Added amortization stat to building tooltip (Issue #19)
This commit is contained in:
15
src/Disp.js
15
src/Disp.js
@@ -25,15 +25,15 @@ CM.Disp.FormatTime = function(time, format) {
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return str;
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}
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CM.Disp.GetTimeColor = function(price) {
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CM.Disp.GetTimeColor = function(price, bank, cps) {
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var color;
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var text;
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if (Game.cookies >= price) {
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if (bank >= price) {
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color = CM.Disp.colorGreen;
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text = 'Done!';
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}
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else {
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var time = (price - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked));
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var time = (price - bank) / cps;
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text = CM.Disp.FormatTime(time);
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if (time > 300) {
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color = CM.Disp.colorRed;
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@@ -205,7 +205,7 @@ CM.Disp.UpdateBotBarTime = function() {
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for (var i in CM.Cache.Objects) {
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count++;
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var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice());
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var timeColor = CM.Disp.GetTimeColor(Game.Objects[i].getPrice(), Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
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CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].className = CM.Disp.colorTextPre + timeColor.color;
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CM.Disp.BotBar.firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
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}
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@@ -1287,6 +1287,11 @@ CM.Disp.AddTooltipBuild10 = function() {
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CM.Disp.Tooltip = function(type, name) {
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if (type == 'b') {
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l('tooltip').innerHTML = Game.Objects[name].tooltip();
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var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount);
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var amortizeAmount = buildPrice - Game.Objects[name].totalCookies;
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if (amortizeAmount > 0) {
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l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far</div>').join('so far<br/>• <b>' + Beautify(amortizeAmount) + '</b> ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text+')</div>');
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}
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if (CM.Disp.TooltipBuy10) {
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l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
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}
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@@ -1384,7 +1389,7 @@ CM.Disp.UpdateTooltip = function() {
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l('CMTooltipIncome').textContent += ' (' + (increase / 100) + '% of income)';
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}
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var timeColor = CM.Disp.GetTimeColor(price);
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var timeColor = CM.Disp.GetTimeColor(price, Game.cookies, (Game.cookiesPs * (1 - Game.cpsSucked)));
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l('CMTooltipTime').textContent = timeColor.text;
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l('CMTooltipTime').className = CM.Disp.colorTextPre + timeColor.color;
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}
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