Added a tooltip for reset bonus income. Also added a tooltip per wrinkler that shows the amount it will give on pop (#9)
This commit is contained in:
119
CookieMonster.js
119
CookieMonster.js
@@ -1051,7 +1051,7 @@ CM.Disp.AddMenuStats = function(title) {
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div.style.fontSize = '17px';
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div.style.fontSize = '17px';
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div.style.fontFamily = '\"Kavoon\", Georgia, serif';
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div.style.fontFamily = '\"Kavoon\", Georgia, serif';
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div.appendChild(document.createTextNode(text + ' '));
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div.appendChild(document.createTextNode(text + ' '));
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span = document.createElement('span');
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var span = document.createElement('span');
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span.style.cursor = 'pointer';
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span.style.cursor = 'pointer';
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span.style.display = 'inline-block';
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span.style.display = 'inline-block';
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span.style.height = '14px';
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span.style.height = '14px';
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@@ -1077,7 +1077,9 @@ CM.Disp.AddMenuStats = function(title) {
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.className = 'listing';
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div.className = 'listing';
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var b = document.createElement('b');
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var b = document.createElement('b');
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b.textContent = name + ' : ';
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if (typeof name == 'string') b.appendChild(document.createTextNode(name));
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else b.appendChild(name); // fragment
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b.appendChild(document.createTextNode(' : '));
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div.appendChild(b);
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div.appendChild(b);
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div.appendChild(text);
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div.appendChild(text);
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return div;
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return div;
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@@ -1181,6 +1183,32 @@ CM.Disp.AddMenuStats = function(title) {
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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var resetTitleFrag = document.createDocumentFragment();
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resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
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var resetTitleSpan = document.createElement('span');
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resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
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var resetTitlePlaceholder = document.createElement('div');
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var resetTitleDesc = document.createElement('div');
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resetTitleDesc.style.minWidth = '260px';
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resetTitleDesc.style.marginBottom = '4px';
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var resetTitleDiv = document.createElement('div');
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resetTitleDiv.style.textAlign = 'left';
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resetTitleDiv.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
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resetTitleDesc.appendChild(resetTitleDiv);
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resetTitlePlaceholder.appendChild(resetTitleDesc);
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resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(resetTitlePlaceholder.innerHTML));};
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resetTitleSpan.style.cursor = 'default';
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resetTitleSpan.style.display = 'inline-block';
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resetTitleSpan.style.height = '10px';
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resetTitleSpan.style.width = '10px';
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resetTitleSpan.style.borderRadius = '5px';
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resetTitleSpan.style.textAlign = 'center';
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resetTitleSpan.style.backgroundColor = '#C0C0C0';
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resetTitleSpan.style.color = 'black';
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resetTitleSpan.style.fontSize = '9px';
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resetTitleSpan.style.verticalAlign = 'bottom';
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resetTitleSpan.textContent = '?';
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resetTitleFrag.appendChild(resetTitleSpan);
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var resetBonus = CM.Sim.ResetBonus();
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var resetBonus = CM.Sim.ResetBonus();
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var resetFrag = document.createDocumentFragment();
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var resetFrag = document.createDocumentFragment();
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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@@ -1190,7 +1218,7 @@ CM.Disp.AddMenuStats = function(title) {
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetFrag.appendChild(resetSmall);
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resetFrag.appendChild(resetSmall);
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}
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}
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stats.appendChild(listing('Reset Bonus Income', resetFrag));
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stats.appendChild(listing(resetTitleFrag, resetFrag));
