Fixed some annotations in Sim.js
This commit is contained in:
@@ -4280,7 +4280,8 @@ CM.Sim.getCPSBuffMult = function() {
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return mult;
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return mult;
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}
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}
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/* Constructs an object with the static properties of a building,
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/**
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* Constructs an object with the static properties of a building,
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* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
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* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
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* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
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* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
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*
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*
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@@ -4304,7 +4305,8 @@ CM.Sim.InitialBuildingData = function(buildingName) {
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return you;
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return you;
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}
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}
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/* Similar to the previous function, but for upgrades.
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/**
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* Similar to the previous function, but for upgrades.
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* Note: currently no static data is used by Cookie Monster,
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* Note: currently no static data is used by Cookie Monster,
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* so this function just returns an empty object.
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* so this function just returns an empty object.
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*/
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*/
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@@ -4316,7 +4318,8 @@ CM.Sim.InitUpgrade = function(upgradeName) {
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return you;
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return you;
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}
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}
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/* Similar to the previous function, but for achievements.
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/**
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* Similar to the previous function, but for achievements.
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* Note: currently no static data is used by Cookie Monster,
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* Note: currently no static data is used by Cookie Monster,
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* so this function just returns an empty object.
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* so this function just returns an empty object.
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*/
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*/
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@@ -142,7 +142,8 @@ CM.Sim.getCPSBuffMult = function() {
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return mult;
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return mult;
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}
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}
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/* Constructs an object with the static properties of a building,
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/**
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* Constructs an object with the static properties of a building,
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* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
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* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
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* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
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* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
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*
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*
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@@ -166,7 +167,8 @@ CM.Sim.InitialBuildingData = function(buildingName) {
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return you;
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return you;
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}
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}
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/* Similar to the previous function, but for upgrades.
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/**
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* Similar to the previous function, but for upgrades.
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* Note: currently no static data is used by Cookie Monster,
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* Note: currently no static data is used by Cookie Monster,
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* so this function just returns an empty object.
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* so this function just returns an empty object.
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*/
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*/
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@@ -178,7 +180,8 @@ CM.Sim.InitUpgrade = function(upgradeName) {
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return you;
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return you;
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}
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}
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/* Similar to the previous function, but for achievements.
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/**
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* Similar to the previous function, but for achievements.
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* Note: currently no static data is used by Cookie Monster,
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* Note: currently no static data is used by Cookie Monster,
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* so this function just returns an empty object.
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* so this function just returns an empty object.
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*/
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*/
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