Merge branch 'dev' into lump

This commit is contained in:
BONNe
2018-08-28 13:02:13 +03:00
committed by GitHub
5 changed files with 49 additions and 48 deletions

View File

@@ -542,6 +542,7 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.GrimoireBar = {label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
/********
@@ -1699,6 +1700,7 @@ CM.Disp.AddMenuPref = function(title) {
frag.appendChild(listing('UpStats'));
frag.appendChild(listing('TimeFormat'));
frag.appendChild(listing('SayTime'));
frag.appendChild(listing('GrimoireBar'));
frag.appendChild(header('Other'));
frag.appendChild(listing('Scale'));
@@ -2086,6 +2088,18 @@ CM.Disp.RefreshMenu = function() {
if (CM.Config.UpStats && Game.onMenu == 'stats' && (Game.drawT - 1) % (Game.fps * 5) != 0 && (Game.drawT - 1) % Game.fps == 0) Game.UpdateMenu();
}
CM.Disp.FixMouseY = function(target) {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
target();
Game.mouseY += timerBarHeight;
}
else {
target();
}
}
CM.Disp.UpdateTooltipLocation = function() {
if (Game.tooltip.origin == 'store') {
var warnCautOffset = 0;
@@ -2524,20 +2538,9 @@ CM.Disp.AddWrinklerAreaDetect = function() {
CM.Disp.CheckWrinklerTooltip = function() {
if (CM.Config.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) {
var showingTooltip = false;
var mouseInWrinkler = function (x, y, rect) {
var dx = x + Math.sin(-rect.r) * (-(rect.h / 2 - rect.o)), dy = y + Math.cos(-rect.r) * (-(rect.h / 2 - rect.o));
var h1 = Math.sqrt(dx * dx + dy * dy);
var currA = Math.atan2(dy, dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
for (var i in Game.wrinklers) {
var me = Game.wrinklers[i];
var rect = {w: 100, h: 200, r: (-me.r) * Math.PI / 180, o: 10};
if (me.phase > 0 && Game.LeftBackground && Game.mouseX < Game.LeftBackground.canvas.width && mouseInWrinkler(Game.mouseX - me.x, Game.mouseY - me.y, rect)) {
if (me.phase > 0 && me.selected) {
showingTooltip = true;
if (CM.Disp.TooltipWrinklerCache[i] == 0) {
var placeholder = document.createElement('div');
@@ -2680,17 +2683,14 @@ CM.ReplaceNative = function() {
CM.Disp.UpdateTooltipLocation();
}
CM.Backup.UpdateWrinklers = Game.UpdateWrinklers;
Game.UpdateWrinklers = function() {
CM.Disp.FixMouseY(CM.Backup.UpdateWrinklers);
}
CM.Backup.UpdateSpecial = Game.UpdateSpecial;
Game.UpdateSpecial = function() {
if (CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) {
var timerBarHeight = parseInt(CM.Disp.TimerBar.style.height);
Game.mouseY -= timerBarHeight;
CM.Backup.UpdateSpecial();
Game.mouseY += timerBarHeight;
}
else {
CM.Backup.UpdateSpecial();
}
CM.Disp.FixMouseY(CM.Backup.UpdateSpecial);
}
// Probably better to load per minigame
@@ -2764,7 +2764,7 @@ CM.ReplaceNativeGrimoireDraw = function() {
CM.Backup.GrimoireDraw = minigame.draw;
Game.Objects['Wizard tower'].minigame.draw = function() {
CM.Backup.GrimoireDraw();
if (minigame.magic < minigame.magicM) {
if (CM.Config.GrimoireBar == 1 && minigame.magic < minigame.magicM) {
minigame.magicBarTextL.innerHTML += ' (' + CM.Disp.FormatTime(CM.Disp.CalculateGrimoireRefillTime(minigame.magic, minigame.magicM, minigame.magicM)) + ')';
}
}
@@ -2903,7 +2903,7 @@ CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkB
CM.ConfigPrefix = 'CMConfig';
CM.VersionMajor = '2.012';
CM.VersionMinor = '1';
CM.VersionMinor = '2';
/*******
* Sim *
@@ -2956,7 +2956,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
price = Game.modifyBuildingPrice(null, price);
price = Math.ceil(price);
var giveBack = 0.25;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.5;
if (Game.hasAura('Earth Shatterer') || emuAura) giveBack = 0.5;
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;