Add support for unshackled upgrades (#1086)
This commit is contained in:
@@ -5,10 +5,15 @@ import SimHas from './SimHas';
|
||||
* This functions creates functions similarly to Game.GetTieredCpsMult but checks Sim Data instead of Game Data
|
||||
*/
|
||||
export default function SimGetTieredCpsMult(me) {
|
||||
|
||||
let mult = 1;
|
||||
Object.keys(me.tieredUpgrades).forEach((i) => {
|
||||
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name))
|
||||
mult *= 2;
|
||||
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name)){
|
||||
let tierMult=2;
|
||||
// unshackled multipliers
|
||||
if (Game.ascensionMode!==1 && SimHas(me.unshackleUpgrade) && SimHas(Game.Tiers[me.tieredUpgrades[i].tier].unshackleUpgrade)) tierMult+=me.id===1?0.5:(20-me.id)*0.1;
|
||||
mult*=tierMult;
|
||||
};
|
||||
});
|
||||
Object.keys(me.synergies).forEach((i) => {
|
||||
if (SimHas(me.synergies[i].name)) {
|
||||
|
||||
Reference in New Issue
Block a user