Removed nearly all TODO's #485

This commit is contained in:
Daniël van Noord
2021-02-20 16:10:25 +01:00
parent b3c2eaeb3e
commit f3ceec3c91
4 changed files with 81 additions and 95 deletions

View File

@@ -87,6 +87,7 @@ CM.Main.DelayInit = function() {
CM.Disp.CreateSimpleTooltip(CM.Disp.TooltipText[i][0], CM.Disp.TooltipText[i][1], CM.Disp.TooltipText[i][2]);
}
CM.Disp.CreateWrinklerButtons();
CM.Disp.UpdateBuildingUpgradeStyle();
CM.Main.ReplaceTooltips();
CM.Main.AddWrinklerAreaDetect();
@@ -101,14 +102,6 @@ CM.Main.DelayInit = function() {
if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!');
else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1);
// TODO: given the architecture of your code, you probably want these lines somewhere else,
// but I stuck them here for convenience
l("products").style.display = "grid";
l("storeBulk").style.gridRow = "1/1";
l("upgrades").style.display = "flex";
l("upgrades").style["flex-wrap"] = "wrap";
Game.Win('Third-party');
};
@@ -512,8 +505,7 @@ CM.Main.CheckWrinklerCount = function() {
/**
* This function creates .onmouseover/out events that determine if the mouse is hovering-over a Wrinkler
* It is called by CM.Main.DelayInit
* TODO: The system for displaying wrinklers should ideally use a similar system as other tooltips
* Thus, writing a CM.Main.ReplaceTooltipWrinkler function etc.
* As wrinklers are not appended to the DOM we us a different system than for other tooltips
*/
CM.Main.AddWrinklerAreaDetect = function() {
l('backgroundLeftCanvas').onmouseover = function() {CM.Disp.TooltipWrinklerArea = 1;};