Compare commits

...

12 Commits

Author SHA1 Message Date
Aktanusa
93f87913b4 Change how chain and missing cookies/eggs stats work 2014-06-09 21:22:37 -04:00
Aktanusa
ddf70d1aaa Fix bug with statistics for Lucky and Chain 2014-06-08 09:30:54 -04:00
Aktanusa
1091d6b666 Added Chain Cookies Statistics and did some minor code optimization on statistics 2014-06-07 23:21:43 -04:00
Aktanusa
734ecdae1b Added back reset bonus income stat 2014-06-02 16:09:10 -04:00
Aktanusa
07907265b9 Addition to previous commit 2014-06-01 01:31:57 -04:00
Aktanusa
f6afe67f31 Complete refactoring to convert all innerHTML to pure DOM + file organization 2014-06-01 01:30:57 -04:00
Aktanusa
7fbe7bc3f9 Fix multi click Golden Cookie issue (issue 5) 2014-05-30 14:19:00 -04:00
Aktanusa
fd71845140 Minor text changes 2014-05-30 09:59:45 -04:00
Aktanusa
cdd395b8a9 Added season cookies/eggs gotten stats 2014-05-29 15:24:15 -04:00
Aktanusa
1962335ec4 Minor changes 2014-05-29 13:45:59 -04:00
Aktanusa
f7be274b73 Updated README to be similar to Wikia 2014-05-29 13:29:57 -04:00
Aktanusa
5306bd45d0 Removed Reset stats 2014-05-27 11:53:29 -04:00
11 changed files with 3668 additions and 1184 deletions

2
Combine.bat Normal file
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@ECHO OFF
COPY /B /Y .\src\Header.js + .\src\Cache.js + .\src\Config.js + .\src\Data.js + .\src\Disp.js + .\src\Main.js + .\src\Sim.js + .\src\Footer.js CookieMonster.js

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117
README.md
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CookieMonster
=============
# Cookie Monster
Cookie Monster Addon to Cookie Clicker
Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is **not** a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want.
This is a helper, and it is here to help you at *whichever* degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but **everything is an option**.
## Current version
You can see the current version, and a full history of all versions and what they changed by consulting the [releases page](https://github.com/Aktanusa/CookieMonster/releases).
## What it does
At its core, Cookie Monster computes an index on both buildings and upgrades :
* **Base Cost per Income (BCI)** : Indicates how much a building is worth by comparing how much it costs to how much income gained
Cookie Monster also indicates the time left before being able to buy an upgrade or building, and takes it into consideration. It will take *everything* in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, it will know and highlight that building's value.
This index is computed for buildings and upgrades. If the relevant option is enabled, it will color-code each of them based on their value :
* Light Blue : (upgrades) This item has a better BCI than any building
* Green : This item has the best BCI
* Yellow : This item is not the best, but it is closer to best than it is to worst
* Orange : This item is not the worst, but it is closer to worst than it is to best
* Red : This item has the worst BCI
* Purple : (upgrades) This item has a worse BCI than any building
* Gray : (upgrades) This item has not been calculated and/or cannot be calculated due to no definitive worth.
Note : For this index, **lower is better**, meaning a building with a BCI of 1 is more interesting that one with a BCI of 3.
## What it doesn't do
Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster :
* Plastic mouse
* Iron mouse
* Titanium mouse
* Adamantium mouse
* Unobtainium mouse
* Lucky day
* Serendipity
* Get lucky
* Elder Pledge
* Sacrificial rolling pins
* **etc.**
Do note though that, although these upgrades have no direct value, if buying them earns you an achievement of some sort which in return gives you milk and income, Cookie Monster **will** display that value.
# Using
## Bookmarklet
Simply use like the previous addon, create a bookmark and set this as the URL. Then when in the game, click on that bookmark.
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
}());
```
If (for some reason) the above doesn't work, trying pasting everything after the <code>javascript:</code> bit into your browser's console.
