Added Config.ScaleSeparator
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@@ -915,6 +915,7 @@ CM.ConfigData.GrimoireBar = {type: 'bool', group: 'Statistics', label: ['Grimoir
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// Statistics
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CM.ConfigData.Scale = {type: 'bool', group: 'Other', label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.ScaleDecimals = {type: 'bool', group: 'Other', label: ['1 decimals', '2 decimals', '3 decimals'], desc: 'Set the number of decimals used when applicable', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.ScaleSeparator = {type: 'bool', group: 'Other', label: ['. for decimals', '. for thousands'], desc: 'Set the separator used for decimals and thousands', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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/********
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* Disp *
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@@ -175,4 +175,5 @@ CM.ConfigData.GrimoireBar = {type: 'bool', group: 'Statistics', label: ['Grimoir
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// Statistics
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CM.ConfigData.Scale = {type: 'bool', group: 'Other', label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.ScaleDecimals = {type: 'bool', group: 'Other', label: ['1 decimals', '2 decimals', '3 decimals'], desc: 'Set the number of decimals used when applicable', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.ScaleSeparator = {type: 'bool', group: 'Other', label: ['. for decimals', '. for thousands'], desc: 'Set the separator used for decimals and thousands', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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