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}
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}
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if (Game.cpsSucked > 0) {
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if (Game.cpsSucked > 0) {
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@@ -1249,7 +1277,7 @@ CM.Disp.AddMenuStats = function(title) {
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var createSpecDisp = function(theSpecDisp) {
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var createSpecDisp = function(theSpecDisp) {
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var frag = document.createDocumentFragment();
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var frag = document.createDocumentFragment();
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frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
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frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
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span = document.createElement('span');
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var span = document.createElement('span');
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span.onmouseout = function() { Game.tooltip.hide(); };
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span.onmouseout = function() { Game.tooltip.hide(); };
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var placeholder = document.createElement('div');
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var placeholder = document.createElement('div');
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var missing = document.createElement('div');
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var missing = document.createElement('div');
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@@ -1570,6 +1598,76 @@ CM.Disp.UpdateTooltipWarnCaut = function() {
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}
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}
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}
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}
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CM.Disp.AddWrinklerAreaDetect = function() {
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l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
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l('backgroundLeftCanvas').onmouseout = function() {
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CM.Disp.TooltipWrinklerArea = 0;
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Game.tooltip.hide();
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for (var i = 0; i < 10; i++) {
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CM.Disp.TooltipWrinklerCache[i] = 0;
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}
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};
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}
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Disp.TooltipWrinklerArea == 1) {
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var showingTooltip = false;
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var mouseInWrinkler = function (x, y, rect) {
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var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
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var h1 = Math.sqrt(dx * dx + dy * dy);
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var currA = Math.atan2(dy, dx);
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var newA = currA - rect.r;
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var x2 = Math.cos(newA) * h1;
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var y2 = Math.sin(newA) * h1;
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if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
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return false;
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}
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for (var i in Game.wrinklers) {
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var me = Game.wrinklers[i];
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var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
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if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
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if (CM.Disp.TooltipWrinklerCache[i] == 0) {
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var placeholder = document.createElement('div');
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var wrinkler = document.createElement('div');
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wrinkler.style.minWidth = '120px';
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wrinkler.style.marginBottom = '4px';
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var div = document.createElement('div');
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div.style.textAlign = 'center';
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div.id = 'CMTooltipWrinkler';
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wrinkler.appendChild(div);
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placeholder.appendChild(wrinkler);
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Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
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CM.Disp.TooltipWrinkler = i;
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CM.Disp.TooltipWrinklerCache[i] = 1;
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}
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showingTooltip = true;
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}
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else {
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CM.Disp.TooltipWrinklerCache[i] = 0;
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}
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}
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if (!showingTooltip) {
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Game.tooltip.hide();
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}
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}
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}
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CM.Disp.UpdateWrinklerTooltip = function() {
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if (l('CMTooltipWrinkler') != null) {
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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sucked *= 1.1;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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l('CMTooltipWrinkler').textContent = Beautify(sucked);
