Fixed high number of ESLint errors
This commit is contained in:
@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import GetCPSBuffMult from '../../Cache/CPS/GetCPSBuffMult';
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import { CacheCentEgg } from '../../Cache/VariablesAndData';
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import {
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@@ -42,7 +41,7 @@ export default function CalculateGains() {
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});
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}
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});
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SimEffs = effs;
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SimEffs = effs; // eslint-disable-line no-unused-vars
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if (Game.ascensionMode !== 1)
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mult +=
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@@ -227,7 +226,7 @@ export default function CalculateGains() {
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SimWin(Game.CpsAchievements[i].name);
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});
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SimCookiesPsRaw = rawCookiesPs;
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SimCookiesPsRaw = rawCookiesPs; // eslint-disable-line no-unused-vars
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const { n } = Game.shimmerTypes.golden;
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const auraMult = SimAuraMult("Dragon's Fortune");
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CacheDragonAuras from '../../Cache/Dragon/CacheDragonAuras';
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import {
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CacheDragonAura,
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@@ -30,11 +29,11 @@ import {
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*/
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export default function CopyData() {
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// Other variables
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SimUpgradesOwned = Game.UpgradesOwned;
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SimPledges = Game.pledges;
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SimAchievementsOwned = Game.AchievementsOwned;
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SimHeavenlyPower = Game.heavenlyPower;
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SimPrestige = Game.prestige;
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SimUpgradesOwned = Game.UpgradesOwned; // eslint-disable-line no-unused-vars
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SimPledges = Game.pledges; // eslint-disable-line no-unused-vars
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SimAchievementsOwned = Game.AchievementsOwned; // eslint-disable-line no-unused-vars
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SimHeavenlyPower = Game.heavenlyPower; // eslint-disable-line no-unused-vars
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SimPrestige = Game.prestige; // eslint-disable-line no-unused-vars
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// Buildings
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Object.keys(Game.Objects).forEach((i) => {
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@@ -53,9 +52,9 @@ export default function CopyData() {
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you.free = me.free;
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if (me.minigameLoaded) {
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if (me.name === 'Temple') {
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SimGod1 = me.minigame.slot[0];
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SimGod2 = me.minigame.slot[1];
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SimGod3 = me.minigame.slot[2];
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SimGod1 = me.minigame.slot[0]; // eslint-disable-line no-unused-vars
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SimGod2 = me.minigame.slot[1]; // eslint-disable-line no-unused-vars
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SimGod3 = me.minigame.slot[2]; // eslint-disable-line no-unused-vars
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}
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you.minigameLoaded = me.minigameLoaded;
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you.minigame = me.minigame;
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@@ -89,6 +88,6 @@ export default function CopyData() {
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// Auras
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CacheDragonAuras();
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SimDragonAura = CacheDragonAura;
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SimDragonAura2 = CacheDragonAura2;
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SimDragonAura = CacheDragonAura; // eslint-disable-line no-unused-vars
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SimDragonAura2 = CacheDragonAura2; // eslint-disable-line no-unused-vars
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}
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { SimAchievements, SimAchievementsOwned } from '../VariablesAndData';
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/**
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@@ -11,7 +10,7 @@ export default function SimWin(what) {
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if (SimAchievements[what]) {
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if (SimAchievements[what].won === 0) {
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SimAchievements[what].won = 1;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1;
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if (Game.Achievements[what].pool !== 'shadow') SimAchievementsOwned += 1; // eslint-disable-line no-unused-vars
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}
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}
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}
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import {
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CacheDragonAura,
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CacheDragonAura2,
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@@ -41,7 +40,7 @@ export default function CalculateChangeAura(aura) {
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if (Game.ObjectsById[i].amount > 0) {
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const highestBuilding = SimObjects[Game.ObjectsById[i].name].name;
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SimObjects[highestBuilding].amount -= 1;
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SimBuildingsOwned -= 1;
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SimBuildingsOwned -= 1; // eslint-disable-line no-unused-vars
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price =
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SimObjects[highestBuilding].basePrice *
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Game.priceIncrease **
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import SimAuraMult from '../ReplacedGameFunctions/SimAuraMult';
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@@ -130,9 +129,8 @@ export default function BuyUpgradesBonusIncome(upgrade) {
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} else {
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SimUpgrades[upgrade].bought = (SimUpgrades[upgrade].bought + 1) % 2;
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}
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const me = SimUpgrades[upgrade];
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if (Game.CountsAsUpgradeOwned(Game.Upgrades[upgrade].pool))
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SimUpgradesOwned += 1;
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SimUpgradesOwned += 1; // eslint-disable-line no-unused-vars
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if (upgrade === 'Elder Pledge') {
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SimPledges += 1;
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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import CopyData from '../SimulationData/CopyData';
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@@ -19,9 +18,11 @@ import {
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*/
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export default function CalculateChangeGod(god, slot) {
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CopyData();
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/* eslint-disable no-unused-vars */
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if (slot === 0) SimGod1 = god;
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else if (slot === 1) SimGod2 = god;
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else if (slot === 2) SimGod3 = god;
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/* eslint-enable no-unused-vars */
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const lastAchievementsOwned = SimAchievementsOwned;
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CalculateGains();
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { CacheRealCookiesEarned } from '../../Cache/VariablesAndData';
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import CalculateGains from '../Calculations/CalculateGains';
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import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
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@@ -96,7 +95,7 @@ export default function ResetBonus(newHeavenlyChips) {
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const ResetCPS = SimCookiesPs - curCPS;
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// Reset Pretige level after calculation as it is used in CM.Sim.CalculateGains() so can't be local
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SimPrestige = Game.prestige;
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SimPrestige = Game.prestige; // eslint-disable-line no-unused-vars
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return ResetCPS;
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}
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import CopyData from '../SimulationData/CopyData';
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import {
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SimBuildingsOwned,
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@@ -38,7 +37,7 @@ export default function SellBuildingsForChoEgg() {
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}
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});
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SimObjects[highestBuilding].amount -= 1;
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SimBuildingsOwned -= 1;
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SimBuildingsOwned -= 1; // eslint-disable-line no-unused-vars
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}
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// Get money made by selling all remaining buildings
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@@ -1,9 +1,8 @@
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/* eslint-disable prefer-const */
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/** All variables used by simulation functions */
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export let SimObjects = [];
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export let SimUpgrades = [];
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export let SimAchievements = [];
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export let SimObjects = []; // eslint-disable-line prefer-const
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export let SimUpgrades = []; // eslint-disable-line prefer-const
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export let SimAchievements = []; // eslint-disable-line prefer-const
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export let SimBuildingsOwned;
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export let SimUpgradesOwned;
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export let SimPledges;
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