## Userscript
If you'd rather use the addon as a script via per example *Greasemonkey* or *Tampermonkey*, you can use the following script, which will automatically load *Cookie Monster* every time the original game loads. You may need to specify <code>http://orteil.dashnet.org/cookieclicker/</code> when asked for a *namespace* or *includes*. For how to add an userscript to your browser, refer to your browser/plugin's documentation as the method changes for each one.
```javascript
// ==UserScript==
// @name Cookie Monster
// @namespace Cookie
// @include http://orteil.dashnet.org/cookieclicker/
// @version 1
// @grant none
// ==/UserScript==
var init = Game.Init;
Game.Init = function() {
init();
(function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'http://aktanusa.github.io/CookieMonster/CookieMonster.js');
document.head.appendChild(load);
}());
}
```
# Bugs and suggestions
Any bug or suggestion should be **opened as an issue** [in the repository](https://github.com/Aktanusa/CookieMonster/issues) for easier tracking. This allows me to close issues once they're fixed.
Before submitting a bug, make sure to give a shot at the latest version of the addon on the <code>dev</code> branch. For this, use the following bookmarklet:
```javascript
javascript: (function () {
var load = document.createElement('script');
load.setAttribute('type', 'text/javascript');
load.setAttribute('src', 'https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js');
document.head.appendChild(load);
}());
```
If the bug is still here, you can submit an issue for it.
All suggestions are welcome, even the smallest ones.
#Contributors
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)** : Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)** : Previous maintainer
* **Alderi Tokori** : ROI calculations (unused now)
* **[Aktanusa](https://github.com/Aktanusa)** : Current maintainer

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/*********
* Cache *
*********/
CM.Cache.RemakeIncome = function() {
// Simulate Building Buys
CM.Sim.BuyBuildings();
// Simulate Upgrade Buys
CM.Sim.BuyUpgrades();
}
CM.Cache.RemakeBuildingsBCI = function() {
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
for (var i in CM.Cache.Objects) {
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci;
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci;
}
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min;
for (var i in CM.Cache.Objects) {
var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color;
}
}
CM.Cache.RemakeUpgradeBCI = function() {
for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color;
}
}
CM.Cache.RemakeBCI = function() {
// Buildings
CM.Cache.RemakeBuildingsBCI();
// Upgrades
CM.Cache.RemakeUpgradeBCI();
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (Game.cookiesPs * 60 * 20) / 0.1;
if (Game.frenzy > 0) {
CM.Cache.Lucky /= Game.frenzyPower;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.1) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
}
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
}
return moni;
}
CM.Cache.RemakeChain = function() {
var maxPayout = Game.cookiesPs * 60 * 60 * 3;
if (Game.frenzy > 0) {
maxPayout /= Game.frenzyPower;
}
CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
var base = 0;
if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
base = CM.Cache.ChainReward;
}
else {
base = CM.Cache.ChainWrathReward;
}
var count = 1;
while (base == base + count) {
count++;
}
CM.Cache.Chain = (base + count) / 0.25;
CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
count = 1;
while(CM.Cache.ChainFrenzyReward == CM.Cache.ChainFrenzyReward + count) {
count++;
}
CM.Cache.ChainFrenzy = (CM.Cache.ChainFrenzyReward + count) / 0.25;
}