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}
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}
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CM.Disp.UpdateTooltipWrinklerLocation = function() {
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if (Game.tooltip.origin == 'wrink') {
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Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 20) + 'px';
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Game.tooltip.tta.style.right = 'auto';
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}
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}
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CM.Disp.ToggleSayTime = function() {
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CM.Disp.ToggleSayTime = function() {
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if (CM.Config.SayTime == 1) {
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if (CM.Config.SayTime == 1) {
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Game.sayTime = CM.Disp.sayTime;
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Game.sayTime = CM.Disp.sayTime;
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@@ -1606,6 +1704,13 @@ CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', '
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CM.Disp.TooltipBuy10 = false;
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CM.Disp.TooltipBuy10 = false;
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CM.Disp.TooltipWrinklerArea = 0;
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CM.Disp.TooltipWrinkler = -1;
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CM.Disp.TooltipWrinklerCache = [];
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for (var i = 0; i < 10; i++) {
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CM.Disp.TooltipWrinklerCache[i] = 0;
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}
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/********
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/********
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* Main *
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* Main *
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********/
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********/
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@@ -1641,6 +1746,7 @@ CM.ReplaceNative = function() {
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eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
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eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
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Game.tooltip.update = function() {
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Game.tooltip.update = function() {
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CM.Backup.tooltip.updateMod();
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CM.Backup.tooltip.updateMod();
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CM.Disp.UpdateTooltipWrinklerLocation();
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CM.Disp.UpdateTooltipWarnCaut();
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CM.Disp.UpdateTooltipWarnCaut();
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}
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}
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@@ -1690,6 +1796,10 @@ CM.Loop = function() {
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// Update Tooltip
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// Update Tooltip
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CM.Disp.UpdateTooltip();
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CM.Disp.UpdateTooltip();
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// Update Wrinkler Tooltip
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CM.Disp.CheckWrinklerTooltip();
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CM.Disp.UpdateWrinklerTooltip();
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// Check Golden Cookies
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// Check Golden Cookies
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CM.Disp.CheckGoldenCookie();
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CM.Disp.CheckGoldenCookie();
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@@ -1715,6 +1825,7 @@ CM.Init = function() {
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CM.Disp.CreateTooltipWarnCaut();
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CM.Disp.CreateTooltipWarnCaut();
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CM.Disp.AddTooltipBuild();
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CM.Disp.AddTooltipBuild();
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CM.Disp.AddTooltipBuild10();
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CM.Disp.AddTooltipBuild10();
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CM.Disp.AddWrinklerAreaDetect();
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CM.ReplaceNative();
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CM.ReplaceNative();
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Game.CalculateGains();
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Game.CalculateGains();
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CM.LoadConfig(); // Must be after all things are created!
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CM.LoadConfig(); // Must be after all things are created!
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113
src/Disp.js
113
src/Disp.js
@@ -745,7 +745,7 @@ CM.Disp.AddMenuStats = function(title) {
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div.style.fontSize = '17px';
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div.style.fontSize = '17px';
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div.style.fontFamily = '\"Kavoon\", Georgia, serif';
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div.style.fontFamily = '\"Kavoon\", Georgia, serif';
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div.appendChild(document.createTextNode(text + ' '));
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div.appendChild(document.createTextNode(text + ' '));
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span = document.createElement('span');
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var span = document.createElement('span');
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span.style.cursor = 'pointer';
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span.style.cursor = 'pointer';
