Fixed high number of ESLint errors
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CacheDragonAuras from '../../Cache/Dragon/CacheDragonAuras';
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import {
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CacheDragonAura,
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@@ -30,11 +29,11 @@ import {
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*/
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export default function CopyData() {
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// Other variables
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SimUpgradesOwned = Game.UpgradesOwned;
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SimPledges = Game.pledges;
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SimAchievementsOwned = Game.AchievementsOwned;
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SimHeavenlyPower = Game.heavenlyPower;
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SimPrestige = Game.prestige;
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SimUpgradesOwned = Game.UpgradesOwned; // eslint-disable-line no-unused-vars
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SimPledges = Game.pledges; // eslint-disable-line no-unused-vars
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SimAchievementsOwned = Game.AchievementsOwned; // eslint-disable-line no-unused-vars
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SimHeavenlyPower = Game.heavenlyPower; // eslint-disable-line no-unused-vars
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SimPrestige = Game.prestige; // eslint-disable-line no-unused-vars
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// Buildings
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Object.keys(Game.Objects).forEach((i) => {
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@@ -53,9 +52,9 @@ export default function CopyData() {
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you.free = me.free;
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if (me.minigameLoaded) {
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if (me.name === 'Temple') {
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SimGod1 = me.minigame.slot[0];
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SimGod2 = me.minigame.slot[1];
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SimGod3 = me.minigame.slot[2];
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SimGod1 = me.minigame.slot[0]; // eslint-disable-line no-unused-vars
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SimGod2 = me.minigame.slot[1]; // eslint-disable-line no-unused-vars
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SimGod3 = me.minigame.slot[2]; // eslint-disable-line no-unused-vars
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}
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you.minigameLoaded = me.minigameLoaded;
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you.minigame = me.minigame;
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@@ -89,6 +88,6 @@ export default function CopyData() {
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// Auras
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CacheDragonAuras();
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SimDragonAura = CacheDragonAura;
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SimDragonAura2 = CacheDragonAura2;
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SimDragonAura = CacheDragonAura; // eslint-disable-line no-unused-vars
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SimDragonAura2 = CacheDragonAura2; // eslint-disable-line no-unused-vars
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}
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { SimAchievements, SimAchievementsOwned } from '../VariablesAndData';
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/**
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@@ -11,7 +10,7 @@ export default function SimWin(what) {
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if (SimAchievements[what]) {
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if (SimAchievements[what].won === 0) {
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SimAchievements[what].won = 1;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1; // eslint-disable-line no-unused-vars
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}
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}
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}
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