Add percentage to GC/Reindeer timer
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js.map
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dist/CookieMonsterDev.js.map
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@@ -118,9 +118,17 @@ export function UpdateTimerBar() {
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) / Game.fps,
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) / Game.fps,
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);
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);
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else l('CMTimerBarGCBar').textContent = '';
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else l('CMTimerBarGCBar').textContent = '';
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l('CMTimerBarGCTime').textContent = Math.ceil(
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const chanceToSpawn =
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Math.max(
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0,
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(Game.shimmerTypes.golden.time - Game.shimmerTypes.golden.minTime) /
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(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime),
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) ** 5;
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l('CMTimerBarGCTime').textContent = `${Math.ceil(
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(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
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(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
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);
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)} ${chanceToSpawn < 0.01 ? '<' : ''}${chanceToSpawn.toLocaleString('en', {
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style: 'percent',
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})}`;
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numberOfTimers += 1;
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numberOfTimers += 1;
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} else l('CMTimerBarGC').style.display = 'none';
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} else l('CMTimerBarGC').style.display = 'none';
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@@ -153,9 +161,17 @@ export function UpdateTimerBar() {
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) / Game.fps,
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) / Game.fps,
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);
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);
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else l('CMTimerBarRenBar').textContent = '';
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else l('CMTimerBarRenBar').textContent = '';
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l('CMTimerBarRenTime').textContent = Math.ceil(
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const chanceToSpawn =
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Math.max(
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0,
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(Game.shimmerTypes.reindeer.time - Game.shimmerTypes.reindeer.minTime) /
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(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime),
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) ** 5;
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l('CMTimerBarRenTime').textContent = `${Math.ceil(
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(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
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(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
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);
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)} ${chanceToSpawn < 0.01 ? '<' : ''}${chanceToSpawn.toLocaleString('en', {
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style: 'percent',
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})}`;
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numberOfTimers += 1;
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numberOfTimers += 1;
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} else {
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} else {
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l('CMTimerBarRen').style.display = 'none';
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l('CMTimerBarRen').style.display = 'none';
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