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span.style.display = 'inline-block';
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span.style.display = 'inline-block';
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span.style.height = '14px';
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span.style.height = '14px';
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@@ -771,7 +771,9 @@ CM.Disp.AddMenuStats = function(title) {
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var div = document.createElement('div');
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var div = document.createElement('div');
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div.className = 'listing';
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div.className = 'listing';
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var b = document.createElement('b');
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var b = document.createElement('b');
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b.textContent = name + ' : ';
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if (typeof name == 'string') b.appendChild(document.createTextNode(name));
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else b.appendChild(name); // fragment
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b.appendChild(document.createTextNode(' : '));
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div.appendChild(b);
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div.appendChild(b);
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div.appendChild(text);
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div.appendChild(text);
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return div;
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return div;
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@@ -875,6 +877,32 @@ CM.Disp.AddMenuStats = function(title) {
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1))));
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var resetTitleFrag = document.createDocumentFragment();
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resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income '))
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var resetTitleSpan = document.createElement('span');
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resetTitleSpan.onmouseout = function() { Game.tooltip.hide(); };
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var resetTitlePlaceholder = document.createElement('div');
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var resetTitleDesc = document.createElement('div');
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resetTitleDesc.style.minWidth = '260px';
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resetTitleDesc.style.marginBottom = '4px';
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var resetTitleDiv = document.createElement('div');
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resetTitleDiv.style.textAlign = 'left';
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resetTitleDiv.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset';
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resetTitleDesc.appendChild(resetTitleDiv);
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resetTitlePlaceholder.appendChild(resetTitleDesc);
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resetTitleSpan.onmouseover = function() {Game.tooltip.draw(this, escape(resetTitlePlaceholder.innerHTML));};
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resetTitleSpan.style.cursor = 'default';
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resetTitleSpan.style.display = 'inline-block';
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resetTitleSpan.style.height = '10px';
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resetTitleSpan.style.width = '10px';
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resetTitleSpan.style.borderRadius = '5px';
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resetTitleSpan.style.textAlign = 'center';
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resetTitleSpan.style.backgroundColor = '#C0C0C0';
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resetTitleSpan.style.color = 'black';
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resetTitleSpan.style.fontSize = '9px';
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resetTitleSpan.style.verticalAlign = 'bottom';
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resetTitleSpan.textContent = '?';
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resetTitleFrag.appendChild(resetTitleSpan);
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var resetBonus = CM.Sim.ResetBonus();
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var resetBonus = CM.Sim.ResetBonus();
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var resetFrag = document.createDocumentFragment();
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var resetFrag = document.createDocumentFragment();
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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@@ -884,7 +912,7 @@ CM.Disp.AddMenuStats = function(title) {
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetSmall.textContent = ' (' + (increase / 100) + '% of income)';
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resetFrag.appendChild(resetSmall);
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resetFrag.appendChild(resetSmall);
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}
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}
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stats.appendChild(listing('Reset Bonus Income', resetFrag));
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stats.appendChild(listing(resetTitleFrag, resetFrag));
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}
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}
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if (Game.cpsSucked > 0) {
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if (Game.cpsSucked > 0) {
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@@ -943,7 +971,7 @@ CM.Disp.AddMenuStats = function(title) {
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var createSpecDisp = function(theSpecDisp) {
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var createSpecDisp = function(theSpecDisp) {
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var frag = document.createDocumentFragment();
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var frag = document.createDocumentFragment();
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frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
