Remove GC timers upon ascension #772
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dist/CookieMonster.js
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dist/CookieMonster.js
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dist/CookieMonster.js.map
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dist/CookieMonster.js.map
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@@ -3,6 +3,7 @@ import CMDrawHook from '../Disp/DrawHook';
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import CMClickHook from '../Main/ClickHook';
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import InitializeCookieMonster from '../Main/Initialization';
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import CMLoopHook from '../Main/LoopHook';
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import CMRestHook from '../Main/ResetHook';
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import { isInitializing } from './Variables';
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/**
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@@ -22,9 +23,10 @@ export default function init() {
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}
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if (proceed) {
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InitializeCookieMonster();
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Game.registerHook('click', CMClickHook);
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Game.registerHook('draw', CMDrawHook);
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Game.registerHook('logic', CMLoopHook);
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Game.registerHook('click', CMClickHook);
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Game.registerHook('reset', CMRestHook);
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isInitializing = false; // eslint-disable-line no-unused-vars
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}
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}
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src/Main/ResetHook.js
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src/Main/ResetHook.js
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@@ -0,0 +1,12 @@
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import { GCTimers } from '../Disp/VariablesAndData';
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/**
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* This is called when the user ascends
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* It is called by CM.Main.Loop
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*/
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export default function CMRestHook() {
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Object.keys(GCTimers).forEach((i) => {
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GCTimers[i].parentNode.removeChild(GCTimers[i]);
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delete GCTimers[i];
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});
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}
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