Merge branch 'dev' into lump
This commit is contained in:
@@ -542,6 +542,7 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
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CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
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CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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/********
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/********
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@@ -1699,6 +1700,7 @@ CM.Disp.AddMenuPref = function(title) {
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frag.appendChild(listing('UpStats'));
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frag.appendChild(listing('UpStats'));
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frag.appendChild(listing('TimeFormat'));
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frag.appendChild(listing('TimeFormat'));
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frag.appendChild(listing('SayTime'));
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frag.appendChild(listing('SayTime'));
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frag.appendChild(listing('GrimoireBar'));
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frag.appendChild(header('Other'));
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frag.appendChild(header('Other'));
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frag.appendChild(listing('Scale'));
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frag.appendChild(listing('Scale'));
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@@ -2086,6 +2088,18 @@ CM.Disp.RefreshMenu = function() {
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if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
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if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
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}
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}
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CM.Disp.FixMouseY = function(target) {
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
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Game.mouseY -= timerBarHeight;
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target();
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Game.mouseY += timerBarHeight;
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}
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else {
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target();
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}
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}
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CM.Disp.UpdateTooltipLocation = function() {
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CM.Disp.UpdateTooltipLocation = function() {
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if (Game.tooltip.origin == 'store') {
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if (Game.tooltip.origin == 'store') {
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var warnCautOffset = 0;
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var warnCautOffset = 0;
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@@ -2524,20 +2538,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
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if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
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var showingTooltip = false;
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var showingTooltip = false;
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var mouseInWrinkler = function (x, y, rect) {
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var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
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var h1 = Math.sqrt(dx * dx + dy * dy);
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var currA = Math.atan2(dy, dx);
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var newA = currA - rect.r;
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var x2 = Math.cos(newA) * h1;
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var y2 = Math.sin(newA) * h1;
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if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
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return false;
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}
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for (var i in Game.wrinklers) {
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for (var i in Game.wrinklers) {
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var me = Game.wrinklers[i];
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var me = Game.wrinklers[i];
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var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
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if (me.phase > 0 && me.selected) {
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if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
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showingTooltip = true;
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showingTooltip = true;
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if (CM.Disp.TooltipWrinklerCache[i] == 0) {
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if (CM.Disp.TooltipWrinklerCache[i] == 0) {
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var placeholder = document.createElement('div');
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var placeholder = document.createElement('div');
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@@ -2680,17 +2683,14 @@ CM.ReplaceNative = function() {
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CM.Disp.UpdateTooltipLocation();
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CM.Disp.UpdateTooltipLocation();
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}
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}
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CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
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Game.UpdateWrinklers = function() {
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CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
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}
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CM.Backup.UpdateSpecial = Game.UpdateSpecial;
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CM.Backup.UpdateSpecial = Game.UpdateSpecial;
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Game.UpdateSpecial = function() {
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Game.UpdateSpecial = function() {
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
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Game.mouseY -= timerBarHeight;
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CM.Backup.UpdateSpecial();
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Game.mouseY += timerBarHeight;
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}
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else {
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CM.Backup.UpdateSpecial();
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}
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}
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}
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// Probably better to load per minigame
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// Probably better to load per minigame
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@@ -2764,7 +2764,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
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CM.Backup.GrimoireDraw = minigame.draw;
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CM.Backup.GrimoireDraw = minigame.draw;
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Game.Objects['Wizard tower'].minigame.draw = function() {
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Game.Objects['Wizard tower'].minigame.draw = function() {
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CM.Backup.GrimoireDraw();
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CM.Backup.GrimoireDraw();
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if (minigame.magic < minigame.magicM) {
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if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
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minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
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minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
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}
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}
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}
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}
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@@ -2903,7 +2903,7 @@ CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkB
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CM.ConfigPrefix = 'CMConfig';
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CM.ConfigPrefix = 'CMConfig';
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CM.VersionMajor = '2.012';
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CM.VersionMajor = '2.012';
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CM.VersionMinor = '1';
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CM.VersionMinor = '2';
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/*******
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/*******
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* Sim *
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* Sim *
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@@ -2956,7 +2956,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
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price = Game.modifyBuildingPrice(null, price);
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price = Game.modifyBuildingPrice(null, price);