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frag.appendChild(document.createTextNode(theSpecDisp.length + ' '));
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span = document.createElement('span');
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var span = document.createElement('span');
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span.onmouseout = function() { Game.tooltip.hide(); };
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span.onmouseout = function() { Game.tooltip.hide(); };
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var placeholder = document.createElement('div');
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var placeholder = document.createElement('div');
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var missing = document.createElement('div');
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var missing = document.createElement('div');
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@@ -1264,6 +1292,76 @@ CM.Disp.UpdateTooltipWarnCaut = function() {
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}
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}
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}
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}
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CM.Disp.AddWrinklerAreaDetect = function() {
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l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};
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l('backgroundLeftCanvas').onmouseout = function() {
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CM.Disp.TooltipWrinklerArea = 0;
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Game.tooltip.hide();
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for (var i = 0; i < 10; i++) {
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CM.Disp.TooltipWrinklerCache[i] = 0;
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}
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};
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}
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Disp.TooltipWrinklerArea == 1) {
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var showingTooltip = false;
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var mouseInWrinkler = function (x, y, rect) {
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||||||
|
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
|
||||||
|
var h1 = Math.sqrt(dx * dx + dy * dy);
|
||||||
|
var currA = Math.atan2(dy, dx);
|
||||||
|
var newA = currA - rect.r;
|
||||||
|
var x2 = Math.cos(newA) * h1;
|
||||||
|
var y2 = Math.sin(newA) * h1;
|
||||||
|
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (var i in Game.wrinklers) {
|
||||||
|
var me = Game.wrinklers[i];
|
||||||
|
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
|
||||||
|
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
|
||||||
|
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
|
||||||
|
var placeholder = document.createElement('div');
|
||||||
|
var wrinkler = document.createElement('div');
|
||||||
|
wrinkler.style.minWidth = '120px';
|
||||||
|
wrinkler.style.marginBottom = '4px';
|
||||||
|
var div = document.createElement('div');
|
||||||
|
div.style.textAlign = 'center';
|
||||||
|
div.id = 'CMTooltipWrinkler';
|
||||||
|
wrinkler.appendChild(div);
|
||||||
|
placeholder.appendChild(wrinkler);
|
||||||
|
Game.tooltip.draw(this, escape(placeholder.innerHTML), 'wrink');
|
||||||
|
CM.Disp.TooltipWrinkler = i;
|
||||||
|
CM.Disp.TooltipWrinklerCache[i] = 1;
|
||||||
|
}
|
||||||
|
showingTooltip = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!showingTooltip) {
|
||||||
|
Game.tooltip.hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Disp.UpdateWrinklerTooltip = function() {
|
||||||
|
if (l('CMTooltipWrinkler') != null) {
|
||||||
|
var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
|
||||||
|
sucked *= 1.1;
|
||||||
|
if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
|
||||||
|
l('CMTooltipWrinkler').textContent = Beautify(sucked);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CM.Disp.UpdateTooltipWrinklerLocation = function() {
|
||||||
|
if (Game.tooltip.origin == 'wrink') {
|
||||||
|
Game.tooltip.tta.style.left = (Game.mouseX + l('tooltip').offsetWidth + 20) + 'px';
|
||||||
|
Game.tooltip.tta.style.right = 'auto';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CM.Disp.ToggleSayTime = function() {
|
CM.Disp.ToggleSayTime = function() {
|
||||||
if (CM.Config.SayTime == 1) {
|
if (CM.Config.SayTime == 1) {
|
||||||
Game.sayTime = CM.Disp.sayTime;
|
Game.sayTime = CM.Disp.sayTime;
|
||||||
@@ -1300,3 +1398,10 @@ CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', '
|
|||||||
|
|
||||||
CM.Disp.TooltipBuy10 = false;
|
CM.Disp.TooltipBuy10 = false;
|
||||||
|
|
||||||
|
CM.Disp.TooltipWrinklerArea = 0;
|
||||||
|
CM.Disp.TooltipWrinkler = -1;
|
||||||
|
CM.Disp.TooltipWrinklerCache = [];
|
||||||
|
for (var i = 0; i < 10; i++) {
|
||||||
|
CM.Disp.TooltipWrinklerCache[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ CM.ReplaceNative = function() {
|
|||||||
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
eval('CM.Backup.tooltip.updateMod = ' + Game.tooltip.update.toString().split('this').join('Game.tooltip'));
|
||||||
Game.tooltip.update = function() {
|
Game.tooltip.update = function() {
|
||||||
CM.Backup.tooltip.updateMod();
|
CM.Backup.tooltip.updateMod();
|
||||||
|
CM.Disp.UpdateTooltipWrinklerLocation();
|
||||||
CM.Disp.UpdateTooltipWarnCaut();
|
CM.Disp.UpdateTooltipWarnCaut();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,6 +83,10 @@ CM.Loop = function() {
|
|||||||
|
|
||||||
// Update Tooltip
|
// Update Tooltip
|
||||||
CM.Disp.UpdateTooltip();
|
CM.Disp.UpdateTooltip();
|
||||||
|
|
||||||
|
// Update Wrinkler Tooltip
|
||||||
|
CM.Disp.CheckWrinklerTooltip();
|
||||||
|
CM.Disp.UpdateWrinklerTooltip();
|
||||||
|
|
||||||
// Check Golden Cookies
|
// Check Golden Cookies
|
||||||
CM.Disp.CheckGoldenCookie();
|
CM.Disp.CheckGoldenCookie();
|
||||||
@@ -107,6 +112,7 @@ CM.Init = function() {
|
|||||||
CM.Disp.CreateTooltipWarnCaut();
|
CM.Disp.CreateTooltipWarnCaut();
|
||||||
CM.Disp.AddTooltipBuild();
|
CM.Disp.AddTooltipBuild();
|
||||||
CM.Disp.AddTooltipBuild10();
|
CM.Disp.AddTooltipBuild10();
|
||||||
|
CM.Disp.AddWrinklerAreaDetect();
|
||||||
CM.ReplaceNative();
|
CM.ReplaceNative();
|
||||||
Game.CalculateGains();
|
Game.CalculateGains();
|
||||||
CM.LoadConfig(); // Must be after all things are created!
|
CM.LoadConfig(); // Must be after all things are created!
|
||||||
|
|||||||
Reference in New Issue
Block a user