Add percentage to GC/Reindeer timer
This commit is contained in:
@@ -118,9 +118,17 @@ export function UpdateTimerBar() {
|
||||
) / Game.fps,
|
||||
);
|
||||
else l('CMTimerBarGCBar').textContent = '';
|
||||
l('CMTimerBarGCTime').textContent = Math.ceil(
|
||||
const chanceToSpawn =
|
||||
Math.max(
|
||||
0,
|
||||
(Game.shimmerTypes.golden.time - Game.shimmerTypes.golden.minTime) /
|
||||
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime),
|
||||
) ** 5;
|
||||
l('CMTimerBarGCTime').textContent = `${Math.ceil(
|
||||
(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps,
|
||||
);
|
||||
)} ${chanceToSpawn < 0.01 ? '<' : ''}${chanceToSpawn.toLocaleString('en', {
|
||||
style: 'percent',
|
||||
})}`;
|
||||
numberOfTimers += 1;
|
||||
} else l('CMTimerBarGC').style.display = 'none';
|
||||
|
||||
@@ -153,9 +161,17 @@ export function UpdateTimerBar() {
|
||||
) / Game.fps,
|
||||
);
|
||||
else l('CMTimerBarRenBar').textContent = '';
|
||||
l('CMTimerBarRenTime').textContent = Math.ceil(
|
||||
const chanceToSpawn =
|
||||
Math.max(
|
||||
0,
|
||||
(Game.shimmerTypes.reindeer.time - Game.shimmerTypes.reindeer.minTime) /
|
||||
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime),
|
||||
) ** 5;
|
||||
l('CMTimerBarRenTime').textContent = `${Math.ceil(
|
||||
(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps,
|
||||
);
|
||||
)} ${chanceToSpawn < 0.01 ? '<' : ''}${chanceToSpawn.toLocaleString('en', {
|
||||
style: 'percent',
|
||||
})}`;
|
||||
numberOfTimers += 1;
|
||||
} else {
|
||||
l('CMTimerBarRen').style.display = 'none';
|
||||
|
||||
Reference in New Issue
Block a user