Changed all "==" to "==="
This commit is contained in:
32
src/Main.js
32
src/Main.js
@@ -129,7 +129,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
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CM.Backup.GrimoireDraw = minigame.draw;
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Game.Objects['Wizard tower'].minigame.draw = function() {
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CM.Backup.GrimoireDraw();
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if (CM.Options.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
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if (CM.Options.GrimoireBar === 1 && minigame.magic < minigame.magicM) {
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minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
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}
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};
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@@ -142,7 +142,7 @@ CM.Loop = function() {
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CM.Disp.lastAscendState = Game.OnAscend;
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CM.Disp.UpdateAscendState();
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}
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if (!Game.OnAscend && Game.AscendTimer == 0) {
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if (!Game.OnAscend && Game.AscendTimer === 0) {
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// CM.Sim.DoSims is set whenever CPS has changed
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if (CM.Sim.DoSims) {
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CM.Cache.RemakeIncome();
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@@ -334,7 +334,7 @@ CM.Main.FindShimmer = function() {
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CM.Cache.goldenShimmersByID = {};
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for (let i of Object.keys(Game.shimmers)) {
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CM.Cache.goldenShimmersByID[Game.shimmers[i].id] = Game.shimmers[i];
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if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'golden') {
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if (Game.shimmers[i].spawnLead && Game.shimmers[i].type === 'golden') {
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CM.Cache.spawnedGoldenShimmer = Game.shimmers[i];
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CM.Main.currSpawnedGoldenCookieState += 1;
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}
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@@ -348,7 +348,7 @@ CM.Main.FindShimmer = function() {
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CM.Main.CheckGoldenCookie = function() {
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CM.Main.FindShimmer();
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for (let i of Object.keys(CM.Disp.GCTimers)) {
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if (typeof CM.Cache.goldenShimmersByID[i] == "undefined") {
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if (typeof CM.Cache.goldenShimmersByID[i] === "undefined") {
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CM.Disp.GCTimers[i].parentNode.removeChild(CM.Disp.GCTimers[i]);
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delete CM.Disp.GCTimers[i];
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}
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@@ -363,16 +363,16 @@ CM.Main.CheckGoldenCookie = function() {
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}
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for (let i of Object.keys(Game.shimmers)) {
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if (typeof CM.Disp.GCTimers[Game.shimmers[i].id] == "undefined") {
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if (typeof CM.Disp.GCTimers[Game.shimmers[i].id] === "undefined") {
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CM.Disp.CreateGCTimer(Game.shimmers[i]);
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}
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}
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}
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CM.Disp.UpdateFavicon();
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CM.Main.lastSpawnedGoldenCookieState = CM.Main.currSpawnedGoldenCookieState;
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if (CM.Main.currSpawnedGoldenCookieState == 0) CM.Cache.spawnedGoldenShimmer = 0;
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if (CM.Main.currSpawnedGoldenCookieState === 0) CM.Cache.spawnedGoldenShimmer = 0;
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}
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else if (CM.Options.GCTimer == 1 && CM.Main.lastGoldenCookieState) {
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else if (CM.Options.GCTimer === 1 && CM.Main.lastGoldenCookieState) {
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for (let i of Object.keys(CM.Disp.GCTimers)) {
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CM.Disp.GCTimers[i].style.opacity = CM.Cache.goldenShimmersByID[i].l.style.opacity;
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CM.Disp.GCTimers[i].style.transform = CM.Cache.goldenShimmersByID[i].l.style.transform;
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@@ -389,7 +389,7 @@ CM.Main.CheckSeasonPopup = function() {
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if (CM.Main.lastSeasonPopupState != Game.shimmerTypes.reindeer.spawned) {
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CM.Main.lastSeasonPopupState = Game.shimmerTypes.reindeer.spawned;
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for (let i of Object.keys(Game.shimmers)) {
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if (Game.shimmers[i].spawnLead && Game.shimmers[i].type == 'reindeer') {
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if (Game.shimmers[i].spawnLead && Game.shimmers[i].type === 'reindeer') {
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CM.Cache.seasonPopShimmer = Game.shimmers[i];
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break;
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}
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@@ -405,8 +405,8 @@ CM.Main.CheckSeasonPopup = function() {
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* It is called by CM.Loop
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*/
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CM.Main.CheckTickerFortune = function() {
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if (CM.Main.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
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CM.Main.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
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if (CM.Main.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type === 'fortune')) {
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CM.Main.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type === 'fortune');
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if (CM.Main.lastTickerFortuneState) {
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CM.Disp.Flash(3, 'FortuneFlash');
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CM.Disp.PlaySound(CM.Options.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
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@@ -434,7 +434,7 @@ CM.Main.CheckGardenTick = function() {
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* It is called by CM.Loop
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*/
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CM.Main.CheckMagicMeter = function() {
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if (Game.Objects['Wizard tower'].minigameLoaded && CM.Options.GrimoireBar == 1) {
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if (Game.Objects['Wizard tower'].minigameLoaded && CM.Options.GrimoireBar === 1) {
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var minigame = Game.Objects['Wizard tower'].minigame;
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if (minigame.magic < minigame.magicM) CM.Main.lastMagicBarFull = false;
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else if (!CM.Main.lastMagicBarFull) {
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@@ -454,21 +454,21 @@ CM.Main.CheckWrinklerCount = function() {
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if (Game.elderWrath > 0) {
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var CurrentWrinklers = 0;
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for (let i in Game.wrinklers) {
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if (Game.wrinklers[i].phase == 2) CurrentWrinklers++;
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if (Game.wrinklers[i].phase === 2) CurrentWrinklers++;
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}
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if (CurrentWrinklers > CM.Main.lastWrinklerCount) {
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CM.Main.lastWrinklerCount = CurrentWrinklers;
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxFlash) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CM.Options.WrinklerMaxFlash) {
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CM.Disp.Flash(3, 'WrinklerMaxFlash');
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} else {
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CM.Disp.Flash(3, 'WrinklerFlash');
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}
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxSound) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CM.Options.WrinklerMaxSound) {
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CM.Disp.PlaySound(CM.Options.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume');
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} else {
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CM.Disp.PlaySound(CM.Options.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume');
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}
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if (CurrentWrinklers == Game.getWrinklersMax() && CM.Options.WrinklerMaxNotification) {
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if (CurrentWrinklers === Game.getWrinklersMax() && CM.Options.WrinklerMaxNotification) {
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CM.Disp.Notification('WrinklerMaxNotification', "Maximum Wrinklers Reached", "You have reached your maximum ammount of wrinklers");
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} else {
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CM.Disp.Notification('WrinklerNotification', "A Wrinkler appeared", "A new wrinkler has appeared");
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@@ -505,7 +505,7 @@ CM.Main.AddWrinklerAreaDetect = function() {
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* before execution of their actual function
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*/
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CM.Main.FixMouseY = function(target) {
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if (CM.Options.TimerBar == 1 && CM.Options.TimerBarPos == 0) {
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if (CM.Options.TimerBar === 1 && CM.Options.TimerBarPos === 0) {
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
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Game.mouseY -= timerBarHeight;
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target();
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