Fixed high number of ESLint errors
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import {
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CacheDragonAura,
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CacheDragonAura2,
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@@ -41,7 +40,7 @@ export default function CalculateChangeAura(aura) {
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if (Game.ObjectsById[i].amount > 0) {
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const highestBuilding = SimObjects[Game.ObjectsById[i].name].name;
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SimObjects[highestBuilding].amount -= 1;
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SimBuildingsOwned -= 1;
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SimBuildingsOwned -= 1; // eslint-disable-line no-unused-vars
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price =
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SimObjects[highestBuilding].basePrice *
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Game.priceIncrease **
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