Add option for autosave timer bar #799
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js.map
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dist/CookieMonsterDev.js.map
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@@ -274,6 +274,13 @@ const Config = {
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'Overlay on timers displaying seconds and/or percentage left',
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'Overlay on timers displaying seconds and/or percentage left',
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true,
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true,
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),
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),
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AutosaveTimerBar: new SettingStandard(
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'bool',
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'BarsDisplay',
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['Autosave timer bar OFF', 'Autosave timer bar ON'],
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'Show a timer counting down till next autosave in the timer bar',
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true,
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),
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UpBarColour: new SettingStandard(
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UpBarColour: new SettingStandard(
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'bool',
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'bool',
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'BarsDisplay',
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'BarsDisplay',
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@@ -339,7 +346,7 @@ const Config = {
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'bool',
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'bool',
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'BarsDisplay',
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'BarsDisplay',
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['Grimoire magic meter timer OFF', 'Grimoire magic meter timer ON'],
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['Grimoire magic meter timer OFF', 'Grimoire magic meter timer ON'],
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'A timer on how long before the Grimoire magic meter is full',
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'A timer overlay showing how long till the Grimoire magic meter is full',
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true,
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true,
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),
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),
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GCTimer: new SettingStandard(
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GCTimer: new SettingStandard(
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@@ -31,6 +31,7 @@ const ConfigDefault: {
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TimerBar: 1,
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TimerBar: 1,
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TimerBarPos: 0,
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TimerBarPos: 0,
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TimerBarOverlay: 2,
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TimerBarOverlay: 2,
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AutosaveTimerBar: 0,
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UpBarColour: 1,
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UpBarColour: 1,
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UpgradeBarFixedPos: 1,
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UpgradeBarFixedPos: 1,
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SortBuildings: 0,
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SortBuildings: 0,
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@@ -25,6 +25,12 @@ export function CreateTimerBar() {
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TimerBar.style.fontWeight = 'bold';
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TimerBar.style.fontWeight = 'bold';
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TimerBar.style.backgroundColor = 'black';
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TimerBar.style.backgroundColor = 'black';
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// Create standard Autosave bar
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const CMTimerBarAutosave = CreateTimer('CMTimerBarAutosave', 'Autosave', [
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{ id: 'CMTimerBarAutosaveBar', color: ColourPurple },
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]);
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TimerBar.appendChild(CMTimerBarAutosave);
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// Create standard Golden Cookie bar
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// Create standard Golden Cookie bar
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const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
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const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
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{ id: 'CMTimerBarGCMinBar', color: ColourGray },
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{ id: 'CMTimerBarGCMinBar', color: ColourGray },
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@@ -56,6 +62,22 @@ export function UpdateTimerBar() {
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const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
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const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
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let numberOfTimers = 0;
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let numberOfTimers = 0;
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if (CMOptions.AutosaveTimerBar && Game.prefs.autosave) {
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const timeTillNextAutosave =
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(Game.fps * 60 - (Game.OnAscend ? 0 : Game.T % (Game.fps * 60))) / Game.fps;
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l('CMTimerBarAutosave').style.display = '';
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l('CMTimerBarAutosaveBar').style.width = `${Math.round(
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(timeTillNextAutosave *
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(maxWidthOneBar - Math.ceil(timeTillNextAutosave).toString().length * 8)) /
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60,
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)}px`;
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if (CMOptions.TimerBarOverlay >= 1) {
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l('CMTimerBarAutosaveBar').textContent = Math.ceil(timeTillNextAutosave);
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} else l('CMTimerBarAutosaveBar').textContent = '';
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l('CMTimerBarAutosaveTime').textContent = Math.ceil(timeTillNextAutosave);
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numberOfTimers += 1;
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} else l('CMTimerBarAutosave').style.display = 'none';
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// Regulates visibility of Golden Cookie timer
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// Regulates visibility of Golden Cookie timer
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if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
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if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
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l('CMTimerBarGC').style.display = '';
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l('CMTimerBarGC').style.display = '';
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