Fixed high number of ESLint errors

This commit is contained in:
Daniël van Noord
2021-04-04 17:05:39 +02:00
parent e2f99d1cf9
commit e3321ebe2f
53 changed files with 130 additions and 182 deletions

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import CacheDragonAuras from '../../Cache/Dragon/CacheDragonAuras';
import {
CacheDragonAura,
@@ -30,11 +29,11 @@ import {
*/
export default function CopyData() {
// Other variables
SimUpgradesOwned = Game.UpgradesOwned;
SimPledges = Game.pledges;
SimAchievementsOwned = Game.AchievementsOwned;
SimHeavenlyPower = Game.heavenlyPower;
SimPrestige = Game.prestige;
SimUpgradesOwned = Game.UpgradesOwned; // eslint-disable-line no-unused-vars
SimPledges = Game.pledges; // eslint-disable-line no-unused-vars
SimAchievementsOwned = Game.AchievementsOwned; // eslint-disable-line no-unused-vars
SimHeavenlyPower = Game.heavenlyPower; // eslint-disable-line no-unused-vars
SimPrestige = Game.prestige; // eslint-disable-line no-unused-vars
// Buildings
Object.keys(Game.Objects).forEach((i) => {
@@ -53,9 +52,9 @@ export default function CopyData() {
you.free = me.free;
if (me.minigameLoaded) {
if (me.name === 'Temple') {
SimGod1 = me.minigame.slot[0];
SimGod2 = me.minigame.slot[1];
SimGod3 = me.minigame.slot[2];
SimGod1 = me.minigame.slot[0]; // eslint-disable-line no-unused-vars
SimGod2 = me.minigame.slot[1]; // eslint-disable-line no-unused-vars
SimGod3 = me.minigame.slot[2]; // eslint-disable-line no-unused-vars
}
you.minigameLoaded = me.minigameLoaded;
you.minigame = me.minigame;
@@ -89,6 +88,6 @@ export default function CopyData() {
// Auras
CacheDragonAuras();
SimDragonAura = CacheDragonAura;
SimDragonAura2 = CacheDragonAura2;
SimDragonAura = CacheDragonAura; // eslint-disable-line no-unused-vars
SimDragonAura2 = CacheDragonAura2; // eslint-disable-line no-unused-vars
}

View File

@@ -1,4 +1,3 @@
/* eslint-disable no-unused-vars */
import { SimAchievements, SimAchievementsOwned } from '../VariablesAndData';
/**
@@ -11,7 +10,7 @@ export default function SimWin(what) {
if (SimAchievements[what]) {
if (SimAchievements[what].won === 0) {
SimAchievements[what].won = 1;
if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1;
if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1; // eslint-disable-line no-unused-vars
}
}
}