Added Aura caching and changing
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16
src/Cache.js
16
src/Cache.js
@@ -2,6 +2,16 @@
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* Cache *
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*********/
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/**
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* This functions caches the currently selected Dragon Auras
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* It is called by CM.Sim.CopyData() and CM.Sim.InitData()
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* Uncapitalized dragon follows Game-naming
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*/
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CM.Cache.CacheDragonAuras = function() {
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CM.Cache.dragonAura = Game.dragonAura;
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CM.Cache.dragonAura2 = Game.dragonAura2;
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}
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/********
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* Section: UNSORTED */
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@@ -530,3 +540,9 @@ CM.Cache.MissingCookiesString = null;
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CM.Cache.seasonPopShimmer;
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CM.Cache.goldenShimmersByID = {};
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CM.Cache.spawnedGoldenShimmer = 0;
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/**
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* This variables are used by CM.Cache.CacheDragonAuras(), naming follows naming in Game
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*/
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CM.Cache.dragonAura = 0;
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CM.Cache.dragonAura2 = 0;
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