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price = Math.ceil(price);
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price = Math.ceil(price);
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var giveBack = 0.25;
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var giveBack = 0.25;
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if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5;
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if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
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price = Math.floor(price * giveBack);
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price = Math.floor(price * giveBack);
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if (start > 0) {
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if (start > 0) {
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moni += price;
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moni += price;
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@@ -148,5 +148,6 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
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CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
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CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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26
src/Disp.js
26
src/Disp.js
@@ -1145,6 +1145,7 @@ CM.Disp.AddMenuPref = function(title) {
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frag.appendChild(listing('UpStats'));
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frag.appendChild(listing('UpStats'));
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frag.appendChild(listing('TimeFormat'));
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frag.appendChild(listing('TimeFormat'));
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frag.appendChild(listing('SayTime'));
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frag.appendChild(listing('SayTime'));
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frag.appendChild(listing('GrimoireBar'));
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frag.appendChild(header('Other'));
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frag.appendChild(header('Other'));
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frag.appendChild(listing('Scale'));
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frag.appendChild(listing('Scale'));
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@@ -1532,6 +1533,18 @@ CM.Disp.RefreshMenu = function() {
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if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
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if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
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}
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}
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CM.Disp.FixMouseY = function(target) {
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
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Game.mouseY -= timerBarHeight;
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target();
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Game.mouseY += timerBarHeight;
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}
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else {
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target();
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}
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}
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CM.Disp.UpdateTooltipLocation = function() {
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CM.Disp.UpdateTooltipLocation = function() {
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if (Game.tooltip.origin == 'store') {
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if (Game.tooltip.origin == 'store') {
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var warnCautOffset = 0;
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var warnCautOffset = 0;
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@@ -1970,20 +1983,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
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if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
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var showingTooltip = false;
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var showingTooltip = false;
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var mouseInWrinkler = function (x, y, rect) {
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var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
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var h1 = Math.sqrt(dx * dx + dy * dy);
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var currA = Math.atan2(dy, dx);
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var newA = currA - rect.r;
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var x2 = Math.cos(newA) * h1;
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var y2 = Math.sin(newA) * h1;
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if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
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return false;
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|
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}
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|
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for (var i in Game.wrinklers) {
|
for (var i in Game.wrinklers) {
|
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var me = Game.wrinklers[i];
|
var me = Game.wrinklers[i];
|
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var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
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if (me.phase > 0 && me.selected) {
|
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if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
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|
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showingTooltip = true;
|
showingTooltip = true;
|
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if (CM.Disp.TooltipWrinklerCache[i] == 0) {
|
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
|
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var placeholder = document.createElement('div');
|
var placeholder = document.createElement('div');
|
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|
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20
src/Main.js
20
src/Main.js
@@ -29,17 +29,14 @@ CM.ReplaceNative = function() {
|
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CM.Disp.UpdateTooltipLocation();
|
CM.Disp.UpdateTooltipLocation();
|
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}
|
}
|
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|
|
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|
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
|
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|
Game.UpdateWrinklers = function() {
|
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|
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
|
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|
}
|
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|
|
||||||
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
|
||||||
Game.UpdateSpecial = function() {
|
Game.UpdateSpecial = function() {
|
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if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
|
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
|
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var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
|
|
||||||
Game.mouseY -= timerBarHeight;
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
Game.mouseY += timerBarHeight;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
CM.Backup.UpdateSpecial();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Probably better to load per minigame
|
// Probably better to load per minigame
|
||||||
@@ -113,7 +110,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
|
|||||||
CM.Backup.GrimoireDraw = minigame.draw;
|
CM.Backup.GrimoireDraw = minigame.draw;
|
||||||
Game.Objects['Wizard tower'].minigame.draw = function() {
|
Game.Objects['Wizard tower'].minigame.draw = function() {
|
||||||
CM.Backup.GrimoireDraw();
|
CM.Backup.GrimoireDraw();
|
||||||
if (minigame.magic < minigame.magicM) {
|
if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
|
||||||
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -248,9 +245,10 @@ CM.DelayInit = function() {
|
|||||||
CM.HasReplaceNativeGrimoireLaunch = false;
|
CM.HasReplaceNativeGrimoireLaunch = false;
|
||||||
CM.HasReplaceNativeGrimoireDraw = false;
|
CM.HasReplaceNativeGrimoireDraw = false;
|
||||||
|
|
||||||
|
|
||||||
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, TooltipLump: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 3, AvgClicksHist: 0, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'https://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'https://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, TooltipBuildUp: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, TooltipGrim:1, ToolWrink: 1, TooltipLump: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
|
||||||
CM.ConfigPrefix = 'CMConfig';
|
CM.ConfigPrefix = 'CMConfig';
|
||||||
|
|
||||||
CM.VersionMajor = '2.012';
|
CM.VersionMajor = '2.012';
|
||||||
CM.VersionMinor = '1';
|
CM.VersionMinor = '2';
|
||||||
|
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
|
|||||||
price = Game.modifyBuildingPrice(null, price);
|
price = Game.modifyBuildingPrice(null, price);
|
||||||
price = Math.ceil(price);
|
price = Math.ceil(price);
|
||||||
var giveBack = 0.25;
|
var giveBack = 0.25;
|
||||||
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5;
|
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
|
||||||
price = Math.floor(price * giveBack);
|
price = Math.floor(price * giveBack);
|
||||||
if (start > 0) {
|
if (start > 0) {
|
||||||
moni += price;
|
moni += price;
|
||||||
|
|||||||
Reference in New Issue
Block a user