From f1ccbf893760bfda62af3a20867284e6f4936c22 Mon Sep 17 00:00:00 2001 From: Aktanusa Date: Thu, 5 Nov 2015 22:15:16 -0500 Subject: [PATCH] Fixed a bug with Game's Setting Scale not showing fractional numbers like the original (Issue #43) --- CookieMonster.js | 4 ++-- src/Disp.js | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/CookieMonster.js b/CookieMonster.js index 157bfad..989e405 100644 --- a/CookieMonster.js +++ b/CookieMonster.js @@ -386,7 +386,7 @@ CM.Disp.GetTimeColor = function(price, bank, cps) { return {text: text, color: color}; } -CM.Disp.Beautify = function(num) { +CM.Disp.Beautify = function(num, frac) { if (CM.Config.Scale != 0 && isFinite(num)) { var answer = ''; var negative = false; @@ -419,7 +419,7 @@ CM.Disp.Beautify = function(num) { return answer; } else { - return CM.Backup.Beautify(num); + return CM.Backup.Beautify(num, frac); } } diff --git a/src/Disp.js b/src/Disp.js index 6014753..ce76024 100644 --- a/src/Disp.js +++ b/src/Disp.js @@ -48,7 +48,7 @@ CM.Disp.GetTimeColor = function(price, bank, cps) { return {text: text, color: color}; } -CM.Disp.Beautify = function(num) { +CM.Disp.Beautify = function(num, frac) { if (CM.Config.Scale != 0 && isFinite(num)) { var answer = ''; var negative = false; @@ -81,7 +81,7 @@ CM.Disp.Beautify = function(num) { return answer; } else { - return CM.Backup.Beautify(num); + return CM.Backup.Beautify(num, frac); } }