Fixed high number of ESLint errors
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import CopyData from '../SimulationData/CopyData';
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@@ -19,9 +18,11 @@ import {
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*/
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export default function CalculateChangeGod(god, slot) {
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CopyData();
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/* eslint-disable no-unused-vars */
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if (slot === 0) SimGod1 = god;
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else if (slot === 1) SimGod2 = god;
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else if (slot === 2) SimGod3 = god;
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/* eslint-enable no-unused-vars */
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const lastAchievementsOwned = SimAchievementsOwned;
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CalculateGains();
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