CM.Cache.RemakeSeaSpec = function() {
if (Game.season == 'christmas') {
CM.Cache.SeaSpec = Math.max(25, Game.cookiesPs * 60 * 1);
if (Game.Has('Ho ho ho-flavored frosting')) CM.Cache.SeaSpec *= 2;
}
}
CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0;
CM.Cache.LuckyRewardFrenzy = 0;
CM.Cache.SeaSpec = 0;
CM.Cache.Chain = 0;
CM.Cache.ChainReward = 0;
CM.Cache.ChainWrathReward = 0;
CM.Cache.ChainFrenzy = 0;
CM.Cache.ChainFrenzyReward = 0;

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/**********
* Config *
**********/
CM.SaveConfig = function(config) {
localStorage.setItem(CM.ConfigPrefix, JSON.stringify(config));
}
CM.LoadConfig = function() {
if (localStorage.getItem(CM.ConfigPrefix) != null) {
CM.Config = JSON.parse(localStorage.getItem(CM.ConfigPrefix));
// Check values
var mod = false;
for (var i in CM.ConfigDefault) {
if (CM.Config[i] == undefined || !(CM.Config[i] > -1 && CM.Config[i] < CM.ConfigData[i].label.length)) {
mod = true;
CM.Config[i] = CM.ConfigDefault[i];
}
}
if (mod) CM.SaveConfig(CM.Config);
CM.Loop(); // Do loop once
for (var i in CM.ConfigDefault) {
if (CM.ConfigData[i].func != undefined) {
CM.ConfigData[i].func();
}
}
}
else { // Default values
CM.RestoreDefault();
}
}
CM.RestoreDefault = function() {
CM.Config = {};
CM.SaveConfig(CM.ConfigDefault);
CM.LoadConfig();
Game.UpdateMenu();
}
CM.ToggleConfigUp = function(config) {
CM.Config[config]++;
if (CM.Config[config] == CM.ConfigData[config].label.length) {
CM.Config[config] = 0;
}
if (CM.ConfigData[config].func != undefined) {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
CM.SaveConfig(CM.Config);
}
CM.ToggleConfigDown = function(config) {
CM.Config[config]--;
if (CM.Config[config] < 0) {
CM.Config[config] = CM.ConfigData[config].label.length - 1;
}
if (CM.ConfigData[config].func != undefined) {
CM.ConfigData[config].func();
}
l(CM.ConfigPrefix + config).innerHTML = CM.Disp.GetConfigDisplay(config);
CM.SaveConfig(CM.Config);
}
CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}};
CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
for (var i = 0; i < 101; i++) {
CM.ConfigData.Volume.label[i] = i + '%';
}
CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when has been spawned', func: function() {CM.Disp.ToggleGCTimer();}};
CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'};
CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'};
CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}};
CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}};
CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'};
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 3 seconds'};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}};

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/********
* Data *
********/
CM.Data.HalloCookies = ['Skull cookies', 'Ghost cookies', 'Bat cookies', 'Slime cookies', 'Pumpkin cookies', 'Eyeball cookies', 'Spider cookies'];
CM.Data.ChristCookies = ['Christmas tree biscuits', 'Snowflake biscuits', 'Snowman biscuits', 'Holly biscuits', 'Candy cane biscuits', 'Bell biscuits', 'Present biscuits'];
CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour heart biscuits', 'Weeping heart biscuits', 'Golden heart biscuits', 'Eternal heart biscuits'];

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/**********
* Footer *
**********/
CM.Init();

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/**********
* Header *
**********/
CM = {};
CM.Backup = {};
CM.Cache = {};
CM.Config = {};
CM.ConfigData = {};
CM.Data = {};
CM.Disp = {};
CM.Sim = {};

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/********
* Main *
********/
CM.ReplaceNative = function() {
CM.Backup.Beautify = Beautify;
Beautify = CM.Disp.Beautify;
CM.Backup.CalculateGains = Game.CalculateGains;
