.Sim.Win('Mouse wheel');
if (me.amount >= 100) CM.Sim.Win('Of Mice and Men');
if (me.amount >= 200) CM.Sim.Win('The Digital');
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T');
}
else if (i == 'Grandma') {
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
if (me.amount >= 100) CM.Sim.Win('Retirement home');
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
}
else if (i == 'Farm') {
if (me.amount >= 1) CM.Sim.Win('My first farm');
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
if (me.amount >= 100) CM.Sim.Win('Farm ill');
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
if (me.amount >= 200) CM.Sim.Win('Homegrown');
}
else if (i == 'Factory') {
if (me.amount >= 1) CM.Sim.Win('Production chain');
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
if (me.amount >= 100) CM.Sim.Win('Global warming');
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
if (me.amount >= 200) CM.Sim.Win('Technocracy');
}
else if (i == 'Mine') {
if (me.amount >= 1) CM.Sim.Win('You know the drill');
if (me.amount >= 50) CM.Sim.Win('Excavation site');
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
}
else if (i == 'Shipment') {
if (me.amount >= 1) CM.Sim.Win('Expedition');
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
if (me.amount >= 100) CM.Sim.Win('Far far away');
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
if (me.amount >= 200) CM.Sim.Win('We come in peace');
}
else if (i == 'Alchemy lab') {
if (me.amount >= 1) CM.Sim.Win('Transmutation');
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
if (me.amount >= 100) CM.Sim.Win('Gold member');
if (me.amount >= 150) CM.Sim.Win('Gild wars');
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
}
else if (i == 'Portal') {
if (me.amount >= 1) CM.Sim.Win('A whole new world');
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
if (me.amount >= 150) CM.Sim.Win('Brain-split');
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
}
else if (i == 'Time machine') {
if (me.amount >= 1) CM.Sim.Win('Time warp');
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
if (me.amount >= 150) CM.Sim.Win('Time duke');
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
}
else if (i == 'Antimatter condenser') {
if (me.amount >= 1) CM.Sim.Win('Antibatter');
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
if (me.amount >= 100) CM.Sim.Win('It does matter!');
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
}
else if (i == 'Prism') {
if (me.amount >= 1) CM.Sim.Win('Lone photon');
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
if (me.amount >= 150) CM.Sim.Win('Unending glow');
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
}
}
CM.Sim.BuyUpgrades = function() {
CM.Cache.Upgrades = [];
for (var i in Game.Upgrades) {
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
CM.Sim.CopyData();
var me = CM.Sim.Upgrades[i];
me.bought = 1;
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
if (i == 'Elder Pledge') {
CM.Sim.pledges++;
if (CM.Sim.pledges > 0) CM.Sim.Win('Elder nap');
if (CM.Sim.pledges >= 5) CM.Sim.Win('Elder slumber');
}
else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm')
}
else if (i == 'Eternal heart biscuits') {
CM.Sim.Win('Lovely cookies');
}
else if (i == 'Heavenly key') {
CM.Sim.Win('Wholesome');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
CM.Cache.Upgrades[i] = {};
CM.Cache.Upgrades[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
}
}
}
CM.Sim.ResetBonus = function() {
CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - Game.cookiesPs);
}