Daniel van Noord
391b70017a
Cleaned up CM.Disp.Beautify
2020-12-03 10:50:00 +01:00
Daniel van Noord
7efbd59062
Reorgainzed src/Disp.js
2020-12-02 22:23:17 +01:00
Daniel van Noord
e256d39101
Added annotations to CM.Disp.FormatTime
2020-12-02 21:55:57 +01:00
Daniel van Noord
0f5291b41c
Cleaned CM.Disp.FormatTime
2020-12-02 21:53:19 +01:00
Daniel van Noord
e644fcb49f
Pushed version to 2.031.2
2020-12-02 13:29:27 +01:00
Daniel van Noord
94745fb013
Avoid crash on double-loading
2020-12-02 13:24:56 +01:00
Chorizorro
cb8114ecfb
Adjust Lucky/Chain stats for Dragon's Fortune #289
...
Add a multiplier adjustment when Dragon's Fortune aura is set
(either via Dragon's Fortune itself or via Reality Bending) and use
it to adjust CPS with 1 golden cookie even if there are no golden
cookies currently on screen
2020-12-02 10:20:03 +01:00
Daniel van Noord
53117009e7
Remove Cookes till achievement if all are got
2020-12-01 17:46:20 +01:00
DanielNoord
5f4dda4adb
Added warning for lagginess of "Missing Achievs" (see #386 )
2020-12-01 16:44:54 +01:00
Daniel van Noord
63e5ddf1ca
Added warning for lagginess of "Missing Achievs"
2020-12-01 16:43:23 +01:00
Daniel van Noord
af0f210c54
Changed CM.Sim.Has to HasAchiev
2020-12-01 16:26:11 +01:00
Daniel van Noord
cb6b97a269
Added cookies till achievement in building tooltip
2020-12-01 16:10:12 +01:00
Chorizorro
8a3609092d
Handle lucky wrath cookies rewards ( #379 )
2020-12-01 14:40:15 +01:00
Chorizorro
8dc5d4b849
Fix golden and wrath cookies multipliers ( #379 )
2020-12-01 14:39:52 +01:00
DanielNoord
63a00a2ae1
Added cookies to be gained/lost to Conjure Baked Goods tooltip #130
...
Added cookies to be gained/lost to Conjure Baked Goods tooltip
2020-12-01 13:40:36 +01:00
Daniel van Noord
71a4407da8
Added cookies to be gained/lost to conjure tooltip
2020-12-01 13:38:49 +01:00
Daniel van Noord
810c5adfba
Fixed sorting when PP = Infinity
2020-12-01 12:44:13 +01:00
Daniel van Noord
f810c42b73
Optional display of missing upgrades to stats
2020-12-01 11:37:03 +01:00
Daniel van Noord
baf21e888f
Fixed PP calculation when CPS = 0
2020-12-01 08:44:23 +01:00
Daniel van Noord
a30f07be77
Removed console.log from debugging
2020-11-30 22:27:00 +01:00
Daniel van Noord
42960d9780
Added 'seconds till autosave' to Misc. tats
2020-11-30 22:07:47 +01:00
Chorizorro
17f13239ca
Fix building price in store in sell mode ( #359 )
2020-11-30 11:42:36 +01:00
Chorizorro
d257830de8
Fix building tooltip in sell mode ( #359 )
2020-11-30 11:42:35 +01:00
Daniel van Noord
a11f82fce4
Fixed notations bugging out
2020-11-30 10:36:34 +01:00
Daniel van Noord
0ac966a905
Added Game.runModHookOnValue in CalcGains
2020-11-30 08:47:29 +01:00
Daniel van Noord
292a80b807
Rewrote GCTimer Code
2020-11-29 23:57:52 +01:00
Daniel van Noord
b91d0e1195
Option sections are now collapsable
2020-11-29 16:42:14 +01:00
Daniel van Noord
f7192d1e90
Fixed pp-sort breaking for sell-mode
2020-11-29 14:57:48 +01:00
Daniel van Noord
78888e784c
Fixed GC rewards not considering garden buffs
2020-11-28 16:20:44 +01:00
DanielNoord
a6863bc8e6
Fix accidentally erasing data if a new building/upgrade/achievement is found
...
Fix accidentally erasing data if a new building/upgrade/achievement is found
2020-11-28 15:43:42 +01:00
DanielNoord
b6f19737cb
Fixed some errors in CalculateGains and added some TODOs
...
Fixed some errors in CalculateGains and added some TODOs
2020-11-28 15:38:32 +01:00
Daniel van Noord
57cfdad215
Store minigame effects as Sim data
2020-11-28 15:36:41 +01:00
Daniel van Noord
d7883e7238
Cache gods and implement CM.Sim.hasGodI()
2020-11-28 13:46:39 +01:00
Chorizorro
c458d46d33
Fix Lucky/Chain cookies stats when CpS is zero
2020-11-28 13:37:47 +01:00
Daniel van Noord
9de7591531
Fixed CM.Sim.prestige not resetting
2020-11-28 12:44:32 +01:00
Daniel van Noord
564d136df3
Cleaned up CM.Sim.CalculateGains and added TODOs
2020-11-28 12:41:26 +01:00
DanielNoord
9714e00938
Added correct simulation for selling buildings for chocolate egg ( #355 )
...
Fix selling of buildings value in chocolate egg calculation
2020-11-28 10:50:05 +01:00
Chorizorro
44d532146b
Update ascension, heavenly chips and chocolate egg tooltips
...
Update ascension, heavenly chips and chocolate egg tooltips
2020-11-28 10:44:53 +01:00
Static Variable James
8f809cc093
Fix accidentally erasing data if a new building/upgrade/achievement is found.
2020-11-27 11:45:44 -06:00
Chorizorro
291ff1ae6a
Add sim for selling buildings for chocolate egg
...
Add a simulation for selling all buildings with Earth Shatterer +
Reality bending auras, and use it in chocolate egg value calculation
2020-11-27 18:20:56 +01:00
DanielNoord
744ee0dc5e
Bottom bar now changes depending on bulk-mode and has a height that fits all info ( #354 )
2020-11-26 18:56:34 +01:00
staticvariablejames
66ac922ae2
Compatibility with content mods ( #350 )
2020-11-26 18:01:06 +01:00
DanielNoord
3d965943c0
Optional Sound/Flash/Notif. for (Max) Wrinklers ( #349 )
2020-11-25 21:44:14 +01:00
Chorizorro
e05db88a72
Compute stock market in chocolate egg value ( #345 )
2020-11-25 14:06:55 +01:00
DanielNoord
8a98c6f4db
Option to colour PP values based on the selected buy mode ( #346 )
2020-11-25 12:46:47 +01:00
DanielNoord
272f17be71
Fixed warning tooltips not disappearing ( #344 )
2020-11-25 11:25:56 +01:00
DanielNoord
6922dd0465
Option for notifications for Golden/Fortunes/Season Cookies & full Magic Bar ( #341 )
2020-11-24 23:32:35 +01:00
DanielNoord
d40f90d233
Sort Building list based on PP of selected buy mode ( #340 )
2020-11-24 18:35:56 +01:00
DanielNoord
8ea9400a07
Fixed mistake with CopyData ( #338 )
2020-11-24 15:59:02 +01:00
DanielNoord
eda7514001
Option to play sound at full Grimoire Meter ( #337 )
2020-11-24 13:29:02 +01:00