Game.CalculateGains = function() {
CM.Backup.CalculateGains();
CM.Sim.DoSims = 1;
CM.Sim.Date = new Date().getTime();
}
CM.Backup.seasonPopup = {};
CM.Backup.seasonPopup.spawn = Game.seasonPopup.spawn;
eval('CM.Backup.seasonPopup.spawnMod = ' + Game.seasonPopup.spawn.toString().split('this').join('Game.seasonPopup'));
Game.seasonPopup.spawn = function() {
CM.Backup.seasonPopup.spawnMod();
CM.Disp.EmphSeasonPopup();
}
CM.Backup.tooltip = {};
CM.Backup.tooltip.draw = Game.tooltip.draw;
eval('CM.Backup.tooltip.drawMod = ' + Game.tooltip.draw.toString().split('this').join('Game.tooltip'));
Game.tooltip.draw = function(from, text, origin) {
CM.Backup.tooltip.drawMod(from, text, origin);
CM.Disp.DrawTooltipWarnCaut();
}
CM.Backup.tooltip.update = Game.tooltip.update;
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
Game.tooltip.update = function() {
CM.Backup.tooltip.updateMod();
CM.Disp.UpdateTooltipWarnCaut();
}
CM.Backup.RebuildUpgrades = Game.RebuildUpgrades;
Game.RebuildUpgrades = function() {
CM.Backup.RebuildUpgrades();
CM.Disp.AddTooltipUpgrade();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
CM.Backup.UpdateMenu();
CM.Disp.AddMenu();
}
CM.Backup.sayTime = Game.sayTime;
CM.Disp.sayTime = function(time, detail) {
if (isNaN(time) || time <= 0) return CM.Backup.sayTime(time, detail);
else return CM.Disp.FormatTime(time / Game.fps, 1);
}
CM.Backup.Loop = Game.Loop;
Game.Loop = function() {
CM.Backup.Loop();
CM.Loop();
}
}
CM.Loop = function() {
if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Cache.RemakeLucky();
CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0;
}
// Redraw timers
CM.Disp.UpdateBotBarTime();
CM.Disp.UpdateTimerBar();
// Update Tooltip
CM.Disp.UpdateTooltip();
// Check Golden Cookies
CM.Disp.CheckGoldenCookie();
// Update Title
CM.Disp.UpdateTitle();
// Change menu refresh interval
CM.Disp.RefreshMenu();
}
CM.Init = function() {
var proceed = true;
if (Game.version != CM.VersionMajor) {
proceed = confirm('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' is meant for Game version ' + CM.VersionMajor + '. Loading a different version may cause errors. Do you still want to load Cookie Monster?');
}
if (proceed) {
CM.Disp.CreateBotBar();
CM.Disp.CreateTimerBar();
CM.Disp.CreateUpgradeBar();
CM.Disp.CreateWhiteScreen();
CM.Disp.CreateGCTimer();
CM.Disp.CreateTooltipWarnCaut();
CM.Disp.AddTooltipBuild();
CM.ReplaceNative();
Game.CalculateGains();
CM.LoadConfig(); // Must be after all things are created!
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1);
Game.Win('Third-party');
}
}
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCTimer: 1, Title: 1, Tooltip: 1, ToolWarnCaut: 1, ToolWarnCautPos: 0, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2};
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '1.0465';
CM.VersionMinor = '6';

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/*******
* Sim *
*******/
eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
CM.Sim.Win = function(what) {
if (CM.Sim.Achievements[what]) {
if (CM.Sim.Achievements[what].won == 0) {
CM.Sim.Achievements[what].won = 1;
if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
}
}
}
eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
CM.Sim.CookNeedPrest = function(prestige) {
return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
}
CM.Sim.CopyData = function() {
// Other variables
CM.Sim.prestige = Game.prestige['Heavenly chips'];
CM.Sim.UpgradesOwned = Game.UpgradesOwned;
CM.Sim.pledges = Game.pledges;
CM.Sim.AchievementsOwned = Game.AchievementsOwned;
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
you.amount = me.amount;
eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
you.name = me.name; // Needed for above eval!
