Merge branch 'dev' into lump

This commit is contained in:
BONNe
2018-08-28 13:02:13 +03:00
committed by GitHub
5 changed files with 49 additions and 48 deletions

View File

@@ -542,6 +542,7 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
/******** /********
@@ -1699,6 +1700,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('UpStats')); frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat')); frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime')); frag.appendChild(listing('SayTime'));
frag.appendChild(listing('GrimoireBar'));
frag.appendChild(header('Other')); frag.appendChild(header('Other'));
frag.appendChild(listing('Scale')); frag.appendChild(listing('Scale'));
@@ -2086,6 +2088,18 @@ CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') { if (Game.tooltip.origin == 'store') {
var warnCautOffset = 0; var warnCautOffset = 0;
@@ -2524,20 +2538,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
CM.Disp.CheckWrinklerTooltip = function() { CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false; var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
var me = Game.wrinklers[i]; var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10}; if (me.phase > 0 && me.selected) {
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
showingTooltip = true; showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) { if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');
@@ -2680,17 +2683,14 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial; CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() { Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
} }
// Probably better to load per minigame // Probably better to load per minigame
@@ -2764,7 +2764,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
CM.Backup.GrimoireDraw = minigame.draw; CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() { Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw(); CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) { if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')'; minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
} }
} }
@@ -2903,7 +2903,7 @@ CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkB
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.012'; CM.VersionMajor = '2.012';
CM.VersionMinor = '1'; CM.VersionMinor = '2';
/******* /*******
* Sim * * Sim *
@@ -2956,7 +2956,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.25; var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5; if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;

View File

@@ -148,5 +148,6 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -1145,6 +1145,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('UpStats')); frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat')); frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime')); frag.appendChild(listing('SayTime'));
frag.appendChild(listing('GrimoireBar'));
frag.appendChild(header('Other')); frag.appendChild(header('Other'));
frag.appendChild(listing('Scale')); frag.appendChild(listing('Scale'));
@@ -1532,6 +1533,18 @@ CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu(); if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
} }
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.UpdateTooltipLocation = function() { CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') { if (Game.tooltip.origin == 'store') {
var warnCautOffset = 0; var warnCautOffset = 0;
@@ -1970,20 +1983,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
CM.Disp.CheckWrinklerTooltip = function() { CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false; var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) { for (var i in Game.wrinklers) {
var me = Game.wrinklers[i]; var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10}; if (me.phase > 0 && me.selected) {
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
showingTooltip = true; showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) { if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div'); var placeholder = document.createElement('div');

View File

@@ -29,17 +29,14 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation(); CM.Disp.UpdateTooltipLocation();
} }
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial; CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() { Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
} }
// Probably better to load per minigame // Probably better to load per minigame
@@ -113,7 +110,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
CM.Backup.GrimoireDraw = minigame.draw; CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() { Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw(); CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) { if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')'; minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
} }
} }
@@ -248,9 +245,10 @@ CM.DelayInit = function() {
CM.HasReplaceNativeGrimoireLaunch = false; CM.HasReplaceNativeGrimoireLaunch = false;
CM.HasReplaceNativeGrimoireDraw = false; CM.HasReplaceNativeGrimoireDraw = false;
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, TooltipLump: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, TooltipLump: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
CM.ConfigPrefix = 'CMConfig'; CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.012'; CM.VersionMajor = '2.012';
CM.VersionMinor = '1'; CM.VersionMinor = '2';

View File

@@ -49,7 +49,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
price = Game.modifyBuildingPrice(null, price); price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price); price = Math.ceil(price);
var giveBack = 0.25; var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5; if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
price = Math.floor(price * giveBack); price = Math.floor(price * giveBack);
if (start > 0) { if (start > 0) {
moni += price; moni += price;