Fixed high number of ESLint errors
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@@ -1,4 +1,3 @@
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/* eslint-disable no-unused-vars */
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import { CMOptions } from '../../Config/VariablesAndData';
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import { FormatTime } from '../../Disp/BeautifyAndFormatting/BeautifyFormatting';
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@@ -47,8 +46,8 @@ function ReplaceNativeGrimoireLaunch() {
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Game.Objects['Wizard tower'].minigameLoaded
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) {
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const { minigame } = Game.Objects['Wizard tower'];
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BackupGrimoireLaunch = minigame.launch;
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BackupGrimoireLaunchMod = new Function(
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BackupGrimoireLaunch = minigame.launch; // eslint-disable-line no-unused-vars
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BackupGrimoireLaunchMod = new Function( // eslint-disable-line no-new-func
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`return ${minigame.launch
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.toString()
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.split('=this')
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