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
you.bought = me.bought;
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
you.won = me.won;
}
};
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;
for (var i in CM.Sim.Upgrades) {
var me = CM.Sim.Upgrades[i];
if (me.bought > 0) {
if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
}
}
mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
mult += CM.Sim.Has('Underworld ovens') * 0.03;
mult += CM.Sim.Has('Exotic nuts') * 0.04;
mult += CM.Sim.Has('Arcane sugar') * 0.05;
if (CM.Sim.Has('Increased merriness')) mult += 0.15;
if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
if (CM.Sim.Has('A lump of coal')) mult += 0.01;
if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
var heavenlyMult = 0;
if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
for (var i in CM.Sim.Objects) {
var me = CM.Sim.Objects[i];
CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
}
if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
var eggMult = 0;
if (CM.Sim.Has('Chicken egg')) eggMult++;
if (CM.Sim.Has('Duck egg')) eggMult++;
if (CM.Sim.Has('Turkey egg')) eggMult++;
if (CM.Sim.Has('Quail egg')) eggMult++;
if (CM.Sim.Has('Robin egg')) eggMult++;
if (CM.Sim.Has('Ostrich egg')) eggMult++;
if (CM.Sim.Has('Cassowary egg')) eggMult++;
if (CM.Sim.Has('Salmon roe')) eggMult++;
if (CM.Sim.Has('Frogspawn')) eggMult++;
if (CM.Sim.Has('Shark egg')) eggMult++;
if (CM.Sim.Has('Turtle egg')) eggMult++;
if (CM.Sim.Has('Ant larva')) eggMult++;
if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day,100);
eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
}
mult *= (1 + 0.01 * eggMult);
var rawCookiesPs = CM.Sim.cookiesPs * mult;
for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
}
if (Game.frenzy > 0) mult *= Game.frenzyPower;
if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
CM.Sim.cookiesPs *= mult;
};
CM.Sim.CheckOtherAchiev = function() {
var grandmas=0;
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
if (CM.Sim.Has('Worker grandmas')) grandmas++;
if (CM.Sim.Has('Miner grandmas')) grandmas++;
if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
if (CM.Sim.Has('Altered grandmas')) grandmas++;
if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
if (CM.Sim.Has('Antigrandmas')) grandmas++;
if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
var buildingsOwned = 0;
var oneOfEach = 1;
var mathematician = 1;
var base10 = 1;
var centennial = 1;
var centennialhalf = 1;
var bicentennial = 1;
for (var i in CM.Sim.Objects) {
buildingsOwned += CM.Sim.Objects[i].amount;
if (!CM.Sim.HasAchiev('One with everything')) {
if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
}
if (!CM.Sim.HasAchiev('Mathematician')) {
if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
}
if (!CM.Sim.HasAchiev('Base 10')) {
if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
}
if (!CM.Sim.HasAchiev('Centennial')) {
if (CM.Sim.Objects[i].amount < 100) centennial = 0;
}
if (!CM.Sim.HasAchiev('Centennial and a half')) {
if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
}
if (!CM.Sim.HasAchiev('Bicentennial')) {
if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
}
}
if (oneOfEach == 1) CM.Sim.Win('One with everything');
if (mathematician == 1) CM.Sim.Win('Mathematician');
if (base10 == 1) CM.Sim.Win('Base 10');
if (centennial == 1) CM.Sim.Win('Centennial');
if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
if (bicentennial == 1) CM.Sim.Win('Bicentennial');
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
if (buildingsOwned >= 400) CM.Sim.Win('Architect');
if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
var hasAllHalloCook = true;
for (var i in CM.Data.HalloCookies) {
if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
}
if (hasAllHalloCook) CM.Sim.Win('Spooky cookies');
var hasAllChristCook = true;
for (var i in CM.Data.ChristCookies) {
if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
}
if (hasAllChristCook) CM.Sim.Win('Let it snow');
}
CM.Sim.BuyBuildings = function() {
CM.Cache.Objects = [];
for (var i in Game.Objects) {
CM.Sim.CopyData();
var me = CM.Sim.Objects[i];
me.amount++;
if (i == 'Cursor') {
if (me.amount >= 1) CM.Sim.Win('Click');
if (me.amount >= 2) CM.Sim.Win('Double-click');
if (me.amount >= 50) CM.Sim.Win('Mouse wheel');
if (me.amount >= 100) CM.Sim.Win('Of Mice and Men');
if (me.amount >= 200) CM.Sim.Win('The Digital');
if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
if (me.amount >= 400) CM.Sim.Win('Dr. T');
}
else if (i == 'Grandma') {
if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
if (me.amount >= 100) CM.Sim.Win('Retirement home');
if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
}
else if (i == 'Farm') {
if (me.amount >= 1) CM.Sim.Win('My first farm');
if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
if (me.amount >= 100) CM.Sim.Win('Farm ill');
if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
if (me.amount >= 200) CM.Sim.Win('Homegrown');
}
else if (i == 'Factory') {
if (me.amount >= 1) CM.Sim.Win('Production chain');
if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
if (me.amount >= 100) CM.Sim.Win('Global warming');
if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
if (me.amount >= 200) CM.Sim.Win('Technocracy');
}
else if (i == 'Mine') {
if (me.amount >= 1) CM.Sim.Win('You know the drill');
if (me.amount >= 50) CM.Sim.Win('Excavation site');
if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
if (me.amount >= 150) CM.Sim.Win('Can you dig it');
if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
}
else if (i == 'Shipment') {
if (me.amount >= 1) CM.Sim.Win('Expedition');
if (me.amount >= 50) CM.Sim.Win('Galactic highway');
if (me.amount >= 100) CM.Sim.Win('Far far away');
if (me.amount >= 150) CM.Sim.Win('Type II civilization');
if (me.amount >= 200) CM.Sim.Win('We come in peace');
}
else if (i == 'Alchemy lab') {
if (me.amount >= 1) CM.Sim.Win('Transmutation');
if (me.amount >= 50) CM.Sim.Win('Transmogrification');
if (me.amount >= 100) CM.Sim.Win('Gold member');
if (me.amount >= 150) CM.Sim.Win('Gild wars');
if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
}
else if (i == 'Portal') {
if (me.amount >= 1) CM.Sim.Win('A whole new world');
if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
if (me.amount >= 150) CM.Sim.Win('Brain-split');
if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
}
else if (i == 'Time machine') {
if (me.amount >= 1) CM.Sim.Win('Time warp');
if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
if (me.amount >= 100) CM.Sim.Win('Rewriting history');
if (me.amount >= 150) CM.Sim.Win('Time duke');
if (me.amount >= 200) CM.Sim.Win('Forever and ever');
}
else if (i == 'Antimatter condenser') {
if (me.amount >= 1) CM.Sim.Win('Antibatter');
if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
if (me.amount >= 100) CM.Sim.Win('It does matter!');
if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
if (me.amount >= 200) CM.Sim.Win('Walk the planck');
}
else if (i == 'Prism') {
if (me.amount >= 1) CM.Sim.Win('Lone photon');
if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
if (me.amount >= 100) CM.Sim.Win('Blinding flash');
if (me.amount >= 150) CM.Sim.Win('Unending glow');
if (me.amount >= 200) CM.Sim.Win('Rise and shine');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
CM.Cache.Objects[i] = {};
CM.Cache.Objects[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
}
}
CM.Sim.BuyUpgrades = function() {
CM.Cache.Upgrades = [];
for (var i in Game.Upgrades) {
if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
CM.Sim.CopyData();
var me = CM.Sim.Upgrades[i];
me.bought = 1;
if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
if (i == 'Elder Pledge') {
CM.Sim.pledges++;
if (CM.Sim.pledges > 0) CM.Sim.Win('Elder nap');
if (CM.Sim.pledges >= 5) CM.Sim.Win('Elder slumber');
}
else if (i == 'Elder Covenant') {
CM.Sim.Win('Elder calm')
}
else if (i == 'Eternal heart biscuits') {
CM.Sim.Win('Lovely cookies');
}
else if (i == 'Heavenly key') {
CM.Sim.Win('Wholesome');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
CM.Sim.CheckOtherAchiev();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
CM.Cache.Upgrades[i] = {};
CM.Cache.Upgrades[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
}
}
}
CM.Sim.ResetBonus = function() {
CM.Sim.CopyData();
if (Game.cookiesEarned >= 1000000) CM.Sim.Win('Sacrifice');
if (Game.cookiesEarned >= 1000000000) CM.Sim.Win('Oblivion');
if (Game.cookiesEarned >= 1000000000000) CM.Sim.Win('From scratch');
if (Game.cookiesEarned >= 1000000000000000) CM.Sim.Win('Nihilism');
if (Game.cookiesEarned >= 1000000000000000000) CM.Sim.Win('Dematerialize');
if (Game.cookiesEarned >= 1000000000000000000000) CM.Sim.Win('Nil zero zilch');
if (Game.cookiesEarned >= 1000000000000000000000000) CM.Sim.Win('Transcendence');
if (Game.cookiesEarned >= 1000000000000000000000000000) CM.Sim.Win('Obliterate');
if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void');
CM.Sim.prestige = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset);
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
CM.Sim.CalculateGains();
}
return (CM.Sim.cookiesPs - Game.cookiesPs);
}